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- if(get_property("_drunkPygmyBanishes").to_int() == 0){
- cli_execute("acquire 69 bowl of scorpions");
- }
- /*
- while(get_property("_drunkPygmyBanishes").to_int() < 11){
- adv1(to_location(344),-1,"");
- while(in_multi_fight()){
- run_combat();
- }
- cli_execute("cast cannelloni cocoon");
- bjorn_stuff();
- }
- */
- //new version using May 2019's iotm.
- if(get_property("_force_used").to_int() < 5){
- //just so we don't trigger this after the block is done. probably don't need it anyway.
- cli_execute("outfit npzr bullshit");
- }
- while(get_property("_drunkPygmyBanishes").to_int() < 10){
- //use 10/11 of the daily drunk pygmy free kills, saving the last for saber degeneracy.
- adv1(to_location(344),-1,"");
- while(in_multi_fight()){
- run_combat();
- }
- cli_execute("cast cannelloni cocoon");
- bjorn_stuff();
- }
- //checking for timer 1 so that script failing doesn't eat up literally all my turns.
- while(get_property("_force_used").to_int() < 5 && have_effect($effect[timer 1]) > 0 ){
- //we want to stasis drunk pygmies to get boa meat before saber copying, so hide our bowls of scorpions.
- cli_execute("try; closet put * bowl of scorpions");
- //autoattack that stasises for boa meat before using the saber skill.
- set_auto_attack("drunk pygmy force bullshit");
- //this adv1() might need to be visit_url("adventure.php?snarfblat=344") followed by visit_url("fight.php") or visit_url("main.php") to deal with this behaving a lot like a rollover run.
- //adv1(to_location(344),-1,"");
- //encounter drunk pygmy that gets stasised and sabered.
- visit_url("adventure.php?snarfblat=344");
- //make mafia understand fight has ended.
- visit_url("fight.php");
- //at this point we should be in the choice adventure for the force thing.
- while(available_choice_options().count() >= 3){
- //incrementing flag here to fail more gracefully with bad internet.
- set_property("_force_used",get_property("_force_used").to_int() + 1);
- //choose the option that makes 3 more pygmies.
- cli_execute("try;choice friends;");
- }
- //switch to regular autoattack.
- set_auto_attack("(npzr bullshit");
- //at this point we want pygmies to explode into a fine bloody mist, much like a level 2 druid, thus we unhide our bowls of scorpions.
- cli_execute("try; closet take * bowl of scorpions");
- //do the first of three pygmies normally.
- adv1(to_location(344),-1,"");
- while(in_multi_fight()){
- run_combat();
- }
- //likewise with the second.
- adv1(to_location(344),-1,"");
- while(in_multi_fight()){
- run_combat();
- }
- //the third we only do normally if we're out of saber goodness.
- if(get_property("_force_used").to_int() == 5){
- adv1(to_location(344),-1,"");
- while(in_multi_fight()){
- run_combat();
- }
- }
- //rinse and repeat.
- }
- //&& get_property("_marco_polo").to_int() >= 10
- while(get_property("_timeSpinnerMinutesUsed").to_int() < 8 ){
- cli_execute("/use time-spinner");
- run_choice(1);
- //3 more pygmy drunks
- visit_url("choice.php?whichchoice=1196&monid=1431&option=1&pwd");
- run_combat();
- while(in_multi_fight()){
- run_combat();
- }
- cli_execute("cast cannelloni cocoon");
- bjorn_stuff();
- }
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