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Yet Another Zombie Survivors - Private Beta 0.7 Patchnote

Sep 9th, 2024 (edited)
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  1. - New stat systems:
  2. - Global and per-Survivor stats (separate for each Survivor in the squad),
  3. - Diminishing returns for most stats - no more ceilings or caps.
  4. - Military Training now offers much greater Survivor stat bonuses,
  5. - Infinite level-up upgrades now offer stronger bonuses for random Survivors
  6. - New stat bonuses calculation equation (“Base * A * B * C” changed to “Base + (A * B * C)”).
  7.  
  8. - New Horde AI:
  9. - Enemies units now work together to surround the player.
  10. - Zombies find blind spots around the player and try to fill the gaps.
  11. - Fastest enemies are now slower (most notably - Runner Zombies).
  12.  
  13. - Meta progression rework:
  14. - One general skill tree (old system of Cash → Training Points),
  15. - Skill trees for each Survivor (new leveling system - Specialization),
  16. - Upgrades and synergy nodes between different Survivors.
  17. - More nodes & higher levels will come in future updates.
  18. - Max skill trees level equal to the max amount of skill points possible to receive, which will be increased with future updates.
  19. - Previously earned training points transfers directly up to the max number of skill points needed to 100% the old skill tree (up to 475 skill points).
  20.  
  21. - New Survivor leveling system:
  22. - Specialization bar fills from the time spend on field and upgrades acquired on each Survivor,
  23. - Specialization is separate from Cash and Training Points (main skill tree currency),
  24. - Each additional Survivor receives a percentage of share,
  25. - Different game modes, maps, and difficulty levels have different specialization points gain modifiers,
  26. - Previously earned Survivor ranks transfers directly into new system’s ranks (skill tree columns unlocked).
  27.  
  28. - New Badge system:
  29. - Select badges before starting the game to receive stat boosts,
  30. - Unlock new badges from Survivors' skill trees,
  31. - Use badges to customize each run to your liking.
  32.  
  33. - New Difficulty system:
  34. - Customize your run by selecting the difficulty level,
  35. - New difficulty levels are unlocked by completing previous ones on each map and game mode,
  36. - Higher difficulties are harder, but offer better Cash / Specialization rewards,
  37. - Currently offers basic scaling modifiers, with more advanced changes and difficulty levels coming in future updates.
  38. - 56 new Ability Evolutions (2 ultimate upgrades for every ability).
  39.  
  40. - Revamps of passive-bonus abilities:
  41. - (Huntress) Eagle Eye → Bear Trap,
  42. - (Ghost) Protocol: Critical → Pulsar,
  43. - (Medic) Transplantology → Medical Drone,
  44. - (Medic) Field Surgery → Experiment 21.
  45.  
  46. - New damage types/tags & their status effects:
  47. - Kinetic - Injured,
  48. - Slashing - Bleeding,
  49. - Electric - Electrified,
  50. - Fire - Burning,
  51. - Ice - Frozen,
  52. - Chemical - Toxified,
  53. - Explosive.
  54.  
  55. - Damage type tag system:
  56. - Every weapon, ability, and their upgrades, that deal set damage type, adds +1 to its tag,
  57. - Each tag gives a damage type bonus and higher chance of applying its status effect,
  58. - Additional effect when at 10 or more tags of each type.
  59.  
  60. - Item system rework:
  61. - Reworks for almost all existing items,
  62. - Items are much more powerful on average,
  63. - You can have up to 6 items at one time,
  64. - Items can be replaced when obtaining more than six,
  65. - 9 new items & 8 old items temporarily disabled, to be updated,
  66. - Item upgrading/evolution is planned for a future update.
  67.  
  68. - Cash (Money) collected is now saved between runs, so every game now always moves your overall Survival Level further.
  69.  
  70. - Extermination Mode: You now receive Cash for each wave cleared (100$ * wave number * map difficulty * difficulty level).
  71.  
  72. - “Lockdown” option is now a permanent general skill tree unlock and can be used indefinitely in gameplay.
  73.  
  74. - Team Leader Survivor passive bonuses removed; this system will be reworked and re-added in a future update.
  75.  
  76. - Weapon Cooldown system improved for single-ammo weapons (Shotgun, Bow, Katana, Axe, Flasks), allowing for greater attack speed ceiling and smoother gameplay with these weapons.
  77.  
  78. - Balance changes to all weapons and abilities. Some notable examples:
  79. - Most stats adjusted to take the new tag system and skill tree node upgrades into consideration (many are weaker early but much stronger late game / on higher meta progression levels).
  80. - Laser / Blowtorch / Flamethrower: Applies first damage instance faster,
  81. - SWAT: Sniper Rifle: Attack range increased, further emphasizing its core strengths,
  82. - Huntress: Multishot: Has one additional arrow projectile on rank 4,
  83. - Medic: Flasks: Both flask types have +1 projectile on rank 4, and the second flask is always thrown at a greater distance,
  84. - Medic: Syringe Gun: Has up to 2 more syringes in its magazine (from 2).
  85.  
  86. - Item Pool: You can now ban up to 10% of your items (from needing to have at least 40 items unbanned).
  87.  
  88. - Survivor unlock requirements adjusted.
  89.  
  90. - Level-up explosion now deals 50 flat damage (from 15).
  91.  
  92. - New settings & options:
  93. - Overall graphics quality,
  94. - Ground coverage / detail density,
  95. - Pause game and/or mute audio when in background,
  96. - Camera movement style (smooth or stuck in the center).
  97. - Controller vibrations for gameplay and interface actions.
  98.  
  99. - Achievements requirements adjusted:
  100. - "Tons of Damage": Damage required raised to 9,000 (from 1,500).
  101. - "It's Over 9000!": Damage required raised to 90,000 (from 9,000).
  102. - "Gear Of War": Now requires 6 items (instead of 5).
  103. - "Third Time's a Charm": New trigger; get hit 3 times in a row without receiving any damage.
  104.  
  105. - Language & terminology consolidation (Money → Cash, Magnet Range → Pickup Range, Reload → Cooldown, Fire Rate → Attack Speed, etc.).
  106.  
  107. - New save game file / name change (YAZSGameSave_20230620_01.es3 → YAZSGameSaveFile.es3). Previous progress is safely and seamlessly transferred to the new file.
  108.  
  109. - It’s now possible to launch the game with the use of a different graphics API than the default one, for debugging and troubleshooting purposes:
  110. - -force-opengl
  111. - -force-d3d11
  112. - -force-d3d12
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