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Rikusen0335

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Jun 20th, 2017
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  1. #------------------------------------------------------------------------------------------
  2. #Hey DCP or Faze&watch here.. Probably shouldnt mess around here unless you know what you are doing...
  3. # So yeah have fun with the skript
  4. #------------------------------------------------------------------------------------------
  5.  
  6. command /help PickYourEnchants:
  7. trigger:
  8. player is op
  9. message "<purple>___________F&W<purple> Pick Your Enchants___________" to player
  10. message "<gray>COMMANDS"
  11. message "<green>/CustomEnchants off <white>-Turns off Custom Enchants"
  12. message "<green>/CustomEnchants on <white>-Turns on Custom Enchants"
  13. message "<green>/Enchants 1.8 <white>-Turns on Depth Strider"
  14. message "<green>/Enchants 1.7 <white>-Turns off Depth Strider"
  15. message "<green>/EnchantCrystal on <white>-Turns on Enchant Crystals"
  16. message "<green>/EnchantCrystal off <white>-Turns off Enchant Crystals"
  17. message "<purple>___________________________________________" to player
  18.  
  19. command /EnchantCrystal <text>:
  20. trigger:
  21. player is op
  22. if argument 1 is "on":
  23. set {EnchantCrystals} to true
  24. message "<green>[PickYourEnchants]<white>You have turned on enchantment crystals." to player
  25. if argument 1 is "off":
  26. set {EnchantCrystals} to false
  27. message "<red>[PickYourEnchants]<white>You have turned off enchantment crystals." to player
  28.  
  29. command /CustomEnchants <text>:
  30. trigger:
  31. player is op
  32. if argument 1 is "on":
  33. set {CustomEnchants} to true
  34. message "<green>[PickYourEnchants]<white>You have turned on F&W's custom enchants." to player
  35. if argument 1 is "off":
  36. set {CustomEnchants} to false
  37. message "<red>[PickYourEnchants]<white>You have turned off F&W's custom enchants." to player
  38.  
  39. command /Enchants <text>:
  40. trigger:
  41. player is op
  42. if argument 1 is "1.8":
  43. set {eightteen} to true
  44. if argument 1 is "1.7":
  45. set {eightteen} to false
  46.  
  47. options:
  48. slot 0: slot 0 of player with iron sword named "<red>Sharpness Upgrades" with lore "These are the sharpness upgrades." to close then run ""
  49. slot 45: slot 45 of player with book named "<Blue>Sharpness I" with lore "<green>Requires 1 Level" to close then run [make console execute command "eS1 %player%"]
  50. slot 36: slot 36 of player with book named "<Blue>Sharpness II" with lore "<green>Requires 12 Levels" to close then run [make console execute command "eS2 %player%"]
  51. slot 27: slot 27 of player with book named "<Blue>Sharpness III" with lore "<green>Requires 23 Levels" to close then run [make console execute command "eS3 %player%"]
  52. slot 18: slot 18 of player with book named "<Blue>Sharpness IV" with lore "<green>Requires 34 Levels" to close then run [make console execute command "eS4 %player%"]
  53. slot 9: slot 9 of player with book named "<Blue>Sharpness V" with lore "<green>Requires 50 Levels" to close then run [make console execute command "eS5 %player%"]
  54. #BANEOFANTRHO
  55. slot 2: slot 2 of player with spider eye named "<orange>Bane of Arthropods Upgrades" with lore "Tired of bugs? Here is your answer." to close then run ""
  56. slot 11: slot 11 of player with book named "<Blue>Bane of Arthropods V" with lore "<green>Requires 40 Levels" to close then run [make console execute command "eBOA5 %player%"]
  57. slot 20: slot 20 of player with book named "<Blue>Bane of Arthropods IV" with lore "<green>Requires 29 Levels" to close then run [make console execute command "eBOA4 %player%"]
  58. slot 29: slot 29 of player with book named "<Blue>Bane of Arthropods III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eBOA3 %player%"]
  59. slot 38: slot 38 of player with book named "<Blue>Bane of Arthropods II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eBOA2 %player%"]
  60. slot 47: slot 47 of player with book named "<Blue>Bane of Arthropods I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eBOA1 %player%"]
  61. #SMITE
  62. slot 1: slot 1 of player with rotten flesh named "Smiting Upgrades" with lore "Looking to destroy evil? You'll like this." to close then run ""
  63. slot 10: slot 10 of player with book named "<Blue>Smite V" with lore "<green>Requires 40 Levels" to close then run [make console execute command "eSMT5 %player%"]
  64. slot 19: slot 19 of player with book named "<Blue>Smite IV" with lore "<green>Requires 29 Levels" to close then run [make console execute command "eSMT4 %player%"]
  65. slot 28: slot 28 of player with book named "<Blue>Smite III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eSMT3 %player%"]
  66. slot 37: slot 37 of player with book named "<Blue>Smite II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eSMT2 %player%"]
  67. slot 46: slot 46 of player with book named "<Blue>Smite I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eSMT1 %player%"]
  68. #KNOCKBACK
  69. slot 15: slot 15 of player with fishing rod named "Knockback Upgrades" with lore "With this you'll be no pushover." to close then run ""
  70. slot 16: slot 16 of player with book named "<Blue>Knockback I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eKB1 %player%"]
  71. slot 17: slot 17 of player with book named "<Blue>Knockback II" with lore "<green>Requires 25 Levels" to close then run [make console execute command "eKB2 %player%"]
  72. #FIREASPECT
  73. slot 24: slot 24 of player with flint and steel named "<red>Fire Aspect Upgrades" with lore "Some people just want to burn everyone." to close then run ""
  74. slot 25: slot 25 of player with book named "<Blue>Fire Aspect I" with lore "<green>Requires 10 Levels" to close then run [make console execute command "eFA1 %player%"]
  75. slot 26: slot 26 of player with book named "<Blue>Fire Aspect II" with lore "<green>Requires 30 Levels" to close then run [make console execute command "eFA2 %player%"]
  76. #LOOTING
  77. slot 5: slot 5 of player with gold ingot named "<yellow>Looting Upgrades" with lore "Greedy and want more? This is for you." to close then run ""
  78. slot 6: slot 6 of player with book named "<Blue>Looting I" with lore "<green>Requires 15 Levels" to close then run [make console execute command "eL1 %player%"]
  79. slot 7: slot 7 of player with book named "<Blue>Looting II" with lore "<green>Requires 24 Levels" to close then run [make console execute command "eL2 %player%"]
  80. slot 8: slot 8 of player with book named "<Blue>Looting III" with lore "<green>Requires 33 Levels" to close then run [make console execute command "eL3 %player%"]
  81. #UNBREAKING
  82. slot 3: slot 3 of player with iron ingot named "<gray>Unbreaking Upgrades" with lore "Make your stuff tougher and last longer." to close then run ""
  83. slot 12: slot 12 of player with book named "<Blue>Unbreaking I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eU1 %player%"]
  84. slot 21: slot 21 of player with book named "<Blue>Unbreaking II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eU2 %player%"]
  85. slot 30: slot 30 of player with book named "<Blue>Unbreaking III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eU3 %player%"]
  86. #VAMPIRISM
  87. slot 43: slot 43 of player with red dye named "<red>Vampirism I" with lore "<green>Requires 40 Levels|<red>Heal yourself everytime you hit someone." to close then run [make console execute command "eVAMPIRISM %player%"]
  88. #SWORD
  89. on rightclick on enchantment table:
  90. block under is emerald block
  91. player is holding sword
  92. cancel event
  93. open chest with 6 row named "<blue>Pick your enchantment" to player
  94. wait 1 ticks
  95. format {@slot 0}
  96. format {@slot 36}
  97. format {@slot 45}
  98. format {@slot 27}
  99. format {@slot 18}
  100. format {@slot 9}
  101. format {@slot 2}
  102. format {@slot 11}
  103. format {@slot 20}
  104. format {@slot 29}
  105. format {@slot 38}
  106. format {@slot 47}
  107. format {@slot 1}
  108. format {@slot 10}
  109. format {@slot 19}
  110. format {@slot 28}
  111. format {@slot 37}
  112. format {@slot 46}
  113. format {@slot 15}
  114. format {@slot 16}
  115. format {@slot 17}
  116. format {@slot 24}
  117. format {@slot 25}
  118. format {@slot 26}
  119. format {@slot 5}
  120. format {@slot 6}
  121. format {@slot 7}
  122. format {@slot 8}
  123. format {@slot 3}
  124. format {@slot 12}
  125. format {@slot 21}
  126. format {@slot 30}
  127. if {customEnchants} is true:
  128. format {@slot 43}
  129. #BOW
  130. on rightclick on enchantment table:
  131. block under is emerald block
  132. player is holding bow
  133. cancel event
  134. open chest with 3 row named "<blue>Pick your enchantment" to player
  135. wait 3 ticks
  136. format slot 0 of player with Bow named "<red>Power Upgrades" with lore "Give your bow that extra power." to close then run ""
  137. format slot 1 of player with book named "<Blue>Power I" with lore "<green>Requires 1 Level" to close then run [make console execute command "eP1 %player%"]
  138. format slot 2 of player with book named "<Blue>Power II" with lore "<green>Requires 11 Levels" to close then run [make console execute command "eP2 %player%"]
  139. format slot 3 of player with book named "<Blue>Power III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eP3 %player%"]
  140. format slot 4 of player with book named "<Blue>Power IV" with lore "<green>Requires 31 Levels" to close then run [make console execute command "eP4 %player%"]
  141. format slot 5 of player with book named "<Blue>Power V" with lore "<green>Requires 41 Levels" to close then run [make console execute command "eP5 %player%"]
  142. format slot 7 of player with Arrow named "<Yellow>Infinite Upgrade" with lore "1 Arrow is all it takes." to close then run ""
  143. format slot 8 of player with book named "<Blue>Infinity I" with lore "<green>Requires 30 Levels" to close then run [make console execute command "eI1 %player%"]
  144. format slot 9 of player with Fishing Rod named "<gray>Punch Upgrades" with lore "Want people to stay away? I got your back." to close then run ""
  145. format slot 10 of player with book named "<Blue>Punch I" with lore "<green>Requires 12 Levels" to close then run [make console execute command "ePunch1 %player%"]
  146. format slot 11 of player with book named "<Blue>Punch II" with lore "<green>Requires 32 Levels" to close then run [make console execute command "ePunch2 %player%"]
  147. format slot 16 of player with Flint and Steel named "<orange>Flame Upgrades" with lore "Geez, aren't you the pyro?" to close then run ""
  148. format slot 17 of player with book named "<Blue>Flame I" with lore "<green>Requires 30 Levels" to close then run [make console execute command "eFlame1 %player%"]
  149. format slot 18 of player with iron ingot named "<gray>Unbreaking Upgrades" with lore "Make your stuff tougher and last longer." to close then run ""
  150. format slot 19 of player with book named "<Blue>Unbreaking I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eU1 %player%"]
  151. format slot 20 of player with book named "<Blue>Unbreaking II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eU2 %player%"]
  152. format slot 21 of player with book named "<Blue>Unbreaking III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eU3 %player%"]
  153. if {CustomEnchants} is true:
  154. format slot 14 of player with spider eye named "<purple>Venom I" with lore "<green>Requires 40 Levels" to close then run [make console execute command "eVENOM %player%"]
  155.  
  156.  
  157. #TOOLS
  158. on rightclick on enchantment table:
  159. block under is emerald block
  160. player is holding pickaxe or axe or shovel
  161. cancel event
  162. open chest with 3 row named "<blue>Pick your enchantment" to player
  163. wait 3 ticks
  164. format slot 0 of player with anvil named "<yellow>Efficiency Upgrades" with lore "Makes things more efficient." to close then run ""
  165. format slot 1 of player with book named "<Blue>Efficiency I" with lore "<green>Requires 1 Level" to close then run [make console execute command "eE1 %player%"]
  166. format slot 2 of player with book named "<Blue>Efficiency II" with lore "<green>Requires 11 Levels" to close then run [make console execute command "eE2 %player%"]
  167. format slot 3 of player with book named "<Blue>Efficiency III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eE3 %player%"]
  168. format slot 4 of player with book named "<Blue>Efficiency IV" with lore "<green>Requires 31 Levels" to close then run [make console execute command "eE4 %player%"]
  169. format slot 5 of player with book named "<Blue>Efficiency V" with lore "<green>Requires 41 Levels" to close then run [make console execute command "eE5 %player%"]
  170. format slot 9 of player with iron ingot named "<gray>Unbreaking Upgrades" with lore "Make your stuff tougher and last longer." to close then run ""
  171. format slot 10 of player with book named "<Blue>Unbreaking I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eU1 %player%"]
  172. format slot 11 of player with book named "<Blue>Unbreaking II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eU2 %player%"]
  173. format slot 12 of player with book named "<Blue>Unbreaking III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eU3 %player%"]
  174. format slot 18 of player with gold ingot named "<Gold>Fortune Upgrades" with lore "Want to increase your luck?." to close then run ""
  175. format slot 19 of player with book named "<Blue>Fortune I" with lore "<green>Requires 15 Levels" to close then run [make console execute command "eF1 %player%"]
  176. format slot 20 of player with book named "<Blue>Fortune II" with lore "<green>Requires 24 Levels" to close then run [make console execute command "eF2 %player%"]
  177. format slot 21 of player with book named "<Blue>Fortune III" with lore "<green>Requires 33 Levels" to close then run [make console execute command "eF3 %player%"]
  178. format slot 7 of player with string named "Silk Touch Upgrades" with lore "Give your tools that gentle touch." to close then run ""
  179. format slot 8 of player with book named "<Blue>Silk Touch I" with lore "<green>Requires 15 Levels" to close then run [make console execute command "eST1 %player%"]
  180.  
  181. #ARMOR This is gonna take a long time :(
  182.  
  183. on rightclick on enchantment table:
  184. block under is emerald block
  185. player is holding chestplate or leggings
  186. cancel event
  187. open chest with 5 row named "<blue>Pick your enchantment" to player
  188. wait 3 ticks
  189. format slot 0 of player with iron chestplate named "<Gray>Protection Upgrades" with lore "Get that extra defense." to close then run ""
  190. format slot 1 of player with book named "<Blue>Protection I" with lore "<green>Requires 1 Level" to close then run [make console execute command "ePTN1 %player%"]
  191. format slot 2 of player with book named "<Blue>Protection II" with lore "<green>Requires 12 Levels" to close then run [make console execute command "ePTN2 %player%"]
  192. format slot 3 of player with book named "<Blue>Protection III" with lore "<green>Requires 23 Levels" to close then run [make console execute command "ePTN3 %player%"]
  193. format slot 4 of player with book named "<Blue>Protection IV" with lore "<green>Requires 34 Levels" to close then run [make console execute command "ePTN4 %player%"]
  194. format slot 9 of player with arrow named "<red>Projectile Protection Upgrades" with lore "Get protected from those arrows." to close then run ""
  195. format slot 10 of player with book named "<Blue>Projectile Protection I" with lore "<green>Requires 3 Levels" to close then run [make console execute command "ePJP1 %player%"]
  196. format slot 11 of player with book named "<Blue>Projectile Protection II" with lore "<green>Requires 9 Levels" to close then run [make console execute command "ePJP2 %player%"]
  197. format slot 12 of player with book named "<Blue>Projectile Protection III" with lore "<green>Requires 15 Levels" to close then run [make console execute command "ePJP3 %player%"]
  198. format slot 13 of player with book named "<Blue>Projectile Protection IV" with lore "<green>Requires 21 Levels" to close then run [make console execute command "ePJP4 %player%"]
  199. format slot 18 of player with flint and steel named "<orange>Fire Protection Upgrades" with lore "Get this if you don't fancy burning to death." to close then run ""
  200. format slot 19 of player with book named "<Blue>Fire Protection I" with lore "<green>Requires 10 Levels" to close then run [make console execute command "eFP1 %player%"]
  201. format slot 20 of player with book named "<Blue>Fire Protection II" with lore "<green>Requires 18 Levels" to close then run [make console execute command "eFP2 %player%"]
  202. format slot 21 of player with book named "<Blue>Fire Protection III" with lore "<green>Requires 26 Levels" to close then run [make console execute command "eFP3 %player%"]
  203. format slot 22 of player with book named "<Blue>Fire Protection IV" with lore "<green>Requires 34 Levels" to close then run [make console execute command "eFP4 %player%"]
  204. format slot 27 of player with tnt named "<yellow>Blast Protection Upgrades" with lore "Make your self protected against explosions." to close then run ""
  205. format slot 28 of player with book named "<Blue>Blast Protection I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eBP1 %player%"]
  206. format slot 29 of player with book named "<Blue>Blast Protection II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eBP2 %player%"]
  207. format slot 30 of player with book named "<Blue>Blast Protection III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eBP3 %player%"]
  208. format slot 31 of player with book named "<Blue>Blast Protection IV" with lore "<green>Requires 29 Levels" to close then run [make console execute command "eBP4 %player%"]
  209. format slot 6 of player with cactus named "<green>Thorns Upgrades" with lore "Hurt people who attack you!" to close then run ""
  210. format slot 15 of player with book named "<Blue>Thorns I" with lore "<green>Requires 10 Levels" to close then run [make console execute command "eTHORNS1 %player%"]
  211. format slot 24 of player with book named "<Blue>Thorns II" with lore "<green>Requires 30 Levels" to close then run [make console execute command "eTHORNS2 %player%"]
  212. format slot 33 of player with book named "<Blue>Thorns III" with lore "<green>Requires 50 Levels" to close then run [make console execute command "eTHORNS3 %player%"]
  213. format slot 36 of player with iron ingot named "<gray>Unbreaking Upgrades" with lore "Make your stuff tougher and last longer." to close then run ""
  214. format slot 37 of player with book named "<Blue>Unbreaking I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eU1 %player%"]
  215. format slot 38 of player with book named "<Blue>Unbreaking II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eU2 %player%"]
  216. format slot 39 of player with book named "<Blue>Unbreaking III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eU3 %player%"]
  217. if player is holding chestplate:
  218. if {CustomEnchants} is true:
  219. format slot 8 of player with Zombie Head named "<black>Reanimation I" with lore "<green>Requires 40 Levels" to close then run [make console execute command "eREANIMATION %player%"]
  220.  
  221. on rightclick on enchantment table:
  222. block under is emerald block
  223. player is holding boots
  224. cancel event
  225. open chest with 6 row named "<blue>Pick your enchantment" to player
  226. wait 3 ticks
  227. format slot 0 of player with iron chestplate named "<Gray>Protection Upgrades" with lore "Get that extra defense." to close then run ""
  228. format slot 1 of player with book named "<Blue>Protection I" with lore "<green>Requires 1 Level" to close then run [make console execute command "ePTN1 %player%"]
  229. format slot 2 of player with book named "<Blue>Protection II" with lore "<green>Requires 12 Levels" to close then run [make console execute command "ePTN2 %player%"]
  230. format slot 3 of player with book named "<Blue>Protection III" with lore "<green>Requires 23 Levels" to close then run [make console execute command "ePTN3 %player%"]
  231. format slot 4 of player with book named "<Blue>Protection IV" with lore "<green>Requires 34 Levels" to close then run [make console execute command "ePTN4 %player%"]
  232. format slot 9 of player with arrow named "<red>Projectile Protection Upgrades" with lore "Get protected from those arrows." to close then run ""
  233. format slot 10 of player with book named "<Blue>Projectile Protection I" with lore "<green>Requires 3 Levels" to close then run [make console execute command "ePJP1 %player%"]
  234. format slot 11 of player with book named "<Blue>Projectile Protection II" with lore "<green>Requires 9 Levels" to close then run [make console execute command "ePJP2 %player%"]
  235. format slot 12 of player with book named "<Blue>Projectile Protection III" with lore "<green>Requires 15 Levels" to close then run [make console execute command "ePJP3 %player%"]
  236. format slot 13 of player with book named "<Blue>Projectile Protection IV" with lore "<green>Requires 21 Levels" to close then run [make console execute command "ePJP4 %player%"]
  237. format slot 18 of player with flint and steel named "<orange>Fire Protection Upgrades" with lore "Get this if you don't fancy burning to death." to close then run ""
  238. format slot 19 of player with book named "<Blue>Fire Protection I" with lore "<green>Requires 10 Levels" to close then run [make console execute command "eFP1 %player%"]
  239. format slot 20 of player with book named "<Blue>Fire Protection II" with lore "<green>Requires 18 Levels" to close then run [make console execute command "eFP2 %player%"]
  240. format slot 21 of player with book named "<Blue>Fire Protection III" with lore "<green>Requires 26 Levels" to close then run [make console execute command "eFP3 %player%"]
  241. format slot 22 of player with book named "<Blue>Fire Protection IV" with lore "<green>Requires 34 Levels" to close then run [make console execute command "eFP4 %player%"]
  242. format slot 27 of player with tnt named "<yellow>Blast Protection Upgrades" with lore "Make your self protected against explosions." to close then run ""
  243. format slot 28 of player with book named "<Blue>Blast Protection I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eBP1 %player%"]
  244. format slot 29 of player with book named "<Blue>Blast Protection II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eBP2 %player%"]
  245. format slot 30 of player with book named "<Blue>Blast Protection III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eBP3 %player%"]
  246. format slot 31 of player with book named "<Blue>Blast Protection IV" with lore "<green>Requires 29 Levels" to close then run [make console execute command "eBP4 %player%"]
  247. format slot 6 of player with cactus named "<green>Thorns Upgrades" with lore "Hurt people who attack you!" to close then run ""
  248. format slot 15 of player with book named "<Blue>Thorns I" with lore "<green>Requires 10 Levels" to close then run [make console execute command "eTHORNS1 %player%"]
  249. format slot 24 of player with book named "<Blue>Thorns II" with lore "<green>Requires 30 Levels" to close then run [make console execute command "eTHORNS2 %player%"]
  250. format slot 33 of player with book named "<Blue>Thorns III" with lore "<green>Requires 50 Levels" to close then run [make console execute command "eTHORNS3 %player%"]
  251. format slot 36 of player with feather named "Feather Falling Upgrades" with lore "Always have a safer landing." to close then run ""
  252. format slot 37 of player with book named "<Blue>Feather Falling I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eFF1 %player%"]
  253. format slot 38 of player with book named "<Blue>Feather Falling II" with lore "<green>Requires 11 Levels" to close then run [make console execute command "eFF2 %player%"]
  254. format slot 39 of player with book named "<Blue>Feather Falling III" with lore "<green>Requires 17 Levels" to close then run [make console execute command "eFF3 %player%"]
  255. format slot 40 of player with book named "<Blue>Feather Falling IV" with lore "<green>Requires 23 Levels" to close then run [make console execute command "eFF4 %player%"]
  256. format slot 45 of player with iron ingot named "<gray>Unbreaking Upgrades" with lore "Make your stuff tougher and last longer." to close then run ""
  257. format slot 46 of player with book named "<Blue>Unbreaking I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eU1 %player%"]
  258. format slot 47 of player with book named "<Blue>Unbreaking II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eU2 %player%"]
  259. format slot 48 of player with book named "<Blue>Unbreaking III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eU3 %player%"]
  260. if {eightteen} is true:
  261. format slot 7 of player with water bucket named "<light blue>Depth Strider Upgrades" with lore "Be able to sorta walk on water." to close then run ""
  262. format slot 16 of player with book named "<Blue>Depth Strider I" with lore "<green>Requires 10 Levels <red>1.8 Servers Only" to close then run [make console execute command "eDPT1 %player%"]
  263. format slot 25 of player with book named "<Blue>Depth Strider II" with lore "<green>Requires 20 Levels <red>1.8 Servers Only" to close then run [make console execute command "eDPT2 %player%"]
  264. format slot 34 of player with book named "<Blue>Depth Strider III" with lore "<green>Requires 30 Levels <red>1.8 Servers Only" to close then run [make console execute command "eDPT3 %player%"]
  265.  
  266. on rightclick on enchantment table:
  267. block under is emerald block
  268. player is holding helmet
  269. cancel event
  270. open chest with 5 row named "<blue>Pick your enchantment" to player
  271. wait 3 ticks
  272. format slot 0 of player with iron chestplate named "<Gray>Protection Upgrades" with lore "Get that extra defense." to close then run ""
  273. format slot 1 of player with book named "<Blue>Protection I" with lore "<green>Requires 1 Level" to close then run [make console execute command "ePTN1 %player%"]
  274. format slot 2 of player with book named "<Blue>Protection II" with lore "<green>Requires 12 Levels" to close then run [make console execute command "ePTN2 %player%"]
  275. format slot 3 of player with book named "<Blue>Protection III" with lore "<green>Requires 23 Levels" to close then run [make console execute command "ePTN3 %player%"]
  276. format slot 4 of player with book named "<Blue>Protection IV" with lore "<green>Requires 34 Levels" to close then run [make console execute command "ePTN4 %player%"]
  277. format slot 9 of player with arrow named "<red>Projectile Protection Upgrades" with lore "Get protected from those arrows." to close then run ""
  278. format slot 10 of player with book named "<Blue>Projectile Protection I" with lore "<green>Requires 3 Levels" to close then run [make console execute command "ePJP1 %player%"]
  279. format slot 11 of player with book named "<Blue>Projectile Protection II" with lore "<green>Requires 9 Levels" to close then run [make console execute command "ePJP2 %player%"]
  280. format slot 12 of player with book named "<Blue>Projectile Protection III" with lore "<green>Requires 15 Levels" to close then run [make console execute command "ePJP3 %player%"]
  281. format slot 13 of player with book named "<Blue>Projectile Protection IV" with lore "<green>Requires 21 Levels" to close then run [make console execute command "ePJP4 %player%"]
  282. format slot 18 of player with flint and steel named "<orange>Fire Protection Upgrades" with lore "Get this if you don't fancy burning to death." to close then run ""
  283. format slot 19 of player with book named "<Blue>Fire Protection I" with lore "<green>Requires 10 Levels" to close then run [make console execute command "eFP1 %player%"]
  284. format slot 20 of player with book named "<Blue>Fire Protection II" with lore "<green>Requires 18 Levels" to close then run [make console execute command "eFP2 %player%"]
  285. format slot 21 of player with book named "<Blue>Fire Protection III" with lore "<green>Requires 26 Levels" to close then run [make console execute command "eFP3 %player%"]
  286. format slot 22 of player with book named "<Blue>Fire Protection IV" with lore "<green>Requires 34 Levels" to close then run [make console execute command "eFP4 %player%"]
  287. format slot 27 of player with tnt named "<yellow>Blast Protection Upgrades" with lore "Make your self protected against explosions." to close then run ""
  288. format slot 28 of player with book named "<Blue>Blast Protection I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eBP1 %player%"]
  289. format slot 29 of player with book named "<Blue>Blast Protection II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eBP2 %player%"]
  290. format slot 30 of player with book named "<Blue>Blast Protection III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eBP3 %player%"]
  291. format slot 31 of player with book named "<Blue>Blast Protection IV" with lore "<green>Requires 29 Levels" to close then run [make console execute command "eBP4 %player%"]
  292. format slot 6 of player with cactus named "<green>Thorns Upgrades" with lore "Hurt people who attack you!" to close then run ""
  293. format slot 15 of player with book named "<Blue>Thorns I" with lore "<green>Requires 10 Levels" to close then run [make console execute command "eTHORNS1 %player%"]
  294. format slot 24 of player with book named "<Blue>Thorns II" with lore "<green>Requires 30 Levels" to close then run [make console execute command "eTHORNS2 %player%"]
  295. format slot 33 of player with book named "<Blue>Thorns III" with lore "<green>Requires 50 Levels" to close then run [make console execute command "eTHORNS3 %player%"]
  296. format slot 7 of player with fish named "<light gray>Respiration Upgrades" with lore "Be able to breath longer underwater." to close then run ""
  297. format slot 16 of player with book named "<Blue>Respiration I" with lore "<green>Requires 10 Levels" to close then run [make console execute command "eRSP1 %player%"]
  298. format slot 25 of player with book named "<Blue>Respiration II" with lore "<green>Requires 20 Levels" to close then run [make console execute command "eRSP2 %player%"]
  299. format slot 34 of player with book named "<Blue>Respiration III" with lore "<green>Requires 30 Levels" to close then run [make console execute command "eRSP3 %player%"]
  300. format slot 8 of player with water bucket named "<light blue>Aqua Affinity Upgrades" with lore "Be able to mine underwater faster." to close then run ""
  301. format slot 17 of player with book named "<Blue>Aqua Affinity I" with lore "<green>Requires 20 Levels" to close then run [make console execute command "eAA1 %player%"]
  302. format slot 36 of player with iron ingot named "<gray>Unbreaking Upgrades" with lore "Make your stuff tougher and last longer." to close then run ""
  303. format slot 37 of player with book named "<Blue>Unbreaking I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eU1 %player%"]
  304. format slot 38 of player with book named "<Blue>Unbreaking II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eU2 %player%"]
  305. format slot 39 of player with book named "<Blue>Unbreaking III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eU3 %player%"]
  306. if {CustomEnchants} is true:
  307. format slot 35 of player with skeleton head named "<red>Cursed I" with lore "<green>Requires 30 Levels" to close then run [make console execute command "eCURSED %player%"]
  308.  
  309. on rightclick on enchantment table:
  310. block under is emerald block
  311. player is holding fishing rod
  312. cancel event
  313. open chest with 2 rows named "<blue>Pick your enchantment" to player
  314. wait 3 ticks
  315. format slot 0 of player with fishing rod named "<blue>Lure Upgrades" with lore "Lure them in!." to close then run ""
  316. format slot 1 of player with book named "<Blue>Lure I" with lore "<green>Requires 15 Levels" to close then run [make console execute command "eLURE1 %player%"]
  317. format slot 2 of player with book named "<Blue>Lure II" with lore "<green>Requires 24 Levels" to close then run [make console execute command "eLURE2 %player%"]
  318. format slot 3 of player with book named "<Blue>Lure III" with lore "<green>Requires 33 Levels" to close then run [make console execute command "eLURE3 %player%"]
  319. format slot 5 of player with fishing rod named "<yellow>Luck of the Sea Upgrades" with lore "Be the luckiest of the sea!." to close then run ""
  320. format slot 6 of player with book named "<Blue>Luck of the Sea I" with lore "<green>Requires 15 Levels" to close then run [make console execute command "eLUCKOFSEA1 %player%"]
  321. format slot 7 of player with book named "<Blue>Luck of the Sea II" with lore "<green>Requires 24 Levels" to close then run [make console execute command "eLUCKOFSEA2 %player%"]
  322. format slot 8 of player with book named "<Blue>Luck of the Sea III" with lore "<green>Requires 33 Levels" to close then run [make console execute command "eLUCKOFSEA3 %player%"]
  323. format slot 9 of player with iron ingot named "<gray>Unbreaking Upgrades" with lore "Make your stuff tougher and last longer." to close then run ""
  324. format slot 10 of player with book named "<Blue>Unbreaking I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eU1 %player%"]
  325. format slot 11 of player with book named "<Blue>Unbreaking II" with lore "<green>Requires 13 Levels" to close then run [make console execute command "eU2 %player%"]
  326. format slot 12 of player with book named "<Blue>Unbreaking III" with lore "<green>Requires 21 Levels" to close then run [make console execute command "eU3 %player%"]
  327.  
  328. on rightclick on enchantment table:
  329. block under is emerald block
  330. player is holding a hoe
  331. {CustomEnchants} is true
  332. cancel event
  333. open chest with 1 row named "<blue>Pick your enchantment" to player
  334. wait 3 ticks
  335. format slot 4 of player with hoe named "<Green>Planting I" with lore "<green>Requires 5 Levels" to close then run [make console execute command "eAUTOPLANT %player%"]
  336.  
  337. on rightclick on enchantment table:
  338. player is holding an emerald named "<purple>Level Crystal" with lore "<light blue>Right click on enchantment table to get some levels"
  339. {EnchantCrystals} is true
  340. cancel event
  341. remove an emerald named "<purple>Level Crystal" with lore "<light blue>Right click on enchantment table to get some levels" from player
  342. increase player's level by 5
  343. play raw sound "random.levelup" at player with pitch 1 volume 1
  344.  
  345.  
  346. #_____ENCHANTMENT COMMANDS_____
  347.  
  348. command /eS1 [<player>]:
  349. executable by: console
  350. trigger:
  351. wait 3 ticks
  352. if player-argument's level is less than 1:
  353. message "<red>Your level is not high enough!" to player-argument
  354. player-argument's level is higher than 0
  355. reduce the player-argument's level by 1
  356. enchant the player-argument's tool with sharpness 1
  357. message "<green>Upgrade Complete!" to player-argument
  358. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  359. wait 1 tick
  360. play ender signal at player-argument's targeted block
  361. play mobspawner flames at player-argument's targeted block
  362.  
  363. command /eS2 [<player>]:
  364. executable by: console
  365. trigger:
  366. wait 3 ticks
  367. if player-argument's level is less than 12:
  368. message "<red>Your level is not high enough!" to player-argument
  369. player-argument's level is higher than 11
  370. reduce the player-argument's level by 12
  371. enchant the player-argument's tool with sharpness 2
  372. message "<green>Upgrade Complete!" to player-argument
  373. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  374. wait 1 tick
  375. play ender signal at player-argument's targeted block
  376. play mobspawner flames at player-argument's targeted block
  377.  
  378. command /eS3 [<player>]:
  379. executable by: console
  380. trigger:
  381. wait 3 ticks
  382. if player-argument's level is less than 23:
  383. message "<red>Your level is not high enough!" to player-argument
  384. player-argument's level is higher than 22
  385. reduce the player-argument's level by 23
  386. enchant the player-argument's tool with sharpness 3
  387. message "<green>Upgrade Complete!" to player-argument
  388. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  389. wait 1 tick
  390. play ender signal at player-argument's targeted block
  391. play mobspawner flames at player-argument's targeted block
  392.  
  393. command /eS4 [<player>]:
  394. executable by: console
  395. trigger:
  396. wait 3 ticks
  397. if player-argument's level is less than 34:
  398. message "<red>Your level is not high enough!" to player-argument
  399. player-argument's level is higher than 33
  400. reduce the player-argument's level by 34
  401. enchant the player-argument's tool with sharpness 4
  402. message "<green>Upgrade Complete!" to player-argument
  403. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  404. wait 1 tick
  405. play ender signal at player-argument's targeted block
  406. play mobspawner flames at player-argument's targeted block
  407.  
  408. command /eS5 [<player>]:
  409. executable by: console
  410. trigger:
  411. wait 3 ticks
  412. if player-argument's level is less than 50:
  413. message "<red>Your level is not high enough!" to player-argument
  414. player-argument's level is higher than 49
  415. reduce the player-argument's level by 50
  416. enchant the player-argument's tool with sharpness 5
  417. message "<green>Upgrade Complete!" to player-argument
  418. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  419. wait 1 tick
  420. play ender signal at player-argument's targeted block
  421. play mobspawner flames at player-argument's targeted block
  422.  
  423. #BANEOFANTRHOENCHANTS
  424. command /eBOA1 [<player>]:
  425. executable by: console
  426. trigger:
  427. wait 3 ticks
  428. if player-argument's level is less than 5:
  429. message "<red>Your level is not high enough!" to player-argument
  430. player-argument's level is higher than 4
  431. reduce the player-argument's level by 5
  432. enchant the player-argument's tool with bane of arthropods 1
  433. message "<green>Upgrade Complete!" to player-argument
  434. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  435. wait 1 tick
  436. play ender signal at player-argument's targeted block
  437. play mobspawner flames at player-argument's targeted block
  438.  
  439. command /eBOA2 [<player>]:
  440. executable by: console
  441. trigger:
  442. wait 3 ticks
  443. if player-argument's level is less than 13:
  444. message "<red>Your level is not high enough!" to player-argument
  445. player-argument's level is higher than 12
  446. reduce the player-argument's level by 13
  447. enchant the player-argument's tool with bane of arthropods 2
  448. message "<green>Upgrade Complete!" to player-argument
  449. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  450. wait 1 tick
  451. play ender signal at player-argument's targeted block
  452. play mobspawner flames at player-argument's targeted block
  453.  
  454. command /eBOA3 [<player>]:
  455. executable by: console
  456. trigger:
  457. wait 3 ticks
  458. if player-argument's level is less than 21:
  459. message "<red>Your level is not high enough!" to player-argument
  460. player-argument's level is higher than 20
  461. reduce the player-argument's level by 21
  462. enchant the player-argument's tool with bane of arthropods 3
  463. message "<green>Upgrade Complete!" to player-argument
  464. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  465. wait 1 tick
  466. play ender signal at player-argument's targeted block
  467. play mobspawner flames at player-argument's targeted block
  468.  
  469. command /eBOA4 [<player>]:
  470. executable by: console
  471. trigger:
  472. wait 3 ticks
  473. if player-argument's level is less than 29:
  474. message "<red>Your level is not high enough!" to player-argument
  475. player-argument's level is higher than 28
  476. reduce the player-argument's level by 29
  477. enchant the player-argument's tool with bane of arthropods 4
  478. message "<green>Upgrade Complete!" to player-argument
  479. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  480. wait 1 tick
  481. play ender signal at player-argument's targeted block
  482. play mobspawner flames at player-argument's targeted block
  483.  
  484. command /eBOA5 [<player>]:
  485. executable by: console
  486. trigger:
  487. wait 3 ticks
  488. if player-argument's level is less than 40:
  489. message "<red>Your level is not high enough!" to player-argument
  490. player-argument's level is higher than 39
  491. reduce the player-argument's level by 40
  492. enchant the player-argument's tool with bane of arthropods 5
  493. message "<green>Upgrade Complete!" to player-argument
  494. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  495. wait 1 tick
  496. play ender signal at player-argument's targeted block
  497. play mobspawner flames at player-argument's targeted block
  498.  
  499. #SMITES
  500.  
  501. command /eSMT1 [<player>]:
  502. executable by: console
  503. trigger:
  504. wait 3 ticks
  505. if player-argument's level is less than 5:
  506. message "<red>Your level is not high enough!" to player-argument
  507. player-argument's level is higher than 4
  508. reduce the player-argument's level by 5
  509. enchant the player-argument's tool with smite 1
  510. message "<green>Upgrade Complete!" to player-argument
  511. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  512. wait 1 tick
  513. play ender signal at player-argument's targeted block
  514. play mobspawner flames at player-argument's targeted block
  515.  
  516. command /eSMT2 [<player>]:
  517. executable by: console
  518. trigger:
  519. wait 3 ticks
  520. if player-argument's level is less than 13:
  521. message "<red>Your level is not high enough!" to player-argument
  522. player-argument's level is higher than 12
  523. reduce the player-argument's level by 13
  524. enchant the player-argument's tool with smite 2
  525. message "<green>Upgrade Complete!" to player-argument
  526. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  527. wait 1 tick
  528. play ender signal at player-argument's targeted block
  529. play mobspawner flames at player-argument's targeted block
  530.  
  531. command /eSMT3 [<player>]:
  532. executable by: console
  533. trigger:
  534. wait 3 ticks
  535. if player-argument's level is less than 21:
  536. message "<red>Your level is not high enough!" to player-argument
  537. player-argument's level is higher than 20
  538. reduce the player-argument's level by 21
  539. enchant the player-argument's tool with smite 3
  540. message "<green>Upgrade Complete!" to player-argument
  541. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  542. wait 1 tick
  543. play ender signal at player-argument's targeted block
  544. play mobspawner flames at player-argument's targeted block
  545.  
  546. command /eSMT4 [<player>]:
  547. executable by: console
  548. trigger:
  549. wait 3 ticks
  550. if player-argument's level is less than 29:
  551. message "<red>Your level is not high enough!" to player-argument
  552. player-argument's level is higher than 28
  553. reduce the player-argument's level by 29
  554. enchant the player-argument's tool with smite 4
  555. message "<green>Upgrade Complete!" to player-argument
  556. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  557. wait 1 tick
  558. play ender signal at player-argument's targeted block
  559. play mobspawner flames at player-argument's targeted block
  560.  
  561. command /eSMT5 [<player>]:
  562. executable by: console
  563. trigger:
  564. wait 3 ticks
  565. if player-argument's level is less than 40:
  566. message "<red>Your level is not high enough!" to player-argument
  567. player-argument's level is higher than 39
  568. reduce the player-argument's level by 40
  569. enchant the player-argument's tool with smite 5
  570. message "<green>Upgrade Complete!" to player-argument
  571. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  572. wait 1 tick
  573. play ender signal at player-argument's targeted block
  574. play mobspawner flames at player-argument's targeted block
  575.  
  576. command /eKB1 [<player>]:
  577. executable by: console
  578. trigger:
  579. wait 3 ticks
  580. if player-argument's level is less than 5:
  581. message "<red>Your level is not high enough!" to player-argument
  582. player-argument's level is higher than 4
  583. reduce the player-argument's level by 5
  584. enchant the player-argument's tool with knockback 1
  585. message "<green>Upgrade Complete!" to player-argument
  586. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  587. wait 1 tick
  588. play ender signal at player-argument's targeted block
  589. play mobspawner flames at player-argument's targeted block
  590.  
  591. command /eKB2 [<player>]:
  592. executable by: console
  593. trigger:
  594. wait 3 ticks
  595. if player-argument's level is less than 25:
  596. message "<red>Your level is not high enough!" to player-argument
  597. player-argument's level is higher than 24
  598. reduce the player-argument's level by 25
  599. enchant the player-argument's tool with knockback 2
  600. message "<green>Upgrade Complete!" to player-argument
  601. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  602. wait 1 tick
  603. play ender signal at player-argument's targeted block
  604. play mobspawner flames at player-argument's targeted block
  605.  
  606. #FIREASPECT
  607. command /eFA1 [<player>]:
  608. executable by: console
  609. trigger:
  610. wait 3 ticks
  611. if player-argument's level is less than 10:
  612. message "<red>Your level is not high enough!" to player-argument
  613. player-argument's level is higher than 9
  614. reduce the player-argument's level by 10
  615. enchant the player-argument's tool with fire aspect 1
  616. message "<green>Upgrade Complete!" to player-argument
  617. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  618. wait 1 tick
  619. play ender signal at player-argument's targeted block
  620. play mobspawner flames at player-argument's targeted block
  621.  
  622. command /eFA2 [<player>]:
  623. executable by: console
  624. trigger:
  625. wait 3 ticks
  626. if player-argument's level is less than 30:
  627. message "<red>Your level is not high enough!" to player-argument
  628. player-argument's level is higher than 29
  629. reduce the player-argument's level by 30
  630. enchant the player-argument's tool with fire aspect 2
  631. message "<green>Upgrade Complete!" to player-argument
  632. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  633. wait 1 tick
  634. play ender signal at player-argument's targeted block
  635. play mobspawner flames at player-argument's targeted block
  636.  
  637. #LOOTING
  638. command /eL1 [<player>]:
  639. executable by: console
  640. trigger:
  641. wait 3 ticks
  642. if player-argument's level is less than 15:
  643. message "<red>Your level is not high enough!" to player-argument
  644. player-argument's level is higher than 14
  645. reduce the player-argument's level by 15
  646. enchant the player-argument's tool with looting 1
  647. message "<green>Upgrade Complete!" to player-argument
  648. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  649. wait 1 tick
  650. play ender signal at player-argument's targeted block
  651. play mobspawner flames at player-argument's targeted block
  652.  
  653. command /eL2 [<player>]:
  654. executable by: console
  655. trigger:
  656. wait 3 ticks
  657. if player-argument's level is less than 24:
  658. message "<red>Your level is not high enough!" to player-argument
  659. player-argument's level is higher than 23
  660. reduce the player-argument's level by 24
  661. enchant the player-argument's tool with looting 2
  662. message "<green>Upgrade Complete!" to player-argument
  663. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  664. wait 1 tick
  665. play ender signal at player-argument's targeted block
  666. play mobspawner flames at player-argument's targeted block
  667.  
  668. command /eL3 [<player>]:
  669. executable by: console
  670. trigger:
  671. wait 3 ticks
  672. if player-argument's level is less than 33:
  673. message "<red>Your level is not high enough!" to player-argument
  674. player-argument's level is higher than 32
  675. reduce the player-argument's level by 33
  676. enchant the player-argument's tool with looting 3
  677. message "<green>Upgrade Complete!" to player-argument
  678. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  679. wait 1 tick
  680. play ender signal at player-argument's targeted block
  681. play mobspawner flames at player-argument's targeted block
  682.  
  683. #POWER (bow time!)
  684.  
  685. command /eP1 [<player>]:
  686. executable by: console
  687. trigger:
  688. wait 3 ticks
  689. if player-argument's level is less than 1:
  690. message "<red>Your level is not high enough!" to player-argument
  691. player-argument's level is higher than 0
  692. reduce the player-argument's level by 1
  693. enchant the player-argument's tool with power 1
  694. message "<green>Upgrade Complete!" to player-argument
  695. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  696. wait 1 tick
  697. play ender signal at player-argument's targeted block
  698. play mobspawner flames at player-argument's targeted block
  699.  
  700. command /eP2 [<player>]:
  701. executable by: console
  702. trigger:
  703. wait 3 ticks
  704. if player-argument's level is less than 11:
  705. message "<red>Your level is not high enough!" to player-argument
  706. player-argument's level is higher than 10
  707. reduce the player-argument's level by 11
  708. enchant the player-argument's tool with power 2
  709. message "<green>Upgrade Complete!" to player-argument
  710. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  711. wait 1 tick
  712. play ender signal at player-argument's targeted block
  713. play mobspawner flames at player-argument's targeted block
  714.  
  715. command /eP3 [<player>]:
  716. executable by: console
  717. trigger:
  718. wait 3 ticks
  719. if player-argument's level is less than 21:
  720. message "<red>Your level is not high enough!" to player-argument
  721. player-argument's level is higher than 20
  722. reduce the player-argument's level by 21
  723. enchant the player-argument's tool with power 3
  724. message "<green>Upgrade Complete!" to player-argument
  725. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  726. wait 1 tick
  727. play ender signal at player-argument's targeted block
  728. play mobspawner flames at player-argument's targeted block
  729.  
  730. command /eP4 [<player>]:
  731. executable by: console
  732. trigger:
  733. wait 3 ticks
  734. if player-argument's level is less than 31:
  735. message "<red>Your level is not high enough!" to player-argument
  736. player-argument's level is higher than 30
  737. reduce the player-argument's level by 31
  738. enchant the player-argument's tool with power 4
  739. message "<green>Upgrade Complete!" to player-argument
  740. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  741. wait 1 tick
  742. play ender signal at player-argument's targeted block
  743. play mobspawner flames at player-argument's targeted block
  744.  
  745. command /eP5 [<player>]:
  746. executable by: console
  747. trigger:
  748. wait 3 ticks
  749. if player-argument's level is less than 41:
  750. message "<red>Your level is not high enough!" to player-argument
  751. player-argument's level is higher than 40
  752. reduce the player-argument's level by 41
  753. enchant the player-argument's tool with power 5
  754. message "<green>Upgrade Complete!" to player-argument
  755. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  756. wait 1 tick
  757. play ender signal at player-argument's targeted block
  758. play mobspawner flames at player-argument's targeted block
  759.  
  760. #INFINITY
  761.  
  762.  
  763. command /eI1 [<player>]:
  764. executable by: console
  765. trigger:
  766. wait 3 ticks
  767. if player-argument's level is less than 30:
  768. message "<red>Your level is not high enough!" to player-argument
  769. player-argument's level is higher than 29
  770. reduce the player-argument's level by 30
  771. enchant the player-argument's tool with infinity 1
  772. message "<green>Upgrade Complete!" to player-argument
  773. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  774. wait 1 tick
  775. play ender signal at player-argument's targeted block
  776. play mobspawner flames at player-argument's targeted block
  777.  
  778. #PUNCH
  779.  
  780. command /ePunch1 [<player>]:
  781. executable by: console
  782. trigger:
  783. wait 3 ticks
  784. if player-argument's level is less than 12:
  785. message "<red>Your level is not high enough!" to player-argument
  786. player-argument's level is higher than 11
  787. reduce the player-argument's level by 12
  788. enchant the player-argument's tool with punch 1
  789. message "<green>Upgrade Complete!" to player-argument
  790. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  791. wait 1 tick
  792. play ender signal at player-argument's targeted block
  793. play mobspawner flames at player-argument's targeted block
  794.  
  795. command /ePunch2 [<player>]:
  796. executable by: console
  797. trigger:
  798. wait 3 ticks
  799. if player-argument's level is less than 32:
  800. message "<red>Your level is not high enough!" to player-argument
  801. player-argument's level is higher than 31
  802. reduce the player-argument's level by 32
  803. enchant the player-argument's tool with punch 2
  804. message "<green>Upgrade Complete!" to player-argument
  805. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  806. wait 1 tick
  807. play ender signal at player-argument's targeted block
  808. play mobspawner flames at player-argument's targeted block
  809.  
  810. #FLAME
  811.  
  812.  
  813. command /eFlame1 [<player>]:
  814. executable by: console
  815. trigger:
  816. wait 3 ticks
  817. if player-argument's level is less than 30:
  818. message "<red>Your level is not high enough!" to player-argument
  819. player-argument's level is higher than 29
  820. reduce the player-argument's level by 30
  821. enchant the player-argument's tool with flame 1
  822. message "<green>Upgrade Complete!" to player-argument
  823. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  824. wait 1 tick
  825. play ender signal at player-argument's targeted block
  826. play mobspawner flames at player-argument's targeted block
  827.  
  828. #EFFICIENCY TOOL TIME XDDDDDD
  829.  
  830. command /eE1 [<player>]:
  831. executable by: console
  832. trigger:
  833. wait 3 ticks
  834. if player-argument's level is less than 1:
  835. message "<red>Your level is not high enough!" to player-argument
  836. player-argument's level is higher than 0
  837. reduce the player-argument's level by 1
  838. enchant the player-argument's tool with efficiency 1
  839. message "<green>Upgrade Complete!" to player-argument
  840. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  841. wait 1 tick
  842. play ender signal at player-argument's targeted block
  843. play mobspawner flames at player-argument's targeted block
  844.  
  845. command /eE2 [<player>]:
  846. executable by: console
  847. trigger:
  848. wait 3 ticks
  849. if player-argument's level is less than 11:
  850. message "<red>Your level is not high enough!" to player-argument
  851. player-argument's level is higher than 10
  852. reduce the player-argument's level by 11
  853. enchant the player-argument's tool with efficiency 2
  854. message "<green>Upgrade Complete!" to player-argument
  855. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  856. wait 1 tick
  857. play ender signal at player-argument's targeted block
  858. play mobspawner flames at player-argument's targeted block
  859.  
  860. command /eE3 [<player>]:
  861. executable by: console
  862. trigger:
  863. wait 3 ticks
  864. if player-argument's level is less than 21:
  865. message "<red>Your level is not high enough!" to player-argument
  866. player-argument's level is higher than 20
  867. reduce the player-argument's level by 21
  868. enchant the player-argument's tool with efficiency 3
  869. message "<green>Upgrade Complete!" to player-argument
  870. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  871. wait 1 tick
  872. play ender signal at player-argument's targeted block
  873. play mobspawner flames at player-argument's targeted block
  874.  
  875. command /eE4 [<player>]:
  876. executable by: console
  877. trigger:
  878. wait 3 ticks
  879. if player-argument's level is less than 31:
  880. message "<red>Your level is not high enough!" to player-argument
  881. player-argument's level is higher than 30
  882. reduce the player-argument's level by 31
  883. enchant the player-argument's tool with efficiency 4
  884. message "<green>Upgrade Complete!" to player-argument
  885. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  886. wait 1 tick
  887. play ender signal at player-argument's targeted block
  888. play mobspawner flames at player-argument's targeted block
  889.  
  890. command /eE5 [<player>]:
  891. executable by: console
  892. trigger:
  893. wait 3 ticks
  894. if player-argument's level is less than 41:
  895. message "<red>Your level is not high enough!" to player-argument
  896. player-argument's level is higher than 40
  897. reduce the player-argument's level by 41
  898. enchant the player-argument's tool with efficiency 5
  899. message "<green>Upgrade Complete!" to player-argument
  900. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  901. wait 1 tick
  902. play ender signal at player-argument's targeted block
  903. play mobspawner flames at player-argument's targeted block
  904.  
  905. #UNBREAKING
  906.  
  907. command /eU1 [<player>]:
  908. executable by: console
  909. trigger:
  910. wait 3 ticks
  911. if player-argument's level is less than 5:
  912. message "<red>Your level is not high enough!" to player-argument
  913. player-argument's level is higher than 4
  914. reduce the player-argument's level by 5
  915. enchant the player-argument's tool with unbreaking 1
  916. message "<green>Upgrade Complete!" to player-argument
  917. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  918. wait 1 tick
  919. play ender signal at player-argument's targeted block
  920. play mobspawner flames at player-argument's targeted block
  921.  
  922. command /eU2 [<player>]:
  923. executable by: console
  924. trigger:
  925. wait 3 ticks
  926. if player-argument's level is less than 13:
  927. message "<red>Your level is not high enough!" to player-argument
  928. player-argument's level is higher than 12
  929. reduce the player-argument's level by 13
  930. enchant the player-argument's tool with unbreaking 2
  931. message "<green>Upgrade Complete!" to player-argument
  932. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  933. wait 1 tick
  934. play ender signal at player-argument's targeted block
  935. play mobspawner flames at player-argument's targeted block
  936.  
  937. command /eU3 [<player>]:
  938. executable by: console
  939. trigger:
  940. wait 3 ticks
  941. if player-argument's level is less than 21:
  942. message "<red>Your level is not high enough!" to player-argument
  943. player-argument's level is higher than 20
  944. reduce the player-argument's level by 21
  945. enchant the player-argument's tool with unbreaking 3
  946. message "<green>Upgrade Complete!" to player-argument
  947. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  948. wait 1 tick
  949. play ender signal at player-argument's targeted block
  950. play mobspawner flames at player-argument's targeted block
  951.  
  952. #FORTUNE
  953.  
  954. command /eF1 [<player>]:
  955. executable by: console
  956. trigger:
  957. wait 3 ticks
  958. if player-argument's level is less than 15:
  959. message "<red>Your level is not high enough!" to player-argument
  960. player-argument's level is higher than 14
  961. reduce the player-argument's level by 15
  962. enchant the player-argument's tool with fortune 1
  963. message "<green>Upgrade Complete!" to player-argument
  964. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  965. wait 1 tick
  966. play ender signal at player-argument's targeted block
  967. play mobspawner flames at player-argument's targeted block
  968.  
  969. command /eF2 [<player>]:
  970. executable by: console
  971. trigger:
  972. wait 3 ticks
  973. if player-argument's level is less than 24:
  974. message "<red>Your level is not high enough!" to player-argument
  975. player-argument's level is higher than 23
  976. reduce the player-argument's level by 24
  977. enchant the player-argument's tool with fortune 2
  978. message "<green>Upgrade Complete!" to player-argument
  979. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  980. wait 1 tick
  981. play ender signal at player-argument's targeted block
  982. play mobspawner flames at player-argument's targeted block
  983.  
  984. command /eF3 [<player>]:
  985. executable by: console
  986. trigger:
  987. wait 3 ticks
  988. if player-argument's level is less than 33:
  989. message "<red>Your level is not high enough!" to player-argument
  990. player-argument's level is higher than 32
  991. reduce the player-argument's level by 33
  992. enchant the player-argument's tool with fortune 3
  993. message "<green>Upgrade Complete!" to player-argument
  994. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  995. wait 1 tick
  996. play ender signal at player-argument's targeted block
  997. play mobspawner flames at player-argument's targeted block
  998.  
  999. #SILK TOUCH
  1000.  
  1001. command /eST1 [<player>]:
  1002. executable by: console
  1003. trigger:
  1004. wait 3 ticks
  1005. if player-argument's level is less than 15:
  1006. message "<red>Your level is not high enough!" to player-argument
  1007. player-argument's level is higher than 14
  1008. reduce the player-argument's level by 15
  1009. enchant the player-argument's tool with silk touch 1
  1010. message "<green>Upgrade Complete!" to player-argument
  1011. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1012. wait 1 tick
  1013. play ender signal at player-argument's targeted block
  1014. play mobspawner flames at player-argument's targeted block
  1015.  
  1016. #PROTECTION (shit time to make all those armor enchants...)
  1017.  
  1018. command /ePTN1 [<player>]:
  1019. executable by: console
  1020. trigger:
  1021. wait 3 ticks
  1022. if player-argument's level is less than 1:
  1023. message "<red>Your level is not high enough!" to player-argument
  1024. player-argument's level is higher than 0
  1025. reduce the player-argument's level by 1
  1026. enchant the player-argument's tool with protection 1
  1027. message "<green>Upgrade Complete!" to player-argument
  1028. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1029. wait 1 tick
  1030. play ender signal at player-argument's targeted block
  1031. play mobspawner flames at player-argument's targeted block
  1032.  
  1033. command /ePTN2 [<player>]:
  1034. executable by: console
  1035. trigger:
  1036. wait 3 ticks
  1037. if player-argument's level is less than 12:
  1038. message "<red>Your level is not high enough!" to player-argument
  1039. player-argument's level is higher than 11
  1040. reduce the player-argument's level by 12
  1041. enchant the player-argument's tool with protection 2
  1042. message "<green>Upgrade Complete!" to player-argument
  1043. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1044. wait 1 tick
  1045. play ender signal at player-argument's targeted block
  1046. play mobspawner flames at player-argument's targeted block
  1047.  
  1048. command /ePTN3 [<player>]:
  1049. executable by: console
  1050. trigger:
  1051. wait 3 ticks
  1052. if player-argument's level is less than 23:
  1053. message "<red>Your level is not high enough!" to player-argument
  1054. player-argument's level is higher than 22
  1055. reduce the player-argument's level by 23
  1056. enchant the player-argument's tool with protection 3
  1057. message "<green>Upgrade Complete!" to player-argument
  1058. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1059. wait 1 tick
  1060. play ender signal at player-argument's targeted block
  1061. play mobspawner flames at player-argument's targeted block
  1062.  
  1063. command /ePTN4 [<player>]:
  1064. executable by: console
  1065. trigger:
  1066. wait 3 ticks
  1067. if player-argument's level is less than 34:
  1068. message "<red>Your level is not high enough!" to player-argument
  1069. player-argument's level is higher than 33
  1070. reduce the player-argument's level by 34
  1071. enchant the player-argument's tool with protection 4
  1072. message "<green>Upgrade Complete!" to player-argument
  1073. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1074. wait 1 tick
  1075. play ender signal at player-argument's targeted block
  1076. play mobspawner flames at player-argument's targeted block
  1077.  
  1078. #PROJECTILE PROTECTION
  1079.  
  1080. command /ePJP1 [<player>]:
  1081. executable by: console
  1082. trigger:
  1083. wait 3 ticks
  1084. if player-argument's level is less than 3:
  1085. message "<red>Your level is not high enough!" to player-argument
  1086. player-argument's level is higher than 2
  1087. reduce the player-argument's level by 3
  1088. enchant the player-argument's tool with projectile protection 1
  1089. message "<green>Upgrade Complete!" to player-argument
  1090. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1091. wait 1 tick
  1092. play ender signal at player-argument's targeted block
  1093. play mobspawner flames at player-argument's targeted block
  1094.  
  1095. command /ePJP2 [<player>]:
  1096. executable by: console
  1097. trigger:
  1098. wait 3 ticks
  1099. if player-argument's level is less than 9:
  1100. message "<red>Your level is not high enough!" to player-argument
  1101. player-argument's level is higher than 8
  1102. reduce the player-argument's level by 9
  1103. enchant the player-argument's tool with projectile protection 2
  1104. message "<green>Upgrade Complete!" to player-argument
  1105. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1106. wait 1 tick
  1107. play ender signal at player-argument's targeted block
  1108. play mobspawner flames at player-argument's targeted block
  1109.  
  1110. command /ePJP3 [<player>]:
  1111. executable by: console
  1112. trigger:
  1113. wait 3 ticks
  1114. if player-argument's level is less than 15:
  1115. message "<red>Your level is not high enough!" to player-argument
  1116. player-argument's level is higher than 14
  1117. reduce the player-argument's level by 15
  1118. enchant the player-argument's tool with projectile protection 3
  1119. message "<green>Upgrade Complete!" to player-argument
  1120. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1121. wait 1 tick
  1122. play ender signal at player-argument's targeted block
  1123. play mobspawner flames at player-argument's targeted block
  1124.  
  1125. command /ePJP4 [<player>]:
  1126. executable by: console
  1127. trigger:
  1128. wait 3 ticks
  1129. if player-argument's level is less than 21:
  1130. message "<red>Your level is not high enough!" to player-argument
  1131. player-argument's level is higher than 20
  1132. reduce the player-argument's level by 21
  1133. enchant the player-argument's tool with projectile protection 4
  1134. message "<green>Upgrade Complete!" to player-argument
  1135. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1136. wait 1 tick
  1137. play ender signal at player-argument's targeted block
  1138. play mobspawner flames at player-argument's targeted block
  1139.  
  1140. #FIRE PROTECTION
  1141.  
  1142. command /eFP1 [<player>]:
  1143. executable by: console
  1144. trigger:
  1145. wait 3 ticks
  1146. if player-argument's level is less than 10:
  1147. message "<red>Your level is not high enough!" to player-argument
  1148. player-argument's level is higher than 9
  1149. reduce the player-argument's level by 10
  1150. enchant the player-argument's tool with fire protection 1
  1151. message "<green>Upgrade Complete!" to player-argument
  1152. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1153. wait 1 tick
  1154. play ender signal at player-argument's targeted block
  1155. play mobspawner flames at player-argument's targeted block
  1156.  
  1157. command /eFP2 [<player>]:
  1158. executable by: console
  1159. trigger:
  1160. wait 3 ticks
  1161. if player-argument's level is less than 18:
  1162. message "<red>Your level is not high enough!" to player-argument
  1163. player-argument's level is higher than 17
  1164. reduce the player-argument's level by 18
  1165. enchant the player-argument's tool with fire protection 2
  1166. message "<green>Upgrade Complete!" to player-argument
  1167. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1168. wait 1 tick
  1169. play ender signal at player-argument's targeted block
  1170. play mobspawner flames at player-argument's targeted block
  1171.  
  1172. command /eFP3 [<player>]:
  1173. executable by: console
  1174. trigger:
  1175. wait 3 ticks
  1176. if player-argument's level is less than 26:
  1177. message "<red>Your level is not high enough!" to player-argument
  1178. player-argument's level is higher than 25
  1179. reduce the player-argument's level by 26
  1180. enchant the player-argument's tool with fire protection 3
  1181. message "<green>Upgrade Complete!" to player-argument
  1182. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1183. wait 1 tick
  1184. play ender signal at player-argument's targeted block
  1185. play mobspawner flames at player-argument's targeted block
  1186.  
  1187. command /eFP4 [<player>]:
  1188. executable by: console
  1189. trigger:
  1190. wait 3 ticks
  1191. if player-argument's level is less than 34:
  1192. message "<red>Your level is not high enough!" to player-argument
  1193. player-argument's level is higher than 33
  1194. reduce the player-argument's level by 34
  1195. enchant the player-argument's tool with fire protection 4
  1196. message "<green>Upgrade Complete!" to player-argument
  1197. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1198. wait 1 tick
  1199. play ender signal at player-argument's targeted block
  1200. play mobspawner flames at player-argument's targeted block
  1201.  
  1202. #BLAST PROTECTION
  1203.  
  1204.  
  1205. command /eBP1 [<player>]:
  1206. executable by: console
  1207. trigger:
  1208. wait 3 ticks
  1209. if player-argument's level is less than 5:
  1210. message "<red>Your level is not high enough!" to player-argument
  1211. player-argument's level is higher than 4
  1212. reduce the player-argument's level by 5
  1213. enchant the player-argument's tool with blast protection 1
  1214. message "<green>Upgrade Complete!" to player-argument
  1215. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1216. wait 1 tick
  1217. play ender signal at player-argument's targeted block
  1218. play mobspawner flames at player-argument's targeted block
  1219.  
  1220. command /eBP2 [<player>]:
  1221. executable by: console
  1222. trigger:
  1223. wait 3 ticks
  1224. if player-argument's level is less than 13:
  1225. message "<red>Your level is not high enough!" to player-argument
  1226. player-argument's level is higher than 12
  1227. reduce the player-argument's level by 13
  1228. enchant the player-argument's tool with blast protection 2
  1229. message "<green>Upgrade Complete!" to player-argument
  1230. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1231. wait 1 tick
  1232. play ender signal at player-argument's targeted block
  1233. play mobspawner flames at player-argument's targeted block
  1234.  
  1235. command /eBP3 [<player>]:
  1236. executable by: console
  1237. trigger:
  1238. wait 3 ticks
  1239. if player-argument's level is less than 21:
  1240. message "<red>Your level is not high enough!" to player-argument
  1241. player-argument's level is higher than 20
  1242. reduce the player-argument's level by 21
  1243. enchant the player-argument's tool with blast protection 3
  1244. message "<green>Upgrade Complete!" to player-argument
  1245. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1246. wait 1 tick
  1247. play ender signal at player-argument's targeted block
  1248. play mobspawner flames at player-argument's targeted block
  1249.  
  1250. command /eBP4 [<player>]:
  1251. executable by: console
  1252. trigger:
  1253. wait 3 ticks
  1254. if player-argument's level is less than 29:
  1255. message "<red>Your level is not high enough!" to player-argument
  1256. player-argument's level is higher than 28
  1257. reduce the player-argument's level by 29
  1258. enchant the player-argument's tool with blast protection 4
  1259. message "<green>Upgrade Complete!" to player-argument
  1260. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1261. wait 1 tick
  1262. play ender signal at player-argument's targeted block
  1263. play mobspawner flames at player-argument's targeted block
  1264.  
  1265. #THORNS
  1266.  
  1267.  
  1268. command /eTHORNS1 [<player>]:
  1269. executable by: console
  1270. trigger:
  1271. wait 3 ticks
  1272. if player-argument's level is less than 10:
  1273. message "<red>Your level is not high enough!" to player-argument
  1274. player-argument's level is higher than 9
  1275. reduce the player-argument's level by 10
  1276. enchant the player-argument's tool with thorns 1
  1277. message "<green>Upgrade Complete!" to player-argument
  1278. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1279. wait 1 tick
  1280. play ender signal at player-argument's targeted block
  1281. play mobspawner flames at player-argument's targeted block
  1282.  
  1283.  
  1284. command /eTHORNS2 [<player>]:
  1285. executable by: console
  1286. trigger:
  1287. wait 3 ticks
  1288. if player-argument's level is less than 30:
  1289. message "<red>Your level is not high enough!" to player-argument
  1290. player-argument's level is higher than 29
  1291. reduce the player-argument's level by 30
  1292. enchant the player-argument's tool with thorns 2
  1293. message "<green>Upgrade Complete!" to player-argument
  1294. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1295. wait 1 tick
  1296. play ender signal at player-argument's targeted block
  1297. play mobspawner flames at player-argument's targeted block
  1298.  
  1299.  
  1300. command /eTHORNS3 [<player>]:
  1301. executable by: console
  1302. trigger:
  1303. wait 3 ticks
  1304. if player-argument's level is less than 50:
  1305. message "<red>Your level is not high enough!" to player-argument
  1306. player-argument's level is higher than 49
  1307. reduce the player-argument's level by 50
  1308. enchant the player-argument's tool with thorns 3
  1309. message "<green>Upgrade Complete!" to player-argument
  1310. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1311. wait 1 tick
  1312. play ender signal at player-argument's targeted block
  1313. play mobspawner flames at player-argument's targeted block
  1314.  
  1315. command /eFF1 [<player>]:
  1316. executable by: console
  1317. trigger:
  1318. wait 3 ticks
  1319. if player-argument's level is less than 5:
  1320. message "<red>Your level is not high enough!" to player-argument
  1321. player-argument's level is higher than 4
  1322. reduce the player-argument's level by 5
  1323. enchant the player-argument's tool with Feather falling 1
  1324. message "<green>Upgrade Complete!" to player-argument
  1325. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1326. wait 1 tick
  1327. play ender signal at player-argument's targeted block
  1328. play mobspawner flames at player-argument's targeted block
  1329.  
  1330. command /eFF2 [<player>]:
  1331. executable by: console
  1332. trigger:
  1333. wait 3 ticks
  1334. if player-argument's level is less than 11:
  1335. message "<red>Your level is not high enough!" to player-argument
  1336. player-argument's level is higher than 10
  1337. reduce the player-argument's level by 11
  1338. enchant the player-argument's tool with Feather falling 2
  1339. message "<green>Upgrade Complete!" to player-argument
  1340. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1341. wait 1 tick
  1342. play ender signal at player-argument's targeted block
  1343. play mobspawner flames at player-argument's targeted block
  1344.  
  1345. command /eFF3 [<player>]:
  1346. executable by: console
  1347. trigger:
  1348. wait 3 ticks
  1349. if player-argument's level is less than 17:
  1350. message "<red>Your level is not high enough!" to player-argument
  1351. player-argument's level is higher than 16
  1352. reduce the player-argument's level by 17
  1353. enchant the player-argument's tool with Feather falling 3
  1354. message "<green>Upgrade Complete!" to player-argument
  1355. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1356. wait 1 tick
  1357. play ender signal at player-argument's targeted block
  1358. play mobspawner flames at player-argument's targeted block
  1359.  
  1360. command /eFF4 [<player>]:
  1361. executable by: console
  1362. trigger:
  1363. wait 3 ticks
  1364. if player-argument's level is less than 23:
  1365. message "<red>Your level is not high enough!" to player-argument
  1366. player-argument's level is higher than 22
  1367. reduce the player-argument's level by 23
  1368. enchant the player-argument's tool with Feather falling 4
  1369. message "<green>Upgrade Complete!" to player-argument
  1370. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1371. wait 1 tick
  1372. play ender signal at player-argument's targeted block
  1373. play mobspawner flames at player-argument's targeted block
  1374.  
  1375. #DEPTH STRIDER
  1376. command /eDPT1 [<player>]:
  1377. executable by: console
  1378. trigger:
  1379. wait 3 ticks
  1380. if player-argument's level is less than 10:
  1381. message "<red>Your level is not high enough!" to player-argument
  1382. player-argument's level is higher than 9
  1383. reduce the player-argument's level by 10
  1384. enchant the player-argument's tool with Depth Strider 1
  1385. message "<green>Upgrade Complete!" to player-argument
  1386. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1387. wait 1 tick
  1388. play ender signal at player-argument's targeted block
  1389. play mobspawner flames at player-argument's targeted block
  1390.  
  1391. command /eDPT2 [<player>]:
  1392. executable by: console
  1393. trigger:
  1394. wait 3 ticks
  1395. if player-argument's level is less than 20:
  1396. message "<red>Your level is not high enough!" to player-argument
  1397. player-argument's level is higher than 19
  1398. reduce the player-argument's level by 20
  1399. enchant the player-argument's tool with Depth Strider 2
  1400. message "<green>Upgrade Complete!" to player-argument
  1401. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1402. wait 1 tick
  1403. play ender signal at player-argument's targeted block
  1404. play mobspawner flames at player-argument's targeted block
  1405.  
  1406. command /eDPT3 [<player>]:
  1407. executable by: console
  1408. trigger:
  1409. wait 3 ticks
  1410. if player-argument's level is less than 30:
  1411. message "<red>Your level is not high enough!" to player-argument
  1412. player-argument's level is higher than 29
  1413. reduce the player-argument's level by 30
  1414. enchant the player-argument's tool with Depth Strider 3
  1415. message "<green>Upgrade Complete!" to player-argument
  1416. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1417. wait 1 tick
  1418. play ender signal at player-argument's targeted block
  1419. play mobspawner flames at player-argument's targeted block
  1420.  
  1421. command /eRSP1 [<player>]:
  1422. executable by: console
  1423. trigger:
  1424. wait 3 ticks
  1425. if player-argument's level is less than 10:
  1426. message "<red>Your level is not high enough!" to player-argument
  1427. player-argument's level is higher than 9
  1428. reduce the player-argument's level by 10
  1429. enchant the player-argument's tool with respiration 1
  1430. message "<green>Upgrade Complete!" to player-argument
  1431. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1432. wait 1 tick
  1433. play ender signal at player-argument's targeted block
  1434. play mobspawner flames at player-argument's targeted block
  1435.  
  1436. command /eRSP2 [<player>]:
  1437. executable by: console
  1438. trigger:
  1439. wait 3 ticks
  1440. if player-argument's level is less than 20:
  1441. message "<red>Your level is not high enough!" to player-argument
  1442. player-argument's level is higher than 19
  1443. reduce the player-argument's level by 20
  1444. enchant the player-argument's tool with respiration 2
  1445. message "<green>Upgrade Complete!" to player-argument
  1446. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1447. wait 1 tick
  1448. play ender signal at player-argument's targeted block
  1449. play mobspawner flames at player-argument's targeted block
  1450.  
  1451. command /eRSP3 [<player>]:
  1452. executable by: console
  1453. trigger:
  1454. wait 3 ticks
  1455. if player-argument's level is less than 30:
  1456. message "<red>Your level is not high enough!" to player-argument
  1457. player-argument's level is higher than 29
  1458. reduce the player-argument's level by 30
  1459. enchant the player-argument's tool with respiration 3
  1460. message "<green>Upgrade Complete!" to player-argument
  1461. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1462. wait 1 tick
  1463. play ender signal at player-argument's targeted block
  1464. play mobspawner flames at player-argument's targeted block
  1465.  
  1466. command /eAA1 [<player>]:
  1467. executable by: console
  1468. trigger:
  1469. wait 3 ticks
  1470. if player-argument's level is less than 20:
  1471. message "<red>Your level is not high enough!" to player-argument
  1472. player-argument's level is higher than 19
  1473. reduce the player-argument's level by 20
  1474. enchant the player-argument's tool with aqua affinity 1
  1475. message "<green>Upgrade Complete!" to player-argument
  1476. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1477. wait 1 tick
  1478. play ender signal at player-argument's targeted block
  1479. play mobspawner flames at player-argument's targeted block
  1480.  
  1481. #luckOF sea AND LURE
  1482.  
  1483. command /eLURE1 [<player>]:
  1484. executable by: console
  1485. trigger:
  1486. wait 3 ticks
  1487. if player-argument's level is less than 15:
  1488. message "<red>Your level is not high enough!" to player-argument
  1489. player-argument's level is higher than 14
  1490. reduce the player-argument's level by 15
  1491. enchant the player-argument's tool with lure 1
  1492. message "<green>Upgrade Complete!" to player-argument
  1493. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1494. wait 1 tick
  1495.  
  1496. command /eLURE2 [<player>]:
  1497. executable by: console
  1498. trigger:
  1499. wait 3 ticks
  1500. if player-argument's level is less than 24:
  1501. message "<red>Your level is not high enough!" to player-argument
  1502. player-argument's level is higher than 23
  1503. reduce the player-argument's level by 24
  1504. enchant the player-argument's tool with lure 2
  1505. message "<green>Upgrade Complete!" to player-argument
  1506. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1507. wait 1 tick
  1508.  
  1509. command /eLURE3 [<player>]:
  1510. executable by: console
  1511. trigger:
  1512. wait 3 ticks
  1513. if player-argument's level is less than 33:
  1514. message "<red>Your level is not high enough!" to player-argument
  1515. player-argument's level is higher than 32
  1516. reduce the player-argument's level by 33
  1517. enchant the player-argument's tool with lure 3
  1518. message "<green>Upgrade Complete!" to player-argument
  1519. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1520. wait 1 tick
  1521.  
  1522. command /eLUCKOFSEA1 [<player>]:
  1523. executable by: console
  1524. trigger:
  1525. wait 3 ticks
  1526. if player-argument's level is less than 15:
  1527. message "<red>Your level is not high enough!" to player-argument
  1528. player-argument's level is higher than 14
  1529. reduce the player-argument's level by 15
  1530. enchant the player-argument's tool with luck of the sea 1
  1531. message "<green>Upgrade Complete!" to player-argument
  1532. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1533. wait 1 tick
  1534.  
  1535. command /eLUCKOFSEA2 [<player>]:
  1536. executable by: console
  1537. trigger:
  1538. wait 3 ticks
  1539. if player-argument's level is less than 24:
  1540. message "<red>Your level is not high enough!" to player-argument
  1541. player-argument's level is higher than 23
  1542. reduce the player-argument's level by 24
  1543. enchant the player-argument's tool with luck of the sea 2
  1544. message "<green>Upgrade Complete!" to player-argument
  1545. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1546. wait 1 tick
  1547.  
  1548. command /eLUCKOFSEA3 [<player>]:
  1549. executable by: console
  1550. trigger:
  1551. wait 3 ticks
  1552. if player-argument's level is less than 33:
  1553. message "<red>Your level is not high enough!" to player-argument
  1554. player-argument's level is higher than 32
  1555. reduce the player-argument's level by 33
  1556. enchant the player-argument's tool with luck of the sea 3
  1557. message "<green>Upgrade Complete!" to player-argument
  1558. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1559. wait 1 tick
  1560.  
  1561.  
  1562.  
  1563. #CUSTOM ENCHANTS---------------------------
  1564. command /eVAMPIRISM [<player>]:
  1565. executable by: console
  1566. trigger:
  1567. wait 3 ticks
  1568. if player-argument's level is less than 43:
  1569. message "<red>Your level is not high enough!" to player-argument
  1570. player-argument's level is higher than 42
  1571. reduce the player-argument's level by 43
  1572. set lore of player-argument's tool to "<gray>Vampirism I"
  1573. message "<green>Upgrade Complete!" to player-argument
  1574. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1575. wait 1 tick
  1576.  
  1577. on damage:
  1578. attacker is holding sword with lore "<gray>Vampirism I"
  1579. heal attacker by .5 hearts
  1580.  
  1581. command /eVENOM [<player>]:
  1582. executable by: console
  1583. trigger:
  1584. wait 3 ticks
  1585. if player-argument's level is less than 40:
  1586. message "<red>Your level is not high enough!" to player-argument
  1587. player-argument's level is higher than 39
  1588. reduce the player-argument's level by 40
  1589. set lore of player-argument's tool to "<gray>Venom I"
  1590. message "<green>Upgrade Complete!" to player-argument
  1591. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1592. wait 1 tick
  1593.  
  1594. on damage:
  1595. attacker is holding bow with lore "<gray>Venom I"
  1596. apply poison 1 to the victim for 5 seconds
  1597.  
  1598. command /eREANIMATION [<player>]:
  1599. executable by: console
  1600. trigger:
  1601. wait 3 ticks
  1602. if player-argument's level is less than 40:
  1603. message "<red>Your level is not high enough!" to player-argument
  1604. player-argument's level is higher than 39
  1605. reduce the player-argument's level by 40
  1606. set lore of player-argument's tool to "<gray>Reanimation I"
  1607. message "<green>Upgrade Complete!" to player-argument
  1608. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1609. wait 1 tick
  1610.  
  1611. on death:
  1612. victim is wearing chestplate with lore "<gray>Reanimation I"
  1613. spawn a zombie above attacker
  1614. message "%victim%'s corpse has reanimated!It wants Revenge." to attacker
  1615.  
  1616. command /eCURSED [<player>]:
  1617. executable by: console
  1618. trigger:
  1619. wait 3 ticks
  1620. if player-argument's level is less than 30:
  1621. message "<red>Your level is not high enough!" to player-argument
  1622. player-argument's level is higher than 29
  1623. reduce the player-argument's level by 30
  1624. set lore of player-argument's tool to "<gray>Cursed I"
  1625. message "<green>Upgrade Complete!" to player-argument
  1626. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1627. wait 1 tick
  1628.  
  1629. on death:
  1630. victim is wearing helmet with lore "<gray>Cursed I"
  1631. message "You've been hurt by %victim%'s curse."
  1632. damage attacker by 2 hearts
  1633.  
  1634. command /eAUTOPLANT [<player>]:
  1635. executable by: console
  1636. trigger:
  1637. wait 3 ticks
  1638. if player-argument's level is less than 5:
  1639. message "<red>Your level is not high enough!" to player-argument
  1640. player-argument's level is higher than 4
  1641. reduce the player-argument's level by 5
  1642. set lore of player-argument's tool to "<gray>Planting I"
  1643. message "<green>Upgrade Complete!" to player-argument
  1644. play raw sound "random.levelup" at player-argument with pitch 1 volume 1
  1645. wait 1 tick
  1646.  
  1647. on rightclick on soil:
  1648. player is holding hoe with lore "<gray>Planting I"
  1649. player has seeds
  1650. block above clicked block is air
  1651. set block above clicked block to crops
  1652. remove 1 wheat seeds from player
  1653.  
  1654. #Enchant Crystals
  1655. on death of zombie or creeper or skeleton or spider:
  1656. {EnchantCrystals} is true
  1657. chance of 5%:
  1658. add 1 emerald named "<purple>Level Crystal" with lore "<light blue>Right click on enchantment table to get some levels" to drops
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