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- Theory Route = GOD Route (catchier IMO)
- Theory Route is my take on what to include/pick-up from Carl's Realtime Theory TAS in 2:23:23. A bunch of small adjustments throughout most levels to minimize time loss by really cracking down on NO WASTED EGGS.
- Key to utilizing this is to have systematic checks for when I'm conditioned to attempt GOD Route, and when to abandon and utilize standardized back-ups. Eventually this will benefit greatly, but will probably lead to shit runs for the first few weeks or so, idk. We'll grind~
- New feature you'll see is a designated egg count for the end of each level in splits. It'll be tight!
- -----------------------------------------------------------
- 1-1:
- - do x2 egg shuffles to avoid red egg @ laggy star cloud
- (New) 1-3:
- - new 1-3 rock finish?
- -- 3 o clock, with crosshair right below cave dip
- -- rock must move past teal flower stem to jump
- 1-4:
- - left/right against spring deloads burts near flower #1
- - get 3 red coins above lava pit manually
- - Piranha room: neutral right, netural left, neutral @ left wall hug, upshot, preaim for flower EZ
- 1-6:
- - hold up riding yellow platform, wait until other coins are VISIBLE!
- - eat 1 yellow shy guy, then ground pound
- (new) 1-7:
- - 1-7; WORK ON BONUS!
- -- forward tap on 2nd jump off pipe
- -- bonus skip = stand before LAST grass strand, up to half-way onto it
- 1-8:
- ** IF 5 EGGS, SHOOT SPITTY FISH **
- - grab coins 1,2 manually, go left as doing so, high jump on top platform
- - coins 3,4,5 @ end of room 1, fire on LAST purple platform
- - get star cloud w/ checkpoint
- ** 2 SHUFFLES AFTER CHECKPOINT **
- (NEW) 2-1:
- - 2-1; respawn egg needs work
- -- up tongue AFTER hitting egg block, arrange accordingly
- 2-2:
- God route (skip checkpoint) only applies if enter w/ 2 eggs:
- - 3 eggs by double dupe in room 1
- - if 2nd room misses anything: abandon
- - 3 eggs after mole skip shot
- 2-3:
- - locked neutral while walking @ branch? (in room 1)
- - grabbing flower manually, enter room 2 @ max eggs?
- 2-4:
- - eat 3 enemies after gatehack
- - hugging wall = coins land on yoshi = less lag!
- 2-5:
- - up-spit shell @ END of red tulip FROM GROUND in room 1
- - after last spikey ball, face left for camera, shoot flower before going
- 2-6:3
- ROOM 1
- - after gate clip skip, SHOOT red coins top left
- 2-8:
- - train room: jumping neutral, face left for quick set-up, buffer ground pound for cumshot
- - if MAX eggs @ sewer, shoot intro star cloud (13)
- - red egg star cloud before vase (17-20)
- - no ground pound near key vase, shoot egg during missle collide
- - 21+ @ bashful room
- 3-1:
- - if 3 eggs @ start: 3 o'clock 1st flower
- - FORWARD spit monkey after final flower
- ** LAST ROOM: Shuffle Red to 2nd slot **
- 3-2 (3 eggs, red @ 2nd):
- - eat 2 before flower
- - eat milde
- - Have 4 eggs total via egg block to skip both shy guys below ladder
- 3-3 (0 eggs):
- - up spit reg monkey, forward spit everything else (22)
- - end of mud pit in room 2: eat monkey, neutral right after (24)
- - swallow shy guy while hitting door cloud (26)
- - neutral between sheep-crabs for (30)
- - sweet-spot step for red coin @ red ladder, jump off for Zewing Skip
- 3-4 (0 eggs):
- - 3 eggs after submarine = 1 backwards enemy
- - neutral 1st crab in red light room if +5 eggs for free stars
- 3-5 (3 eggs?)
- - locked neutral after flower in foam = success
- 3-6 (3 eggs)
- - flutter for key
- - count key as an egg, grab 1 extra egg from egg block after mole!
- 3-7 (5 eggs)
- - jumping hugging the wall = correct speed for monkey to hit switch
- - eat 1st monkey after flower in room 2 (no swallow), neutral for star cloud (23)
- 3-8 ()
- 3-E:
- - if miss red coins before clippy clip, eat monkey before star room
- - granny'ing to red platform = skipping aids-as-fuck shy guy rotating dildo section.
- 2-E:
- - Shoot everything facing left, asap, for full egg respawn
- 4-1 (2+ eggs):
- - Post-cave: double neutral koopa (14)
- - use shell for hidden cloud (19)
- - red egg ice melon cloud (21)
- - DONT use eggs to get coins in bullet bill hell @ room 1 end
- 4-2 (2 eggs):
- - get yellow block eggs, get RIGHT flower, then LEFT coin @ end
- 4-3 (3 eggs)
- - get atop help box, shoot foam, spawn balloon higher
- - eat all 3 1UP @ end
- - bonus skip = 2nd white strip right of Red Arrow Sign
- 4-4 (2+):
- - via 4-3 ending, only need 1 egg via egg block post chomp
- - room #3, bottom left, -- NO WASTE ZONE --
- 4-5 (MAX):
- 4-6 (4+ eggs)
- - If 26+ by final cave, spit shy guy, double neutral at START of flower
- - Dupe by flutter in last room
- 4-7 (0):
- - GOD route, miss anything: bail
- -- IM GAY; ITS A NEUTRAL, NOT LOCKED NEUTRAL
- - Final room: falling 3 o clock into bottom 2 shot
- 4-8 (2):
- - TETRIS: double neutral left, up shot
- (NEW) 5-1 (0+ eggs):
- - backwards aim during start of double dupe
- - 5-1; BIG SAFE JUMPS after star cloud in room 1. SAAAAAAAAAAFFFEEE
- -- No hold forward on 2nd jump, jump only on FLAT ZONES
- - last room: spit red coin shy guy into star cloud (30)
- 5-2 (1+ egg; 2 ideal):
- TEST ON CONSOLE: 2nd room -- cloud-ful (old route) or cloud-less (no checkpoint?)
- 5-3 (NONE)
- 5-4 (0+ eggs; 2 ideal):
- - duck before spongebob floors, backwards facing flutters over spike gaps
- - pipe room: neutral, up tongue, turn, neutral *SWAG*
- - checkpoint ring: eat ceiling droopy + shy guy
- - can do half-skip w/ 0 eggs entering room
- 5-5 (0+ eggs):
- - spit 5 star shy guy
- - neutral after helicopter finish, skip checkpoint?
- 5-6 (1+; 3 ideal)
- - have 1 enemy @ autoscroll end
- - jump off uneven ground w/ 1 enemy in mouth
- - shoot middle piranha in lag bukkake @ end
- 5-7 (2 eggs?):
- - jump @ max height of tap-tap jump
- - jump off red platform facing left for laggy rock
- - sex flutter = hit ceiling, touch coin, go left
- 5-8 (0 eggs)
- ?? can't figure out PERFECT GOLDEN BULLET BILL ?? CarlPls
- - 4 eggs after golden bullet = okay to skip everything else
- 6-1 (2 eggs?)
- 6-2 (6 eggs)
- - get first star cloud
- - shoot flower above bandit super early
- - up spit final shy guy for 2nd star cloud in room #1
- (NEW) 6-3 (0+; 3 ideal)
- -- double up, red platform, shoot once, WAIT, FLUTTER ONCE, shoot remianing 2 eggs
- -- mushroom before shy guy, leftward slow jump, react SLOOOOOW & SAFFEEE
- 6-4 (0+ eggs)
- -- 11:59 shot, 11 o clock -- WAIT UNTIL THE FUCKER IS AT THE PLATFORM
- 6-5 (4+; 5 ideal)
- 6-6 (1+; 2 ideal?)
- - 1 o clock shot for 2 red coins before foam
- - 4 eggs before top right yellow room?
- - hug wall for neutral
- - buffer 12 o clock shot before spring in yellow room
- - double neutral @ main room flower bottom left (26-30)
- 6-7 (x+; 4 ideal):
- - post yellow platform, upspit shy guy to left, eat right3
- - autoscroller setup: upward diagonal, up shot -- yellow x2, green, yellow?
- - shoot behind pipe @ 20th red coin
- 6-8 (NONE):
- - final egg hits, 8 flashes, count to 5. start buffering!
- 6-E (3 red+; 4 ideal)
- - dash dance between cracks @ room 1 end
- - get 6 eggs, aim, get 7th during autoscroll
- 4-E (3 eggs)
- - aim red during 1st flower room
- - jump into pinball bumper
- - aim right after mole
- - skip 2nd piranha
- 5-E (FINISH!)
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