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  1. Log started at 10/14/2025 23:46:53 (2025-10-15T03:46:53Z)
  2. Resolved project argument C:\Users\Peter\Documents\Unreal Projects\AdventureGame\AdventureGame.uproject to C:\Users\Peter\Documents\Unreal Projects\AdventureGame\AdventureGame.uproject
  3. No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  4. No config file at C:\Users\Peter\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  5. No config file at C:\Users\Peter\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  6. Configuration will be read from:
  7. C:\Users\Peter\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  8. Reading configuration file from cache (C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Intermediate\Build\XmlConfigCache.bin): C:\Users\Peter\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  9. Reading configuration file from cache (C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Intermediate\Build\XmlConfigCache.bin): C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Saved\UnrealBuildTool\BuildConfiguration.xml
  10. Reading configuration file from cache (C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Intermediate\Build\XmlConfigCache.bin): C:\Users\Peter\AppData\Local\UnrealEngine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
  11. Setting temp directory to 'C:\Users\Peter\AppData\Local\Temp\UnrealBuildTool\9de8e132'
  12. Registering build platform: UnrealBuildTool.AndroidPlatformFactory
  13. Registering build platform: UnrealBuildTool.IOSPlatformFactory
  14. Registering build platform: UnrealBuildTool.LinuxPlatformFactory
  15. Registering build platform: UnrealBuildTool.MacPlatformFactory
  16. Registering build platform: UnrealBuildTool.TVOSPlatformFactory
  17. Registering build platform: UnrealBuildTool.WindowsPlatformFactory
  18. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  19. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  20. Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
  21. Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
  22. Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
  23. Registering build platform: Win64 - buildable: True
  24. Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
  25. Command line: "C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" AdventureGameEditor Win64 Development "-Project=C:\Users\Peter\Documents\Unreal Projects\AdventureGame\AdventureGame.uproject" -WaitMutex -FromMsBuild -architecture=x64
  26. Log file: C:\Users\Peter\AppData\Local\UnrealBuildTool\Log.txt
  27. Deleting old log file: C:\Users\Peter\AppData\Local\UnrealBuildTool\Log-backup-2025.10.06-22.49.26.txt
  28.  
  29. Generated code is up to date.
  30. Unhandled exception: ArgumentException: An item with the same key has already been added. Key: C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Intermediate\Build\Win64\x64\UnrealEditor\Development\AdventureGame\UnrealEditor-AdventureGame.lib
  31. at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
  32. at ReadArrayOfKeyValueOfFileReferenceFileReferencePMg3qwHHFromXml(XmlReaderDelegator, XmlObjectSerializerReadContext, XmlDictionaryString, XmlDictionaryString, CollectionDataContract)
  33. at System.Runtime.Serialization.DataContracts.CollectionDataContract.ReadXmlValue(XmlReaderDelegator xmlReader, XmlObjectSerializerReadContext context)
  34. at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract)
  35. at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator xmlReader, Int32 id, RuntimeTypeHandle declaredTypeHandle, String name, String ns)
  36. at ReadHotReloadStateFromXml(XmlReaderDelegator, XmlObjectSerializerReadContext, XmlDictionaryString[], XmlDictionaryString[])
  37. at System.Runtime.Serialization.DataContracts.ClassDataContract.ReadXmlValue(XmlReaderDelegator xmlReader, XmlObjectSerializerReadContext context)
  38. at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract)
  39. at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator xmlReader, Type declaredType, DataContract dataContract, String name, String ns)
  40. at System.Runtime.Serialization.DataContractSerializer.InternalReadObject(XmlReaderDelegator xmlReader, Boolean verifyObjectName, DataContractResolver dataContractResolver)
  41. at System.Runtime.Serialization.XmlObjectSerializer.ReadObjectHandleExceptions(XmlReaderDelegator reader, Boolean verifyObjectName, DataContractResolver dataContractResolver)
  42. at EpicGames.Core.BinaryFormatterUtils.Load[T](FileReference location)
  43. at UnrealBuildTool.HotReload.Setup(TargetDescriptor TargetDescriptor, TargetMakefile Makefile, List`1 Actions, BuildConfiguration BuildConfiguration, ILogger Logger)
  44. at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, String ActionTypeFilter)
  45. at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter)
  46. at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)
  47. at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)
  48. WriteFileIfChanged() wrote 0 changed files of 1 requested writes.
  49.  
  50. Result: Failed (OtherCompilationError)
  51. Total execution time: 0.50 seconds
  52.  
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