trihex

theory_actuality_notes

Mar 20th, 2015
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  1. Theory Route = GOD Route (catchier IMO)
  2.  
  3. Theory Route is my take on what to include/pick-up from Carl's Realtime Theory TAS in 2:23:23. A bunch of small adjustments throughout most levels to minimize time loss by really cracking down on NO WASTED EGGS.
  4.  
  5. Key to utilizing this is to have systematic checks for when I'm conditioned to attempt GOD Route, and when to abandon and utilize standardized back-ups. Eventually this will benefit greatly, but will probably lead to shit runs for the first few weeks or so, idk. We'll grind~
  6.  
  7. New feature you'll see is a designated egg count for the end of each level in splits. It'll be tight!
  8.  
  9. -----------------------------------------------------------
  10. 1-1:
  11. - do x2 egg shuffles to avoid red egg @ laggy star cloud
  12.  
  13. (New) 1-3:
  14. - new 1-3 rock finish?
  15. -- 3 o clock, with crosshair right below cave dip
  16. -- rock must move past teal flower stem to jump
  17.  
  18. 1-4:
  19. - left/right against spring deloads burts near flower #1
  20. - get 3 red coins above lava pit manually
  21. - Piranha room: neutral right, netural left, neutral @ left wall hug, upshot, preaim for flower EZ
  22.  
  23. 1-6:
  24. - hold up riding yellow platform, wait until other coins are VISIBLE!
  25. - eat 1 yellow shy guy, then ground pound
  26.  
  27. (new) 1-7:
  28. - 1-7; WORK ON BONUS!
  29. -- forward tap on 2nd jump off pipe
  30. -- bonus skip = stand before LAST grass strand, up to half-way onto it
  31.  
  32. 1-8:
  33. ** IF 5 EGGS, SHOOT SPITTY FISH **
  34. - grab coins 1,2 manually, go left as doing so, high jump on top platform
  35. - coins 3,4,5 @ end of room 1, fire on LAST purple platform
  36. - get star cloud w/ checkpoint
  37. ** 2 SHUFFLES AFTER CHECKPOINT **
  38.  
  39. (NEW) 2-1:
  40. - 2-1; respawn egg needs work
  41. -- up tongue AFTER hitting egg block, arrange accordingly
  42.  
  43. 2-2:
  44. God route (skip checkpoint) only applies if enter w/ 2 eggs:
  45. - 3 eggs by double dupe in room 1
  46. - if 2nd room misses anything: abandon
  47. - 3 eggs after mole skip shot
  48.  
  49. 2-3:
  50. - locked neutral while walking @ branch? (in room 1)
  51. - grabbing flower manually, enter room 2 @ max eggs?
  52.  
  53. 2-4:
  54. - eat 3 enemies after gatehack
  55. - hugging wall = coins land on yoshi = less lag!
  56.  
  57. 2-5:
  58. - up-spit shell @ END of red tulip FROM GROUND in room 1
  59. - after last spikey ball, face left for camera, shoot flower before going
  60.  
  61. 2-6:3
  62. ROOM 1
  63. - after gate clip skip, SHOOT red coins top left
  64.  
  65. 2-8:
  66. - train room: jumping neutral, face left for quick set-up, buffer ground pound for cumshot
  67.  
  68. - if MAX eggs @ sewer, shoot intro star cloud (13)
  69. - red egg star cloud before vase (17-20)
  70. - no ground pound near key vase, shoot egg during missle collide
  71.  
  72. - 21+ @ bashful room
  73.  
  74. 3-1:
  75. - if 3 eggs @ start: 3 o'clock 1st flower
  76. - FORWARD spit monkey after final flower
  77. ** LAST ROOM: Shuffle Red to 2nd slot **
  78.  
  79. 3-2 (3 eggs, red @ 2nd):
  80. - eat 2 before flower
  81. - eat milde
  82. - Have 4 eggs total via egg block to skip both shy guys below ladder
  83.  
  84. 3-3 (0 eggs):
  85. - up spit reg monkey, forward spit everything else (22)
  86. - end of mud pit in room 2: eat monkey, neutral right after (24)
  87.  
  88. - swallow shy guy while hitting door cloud (26)
  89.  
  90. - neutral between sheep-crabs for (30)
  91. - sweet-spot step for red coin @ red ladder, jump off for Zewing Skip
  92.  
  93. 3-4 (0 eggs):
  94. - 3 eggs after submarine = 1 backwards enemy
  95. - neutral 1st crab in red light room if +5 eggs for free stars
  96.  
  97. 3-5 (3 eggs?)
  98. - locked neutral after flower in foam = success
  99.  
  100. 3-6 (3 eggs)
  101. - flutter for key
  102. - count key as an egg, grab 1 extra egg from egg block after mole!
  103.  
  104. 3-7 (5 eggs)
  105. - jumping hugging the wall = correct speed for monkey to hit switch
  106. - eat 1st monkey after flower in room 2 (no swallow), neutral for star cloud (23)
  107.  
  108. 3-8 ()
  109.  
  110. 3-E:
  111. - if miss red coins before clippy clip, eat monkey before star room
  112. - granny'ing to red platform = skipping aids-as-fuck shy guy rotating dildo section.
  113.  
  114. 2-E:
  115. - Shoot everything facing left, asap, for full egg respawn
  116.  
  117. 4-1 (2+ eggs):
  118. - Post-cave: double neutral koopa (14)
  119. - use shell for hidden cloud (19)
  120. - red egg ice melon cloud (21)
  121. - DONT use eggs to get coins in bullet bill hell @ room 1 end
  122.  
  123. 4-2 (2 eggs):
  124. - get yellow block eggs, get RIGHT flower, then LEFT coin @ end
  125.  
  126. 4-3 (3 eggs)
  127. - get atop help box, shoot foam, spawn balloon higher
  128. - eat all 3 1UP @ end
  129. - bonus skip = 2nd white strip right of Red Arrow Sign
  130.  
  131. 4-4 (2+):
  132. - via 4-3 ending, only need 1 egg via egg block post chomp
  133. - room #3, bottom left, -- NO WASTE ZONE --
  134.  
  135. 4-5 (MAX):
  136.  
  137. 4-6 (4+ eggs)
  138. - If 26+ by final cave, spit shy guy, double neutral at START of flower
  139. - Dupe by flutter in last room
  140.  
  141. 4-7 (0):
  142. - GOD route, miss anything: bail
  143. -- IM GAY; ITS A NEUTRAL, NOT LOCKED NEUTRAL
  144. - Final room: falling 3 o clock into bottom 2 shot
  145.  
  146. 4-8 (2):
  147. - TETRIS: double neutral left, up shot
  148.  
  149. (NEW) 5-1 (0+ eggs):
  150. - backwards aim during start of double dupe
  151. - 5-1; BIG SAFE JUMPS after star cloud in room 1. SAAAAAAAAAAFFFEEE
  152. -- No hold forward on 2nd jump, jump only on FLAT ZONES
  153. - last room: spit red coin shy guy into star cloud (30)
  154.  
  155. 5-2 (1+ egg; 2 ideal):
  156. TEST ON CONSOLE: 2nd room -- cloud-ful (old route) or cloud-less (no checkpoint?)
  157.  
  158. 5-3 (NONE)
  159.  
  160. 5-4 (0+ eggs; 2 ideal):
  161. - duck before spongebob floors, backwards facing flutters over spike gaps
  162. - pipe room: neutral, up tongue, turn, neutral *SWAG*
  163. - checkpoint ring: eat ceiling droopy + shy guy
  164. - can do half-skip w/ 0 eggs entering room
  165.  
  166. 5-5 (0+ eggs):
  167. - spit 5 star shy guy
  168. - neutral after helicopter finish, skip checkpoint?
  169.  
  170. 5-6 (1+; 3 ideal)
  171. - have 1 enemy @ autoscroll end
  172. - jump off uneven ground w/ 1 enemy in mouth
  173. - shoot middle piranha in lag bukkake @ end
  174.  
  175. 5-7 (2 eggs?):
  176. - jump @ max height of tap-tap jump
  177. - jump off red platform facing left for laggy rock
  178. - sex flutter = hit ceiling, touch coin, go left
  179.  
  180. 5-8 (0 eggs)
  181. ?? can't figure out PERFECT GOLDEN BULLET BILL ?? CarlPls
  182. - 4 eggs after golden bullet = okay to skip everything else
  183.  
  184. 6-1 (2 eggs?)
  185.  
  186. 6-2 (6 eggs)
  187. - get first star cloud
  188. - shoot flower above bandit super early
  189. - up spit final shy guy for 2nd star cloud in room #1
  190.  
  191. (NEW) 6-3 (0+; 3 ideal)
  192. -- double up, red platform, shoot once, WAIT, FLUTTER ONCE, shoot remianing 2 eggs
  193. -- mushroom before shy guy, leftward slow jump, react SLOOOOOW & SAFFEEE
  194.  
  195. 6-4 (0+ eggs)
  196. -- 11:59 shot, 11 o clock -- WAIT UNTIL THE FUCKER IS AT THE PLATFORM
  197.  
  198.  
  199. 6-5 (4+; 5 ideal)
  200.  
  201. 6-6 (1+; 2 ideal?)
  202. - 1 o clock shot for 2 red coins before foam
  203.  
  204. - 4 eggs before top right yellow room?
  205. - hug wall for neutral
  206.  
  207. - buffer 12 o clock shot before spring in yellow room
  208. - double neutral @ main room flower bottom left (26-30)
  209.  
  210. 6-7 (x+; 4 ideal):
  211. - post yellow platform, upspit shy guy to left, eat right3
  212. - autoscroller setup: upward diagonal, up shot -- yellow x2, green, yellow?
  213. - shoot behind pipe @ 20th red coin
  214.  
  215. 6-8 (NONE):
  216. - final egg hits, 8 flashes, count to 5. start buffering!
  217.  
  218. 6-E (3 red+; 4 ideal)
  219. - dash dance between cracks @ room 1 end
  220. - get 6 eggs, aim, get 7th during autoscroll
  221.  
  222. 4-E (3 eggs)
  223. - aim red during 1st flower room
  224. - jump into pinball bumper
  225. - aim right after mole
  226. - skip 2nd piranha
  227.  
  228. 5-E (FINISH!)
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