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Jul 23rd, 2017
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  1. //CL Commands
  2.  
  3. cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
  4. cl_detail_avoid_force "0"
  5. cl_detail_avoid_radius "0"
  6. cl_detail_avoid_recover_speed "0"
  7. cl_detail_max_sway "0"
  8. cl_forcepreload "1"
  9. cl_logofile "0" // Disable spray logos.
  10. cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
  11. cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
  12. cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
  13. cl_showpluginmessages "1"
  14. cl_soundfile "0" // Jingle sound file (WTF?)
  15. cl_spec_mode "1"
  16. cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself.
  17.  
  18. //CL
  19.  
  20. con_enable "1"
  21.  
  22. hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor.
  23.  
  24. //Crosshair
  25.  
  26. cl_crosshair_drawoutline "1"
  27. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  28. cl_crosshair_dynamic_splitalpha_innermod "1"
  29. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  30. cl_crosshair_dynamic_splitdist "7"
  31. cl_crosshair_outlinethickness "1"
  32. cl_crosshair_sniper_show_normal_inaccuracy "0"
  33. cl_crosshair_sniper_width "1"
  34. cl_crosshairalpha "255"
  35. cl_crosshaircolor "4"
  36. cl_crosshaircolor_b "50"
  37. cl_crosshaircolor_g "250"
  38. cl_crosshaircolor_r "50"
  39. cl_crosshairdot "1"
  40. cl_crosshairgap "0.000000"
  41. cl_crosshairgap_useweaponvalue "0"
  42. cl_crosshairscale "600"
  43. cl_crosshairsize "3.000000"
  44. cl_crosshairstyle "4"
  45. cl_crosshairthickness "1"
  46. cl_crosshairusealpha "1"
  47. cl_fixedcrosshairgap "3"
  48.  
  49.  
  50. //Model Tweaks
  51.  
  52. r_eyegloss "0" // Removes eyes graphic on playermodels.
  53. r_eyemove "0" // Removes eyes graphic on playermodels.
  54. r_eyeshift_x "0" // Removes eyes graphic on playermodels.
  55. r_eyeshift_y "0" // Removes eyes graphic on playermodels.
  56. r_eyeshift_z "0" // Removes eyes graphic on playermodels.
  57. r_eyesize "0" // Removes eyes graphic on playermodels.
  58.  
  59.  
  60. //Rates
  61.  
  62. cl_cmdrate "128" // (100=best!) Set to 66 if your FPS dips below 100.
  63. cl_interp "0" // cl_interp_ratio / cl_updaterate = cl_interp.
  64. cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation.
  65. cl_interp_ratio "1"
  66. cl_interpolate "1"
  67. cl_lagcomp_errorcheck "1"
  68. cl_lagcompensation "1"
  69. cl_pred_optimize "2"
  70. cl_smooth "0"
  71. cl_smoothtime "0.01"
  72. cl_updaterate "128" // (100=best!) Set to 66 if your FPS dips below 100.
  73. rate "1048576"
  74.  
  75. // causes the scope to move less while moving scoped and reduces bobbing effect
  76.  
  77. cl_bobcycle "2"
  78.  
  79. fps_max 0
  80. net_graph 1
  81.  
  82. cl_radar_scale "0.3"
  83. cl_radar_rotate "1"
  84. drawradar
  85.  
  86. //NETGRAPH!
  87.  
  88. net_graph "1"
  89. net_graphheight "0"
  90. net_graphpos "1"
  91. net_graphproportionalfont "0"
  92.  
  93. //SHADOWS & LIGHTS
  94.  
  95. muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
  96.  
  97. //SOUND
  98.  
  99. cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server.
  100. dsp_enhance_stereo "1" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit.
  101. snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance.
  102. snd_musicvolume "0" // Music volume.
  103. snd_pitchquality "1"
  104. voice_enable "1" // (Default=1)
  105. voice_scale "1" // (Default=1)
  106. volume "0.4" // Sets the volume.
  107. dsp_enhance_stereo "1"
  108. dsp_slow_cpu "0"
  109. dsp_reload
  110.  
  111. //FPS
  112.  
  113. fps_max "0"
  114. fps_max_menu "0"
  115. cl_showfps "0"
  116.  
  117. //HUD
  118.  
  119. hud_scaling "0.846500"
  120. cl_hud_radar_scale "1.1"
  121. cl_hud_playercount_pos 0
  122. cl_hud_playercount_showcount 1
  123. cl_hud_color 5
  124. cl_hud_background_alpha 1
  125. cl_hud_bomb_under_radar 1
  126. cl_loadout_colorweaponnames 1
  127. cl_show_clan_in_death_notice 0
  128.  
  129. //Sound, Volume and Mic
  130.  
  131. volume "0.3"
  132. snd_musicvolume "0"
  133. lobby_voice_chat_enabled "0"
  134. voice_enable "1"
  135. snd_mute_losefocus "0"
  136. snd_front_headphone_position "45"
  137. snd_rear_headphone_position "135"
  138. snd_mixahead "0.05"
  139. snd_musicvolume "0.1"
  140. snd_headphone_pan_exponent "2"
  141. snd_headphone_pan_radial_weight "2
  142. snd_legacy_surround "0"
  143. snd_pitchquality "1"
  144. dsp_enhance_stereo "0"
  145. snd_deathcamera_volume 0
  146. snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
  147. snd_menumusic_volume 0
  148. snd_roundend_volume 0
  149. snd_roundstart_volume 0
  150. snd_tensecondwarning_volume 0.2
  151.  
  152. //SYS
  153.  
  154. sys_antialiasing "0"
  155. sys_refldetail "0"
  156.  
  157. // sets interpolation values.
  158.  
  159. cl_interp "0"
  160. cl_interp_ratio "1"
  161.  
  162. //OTHER
  163.  
  164. adsp_debug "0"
  165. budget_show_history "1" // Turn history graph off and on. Good to turn off on low end.
  166. closecaption "0" // Enable(1)/Disable(0) close captioning.
  167. func_break_max_pieces "0"
  168. sv_forcepreload "0"
  169. cl_autohelp "1"
  170. cl_disablefreezecam "1"
  171. cl_disablehtmlmotd "0"
  172. cl_forcepreload "1"
  173. cl_righthand "0"
  174. cl_showpluginmessages "1"
  175. cl_spec_mode "4"
  176. cl_teammate_colors_show "1"
  177. closeonbuy "0"
  178. gameinstructor_enable "0"
  179. mm_dedicated_search_maxping "100"
  180. player_nevershow_communityservermessage "1"
  181. r_drawtracers_firstperson "0"
  182. voice_scale "0.3"
  183.  
  184. //VIEWMODEL
  185.  
  186. cl_viewmodel_shift_left_amt "0.500000"
  187. cl_viewmodel_shift_right_amt "0.250000"
  188. viewmodel_fov "68.000000"
  189. viewmodel_offset_x "2.500000"
  190. viewmodel_offset_y "2.000000"
  191. viewmodel_offset_z "-2.0"
  192. viewmodel_presetpos "0"
  193. cl_bob_lower_amt "5.000000"
  194. cl_bobamt_lat "0.100000"
  195. cl_bobamt_vert "0.100000"
  196. cl_bobcycle "0.98"
  197.  
  198.  
  199. // Get dat blue
  200.  
  201. cl_color 3
  202.  
  203. clear
  204. host_writeconfig
  205. echo "Autoexec load successful!"
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