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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf
  10. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  12. Patching WVT material: maps/greenhillv2/concrete/blend_blacktop_01_wet_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 164 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/tides*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/tides*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (0) (222949 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 680 texinfos to 408
  42. Reduced 162 texdatas to 129 (6871 bytes to 5579)
  43. Writing C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp
  44. 1 second elapsed
  45.  
  46. ** Executing...
  47. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  48. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
  49.  
  50. Valve Software - vvis.exe (May 15 2014)
  51. fastvis = true
  52. 8 threads
  53. reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  54. reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.prt
  55. 378 portalclusters
  56. 908 numportals
  57. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 330 visible clusters (0.23%)
  59. Total clusters visible: 141984
  60. Average clusters visible: 375
  61. Building PAS...
  62. Average clusters audible: 378
  63. visdatasize:39316 compressed from 36288
  64. writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  69. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
  70.  
  71. Valve Software - vrad.exe SSE (May 15 2014)
  72.  
  73. Valve Radiosity Simulator
  74. 8 threads
  75. [Reading texlights from 'lights.rad']
  76. [45 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  79. Setting up ray-trace acceleration structure... Done (1.44 seconds)
  80. 2962 faces
  81. 1 degenerate faces
  82. 5037053 square feet [725335680.00 square inches]
  83. 0 Displacements
  84. 0 Square Feet [0.00 Square Inches]
  85. 2961 patches before subdivision
  86. zero area child patch
  87. zero area child patch
  88. zero area child patch
  89. zero area child patch
  90. zero area child patch
  91. zero area child patch
  92. zero area child patch
  93. zero area child patch
  94. zero area child patch
  95. zero area child patch
  96. zero area child patch
  97. 120443 patches after subdivision
  98. 9 direct lights
  99. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  100. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (43)
  101. transfers 17515313, max 1201
  102. transfer lists: 133.6 megs
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #1 added RGB(1, 1, 1)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #2 added RGB(1, 1, 1)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #3 added RGB(1, 1, 1)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  110. Bounce #4 added RGB(1, 1, 1)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #5 added RGB(1, 1, 1)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #6 added RGB(1, 1, 1)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #7 added RGB(1, 1, 1)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #8 added RGB(1, 1, 1)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  120. Bounce #9 added RGB(1, 1, 1)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #10 added RGB(1, 1, 1)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #11 added RGB(1, 1, 1)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #12 added RGB(1, 1, 1)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  128. Bounce #13 added RGB(1, 1, 1)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #14 added RGB(1, 1, 1)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #15 added RGB(1, 1, 1)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #16 added RGB(1, 1, 1)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #17 added RGB(1, 1, 1)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  138. Bounce #18 added RGB(1, 1, 1)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #19 added RGB(1, 1, 1)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #20 added RGB(1, 1, 1)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #21 added RGB(1, 1, 1)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #22 added RGB(1, 1, 1)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  148. Bounce #23 added RGB(1, 1, 1)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #24 added RGB(1, 1, 1)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #25 added RGB(1, 1, 1)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #26 added RGB(1, 1, 1)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  156. Bounce #27 added RGB(1, 1, 1)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #28 added RGB(1, 1, 1)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  160. Bounce #29 added RGB(1, 1, 1)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #30 added RGB(1, 1, 1)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  164. Bounce #31 added RGB(1, 1, 1)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  166. Bounce #32 added RGB(1, 1, 1)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  168. Bounce #33 added RGB(1, 1, 1)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  170. Bounce #34 added RGB(1, 1, 1)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #35 added RGB(1, 1, 1)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  174. Bounce #36 added RGB(1, 1, 1)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #37 added RGB(1, 1, 1)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #38 added RGB(1, 1, 1)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #39 added RGB(1, 1, 1)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #40 added RGB(1, 1, 1)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  184. Bounce #41 added RGB(1, 1, 1)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #42 added RGB(1, 1, 1)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #43 added RGB(1, 1, 1)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #44 added RGB(1, 1, 1)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #45 added RGB(1, 1, 1)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  194. Bounce #46 added RGB(1, 1, 1)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #47 added RGB(1, 1, 1)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #48 added RGB(1, 1, 1)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. Bounce #49 added RGB(1, 1, 1)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  202. Bounce #50 added RGB(1, 1, 1)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #51 added RGB(1, 1, 1)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #52 added RGB(1, 1, 1)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  208. Bounce #53 added RGB(1, 1, 1)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  210. Bounce #54 added RGB(1, 1, 1)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  212. Bounce #55 added RGB(1, 1, 1)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  214. Bounce #56 added RGB(1, 1, 1)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  216. Bounce #57 added RGB(1, 1, 1)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. Bounce #58 added RGB(1, 1, 1)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  220. Bounce #59 added RGB(1, 1, 1)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  222. Bounce #60 added RGB(1, 1, 1)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #61 added RGB(1, 1, 1)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  226. Bounce #62 added RGB(1, 1, 1)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  228. Bounce #63 added RGB(1, 1, 1)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  230. Bounce #64 added RGB(1, 1, 1)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  232. Bounce #65 added RGB(1, 1, 1)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  234. Bounce #66 added RGB(1, 1, 1)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #67 added RGB(1, 1, 1)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  238. Bounce #68 added RGB(1, 1, 1)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  240. Bounce #69 added RGB(1, 1, 1)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #70 added RGB(1, 1, 1)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #71 added RGB(1, 1, 1)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #72 added RGB(1, 1, 1)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  248. Bounce #73 added RGB(1, 1, 1)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  250. Bounce #74 added RGB(1, 1, 1)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  252. Bounce #75 added RGB(1, 1, 1)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  254. Bounce #76 added RGB(1, 1, 1)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  256. Bounce #77 added RGB(1, 1, 1)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  258. Bounce #78 added RGB(1, 1, 1)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  260. Bounce #79 added RGB(1, 1, 1)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. Bounce #80 added RGB(1, 1, 1)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  264. Bounce #81 added RGB(1, 1, 1)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  266. Bounce #82 added RGB(1, 1, 1)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  268. Bounce #83 added RGB(1, 1, 1)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  270. Bounce #84 added RGB(1, 1, 1)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #85 added RGB(1, 1, 1)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #86 added RGB(1, 1, 1)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #87 added RGB(1, 1, 1)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  278. Bounce #88 added RGB(1, 1, 1)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #89 added RGB(1, 1, 1)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #90 added RGB(1, 1, 1)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #91 added RGB(1, 1, 1)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  286. Bounce #92 added RGB(1, 1, 1)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #93 added RGB(1, 1, 1)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #94 added RGB(1, 1, 1)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #95 added RGB(1, 1, 1)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #96 added RGB(1, 1, 1)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #97 added RGB(1, 1, 1)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  298. Bounce #98 added RGB(1, 1, 1)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #99 added RGB(1, 1, 1)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  302. Bounce #100 added RGB(1, 1, 1)
  303. Build Patch/Sample Hash Table(s).....Done<0.0676 sec>
  304. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  305. FinalLightFace Done
  306. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  307. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  308. Writing leaf ambient...done
  309. Ready to Finish
  310.  
  311. Object names Objects/Maxobjs Memory / Maxmem Fullness
  312. ------------ --------------- --------------- --------
  313. models 6/1024 288/49152 ( 0.6%)
  314. brushes 625/8192 7500/98304 ( 7.6%)
  315. brushsides 6232/65536 49856/524288 ( 9.5%)
  316. planes 5362/65536 107240/1310720 ( 8.2%)
  317. vertexes 4630/65536 55560/786432 ( 7.1%)
  318. nodes 1148/65536 36736/2097152 ( 1.8%)
  319. texinfos 408/12288 29376/884736 ( 3.3%)
  320. texdata 129/2048 4128/65536 ( 6.3%)
  321. dispinfos 0/0 0/0 ( 0.0%)
  322. disp_verts 0/0 0/0 ( 0.0%)
  323. disp_tris 0/0 0/0 ( 0.0%)
  324. disp_lmsamples 0/0 0/0 ( 0.0%)
  325. faces 2962/65536 165872/3670016 ( 4.5%)
  326. hdr faces 0/65536 0/3670016 ( 0.0%)
  327. origfaces 1308/65536 73248/3670016 ( 2.0%)
  328. leaves 1155/65536 36960/2097152 ( 1.8%)
  329. leaffaces 4160/65536 8320/131072 ( 6.3%)
  330. leafbrushes 1926/65536 3852/131072 ( 2.9%)
  331. areas 2/256 16/2048 ( 0.8%)
  332. surfedges 19147/512000 76588/2048000 ( 3.7%)
  333. edges 11291/256000 45164/1024000 ( 4.4%)
  334. LDR worldlights 9/8192 792/720896 ( 0.1%)
  335. HDR worldlights 0/8192 0/720896 ( 0.0%)
  336. leafwaterdata 0/32768 0/393216 ( 0.0%)
  337. waterstrips 489/32768 4890/327680 ( 1.5%)
  338. waterverts 0/65536 0/786432 ( 0.0%)
  339. waterindices 7716/65536 15432/131072 (11.8%)
  340. cubemapsamples 34/1024 544/16384 ( 3.3%)
  341. overlays 0/512 0/180224 ( 0.0%)
  342. LDR lightdata [variable] 5950008/0 ( 0.0%)
  343. HDR lightdata [variable] 0/0 ( 0.0%)
  344. visdata [variable] 39316/16777216 ( 0.2%)
  345. entdata [variable] 39757/393216 (10.1%)
  346. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  347. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  348. LDR leaf ambient 408/65536 11424/1835008 ( 0.6%)
  349. HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
  350. occluders 0/0 0/0 ( 0.0%)
  351. occluder polygons 0/0 0/0 ( 0.0%)
  352. occluder vert ind 0/0 0/0 ( 0.0%)
  353. detail props [variable] 1/12 ( 8.3%)
  354. static props [variable] 1/14634 ( 0.0%)
  355. pakfile [variable] 3068653/0 ( 0.0%)
  356. physics [variable] 222949/4194304 ( 5.3%)
  357. physics terrain [variable] 2/1048576 ( 0.0%)
  358.  
  359. Level flags = 0
  360.  
  361. Total triangle count: 7999
  362. Writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  363. 1 minute, 26 seconds elapsed
  364.  
  365. ** Executing...
  366. ** Command: Copy File
  367. ** Parameters: "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\greenhillv2.bsp"
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