Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log started at 10/14/2025 23:46:53 (2025-10-15T03:46:53Z)
- Resolved project argument C:\Users\Peter\Documents\Unreal Projects\AdventureGame\AdventureGame.uproject to C:\Users\Peter\Documents\Unreal Projects\AdventureGame\AdventureGame.uproject
- No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\Peter\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\Peter\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Configuration will be read from:
- C:\Users\Peter\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Reading configuration file from cache (C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Intermediate\Build\XmlConfigCache.bin): C:\Users\Peter\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Reading configuration file from cache (C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Intermediate\Build\XmlConfigCache.bin): C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Saved\UnrealBuildTool\BuildConfiguration.xml
- Reading configuration file from cache (C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Intermediate\Build\XmlConfigCache.bin): C:\Users\Peter\AppData\Local\UnrealEngine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
- Setting temp directory to 'C:\Users\Peter\AppData\Local\Temp\UnrealBuildTool\9de8e132'
- Registering build platform: UnrealBuildTool.AndroidPlatformFactory
- Registering build platform: UnrealBuildTool.IOSPlatformFactory
- Registering build platform: UnrealBuildTool.LinuxPlatformFactory
- Registering build platform: UnrealBuildTool.MacPlatformFactory
- Registering build platform: UnrealBuildTool.TVOSPlatformFactory
- Registering build platform: UnrealBuildTool.WindowsPlatformFactory
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
- Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
- Registering build platform: Win64 - buildable: True
- Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
- Command line: "C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" AdventureGameEditor Win64 Development "-Project=C:\Users\Peter\Documents\Unreal Projects\AdventureGame\AdventureGame.uproject" -WaitMutex -FromMsBuild -architecture=x64
- Log file: C:\Users\Peter\AppData\Local\UnrealBuildTool\Log.txt
- Deleting old log file: C:\Users\Peter\AppData\Local\UnrealBuildTool\Log-backup-2025.10.06-22.49.26.txt
- Generated code is up to date.
- Unhandled exception: ArgumentException: An item with the same key has already been added. Key: C:\Users\Peter\Documents\Unreal Projects\AdventureGame\Intermediate\Build\Win64\x64\UnrealEditor\Development\AdventureGame\UnrealEditor-AdventureGame.lib
- at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
- at ReadArrayOfKeyValueOfFileReferenceFileReferencePMg3qwHHFromXml(XmlReaderDelegator, XmlObjectSerializerReadContext, XmlDictionaryString, XmlDictionaryString, CollectionDataContract)
- at System.Runtime.Serialization.DataContracts.CollectionDataContract.ReadXmlValue(XmlReaderDelegator xmlReader, XmlObjectSerializerReadContext context)
- at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract)
- at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator xmlReader, Int32 id, RuntimeTypeHandle declaredTypeHandle, String name, String ns)
- at ReadHotReloadStateFromXml(XmlReaderDelegator, XmlObjectSerializerReadContext, XmlDictionaryString[], XmlDictionaryString[])
- at System.Runtime.Serialization.DataContracts.ClassDataContract.ReadXmlValue(XmlReaderDelegator xmlReader, XmlObjectSerializerReadContext context)
- at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract)
- at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator xmlReader, Type declaredType, DataContract dataContract, String name, String ns)
- at System.Runtime.Serialization.DataContractSerializer.InternalReadObject(XmlReaderDelegator xmlReader, Boolean verifyObjectName, DataContractResolver dataContractResolver)
- at System.Runtime.Serialization.XmlObjectSerializer.ReadObjectHandleExceptions(XmlReaderDelegator reader, Boolean verifyObjectName, DataContractResolver dataContractResolver)
- at EpicGames.Core.BinaryFormatterUtils.Load[T](FileReference location)
- at UnrealBuildTool.HotReload.Setup(TargetDescriptor TargetDescriptor, TargetMakefile Makefile, List`1 Actions, BuildConfiguration BuildConfiguration, ILogger Logger)
- at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, String ActionTypeFilter)
- at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter)
- at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)
- at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)
- WriteFileIfChanged() wrote 0 changed files of 1 requested writes.
- Result: Failed (OtherCompilationError)
- Total execution time: 0.50 seconds
Advertisement
Add Comment
Please, Sign In to add comment