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- irclinkBOT01/27/2019
- [quakenet] <TeeSlayer> dunno.. I also found a way to crash the client while porting :D
- [quakenet] <TeeSlayer> it happens if you whisper somebody with SendChat, but the first parameter is -1
- [quakenet] <TeeSlayer> apparently
- irclinkBOT01/27/2019
- [quakenet] <rand> oO
- [quakenet] <rand> the server makes the client crashes ?
- [quakenet] <TeeSlayer> yup
- [quakenet] <TeeSlayer> The client doesn't check whether ChatterClientID really exists if it receives a whisper
- [quakenet] <TeeSlayer> that's my guess, haven't looked into the client code yet
- [quakenet] <TeeSlayer> it was a segfault
- [quakenet] <TeeSlayer> so probably^^
- irclinkBOT01/27/2019
- [quakenet] <koomi> oh boy
- [quakenet] <koomi> I spent some time fuzzing the masterserver a while back but didn't find anything
- [quakenet] <koomi> sounds like someone(tm) should try the client and maybe regular server too
- irclinkBOT01/27/2019
- [quakenet] <minus> rewrite it in rust
- irclinkBOT01/27/2019
- [quakenet] <rand> indeed
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