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- //CL Commands
- cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_forcepreload "1"
- cl_logofile "0" // Disable spray logos.
- cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
- cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
- cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
- cl_showpluginmessages "1"
- cl_soundfile "0" // Jingle sound file (WTF?)
- cl_spec_mode "1"
- cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself.
- //CL
- con_enable "1"
- hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor.
- //Crosshair
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshairalpha "255"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "50"
- cl_crosshaircolor_g "250"
- cl_crosshaircolor_r "50"
- cl_crosshairdot "1"
- cl_crosshairgap "0.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "600"
- cl_crosshairsize "3.000000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- //Model Tweaks
- r_eyegloss "0" // Removes eyes graphic on playermodels.
- r_eyemove "0" // Removes eyes graphic on playermodels.
- r_eyeshift_x "0" // Removes eyes graphic on playermodels.
- r_eyeshift_y "0" // Removes eyes graphic on playermodels.
- r_eyeshift_z "0" // Removes eyes graphic on playermodels.
- r_eyesize "0" // Removes eyes graphic on playermodels.
- //Rates
- cl_cmdrate "128" // (100=best!) Set to 66 if your FPS dips below 100.
- cl_interp "0" // cl_interp_ratio / cl_updaterate = cl_interp.
- cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation.
- cl_interp_ratio "1"
- cl_interpolate "1"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_pred_optimize "2"
- cl_smooth "0"
- cl_smoothtime "0.01"
- cl_updaterate "128" // (100=best!) Set to 66 if your FPS dips below 100.
- rate "1048576"
- // causes the scope to move less while moving scoped and reduces bobbing effect
- cl_bobcycle "2"
- fps_max 0
- net_graph 1
- cl_radar_scale "0.3"
- cl_radar_rotate "1"
- drawradar
- //NETGRAPH!
- net_graph "1"
- net_graphheight "0"
- net_graphpos "1"
- net_graphproportionalfont "0"
- //SHADOWS & LIGHTS
- muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
- //SOUND
- cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server.
- dsp_enhance_stereo "1" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit.
- snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance.
- snd_musicvolume "0" // Music volume.
- snd_pitchquality "1"
- voice_enable "1" // (Default=1)
- voice_scale "1" // (Default=1)
- volume "0.4" // Sets the volume.
- dsp_enhance_stereo "1"
- dsp_slow_cpu "0"
- dsp_reload
- //FPS
- fps_max "0"
- fps_max_menu "0"
- cl_showfps "0"
- //HUD
- hud_scaling "0.846500"
- cl_hud_radar_scale "1.1"
- cl_hud_playercount_pos 0
- cl_hud_playercount_showcount 1
- cl_hud_color 5
- cl_hud_background_alpha 1
- cl_hud_bomb_under_radar 1
- cl_loadout_colorweaponnames 1
- cl_show_clan_in_death_notice 0
- //Sound, Volume and Mic
- volume "0.3"
- snd_musicvolume "0"
- lobby_voice_chat_enabled "0"
- voice_enable "1"
- snd_mute_losefocus "0"
- snd_front_headphone_position "45"
- snd_rear_headphone_position "135"
- snd_mixahead "0.05"
- snd_musicvolume "0.1"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2
- snd_legacy_surround "0"
- snd_pitchquality "1"
- dsp_enhance_stereo "0"
- snd_deathcamera_volume 0
- snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
- snd_menumusic_volume 0
- snd_roundend_volume 0
- snd_roundstart_volume 0
- snd_tensecondwarning_volume 0.2
- //SYS
- sys_antialiasing "0"
- sys_refldetail "0"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- //OTHER
- adsp_debug "0"
- budget_show_history "1" // Turn history graph off and on. Good to turn off on low end.
- closecaption "0" // Enable(1)/Disable(0) close captioning.
- func_break_max_pieces "0"
- sv_forcepreload "0"
- cl_autohelp "1"
- cl_disablefreezecam "1"
- cl_disablehtmlmotd "0"
- cl_forcepreload "1"
- cl_righthand "0"
- cl_showpluginmessages "1"
- cl_spec_mode "4"
- cl_teammate_colors_show "1"
- closeonbuy "0"
- gameinstructor_enable "0"
- mm_dedicated_search_maxping "100"
- player_nevershow_communityservermessage "1"
- r_drawtracers_firstperson "0"
- voice_scale "0.3"
- //VIEWMODEL
- cl_viewmodel_shift_left_amt "0.500000"
- cl_viewmodel_shift_right_amt "0.250000"
- viewmodel_fov "68.000000"
- viewmodel_offset_x "2.500000"
- viewmodel_offset_y "2.000000"
- viewmodel_offset_z "-2.0"
- viewmodel_presetpos "0"
- cl_bob_lower_amt "5.000000"
- cl_bobamt_lat "0.100000"
- cl_bobamt_vert "0.100000"
- cl_bobcycle "0.98"
- // Get dat blue
- cl_color 3
- clear
- host_writeconfig
- echo "Autoexec load successful!"
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