dgl_2

Hyperdimensional fighting skills

May 15th, 2018
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  1. So your first attempts at getting your martial arts styles to play nice with hyperdimensions were...abysmal. Your second and third attempts were pretty bad about it too. It was the fourth attempt where you finally managed to figure out the trick; you're likely going to be fighting three or five-dimensional entities at best so your movement capabilities are going to vastly outstrip your attack capabilities. So, just use hperdimensional movements and perception to position yourself so that when you strike in three dimensions it's undodgable, unblockable, and on perpendicular planes so that your attacks sort of 'smush' your enemy between them. Unfortunately you wasted all the time you set aside this week to figure out that trick, so you didn't figure out how to integrate achronal shenanigans or multidimensional refraction...maybe next week. (Attacks are now utterly unblockable and deliver the entirety of the force of your impacts to your target exclusively without giving them a chance to bleed it off! Each attack you make now occurs twelve times over, akin to four Tsubami Gaeshi occurring simultaneously! Without conceptual or equally hyperdimensional effects, you automatically dodge all attacks you're aware of! One particular Velberian Martial Artist shall claim up and down that you're a long lost relative no matter what information comes to light!)
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