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- #pragma once
- #include "CoreMinimal.h"
- #include "AIController.h"
- #include "TankAIController.generated.h"
- /**
- *
- */
- UCLASS()
- class BATTLETANK_API ATankAIController : public AAIController
- {
- GENERATED_BODY()
- private:
- virtual void BeginPlay() override;
- virtual void Tick(float DeltaSeconds) override;
- protected:
- // How close can the AI tank get
- UPROPERTY(EditAnywhere, Category = "Setup")
- float AcceptanceRadius = 8000;
- };
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