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- mzxrules - 09/11/2016
- because high level emulation :smile:
- A simpler explanation:
- You spawn in Lost Woods, from the Kokiri Forest entrance on top of the hill
- you walk (don't roll, that spawns things and changes numbers by an insignificant amount :D) into the area with Skull Kid
- on the GCN version, you have roughly 0x658D0 free bytes for loading actors, whereas on N64 1.0 you have 0x65930 free bytes for loading actors
- I should say GCN J, the Vanilla OoT on the OoT/MQ duo cd, since between J and U there are actually 4 unique "vanilla" oot builds
- hold on, doin' maths
- ok so, every time you duplicate the room, the only extra actors you'll spawn are 2 more "Skull Kid" actors (one must be for the point you play Saria's Song, the other is the lovely dancing fella)
- the Skull Kid actor is 0x2F0 bytes in both N64 and GCN versions
- BUT!
- on the GCN version, you end up reserving only 0x600 for all 4 actors, whereas on N64 you end up reserving 0x640
- so every dupe on N64 costs 0x40 bytes more
- so on N64, you should be only able to do 0x104 dupes (though I'm guessing it seizes a lot sooner than that huh...
- whereas on GCN you'd get 0x10E
- huh... guess there's a bit more to this then
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