Jacorb90

Data Clicker

Sep 25th, 2018
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.80 KB | None | 0 0
  1. Let's make a game!
  2. name:Data Clicker
  3. desc: 010001110110111101101111011001000010000001101010011011110110001000100000011001100110100101101110011001000110100101101110011001110010000001110100011010000110100101110011001000000111001101100101011000110111001001100101011101000010000100100000010011100110111101110100001000000111010001101000011000010111010000100000011010010111010000100000011001110110100101110110011001010111001100100000011110010110111101110101001000000110000101101110011110010111010001101000011010010110111001100111001011100010111000101110
  4. created:25/09/2018
  5. updated:25/09/2018
  6. version:1.0.0
  7.  
  8. Settings
  9. building cost increase:100%
  10. building cost refund:50%
  11. no bulk particles
  12.  
  13. Layout
  14. *main
  15. contains:res
  16. *res
  17. contains:Resources
  18. class:fullWidth
  19. *store
  20. contains:buildings, upgrades
  21. *buildings
  22. contains:Buildings
  23. header:Buildings
  24. tooltip origin:left
  25. *upgrades
  26. contains:Upgrades
  27. header:Upgrades
  28.  
  29. Resources
  30. *Data
  31. name:Data
  32. desc:Some data.
  33. *TotalData
  34. name:Total Data
  35. desc:Lots of data!
  36. *SuperData
  37. name:Super Data
  38. desc:You found Super Data! Each super data increases production by <i>1%</i>.
  39. hidden when 0
  40.  
  41. Buildings
  42. *CandCplusplus
  43. name:C and C++
  44. desc:The worst programming languages ever. No offense to anyone. <i>Gives [CandCplusplus] Data per second before all boosts</i>
  45. on tick:yield 1 Data
  46. cost:10 Data
  47. tag:Building
  48. *Kotlin
  49. name:Kotlin
  50. desc:Not very well known though... No offense again. <i>Gives [5*Kotlin] Data per second and [0.25*Kotlin] C and C++ per second before all boosts</i>
  51. on tick:yield 5 Data
  52. on tick:yield 0.25 CandCplusplus
  53. req:25 CandCplusplus
  54. cost:500 Data
  55. cost:25 CandCplusplus
  56. tag:Building
  57. *Rust
  58. name:Rust
  59. desc:The McDonalds of coding. No offense for the third time. <i>Gives [25*Rust] Data per second and [0.23*Rust] Kotlin per second before all boosts</i>
  60. on tick:yield 25 Data
  61. on tick:yield 0.23 Kotlin
  62. req:25 Kotlin
  63. cost:25000 Data
  64. cost:25 Kotlin
  65. tag:Building
  66. *Swift
  67. name:Swift
  68. desc:Creating data... SWIFTLY. no offense. . . <i>Gives [125*Swift] Data per second and [0.21*Swift] Rust per second before all boosts</i>
  69. on tick:yield 125 Data
  70. on tick:yield 0.21 Rust
  71. req:25 Rust
  72. cost:1250000 Data
  73. cost:25 Rust
  74. tag:Building
  75. *Go
  76. name:Go
  77. desc:Not too popular again. No offense for the fifth time. <i>Gives [625*Go] Data per second and [0.19*Go] Swift per second before all boosts</i>
  78. on tick:yield 625 Data
  79. on tick:yield 0.19 Swift
  80. req:25 Swift
  81. cost:6.25e+7 Data
  82. cost:25 Swift
  83. tag:Building
  84. *PHP
  85. name:PHP
  86. desc:P H P. Dynomite. No offense... <i>Gives [3125*PHP] Data per second and [0.17*PHP] Go per second before all boosts</i>
  87. on tick:yield 3125 Data
  88. on tick:yield 0.17 Go
  89. req:25 Go
  90. cost:3.13e+9 Data
  91. cost:25 Go
  92. tag:Building
  93. *Java
  94. name:Java
  95. desc:It's not Javascript, but that'll come later. No offense if there was anyone who thought so. <i>Gives [15625*Java] Data per second and [0.15*Java] PHP per second before all boosts</i>
  96. on tick:yield 15625 Data
  97. on tick:yield 0.15 PHP
  98. req:25 PHP
  99. cost:1.56e+11 Data
  100. cost:25 PHP
  101. tag:Building
  102. *CSharp
  103. name:C#
  104. desc:It's not dull, it's SHARP. No offense to musical players. <i>Gives [78125*CSharp] Data per second and [0.13*CSharp] Java per second before all boosts</i>
  105. on tick:yield 78125 Data
  106. on tick:yield 0.13 Java
  107. req:25 Java
  108. cost:7.81e+12 Data
  109. cost:25 Java
  110. tag:Building
  111. *Python
  112. name:Python
  113. desc:Finally! A well known coding platform! No offense for all of you weaker platforms. <i>Gives [390625*Python] Data per second and [0.11*Python] C Sharp per second before all boosts</i>
  114. on tick:yield 390625 Data
  115. on tick:yield 0.11 CSharp
  116. req:25 CSharp
  117. cost:3.91e+14 Data
  118. cost:25 CSharp
  119. tag:Building
  120. *JavaScript
  121. name:JavaScript
  122. desc:THE BEST PLATFORM! Except for Html, which we omitted from this game due to overpoweredness... No offense to all you others. <i>Gives [1950000*JavaScript] Data per second and [0.09*JavaScript] Python per second before all boosts</i>
  123. on tick:yield 1950000 Data
  124. on tick:yield 0.09 Python
  125. req:25 Python
  126. cost:1.95e+16 Data
  127. cost:25 Python
  128. tag:Building
  129.  
  130. Upgrades
  131. *GetData
  132. name:Get Data
  133. desc:Your first bit of data! <i>Supplies 10 Data</i>
  134. on tick:yield (Data:ps) TotalData
  135. on earn:yield 10 Data
  136. on earn:yield 10 TotalData
  137. passive:multiply Data yield of tag:Building by (1+SuperData/100)
  138. tag:Upgrade
  139. *DataBoost1
  140. name:Data Boost 1
  141. desc:Your first boost of data! <i>Increases yield of all buildings by 10%</i>
  142. passive:multiply Data yield of tag:Building by 1.1
  143. req:10 CandCplusplus
  144. cost:100 Data
  145. tag:Upgrade
  146. *DataBoost2
  147. name:Data Boost 2
  148. desc:Your second boost of data! <i>Increases yield of all buildings by 15%</i>
  149. passive:multiply Data yield of tag:Building by 1.15
  150. req:15 Kotlin
  151. cost:7500 Data
  152. tag:Upgrade
  153. *DataBoost3
  154. name:Data Boost 3
  155. desc:Your third boost of data! <i>Increase yield of all buildings by 20%</i>
  156. passive:multiply Data yield of tag:Building by 1.2
  157. req:20 Rust
  158. cost:500000 Data
  159. tag:Upgrade
  160. *DataBoost4
  161. name:Data Boost 4
  162. desc:Your fourth boost of data! <i>Increase yield of all buildings by 25%</i>
  163. passive:multiply Data yield of tag:Building by 1.25
  164. req:25 Swift
  165. cost:31250000 Data
  166. tag:Upgrade
  167. *DataBoost5
  168. name:Data Boost 5
  169. desc:Your fifth boost of data! <i>Increase yield of all buildings by 30%</i>
  170. passive:multiply Data yield of tag:Building by 1.3
  171. req:30 Go
  172. cost:1.88e+9 Data
  173. tag:Upgrade
  174. *DataBoost6
  175. name:Data Boost 6
  176. desc:Your sixth boost of data! <i>Increase yield of all buildings by 35%</i>
  177. passive:multiply Data yield of tag:Building by 1.35
  178. req:35 PHP
  179. cost:1.1e+11 Data
  180. tag:Upgrade
  181. *DataBoost7
  182. name:Data Boost 7
  183. desc:Your seventh boost of data! <i>Increase yield of all buildings by 40%</i>
  184. passive:multiply Data yield of tag:Building by 1.4
  185. req:40 Java
  186. cost:6.24e+12 Data
  187. tag:Upgrade
  188. *DataBoost8
  189. name:Data Boost 8
  190. desc:Your eighth boost of data! <i>Increase yield of all buildings by 45%</i>
  191. passive:multiply Data yield of tag:Building by 1.45
  192. req:45 CSharp
  193. cost:3.51e+14 Data
  194. tag:Upgrade
  195. *DataBoost9
  196. name:Data Boost 9
  197. desc:Your ninth boost of data! <i>Increase yield of all buildings by 50%</i>
  198. passive:multiply Data yield of tag:Building by 1.5
  199. req:50 Python
  200. cost:1.96e+16 Data
  201. tag:Upgrade
  202. *DataBoost10
  203. name:Data Boost 10
  204. desc:Your tenth and final boost of data! <i>Increase yield of all buildings by 100%</i>
  205. passive:multiply Data yield of tag:Building by 2
  206. req:100 JavaScript
  207. cost:1.95e+18 Data
  208. tag:Upgrade
  209. *Prestige
  210. name:Prestige
  211. desc:Prestige and recieve <i>[pow(TotalData/1000000000000,0.5)]</i> Super Data
  212. req:1000000000000 TotalData
  213. on earn:yield (pow(TotalData/1000000000000,0.5)) SuperData
  214. on earn:yield (-1*Data) Data
  215. on earn:yield (-1*TotalData) TotalData
  216. on earn:lose tag:Upgrade
  217. on earn:lose tag:Building
  218. tag:Upgrade
Add Comment
Please, Sign In to add comment