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Sep 21st, 2017
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  1. #pragma once
  2.  
  3.  
  4. #include "CoreMinimal.h"
  5. #include "AIController.h"
  6. #include "TankAIController.generated.h"
  7.  
  8. /**
  9. *
  10. */
  11. UCLASS()
  12. class BATTLETANK_API ATankAIController : public AAIController
  13. {
  14. GENERATED_BODY()
  15.  
  16. private:
  17. virtual void BeginPlay() override;
  18.  
  19. virtual void Tick(float DeltaSeconds) override;
  20.  
  21. protected:
  22. // How close can the AI tank get
  23. UPROPERTY(EditAnywhere, Category = "Setup")
  24. float AcceptanceRadius = 8000;
  25. };
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