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- AdvancedHints:
- is_enabled: true
- debug: false
- # The refresh rate of the hint display, in seconds per refresh.
- refresh_rate: 1
- # The duration of a single hint, in seconds.
- hint_duration: 10
- # Messages that will appear if nothing else is quened for the display.
- default_messages: {}
- # Whether or not plugins that specifically set the default message will override the one specified in the config.
- plugins_can_override_default_messages: true
- # Whether or not to enable message overrides (see below).
- enable_message_starts_with_overrides: true
- # Message overrides for specific hint positions.
- message_starts_with_overrides:
- You will respawn in: Middle
- # Whether or not to enable plugin overrides (see below).
- enable_plugin_overrides: true
- # Plugin overrides for specific hint positions.
- plugin_overrides:
- AdvancedHints: MiddleBottom
- # The template for the hint display.
- hud_template: '<line-height=95%><voffset=8.5em><alpha=#ff>\n\n\n<align=center>{0}{1}{2}{3}{4}</align>'
- # Newlines per position, edit with template.
- lines_per_position: 6
- DL.BotStatus:
- # Whether the module is enabled or not.
- is_enabled: true
- # Whether the module is in debug mode or not.
- debug: false
- # Set the Discord bot's status to orange when the server is empty.
- idle_on_empty: false
- DL.RoundLogs:
- # Whether the module is enabled or not.
- is_enabled: true
- # Whether the module is in debug mode or not.
- debug: false
- # The channel ID to send the round start messages to.
- round_start_channel_id: 1334807483255885845
- # The channel ID to send the round end messages to.
- round_end_channel_id: 1334807697320710206
- # The channel ID to send the cuff logs to. (When a player gets cuffed)
- cuffed_channel_id: 1334812429711835168
- # The channel ID to send the uncuff logs to. (When a player gets uncuffed)
- uncuffed_channel_id: 1334812429711835168
- # The channel ID to send the Chaos spawn logs to.
- chaos_spawn_channel_id: 1334812853210714112
- # The channel ID to send the NTF spawn logs to.
- ntf_spawn_channel_id: 1334812763565985812
- # The guild ID where this module will be used. If not set (value = 0), it will use the default guild ID.
- guild_id: 1187188115312480317
- DL.StatusChannel:
- # Whether the module is enabled or not.
- is_enabled: true
- # Whether the module is in debug mode or not.
- debug: false
- # The channel where the status message will be sent / edited.
- channel_id: 1334808395135451149
- # The hex color code of the embed. Do not add the #.
- color: '3498DB'
- # The guild ID where this module will be used. If not set (value = 0), it will use the default guild ID.
- guild_id: 1187188115312480317
- DiscordLab:
- is_enabled: true
- debug: false
- # The token of the bot.
- token: 'MTMzMjgxNzg2NjA2NzgwODM0Nw.GjDO_S.mGZ_pQcc_XTI0L3PLndlN21XbHysvSAYjm2bfA'
- # The default guild where the bot will be used. You can set this individually for each module, but if a module doesn't have a guild id set, it will use this one.
- guild_id: 1187188115312480317
- # Enable auto updates if any modules are out of date.
- auto_update: true
- RainbowTags:
- is_enabled: true
- debug: false
- # Tags Configuration
- color_interval: 0.5
- ranks_with_r_tags:
- - 'owner'
- - 'moderator'
- - 'admin'
- - 'Galaxy'
- sequences:
- - 'red'
- - 'orange'
- - 'yellow'
- - 'green'
- - 'blue_green'
- - 'magenta'
- - 'silver'
- - 'crimson'
- ScpSwap:
- is_enabled: true
- # Indicates whether debug messages should be shown.
- debug: false
- # The duration, in seconds, before a swap request gets automatically deleted.
- request_timeout: 20
- # The duration, in seconds, after the round starts that swap requests can be sent.
- swap_timeout: 60
- # Indicates whether a player can switch to a class if there is nobody playing as it.
- allow_new_scps: false
- # A collection of roles blacklisted from being swapped to.
- blacklisted_scps:
- - Scp0492
- # A collection of the names of custom scps blacklisted from being swapped to. This must match the name the developer integrated the SCP into this plugin's API with.
- blacklisted_names: []
- auto_restart_on_empty:
- is_enabled: true
- debug: false
- cassie_s_c_p_notification:
- is_enabled: true
- debug: false
- exiled_credits:
- is_enabled: true
- debug: false
- # Info side - Badge, CustomPlayerInfo, FirstAvailable
- mode: FirstAvailable
- # Overrides badge if exists
- badge_override: false
- # Overrides Custom Player Info if exists
- custom_player_info_override: false
- # Whether the plugin should ignore a player's DNT flag. By default (false), players with DNT flag will not be checked for credit tags.
- ignore_dnt_flag: false
- exiled_custom_items:
- # Indicates whether this plugin is enabled.
- is_enabled: true
- debug: false
- # The hint that is shown when someone pickups a custom item.
- picked_up_hint:
- # The broadcast content
- content: |-
- You have picked up a {0}
- {1}
- # The broadcast duration
- duration: 10
- # The broadcast type
- type: Normal
- # Indicates whether the broadcast should be shown
- show: true
- # The hint that is shown when someone selects a custom item.
- selected_hint:
- # The broadcast content
- content: |-
- You have selected a {0}
- {1}
- # The broadcast duration
- duration: 5
- # The broadcast type
- type: Normal
- # Indicates whether the broadcast should be shown
- show: true
- exiled_custom_roles:
- # Whether the plugin is enabled.
- is_enabled: true
- # Whether debug messages should be shown.
- debug: false
- # The hint that is shown when someone gets a custom role.
- got_role_hint:
- # The broadcast content
- content: |-
- You have spawned as a {0}
- {1}
- # The broadcast duration
- duration: 6
- # The broadcast type
- type: Normal
- # Indicates whether the broadcast should be shown
- show: true
- # The hint that is shown when someone used a custom ability.
- used_ability_hint:
- # The broadcast content
- content: |-
- Ability {0} has been activated.
- {1}
- # The broadcast duration
- duration: 5
- # The broadcast type
- type: Normal
- # Indicates whether the broadcast should be shown
- show: true
- # Whether Keypress ability activations will work on the server.
- use_keypress_activation: true
- # Whether abilities that are not selected as the current keypress ability can still be activated.
- activate_only_selected: true
- # The hint showed to players when they fail to preform an action.
- failed_action_hint:
- # The broadcast content
- content: 'Failed to preform action: {0}'
- # The broadcast duration
- duration: 5
- # The broadcast type
- type: Normal
- # Indicates whether the broadcast should be shown
- show: true
- # The hint that is shown to players when they switch abilities.
- switched_ability_hint:
- # The broadcast content
- content: 'Selected ability {0}'
- # The broadcast duration
- duration: 5
- # The broadcast type
- type: Normal
- # Indicates whether the broadcast should be shown
- show: true
- exiled_events:
- is_enabled: true
- debug: false
- # Indicates whether events are patched only if they have delegates subscribed to them
- use_dynamic_patching: true
- # Indicates whether SCP-173 can be blocked by the tutorial
- can_tutorial_block_scp173: true
- # Indicates whether SCP-096 can be triggered by the tutorial
- can_tutorial_trigger_scp096: true
- # Indicates whether SCP-049 can sense tutorial players
- can_scp049_sense_tutorial: true
- # Indicates whether tutorial is affected by SCP-079 scan.
- tutorial_not_affected_by_scp079_scan: false
- # Indicates whether flashbangs flash original thrower.
- can_flashbangs_affect_thrower: false
- # Indicates whether the name tracking (invisible EXILED version string added to the end of the server name) is enabled or not
- is_name_tracking_enabled: true
- # Indicates whether the inventory should be dropped before being set as spectator, through commands or plugins
- should_drop_inventory: true
- # Indicates whether the blood can be spawned
- can_spawn_blood: true
- # Indicates whether thrown keycards can affect doors that don't require any permissions
- can_keycard_throw_affect_doors: false
- # Indicates whether the SCP079 will recontained if there are no SCPs left.
- recontain_scp079_if_no_scps_left: true
- # Indicates whether configs have to be reloaded every round restart
- should_reload_configs_at_round_restart: false
- # Indicates whether translations has to be reloaded every round restart
- should_reload_translations_at_round_restart: false
- # Indicates whether bans should be logged
- should_log_bans: true
- # Whether to log RA commands.
- log_ra_commands: true
- exiled_permissions:
- # Indicates whether the debug should be shown
- should_debug_be_shown: false
- # The permissions folder path
- folder: '/home/container/.config/EXILED/Configs/Configs'
- # The permissions full path
- full_path: '/home/container/.config/EXILED/Configs/permissions.yml'
- is_enabled: true
- debug: false
- game_info_plugin:
- is_enabled: true
- debug: false
- server_name: 'Constellation #1'
- mixed_respawn:
- is_enabled: true
- debug: false
- random_blackouts:
- is_enabled: true
- debug: false
- random_cassie_sounds:
- is_enabled: true
- debug: false
- replace_scp_on_disconnect:
- is_enabled: true
- debug: false
- s_c_p_team_info_plugin:
- is_enabled: true
- debug: false
- shooting_interactions:
- # Is the plugin enabled
- is_enabled: true
- # Are the plugin's debug logs enabled
- debug: false
- # Should it take into account where the bullet actually lands, instead of the center of the player's screen
- accurate_bullets: false
- # Default doors buttons interaction
- doors:
- # Is the interaction enabled
- is_enabled: true
- # Should it check keycards in the player's inventory
- remote_keycard: false
- # Percentage of chance for the buttons to break (0 is disabled)
- buttons_break_chance: 0
- # For how long should the buttons stay broken (0 or less is infinite)
- buttons_break_time: 10
- # Should the door still move/do its animation before breaking
- move_before_breaking: false
- # Checkpoint doors buttons interaction
- checkpoints:
- # Is the interaction enabled
- is_enabled: true
- # Should it check keycards in the player's inventory
- remote_keycard: false
- # Percentage of chance for the buttons to break (0 is disabled)
- buttons_break_chance: 0
- # For how long should the buttons stay broken (0 or less is infinite)
- buttons_break_time: 10
- # Should the door still move/do its animation before breaking
- move_before_breaking: false
- # Gates buttons interaction
- gates:
- # Is the interaction enabled
- is_enabled: true
- # Should it check keycards in the player's inventory
- remote_keycard: false
- # Percentage of chance for the buttons to break (0 is disabled)
- buttons_break_chance: 0
- # For how long should the buttons stay broken (0 or less is infinite)
- buttons_break_time: 10
- # Should the door still move/do its animation before breaking
- move_before_breaking: false
- # Weapon lockers interaction
- weapon_lockers:
- # Is the interaction enabled
- is_enabled: true
- # Should it check keycards in the player's inventory
- remote_keycard: true
- # Bulletproof lockers interaction
- bulletproof_lockers:
- # Is the interaction enabled
- is_enabled: true
- # Should it check keycards in the player's inventory
- remote_keycard: true
- # Should it only work when shooting on the keypad (false = whole interactable)
- only_keypad: true
- # Elevators buttons interaction
- elevators:
- # Is the interaction enabled
- is_enabled: false
- # Percentage of chance for the elevator to break (0 is disabled)
- buttons_break_chance: 0
- # For how long should the elevator stay broken (0 or less is infinite)
- buttons_break_time: 10
- # Should the elevator still move/do its animation before breaking
- move_before_breaking: false
- # Frag grenades interaction
- frag_grenades:
- # Is the interaction enabled
- is_enabled: true
- # Percentage of chance for the grenade to malfunction (0 is disabled)
- malfunction_chance: 100
- # Grenade's fuse time when malfunction occurs
- malfunction_fuse_time: 1.5
- # Should the grenade get additional velocity to where the player is facing
- additional_velocity: false
- # The force of the velocity that gets added
- velocity_force: 7.5
- # Flashbangs interaction
- flashbangs:
- # Is the interaction enabled
- is_enabled: true
- # Percentage of chance for the grenade to malfunction (0 is disabled)
- malfunction_chance: 0
- # Grenade's fuse time when malfunction occurs
- malfunction_fuse_time: 0
- # Should the grenade get additional velocity to where the player is facing
- additional_velocity: false
- # The force of the velocity that gets added
- velocity_force: 7.5
- # Custom grenades interaction
- custom_grenades:
- # Is the interaction enabled
- is_enabled: true
- # SCP-2176 interaction
- scp2176:
- # Is the interaction enabled
- is_enabled: true
- welcome_plugin:
- is_enabled: true
- debug: false
- x_p_system:
- # Enable plugin?
- is_enabled: true
- # Show debug messages?
- debug: false
- # Available modes: Hint, Broadcast, Console, None.
- hint_mode: Hint
- # Hint shown to the players if they have DNT enabled.
- d_n_t_hint: 'We can''t track your stats while you have DNT enabled in your game options!'
- # Badge for players with DNT enabled.
- d_n_t_badge:
- name: '(DNT) anonymous man????'
- color: 'nickel'
- # (You may add your own entries) Role1: Role2: XP player with Role1 gets for killing a person with Role2. RoleTypeId.None is used as default for both killer and viction roletype
- kill_x_p:
- None:
- None: 0
- ClassD:
- Scientist: 50
- FacilityGuard: 100
- NtfPrivate: 100
- NtfSergeant: 100
- NtfCaptain: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- Scientist:
- ClassD: 50
- ChaosConscript: 100
- ChaosRifleman: 100
- ChaosRepressor: 100
- ChaosMarauder: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- NtfPrivate:
- ClassD: 50
- ChaosConscript: 100
- ChaosRifleman: 100
- ChaosRepressor: 100
- ChaosMarauder: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- NtfSergeant:
- ClassD: 50
- ChaosConscript: 100
- ChaosRifleman: 100
- ChaosRepressor: 100
- ChaosMarauder: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- NtfCaptain:
- ClassD: 50
- ChaosConscript: 100
- ChaosRifleman: 100
- ChaosRepressor: 100
- ChaosMarauder: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- ChaosConscript:
- Scientist: 50
- FacilityGuard: 100
- NtfPrivate: 100
- NtfSergeant: 100
- NtfCaptain: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- ChaosRifleman:
- Scientist: 50
- FacilityGuard: 100
- NtfPrivate: 100
- NtfSergeant: 100
- NtfCaptain: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- ChaosRepressor:
- Scientist: 50
- FacilityGuard: 100
- NtfPrivate: 100
- NtfSergeant: 100
- NtfCaptain: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- ChaosMarauder:
- Scientist: 50
- FacilityGuard: 100
- NtfPrivate: 100
- NtfSergeant: 100
- NtfCaptain: 100
- Scp049: 500
- Scp0492: 100
- Scp106: 500
- Scp173: 500
- Scp096: 500
- Scp939: 500
- Scp173:
- ClassD: 50
- Scientist: 50
- FacilityGuard: 50
- NtfPrivate: 50
- NtfSergeant: 50
- NtfCaptain: 50
- ChaosConscript: 50
- ChaosRifleman: 50
- ChaosRepressor: 50
- ChaosMarauder: 50
- Scp939:
- ClassD: 50
- Scientist: 50
- FacilityGuard: 50
- NtfPrivate: 50
- NtfSergeant: 50
- NtfCaptain: 50
- ChaosConscript: 50
- ChaosRifleman: 50
- ChaosRepressor: 50
- ChaosMarauder: 50
- Scp096:
- ClassD: 50
- Scientist: 50
- FacilityGuard: 50
- NtfPrivate: 50
- NtfSergeant: 50
- NtfCaptain: 50
- ChaosConscript: 50
- ChaosRifleman: 50
- ChaosRepressor: 50
- ChaosMarauder: 50
- Scp049:
- ClassD: 50
- Scientist: 50
- FacilityGuard: 50
- NtfPrivate: 50
- NtfSergeant: 50
- NtfCaptain: 50
- ChaosConscript: 50
- ChaosRifleman: 50
- ChaosRepressor: 50
- ChaosMarauder: 50
- Scp3114:
- ClassD: 50
- Scientist: 50
- FacilityGuard: 50
- NtfPrivate: 50
- NtfSergeant: 50
- NtfCaptain: 50
- ChaosConscript: 50
- ChaosRifleman: 50
- ChaosRepressor: 50
- ChaosMarauder: 50
- Scp106:
- ClassD: 50
- Scientist: 50
- FacilityGuard: 50
- NtfPrivate: 50
- NtfSergeant: 50
- NtfCaptain: 50
- ChaosConscript: 50
- ChaosRifleman: 50
- ChaosRepressor: 50
- ChaosMarauder: 50
- # How many XP should a player get if their team wins.
- team_win_x_p: 250
- # How many XP is required to advance a level.
- x_p_per_level: 2000
- # Required xp = xpperlevel + xpperlevelincrease for level * level.
- x_p_per_level_increases:
- 0: 0
- # Show a message if a player gets XP
- show_added_x_p: true
- # Show a message to the player if he advances a level.
- show_added_l_v_l: true
- # What message to show if player advances a level. (if ShowAddedLVL = false, this is irrelevant)
- added_l_v_l_hint: '<color=#FC04F9><b>Félicitation vous êtes passé au niveau <color=#FC04F9>%level%</color> !</b> '
- # (You may add your own entries) How many XP a player gets for escaping
- escape_x_p:
- ClassD: 500
- Scientist: 300
- # (You may add your own entries) How much xp a player gets for upgrading a item category
- upgrade_x_p:
- Ammo: 10
- Armor: 10
- Firearm: 10
- Grenade: 10
- Keycard: 10
- Medical: 10
- Radio: 10
- SpecialWeapon: 10
- SCPItem: 10
- # Whether or not the xp for upgrading can only be gotten once per round
- upgrade_x_p_one_time: true
- # Use a timer to limit xp gain from an item. Will work with one time configs.
- use_timer: true
- # Whether the timer should count item itself or item types
- timer_use_item_type: true
- # How long the timer should be
- timer_duration: 60
- # (You may add your own entries) How much xp a player gets for picking up an item, itemtype none for default
- pickup_x_p:
- None: 0
- Adrenaline: 20
- Medkit: 20
- Painkillers: 20
- SCP500: 20
- SCP268: 20
- SCP207: 20
- SCP1576: 20
- SCP1853: 20
- SCP2176: 20
- KeycardJanitor: 20
- KeycardScientist: 20
- KeycardResearchCoordinator: 20
- KeycardZoneManager: 20
- KeycardGuard: 20
- KeycardMTFPrivate: 20
- KeycardContainmentEngineer: 20
- KeycardMTFOperative: 20
- KeycardMTFCaptain: 20
- KeycardFacilityManager: 20
- KeycardChaosInsurgency: 20
- KeycardO5: 20
- Radio: 20
- Flashlight: 20
- # Whether or not the xp for picking up items can only be gotten once per round, per item.
- pickup_x_p_one_time: true
- # (You may add your own entries) How much xp a player gets for spawning, roletypeid none for default
- spawn_x_p:
- None: 0
- ClassD: 10
- Scientist: 10
- FacilityGuard: 10
- Scp173: 10
- Scp939: 10
- Scp096: 10
- Scp049: 10
- Scp079: 10
- Scp3114: 10
- Scp106: 10
- # (You may add your own entries) How much xp a player gets for dropping something, itemtype none for default
- drop_x_p:
- None: 0
- Adrenaline: 20
- Medkit: 20
- Painkillers: 20
- SCP500: 20
- SCP268: 20
- SCP207: 20
- SCP1576: 20
- SCP1853: 20
- SCP2176: 20
- KeycardJanitor: 20
- KeycardScientist: 20
- KeycardResearchCoordinator: 20
- KeycardZoneManager: 20
- KeycardGuard: 20
- KeycardMTFPrivate: 20
- KeycardContainmentEngineer: 20
- KeycardMTFOperative: 20
- KeycardMTFCaptain: 20
- KeycardFacilityManager: 20
- KeycardChaosInsurgency: 20
- KeycardO5: 20
- Radio: 20
- Flashlight: 20
- # Whether or not the xp for dropping items can only be gotten once per round, per item.
- drop_x_p_one_time: true
- # (You may add your own entries) How much xp a player gets for using something, itemtype none for default
- use_x_p:
- None: 0
- Adrenaline: 20
- Medkit: 20
- Painkillers: 20
- SCP500: 20
- SCP268: 20
- SCP207: 20
- SCP1576: 20
- SCP1853: 20
- SCP2176: 20
- KeycardJanitor: 20
- KeycardScientist: 20
- KeycardResearchCoordinator: 20
- KeycardZoneManager: 20
- KeycardGuard: 20
- KeycardMTFPrivate: 20
- KeycardContainmentEngineer: 20
- KeycardMTFOperative: 20
- KeycardMTFCaptain: 20
- KeycardFacilityManager: 20
- KeycardChaosInsurgency: 20
- KeycardO5: 20
- Radio: 20
- Flashlight: 20
- # Whether or not the xp for using items can only be gotten once per round, per item.
- use_x_p_one_time: true
- # If true, the level for the badge is the starting level where you will recieve it. If false, the level for the badge is what you will recieve as long as your level is below it
- badge_key_is_required_level: false
- # (You may add your own entries) Level threshold and a badge. %color%. if you get a TAG FAIL in your console, either change your color, or remove special characters like brackets.
- levels_badge:
- 0:
- name: 'I'
- color: ''
- 1:
- name: 'I'
- color: ''
- 29:
- name: 'I'
- color: ''
- 30:
- name: 'II'
- color: ''
- 59:
- name: 'II'
- color: ''
- 60:
- name: 'III'
- color: ''
- 79:
- name: 'III'
- color: ''
- 80:
- name: 'IV'
- color: ''
- 139:
- name: 'IV'
- color: ''
- 140:
- name: 'V'
- color: ''
- 179:
- name: 'V'
- color: ''
- 180:
- name: 'VI'
- color: ''
- 219:
- name: 'VI'
- color: ''
- 220:
- name: 'VII'
- color: ''
- 279:
- name: 'VII'
- color: ''
- 280:
- name: 'VIII'
- color: ''
- 359:
- name: 'VIII'
- color: ''
- 360:
- name: 'IX'
- color: ''
- 399:
- name: 'IX'
- color: ''
- 400:
- name: 'X'
- color: ''
- # Whether or not to enable nick changes. This will change the players nickname to the specified structure.
- enable_nick_mods: true
- # The structure of the player nick. Variables: %lvl% - the level. %name% - the players nickname/name
- nick_structure: ' %name% [Niveau:%lvl%]'
- # Whether or not to enable badges. This will change the players badge to the specified structure.
- enable_badges: true
- # The structure of the badge displayed in-game. Variables: %lvl% - the level. %badge% earned badge in specified in LevelsBadge. %oldbadge% - base-game badge, like ones specified in config-remoteadmin, or a global badge. can be null.
- badge_structure: ' %badge% | %oldbadge%'
- # See above, just for people who dont have a badge. If empty, badgestructure will be used instead.
- badge_structure_no_badge: '%badge%'
- # Override colors for people who already have a rank
- override_color: false
- # Size of the message.
- hint_size: 100
- # Spacing of the message in (horizontal offset)
- hint_space: 0
- # Vertical offset of the message.
- v_offest: 6
- # Duration of the message.
- hint_duration: 3
- # Path the database gets saved to. May require change depending on OS.
- save_path: '/home/container/.config/EXILED/Configs/Players.db'
- # Path the text file for translations get saved to. May require change depending on OS.
- save_path_translations: '/home/container/.config/EXILED/Configs/xp-translations.yml'
- # If disabled, will hide the global badge if set that way om the config
- v_s_r_complaint: true
- # Whether or not to enable the getxp (client console) command
- enable_get_x_p_command: true
- # Whether or not to change how badge hiding works
- edit_badge_hiding: true
- # Whether or not to use different badges depending whether or not the player has view hidden badges permission
- show_hidden_badges_to_admins: true
- # Will print used keys to console at end of round.
- log_x_p_gained_methods: false
- # Disable to use single hints at a time, wont break other plugins.
- enable_custom_hint_manager: true
- # Increase for slower hint updates.
- hint_delay: 0.10000000149011612
- # Increase might help reduce flickering.
- hint_extra_time: 0.0099999997764825821
- # (You may add your own entries) How much xp a player gets for interacting with a door
- door_interact_x_p:
- Intercom: 10
- # Whether or not the xp for using doors can only be gotten once per round
- door_x_p_one_time: true
- # Only useful if youre using remotekeycard
- dont_give_door_x_p_empty_item: true
- # (You may add your own entries) How much xp a player gets for throwing something
- throw_x_p:
- FragGrenade: 10
- Flashbang: 10
- Scp018: 10
- Scp2176: 10
- # Displayer location of hints.
- hint_location: Bottom
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