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- Let's make a game!
- name:Data Clicker
- desc: 010001110110111101101111011001000010000001101010011011110110001000100000011001100110100101101110011001000110100101101110011001110010000001110100011010000110100101110011001000000111001101100101011000110111001001100101011101000010000100100000010011100110111101110100001000000111010001101000011000010111010000100000011010010111010000100000011001110110100101110110011001010111001100100000011110010110111101110101001000000110000101101110011110010111010001101000011010010110111001100111001011100010111000101110
- created:25/09/2018
- updated:25/09/2018
- version:1.0.0
- Settings
- building cost increase:100%
- building cost refund:50%
- no bulk particles
- Layout
- *main
- contains:res
- *res
- contains:Resources
- class:fullWidth
- *store
- contains:buildings, upgrades
- *buildings
- contains:Buildings
- header:Buildings
- tooltip origin:left
- *upgrades
- contains:Upgrades
- header:Upgrades
- Resources
- *Data
- name:Data
- desc:Some data.
- *TotalData
- name:Total Data
- desc:Lots of data!
- *SuperData
- name:Super Data
- desc:You found Super Data! Each super data increases production by <i>1%</i>.
- hidden when 0
- Buildings
- *CandCplusplus
- name:C and C++
- desc:The worst programming languages ever. No offense to anyone. <i>Gives [CandCplusplus] Data per second before all boosts</i>
- on tick:yield 1 Data
- cost:10 Data
- tag:Building
- *Kotlin
- name:Kotlin
- desc:Not very well known though... No offense again. <i>Gives [5*Kotlin] Data per second and [0.25*Kotlin] C and C++ per second before all boosts</i>
- on tick:yield 5 Data
- on tick:yield 0.25 CandCplusplus
- req:25 CandCplusplus
- cost:500 Data
- cost:25 CandCplusplus
- tag:Building
- *Rust
- name:Rust
- desc:The McDonalds of coding. No offense for the third time. <i>Gives [25*Rust] Data per second and [0.23*Rust] Kotlin per second before all boosts</i>
- on tick:yield 25 Data
- on tick:yield 0.23 Kotlin
- req:25 Kotlin
- cost:25000 Data
- cost:25 Kotlin
- tag:Building
- *Swift
- name:Swift
- desc:Creating data... SWIFTLY. no offense. . . <i>Gives [125*Swift] Data per second and [0.21*Swift] Rust per second before all boosts</i>
- on tick:yield 125 Data
- on tick:yield 0.21 Rust
- req:25 Rust
- cost:1250000 Data
- cost:25 Rust
- tag:Building
- *Go
- name:Go
- desc:Not too popular again. No offense for the fifth time. <i>Gives [625*Go] Data per second and [0.19*Go] Swift per second before all boosts</i>
- on tick:yield 625 Data
- on tick:yield 0.19 Swift
- req:25 Swift
- cost:6.25e+7 Data
- cost:25 Swift
- tag:Building
- *PHP
- name:PHP
- desc:P H P. Dynomite. No offense... <i>Gives [3125*PHP] Data per second and [0.17*PHP] Go per second before all boosts</i>
- on tick:yield 3125 Data
- on tick:yield 0.17 Go
- req:25 Go
- cost:3.13e+9 Data
- cost:25 Go
- tag:Building
- *Java
- name:Java
- desc:It's not Javascript, but that'll come later. No offense if there was anyone who thought so. <i>Gives [15625*Java] Data per second and [0.15*Java] PHP per second before all boosts</i>
- on tick:yield 15625 Data
- on tick:yield 0.15 PHP
- req:25 PHP
- cost:1.56e+11 Data
- cost:25 PHP
- tag:Building
- *CSharp
- name:C#
- desc:It's not dull, it's SHARP. No offense to musical players. <i>Gives [78125*CSharp] Data per second and [0.13*CSharp] Java per second before all boosts</i>
- on tick:yield 78125 Data
- on tick:yield 0.13 Java
- req:25 Java
- cost:7.81e+12 Data
- cost:25 Java
- tag:Building
- *Python
- name:Python
- desc:Finally! A well known coding platform! No offense for all of you weaker platforms. <i>Gives [390625*Python] Data per second and [0.11*Python] C Sharp per second before all boosts</i>
- on tick:yield 390625 Data
- on tick:yield 0.11 CSharp
- req:25 CSharp
- cost:3.91e+14 Data
- cost:25 CSharp
- tag:Building
- *JavaScript
- name:JavaScript
- desc:THE BEST PLATFORM! Except for Html, which we omitted from this game due to overpoweredness... No offense to all you others. <i>Gives [1950000*JavaScript] Data per second and [0.09*JavaScript] Python per second before all boosts</i>
- on tick:yield 1950000 Data
- on tick:yield 0.09 Python
- req:25 Python
- cost:1.95e+16 Data
- cost:25 Python
- tag:Building
- Upgrades
- *GetData
- name:Get Data
- desc:Your first bit of data! <i>Supplies 10 Data</i>
- on tick:yield (Data:ps) TotalData
- on earn:yield 10 Data
- on earn:yield 10 TotalData
- passive:multiply Data yield of tag:Building by (1+SuperData/100)
- tag:Upgrade
- *DataBoost1
- name:Data Boost 1
- desc:Your first boost of data! <i>Increases yield of all buildings by 10%</i>
- passive:multiply Data yield of tag:Building by 1.1
- req:10 CandCplusplus
- cost:100 Data
- tag:Upgrade
- *DataBoost2
- name:Data Boost 2
- desc:Your second boost of data! <i>Increases yield of all buildings by 15%</i>
- passive:multiply Data yield of tag:Building by 1.15
- req:15 Kotlin
- cost:7500 Data
- tag:Upgrade
- *DataBoost3
- name:Data Boost 3
- desc:Your third boost of data! <i>Increase yield of all buildings by 20%</i>
- passive:multiply Data yield of tag:Building by 1.2
- req:20 Rust
- cost:500000 Data
- tag:Upgrade
- *DataBoost4
- name:Data Boost 4
- desc:Your fourth boost of data! <i>Increase yield of all buildings by 25%</i>
- passive:multiply Data yield of tag:Building by 1.25
- req:25 Swift
- cost:31250000 Data
- tag:Upgrade
- *DataBoost5
- name:Data Boost 5
- desc:Your fifth boost of data! <i>Increase yield of all buildings by 30%</i>
- passive:multiply Data yield of tag:Building by 1.3
- req:30 Go
- cost:1.88e+9 Data
- tag:Upgrade
- *DataBoost6
- name:Data Boost 6
- desc:Your sixth boost of data! <i>Increase yield of all buildings by 35%</i>
- passive:multiply Data yield of tag:Building by 1.35
- req:35 PHP
- cost:1.1e+11 Data
- tag:Upgrade
- *DataBoost7
- name:Data Boost 7
- desc:Your seventh boost of data! <i>Increase yield of all buildings by 40%</i>
- passive:multiply Data yield of tag:Building by 1.4
- req:40 Java
- cost:6.24e+12 Data
- tag:Upgrade
- *DataBoost8
- name:Data Boost 8
- desc:Your eighth boost of data! <i>Increase yield of all buildings by 45%</i>
- passive:multiply Data yield of tag:Building by 1.45
- req:45 CSharp
- cost:3.51e+14 Data
- tag:Upgrade
- *DataBoost9
- name:Data Boost 9
- desc:Your ninth boost of data! <i>Increase yield of all buildings by 50%</i>
- passive:multiply Data yield of tag:Building by 1.5
- req:50 Python
- cost:1.96e+16 Data
- tag:Upgrade
- *DataBoost10
- name:Data Boost 10
- desc:Your tenth and final boost of data! <i>Increase yield of all buildings by 100%</i>
- passive:multiply Data yield of tag:Building by 2
- req:100 JavaScript
- cost:1.95e+18 Data
- tag:Upgrade
- *Prestige
- name:Prestige
- desc:Prestige and recieve <i>[pow(TotalData/1000000000000,0.5)]</i> Super Data
- req:1000000000000 TotalData
- on earn:yield (pow(TotalData/1000000000000,0.5)) SuperData
- on earn:yield (-1*Data) Data
- on earn:yield (-1*TotalData) TotalData
- on earn:lose tag:Upgrade
- on earn:lose tag:Building
- tag:Upgrade
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