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- /*
- * Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- #include "protocolgame.h"
- #include "localplayer.h"
- #include "thingtypemanager.h"
- #include "game.h"
- #include "map.h"
- #include "item.h"
- #include "effect.h"
- #include "missile.h"
- #include "tile.h"
- #include "luavaluecasts.h"
- #include <framework/core/eventdispatcher.h>
- void ProtocolGame::parseMessage(const InputMessagePtr& msg)
- {
- int opcode = -1;
- int prevOpcode = -1;
- try {
- while(!msg->eof()) {
- opcode = msg->getU8();
- // must be > so extended will be enabled before GameStart.
- if(!g_game.getFeature(Otc::GameLoginPending)) {
- if(!m_gameInitialized && opcode > Proto::GameServerFirstGameOpcode) {
- g_game.processGameStart();
- m_gameInitialized = true;
- }
- }
- // try to parse in lua first
- int readPos = msg->getReadPos();
- if(callLuaField<bool>("onOpcode", opcode, msg))
- continue;
- else
- msg->setReadPos(readPos); // restore read pos
- switch(opcode) {
- case Proto::GameServerLoginOrPendingState:
- if(g_game.getFeature(Otc::GameLoginPending))
- parsePendingGame(msg);
- else
- parseLogin(msg);
- break;
- case Proto::GameServerGMActions:
- parseGMActions(msg);
- break;
- case Proto::GameServerUpdateNeeded:
- parseUpdateNeeded(msg);
- break;
- case Proto::GameServerLoginError:
- parseLoginError(msg);
- break;
- case Proto::GameServerLoginAdvice:
- parseLoginAdvice(msg);
- break;
- case Proto::GameServerLoginWait:
- parseLoginWait(msg);
- break;
- case Proto::GameServerLoginToken:
- parseLoginToken(msg);
- break;
- case Proto::GameServerPing:
- case Proto::GameServerPingBack:
- if((opcode == Proto::GameServerPing && g_game.getFeature(Otc::GameClientPing)) ||
- (opcode == Proto::GameServerPingBack && !g_game.getFeature(Otc::GameClientPing)))
- parsePingBack(msg);
- else
- parsePing(msg);
- break;
- case Proto::GameServerChallenge:
- parseChallenge(msg);
- break;
- case Proto::GameServerDeath:
- parseDeath(msg);
- break;
- case Proto::GameServerFullMap:
- parseMapDescription(msg);
- break;
- case Proto::GameServerMapTopRow:
- parseMapMoveNorth(msg);
- break;
- case Proto::GameServerMapRightRow:
- parseMapMoveEast(msg);
- break;
- case Proto::GameServerMapBottomRow:
- parseMapMoveSouth(msg);
- break;
- case Proto::GameServerMapLeftRow:
- parseMapMoveWest(msg);
- break;
- case Proto::GameServerUpdateTile:
- parseUpdateTile(msg);
- break;
- case Proto::GameServerCreateOnMap:
- parseTileAddThing(msg);
- break;
- case Proto::GameServerChangeOnMap:
- parseTileTransformThing(msg);
- break;
- case Proto::GameServerDeleteOnMap:
- parseTileRemoveThing(msg);
- break;
- case Proto::GameServerMoveCreature:
- parseCreatureMove(msg);
- break;
- case Proto::GameServerOpenContainer:
- parseOpenContainer(msg);
- break;
- case Proto::GameServerCloseContainer:
- parseCloseContainer(msg);
- break;
- case Proto::GameServerCreateContainer:
- parseContainerAddItem(msg);
- break;
- case Proto::GameServerChangeInContainer:
- parseContainerUpdateItem(msg);
- break;
- case Proto::GameServerDeleteInContainer:
- parseContainerRemoveItem(msg);
- break;
- case Proto::GameServerSetInventory:
- parseAddInventoryItem(msg);
- break;
- case Proto::GameServerDeleteInventory:
- parseRemoveInventoryItem(msg);
- break;
- case Proto::GameServerOpenNpcTrade:
- parseOpenNpcTrade(msg);
- break;
- case Proto::GameServerPlayerGoods:
- parsePlayerGoods(msg);
- break;
- case Proto::GameServerCloseNpcTrade:
- parseCloseNpcTrade(msg);
- break;
- case Proto::GameServerOwnTrade:
- parseOwnTrade(msg);
- break;
- case Proto::GameServerCounterTrade:
- parseCounterTrade(msg);
- break;
- case Proto::GameServerCloseTrade:
- parseCloseTrade(msg);
- break;
- case Proto::GameServerAmbient:
- parseWorldLight(msg);
- break;
- case Proto::GameServerGraphicalEffect:
- parseMagicEffect(msg);
- break;
- case Proto::GameServerTextEffect:
- parseAnimatedText(msg);
- break;
- case Proto::GameServerMissleEffect:
- parseDistanceMissile(msg);
- break;
- case Proto::GameServerMarkCreature:
- parseCreatureMark(msg);
- break;
- case Proto::GameServerTrappers:
- parseTrappers(msg);
- break;
- case Proto::GameServerCreatureHealth:
- parseCreatureHealth(msg);
- break;
- case Proto::GameServerCreatureLight:
- parseCreatureLight(msg);
- break;
- case Proto::GameServerCreatureOutfit:
- parseCreatureOutfit(msg);
- break;
- case Proto::GameServerCreatureSpeed:
- parseCreatureSpeed(msg);
- break;
- case Proto::GameServerCreatureSkull:
- parseCreatureSkulls(msg);
- break;
- case Proto::GameServerCreatureParty:
- parseCreatureShields(msg);
- break;
- case Proto::GameServerCreatureUnpass:
- parseCreatureUnpass(msg);
- break;
- case Proto::GameServerEditText:
- parseEditText(msg);
- break;
- case Proto::GameServerEditList:
- parseEditList(msg);
- break;
- // PROTOCOL>=1038
- case Proto::GameServerPremiumTrigger:
- parsePremiumTrigger(msg);
- break;
- case Proto::GameServerPlayerData:
- parsePlayerStats(msg);
- break;
- case Proto::GameServerPlayerSkills:
- parsePlayerSkills(msg);
- break;
- case Proto::GameServerPlayerState:
- parsePlayerState(msg);
- break;
- case Proto::GameServerClearTarget:
- parsePlayerCancelAttack(msg);
- break;
- case Proto::GameServerPlayerModes:
- parsePlayerModes(msg);
- break;
- case Proto::GameServerTalk:
- parseTalk(msg);
- break;
- case Proto::GameServerChannels:
- parseChannelList(msg);
- break;
- case Proto::GameServerOpenChannel:
- parseOpenChannel(msg);
- break;
- case Proto::GameServerOpenPrivateChannel:
- parseOpenPrivateChannel(msg);
- break;
- case Proto::GameServerRuleViolationChannel:
- parseRuleViolationChannel(msg);
- break;
- case Proto::GameServerRuleViolationRemove:
- parseRuleViolationRemove(msg);
- break;
- case Proto::GameServerRuleViolationCancel:
- parseRuleViolationCancel(msg);
- break;
- case Proto::GameServerRuleViolationLock:
- parseRuleViolationLock(msg);
- break;
- case Proto::GameServerOpenOwnChannel:
- parseOpenOwnPrivateChannel(msg);
- break;
- case Proto::GameServerCloseChannel:
- parseCloseChannel(msg);
- break;
- case Proto::GameServerTextMessage:
- parseTextMessage(msg);
- break;
- case Proto::GameServerCancelWalk:
- parseCancelWalk(msg);
- break;
- case Proto::GameServerWalkWait:
- parseWalkWait(msg);
- break;
- case Proto::GameServerFloorChangeUp:
- parseFloorChangeUp(msg);
- break;
- case Proto::GameServerFloorChangeDown:
- parseFloorChangeDown(msg);
- break;
- case Proto::GameServerChooseOutfit:
- parseOpenOutfitWindow(msg);
- break;
- case Proto::GameServerVipAdd:
- parseVipAdd(msg);
- break;
- case Proto::GameServerVipState:
- parseVipState(msg);
- break;
- case Proto::GameServerVipLogout:
- parseVipLogout(msg);
- break;
- case Proto::GameServerTutorialHint:
- parseTutorialHint(msg);
- break;
- case Proto::GameServerAutomapFlag:
- parseAutomapFlag(msg);
- break;
- case Proto::GameServerQuestLog:
- parseQuestLog(msg);
- break;
- case Proto::GameServerQuestLine:
- parseQuestLine(msg);
- break;
- // PROTOCOL>=870
- case Proto::GameServerSpellDelay:
- parseSpellCooldown(msg);
- break;
- case Proto::GameServerSpellGroupDelay:
- parseSpellGroupCooldown(msg);
- break;
- case Proto::GameServerMultiUseDelay:
- parseMultiUseCooldown(msg);
- break;
- // PROTOCOL>=910
- case Proto::GameServerChannelEvent:
- parseChannelEvent(msg);
- break;
- case Proto::GameServerItemInfo:
- parseItemInfo(msg);
- break;
- case Proto::GameServerPlayerInventory:
- parsePlayerInventory(msg);
- break;
- // PROTOCOL>=950
- case Proto::GameServerPlayerDataBasic:
- parsePlayerInfo(msg);
- break;
- // PROTOCOL>=970
- case Proto::GameServerModalDialog:
- parseModalDialog(msg);
- break;
- // PROTOCOL>=980
- case Proto::GameServerLoginSuccess:
- parseLogin(msg);
- break;
- case Proto::GameServerEnterGame:
- parseEnterGame(msg);
- break;
- case Proto::GameServerPlayerHelpers:
- parsePlayerHelpers(msg);
- break;
- // PROTOCOL>=1000
- case Proto::GameServerCreatureMarks:
- parseCreaturesMark(msg);
- break;
- case Proto::GameServerCreatureType:
- parseCreatureType(msg);
- break;
- // PROTOCOL>=1055
- case Proto::GameServerBlessings:
- parseBlessings(msg);
- break;
- case Proto::GameServerUnjustifiedStats:
- parseUnjustifiedStats(msg);
- break;
- case Proto::GameServerPvpSituations:
- parsePvpSituations(msg);
- break;
- case Proto::GameServerPreset:
- parsePreset(msg);
- break;
- // PROTOCOL>=1080
- case Proto::GameServerCoinBalanceUpdating:
- parseCoinBalanceUpdating(msg);
- break;
- case Proto::GameServerCoinBalance:
- parseCoinBalance(msg);
- break;
- case Proto::GameServerRequestPurchaseData:
- parseRequestPurchaseData(msg);
- break;
- case Proto::GameServerStoreCompletePurchase:
- parseCompleteStorePurchase(msg);
- break;
- case Proto::GameServerStoreOffers:
- parseStoreOffers(msg);
- break;
- case Proto::GameServerStoreTransactionHistory:
- parseStoreTransactionHistory(msg);
- break;
- case Proto::GameServerStoreError:
- parseStoreError(msg);
- break;
- case Proto::GameServerStore:
- parseStore(msg);
- break;
- // PROTOCOL>=1097
- case Proto::GameServerStoreButtonIndicators:
- parseStoreButtonIndicators(msg);
- break;
- case Proto::GameServerSetStoreDeepLink:
- parseSetStoreDeepLink(msg);
- break;
- // otclient ONLY
- case Proto::GameServerExtendedOpcode:
- parseExtendedOpcode(msg);
- break;
- case Proto::GameServerChangeMapAwareRange:
- parseChangeMapAwareRange(msg);
- break;
- default:
- stdext::throw_exception(stdext::format("unhandled opcode %d", (int)opcode));
- break;
- }
- prevOpcode = opcode;
- }
- } catch(stdext::exception& e) {
- g_logger.error(stdext::format("ProtocolGame parse message exception (%d bytes unread, last opcode is %d, prev opcode is %d): %s",
- msg->getUnreadSize(), opcode, prevOpcode, e.what()));
- }
- }
- void ProtocolGame::parseLogin(const InputMessagePtr& msg)
- {
- uint playerId = msg->getU32();
- int serverBeat = msg->getU16();
- if(g_game.getFeature(Otc::GameNewSpeedLaw)) {
- double speedA = msg->getDouble();
- double speedB = msg->getDouble();
- double speedC = msg->getDouble();
- m_localPlayer->setSpeedFormula(speedA, speedB, speedC);
- }
- bool canReportBugs = msg->getU8();
- if(g_game.getClientVersion() >= 1054)
- msg->getU8(); // can change pvp frame option
- if(g_game.getClientVersion() >= 1058) {
- int expertModeEnabled = msg->getU8();
- g_game.setExpertPvpMode(expertModeEnabled);
- }
- if(g_game.getFeature(Otc::GameIngameStore)) {
- // URL to ingame store images
- msg->getString();
- // premium coin package size
- // e.g you can only buy packs of 25, 50, 75, .. coins in the market
- msg->getU16();
- }
- m_localPlayer->setId(playerId);
- g_game.setServerBeat(serverBeat);
- g_game.setCanReportBugs(canReportBugs);
- g_game.processLogin();
- }
- void ProtocolGame::parsePendingGame(const InputMessagePtr& msg)
- {
- //set player to pending game state
- g_game.processPendingGame();
- }
- void ProtocolGame::parseEnterGame(const InputMessagePtr& msg)
- {
- //set player to entered game state
- g_game.processEnterGame();
- if(!m_gameInitialized) {
- g_game.processGameStart();
- m_gameInitialized = true;
- }
- }
- void ProtocolGame::parseStoreButtonIndicators(const InputMessagePtr& msg)
- {
- msg->getU8(); // unknown
- msg->getU8(); // unknown
- }
- void ProtocolGame::parseSetStoreDeepLink(const InputMessagePtr& msg)
- {
- int currentlyFeaturedServiceType = msg->getU8();
- }
- void ProtocolGame::parseBlessings(const InputMessagePtr& msg)
- {
- uint16 blessings = msg->getU16();
- m_localPlayer->setBlessings(blessings);
- }
- void ProtocolGame::parsePreset(const InputMessagePtr& msg)
- {
- uint32 preset = msg->getU32();
- }
- void ProtocolGame::parseRequestPurchaseData(const InputMessagePtr& msg)
- {
- int transactionId = msg->getU32();
- int productType = msg->getU8();
- }
- void ProtocolGame::parseStore(const InputMessagePtr& msg)
- {
- parseCoinBalance(msg);
- // Parse all categories
- int count = msg->getU16();
- for(int i = 0; i < count; i++) {
- std::string category = msg->getString();
- std::string description = msg->getString();
- int highlightState = 0;
- if(g_game.getFeature(Otc::GameIngameStoreHighlights))
- highlightState = msg->getU8();
- std::vector<std::string> icons;
- int iconCount = msg->getU8();
- for(int i = 0; i < iconCount; i++) {
- std::string icon = msg->getString();
- icons.push_back(icon);
- }
- // If this is a valid category name then
- // the category we just parsed is a child of that
- std::string parentCategory = msg->getString();
- }
- }
- void ProtocolGame::parseCoinBalance(const InputMessagePtr& msg)
- {
- bool update = msg->getU8() == 1;
- int coins = -1;
- int transferableCoins = -1;
- if(update) {
- // amount of coins that can be used to buy prodcuts
- // in the ingame store
- coins = msg->getU32();
- // amount of coins that can be sold in market
- // or be transfered to another player
- transferableCoins = msg->getU32();
- }
- }
- void ProtocolGame::parseCoinBalanceUpdating(const InputMessagePtr& msg)
- {
- // coin balance can be updating and might not be accurate
- bool isUpdating = msg->getU8() == 1;
- }
- void ProtocolGame::parseCompleteStorePurchase(const InputMessagePtr& msg)
- {
- // not used
- msg->getU8();
- std::string message = msg->getString();
- int coins = msg->getU32();
- int transferableCoins = msg->getU32();
- g_logger.info(stdext::format("Purchase Complete: %s", message));
- }
- void ProtocolGame::parseStoreTransactionHistory(const InputMessagePtr &msg)
- {
- int currentPage;
- if(g_game.getClientVersion() <= 1096) {
- currentPage = msg->getU16();
- bool hasNextPage = msg->getU8() == 1;
- } else {
- currentPage = msg->getU32();
- int pageCount = msg->getU32();
- }
- int entries = msg->getU8();
- for(int i = 0; i < entries; i++) {
- int time = msg->getU16();
- int productType = msg->getU8();
- int coinChange = msg->getU32();
- std::string productName = msg->getString();
- g_logger.error(stdext::format("Time %i, type %i, change %i, product name %s", time, productType, coinChange, productName));
- }
- }
- void ProtocolGame::parseStoreOffers(const InputMessagePtr& msg)
- {
- std::string categoryName = msg->getString();
- int offers = msg->getU16();
- for(int i = 0; i < offers; i++) {
- int offerId = msg->getU32();
- std::string offerName = msg->getString();
- std::string offerDescription = msg->getString();
- int price = msg->getU32();
- int highlightState = msg->getU8();
- if(highlightState == 2 && g_game.getFeature(Otc::GameIngameStoreHighlights) && g_game.getClientVersion() >= 1097) {
- int saleValidUntilTimestamp = msg->getU32();
- int basePrice = msg->getU32();
- }
- int disabledState = msg->getU8();
- std::string disabledReason = "";
- if(g_game.getFeature(Otc::GameIngameStoreHighlights) && disabledState == 1) {
- disabledReason = msg->getString();
- }
- int icons = msg->getU8();
- for(int j = 0; j < icons; j++) {
- std::string icon = msg->getString();
- }
- int subOffers = msg->getU16();
- for(int j = 0; j < subOffers; j++) {
- std::string name = msg->getString();
- std::string description = msg->getString();
- int subIcons = msg->getU8();
- for(int k = 0; k < subIcons; k++) {
- std::string icon = msg->getString();
- }
- std::string serviceType = msg->getString();
- }
- }
- }
- void ProtocolGame::parseStoreError(const InputMessagePtr& msg)
- {
- int errorType = msg->getU8();
- std::string message = msg->getString();
- g_logger.error(stdext::format("Store Error: %s [%i]", message, errorType));
- }
- void ProtocolGame::parseUnjustifiedStats(const InputMessagePtr& msg)
- {
- UnjustifiedPoints unjustifiedPoints;
- unjustifiedPoints.killsDay = msg->getU8();
- unjustifiedPoints.killsDayRemaining = msg->getU8();
- unjustifiedPoints.killsWeek = msg->getU8();
- unjustifiedPoints.killsWeekRemaining = msg->getU8();
- unjustifiedPoints.killsMonth = msg->getU8();
- unjustifiedPoints.killsMonthRemaining = msg->getU8();
- unjustifiedPoints.skullTime = msg->getU8();
- g_game.setUnjustifiedPoints(unjustifiedPoints);
- }
- void ProtocolGame::parsePvpSituations(const InputMessagePtr& msg)
- {
- uint8 openPvpSituations = msg->getU8();
- g_game.setOpenPvpSituations(openPvpSituations);
- }
- void ProtocolGame::parsePlayerHelpers(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- int helpers = msg->getU16();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- g_game.processPlayerHelpers(helpers);
- else
- g_logger.traceError(stdext::format("could not get creature with id %d", id));
- }
- void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
- {
- std::vector<uint8> actions;
- int numViolationReasons;
- if(g_game.getClientVersion() >= 850)
- numViolationReasons = 20;
- else if(g_game.getClientVersion() >= 840)
- numViolationReasons = 23;
- else
- numViolationReasons = 32;
- for(int i = 0; i < numViolationReasons; ++i)
- actions.push_back(msg->getU8());
- g_game.processGMActions(actions);
- }
- void ProtocolGame::parseUpdateNeeded(const InputMessagePtr& msg)
- {
- std::string signature = msg->getString();
- g_game.processUpdateNeeded(signature);
- }
- void ProtocolGame::parseLoginError(const InputMessagePtr& msg)
- {
- std::string error = msg->getString();
- g_game.processLoginError(error);
- }
- void ProtocolGame::parseLoginAdvice(const InputMessagePtr& msg)
- {
- std::string message = msg->getString();
- g_game.processLoginAdvice(message);
- }
- void ProtocolGame::parseLoginWait(const InputMessagePtr& msg)
- {
- std::string message = msg->getString();
- int time = msg->getU8();
- g_game.processLoginWait(message, time);
- }
- void ProtocolGame::parseLoginToken(const InputMessagePtr& msg)
- {
- bool unknown = (msg->getU8() == 0);
- g_game.processLoginToken(unknown);
- }
- void ProtocolGame::parsePing(const InputMessagePtr& msg)
- {
- g_game.processPing();
- }
- void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
- {
- g_game.processPingBack();
- }
- void ProtocolGame::parseChallenge(const InputMessagePtr& msg)
- {
- uint timestamp = msg->getU32();
- uint8 random = msg->getU8();
- sendLoginPacket(timestamp, random);
- }
- void ProtocolGame::parseDeath(const InputMessagePtr& msg)
- {
- int penality = 100;
- int deathType = Otc::DeathRegular;
- if(g_game.getFeature(Otc::GameDeathType))
- deathType = msg->getU8();
- if(g_game.getFeature(Otc::GamePenalityOnDeath) && deathType == Otc::DeathRegular)
- penality = msg->getU8();
- g_game.processDeath(deathType, penality);
- }
- void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
- {
- Position pos = getPosition(msg);
- if(!m_mapKnown)
- m_localPlayer->setPosition(pos);
- g_map.setCentralPosition(pos);
- AwareRange range = g_map.getAwareRange();
- setMapDescription(msg, pos.x - range.left, pos.y - range.top, pos.z, range.horizontal(), range.vertical());
- if(!m_mapKnown) {
- g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapKnown"); });
- m_mapKnown = true;
- }
- g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapDescription"); });
- }
- void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)
- {
- Position pos;
- if(g_game.getFeature(Otc::GameMapMovePosition))
- pos = getPosition(msg);
- else
- pos = g_map.getCentralPosition();
- pos.y--;
- AwareRange range = g_map.getAwareRange();
- setMapDescription(msg, pos.x - range.left, pos.y - range.top, pos.z, range.horizontal(), 1);
- g_map.setCentralPosition(pos);
- }
- void ProtocolGame::parseMapMoveEast(const InputMessagePtr& msg)
- {
- Position pos;
- if(g_game.getFeature(Otc::GameMapMovePosition))
- pos = getPosition(msg);
- else
- pos = g_map.getCentralPosition();
- pos.x++;
- AwareRange range = g_map.getAwareRange();
- setMapDescription(msg, pos.x + range.right, pos.y - range.top, pos.z, 1, range.vertical());
- g_map.setCentralPosition(pos);
- }
- void ProtocolGame::parseMapMoveSouth(const InputMessagePtr& msg)
- {
- Position pos;
- if(g_game.getFeature(Otc::GameMapMovePosition))
- pos = getPosition(msg);
- else
- pos = g_map.getCentralPosition();
- pos.y++;
- AwareRange range = g_map.getAwareRange();
- setMapDescription(msg, pos.x - range.left, pos.y + range.bottom, pos.z, range.horizontal(), 1);
- g_map.setCentralPosition(pos);
- }
- void ProtocolGame::parseMapMoveWest(const InputMessagePtr& msg)
- {
- Position pos;
- if(g_game.getFeature(Otc::GameMapMovePosition))
- pos = getPosition(msg);
- else
- pos = g_map.getCentralPosition();
- pos.x--;
- AwareRange range = g_map.getAwareRange();
- setMapDescription(msg, pos.x - range.left, pos.y - range.top, pos.z, 1, range.vertical());
- g_map.setCentralPosition(pos);
- }
- void ProtocolGame::parseUpdateTile(const InputMessagePtr& msg)
- {
- Position tilePos = getPosition(msg);
- setTileDescription(msg, tilePos);
- }
- void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
- {
- Position pos = getPosition(msg);
- int stackPos = -1;
- if(g_game.getClientVersion() >= 841)
- stackPos = msg->getU8();
- ThingPtr thing = getThing(msg);
- g_map.addThing(thing, pos, stackPos);
- }
- void ProtocolGame::parseTileTransformThing(const InputMessagePtr& msg)
- {
- ThingPtr thing = getMappedThing(msg);
- ThingPtr newThing = getThing(msg);
- if(!thing) {
- g_logger.traceError("no thing");
- return;
- }
- Position pos = thing->getPosition();
- int stackpos = thing->getStackPos();
- if(!g_map.removeThing(thing)) {
- g_logger.traceError("unable to remove thing");
- return;
- }
- g_map.addThing(newThing, pos, stackpos);
- }
- void ProtocolGame::parseTileRemoveThing(const InputMessagePtr& msg)
- {
- ThingPtr thing = getMappedThing(msg);
- if(!thing) {
- g_logger.traceError("no thing");
- return;
- }
- if(!g_map.removeThing(thing))
- g_logger.traceError("unable to remove thing");
- }
- void ProtocolGame::parseCreatureMove(const InputMessagePtr& msg)
- {
- ThingPtr thing = getMappedThing(msg);
- Position newPos = getPosition(msg);
- if(!thing || !thing->isCreature()) {
- g_logger.traceError("no creature found to move");
- return;
- }
- if(!g_map.removeThing(thing)) {
- g_logger.traceError("unable to remove creature");
- return;
- }
- CreaturePtr creature = thing->static_self_cast<Creature>();
- creature->allowAppearWalk();
- g_map.addThing(thing, newPos, -1);
- }
- void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
- {
- int containerId = msg->getU8();
- ItemPtr containerItem = getItem(msg);
- std::string name = msg->getString();
- int capacity = msg->getU8();
- bool hasParent = (msg->getU8() != 0);
- bool isUnlocked = true;
- bool hasPages = false;
- int containerSize = 0;
- int firstIndex = 0;
- if(g_game.getFeature(Otc::GameContainerPagination)) {
- isUnlocked = (msg->getU8() != 0); // drag and drop
- hasPages = (msg->getU8() != 0); // pagination
- containerSize = msg->getU16(); // container size
- firstIndex = msg->getU16(); // first index
- }
- int itemCount = msg->getU8();
- std::vector<ItemPtr> items(itemCount);
- for(int i = 0; i < itemCount; i++)
- items[i] = getItem(msg);
- g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items, isUnlocked, hasPages, containerSize, firstIndex);
- }
- void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
- {
- int containerId = msg->getU8();
- g_game.processCloseContainer(containerId);
- }
- void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
- {
- int containerId = msg->getU8();
- int slot = 0;
- if(g_game.getFeature(Otc::GameContainerPagination)) {
- slot = msg->getU16(); // slot
- }
- ItemPtr item = getItem(msg);
- g_game.processContainerAddItem(containerId, item, slot);
- }
- void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
- {
- int containerId = msg->getU8();
- int slot;
- if(g_game.getFeature(Otc::GameContainerPagination)) {
- slot = msg->getU16();
- } else {
- slot = msg->getU8();
- }
- ItemPtr item = getItem(msg);
- g_game.processContainerUpdateItem(containerId, slot, item);
- }
- void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
- {
- int containerId = msg->getU8();
- int slot;
- ItemPtr lastItem;
- if(g_game.getFeature(Otc::GameContainerPagination)) {
- slot = msg->getU16();
- int itemId = msg->getU16();
- if(itemId != 0)
- lastItem = getItem(msg, itemId);
- } else {
- slot = msg->getU8();
- }
- g_game.processContainerRemoveItem(containerId, slot, lastItem);
- }
- void ProtocolGame::parseAddInventoryItem(const InputMessagePtr& msg)
- {
- int slot = msg->getU8();
- ItemPtr item = getItem(msg);
- g_game.processInventoryChange(slot, item);
- }
- void ProtocolGame::parseRemoveInventoryItem(const InputMessagePtr& msg)
- {
- int slot = msg->getU8();
- g_game.processInventoryChange(slot, ItemPtr());
- }
- void ProtocolGame::parseOpenNpcTrade(const InputMessagePtr& msg)
- {
- std::vector<std::tuple<ItemPtr, std::string, int, int, int>> items;
- std::string npcName;
- if(g_game.getFeature(Otc::GameNameOnNpcTrade))
- npcName = msg->getString();
- int listCount;
- if(g_game.getClientVersion() >= 900)
- listCount = msg->getU16();
- else
- listCount = msg->getU8();
- for(int i = 0; i < listCount; ++i) {
- uint16 itemId = msg->getU16();
- uint8 count = msg->getU8();
- ItemPtr item = Item::create(itemId);
- item->setCountOrSubType(count);
- std::string name = msg->getString();
- int weight = msg->getU32();
- int buyPrice = msg->getU32();
- int sellPrice = msg->getU32();
- items.push_back(std::make_tuple(item, name, weight, buyPrice, sellPrice));
- }
- g_game.processOpenNpcTrade(items);
- }
- void ProtocolGame::parsePlayerGoods(const InputMessagePtr& msg)
- {
- std::vector<std::tuple<ItemPtr, int>> goods;
- int money;
- if(g_game.getClientVersion() >= 973)
- money = msg->getU64();
- else
- money = msg->getU32();
- int size = msg->getU8();
- for(int i = 0; i < size; i++) {
- int itemId = msg->getU16();
- int amount;
- if(g_game.getFeature(Otc::GameDoubleShopSellAmount))
- amount = msg->getU16();
- else
- amount = msg->getU8();
- goods.push_back(std::make_tuple(Item::create(itemId), amount));
- }
- g_game.processPlayerGoods(money, goods);
- }
- void ProtocolGame::parseCloseNpcTrade(const InputMessagePtr&)
- {
- g_game.processCloseNpcTrade();
- }
- void ProtocolGame::parseOwnTrade(const InputMessagePtr& msg)
- {
- std::string name = g_game.formatCreatureName(msg->getString());
- int count = msg->getU8();
- std::vector<ItemPtr> items(count);
- for(int i = 0; i < count; i++)
- items[i] = getItem(msg);
- g_game.processOwnTrade(name, items);
- }
- void ProtocolGame::parseCounterTrade(const InputMessagePtr& msg)
- {
- std::string name = g_game.formatCreatureName(msg->getString());
- int count = msg->getU8();
- std::vector<ItemPtr> items(count);
- for(int i = 0; i < count; i++)
- items[i] = getItem(msg);
- g_game.processCounterTrade(name, items);
- }
- void ProtocolGame::parseCloseTrade(const InputMessagePtr&)
- {
- g_game.processCloseTrade();
- }
- void ProtocolGame::parseWorldLight(const InputMessagePtr& msg)
- {
- Light light;
- light.intensity = msg->getU8();
- light.color = msg->getU8();
- g_map.setLight(light);
- }
- void ProtocolGame::parseMagicEffect(const InputMessagePtr& msg)
- {
- Position pos = getPosition(msg);
- int effectId;
- effectId = msg->getU16();
- if(!g_things.isValidDatId(effectId, ThingCategoryEffect)) {
- g_logger.traceError(stdext::format("invalid effect id %d", effectId));
- return;
- }
- EffectPtr effect = EffectPtr(new Effect());
- effect->setId(effectId);
- g_map.addThing(effect, pos);
- }
- void ProtocolGame::parseAnimatedText(const InputMessagePtr& msg)
- {
- Position position = getPosition(msg);
- int color = msg->getU8();
- std::string text = msg->getString();
- AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
- animatedText->setColor(color);
- animatedText->setText(text);
- g_map.addThing(animatedText, position);
- }
- void ProtocolGame::parseDistanceMissile(const InputMessagePtr& msg)
- {
- Position fromPos = getPosition(msg);
- Position toPos = getPosition(msg);
- int shotId = msg->getU16();
- if(!g_things.isValidDatId(shotId, ThingCategoryMissile)) {
- g_logger.traceError(stdext::format("invalid missile id %d", shotId));
- return;
- }
- MissilePtr missile = MissilePtr(new Missile());
- missile->setId(shotId);
- missile->setPath(fromPos, toPos);
- g_map.addThing(missile, fromPos);
- }
- void ProtocolGame::parseCreatureMark(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- int color = msg->getU8();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- creature->addTimedSquare(color);
- else
- g_logger.traceError("could not get creature");
- }
- void ProtocolGame::parseTrappers(const InputMessagePtr& msg)
- {
- int numTrappers = msg->getU8();
- if(numTrappers > 8)
- g_logger.traceError("too many trappers");
- for(int i=0;i<numTrappers;++i) {
- uint id = msg->getU32();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature) {
- //TODO: set creature as trapper
- } else
- g_logger.traceError("could not get creature");
- }
- }
- void ProtocolGame::parseCreatureHealth(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- int healthPercent = msg->getU8();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- creature->setHealthPercent(healthPercent);
- // some servers has a bug in get spectators and sends unknown creatures updates
- // so this code is disabled
- /*
- else
- g_logger.traceError("could not get creature");
- */
- }
- void ProtocolGame::parseCreatureLight(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- Light light;
- light.intensity = msg->getU8();
- light.color = msg->getU8();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- creature->setLight(light);
- else
- g_logger.traceError("could not get creature");
- }
- void ProtocolGame::parseCreatureOutfit(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- Outfit outfit = getOutfit(msg);
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- creature->setOutfit(outfit);
- else
- g_logger.traceError("could not get creature");
- }
- void ProtocolGame::parseCreatureSpeed(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- int baseSpeed = -1;
- if(g_game.getClientVersion() >= 1059)
- baseSpeed = msg->getU16();
- int speed = msg->getU16();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature) {
- creature->setSpeed(speed);
- if(baseSpeed != -1)
- creature->setBaseSpeed(baseSpeed);
- }
- // some servers has a bug in get spectators and sends unknown creatures updates
- // so this code is disabled
- /*
- else
- g_logger.traceError("could not get creature");
- */
- }
- void ProtocolGame::parseCreatureSkulls(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- int skull = msg->getU8();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- creature->setSkull(skull);
- else
- g_logger.traceError("could not get creature");
- }
- void ProtocolGame::parseCreatureShields(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- int shield = msg->getU8();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- creature->setShield(shield);
- else
- g_logger.traceError("could not get creature");
- }
- void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- bool unpass = msg->getU8();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- creature->setPassable(!unpass);
- else
- g_logger.traceError("could not get creature");
- }
- void ProtocolGame::parseEditText(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- int itemId;
- if(g_game.getClientVersion() >= 1010) {
- // TODO: processEditText with ItemPtr as parameter
- ItemPtr item = getItem(msg);
- itemId = item->getId();
- } else
- itemId = msg->getU16();
- int maxLength = msg->getU16();
- std::string text = msg->getString();
- std::string writer = msg->getString();
- std::string date = "";
- if(g_game.getFeature(Otc::GameWritableDate))
- date = msg->getString();
- g_game.processEditText(id, itemId, maxLength, text, writer, date);
- }
- void ProtocolGame::parseEditList(const InputMessagePtr& msg)
- {
- int doorId = msg->getU8();
- uint id = msg->getU32();
- const std::string& text = msg->getString();
- g_game.processEditList(id, doorId, text);
- }
- void ProtocolGame::parsePremiumTrigger(const InputMessagePtr& msg)
- {
- int triggerCount = msg->getU8();
- std::vector<int> triggers;
- for(int i=0;i<triggerCount;++i) {
- triggers.push_back(msg->getU8());
- }
- if(g_game.getClientVersion() <= 1096) {
- bool something = msg->getU8() == 1;
- }
- }
- void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
- {
- bool premium = msg->getU8(); // premium
- if(g_game.getFeature(Otc::GamePremiumExpiration))
- int premiumEx = msg->getU32(); // premium expiration used for premium advertisement
- int vocation = msg->getU8(); // vocation
- int spellCount = msg->getU16();
- std::vector<int> spells;
- for(int i=0;i<spellCount;++i)
- spells.push_back(msg->getU8()); // spell id
- m_localPlayer->setPremium(premium);
- m_localPlayer->setVocation(vocation);
- m_localPlayer->setSpells(spells);
- }
- void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
- {
- double health;
- double maxHealth;
- if(g_game.getFeature(Otc::GameDoubleHealth)) {
- health = msg->getU32();
- maxHealth = msg->getU32();
- } else {
- health = msg->getU16();
- maxHealth = msg->getU16();
- }
- double freeCapacity;
- if(g_game.getFeature(Otc::GameDoubleFreeCapacity))
- freeCapacity = msg->getU32() / 100.0;
- else
- freeCapacity = msg->getU16() / 100.0;
- double totalCapacity = 0;
- if(g_game.getFeature(Otc::GameTotalCapacity))
- totalCapacity = msg->getU32() / 100.0;
- double experience;
- if(g_game.getFeature(Otc::GameDoubleExperience))
- experience = msg->getU64();
- else
- experience = msg->getU32();
- double level = msg->getU16();
- double levelPercent = msg->getU8();
- if(g_game.getFeature(Otc::GameExperienceBonus)) {
- if(g_game.getClientVersion() <= 1096) {
- double experienceBonus = msg->getDouble();
- } else {
- int baseXpGain = msg->getU16();
- int voucherAddend = msg->getU16();
- int grindingAddend = msg->getU16();
- int storeBoostAddend = msg->getU16();
- int huntingBoostFactor = msg->getU16();
- }
- }
- double mana;
- double maxMana;
- if(g_game.getFeature(Otc::GameDoubleHealth)) {
- mana = msg->getU32();
- maxMana = msg->getU32();
- } else {
- mana = msg->getU16();
- maxMana = msg->getU16();
- }
- double magicLevel = msg->getU8();
- double baseMagicLevel;
- if(g_game.getFeature(Otc::GameSkillsBase))
- baseMagicLevel = msg->getU8();
- else
- baseMagicLevel = magicLevel;
- double magicLevelPercent = msg->getU8();
- double soul = msg->getU8();
- double stamina = 0;
- if(g_game.getFeature(Otc::GamePlayerStamina))
- stamina = msg->getU16();
- double baseSpeed = 0;
- if(g_game.getFeature(Otc::GameSkillsBase))
- baseSpeed = msg->getU16();
- double regeneration = 0;
- if(g_game.getFeature(Otc::GamePlayerRegenerationTime))
- regeneration = msg->getU16();
- double training = 0;
- if(g_game.getFeature(Otc::GameOfflineTrainingTime)) {
- training = msg->getU16();
- if(g_game.getClientVersion() >= 1097) {
- int remainingStoreXpBoostSeconds = msg->getU16();
- bool canBuyMoreStoreXpBoosts = msg->getU8();
- }
- }
- m_localPlayer->setHealth(health, maxHealth);
- m_localPlayer->setFreeCapacity(freeCapacity);
- m_localPlayer->setTotalCapacity(totalCapacity);
- m_localPlayer->setExperience(experience);
- m_localPlayer->setLevel(level, levelPercent);
- m_localPlayer->setMana(mana, maxMana);
- m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
- m_localPlayer->setBaseMagicLevel(baseMagicLevel);
- m_localPlayer->setStamina(stamina);
- m_localPlayer->setSoul(soul);
- m_localPlayer->setBaseSpeed(baseSpeed);
- m_localPlayer->setRegenerationTime(regeneration);
- m_localPlayer->setOfflineTrainingTime(training);
- }
- void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
- {
- int lastSkill = Otc::Fishing + 1;
- if(g_game.getFeature(Otc::GameAdditionalSkills))
- lastSkill = Otc::LastSkill;
- for(int skill = 0; skill < lastSkill; skill++) {
- int level;
- if(g_game.getFeature(Otc::GameDoubleSkills))
- level = msg->getU16();
- else
- level = msg->getU8();
- int baseLevel;
- if(g_game.getFeature(Otc::GameSkillsBase))
- if(g_game.getFeature(Otc::GameBaseSkillU16))
- baseLevel = msg->getU16();
- else
- baseLevel = msg->getU8();
- else
- baseLevel = level;
- int levelPercent = 0;
- // Critical, Life Leech and Mana Leech have no level percent
- if(skill <= Otc::Fishing)
- levelPercent = msg->getU8();
- m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
- m_localPlayer->setBaseSkill((Otc::Skill)skill, baseLevel);
- }
- }
- void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
- {
- int states;
- if(g_game.getFeature(Otc::GamePlayerStateU16))
- states = msg->getU16();
- else
- states = msg->getU8();
- m_localPlayer->setStates(states);
- }
- void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
- {
- uint seq = 0;
- if(g_game.getFeature(Otc::GameAttackSeq))
- seq = msg->getU32();
- g_game.processAttackCancel(seq);
- }
- void ProtocolGame::parsePlayerModes(const InputMessagePtr& msg)
- {
- int fightMode = msg->getU8();
- int chaseMode = msg->getU8();
- bool safeMode = msg->getU8();
- int pvpMode = 0;
- if(g_game.getFeature(Otc::GamePVPMode))
- pvpMode = msg->getU8();
- g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode, (Otc::PVPModes)pvpMode);
- }
- void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
- {
- int spellId = msg->getU8();
- int delay = msg->getU32();
- g_lua.callGlobalField("g_game", "onSpellCooldown", spellId, delay);
- }
- void ProtocolGame::parseSpellGroupCooldown(const InputMessagePtr& msg)
- {
- int groupId = msg->getU8();
- int delay = msg->getU32();
- g_lua.callGlobalField("g_game", "onSpellGroupCooldown", groupId, delay);
- }
- void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
- {
- int delay = msg->getU32();
- g_lua.callGlobalField("g_game", "onMultiUseCooldown", delay);
- }
- void ProtocolGame::parseTalk(const InputMessagePtr& msg)
- {
- if(g_game.getFeature(Otc::GameMessageStatements))
- msg->getU32(); // channel statement guid
- std::string name = g_game.formatCreatureName(msg->getString());
- int level = 0;
- if(g_game.getFeature(Otc::GameMessageLevel))
- level = msg->getU16();
- Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
- int channelId = 0;
- Position pos;
- switch(mode) {
- case Otc::MessageSay:
- case Otc::MessageWhisper:
- case Otc::MessageYell:
- case Otc::MessageMonsterSay:
- case Otc::MessageMonsterYell:
- case Otc::MessageNpcTo:
- case Otc::MessageBarkLow:
- case Otc::MessageBarkLoud:
- case Otc::MessageSpell:
- case Otc::MessageNpcFromStartBlock:
- pos = getPosition(msg);
- break;
- case Otc::MessageChannel:
- case Otc::MessageChannelManagement:
- case Otc::MessageChannelHighlight:
- case Otc::MessageGamemasterChannel:
- channelId = msg->getU16();
- break;
- case Otc::MessageNpcFrom:
- case Otc::MessagePrivateFrom:
- case Otc::MessageGamemasterBroadcast:
- case Otc::MessageGamemasterPrivateFrom:
- case Otc::MessageRVRAnswer:
- case Otc::MessageRVRContinue:
- break;
- case Otc::MessageRVRChannel:
- msg->getU32();
- break;
- default:
- stdext::throw_exception(stdext::format("unknown message mode %d", mode));
- break;
- }
- std::string text = msg->getString();
- g_game.processTalk(name, level, mode, text, channelId, pos);
- }
- void ProtocolGame::parseChannelList(const InputMessagePtr& msg)
- {
- int count = msg->getU8();
- std::vector<std::tuple<int, std::string> > channelList;
- for(int i = 0; i < count; i++) {
- int id = msg->getU16();
- std::string name = msg->getString();
- channelList.push_back(std::make_tuple(id, name));
- }
- g_game.processChannelList(channelList);
- }
- void ProtocolGame::parseOpenChannel(const InputMessagePtr& msg)
- {
- int channelId = msg->getU16();
- std::string name = msg->getString();
- if(g_game.getFeature(Otc::GameChannelPlayerList)) {
- int joinedPlayers = msg->getU16();
- for(int i=0;i<joinedPlayers;++i)
- g_game.formatCreatureName(msg->getString()); // player name
- int invitedPlayers = msg->getU16();
- for(int i=0;i<invitedPlayers;++i)
- g_game.formatCreatureName(msg->getString()); // player name
- }
- g_game.processOpenChannel(channelId, name);
- }
- void ProtocolGame::parseOpenPrivateChannel(const InputMessagePtr& msg)
- {
- std::string name = g_game.formatCreatureName(msg->getString());
- g_game.processOpenPrivateChannel(name);
- }
- void ProtocolGame::parseOpenOwnPrivateChannel(const InputMessagePtr& msg)
- {
- int channelId = msg->getU16();
- std::string name = msg->getString();
- g_game.processOpenOwnPrivateChannel(channelId, name);
- }
- void ProtocolGame::parseCloseChannel(const InputMessagePtr& msg)
- {
- int channelId = msg->getU16();
- g_game.processCloseChannel(channelId);
- }
- void ProtocolGame::parseRuleViolationChannel(const InputMessagePtr& msg)
- {
- int channelId = msg->getU16();
- g_game.processRuleViolationChannel(channelId);
- }
- void ProtocolGame::parseRuleViolationRemove(const InputMessagePtr& msg)
- {
- std::string name = msg->getString();
- g_game.processRuleViolationRemove(name);
- }
- void ProtocolGame::parseRuleViolationCancel(const InputMessagePtr& msg)
- {
- std::string name = msg->getString();
- g_game.processRuleViolationCancel(name);
- }
- void ProtocolGame::parseRuleViolationLock(const InputMessagePtr& msg)
- {
- g_game.processRuleViolationLock();
- }
- void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
- {
- int code = msg->getU8();
- Otc::MessageMode mode = Proto::translateMessageModeFromServer(code);
- std::string text;
- switch(mode) {
- case Otc::MessageChannelManagement: {
- int channel = msg->getU16();
- text = msg->getString();
- break;
- }
- case Otc::MessageGuild:
- case Otc::MessagePartyManagement:
- case Otc::MessageParty: {
- int channel = msg->getU16();
- text = msg->getString();
- break;
- }
- case Otc::MessageDamageDealed:
- case Otc::MessageDamageReceived:
- case Otc::MessageDamageOthers: {
- Position pos = getPosition(msg);
- uint value[2];
- int color[2];
- // physical damage
- value[0] = msg->getU32();
- color[0] = msg->getU8();
- // magic damage
- value[1] = msg->getU32();
- color[1] = msg->getU8();
- text = msg->getString();
- for(int i=0;i<2;++i) {
- if(value[i] == 0)
- continue;
- AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
- animatedText->setColor(color[i]);
- animatedText->setText(stdext::to_string(value[i]));
- g_map.addThing(animatedText, pos);
- }
- break;
- }
- case Otc::MessageHeal:
- case Otc::MessageMana:
- case Otc::MessageExp:
- case Otc::MessageHealOthers:
- case Otc::MessageExpOthers: {
- Position pos = getPosition(msg);
- uint value = msg->getU32();
- int color = msg->getU8();
- text = msg->getString();
- AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
- animatedText->setColor(color);
- animatedText->setText(stdext::to_string(value));
- g_map.addThing(animatedText, pos);
- break;
- }
- case Otc::MessageInvalid:
- stdext::throw_exception(stdext::format("unknown message mode %d", mode));
- break;
- default:
- text = msg->getString();
- break;
- }
- g_game.processTextMessage(mode, text);
- }
- void ProtocolGame::parseCancelWalk(const InputMessagePtr& msg)
- {
- Otc::Direction direction = (Otc::Direction)msg->getU8();
- g_game.processWalkCancel(direction);
- }
- void ProtocolGame::parseWalkWait(const InputMessagePtr& msg)
- {
- int millis = msg->getU16();
- m_localPlayer->lockWalk(millis);
- }
- void ProtocolGame::parseFloorChangeUp(const InputMessagePtr& msg)
- {
- Position pos;
- if(g_game.getFeature(Otc::GameMapMovePosition))
- pos = getPosition(msg);
- else
- pos = g_map.getCentralPosition();
- AwareRange range = g_map.getAwareRange();
- pos.z--;
- int skip = 0;
- if(pos.z == Otc::SEA_FLOOR)
- for(int i = Otc::SEA_FLOOR - Otc::AWARE_UNDEGROUND_FLOOR_RANGE; i >= 0; i--)
- skip = setFloorDescription(msg, pos.x - range.left, pos.y - range.top, i, range.horizontal(), range.vertical(), 8 - i, skip);
- else if(pos.z > Otc::SEA_FLOOR)
- skip = setFloorDescription(msg, pos.x - range.left, pos.y - range.top, pos.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, range.horizontal(), range.vertical(), 3, skip);
- pos.x++;
- pos.y++;
- g_map.setCentralPosition(pos);
- }
- void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
- {
- Position pos;
- if(g_game.getFeature(Otc::GameMapMovePosition))
- pos = getPosition(msg);
- else
- pos = g_map.getCentralPosition();
- AwareRange range = g_map.getAwareRange();
- pos.z++;
- int skip = 0;
- if(pos.z == Otc::UNDERGROUND_FLOOR) {
- int j, i;
- for(i = pos.z, j = -1; i <= pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE; ++i, --j)
- skip = setFloorDescription(msg, pos.x - range.left, pos.y - range.top, i, range.horizontal(), range.vertical(), j, skip);
- }
- else if(pos.z > Otc::UNDERGROUND_FLOOR && pos.z < Otc::MAX_Z-1)
- skip = setFloorDescription(msg, pos.x - range.left, pos.y - range.top, pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, range.horizontal(), range.vertical(), -3, skip);
- pos.x--;
- pos.y--;
- g_map.setCentralPosition(pos);
- }
- void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
- {
- Outfit currentOutfit = getOutfit(msg);
- std::vector<std::tuple<int, std::string, int> > outfitList;
- if(g_game.getFeature(Otc::GameNewOutfitProtocol)) {
- int outfitCount = msg->getU8();
- for(int i = 0; i < outfitCount; i++) {
- int outfitId = msg->getU16();
- std::string outfitName = msg->getString();
- int outfitAddons = msg->getU8();
- outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
- }
- } else {
- int outfitStart, outfitEnd;
- if(g_game.getFeature(Otc::GameLooktypeU16)) {
- outfitStart = msg->getU16();
- outfitEnd = msg->getU16();
- } else {
- outfitStart = msg->getU8();
- outfitEnd = msg->getU8();
- }
- for(int i = outfitStart; i <= outfitEnd; i++)
- outfitList.push_back(std::make_tuple(i, "", 0));
- }
- std::vector<std::tuple<int, std::string> > mountList;
- if(g_game.getFeature(Otc::GamePlayerMounts)) {
- int mountCount = msg->getU8();
- for(int i = 0; i < mountCount; ++i) {
- int mountId = msg->getU16(); // mount type
- std::string mountName = msg->getString(); // mount name
- mountList.push_back(std::make_tuple(mountId, mountName));
- }
- }
- g_game.processOpenOutfitWindow(currentOutfit, outfitList, mountList);
- }
- void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
- {
- uint id, iconId = 0, status;
- std::string name, desc = "";
- bool notifyLogin = false;
- id = msg->getU32();
- name = g_game.formatCreatureName(msg->getString());
- if(g_game.getFeature(Otc::GameAdditionalVipInfo)) {
- desc = msg->getString();
- iconId = msg->getU32();
- notifyLogin = msg->getU8();
- }
- status = msg->getU8();
- g_game.processVipAdd(id, name, status, desc, iconId, notifyLogin);
- }
- void ProtocolGame::parseVipState(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- if(g_game.getFeature(Otc::GameLoginPending)) {
- uint status = msg->getU8();
- g_game.processVipStateChange(id, status);
- }
- else {
- g_game.processVipStateChange(id, 1);
- }
- }
- void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
- {
- uint id = msg->getU32();
- g_game.processVipStateChange(id, 0);
- }
- void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
- {
- int id = msg->getU8();
- g_game.processTutorialHint(id);
- }
- void ProtocolGame::parseAutomapFlag(const InputMessagePtr& msg)
- {
- Position pos = getPosition(msg);
- int icon = msg->getU8();
- std::string description = msg->getString();
- bool remove = false;
- if(g_game.getFeature(Otc::GameMinimapRemove))
- remove = msg->getU8() != 0;
- if(!remove)
- g_game.processAddAutomapFlag(pos, icon, description);
- else
- g_game.processRemoveAutomapFlag(pos, icon, description);
- }
- void ProtocolGame::parseQuestLog(const InputMessagePtr& msg)
- {
- std::vector<std::tuple<int, std::string, bool> > questList;
- int questsCount = msg->getU16();
- for(int i = 0; i < questsCount; i++) {
- int id = msg->getU16();
- std::string name = msg->getString();
- bool completed = msg->getU8();
- questList.push_back(std::make_tuple(id, name, completed));
- }
- g_game.processQuestLog(questList);
- }
- void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
- {
- std::vector<std::tuple<std::string, std::string>> questMissions;
- int questId = msg->getU16();
- int missionCount = msg->getU8();
- for(int i = 0; i < missionCount; i++) {
- std::string missionName = msg->getString();
- std::string missionDescrition = msg->getString();
- questMissions.push_back(std::make_tuple(missionName, missionDescrition));
- }
- g_game.processQuestLine(questId, questMissions);
- }
- void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
- {
- uint16 channelId = msg->getU16();
- std::string name = g_game.formatCreatureName(msg->getString());
- uint8 type = msg->getU8();
- g_lua.callGlobalField("g_game", "onChannelEvent", channelId, name, type);
- }
- void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
- {
- std::vector<std::tuple<ItemPtr, std::string>> list;
- int size = msg->getU8();
- for(int i=0;i<size;++i) {
- ItemPtr item(new Item);
- item->setId(msg->getU16());
- item->setCountOrSubType(msg->getU8());
- std::string desc = msg->getString();
- list.push_back(std::make_tuple(item, desc));
- }
- g_lua.callGlobalField("g_game", "onItemInfo", list);
- }
- void ProtocolGame::parsePlayerInventory(const InputMessagePtr& msg)
- {
- int size = msg->getU16();
- for(int i=0;i<size;++i) {
- msg->getU16(); // id
- msg->getU8(); // subtype
- msg->getU16(); // count
- }
- }
- void ProtocolGame::parseModalDialog(const InputMessagePtr& msg)
- {
- uint32 id = msg->getU32();
- std::string title = msg->getString();
- std::string message = msg->getString();
- int sizeButtons = msg->getU8();
- std::vector<std::tuple<int, std::string> > buttonList;
- for(int i = 0; i < sizeButtons; ++i) {
- std::string value = msg->getString();
- int id = msg->getU8();
- buttonList.push_back(std::make_tuple(id, value));
- }
- int sizeChoices = msg->getU8();
- std::vector<std::tuple<int, std::string> > choiceList;
- for(int i = 0; i < sizeChoices; ++i) {
- std::string value = msg->getString();
- int id = msg->getU8();
- choiceList.push_back(std::make_tuple(id, value));
- }
- int enterButton, escapeButton;
- if(g_game.getClientVersion() > 970) {
- escapeButton = msg->getU8();
- enterButton = msg->getU8();
- }
- else {
- enterButton = msg->getU8();
- escapeButton = msg->getU8();
- }
- bool priority = msg->getU8() == 0x01;
- g_game.processModalDialog(id, title, message, buttonList, enterButton, escapeButton, choiceList, priority);
- }
- void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
- {
- int opcode = msg->getU8();
- std::string buffer = msg->getString();
- if(opcode == 0)
- m_enableSendExtendedOpcode = true;
- else if(opcode == 2)
- parsePingBack(msg);
- else
- callLuaField("onExtendedOpcode", opcode, buffer);
- }
- void ProtocolGame::parseChangeMapAwareRange(const InputMessagePtr& msg)
- {
- int xrange = msg->getU8();
- int yrange = msg->getU8();
- AwareRange range;
- range.left = xrange/2 - ((xrange+1) % 2);
- range.right = xrange/2;
- range.top = yrange/2 - ((yrange+1) % 2);
- range.bottom = yrange/2;
- g_map.setAwareRange(range);
- g_lua.callGlobalField("g_game", "onMapChangeAwareRange", xrange, yrange);
- }
- void ProtocolGame::parseCreaturesMark(const InputMessagePtr& msg)
- {
- int len;
- if(g_game.getClientVersion() >= 1035) {
- len = 1;
- } else {
- len = msg->getU8();
- }
- for(int i=0; i<len; ++i) {
- uint32 id = msg->getU32();
- bool isPermanent = msg->getU8() != 1;
- uint8 markType = msg->getU8();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature) {
- if(isPermanent) {
- if(markType == 0xff)
- creature->hideStaticSquare();
- else
- creature->showStaticSquare(Color::from8bit(markType));
- } else
- creature->addTimedSquare(markType);
- } else
- g_logger.traceError("could not get creature");
- }
- }
- void ProtocolGame::parseCreatureType(const InputMessagePtr& msg)
- {
- uint32 id = msg->getU32();
- uint8 type = msg->getU8();
- CreaturePtr creature = g_map.getCreatureById(id);
- if(creature)
- creature->setType(type);
- else
- g_logger.traceError("could not get creature");
- }
- void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
- {
- int startz, endz, zstep;
- if(z > Otc::SEA_FLOOR) {
- startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
- endz = std::min<int>(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
- zstep = 1;
- }
- else {
- startz = Otc::SEA_FLOOR;
- endz = 0;
- zstep = -1;
- }
- int skip = 0;
- for(int nz = startz; nz != endz + zstep; nz += zstep)
- skip = setFloorDescription(msg, x, y, nz, width, height, z - nz, skip);
- }
- int ProtocolGame::setFloorDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height, int offset, int skip)
- {
- for(int nx = 0; nx < width; nx++) {
- for(int ny = 0; ny < height; ny++) {
- Position tilePos(x + nx + offset, y + ny + offset, z);
- if(skip == 0)
- skip = setTileDescription(msg, tilePos);
- else {
- g_map.cleanTile(tilePos);
- skip--;
- }
- }
- }
- return skip;
- }
- int ProtocolGame::setTileDescription(const InputMessagePtr& msg, Position position)
- {
- g_map.cleanTile(position);
- bool gotEffect = false;
- for(int stackPos=0;stackPos<256;stackPos++) {
- if(msg->peekU16() >= 0xff00)
- return msg->getU16() & 0xff;
- if(g_game.getFeature(Otc::GameEnvironmentEffect) && !gotEffect) {
- msg->getU16(); // environment effect
- gotEffect = true;
- continue;
- }
- if(stackPos > 10)
- g_logger.traceError(stdext::format("too many things, pos=%s, stackpos=%d", stdext::to_string(position), stackPos));
- ThingPtr thing = getThing(msg);
- g_map.addThing(thing, position, stackPos);
- }
- return 0;
- }
- Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
- {
- Outfit outfit;
- int lookType;
- if(g_game.getFeature(Otc::GameLooktypeU16))
- lookType = msg->getU16();
- else
- lookType = msg->getU8();
- if(lookType != 0) {
- outfit.setCategory(ThingCategoryCreature);
- int head = msg->getU8();
- int body = msg->getU8();
- int legs = msg->getU8();
- int feet = msg->getU8();
- int addons = 0;
- if(g_game.getFeature(Otc::GamePlayerAddons))
- addons = msg->getU8();
- if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
- g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
- lookType = 0;
- }
- outfit.setId(lookType);
- outfit.setHead(head);
- outfit.setBody(body);
- outfit.setLegs(legs);
- outfit.setFeet(feet);
- outfit.setAddons(addons);
- }
- else {
- int lookTypeEx = msg->getU16();
- if(lookTypeEx == 0) {
- outfit.setCategory(ThingCategoryEffect);
- outfit.setAuxId(13); // invisible effect id
- }
- else {
- if(!g_things.isValidDatId(lookTypeEx, ThingCategoryItem)) {
- g_logger.traceError(stdext::format("invalid outfit looktypeex %d", lookTypeEx));
- lookTypeEx = 0;
- }
- outfit.setCategory(ThingCategoryItem);
- outfit.setAuxId(lookTypeEx);
- }
- }
- if(g_game.getFeature(Otc::GamePlayerMounts)) {
- int mount = msg->getU16();
- outfit.setMount(mount);
- }
- return outfit;
- }
- ThingPtr ProtocolGame::getThing(const InputMessagePtr& msg)
- {
- ThingPtr thing;
- int id = msg->getU16();
- if(id == 0)
- stdext::throw_exception("invalid thing id");
- else if(id == Proto::UnknownCreature || id == Proto::OutdatedCreature || id == Proto::Creature)
- thing = getCreature(msg, id);
- else if(id == Proto::StaticText) // otclient only
- thing = getStaticText(msg, id);
- else // item
- thing = getItem(msg, id);
- return thing;
- }
- ThingPtr ProtocolGame::getMappedThing(const InputMessagePtr& msg)
- {
- ThingPtr thing;
- uint16 x = msg->getU16();
- if(x != 0xffff) {
- Position pos;
- pos.x = x;
- pos.y = msg->getU16();
- pos.z = msg->getU8();
- uint8 stackpos = msg->getU8();
- assert(stackpos != 255);
- thing = g_map.getThing(pos, stackpos);
- if(!thing)
- g_logger.traceError(stdext::format("no thing at pos:%s, stackpos:%d", stdext::to_string(pos), stackpos));
- } else {
- uint32 id = msg->getU32();
- thing = g_map.getCreatureById(id);
- if(!thing)
- g_logger.traceError(stdext::format("no creature with id %u", id));
- }
- return thing;
- }
- CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
- {
- if(type == 0)
- type = msg->getU16();
- CreaturePtr creature;
- bool known = (type != Proto::UnknownCreature);
- if(type == Proto::OutdatedCreature || type == Proto::UnknownCreature) {
- if(known) {
- uint id = msg->getU32();
- creature = g_map.getCreatureById(id);
- if(!creature)
- g_logger.traceError("server said that a creature is known, but it's not");
- } else {
- uint removeId = msg->getU32();
- g_map.removeCreatureById(removeId);
- uint id = msg->getU32();
- int creatureType;
- if(g_game.getClientVersion() >= 910)
- creatureType = msg->getU8();
- else {
- if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
- creatureType = Proto::CreatureTypePlayer;
- else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
- creatureType = Proto::CreatureTypeMonster;
- else
- creatureType = Proto::CreatureTypeNpc;
- }
- std::string name = g_game.formatCreatureName(msg->getString());
- if(id == m_localPlayer->getId())
- creature = m_localPlayer;
- else if(creatureType == Proto::CreatureTypePlayer) {
- // fixes a bug server side bug where GameInit is not sent and local player id is unknown
- if(m_localPlayer->getId() == 0 && name == m_localPlayer->getName())
- creature = m_localPlayer;
- else
- creature = PlayerPtr(new Player);
- }
- else if(creatureType == Proto::CreatureTypeMonster)
- creature = MonsterPtr(new Monster);
- else if(creatureType == Proto::CreatureTypeNpc)
- creature = NpcPtr(new Npc);
- else
- g_logger.traceError("creature type is invalid");
- if(creature) {
- creature->setId(id);
- creature->setName(name);
- g_map.addCreature(creature);
- }
- }
- int healthPercent = msg->getU8();
- Otc::Direction direction = (Otc::Direction)msg->getU8();
- // Archaic World Coloured Monsters/NPC names
- uint8 namecolorR = msg->getU8();
- uint8 namecolorG = msg->getU8();
- uint8 namecolorB = msg->getU8();
- Color nameColor = Color(namecolorR, namecolorG, namecolorB);
- Outfit outfit = getOutfit(msg);
- Light light;
- light.intensity = msg->getU8();
- light.color = msg->getU8();
- int speed = msg->getU16();
- int skull = msg->getU8();
- int shield = msg->getU8();
- // emblem is sent only when the creature is not known
- int8 emblem = -1;
- int8 creatureType = -1;
- int8 icon = -1;
- bool unpass = true;
- uint8 mark;
- if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
- emblem = msg->getU8();
- if(g_game.getFeature(Otc::GameThingMarks)) {
- creatureType = msg->getU8();
- }
- if(g_game.getFeature(Otc::GameCreatureIcons)) {
- icon = msg->getU8();
- }
- if(g_game.getFeature(Otc::GameThingMarks)) {
- mark = msg->getU8(); // mark
- msg->getU16(); // helpers
- if(creature) {
- if(mark == 0xff)
- creature->hideStaticSquare();
- else
- creature->showStaticSquare(Color::from8bit(mark));
- }
- }
- if(g_game.getClientVersion() >= 854)
- unpass = msg->getU8();
- if(creature) {
- creature->setHealthPercent(healthPercent);
- creature->setDirection(direction);
- creature->setOutfit(outfit);
- creature->setSpeed(speed);
- creature->setSkull(skull);
- creature->setShield(shield);
- creature->setPassable(!unpass);
- creature->setLight(light);
- // Archaic World Coloured Monsters/NPC names
- creature->setNameColor(nameColor);
- if(emblem != -1)
- creature->setEmblem(emblem);
- if(creatureType != -1)
- creature->setType(creatureType);
- if(icon != -1)
- creature->setIcon(icon);
- if(creature == m_localPlayer && !m_localPlayer->isKnown())
- m_localPlayer->setKnown(true);
- }
- } else if(type == Proto::Creature) {
- uint id = msg->getU32();
- creature = g_map.getCreatureById(id);
- if(!creature)
- g_logger.traceError("invalid creature");
- Otc::Direction direction = (Otc::Direction)msg->getU8();
- if(creature)
- creature->turn(direction);
- if(g_game.getClientVersion() >= 953) {
- bool unpass = msg->getU8();
- if(creature)
- creature->setPassable(!unpass);
- }
- } else {
- stdext::throw_exception("invalid creature opcode");
- }
- return creature;
- }
- ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
- {
- if(id == 0)
- id = msg->getU16();
- ItemPtr item = Item::create(id);
- if(item->getId() == 0)
- stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
- if(g_game.getFeature(Otc::GameThingMarks)) {
- msg->getU8(); // mark
- }
- if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
- item->setCountOrSubType(msg->getU8());
- if(g_game.getFeature(Otc::GameItemAnimationPhase)) {
- if(item->getAnimationPhases() > 1) {
- // 0x00 => automatic phase
- // 0xFE => random phase
- // 0xFF => async phase
- msg->getU8();
- //item->setPhase(msg->getU8());
- }
- }
- return item;
- }
- StaticTextPtr ProtocolGame::getStaticText(const InputMessagePtr& msg, int id)
- {
- int colorByte = msg->getU8();
- Color color = Color::from8bit(colorByte);
- std::string fontName = msg->getString();
- std::string text = msg->getString();
- StaticTextPtr staticText = StaticTextPtr(new StaticText);
- staticText->setText(text);
- staticText->setFont(fontName);
- staticText->setColor(color);
- return staticText;
- }
- Position ProtocolGame::getPosition(const InputMessagePtr& msg)
- {
- uint16 x = msg->getU16();
- uint16 y = msg->getU16();
- uint8 z = msg->getU8();
- return Position(x, y, z);
- }
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