Sonicshadowsilver2

BbSFM HD - Terra (Critical LV1) Any% (Triple Thundara Route)

Feb 6th, 2026
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  1. Land of Departure
  2. - Orbs of Light
  3.  
  4. World Map
  5. - Menu: Abilities: Equip Zero EXP
  6. Optional: Turn off Ventus D-Link
  7.  
  8. Enchanted Dominion
  9. - Use Aqua D-Link until you get LV1, revert, pick up D-Link orbs, then re-enter Aqua D-Link to get LV2 before the forced fight ends
  10. - Go to Audience Chamber, get the Zero Gravity chest to the right and get the Ether chest right next to the stairs
  11. - Get the Ether chest in Hallway if you want to be safe on munny, enter Aurora's Chamber, then backtrack and go fight Wheel Master
  12. - Enter Aqua D-Link, 2 hits -> Mine Square -> Blizzara, Slide -> Fire Strike, run up against it until it stops moving, Magic Volley
  13. - 1-2 hits -> Thundara while it's down, Blizzara/Fire Strike to hit HP Barrier, then prep Mine Square/Magnera/Magic Volley to kill
  14.  
  15. Dwarf Woodlands
  16. - Go through Vault and Underground Waterway with Sonic Shadow movement while going to Flower Glade forced fight
  17. - Lock-on -> enter Aqua D-Link at the start, step back a bit -> Magnera -> Mine Square to hopefully finish off Floods
  18. - Quickly revert and re-enter Aqua D-Link and do Magnera + Thundara/Mine Square until forced fight is over
  19. - Get the Fission Firaga chest in Courtyard with Sliding Dash and use Sonic Shadow movement in Vault, go fight Magic Mirror:
  20. - Enter Aqua D-Link immediately and prep Mine Square while hoping he does the Dive Down attack 1st (25%)
  21. - If the dive down attack is 1st, Slide down-left & up-left -> Mine Square -> Magnera, tap left and use Auto-Life
  22. - If he does the hallway, then attack the one that is smiling with a command (Blizzara/Fira/Thundara)
  23. - If he does the side-to-side attack, use Mine Square & time Magnera -> Magic Volley, prep Magic Volley again
  24. - If he does the circle attack, use Blizzara to shoot the one that's smiling once he stops or slide past the orbs
  25. - If the dive down attack is not 1st, use Mine Square, run back a bit -> Magnera while facing Mine Square -> Magic Volley
  26.  
  27. - Go back to Courtyard (2nd option) and enter the shop
  28. - Moogle Shop: Sell: Everything except Stun Edge Zero Gravity
  29. Buy: Fire x2, Thunder x3, Magnet x2, and Bind x2 (1,160 Munny needed)
  30. Note: If you can't buy 2 Binds, Bind x1 is ok, just keep an eye out for a Bind drop from Shoegazers in Castle of Dreams
  31. - Menu: Magnet -> Empty (Slot 1)
  32. Magnet -> Empty (Slot 2)
  33. Zero Gravity -> Stun Edge (Slot 3)
  34. Thunder -> Empty (Slot 4)
  35. Thunder -> Empty (Slot 5)
  36. Thunder -> Empty (Slot 6)
  37. - Leave World and enter Castle of Dreams
  38.  
  39. Castle of Dreams
  40. - Lock-on -> enter Aqua D-Link in forced fight, step back -> Magnera, Mine Square, Thundara
  41. - Revert and re-enter, then repeat to finish the forced fight
  42. - Get Pulsing Crystal chest in the next room if you want to be safe, then enter Cinderella Escort:
  43. - Step foward and Slide -> Zero Gravity and Thunder, 2 hits on right Scrapper to middle, Magnet -> Finish
  44. - Hit Flood in 2nd group once towards middle, Magnet -> Thunder -> Finish
  45. - Hit Red Hot Chili in 3rd group twice -> Magnet -> Thunder -> Thunder -> Zero Gravity -> Finish
  46. - In the 2nd part of Escort, Slide towards the left Bruiser, quickly lock-on -> change Lock-On -> Magnet
  47. - Use another Magnet to get all 3 Bruisers in the Magnet -> Thunder
  48. - Slide to the middle of the next spawn, lock-on to the right Scrapper, and do another Magnet -> Thunder
  49. - Magnet -> Thunder for the next 3 groups including the 2 Shoegazers on the right path
  50. - Go up to the final group, lock-on to middle Shoegazer, then Magnet -> Thunder -> Magnet -> Finish
  51. - Get Soothing Crystal chest to the left, get the Thunder chest in the Antechamber, then go fight Symphony Master:
  52. - Use Aqua D-Link, Thundara -> Mine Square -> Magic Volley, Magnera before the 1st dark aura is up
  53. - Thundara -> Magic Volley again, Magnera before 2nd dark aura, Thundara -> Mine Square -> Magic Volley
  54.  
  55. The Mysterious Tower
  56. - Menu: Bind -> Empty (Slot 7)
  57. Bind -> Thunder (Slot 6)
  58. Fire -> Thunder (Slot 5)
  59. Fire -> Thunder (Slot 4)
  60. Thunder (LV1) -> Zero Gravity (Slot 3)
  61. Equip Counter Hammer and Air Slide
  62. - Go to Yen Sid's room
  63.  
  64. World Map
  65. - Go to Keyblade Graveyard, then enter Radiant Garden
  66.  
  67. Radiant Garden
  68. - Lock-on -> enter Aqua D-Link in forced fight and step back behind the circle in the middle
  69. - Magnera -> Mine Square to hopefully kill Floods and Thundara to hopefully kill all Blue Sea Salts
  70. - Quickly revert/re-enter for Magnet/Thunders for 3nd wave and hit a Red Hot Chili towards the middle
  71. - Use Mine Square and wait a bit for Tank Topplers to start their attacks, then Magnera -> Thundara -> Magic Volley
  72. - Get the Shimmering Crystal chest in Merlin's House and go to Fountain Court
  73. - Get the Thunder Surge and Fleeting Crystal chests in Fountain Court and kill 4 Blue Sea Salts with it
  74. - Kill the next group(s) with 1 Chrono Twister and 3 Blue Sea Salts on the way to Aqueduct get Binds to LV3!
  75. - Menu: Meld: Stun Edge + Magnet + Fleeting Crystal = Magnera (Attack Haste)
  76. Fire + Bind + Soothing Crystal = Ignite (HP Boost)
  77. Fire + Bind + Soothing Crystal or Nothing = Ignite (HP Boost, Random Ability, or No Ability)
  78. Thunder + Thunder + Hungry/Soothing/Shimmering/extra Pulsing/Wellspring = Thundara (Treasure Magnet/HP Boost/etc.)
  79. Thunder + Thunder + Hungry/Soothing/Shimmering/extra Pulsing/Wellspring = Thundara (Treasure Magnet/HP Boost/etc.)
  80. Zero Gravity + Magnet + Soothing/Hungry/extra Pulsing/Shimmering/Wellspring = Thundara (HP Boost/Treasure Magnet/etc.)
  81. Thunder Surge -> Empty (Slot 7)
  82. Thundara -> Empty (Slot 6)
  83. Thundara -> Empty (Slot 5)
  84. Thundara -> Empty (Slot 4)
  85. Magnera -> Empty (Slot 3)
  86. Ignite -> Empty (Slot 2)
  87. Ignite -> Empty (Slot 2)
  88. - Get the Esuna chest in Aqueduct, then go fight Trinity Armor
  89. - Use Ignite -> Magnera -> Thundara x2 to enter Firestorm, use another Thundara and Slide back
  90. - Thunder Surge during the 1st charge and use Ignite after the 2nd charge if Firestorm finisher is not ready
  91. - Make sure you're locked onto the arms and angle your Firestorm finisher after the 3rd charge
  92. - Be careful not to use Thunder Surge until you have entered Firestorm!
  93. - Ignite -> 3 Thundaras to enter Firestorm again and use Magnera to hopefully kill the legs
  94. - The arms should hopefully be low HP, hit it once with a Aerial Sweep hit -> Thundaras to build the finisher
  95. - Use a Thundara to kill the arms right when it starts moving & use Magnera -> Firestorm finisher on the head
  96. - If Trinity Armor is not dead, use a Thunder Surge immediately after the finisher to hopefully finish it off
  97. - Get the Fira chest to the left in Outer Gardens, then go fight Braig
  98. - Use Ignite when he teleports once after he's out of Sniper Mode
  99. - If he goes into the air, then time your Ignites accordingly while deflecting his bullets back at him
  100. - After he shoots on the ground once, deflect his bullets back at him, then Ignite + Thunder Surge while he charges up
  101. - After both his ground and aerial pattern, jump and use Ignite as he tries to shoot at you while running in a circle
  102.  
  103. Disney Town
  104. - Rumble Racing, make sure you're on Magnera for the next forced fight
  105.  
  106. Deep Space
  107. - Spam X (English) / O (Japanese) on the Jellyshade Ambush
  108. - Switch between spamming your Magnera & Thundara and Aqua D-Link's Magnera & Thundara in forced fight
  109. - Use Sonic Shadow movement to the upper-left gun in Launch Deck to get to the next room
  110. - Drop down to the right to get the Fleeting Crystal chest, then go fight Experiment 221
  111. - Lock-on and use Ignite immediately, then use 3-4 more Ignites once a Ignite runs out while dodging attacks
  112. - Use Thunder Surge after a early dash attack if you can, which means you can use 1 less Ignite
  113. - After the 4th/5th Ignite, position properly & wait until he dashes at you while standing near left/right gun
  114. - Guard once he dashes at you, wait half a second to Counter Hammer, then Ignite -> Thunder Surge
  115. - This should make it to where he will get stuck on a gun while trying to enter it, so spam commands from here
  116. - When spamming commands, you only want to use Thunder Surge to finish him off, otherwise you'll risk him being unstuck
  117.  
  118. Olympus Coliseum
  119. - Magnera -> Thundara for 1st wave, then spam Magnera -> Thundara in Aqua D-Link in forced fight
  120. - Talk to Hades to enter 10 Rounds
  121. - Round 1: Magnera, 2 kinda slow aerial hits -> Thundara
  122. - Round 2, 3, 5, 6, 7, 8, 9: Magnera -> Thundara x2 (don't go too fast with Thundaras!)
  123. - Round 4: Magnera, Ignite, Thunder Surge from behind
  124. - Round 10: Dash northeast & use Magnera, then enter Aqua D-Link and use Magnera
  125. - Moogle Shop: Sell: Extra commands, Fira, and Thundara x3
  126. Buy: Fire Dash x2, Thunder Surge x2, Aerora x2, and Block x1 (3,100 munny needed)
  127. - Menu: Meld: Esuna + Block + Fleeting Crystal = Renewal Block (Attack Haste)
  128. Thunder Surge -> Empty (Slot 8)
  129. Thunder Surge -> Empty (Slot 6)
  130. Aerora -> Empty (Slot 5)
  131. Aerora -> Empty (Slot 4)
  132. Equip Renewal Block, Sonic Impact, and Dark Volley
  133. - Talk to Hades to fight Zack
  134. - Note: Aerora and Thunder Surge can stun Zack which can cancel out the Ignites, so keep that in mind
  135. - Use Ignites while using Thunder Surges to enter Thunderbolt, normal attacks, and Aeroras for Zack 1
  136. - Use Ignite at the beginning of Zack 2, then dodge 3 times -> Thunder Surge through Hero's Pride
  137. - 2nd Ignite once Hero's Pride is over and 2 Thunder Surges to enter Thunderbolt
  138. - 3rd Ignite immediately after entering Thunderbolt, 3 hits -> Aerora
  139. - 1 hit -> Ignite, 1 hit -> Aerora, Thunder Surge, then loop with Ignite -> Aerora -> Thunder Surge from there
  140. - Make sure you finish the fight while you're on Magnera if you can!
  141.  
  142. Never Land
  143. - Step forward a bit -> Magnera -> enter Aqua D-Link, Thundara to kill Floods -> Magnera to catch the 2nd wave
  144. - Revert & re-enter, Magnera -> Thundara -> Mine Square to kill 2nd wave and Floods in 3rd wave
  145. - Revert & re-enter, Magnera -> Mine Square -> Thundara to kill a Wild Bruiser and 2 Archravens in 3rd wave
  146. - Revert -> Aeroras, use a Ignite and quickly change lock-on to hit 2 Wild Bruisers, then finish with Thunder Surges
  147. - Kill the 3 Yellow Mustards in Cliff Path with Magnera & 2 Aeroras, which means Aeroras will be LV3 before Eraqus
  148. - Jump and use Magnera on Jellyshades at Skull Rock, immediately enter Cinderella D-Link, use Enchanted Step to get to the upper level
  149. - Air Slide/Sonic Impact over to the other side where the Prize Pods are, revert and enter Skull Rock: Cavern
  150. - Get the Ars Solum chest on the ledge and menu before dropping down to fight Peter Pan
  151. - Menu: Fire Dash -> Magnera (Slot 3)
  152. Fire Dash -> Thunder Surge (Slot 6)
  153. Ars Solum -> Thunder Surge (Slot 7)
  154. - Peter Pan
  155. - 1 hit -> Ignite, full combo, 2 hits -> Ignite, 1 hit -> Gold Rush, 2 hits -> Ignite, 1 hit -> Ars Solum
  156. - You do not want to mash out your attacks while using Ignites, otherwise you might do a finisher after Ignite and he flies away
  157. - Leave the room and re-enter
  158. - Slide/Sonic Impact northeast -> Aeroras at the start to recover D-Link, then spam Magneras in Aqua D-Link for Jellyshade Swarm
  159.  
  160. World Map
  161. - Menu: Meld: Fire Dash + Ignite + Fleeting Crystal or Nothing = Fire Surge (Attack Haste, Random Ability, or No Ability)
  162. Fire Dash + Ignite + Fleeting Crystal or Nothing = Fire Surge (Attack Haste, Random Ability, or No Ability)
  163. Aerora + Aerora + Pulsing Crystal = Aeroga (Second Chance)
  164. Fire Surge -> Empty (Slot 1)
  165. Fire Surge -> Empty (Slot 2)
  166. Thunder Surge -> Empty (Slot 3)
  167. Thunder Surge -> Empty (Slot 4)
  168. Thunder Surge -> Empty (Slot 5)
  169. Aeroga -> Empty (Slot 6)
  170. - Go to The Keyblade Graveyard/Badlands, then Land of Departure to fight Master Eraqus
  171. - Spam Fire Surges/Thunder Surges and guard his attacks right after he counters
  172. - With at least 1 HP Boost, all of his counter will not send you to 1 HP
  173. - How much HP you restore with Renewal Block depends on what attack he uses, so pay attention!
  174. - If he doesn't attack you after the auto-counter and you're at 1 HP, use Dark Impulse finisher or Dark Volley (6-8), guard after
  175. - You can also use Aeroga + Ars Solum while Surges are on cooldown, but it is a bit risky since he can auto-counter Aeroga
  176.  
  177. The Keyblade Graveyard
  178. - Enter Final Battles
  179. - Vanitas & Master Xehanort
  180. - Enter Peter Pan D-Link, and hit Vanitas with aerial hits until the gauge is full
  181. - Partially use Dark Volley (6-8) until Vanitas gets ready to dive underground, then use Swordbill
  182. - Master Xehanort
  183. - Slide -> Fire Surge/Thunder Surge, then basically use Surges for the most part
  184. - Use Ars Solumn, Thunderbolt attacks, Bladecharge attacks and Aeroga while Surges are on cooldown
  185. - If you use Aeroga, you can time a aerial hit with the 2nd hit of Aeroga -> Surge to prevent Xehanort from teleporting away
  186. - Terra-Xehanort
  187. - Use Thunder Surges on Terranort when he uses Ars Solum and deflect Dark Volleys until he has around 3.75 bars of HP left
  188. - When he has under 3.75 bars of HP left, he will enter 2nd phase
  189. - When he uses the full version of Dark Volley at around 3.75 bars of HP, either dodge the 1st part or use Surges
  190. - You want to get him to a bit above 2.5 bars of HP to set up the Super Combo
  191. - From there you need him to use Dark Volley, dodge the 1st part and Slide in to block the 2nd part back at him
  192. - Depending on your situation, you will either not be in a Command Style, in Thunderbolt, in Critical Impact, or in Bladecharge
  193. - Safe Option if in a Command Style: Run away from him until the Command Style runs out, then bait out Dark Volley
  194. - No Command Style: Slide, Thunder Surge, 1 hit -> Aeroga, Thunder Surge, step back -> Surge, 3 hits, 1 hit -> Ars Solum
  195. - Thunderbolt: Slide, Fire Surge, 3 hits until Gauge is half blue/yellow -> Aeroga, Fire Surge, step back -> Surge, hit -> Ars
  196. - Critical Impact: Slide, Fire Surge, 1 hits until Gauge half blue/yellow -> Aeroga, Fire Surge, backstep -> Surge, hit -> Ars
  197. - Using Ars Solum during the Super Combo when he's a very tiny bit above 1 bar of HP left will kill
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