Bouide

7781-config.yml v1

Jan 24th, 2024 (edited)
25
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.32 KB | None | 0 0
  1. AdvancedHints:
  2. is_enabled: true
  3. debug: false
  4. # The refresh rate of the hint display, in seconds per refresh.
  5. refresh_rate: 1
  6. # The duration of a single hint, in seconds.
  7. hint_duration: 10
  8. # Messages that will appear if nothing else is quened for the display.
  9. default_messages: {}
  10. # Whether or not plugins that specifically set the default message will override the one specified in the config.
  11. plugins_can_override_default_messages: true
  12. # Whether or not to enable message overrides (see below).
  13. enable_message_starts_with_overrides: true
  14. # Message overrides for specific hint positions.
  15. message_starts_with_overrides:
  16. You will respawn in: Middle
  17. # Whether or not to enable plugin overrides (see below).
  18. enable_plugin_overrides: true
  19. # Plugin overrides for specific hint positions.
  20. plugin_overrides:
  21. AdvancedHints: MiddleBottom
  22. # The template for the hint display.
  23. hud_template: '<line-height=95%><voffset=8.5em><alpha=#ff>\n\n\n<align=center>{0}{1}{2}{3}{4}</align>'
  24. # Newlines per position, edit with template.
  25. lines_per_position: 6
  26. DL.BotStatus:
  27. # Whether the module is enabled or not.
  28. is_enabled: true
  29. # Whether the module is in debug mode or not.
  30. debug: false
  31. # Set the Discord bot's status to orange when the server is empty.
  32. idle_on_empty: false
  33. DL.RoundLogs:
  34. # Whether the module is enabled or not.
  35. is_enabled: true
  36. # Whether the module is in debug mode or not.
  37. debug: false
  38. # The channel ID to send the round start messages to.
  39. round_start_channel_id: 1334807483255885845
  40. # The channel ID to send the round end messages to.
  41. round_end_channel_id: 1334807697320710206
  42. # The channel ID to send the cuff logs to. (When a player gets cuffed)
  43. cuffed_channel_id: 1334812429711835168
  44. # The channel ID to send the uncuff logs to. (When a player gets uncuffed)
  45. uncuffed_channel_id: 1334812429711835168
  46. # The channel ID to send the Chaos spawn logs to.
  47. chaos_spawn_channel_id: 1334812853210714112
  48. # The channel ID to send the NTF spawn logs to.
  49. ntf_spawn_channel_id: 1334812763565985812
  50. # The guild ID where this module will be used. If not set (value = 0), it will use the default guild ID.
  51. guild_id: 1187188115312480317
  52. DL.StatusChannel:
  53. # Whether the module is enabled or not.
  54. is_enabled: true
  55. # Whether the module is in debug mode or not.
  56. debug: false
  57. # The channel where the status message will be sent / edited.
  58. channel_id: 1334808395135451149
  59. # The hex color code of the embed. Do not add the #.
  60. color: '3498DB'
  61. # The guild ID where this module will be used. If not set (value = 0), it will use the default guild ID.
  62. guild_id: 1187188115312480317
  63. DiscordLab:
  64. is_enabled: true
  65. debug: false
  66. # The token of the bot.
  67. token: 'MTMzMjgxNzg2NjA2NzgwODM0Nw.GjDO_S.mGZ_pQcc_XTI0L3PLndlN21XbHysvSAYjm2bfA'
  68. # The default guild where the bot will be used. You can set this individually for each module, but if a module doesn't have a guild id set, it will use this one.
  69. guild_id: 1187188115312480317
  70. # Enable auto updates if any modules are out of date.
  71. auto_update: true
  72. RainbowTags:
  73. is_enabled: true
  74. debug: false
  75. # Tags Configuration
  76. color_interval: 0.5
  77. ranks_with_r_tags:
  78. - 'owner'
  79. - 'moderator'
  80. - 'admin'
  81. - 'Galaxy'
  82. sequences:
  83. - 'red'
  84. - 'orange'
  85. - 'yellow'
  86. - 'green'
  87. - 'blue_green'
  88. - 'magenta'
  89. - 'silver'
  90. - 'crimson'
  91. ScpSwap:
  92. is_enabled: true
  93. # Indicates whether debug messages should be shown.
  94. debug: false
  95. # The duration, in seconds, before a swap request gets automatically deleted.
  96. request_timeout: 20
  97. # The duration, in seconds, after the round starts that swap requests can be sent.
  98. swap_timeout: 60
  99. # Indicates whether a player can switch to a class if there is nobody playing as it.
  100. allow_new_scps: false
  101. # A collection of roles blacklisted from being swapped to.
  102. blacklisted_scps:
  103. - Scp0492
  104. # A collection of the names of custom scps blacklisted from being swapped to. This must match the name the developer integrated the SCP into this plugin's API with.
  105. blacklisted_names: []
  106. auto_restart_on_empty:
  107. is_enabled: true
  108. debug: false
  109. cassie_s_c_p_notification:
  110. is_enabled: true
  111. debug: false
  112. exiled_credits:
  113. is_enabled: true
  114. debug: false
  115. # Info side - Badge, CustomPlayerInfo, FirstAvailable
  116. mode: FirstAvailable
  117. # Overrides badge if exists
  118. badge_override: false
  119. # Overrides Custom Player Info if exists
  120. custom_player_info_override: false
  121. # Whether the plugin should ignore a player's DNT flag. By default (false), players with DNT flag will not be checked for credit tags.
  122. ignore_dnt_flag: false
  123. exiled_custom_items:
  124. # Indicates whether this plugin is enabled.
  125. is_enabled: true
  126. debug: false
  127. # The hint that is shown when someone pickups a custom item.
  128. picked_up_hint:
  129. # The broadcast content
  130. content: |-
  131. You have picked up a {0}
  132. {1}
  133. # The broadcast duration
  134. duration: 10
  135. # The broadcast type
  136. type: Normal
  137. # Indicates whether the broadcast should be shown
  138. show: true
  139. # The hint that is shown when someone selects a custom item.
  140. selected_hint:
  141. # The broadcast content
  142. content: |-
  143. You have selected a {0}
  144. {1}
  145. # The broadcast duration
  146. duration: 5
  147. # The broadcast type
  148. type: Normal
  149. # Indicates whether the broadcast should be shown
  150. show: true
  151. exiled_custom_roles:
  152. # Whether the plugin is enabled.
  153. is_enabled: true
  154. # Whether debug messages should be shown.
  155. debug: false
  156. # The hint that is shown when someone gets a custom role.
  157. got_role_hint:
  158. # The broadcast content
  159. content: |-
  160. You have spawned as a {0}
  161. {1}
  162. # The broadcast duration
  163. duration: 6
  164. # The broadcast type
  165. type: Normal
  166. # Indicates whether the broadcast should be shown
  167. show: true
  168. # The hint that is shown when someone used a custom ability.
  169. used_ability_hint:
  170. # The broadcast content
  171. content: |-
  172. Ability {0} has been activated.
  173. {1}
  174. # The broadcast duration
  175. duration: 5
  176. # The broadcast type
  177. type: Normal
  178. # Indicates whether the broadcast should be shown
  179. show: true
  180. # Whether Keypress ability activations will work on the server.
  181. use_keypress_activation: true
  182. # Whether abilities that are not selected as the current keypress ability can still be activated.
  183. activate_only_selected: true
  184. # The hint showed to players when they fail to preform an action.
  185. failed_action_hint:
  186. # The broadcast content
  187. content: 'Failed to preform action: {0}'
  188. # The broadcast duration
  189. duration: 5
  190. # The broadcast type
  191. type: Normal
  192. # Indicates whether the broadcast should be shown
  193. show: true
  194. # The hint that is shown to players when they switch abilities.
  195. switched_ability_hint:
  196. # The broadcast content
  197. content: 'Selected ability {0}'
  198. # The broadcast duration
  199. duration: 5
  200. # The broadcast type
  201. type: Normal
  202. # Indicates whether the broadcast should be shown
  203. show: true
  204. exiled_events:
  205. is_enabled: true
  206. debug: false
  207. # Indicates whether events are patched only if they have delegates subscribed to them
  208. use_dynamic_patching: true
  209. # Indicates whether SCP-173 can be blocked by the tutorial
  210. can_tutorial_block_scp173: true
  211. # Indicates whether SCP-096 can be triggered by the tutorial
  212. can_tutorial_trigger_scp096: true
  213. # Indicates whether SCP-049 can sense tutorial players
  214. can_scp049_sense_tutorial: true
  215. # Indicates whether tutorial is affected by SCP-079 scan.
  216. tutorial_not_affected_by_scp079_scan: false
  217. # Indicates whether flashbangs flash original thrower.
  218. can_flashbangs_affect_thrower: false
  219. # Indicates whether the name tracking (invisible EXILED version string added to the end of the server name) is enabled or not
  220. is_name_tracking_enabled: true
  221. # Indicates whether the inventory should be dropped before being set as spectator, through commands or plugins
  222. should_drop_inventory: true
  223. # Indicates whether the blood can be spawned
  224. can_spawn_blood: true
  225. # Indicates whether thrown keycards can affect doors that don't require any permissions
  226. can_keycard_throw_affect_doors: false
  227. # Indicates whether the SCP079 will recontained if there are no SCPs left.
  228. recontain_scp079_if_no_scps_left: true
  229. # Indicates whether configs have to be reloaded every round restart
  230. should_reload_configs_at_round_restart: false
  231. # Indicates whether translations has to be reloaded every round restart
  232. should_reload_translations_at_round_restart: false
  233. # Indicates whether bans should be logged
  234. should_log_bans: true
  235. # Whether to log RA commands.
  236. log_ra_commands: true
  237. exiled_permissions:
  238. # Indicates whether the debug should be shown
  239. should_debug_be_shown: false
  240. # The permissions folder path
  241. folder: '/home/container/.config/EXILED/Configs/Configs'
  242. # The permissions full path
  243. full_path: '/home/container/.config/EXILED/Configs/permissions.yml'
  244. is_enabled: true
  245. debug: false
  246. game_info_plugin:
  247. is_enabled: true
  248. debug: false
  249. server_name: 'Constellation #1'
  250. mixed_respawn:
  251. is_enabled: true
  252. debug: false
  253. random_blackouts:
  254. is_enabled: true
  255. debug: false
  256. random_cassie_sounds:
  257. is_enabled: true
  258. debug: false
  259. replace_scp_on_disconnect:
  260. is_enabled: true
  261. debug: false
  262. s_c_p_team_info_plugin:
  263. is_enabled: true
  264. debug: false
  265. shooting_interactions:
  266. # Is the plugin enabled
  267. is_enabled: true
  268. # Are the plugin's debug logs enabled
  269. debug: false
  270. # Should it take into account where the bullet actually lands, instead of the center of the player's screen
  271. accurate_bullets: false
  272. # Default doors buttons interaction
  273. doors:
  274. # Is the interaction enabled
  275. is_enabled: true
  276. # Should it check keycards in the player's inventory
  277. remote_keycard: false
  278. # Percentage of chance for the buttons to break (0 is disabled)
  279. buttons_break_chance: 0
  280. # For how long should the buttons stay broken (0 or less is infinite)
  281. buttons_break_time: 10
  282. # Should the door still move/do its animation before breaking
  283. move_before_breaking: false
  284. # Checkpoint doors buttons interaction
  285. checkpoints:
  286. # Is the interaction enabled
  287. is_enabled: true
  288. # Should it check keycards in the player's inventory
  289. remote_keycard: false
  290. # Percentage of chance for the buttons to break (0 is disabled)
  291. buttons_break_chance: 0
  292. # For how long should the buttons stay broken (0 or less is infinite)
  293. buttons_break_time: 10
  294. # Should the door still move/do its animation before breaking
  295. move_before_breaking: false
  296. # Gates buttons interaction
  297. gates:
  298. # Is the interaction enabled
  299. is_enabled: true
  300. # Should it check keycards in the player's inventory
  301. remote_keycard: false
  302. # Percentage of chance for the buttons to break (0 is disabled)
  303. buttons_break_chance: 0
  304. # For how long should the buttons stay broken (0 or less is infinite)
  305. buttons_break_time: 10
  306. # Should the door still move/do its animation before breaking
  307. move_before_breaking: false
  308. # Weapon lockers interaction
  309. weapon_lockers:
  310. # Is the interaction enabled
  311. is_enabled: true
  312. # Should it check keycards in the player's inventory
  313. remote_keycard: true
  314. # Bulletproof lockers interaction
  315. bulletproof_lockers:
  316. # Is the interaction enabled
  317. is_enabled: true
  318. # Should it check keycards in the player's inventory
  319. remote_keycard: true
  320. # Should it only work when shooting on the keypad (false = whole interactable)
  321. only_keypad: true
  322. # Elevators buttons interaction
  323. elevators:
  324. # Is the interaction enabled
  325. is_enabled: false
  326. # Percentage of chance for the elevator to break (0 is disabled)
  327. buttons_break_chance: 0
  328. # For how long should the elevator stay broken (0 or less is infinite)
  329. buttons_break_time: 10
  330. # Should the elevator still move/do its animation before breaking
  331. move_before_breaking: false
  332. # Frag grenades interaction
  333. frag_grenades:
  334. # Is the interaction enabled
  335. is_enabled: true
  336. # Percentage of chance for the grenade to malfunction (0 is disabled)
  337. malfunction_chance: 100
  338. # Grenade's fuse time when malfunction occurs
  339. malfunction_fuse_time: 1.5
  340. # Should the grenade get additional velocity to where the player is facing
  341. additional_velocity: false
  342. # The force of the velocity that gets added
  343. velocity_force: 7.5
  344. # Flashbangs interaction
  345. flashbangs:
  346. # Is the interaction enabled
  347. is_enabled: true
  348. # Percentage of chance for the grenade to malfunction (0 is disabled)
  349. malfunction_chance: 0
  350. # Grenade's fuse time when malfunction occurs
  351. malfunction_fuse_time: 0
  352. # Should the grenade get additional velocity to where the player is facing
  353. additional_velocity: false
  354. # The force of the velocity that gets added
  355. velocity_force: 7.5
  356. # Custom grenades interaction
  357. custom_grenades:
  358. # Is the interaction enabled
  359. is_enabled: true
  360. # SCP-2176 interaction
  361. scp2176:
  362. # Is the interaction enabled
  363. is_enabled: true
  364. welcome_plugin:
  365. is_enabled: true
  366. debug: false
  367. x_p_system:
  368. # Enable plugin?
  369. is_enabled: true
  370. # Show debug messages?
  371. debug: false
  372. # Available modes: Hint, Broadcast, Console, None.
  373. hint_mode: Hint
  374. # Hint shown to the players if they have DNT enabled.
  375. d_n_t_hint: 'We can''t track your stats while you have DNT enabled in your game options!'
  376. # Badge for players with DNT enabled.
  377. d_n_t_badge:
  378. name: '(DNT) anonymous man????'
  379. color: 'nickel'
  380. # (You may add your own entries) Role1: Role2: XP player with Role1 gets for killing a person with Role2. RoleTypeId.None is used as default for both killer and viction roletype
  381. kill_x_p:
  382. None:
  383. None: 0
  384. ClassD:
  385. Scientist: 50
  386. FacilityGuard: 100
  387. NtfPrivate: 100
  388. NtfSergeant: 100
  389. NtfCaptain: 100
  390. Scp049: 500
  391. Scp0492: 100
  392. Scp106: 500
  393. Scp173: 500
  394. Scp096: 500
  395. Scp939: 500
  396. Scientist:
  397. ClassD: 50
  398. ChaosConscript: 100
  399. ChaosRifleman: 100
  400. ChaosRepressor: 100
  401. ChaosMarauder: 100
  402. Scp049: 500
  403. Scp0492: 100
  404. Scp106: 500
  405. Scp173: 500
  406. Scp096: 500
  407. Scp939: 500
  408. NtfPrivate:
  409. ClassD: 50
  410. ChaosConscript: 100
  411. ChaosRifleman: 100
  412. ChaosRepressor: 100
  413. ChaosMarauder: 100
  414. Scp049: 500
  415. Scp0492: 100
  416. Scp106: 500
  417. Scp173: 500
  418. Scp096: 500
  419. Scp939: 500
  420. NtfSergeant:
  421. ClassD: 50
  422. ChaosConscript: 100
  423. ChaosRifleman: 100
  424. ChaosRepressor: 100
  425. ChaosMarauder: 100
  426. Scp049: 500
  427. Scp0492: 100
  428. Scp106: 500
  429. Scp173: 500
  430. Scp096: 500
  431. Scp939: 500
  432. NtfCaptain:
  433. ClassD: 50
  434. ChaosConscript: 100
  435. ChaosRifleman: 100
  436. ChaosRepressor: 100
  437. ChaosMarauder: 100
  438. Scp049: 500
  439. Scp0492: 100
  440. Scp106: 500
  441. Scp173: 500
  442. Scp096: 500
  443. Scp939: 500
  444. ChaosConscript:
  445. Scientist: 50
  446. FacilityGuard: 100
  447. NtfPrivate: 100
  448. NtfSergeant: 100
  449. NtfCaptain: 100
  450. Scp049: 500
  451. Scp0492: 100
  452. Scp106: 500
  453. Scp173: 500
  454. Scp096: 500
  455. Scp939: 500
  456. ChaosRifleman:
  457. Scientist: 50
  458. FacilityGuard: 100
  459. NtfPrivate: 100
  460. NtfSergeant: 100
  461. NtfCaptain: 100
  462. Scp049: 500
  463. Scp0492: 100
  464. Scp106: 500
  465. Scp173: 500
  466. Scp096: 500
  467. Scp939: 500
  468. ChaosRepressor:
  469. Scientist: 50
  470. FacilityGuard: 100
  471. NtfPrivate: 100
  472. NtfSergeant: 100
  473. NtfCaptain: 100
  474. Scp049: 500
  475. Scp0492: 100
  476. Scp106: 500
  477. Scp173: 500
  478. Scp096: 500
  479. Scp939: 500
  480. ChaosMarauder:
  481. Scientist: 50
  482. FacilityGuard: 100
  483. NtfPrivate: 100
  484. NtfSergeant: 100
  485. NtfCaptain: 100
  486. Scp049: 500
  487. Scp0492: 100
  488. Scp106: 500
  489. Scp173: 500
  490. Scp096: 500
  491. Scp939: 500
  492. Scp173:
  493. ClassD: 50
  494. Scientist: 50
  495. FacilityGuard: 50
  496. NtfPrivate: 50
  497. NtfSergeant: 50
  498. NtfCaptain: 50
  499. ChaosConscript: 50
  500. ChaosRifleman: 50
  501. ChaosRepressor: 50
  502. ChaosMarauder: 50
  503. Scp939:
  504. ClassD: 50
  505. Scientist: 50
  506. FacilityGuard: 50
  507. NtfPrivate: 50
  508. NtfSergeant: 50
  509. NtfCaptain: 50
  510. ChaosConscript: 50
  511. ChaosRifleman: 50
  512. ChaosRepressor: 50
  513. ChaosMarauder: 50
  514. Scp096:
  515. ClassD: 50
  516. Scientist: 50
  517. FacilityGuard: 50
  518. NtfPrivate: 50
  519. NtfSergeant: 50
  520. NtfCaptain: 50
  521. ChaosConscript: 50
  522. ChaosRifleman: 50
  523. ChaosRepressor: 50
  524. ChaosMarauder: 50
  525. Scp049:
  526. ClassD: 50
  527. Scientist: 50
  528. FacilityGuard: 50
  529. NtfPrivate: 50
  530. NtfSergeant: 50
  531. NtfCaptain: 50
  532. ChaosConscript: 50
  533. ChaosRifleman: 50
  534. ChaosRepressor: 50
  535. ChaosMarauder: 50
  536. Scp3114:
  537. ClassD: 50
  538. Scientist: 50
  539. FacilityGuard: 50
  540. NtfPrivate: 50
  541. NtfSergeant: 50
  542. NtfCaptain: 50
  543. ChaosConscript: 50
  544. ChaosRifleman: 50
  545. ChaosRepressor: 50
  546. ChaosMarauder: 50
  547. Scp106:
  548. ClassD: 50
  549. Scientist: 50
  550. FacilityGuard: 50
  551. NtfPrivate: 50
  552. NtfSergeant: 50
  553. NtfCaptain: 50
  554. ChaosConscript: 50
  555. ChaosRifleman: 50
  556. ChaosRepressor: 50
  557. ChaosMarauder: 50
  558. # How many XP should a player get if their team wins.
  559. team_win_x_p: 250
  560. # How many XP is required to advance a level.
  561. x_p_per_level: 2000
  562. # Required xp = xpperlevel + xpperlevelincrease for level * level.
  563. x_p_per_level_increases:
  564. 0: 0
  565. # Show a message if a player gets XP
  566. show_added_x_p: true
  567. # Show a message to the player if he advances a level.
  568. show_added_l_v_l: true
  569. # What message to show if player advances a level. (if ShowAddedLVL = false, this is irrelevant)
  570. added_l_v_l_hint: '<color=#FC04F9><b>Félicitation vous êtes passé au niveau <color=#FC04F9>%level%</color> !</b> '
  571. # (You may add your own entries) How many XP a player gets for escaping
  572. escape_x_p:
  573. ClassD: 500
  574. Scientist: 300
  575. # (You may add your own entries) How much xp a player gets for upgrading a item category
  576. upgrade_x_p:
  577. Ammo: 10
  578. Armor: 10
  579. Firearm: 10
  580. Grenade: 10
  581. Keycard: 10
  582. Medical: 10
  583. Radio: 10
  584. SpecialWeapon: 10
  585. SCPItem: 10
  586. # Whether or not the xp for upgrading can only be gotten once per round
  587. upgrade_x_p_one_time: true
  588. # Use a timer to limit xp gain from an item. Will work with one time configs.
  589. use_timer: true
  590. # Whether the timer should count item itself or item types
  591. timer_use_item_type: true
  592. # How long the timer should be
  593. timer_duration: 60
  594. # (You may add your own entries) How much xp a player gets for picking up an item, itemtype none for default
  595. pickup_x_p:
  596. None: 0
  597. Adrenaline: 20
  598. Medkit: 20
  599. Painkillers: 20
  600. SCP500: 20
  601. SCP268: 20
  602. SCP207: 20
  603. SCP1576: 20
  604. SCP1853: 20
  605. SCP2176: 20
  606. KeycardJanitor: 20
  607. KeycardScientist: 20
  608. KeycardResearchCoordinator: 20
  609. KeycardZoneManager: 20
  610. KeycardGuard: 20
  611. KeycardMTFPrivate: 20
  612. KeycardContainmentEngineer: 20
  613. KeycardMTFOperative: 20
  614. KeycardMTFCaptain: 20
  615. KeycardFacilityManager: 20
  616. KeycardChaosInsurgency: 20
  617. KeycardO5: 20
  618. Radio: 20
  619. Flashlight: 20
  620. # Whether or not the xp for picking up items can only be gotten once per round, per item.
  621. pickup_x_p_one_time: true
  622. # (You may add your own entries) How much xp a player gets for spawning, roletypeid none for default
  623. spawn_x_p:
  624. None: 0
  625. ClassD: 10
  626. Scientist: 10
  627. FacilityGuard: 10
  628. Scp173: 10
  629. Scp939: 10
  630. Scp096: 10
  631. Scp049: 10
  632. Scp079: 10
  633. Scp3114: 10
  634. Scp106: 10
  635. # (You may add your own entries) How much xp a player gets for dropping something, itemtype none for default
  636. drop_x_p:
  637. None: 0
  638. Adrenaline: 20
  639. Medkit: 20
  640. Painkillers: 20
  641. SCP500: 20
  642. SCP268: 20
  643. SCP207: 20
  644. SCP1576: 20
  645. SCP1853: 20
  646. SCP2176: 20
  647. KeycardJanitor: 20
  648. KeycardScientist: 20
  649. KeycardResearchCoordinator: 20
  650. KeycardZoneManager: 20
  651. KeycardGuard: 20
  652. KeycardMTFPrivate: 20
  653. KeycardContainmentEngineer: 20
  654. KeycardMTFOperative: 20
  655. KeycardMTFCaptain: 20
  656. KeycardFacilityManager: 20
  657. KeycardChaosInsurgency: 20
  658. KeycardO5: 20
  659. Radio: 20
  660. Flashlight: 20
  661. # Whether or not the xp for dropping items can only be gotten once per round, per item.
  662. drop_x_p_one_time: true
  663. # (You may add your own entries) How much xp a player gets for using something, itemtype none for default
  664. use_x_p:
  665. None: 0
  666. Adrenaline: 20
  667. Medkit: 20
  668. Painkillers: 20
  669. SCP500: 20
  670. SCP268: 20
  671. SCP207: 20
  672. SCP1576: 20
  673. SCP1853: 20
  674. SCP2176: 20
  675. KeycardJanitor: 20
  676. KeycardScientist: 20
  677. KeycardResearchCoordinator: 20
  678. KeycardZoneManager: 20
  679. KeycardGuard: 20
  680. KeycardMTFPrivate: 20
  681. KeycardContainmentEngineer: 20
  682. KeycardMTFOperative: 20
  683. KeycardMTFCaptain: 20
  684. KeycardFacilityManager: 20
  685. KeycardChaosInsurgency: 20
  686. KeycardO5: 20
  687. Radio: 20
  688. Flashlight: 20
  689. # Whether or not the xp for using items can only be gotten once per round, per item.
  690. use_x_p_one_time: true
  691. # If true, the level for the badge is the starting level where you will recieve it. If false, the level for the badge is what you will recieve as long as your level is below it
  692. badge_key_is_required_level: false
  693. # (You may add your own entries) Level threshold and a badge. %color%. if you get a TAG FAIL in your console, either change your color, or remove special characters like brackets.
  694. levels_badge:
  695. 0:
  696. name: 'I'
  697. color: ''
  698. 1:
  699. name: 'I'
  700. color: ''
  701. 29:
  702. name: 'I'
  703. color: ''
  704. 30:
  705. name: 'II'
  706. color: ''
  707. 59:
  708. name: 'II'
  709. color: ''
  710. 60:
  711. name: 'III'
  712. color: ''
  713. 79:
  714. name: 'III'
  715. color: ''
  716. 80:
  717. name: 'IV'
  718. color: ''
  719. 139:
  720. name: 'IV'
  721. color: ''
  722. 140:
  723. name: 'V'
  724. color: ''
  725. 179:
  726. name: 'V'
  727. color: ''
  728. 180:
  729. name: 'VI'
  730. color: ''
  731. 219:
  732. name: 'VI'
  733. color: ''
  734. 220:
  735. name: 'VII'
  736. color: ''
  737. 279:
  738. name: 'VII'
  739. color: ''
  740. 280:
  741. name: 'VIII'
  742. color: ''
  743. 359:
  744. name: 'VIII'
  745. color: ''
  746. 360:
  747. name: 'IX'
  748. color: ''
  749. 399:
  750. name: 'IX'
  751. color: ''
  752. 400:
  753. name: 'X'
  754. color: ''
  755. # Whether or not to enable nick changes. This will change the players nickname to the specified structure.
  756. enable_nick_mods: true
  757. # The structure of the player nick. Variables: %lvl% - the level. %name% - the players nickname/name
  758. nick_structure: ' %name% [Niveau:%lvl%]'
  759. # Whether or not to enable badges. This will change the players badge to the specified structure.
  760. enable_badges: true
  761. # The structure of the badge displayed in-game. Variables: %lvl% - the level. %badge% earned badge in specified in LevelsBadge. %oldbadge% - base-game badge, like ones specified in config-remoteadmin, or a global badge. can be null.
  762. badge_structure: ' %badge% | %oldbadge%'
  763. # See above, just for people who dont have a badge. If empty, badgestructure will be used instead.
  764. badge_structure_no_badge: '%badge%'
  765. # Override colors for people who already have a rank
  766. override_color: false
  767. # Size of the message.
  768. hint_size: 100
  769. # Spacing of the message in (horizontal offset)
  770. hint_space: 0
  771. # Vertical offset of the message.
  772. v_offest: 6
  773. # Duration of the message.
  774. hint_duration: 3
  775. # Path the database gets saved to. May require change depending on OS.
  776. save_path: '/home/container/.config/EXILED/Configs/Players.db'
  777. # Path the text file for translations get saved to. May require change depending on OS.
  778. save_path_translations: '/home/container/.config/EXILED/Configs/xp-translations.yml'
  779. # If disabled, will hide the global badge if set that way om the config
  780. v_s_r_complaint: true
  781. # Whether or not to enable the getxp (client console) command
  782. enable_get_x_p_command: true
  783. # Whether or not to change how badge hiding works
  784. edit_badge_hiding: true
  785. # Whether or not to use different badges depending whether or not the player has view hidden badges permission
  786. show_hidden_badges_to_admins: true
  787. # Will print used keys to console at end of round.
  788. log_x_p_gained_methods: false
  789. # Disable to use single hints at a time, wont break other plugins.
  790. enable_custom_hint_manager: true
  791. # Increase for slower hint updates.
  792. hint_delay: 0.10000000149011612
  793. # Increase might help reduce flickering.
  794. hint_extra_time: 0.0099999997764825821
  795. # (You may add your own entries) How much xp a player gets for interacting with a door
  796. door_interact_x_p:
  797. Intercom: 10
  798. # Whether or not the xp for using doors can only be gotten once per round
  799. door_x_p_one_time: true
  800. # Only useful if youre using remotekeycard
  801. dont_give_door_x_p_empty_item: true
  802. # (You may add your own entries) How much xp a player gets for throwing something
  803. throw_x_p:
  804. FragGrenade: 10
  805. Flashbang: 10
  806. Scp018: 10
  807. Scp2176: 10
  808. # Displayer location of hints.
  809. hint_location: Bottom
  810.  
Advertisement
Add Comment
Please, Sign In to add comment