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TOME error

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Nov 9th, 2020
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  1. WebCore config: library(/Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/libte4-web.dylib) spawn(--)
  2. Loading WebCore: loaded!
  3. [CPU] Detected 4 CPUs
  4. OpenAL device available: Built-in Output (default Built-in Output)
  5. Available video driver: cocoa
  6. Available video driver: dummy
  7. Creating save thread
  8. ===top 0
  9. Booting T-Engine from: /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
  10. SelfExe gave us app directory of: /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/
  11. LuaVM: LuaJIT 2.0.2 x64
  12. Creating particles thread 0
  13. LuaVM: LuaJIT 2.0.2 x64
  14. Creating particles thread 1
  15. LuaVM: LuaJIT 2.0.2 x64
  16. Creating particles thread 2
  17. [DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
  18. LuaVM: LuaJIT 2.0.2 x64
  19. [GAMMA] Getting desktop gamma of 1.000000
  20. [DO RESIZE] Got: 800x600 (0, 0)
  21. OpenGL max texture size: 16384
  22. OpenGL max texture size: 16384
  23. Upgrading black texture to size 64
  24. Running lua loader code...
  25. Reboot using te4 LATEST boot player false
  26. [ENGINE LOADER] available from teae: te4-1.7.2
  27. [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=2.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.2.teae" , } , } __byname={["te4-1.7.2"]=true , }
  28. [ENGINE LOADER] looked in:
  29. /Users/rml524///Library/Application Support/T-Engine//4.0
  30. /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
  31. /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/thirdparty
  32. /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game
  33. [ENGINE LOADER] sorted: te4 1 7 2
  34. [ENGINE LOADER] loading engine: 1 7 2 te4
  35. [ENGINE LOADER] using archived engine: /engines/te4-1.7.2.teae
  36. Available resolutions: 2560x1600x32
  37. Available resolutions: 2048x1280x32
  38. Available resolutions: 1650x1050x32
  39. Available resolutions: 1440x900x32
  40. Available resolutions: 1280x800x32
  41. Available resolutions: 1152x720x32
  42. Available resolutions: 1024x768x32
  43. Available resolutions: 840x524x32
  44. Available resolutions: 800x600x32
  45. Available resolutions: 640x480x32
  46. 0==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
  47. 1==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
  48. 2==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
  49. 3==WRITEPATH==allowed== /Users/rml524/Library/Application Support/T-Engine/4.0/
  50. 4==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
  51. 5==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
  52. 6==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
  53. 0==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/
  54. 1==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/engines/
  55. 2==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/thirdparty/
  56. 3==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
  57. 4==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
  58. 5==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
  59. 6==READPATH==allowed== /Users/rml524/Library/Application Support/T-Engine/4.0/
  60. 7==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
  61. 8==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
  62. 9==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
  63. 10==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/engines/te4-1.7.2.teae/
  64. 11==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
  65. 12==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/thirdparty/
  66. 13==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/
  67. [KEYBINDER] Loaded keybinds: move
  68. [KEYBINDER] Loaded keybinds: hotkeys
  69. [KEYBINDER] Loaded keybinds: inventory
  70. [KEYBINDER] Loaded keybinds: actions
  71. [KEYBINDER] Loaded keybinds: interface
  72. [KEYBINDER] Loaded keybinds: debug
  73. [STEAM] Disabling cloud saves until the user elects to use them
  74. setResolution: switching resolution to 1280x755 Windowed 1280 755 false false (forced)
  75. Setting resolution to 1280x755 (windowed, with borders)
  76. [DO RESIZE] Requested: 1280x755 (0, 0); zoom 100%
  77. [DO RESIZE] Got: 1280x755 (0, 0)
  78. OpenGL max texture size: 16384
  79. setResolution: performing onResolutionChange...
  80.  
  81. onResolutionChange: resolution changed to 1280 755 from nil nil
  82. onResolutionChange: no game yet!
  83. Creating profile thread
  84. [ONLINE PROFILE] fun facts nil
  85. [PROFILE] mounted online on /current-profile
  86. LuaVM: LuaJIT 2.0.2 x64
  87. TE4Online starting...
  88. [PROFILE] unmounted online from /current-profile
  89. [ENGINE] Setting requested FPS to 30 (33 ms)
  90. [ENGINE] Switching to turn based
  91. [SAVEFILE PIPE] force waiting
  92. Creating module boot-te4.team :: (as dir) false :: (as team) 9
  93. Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
  94. Loaded module definition for boot-1.0.0 using engine te4-1.0.1
  95. Creating module example :: (as dir) true :: (as team) nil
  96. Module mismatch engine version example-1.1.5 using engine te4-1.1.5
  97. Loaded module definition for example-1.1.5 using engine te4-1.1.5
  98. Creating module example_realtime :: (as dir) true :: (as team) nil
  99. Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
  100. Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
  101. Creating module tome-gfx.team :: (as dir) false :: (as team) 9
  102. Creating module tome-music.team :: (as dir) false :: (as team) 11
  103. Creating module tome.team :: (as dir) false :: (as team) 5
  104. Loaded module definition for tome-1.7.2 using engine te4-1.7.2
  105. * Module: tome
  106. ** 1.7.2
  107. * Module: boot
  108. ** 1.0.0
  109. * Module: example
  110. ** 1.1.5
  111. * Module: example_realtime
  112. ** 1.1.5
  113. After fs.reset
  114. [1] = {
  115. [path] = /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.7.2.teae
  116. }
  117. [MODULE] booting module version boot-1.0.0
  118. [ENGINE] Switching to turn based
  119. Loading savefile /save//
  120. Loading savefile /save/player/
  121. Upgrading black texture to size 32768
  122. [ONLINE PROFILE] auth
  123. [PROFILE] waiting for first auth
  124. [PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
  125. [PROFILE] Thread connected to profiles.te4.org
  126. [ONLINE PROFILE] reconnecting to channels
  127. [PlayerProfile] eventConnected
  128. [PROFILE] logged in with steam! borage
  129. [PROFILE] Main thread got authed borage
  130. Make wait background texture 6 : 2048x1024 (757177384, 0)
  131. [PROFILE] Pull socket connected to profiles.te4.org
  132. Upgrading black texture to size 1048576
  133. Upgrading black texture to size 16777216
  134. table: 0x0fb0fc98 normal
  135. table: 0x0fb0fd28 normal
  136. Computing fun facts
  137. true
  138. Post-processing hooks.
  139. [MODULE] All hashes validation: nil invalid module hash
  140. [PROFILE] mounted online on /current-profile
  141. [PROFILE] unmounted online from /current-profile
  142. [ONLINE PROFILE] current character game did not tell us
  143. [PROFILE THREAD] batching CSETs
  144. table: 0x0fb0fd28 normal
  145. Using cached font /data/font/Salsa-Regular.ttf 16
  146. table: 0x0fb0fdb8 normal
  147. Using cached font /data/font/Salsa-Regular.ttf 16
  148. table: 0x0fb0fe48 normal
  149. [ActorResource] Defined Resource: power
  150. [ENGINE] Switching to realtime, interval 125 ms
  151. [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
  152. [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
  153. table: 0x0fb0fd28 normal
  154. Using cached font /data/font/Salsa-Regular.ttf 16
  155. [PROFILE] mounted online on /current-profile
  156. [PROFILE] unmounted online from /current-profile
  157. [PROFILE] mounted online on /current-profile
  158. [PROFILE] unmounted online from /current-profile
  159. table: 0x0fb0fd28 normal
  160. [PROFILE THREAD] batching CSETs
  161. [PROFILE THREAD] batching CSETs
  162. [PROFILE THREAD] batching CSETs
  163. [ENGINE] Switching to realtime, interval 125 ms
  164. [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
  165. [ONLINE PROFILE] current character Main Menu
  166. Loading savefile /save/player/
  167. Creating WebView with url https://te4.org/tooltip-ingame?steam=1&vM=1&vm=7&vp=2&_te4ah=71d31ee3-9d18-4189-8f88-5df4d7e3e76b&_te4ad=255829&_te4
  168. table: 0x0fb0ff68 normal
  169. Using cached font /data/font/Salsa-Regular.ttf 14
  170. [MAP] Reseting tiles caches
  171. Using cached font /data/font/DroidSansMono.ttf 22
  172. Using cached font /data/font/DroidSansMono.ttf 22
  173. Using cached font /data/font/DroidSansMono.ttf 22
  174. Using cached font /data/font/DroidSansMono.ttf 22
  175. Using cached font /data/font/DroidSansMono.ttf 22
  176. Using cached font /data/font/DroidSansMono.ttf 22
  177. Using cached font /data/font/DroidSansMono.ttf 22
  178. [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
  179. [SHADER] Loaded shader with totalname main_fbo[]
  180. New GL Shader program 1
  181. New GL Shader 2 of type 35632
  182. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
  183. *p 1: Uniform: 0: 1406 motionblur
  184. *p 1: Uniform: 1: 8B50 texSize
  185. *p 1: Uniform: 2: 1406 hp_warning
  186. *p 1: Uniform: 3: 1406 blur
  187. *p 1: Uniform: 4: 8B5E tex
  188. *p 1: Uniform: 5: 8B5E noisevol
  189. *p 1: Uniform: 6: 8B52 colorize
  190. *p 1: Uniform: 7: 1406 tick
  191. [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
  192. [SHADER] Loaded shader with totalname full_fbo[]
  193. New GL Shader program 3
  194. New GL Shader 4 of type 35632
  195. [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
  196. *p 3: Uniform: 0: 1406 gamma
  197. *p 3: Uniform: 1: 8B5E sceneBuffer
  198. [GAMMA] Setting gamma correction using fullscreen shader 1.2
  199. Loading savefile /save/player/
  200. Loading entities file from file /data/zones/dungeon/npcs.lua
  201. Loading entities file from file /data/general/npcs/skeleton.lua
  202. Loading entities file from file /data/general/npcs/canine.lua
  203. Loading entities file from file /data/general/npcs/troll.lua
  204. Loading entities file from file /data/zones/dungeon/grids.lua
  205. Loading entities file from file /data/general/grids/basic.lua
  206. [WEBCORE] Browser count 1
  207. Loading entities file from file /data/general/grids/forest.lua
  208. Loading entities file from file /data/general/grids/water.lua
  209. Loading entities file from file /data/general/grids/underground.lua
  210. Loading entities file from file /data/zones/dungeon/objects.lua
  211. Loading entities file from file /data/zones/dungeon/traps.lua
  212. Initiated zone Forest with base_level 1
  213. Creating level dungeon 3
  214. [Zone:newLevel] dungeon beginning level generation, count: 1
  215. C Map size 26:15 :: 390
  216. C Map seens texture: 56 (60x60)
  217. Generating cavern
  218. Floodfill group 1 17
  219. Floodfill group 5 929
  220. Floodfill group 8 3
  221. Floodfill group 11 9
  222. Floodfill group 40 10
  223. Floodfill group 293 3
  224. Floodfill group 726 210
  225. Floodfill group 1071 3
  226. Floodfill group 1099 30
  227. Floodfill group 1148 12
  228. Floodfill group 1172 7
  229. Ok floodfill
  230. Loading tile terrain/crystal_floor1.png
  231. Loading tile terrain/crystal_alpha6.png
  232. Loading tile terrain/crystal_alpha4.png
  233. Loading tile terrain/crystal_alpha2.png
  234. Loading tile terrain/crystal_alpha5.png
  235. Loading tile terrain/crystal_alpha3.png
  236. Loading tile terrain/crystal_floor1.png
  237. Loading tile terrain/crystal_alpha1.png
  238. Loading tile npc/troll_s.png
  239. Loading tile npc/troll_f.png
  240. Loading tile npc/skeleton_warrior.png
  241. Loading tile npc/troll_mt.png
  242. Loading tile npc/canine_fox.png
  243. Loading tile npc/degenerated_skeleton_warrior.png
  244. Loading tile npc/troll_c.png
  245. Loading tile npc/canine_w.png
  246. Loading tile terrain/crystal_floor8.png
  247. Loading tile terrain/crystal_floor2.png
  248. Loading tile terrain/crystal_floor3.png
  249. Loading tile terrain/crystal_floor5.png
  250. Loading tile terrain/crystal_floor4.png
  251. Loading tile terrain/crystal_floor6.png
  252. Loading tile terrain/crystal_floor7.png
  253. Loading tile player/humanoid_halfling_protector_myssil.png
  254. table: 0x0fb0fd28 normal
  255. table: 0x0fb0fd28 normal
  256. Using cached font /data/font/Salsa-Regular.ttf 16
  257. [KEYBINDER] Loaded keybinds: chat
  258. [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
  259. [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
  260. [ENGINE] Setting requested FPS to 30 (33 ms)
  261. [LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
  262. Joining selected channels
  263. [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
  264. [PROFILE] mounted online on /current-profile
  265. [PROFILE] unmounted online from /current-profile
  266. Wait finished, counted 805, 3324 ticks
  267. [LOG] #{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
  268. [dumb_talented AI] chooses for 305 mountain troll thunderer T_LIGHTNING
  269. [ONLINE PROFILE] connected to channel mainmenu
  270. [dumb_talented AI] chooses for 1 player T_SUNSHIELD
  271. [PROFILE THREAD] flushing CSETs
  272. [dumb_talented AI] chooses for 305 mountain troll thunderer T_LIGHTNING
  273. [dumb_talented AI] chooses for 1 player T_FLAME
  274. Selecting waypoint 33 6 :: skeleton warrior
  275. [dumb_talented AI] chooses for 1 player T_FIREFLASH
  276. Adding entity 335 after 1
  277. [dumb_talented AI] chooses for 1 player T_FLAME
  278. [USERCHAT] channel achievement Nine_Tail_Kitsune mainmenu That was close true false
  279. [LOG] #GOLD#Nine_Tail_Kitsune has earned the achievement <That was close>
  280. [dumb_talented AI] chooses for 1 player T_FIREFLASH
  281. Adding entity 338 after 1
  282. [dumb_talented AI] chooses for 1 player T_LIGHTNING
  283. [dumb_talented AI] chooses for 1 player T_MANATHRUST
  284. [dumb_talented AI] chooses for 1 player T_LIGHTNING
  285. [dumb_talented AI] chooses for 1 player T_FIREFLASH
  286. Adding entity 345 after 1
  287. [USERCHAT] channel serial data wyldgambit mainmenu 527
  288. [dumb_talented AI] chooses for 1 player T_LIGHTNING
  289. Loading tile npc/troll_m.png
  290. [dumb_talented AI] chooses for 1 player T_FLAMESHOCK
  291. [USERCHAT] channel achievement Nine_Tail_Kitsune mainmenu Level 10 false false
  292. [LOG] #LIGHT_BLUE#Nine_Tail_Kitsune has earned the achievement <Level 10>
  293. [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
  294. Creating module boot-te4.team :: (as dir) false :: (as team) 9
  295. Creating module example :: (as dir) true :: (as team) nil
  296. Module mismatch engine version example-1.1.5 using engine te4-1.1.5
  297. Creating module example_realtime :: (as dir) true :: (as team) nil
  298. Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
  299. Creating module tome-gfx.team :: (as dir) false :: (as team) 9
  300. Creating module tome-music.team :: (as dir) false :: (as team) 11
  301. Creating module tome.team :: (as dir) false :: (as team) 5
  302. Loaded module definition for tome-1.7.2 using engine te4-1.7.2
  303. * Module: tome
  304. ** 1.7.2
  305. After fs.reset
  306. [1] = {
  307. [path] = /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.7.2.teae
  308. }
  309. Listing saves for module tome
  310. * save /tmp/listsaves/tome/save/basia
  311. * save /tmp/listsaves/tome/save/elzbieta
  312. * save /tmp/listsaves/tome/save/esce
  313. * save /tmp/listsaves/tome/save/jadwiga
  314. * save /tmp/listsaves/tome/save/kasia
  315. * save /tmp/listsaves/tome/save/konrad
  316. * save /tmp/listsaves/tome/save/magda
  317. * save /tmp/listsaves/tome/save/magdalena
  318. * save /tmp/listsaves/tome/save/marek
  319. * save /tmp/listsaves/tome/save/marta
  320. After fs.reset
  321. [1] = {
  322. [path] = /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.7.2.teae
  323. }
  324. Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
  325. Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
  326. Checking addon tome-possessors.teaa :: (as dir) false :: (as teaa) 16
  327. [dumb_talented AI] chooses for 1 player T_LIGHTNING
  328. [dumb_talented AI] chooses for 1 player T_FIREFLASH
  329. Adding entity 350 after 1
  330. [dumb_talented AI] chooses for 1 player T_MANATHRUST
  331. [USERCHAT] channel achievement taukon mainmenu Demonic Invasion (Roguelike) false true
  332. [dumb_talented AI] chooses for 1 player T_FLAME
  333. Loading tile npc/canine_ww.png
  334. [LOG] #LIGHT_BLUE#taukon has earned the achievement <Demonic Invasion (Roguelike)> for the #FIREBRICK#first time!
  335. [ENGINE] Switching to turn based
  336. [SAVEFILE PIPE] force waiting
  337. [PROFILE] mounted online on /current-profile
  338. [PROFILE] unmounted online from /current-profile
  339. [MAIN] rebooting lua state: te4 1.7.2 tome-1.7.2 kasia false
  340. [ENGINE] Switching to turn based
  341. Deleting shader 3 (is clone 0)
  342. Deleting shader 1 (is clone 0)
  343. ===top 0
  344. Booting T-Engine from: /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
  345. SelfExe gave us app directory of: /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/
  346. LuaVM: LuaJIT 2.0.2 x64
  347. Destroying particle thread 0 (waiting for mutex)
  348. Destroying particle thread 0
  349. Destroying particle thread 0 (waiting for thread 2b492c30)
  350. Cleaning up particle thread 0
  351. Cleaned up particle thread 0
  352. Destroyed particle thread 0 (0)
  353. Destroying particle thread 1 (waiting for mutex)
  354. Destroying particle thread 1
  355. Destroying particle thread 1 (waiting for thread 2b580a90)
  356. Cleaning up particle thread 1
  357. Cleaned up particle thread 1
  358. Destroyed particle thread 1 (0)
  359. Destroying particle thread 2 (waiting for mutex)
  360. Destroying particle thread 2
  361. Destroying particle thread 2 (waiting for thread 2b581090)
  362. Cleaning up particle thread 2
  363. Cleaned up particle thread 2
  364. Destroyed particle thread 2 (0)
  365. Creating particles thread 0
  366. Creating particles thread 1
  367. Creating particles thread 2
  368. LuaVM: LuaJIT 2.0.2 x64
  369. LuaVM: LuaJIT 2.0.2 x64
  370. LuaVM: LuaJIT 2.0.2 x64
  371. Running lua loader code...
  372. ===
  373. Reboot using te4 1.7.2 tome-1.7.2 kasia false
  374. [ENGINE LOADER] available from teae: te4-1.7.2
  375. [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=2.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.2.teae" , } , } __byname={["te4-1.7.2"]=true , }
  376. [ENGINE LOADER] looked in:
  377. /Users/rml524///Library/Application Support/T-Engine//4.0
  378. /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
  379. /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/thirdparty
  380. /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game
  381. [ENGINE LOADER] loading engine: 1 7 2 te4
  382. [ENGINE LOADER] using archived engine: /engines/te4-1.7.2.teae
  383. Available resolutions: 2560x1600x32
  384. Available resolutions: 2048x1280x32
  385. Available resolutions: 1650x1050x32
  386. Available resolutions: 1440x900x32
  387. Available resolutions: 1280x800x32
  388. Available resolutions: 1152x720x32
  389. Available resolutions: 1024x768x32
  390. Available resolutions: 840x524x32
  391. Available resolutions: 800x600x32
  392. Available resolutions: 640x480x32
  393. 0==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
  394. 1==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
  395. 2==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
  396. 3==WRITEPATH==allowed== /Users/rml524/Library/Application Support/T-Engine/4.0/
  397. 4==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
  398. 5==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
  399. 6==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
  400. 0==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/
  401. 1==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/engines/
  402. 2==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/thirdparty/
  403. 3==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
  404. 4==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
  405. 5==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
  406. 6==READPATH==allowed== /Users/rml524/Library/Application Support/T-Engine/4.0/
  407. 7==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
  408. 8==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
  409. 9==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
  410. 10==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/engines/te4-1.7.2.teae/
  411. 11==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
  412. 12==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/thirdparty/
  413. 13==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/
  414. [KEYBINDER] Loaded keybinds: move
  415. [KEYBINDER] Loaded keybinds: hotkeys
  416. [KEYBINDER] Loaded keybinds: inventory
  417. [KEYBINDER] Loaded keybinds: actions
  418. [KEYBINDER] Loaded keybinds: interface
  419. [KEYBINDER] Loaded keybinds: debug
  420. [STEAM] Disabling cloud saves until the user elects to use them
  421. setResolution: switching resolution to 1280x755 Windowed 1280 755 false false (forced)
  422. Setting resolution to 1280x755 (windowed, with borders)
  423. [DO RESIZE] Requested: 1280x755 (0, 0); zoom 100%
  424. [DO RESIZE] Got: 1280x755 (0, 0)
  425. OpenGL max texture size: 16384
  426. setResolution: performing onResolutionChange...
  427.  
  428. onResolutionChange: resolution changed to 1280 755 from nil nil
  429. onResolutionChange: no game yet!
  430. [ONLINE PROFILE] fun facts nil
  431. [PROFILE] mounted online on /current-profile
  432. [PROFILE] unmounted online from /current-profile
  433. [ONLINE PROFILE] auth
  434. [PROFILE] waiting for first auth
  435. [WEBCORE] Browser count 0
  436. [PROFILE] reusing login borage
  437. [PlayerProfile] eventConnected
  438. [PROFILE] Main thread got authed borage
  439. [ENGINE] Setting requested FPS to 30 (33 ms)
  440. [ENGINE] Switching to turn based
  441. [SAVEFILE PIPE] force waiting
  442. Creating module boot-te4.team :: (as dir) false :: (as team) 9
  443. Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
  444. Loaded module definition for boot-1.0.0 using engine te4-1.0.1
  445. Creating module example :: (as dir) true :: (as team) nil
  446. Module mismatch engine version example-1.1.5 using engine te4-1.1.5
  447. Loaded module definition for example-1.1.5 using engine te4-1.1.5
  448. Creating module example_realtime :: (as dir) true :: (as team) nil
  449. Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
  450. Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
  451. Creating module tome-gfx.team :: (as dir) false :: (as team) 9
  452. Creating module tome-music.team :: (as dir) false :: (as team) 11
  453. Creating module tome.team :: (as dir) false :: (as team) 5
  454. Loaded module definition for tome-1.7.2 using engine te4-1.7.2
  455. * Module: tome
  456. ** 1.7.2
  457. * Module: boot
  458. ** 1.0.0
  459. * Module: example
  460. ** 1.1.5
  461. * Module: example_realtime
  462. ** 1.1.5
  463. After fs.reset
  464. [1] = {
  465. [path] = /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.7.2.teae
  466. }
  467. [MODULE] booting module version tome-1.7.2
  468. [ENGINE] Switching to turn based
  469. Mounting additional team file: /modules/tome-music.team
  470. Mounting additional team file: /modules/tome-gfx.team
  471. Loading savefile /save//
  472. Loading savefile /save/kasia/
  473. * save /save/kasia/
  474. Make wait background texture 7 : 2048x1024 (758595112, 0)
  475. table: 0x19e7fa58 normal
  476. table: 0x19e7fae8 normal
  477. Computing fun facts
  478. true
  479. [MODULE LOADER] module MD5 e8624490ebff82a48af11a0f956de464 computed in 1079
  480. Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
  481. Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
  482. Checking addon tome-possessors.teaa :: (as dir) false :: (as teaa) 16
  483. Removing addon addon-dev: not allowed by savefile
  484. Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.7.0
  485. * with data
  486. * with overload
  487. * with hooks
  488. [MODULE LOADER] computing addon md5 from /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/tome-items-vault.teaa
  489. [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:6dd209b4bcea94d3525f2260b1008f23
  490. [2] = /loaded-addons/items-vault/data/locales/zh_hans.lua:5ad7c1d5ffd4a3fbfb82307a9f9ab873
  491. [3] = /loaded-addons/items-vault/data/locales/zh_hant.lua:8134f0dd83e6bb4d9f92e29d5c6089aa
  492. [4] = /loaded-addons/items-vault/hooks/load.lua:d5acb6a3cbbed32d51bccc56d383b391
  493. [5] = /loaded-addons/items-vault/init.lua:9b1972a594e1759ddbdfd48674172294
  494. [6] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:0313ddd47e72d9c51dbfbcca797961d3
  495. [7] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:2a335389b7d9136222feff23b012d013
  496. [8] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:50a632d86dbd53d51dab49e3967ae873
  497. [9] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:cd5eadfe2a736f7679501d87fe51d93d
  498. [10] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:1bfecd3ee0f46103b015734e53a0dae0
  499. [11] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:db0baebd5e68acbe334399fd3d90c160
  500. [12] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:e840b0f5b0d22e85f2321c015184cc2f
  501. [MODULE LOADER] addon items-vault MD5 50b20ab8150821613cbef2f4da8adad7 computed in 6 nil
  502. Binding addon Possessor Bonus Class /addons/tome-possessors.teaa tome-possessors-1.7.0
  503. * with data
  504. * with superload
  505. * with overload
  506. * with hooks
  507. [MODULE LOADER] computing addon md5 from /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/tome-possessors.teaa
  508. [1] = /loaded-addons/possessors/data/achievements/possessors.lua:1a0bb85cffbc36d59c21677af006b80b
  509. [2] = /loaded-addons/possessors/data/birth/psionic.lua:774caa39d8ee5936f35a751c9f8149f8
  510. [3] = /loaded-addons/possessors/data/locales/zh_hans.lua:a145589d8b38d94f66193b23f7d31d96
  511. [4] = /loaded-addons/possessors/data/locales/zh_hant.lua:ab2b5970fde8659782c8e7e1490d80a3
  512. [5] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:10d934f04a44ff488979996a7a425fa8
  513. [6] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:33bc61e380e4b0c5e6ae788a98da97eb
  514. [7] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:a78a3631c170bb242779eaa66e9a2107
  515. [8] = /loaded-addons/possessors/data/talents/psionic/possession.lua:9d98a187800eef7a6b8f64ab0e216621
  516. [9] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:95748bb4f9c8a757c1e101603e45c98b
  517. [10] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:2e3ad0c9175126cb12acdcbb5e68c0ca
  518. [11] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:0e23cc0eb86e326f74f38617701ae3c7
  519. [12] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:54b92e173b7f1baa698444024c4bac1d
  520. [13] = /loaded-addons/possessors/data/timed_effects.lua:c397f78abf0767ec54f960b4dc073506
  521. [14] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
  522. [15] = /loaded-addons/possessors/init.lua:b239f0ff2f08a2217c6fb1c7864f81d6
  523. [16] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
  524. [17] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
  525. [18] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
  526. [19] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
  527. [20] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
  528. [21] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
  529. [22] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:b35c33285689ef96dd47b934386e7377
  530. [23] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:0f7af77f7da7ade3c1774f6906ff883e
  531. [24] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
  532. [MODULE LOADER] addon possessors MD5 b5daf3d8d72ee2d922a37d2fc9db91dc computed in 22 nil
  533. Post-processing hooks.
  534. [ONLINE PROFILE] all hashes are valid
  535. [MODULE] All hashes validation: true nil
  536. [PROFILE] mounted offline on /current-profile
  537. [PROFILE] filtering load of achievements from profile offline => disallowed
  538. [PROFILE] filtering load of allow_build from profile offline => allowed
  539. [PROFILE] unmounted offline from /current-profile
  540. [PROFILE] mounted online on /current-profile
  541. [PROFILE] filtering load of achievements from profile online => allowed
  542. [PROFILE] filtering load of allow_build from profile online => allowed
  543. [PROFILE] filtering load of lore from profile online => allowed
  544. [PROFILE] filtering load of scores from profile online => allowed
  545. [PROFILE THREAD] batching CSETs
  546. [PROFILE] unmounted online from /current-profile
  547. [PROFILE] mounted online on /current-profile
  548. [PROFILE] unmounted online from /current-profile
  549. [ONLINE PROFILE] current character game did not tell us
  550. [TOME] Loaded default settings
  551. table: 0x19e7fae8 normal
  552. Using cached font /data/font/Salsa-Regular.ttf 16
  553. table: 0x19e7fe90 normal
  554. Using cached font /data/font/Salsa-Regular.ttf 16
  555. table: 0x19e7ff20 normal
  556. [INVENTORY] define slot 1 In inventory
  557. Made 44 last hope graveyard stones
  558. [KEYBINDER] Loaded keybinds: tome
  559. [KEYBINDER] Loaded keybinds: mtxn
  560. [INVENTORY] define slot 2 In main hand
  561. [INVENTORY] define slot 3 In off hand
  562. [INVENTORY] define slot 4 Psionic focus
  563. [INVENTORY] define slot 5 On fingers
  564. [INVENTORY] define slot 6 Around neck
  565. [INVENTORY] define slot 7 Light source
  566. [INVENTORY] define slot 8 Main armor
  567. [INVENTORY] define slot 9 Cloak
  568. [INVENTORY] define slot 10 On head
  569. [INVENTORY] define slot 11 Around waist
  570. [INVENTORY] define slot 12 On hands
  571. [INVENTORY] define slot 13 On feet
  572. [INVENTORY] define slot 14 Tool
  573. [INVENTORY] define slot 15 Quiver
  574. [INVENTORY] define slot 16 Socketed Gems
  575. [INVENTORY] define slot 17 Second weapon set: In main hand
  576. [INVENTORY] define slot 18 Second weapon set: In off hand
  577. [INVENTORY] define slot 19 Second weapon set: psionic focus
  578. [INVENTORY] define slot 20 Second weapon set: Quiver
  579. [INVENTORY] define slot 21 Swift Hands
  580. [PROFILE THREAD] batching CSETs
  581. [Talents] Defined 50 ActorObjectUse Talents base_name: Activate Object
  582. === magical LIGHT_BURST
  583. === magical GLYPH_OF_MOONLIGHT
  584. === magical NECROTIC_AURA
  585. === magical FROST_CUT
  586. === physical SKIRMISHER_STUN_INCREASE
  587. === physical STONE_VINE
  588. === physical MAIM
  589. === physical ELDORAL
  590. === mental MALIGNED
  591. === other AEONS_STASIS
  592. === other FLARE
  593. [Resources] Defining Actor Resources
  594. [ActorResource] Defined Resource: air
  595. [ActorResource] Defined Resource: stamina
  596. [ActorResource] Defined Resource: mana
  597. [ActorResource] Defined Resource: equilibrium
  598. [ActorResource] Defined Resource: vim
  599. [ActorResource] Defined Resource: positive
  600. [ActorResource] Defined Resource: negative
  601. [ActorResource] Defined Resource: hate
  602. [ActorResource] Defined Resource: paradox
  603. [ActorResource] Defined Resource: psi
  604. [ActorResource] Defined Resource: soul
  605. [FACTION] tried to redefine Enemies
  606. [FACTION] added enemies Enemies
  607. [FACTION] added undead Undead
  608. [FACTION] added allied-kingdoms Allied Kingdoms
  609. [FACTION] added shalore Shalore
  610. [FACTION] added thalore Thalore
  611. [FACTION] added iron-throne Iron Throne
  612. [FACTION] added the-way The Way
  613. [FACTION] added angolwen Angolwen
  614. [FACTION] added keepers-of-reality Keepers of Reality
  615. [FACTION] added dreadfell Dreadfell
  616. [FACTION] added temple-of-creation Temple of Creation
  617. [FACTION] added water-lair Water lair
  618. [FACTION] added assassin-lair Assassin lair
  619. [FACTION] added rhalore Rhalore
  620. [FACTION] added zigur Zigur
  621. [FACTION] added vargh-republic Vargh Republic
  622. [FACTION] added sunwall Sunwall
  623. [FACTION] added orc-pride Orc Pride
  624. [FACTION] added sandworm-burrowers Sandworm Burrowers
  625. [FACTION] added victim Victim
  626. [FACTION] added slavers Slavers
  627. [FACTION] added sorcerers Sorcerers
  628. [FACTION] added fearscape Fearscape
  629. [FACTION] added sher'tul Sher'Tul
  630. [FACTION] added cosmic-fauna Cosmic Fauna
  631. [FACTION] added horrors Horrors
  632. Loading entities file from file /data/general/stores/basic.lua
  633. === other POSSESS
  634. [AI_InitializeData] updating talent definitions and data for AIs
  635. [aiParseTalent] FAILED TO PARSE tactical table function for T_THERMAL_AURA nil nil
  636. => because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
  637. [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_SHADOWS nil nil
  638. => because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
  639. [aiParseTalent] FAILED TO PARSE tactical table function for T_VENOMOUS_STRIKE nil nil
  640. => because of error /data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
  641. [aiParseTalent] FAILED TO PARSE tactical table function for T_ROLL_WITH_IT nil nil
  642. => because of error /data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
  643. [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_DETECTION nil nil
  644. => because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
  645. [aiParseTalent] FAILED TO PARSE tactical table function for T_FRENZIED_FOCUS nil nil
  646. => because of error /data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
  647. [aiParseTalent] FAILED TO PARSE tactical table function for T_CHARGED_AURA nil nil
  648. => because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
  649. [aiParseTalent] FAILED TO PARSE tactical table function for T_KINETIC_AURA nil nil
  650. => because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
  651. [aiParseTalent] FAILED TO PARSE tactical table function for T_HIDDEN_RESOURCES nil nil
  652. => because of error /data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
  653. [aiParseTalent] FAILED TO PARSE tactical table function for T_SUN_BEAM nil nil
  654. => because of error /data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
  655. [aiParseTalent] FAILED TO PARSE tactical table function for T_HIGHBORN_S_BLOOM nil nil
  656. => because of error /data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
  657. [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_PERSEVERANCE nil nil
  658. => because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
  659. [AI_InitializeData] DETECTED TALENT TACTICS:
  660. TACTIC BENEFIT WANT CALCULATION
  661. * cure 1 AI auto
  662. * mana 1 AI auto
  663. * heal 1 AI auto
  664. * special 1 AI auto
  665. * paradox 1 AI auto
  666. * protect 1 AI auto
  667. * hate 1 AI auto
  668. * ammo 1 AI auto
  669. * close_in -1 AI auto
  670. * positive 1 AI auto
  671. * stamina 1 AI auto
  672. * vim 1 AI auto
  673. * closein -1 AI auto
  674. * feedback 1 AI auto
  675. * negative 1 AI auto
  676. * attack -1 AI auto
  677. * escape -1 AI auto
  678. * psi 1 AI auto
  679. * disable -1 AI auto
  680. * soul 1 AI auto
  681. * defend 1 AI auto
  682. * annoy -1 AI auto
  683. * equilibrium 1 AI auto
  684. * surrounded -1 AI auto
  685. * buff 1 AI auto
  686. * attackarea -1 AI auto
  687. * __wt_cache_turns false AI auto
  688. * defense -1 AI auto
  689. [Tome:load] Updated AI tactics list:
  690. [cure] = 1
  691. [mana] = 1
  692. [paradox] = 1
  693. [attackarea] = -1
  694. [none] = 0
  695. [areaattack] = -1
  696. [psi] = 1
  697. [negative] = 1
  698. [annoy] = -1
  699. [close_in] = -1
  700. [attackall] = -1
  701. [disable] = -1
  702. [heal] = 1
  703. [special] = 1
  704. [feedback] = 1
  705. [protect] = 1
  706. [ammo] = 1
  707. [positive] = 1
  708. [stamina] = 1
  709. [closein] = -1
  710. [attack] = -1
  711. [escape] = -1
  712. [defense] = -1
  713. [hate] = 1
  714. [soul] = 1
  715. [defend] = 1
  716. [equilibrium] = 1
  717. [air] = 1
  718. [surrounded] = -1
  719. [buff] = 1
  720. [vim] = 1
  721. [__wt_cache_turns] = false
  722. [_no_tp_cache] = false
  723. FROM /mod/addons/possessors/superload/mod/class/Actor.lua loading previous!
  724. [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil
  725. [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
  726. table: 0x19e80130 normal
  727. table: 0x19e80190 normal
  728. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
  729. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
  730. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
  731. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
  732. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
  733. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
  734. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
  735. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
  736. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
  737. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
  738. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
  739. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
  740. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
  741. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
  742. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
  743. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
  744. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
  745. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
  746. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
  747. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
  748. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
  749. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
  750. Using cached font /data/font/DroidSansMono.ttf 14
  751. Using cached font /data/font/DroidSansMono.ttf 14
  752. Using cached font /data/font/DroidSansMono.ttf 14
  753. Using cached font /data/font/DroidSansMono.ttf 14
  754. [DISPLAY MODE] Tileset: shockbolt
  755. [DISPLAY MODE] Size: 64x64
  756. Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
  757. Loading tileset facings from /data/gfx/shockbolt/facings.lua
  758. [MAP] Reseting tiles caches
  759. Using cached font /data/font/DroidSansMono.ttf 49
  760. Using cached font /data/font/DroidSansMono.ttf 49
  761. Using cached font /data/font/DroidSansMono.ttf 49
  762. [GAME] Creating FBOs
  763. [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
  764. [SHADER] Loaded shader with totalname main_fbo[]
  765. New GL Shader program 1
  766. New GL Shader 2 of type 35632
  767. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
  768. *p 1: Uniform: 0: 1406 hp_warning
  769. *p 1: Uniform: 1: 1406 solipsism_warning
  770. *p 1: Uniform: 2: 8B5E tex
  771. *p 1: Uniform: 3: 8B52 colorize
  772. *p 1: Uniform: 4: 1406 air_warning
  773. *p 1: Uniform: 5: 8B52 intensify
  774. [SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
  775. [SHADER] Loaded shader with totalname main_fbo/wobbling[]
  776. New GL Shader program 3
  777. New GL Shader 4 of type 35632
  778. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
  779. *p 3: Uniform: 0: 8B50 texSize
  780. *p 3: Uniform: 1: 1406 wobbling
  781. *p 3: Uniform: 2: 8B5E tex
  782. *p 3: Uniform: 3: 1406 tick
  783. [SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
  784. [SHADER] Loaded shader with totalname main_fbo/underwater[]
  785. New GL Shader program 5
  786. New GL Shader 6 of type 35632
  787. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
  788. *p 5: Uniform: 0: 8B50 texSize
  789. *p 5: Uniform: 1: 8B5E tex
  790. *p 5: Uniform: 2: 1406 tick
  791. *p 5: Uniform: 3: 8B50 mapCoord
  792. [SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
  793. [SHADER] Loaded shader with totalname main_fbo/motionblur[]
  794. New GL Shader program 7
  795. New GL Shader 8 of type 35632
  796. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
  797. *p 7: Uniform: 0: 1406 motionblur
  798. *p 7: Uniform: 1: 8B50 texSize
  799. *p 7: Uniform: 2: 8B5E tex
  800. *p 7: Uniform: 3: 8B5E noisevol
  801. *p 7: Uniform: 4: 1406 tick
  802. [SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
  803. [SHADER] Loaded shader with totalname main_fbo/blur[]
  804. New GL Shader program 9
  805. New GL Shader 10 of type 35632
  806. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
  807. *p 9: Uniform: 0: 8B50 texSize
  808. *p 9: Uniform: 1: 1406 blur
  809. *p 9: Uniform: 2: 8B5E tex
  810. [SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
  811. [SHADER] Loaded shader with totalname main_fbo/timestop[]
  812. New GL Shader program 11
  813. New GL Shader 12 of type 35632
  814. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
  815. *p 11: Uniform: 0: 8B50 playerPos
  816. *p 11: Uniform: 1: 1406 outerRadius
  817. *p 11: Uniform: 2: 8B50 texSize
  818. *p 11: Uniform: 3: 1406 tick_start
  819. *p 11: Uniform: 4: 1406 growSpeed
  820. *p 11: Uniform: 5: 8B5E tex
  821. *p 11: Uniform: 6: 1406 innerRadius
  822. *p 11: Uniform: 7: 1406 tick_real
  823. [SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
  824. [SHADER] Loaded shader with totalname main_fbo/line_grids[]
  825. New GL Shader program 13
  826. New GL Shader 14 of type 35632
  827. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
  828. *p 13: Uniform: 0: 8B5E tex
  829. [SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
  830. [SHADER] Loaded shader with totalname main_fbo/gestures[]
  831. New GL Shader program 15
  832. New GL Shader 16 of type 35632
  833. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
  834. *p 15: Uniform: 0: 1406 intensity
  835. *p 15: Uniform: 1: 8B5E tex
  836. *p 15: Uniform: 2: 1406 fade
  837. [SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
  838. [SHADER] Loaded shader with totalname main_fbo/sharpen[]
  839. New GL Shader program 17
  840. New GL Shader 18 of type 35632
  841. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
  842. *p 17: Uniform: 0: 8B50 texSize
  843. *p 17: Uniform: 1: 1406 sharpen_power
  844. *p 17: Uniform: 2: 8B5E tex
  845. [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
  846. [SHADER] Loaded shader with totalname full_fbo[]
  847. New GL Shader program 19
  848. New GL Shader 20 of type 35632
  849. [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
  850. *p 19: Uniform: 0: 1406 gamma
  851. *p 19: Uniform: 1: 8B5E sceneBuffer
  852. [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
  853. [SHADER] Loaded shader with totalname target_fbo[]
  854. New GL Shader program 21
  855. New GL Shader 22 of type 35632
  856. [SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
  857. *p 21: Uniform: 0: 8B5E fboTex
  858. *p 21: Uniform: 1: 8B50 mapCoord
  859. *p 21: Uniform: 2: 8B50 tileSize
  860. *p 21: Uniform: 3: 8B50 scrollOffset
  861. *p 21: Uniform: 4: 8B5E targetSkin
  862. [GAMMA] Setting gamma correction using fullscreen shader 1.2
  863. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
  864. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
  865. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
  866. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
  867. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
  868. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
  869. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
  870. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
  871. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
  872. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
  873. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
  874. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
  875. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
  876. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
  877. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
  878. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
  879. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
  880. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
  881. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
  882. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
  883. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
  884. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
  885. Using cached font /data/font/DroidSansMono.ttf 49
  886. Using cached font /data/font/DroidSansMono.ttf 49
  887. Using cached font /data/font/DroidSansMono.ttf 49
  888. Using cached font /data/font/DroidSansMono.ttf 49
  889. [DISPLAY MODE] Tileset: shockbolt
  890. [DISPLAY MODE] Size: 64x64
  891. Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
  892. Loading tileset facings from /data/gfx/shockbolt/facings.lua
  893. [GAME] Creating FBOs
  894. Loading savefile /save//
  895. [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
  896. [QUICK HOTKEYS] Successfully loaded quick hotkey settings.
  897. Loading savefile /save/kasia/
  898. [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
  899. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
  900. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
  901. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
  902. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
  903. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
  904. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
  905. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
  906. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
  907. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
  908. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
  909. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
  910. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
  911. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
  912. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
  913. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
  914. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
  915. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
  916. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
  917. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
  918. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
  919. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
  920. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
  921. Using cached font /data/font/DroidSansMono.ttf 49
  922. Using cached font /data/font/DroidSansMono.ttf 49
  923. Using cached font /data/font/DroidSansMono.ttf 49
  924. Using cached font /data/font/DroidSansMono.ttf 49
  925. [DISPLAY MODE] Tileset: shockbolt
  926. [DISPLAY MODE] Size: 64x64
  927. Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
  928. Loading tileset facings from /data/gfx/shockbolt/facings.lua
  929. [GAME] Creating FBOs
  930. Loading entities file from file /data/zones/last-hope-graveyard/npcs.lua
  931. Loading entities file from file /data/general/npcs/skeleton.lua
  932. Loading entities file from file /data/general/npcs/ghoul.lua
  933. Loading entities file from file /data/general/npcs/vampire.lua
  934. Loading entities file from file /data/general/npcs/bone-giant.lua
  935. Loading entities file from file /data/general/npcs/lich.lua
  936. Loading entities file from file /data/zones/last-hope-graveyard/grids.lua
  937. Loading entities file from file /data/general/grids/basic.lua
  938. Loading entities file from file /data/general/grids/forest.lua
  939. Loading entities file from file /data/general/grids/water.lua
  940. Loading entities file from file /data/zones/last-hope-graveyard/objects.lua
  941. Loading entities file from file /data/general/objects/objects-maj-eyal.lua
  942. Loading entities file from file /data/general/objects/objects.lua
  943. Loading entities file from file /data/general/objects/money.lua
  944. Loading entities file from file /data/general/objects/gem.lua
  945. Loading entities file from file /data/general/objects/lites.lua
  946. Loading entities file from file /data/general/objects/potions.lua
  947. Loading entities file from file /data/general/objects/scrolls.lua
  948. Loading entities file from file /data/general/objects/rods.lua
  949. Loading entities file from file /data/general/objects/wands.lua
  950. Loading entities file from file /data/general/objects/totems.lua
  951. Loading entities file from file /data/general/objects/torques.lua
  952. Loading entities file from file /data/general/objects/digger.lua
  953. Loading entities file from file /data/general/objects/misc-tools.lua
  954. Loading entities file from file /data/general/objects/jewelry.lua
  955. Loading entities file from file /data/general/objects/staves.lua
  956. Loading entities file from file /data/general/objects/mindstars.lua
  957. Loading entities file from file /data/general/objects/knifes.lua
  958. Loading entities file from file /data/general/objects/whips.lua
  959. Loading entities file from file /data/general/objects/swords.lua
  960. Loading entities file from file /data/general/objects/2hswords.lua
  961. Loading entities file from file /data/general/objects/maces.lua
  962. Loading entities file from file /data/general/objects/2hmaces.lua
  963. Loading entities file from file /data/general/objects/axes.lua
  964. Loading entities file from file /data/general/objects/2haxes.lua
  965. Loading entities file from file /data/general/objects/2htridents.lua
  966. Loading entities file from file /data/general/objects/bows.lua
  967. Loading entities file from file /data/general/objects/slings.lua
  968. Loading entities file from file /data/general/objects/shields.lua
  969. Loading entities file from file /data/general/objects/cloth-armors.lua
  970. Loading entities file from file /data/general/objects/light-armors.lua
  971. Loading entities file from file /data/general/objects/heavy-armors.lua
  972. Loading entities file from file /data/general/objects/massive-armors.lua
  973. Loading entities file from file /data/general/objects/leather-caps.lua
  974. Loading entities file from file /data/general/objects/helms.lua
  975. Loading entities file from file /data/general/objects/wizard-hat.lua
  976. Loading entities file from file /data/general/objects/leather-boots.lua
  977. Loading entities file from file /data/general/objects/heavy-boots.lua
  978. Loading entities file from file /data/general/objects/gloves.lua
  979. Loading entities file from file /data/general/objects/gauntlets.lua
  980. Loading entities file from file /data/general/objects/cloak.lua
  981. Loading entities file from file /data/general/objects/leather-belt.lua
  982. Loading entities file from file /data/general/objects/world-artifacts.lua
  983. Importing Rimetreason the stralite battleaxe into world artifacts
  984. Importing Fulastir the hardened leather armour into world artifacts
  985. Importing Lustrewrest the stralite waraxe into world artifacts
  986. Importing Gakan the cashmere wizard hat into world artifacts
  987. Importing Mardudemnir the elven-wood totem of stinging into world artifacts
  988. Importing Voidrazor into world artifacts
  989. Importing Layoth the Willowsquall into world artifacts
  990. Importing Neroyama the Ashhunter into world artifacts
  991. Importing dwarven-steel longsword 'Falyroddagrim' into world artifacts
  992. Importing Noonrend into world artifacts
  993. Importing Aryleriwe the stralite mail armour into world artifacts
  994. Importing Berodil the Burnblight into world artifacts
  995. Importing steel shield 'Silowen' into world artifacts
  996. Importing voratun gauntlets 'Murksteel' into world artifacts
  997. Importing Xawyn the Gleamguile into world artifacts
  998. Importing Lelekan the elven-silk cloak into world artifacts
  999. Importing voratun plate armour 'Ivinor' into world artifacts
  1000. Importing voratun mail armour 'Betavena' into world artifacts
  1001. Importing hardened leather armour 'Mayeldarin' into world artifacts
  1002. Importing Khelahor the Mucuswire into world artifacts
  1003. Importing Uluhor into world artifacts
  1004. Importing dragonbone wand of lightning storm 'Woelord' into world artifacts
  1005. Importing dwarven-steel greatsword 'Arcsever' into world artifacts
  1006. Importing Emoriamira into world artifacts
  1007. Importing Nimbusobeisance into world artifacts
  1008. Importing Glorivena the voratun longsword into world artifacts
  1009. Importing Emelowyn into world artifacts
  1010. Importing Torchonslaught the quiver of elven-wood arrows into world artifacts
  1011. Importing Fogknight into world artifacts
  1012. Importing Skypride the voratun dagger into world artifacts
  1013. Importing Fogvalor the yew totem of stinging into world artifacts
  1014. Importing Cuthayon into world artifacts
  1015. Importing Hazeswift the pulsing mindstar into world artifacts
  1016. Importing Blindpanic into world artifacts
  1017. Importing Aerisessra into world artifacts
  1018. Importing Shockpain into world artifacts
  1019. Importing pair of hardened leather boots 'Cobrawrack' into world artifacts
  1020. Importing Dourresolve into world artifacts
  1021. Importing elven-wood longbow 'Brenirarig' into world artifacts
  1022. Importing drakeskin leather gloves 'Galufang' into world artifacts
  1023. Importing voratun waraxe 'Baryrevor' into world artifacts
  1024. Importing stralite amulet 'Splendourdream' into world artifacts
  1025. Importing Dawnpain into world artifacts
  1026. Importing dwarven-steel battleaxe 'Gloryssra' into world artifacts
  1027. Importing Giregohad the yew vilestaff into world artifacts
  1028. Importing Badovor into world artifacts
  1029. Importing Branugund the stralite mace into world artifacts
  1030. Importing Xireta into world artifacts
  1031. Importing Brightpunish into world artifacts
  1032. Importing Ce'Nirethra the voratun mail armour into world artifacts
  1033. Loading entities file from file /data/general/objects/boss-artifacts.lua
  1034. Loading entities file from file /data/general/objects/quest-artifacts.lua
  1035. Loading entities file from file /data/general/objects/special-artifacts.lua
  1036. Loading entities file from memory /data/general/objects/staves.lua
  1037. Loading entities file from file /data/general/objects/lore/spellhunt.lua
  1038. Loading entities file from file /data/general/objects/lore/fun.lua
  1039. Loading entities file from file /data/general/objects/lore/misc.lua
  1040. Loading entities file from file /data/general/objects/lore/maj-eyal.lua
  1041. Loading entities file from file /data/general/objects/world-artifacts-maj-eyal.lua
  1042. Loading entities file from file /data/general/objects/boss-artifacts-maj-eyal.lua
  1043. Loading entities file from file /data/zones/last-hope-graveyard/traps.lua
  1044. Loading entities file from file /data/general/traps/water.lua
  1045. C Map size 20:1 :: 20
  1046. C Map seens texture: 27 (60x35)
  1047. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1.png
  1048. Upgrading black texture to size 67108864
  1049. Loading tileset /data/gfx/ts-gfx-terrain1.png
  1050. Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
  1051. Loading tile from tileset /data/gfx/shockbolt/terrain/stair_up.png
  1052. Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
  1053. Loading tile from tileset /data/gfx/shockbolt/terrain/coffin_opened_01_64.png
  1054. Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
  1055. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open.png
  1056. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall3.png
  1057. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open_vert.png
  1058. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
  1059. Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_03.png
  1060. Loading tileset /data/gfx/ts-gfx-npc1.png
  1061. Loading tile from tileset /data/gfx/shockbolt/invis.png
  1062. Loading tileset /data/gfx/ts-gfx-terrain2.png
  1063. [SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
  1064. [SHADER] Loaded shader with totalname shadow_simulacrum[base=0.8,color=vec3(0.4,0.4,0.1),time_factor=1500]
  1065. New GL Shader program 23
  1066. New GL Shader 24 of type 35632
  1067. [SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
  1068. *p 23: Uniform: 0: 8B5E tex
  1069. *p 23: Uniform: 1: 8B51 color
  1070. *p 23: Uniform: 2: 1406 base
  1071. *p 23: Uniform: 3: 1406 tick
  1072. *p 23: Uniform: 4: 8B50 p2
  1073. *p 23: Uniform: 5: 1406 time_factor
  1074. Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghast.png
  1075. Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_010.png
  1076. Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
  1077. Loading tile from tileset /data/gfx/shockbolt/terrain/floor_pentagram.png
  1078. Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
  1079. [SHADER] Loading from /data/gfx/shaders/tentacles.lua
  1080. [SHADER] Loaded shader with totalname tentacles[appearTime=0.6,noup=0,time_factor=1000]
  1081. New GL Shader program 25
  1082. New GL Shader 26 of type 35632
  1083. [SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
  1084. *p 25: Uniform: 0: 1406 wobblingType
  1085. *p 25: Uniform: 1: 1406 tick_start
  1086. *p 25: Uniform: 2: 8B5E tex
  1087. *p 25: Uniform: 3: 1406 backgroundLayersCount
  1088. *p 25: Uniform: 4: 1406 tick
  1089. *p 25: Uniform: 5: 1406 time_factor
  1090. *p 25: Uniform: 6: 1406 appearTime
  1091. *p 25: Uniform: 7: 1406 noup
  1092. [SHADER] setting reset param tick_start 28316
  1093. Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
  1094. Loading tile from tileset /data/gfx/shockbolt/invis.png
  1095. Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_celia.png
  1096. [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
  1097. [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.8,noup=2,time_factor=500]
  1098. New GL Shader program 27
  1099. New GL Shader 28 of type 35632
  1100. [SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
  1101. *p 27: Uniform: 0: 1406 cylinderHeight
  1102. *p 27: Uniform: 1: 1406 repeatTimes
  1103. *p 27: Uniform: 2: 1406 unbalancedSize
  1104. *p 27: Uniform: 3: 1406 tick_start
  1105. *p 27: Uniform: 4: 1406 cylinderRadius
  1106. *p 27: Uniform: 5: 1406 cylinderRotationSpeed
  1107. *p 27: Uniform: 6: 1406 cylinderVerticalPos
  1108. *p 27: Uniform: 7: 8B5E tex
  1109. *p 27: Uniform: 8: 1406 tick
  1110. *p 27: Uniform: 9: 1406 time_factor
  1111. *p 27: Uniform: 10: 1406 appearTime
  1112. *p 27: Uniform: 11: 1406 noup
  1113. [SHADER] setting reset param tick_start 28316
  1114. [SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
  1115. [SHADER] Loaded shader with totalname spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
  1116. New GL Shader program 29
  1117. New GL Shader 30 of type 35632
  1118. [SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
  1119. *p 29: Uniform: 0: 8B50 ellipsoidalFactor
  1120. *p 29: Uniform: 1: 8B5E tex
  1121. *p 29: Uniform: 2: 1406 tick
  1122. *p 29: Uniform: 3: 1406 time_factor
  1123. *p 29: Uniform: 4: 1406 noup
  1124. [SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
  1125. [SHADER] Loaded shader with totalname spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
  1126. New GL Shader program 31
  1127. *p 31: Uniform: 0: 8B50 ellipsoidalFactor
  1128. *p 31: Uniform: 1: 8B5E tex
  1129. *p 31: Uniform: 2: 1406 tick
  1130. *p 31: Uniform: 3: 1406 time_factor
  1131. *p 31: Uniform: 4: 1406 noup
  1132. [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
  1133. [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.8,noup=1,time_factor=500]
  1134. New GL Shader program 32
  1135. *p 32: Uniform: 0: 1406 cylinderHeight
  1136. *p 32: Uniform: 1: 1406 repeatTimes
  1137. *p 32: Uniform: 2: 1406 unbalancedSize
  1138. *p 32: Uniform: 3: 1406 tick_start
  1139. *p 32: Uniform: 4: 1406 cylinderRadius
  1140. *p 32: Uniform: 5: 1406 cylinderRotationSpeed
  1141. *p 32: Uniform: 6: 1406 cylinderVerticalPos
  1142. *p 32: Uniform: 7: 8B5E tex
  1143. *p 32: Uniform: 8: 1406 tick
  1144. *p 32: Uniform: 9: 1406 time_factor
  1145. *p 32: Uniform: 10: 1406 appearTime
  1146. *p 32: Uniform: 11: 1406 noup
  1147. [SHADER] setting reset param tick_start 28316
  1148. [SHADER] Loading from /data/gfx/shaders/shield.lua
  1149. [SHADER] Loaded shader with totalname shield[color=vec3(0.9,0.9,1),ellipsoidalFactor=1,shieldIntensity=0.4]
  1150. New GL Shader program 33
  1151. New GL Shader 34 of type 35632
  1152. [SHADER] created fragment shader from /data/gfx/shaders/shield.frag
  1153. *p 33: Uniform: 0: 1406 wobblingSpeed
  1154. *p 33: Uniform: 1: 1406 oscillationSpeed
  1155. *p 33: Uniform: 2: 8B5E tex
  1156. *p 33: Uniform: 3: 1406 horizontalScrollingSpeed
  1157. *p 33: Uniform: 4: 1406 tick_start
  1158. *p 33: Uniform: 5: 8B51 impact_color
  1159. *p 33: Uniform: 6: 1406 wobblingPower
  1160. *p 33: Uniform: 7: 8B51 color
  1161. *p 33: Uniform: 8: 1406 tick
  1162. *p 33: Uniform: 9: 1406 ellipsoidalFactor
  1163. *p 33: Uniform: 10: 1406 antialiasingRadius
  1164. *p 33: Uniform: 11: 1406 impact_time
  1165. *p 33: Uniform: 12: 8B50 impact
  1166. *p 33: Uniform: 13: 1406 time_factor
  1167. *p 33: Uniform: 14: 1406 shieldIntensity
  1168. *p 33: Uniform: 15: 1406 impact_tick
  1169. *p 33: Uniform: 16: 1406 verticalScrollingSpeed
  1170. *p 33: Uniform: 17: 1406 aadjust
  1171. [SHADER] setting reset param tick_start 28316
  1172. Cloned shader 25
  1173. [SHADER] setting reset param tick_start 28316
  1174. Cloned shader 25
  1175. [SHADER] setting reset param tick_start 28316
  1176. Cloned shader 25
  1177. [SHADER] setting reset param tick_start 28316
  1178. Cloned shader 25
  1179. [SHADER] setting reset param tick_start 28316
  1180. Cloned shader 25
  1181. [SHADER] setting reset param tick_start 28316
  1182. C Map size 20:1 :: 20
  1183. C Map seens texture: 140 (30x30)
  1184. Loading tile terrain/tree.png
  1185. Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
  1186. Loading tile from tileset /data/gfx/shockbolt/terrain/stone_road1.png
  1187. Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_05.png
  1188. Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
  1189. Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap.png
  1190. Loading tile player/human_female/base_shadow_01.png
  1191. Loading tile player/human_female/cloak_behind_08.png
  1192. Loading tile player/human_female/base_01.png
  1193. Loading tile player/human_female/feet_10.png
  1194. Loading tile player/human_female/lower_body_01.png
  1195. Loading tile player/human_female/special/robe_spider_silk_robe_spydre.png
  1196. Loading tile player/human_female/cloak_shoulder_08.png
  1197. Loading tile player/human_female/hair_higher_01.png
  1198. Loading tile player/human_female/head_08.png
  1199. Loading tile player/human_female/hands_08.png
  1200. Loading tile player/human_female/quiver_04.png
  1201. Loading tile player/human_female/special/right_surefire.png
  1202. Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_01.png
  1203. Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
  1204. Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_01_64.png
  1205. Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_02_64.png
  1206. Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_03_64.png
  1207. Loading tile from tileset /data/gfx/shockbolt/terrain/stone_road1.png
  1208. Loading tile from tileset /data/gfx/shockbolt/terrain/dungeon_entrance01.png
  1209. Cloned shader 32
  1210. [SHADER] setting reset param tick_start 28316
  1211. Cloned shader 27
  1212. [SHADER] setting reset param tick_start 28316
  1213. Cloned shader 33
  1214. [SHADER] setting reset param tick_start 28316
  1215. Cloned shader 25
  1216. [SHADER] setting reset param tick_start 28316
  1217. Cloned shader 25
  1218. [SHADER] setting reset param tick_start 28316
  1219. Cloned shader 25
  1220. [SHADER] setting reset param tick_start 28316
  1221. Cloned shader 25
  1222. [SHADER] setting reset param tick_start 28316
  1223. Cloned shader 25
  1224. [SHADER] setting reset param tick_start 28316
  1225. Cloned shader 25
  1226. [SHADER] setting reset param tick_start 28316
  1227. [SHADER] Loading from /data/gfx/shaders/textoutline.lua
  1228. [SHADER] Loaded shader with totalname textoutline[]
  1229. New GL Shader program 35
  1230. New GL Shader 36 of type 35632
  1231. [SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
  1232. *p 35: Uniform: 4: 8B52 outlineColor
  1233. *p 35: Uniform: 1: 1406 intensity
  1234. *p 35: Uniform: 2: 8B50 textSize
  1235. *p 35: Uniform: 3: 8B5E tex
  1236. *p 35: Uniform: 0: 8B50 outlineSize
  1237. table: 0x19e7fae8 normal
  1238. table: 0x19e7ffb0 normal
  1239. Using cached font /data/font/Salsa-Regular.ttf 16
  1240. Using cached font /data/font/Salsa-Mono.ttf 14
  1241. Using cached font /data/font/Salsa-Mono.ttf 14
  1242. Using cached font /data/font/Salsa-Mono.ttf 14
  1243. Using cached font /data/font/Salsa-Regular.ttf 16
  1244. Using cached font /data/font/Salsa-Regular.ttf 16
  1245. Using cached font /data/font/Salsa-Mono.ttf 14
  1246. table: 0x19e80040 normal
  1247. Using cached font /data/font/Salsa-Mono.ttf 14
  1248. Using cached font /data/font/Salsa-Mono.ttf 14
  1249. table: 0x19e800d0 normal
  1250. [DISPLAY MODE] Tileset: shockbolt
  1251. [DISPLAY MODE] Size: 64x64
  1252. Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
  1253. Loading tileset facings from /data/gfx/shockbolt/facings.lua
  1254. C Map size 20:11 :: 220
  1255. C Map seens texture: 212 (30x30)
  1256. [GAME] Creating FBOs
  1257. Using cached font /data/font/DroidSans.ttf 12
  1258. [SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
  1259. [SHADER] Loaded shader with totalname objectsoutline[]
  1260. New GL Shader program 37
  1261. New GL Shader 38 of type 35632
  1262. [SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
  1263. *p 37: Uniform: 5: 8B52 outlineColor
  1264. *p 37: Uniform: 1: 1406 intensity
  1265. *p 37: Uniform: 2: 8B50 textSize
  1266. *p 37: Uniform: 3: 8B5E tex
  1267. *p 37: Uniform: 4: 8B52 texCoord
  1268. *p 37: Uniform: 0: 8B50 outlineSize
  1269. table: 0x19e800d0 normal
  1270. table: 0x19e7fae8 normal
  1271. Using cached font /data/font/Salsa-Regular.ttf 16
  1272. Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree2.png
  1273. [SHADER] Loading from /data/gfx/shaders/tree.lua
  1274. [SHADER] Loaded shader with totalname tree[]
  1275. New GL Shader program 39
  1276. New GL Shader 40 of type 35632
  1277. [SHADER] created fragment shader from /data/gfx/shaders/tree.frag
  1278. *p 39: Uniform: 0: 8B5E tex
  1279. *p 39: Uniform: 1: 1406 attenuation
  1280. *p 39: Uniform: 2: 1406 tick
  1281. *p 39: Uniform: 3: 8B52 texCoord
  1282. *p 39: Uniform: 4: 8B50 mapCoord
  1283. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_01.png
  1284. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_03.png
  1285. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_06.png
  1286. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_02.png
  1287. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_04.png
  1288. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_09.png
  1289. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_13.png
  1290. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_14.png
  1291. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_05.png
  1292. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_11.png
  1293. Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree1.png
  1294. Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree3.png
  1295. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_12.png
  1296. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_08.png
  1297. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_10.png
  1298. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_07.png
  1299. Loading tile from tileset /data/gfx/shockbolt/invis.png
  1300. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_7_01.png
  1301. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_8_02.png
  1302. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_4_01.png
  1303. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_3_01.png
  1304. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_2_01.png
  1305. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_9_02.png
  1306. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_4_02.png
  1307. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_3_02.png
  1308. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_1_01.png
  1309. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_8_01.png
  1310. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_9_01.png
  1311. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_6_01.png
  1312. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_1_02.png
  1313. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_2_02.png
  1314. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_6_02.png
  1315. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_7_02.png
  1316. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_1_01.png
  1317. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_7_01.png
  1318. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_3_01.png
  1319. Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_9_01.png
  1320. [KEYBINDER] Loaded keybinds: chat
  1321. Joining selected channels
  1322. [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy
  1323. [PROFILE] mounted online on /current-profile
  1324. [PROFILE] unmounted online from /current-profile
  1325. Wait finished, counted 2503, 6195 ticks
  1326. Loading tile side_tactical_self.png
  1327. Loading tile side_tactical_powerful.png
  1328. Loading tile side_tactical_danger.png
  1329. Loading tile side_tactical_enemy_strong.png
  1330. Loading tile side_tactical_friend.png
  1331. Loading tile side_tactical_enemy.png
  1332. Loading tile side_tactical_neutral.png
  1333. Updating zone name Last Hope Graveyard
  1334. C Map minimap texture: 225 (50x50; 64x64)
  1335. Shader delayed load running for resources
  1336. [SHADER] Loading from /data/gfx/shaders/resources.lua
  1337. [SHADER] Loaded shader with totalname resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
  1338. New GL Shader program 41
  1339. [ONLINE PROFILE] connected to channel tome
  1340. New GL Shader 42 of type 35632
  1341. [SHADER] created fragment shader from /data/gfx/shaders/resources.frag
  1342. *p 41: Uniform: 0: 8B5E tex
  1343. *p 41: Uniform: 1: 8B51 color
  1344. *p 41: Uniform: 2: 1406 a
  1345. *p 41: Uniform: 3: 1406 amp
  1346. *p 41: Uniform: 4: 8B50 p2
  1347. *p 41: Uniform: 5: 1406 tick
  1348. *p 41: Uniform: 6: 1406 speed
  1349. Shader delayed load running for resources2
  1350. [SHADER] Loading from /data/gfx/shaders/resources2.lua
  1351. [SHADER] Loaded shader with totalname resources2[amp=0.8,color1=vec3(0.1843137254902,0.62745098039216,0.70588235294118),color2=vec3(0.56078431372549,0.50196078431373,0.26666666666667),color=vec3(0.25490196078431,0.59607843137255,0.86274509803922),distort=vec2(0.1,0.25),require_shader=4,speed=20000]
  1352. New GL Shader program 43
  1353. New GL Shader 44 of type 35632
  1354. [SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
  1355. *p 43: Uniform: 0: 8B51 color2
  1356. *p 43: Uniform: 1: 8B51 color1
  1357. *p 43: Uniform: 2: 8B5E tex
  1358. *p 43: Uniform: 3: 1406 amp
  1359. *p 43: Uniform: 4: 1406 a
  1360. *p 43: Uniform: 5: 1406 tick
  1361. *p 43: Uniform: 6: 8B50 p2
  1362. *p 43: Uniform: 7: 1406 speed
  1363. *p 43: Uniform: 8: 1406 pivot
  1364. Loading tile from tileset /data/gfx/talents/temporal_hounds.png
  1365. [ONLINE PROFILE] connected to channel global
  1366. Loading tileset /data/gfx/ts-gfx-talents-effects1.png
  1367. Loading tile from tileset /data/gfx/talents/celerity.png
  1368. Loading tile from tileset /data/gfx/talents/attack.png
  1369. Loading tile from tileset /data/gfx/shockbolt/object/artifact/rod_of_recall.png
  1370. [ONLINE PROFILE] connected to channel tome-spoiler
  1371. Loading tileset /data/gfx/ts-gfx-object1.png
  1372. Loading tile from tileset /data/gfx/talents/haste.png
  1373. Loading tile from tileset /data/gfx/talents/spacetime_tuning.png
  1374. Loading tile from tileset /data/gfx/shockbolt/object/artifact/summertide_phial.png
  1375. Loading tile from tileset /data/gfx/talents/teleport_point_zero.png
  1376. Loading tile from tileset /data/gfx/talents/time_stop.png
  1377. Loading tile from tileset /data/gfx/talents/invoke_darkness.png
  1378. Loading tile from tileset /data/gfx/shockbolt/object/artifact/ring_vargh_redemption.png
  1379. Loading tile from tileset /data/gfx/talents/chrono_time_shield.png
  1380. Loading tile from tileset /data/gfx/talents/blindside.png
  1381. Loading tile from tileset /data/gfx/talents/stop.png
  1382. Loading tile from tileset /data/gfx/talents/invigorate.png
  1383. Loading tile from tileset /data/gfx/talents/dig_object.png
  1384. Loading tile from tileset /data/gfx/talents/blade_shear.png
  1385. Loading tile from tileset /data/gfx/talents/command_breathe.png
  1386. Loading tile from tileset /data/gfx/talents/warp_blade.png
  1387. Loading tile from tileset /data/gfx/talents/blink_blade.png
  1388. Loading tile from tileset /data/gfx/talents/arrow_stitching.png
  1389. Loading tile from tileset /data/gfx/talents/shoot.png
  1390. Loading tile from tileset /data/gfx/talents/charm_mastery.png
  1391. Loading tile from tileset /data/gfx/talents/command_blink.png
  1392. Loading tile from tileset /data/gfx/talents/precognition.png
  1393. Loading tile from tileset /data/gfx/talents/dimensional_step.png
  1394. Loading tile from tileset /data/gfx/talents/higher_heal.png
  1395. Loading tile from tileset /data/gfx/talents/infusion__healing.png
  1396. Loading tile from tileset /data/gfx/talents/infusion__wild.png
  1397. Loading tile from tileset /data/gfx/talents/infusion__regeneration.png
  1398. [PROFILE] mounted online on /current-profile
  1399. [PROFILE] unmounted online from /current-profile
  1400. [PROFILE] mounted online on /current-profile
  1401. [PROFILE] unmounted online from /current-profile
  1402. [PROFILE] filtering save of allow_build to profile online
  1403. [PROFILE] mounted online on /current-profile
  1404. [PROFILE] unmounted online from /current-profile
  1405. [PROFILE] filtering save of lore to profile online
  1406. [PROFILE] mounted online on /current-profile
  1407. [PROFILE] unmounted online from /current-profile
  1408. [PROFILE] filtering save of achievements to profile online
  1409. [PROFILE] mounted online on /current-profile
  1410. [PROFILE] unmounted online from /current-profile
  1411. [PROFILE THREAD] flushing CSETs
  1412. [PROFILE THREAD] batching CSETs
  1413. [PROFILE THREAD] flushing CSETs
  1414. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1415. [PROFILE THREAD] batching CSETs
  1416. [PROFILE THREAD] flushing CSETs
  1417. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1418. [PROFILE THREAD] batching CSETs
  1419. [PROFILE THREAD] flushing CSETs
  1420. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1421. [PROFILE THREAD] batching CSETs
  1422. [PROFILE THREAD] flushing CSETs
  1423. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1424. [PROFILE THREAD] batching CSETs
  1425. [PROFILE THREAD] flushing CSETs
  1426. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1427. [ONLINE PROFILE] current character Kasia the level 31 Higher Temporal Warden
  1428. [MUSIC] loading Inside a dream.ogg sound "/data/music/Inside a dream.ogg" : <static>
  1429. [MUSIC] playing Inside a dream.ogg sound "/data/music/Inside a dream.ogg" : <static>
  1430. [USERCHAT] channel achievement Ripperdwarf tome Exterminator (Roguelike) false false
  1431. [Actor:move] 3047 Kasia move from 0 10 to 1 10
  1432. [Actor:move] 3042 temporal hound move from 0 9 to 0 9
  1433. [Actor:move] 3046 temporal hound move from 0 11 to 0 11
  1434. [LOG] Today is the 36th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
  1435. The time is 17:45.
  1436. [Actor:move] 3043 temporal hound move from 1 11 to 1 11
  1437. [Actor:move] 3047 Kasia move from 1 10 to 2 11
  1438. [Actor:move] 3047 Kasia move from 2 11 to 3 11
  1439. [Actor:move] 3042 temporal hound move from 0 9 to 1 10
  1440. [Actor:move] 3046 temporal hound move from 0 11 to 0 11
  1441. [Actor:move] 3043 temporal hound move from 1 11 to 2 11
  1442. [Actor:move] 3047 Kasia move from 3 11 to 4 11
  1443. [Actor:move] 3042 temporal hound move from 1 10 to 2 10
  1444. [Actor:move] 3047 Kasia move from 4 11 to 5 12
  1445. [Actor:move] 3046 temporal hound move from 0 11 to 1 11
  1446. [Actor:move] 3043 temporal hound move from 2 11 to 3 11
  1447. [Actor:move] 3047 Kasia move from 5 12 to 6 13
  1448. [Actor:move] 3042 temporal hound move from 2 10 to 2 10
  1449. [Actor:move] 3046 temporal hound move from 1 11 to 2 11
  1450. [Actor:move] 3047 Kasia move from 6 13 to 7 12
  1451. [Actor:move] 3043 temporal hound move from 3 11 to 4 11
  1452. [Actor:move] 3047 Kasia move from 7 12 to 8 13
  1453. [Actor:move] 3042 temporal hound move from 2 10 to 3 10
  1454. [Actor:move] 3046 temporal hound move from 2 11 to 3 11
  1455. [Actor:move] 3043 temporal hound move from 4 11 to 5 12
  1456. [Actor:move] 3047 Kasia move from 8 13 to 9 14
  1457. [Actor:move] 3042 temporal hound move from 3 10 to 4 11
  1458. [Actor:move] 3047 Kasia move from 9 14 to 10 15
  1459. [Actor:move] 3046 temporal hound move from 3 11 to 3 11
  1460. [Actor:move] 3043 temporal hound move from 5 12 to 6 13
  1461. [Actor:move] 3047 Kasia move from 10 15 to 11 15
  1462. [Actor:move] 3042 temporal hound move from 4 11 to 5 12
  1463. [Actor:move] 3046 temporal hound move from 3 11 to 4 11
  1464. [Actor:move] 3047 Kasia move from 11 15 to 12 15
  1465. [Actor:move] 3043 temporal hound move from 6 13 to 7 12
  1466. [Actor:move] 3047 Kasia move from 12 15 to 13 15
  1467. [Actor:move] 3042 temporal hound move from 5 12 to 6 13
  1468. [Actor:move] 3046 temporal hound move from 4 11 to 5 11
  1469. [Actor:move] 3043 temporal hound move from 7 12 to 8 13
  1470. [Actor:move] 3047 Kasia move from 13 15 to 14 16
  1471. [Actor:move] 3047 Kasia move from 14 16 to 15 17
  1472. [Actor:move] 3042 temporal hound move from 6 13 to 7 12
  1473. [Actor:move] 3046 temporal hound (forced) move from 5 11 to 14 18
  1474. [LOG] Temporal hound is out of phase.
  1475. [Actor:move] 3046 temporal hound move from 14 18 to 14 18
  1476. [Actor:move] 3043 temporal hound move from 8 13 to 9 14
  1477. [Actor:move] 3047 Kasia move from 15 17 to 16 17
  1478. [Actor:move] 3042 temporal hound move from 7 12 to 8 13
  1479. [Actor:move] 3046 temporal hound move from 14 18 to 15 17
  1480. [Actor:move] 3047 Kasia move from 16 17 to 17 17
  1481. [Actor:move] 3043 temporal hound move from 9 14 to 10 15
  1482. [LOG]
  1483. [Actor:move] 3047 Kasia move from 17 17 to 18 18
  1484. [LOG] #YELLOW_GREEN#There is an open mausoleum here (press '<', '>' or right click to use).
  1485. [Actor:move] 3042 temporal hound (forced) move from 8 13 to 18 17
  1486. [LOG] Temporal hound is out of phase.
  1487. [Actor:move] 3042 temporal hound move from 18 17 to 18 17
  1488. [Actor:move] 3046 temporal hound move from 15 17 to 16 17
  1489. [LOG]
  1490. Loading tile from tileset /data/gfx/shockbolt/object/artifact/surefire.png
  1491. Loading tile from tileset /data/gfx/shockbolt/object/arrow_elvenwood.png
  1492. Loading tile from tileset /data/gfx/talents/weapon_folding.png
  1493. [SPELL] friendly fire chance 98
  1494. Loading tile from tileset /data/gfx/shockbolt/object/artifact/mummified_eggsack.png
  1495. Loading tile from tileset /data/gfx/shockbolt/object/artifact/jewel_gem_burning_star.png
  1496. [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
  1497. Loading zone persistance level last-hope-graveyard 2
  1498. Make wait background texture 347 : 2048x1024 (734170664, 0)
  1499. C Map size 20:11 :: 220
  1500. C Map seens texture: 352 (60x35)
  1501. Wait finished, counted 106, 101 ticks
  1502. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_5.png
  1503. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_1.png
  1504. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_3.png
  1505. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_4.png
  1506. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2.png
  1507. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_2.png
  1508. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_11.png
  1509. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_14.png
  1510. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_8.png
  1511. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_1.png
  1512. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_12.png
  1513. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_10.png
  1514. Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
  1515. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
  1516. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
  1517. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_9.png
  1518. Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_6.png
  1519. Not gone east, no backup guardian
  1520. Running on level loads last-hope-graveyard-2
  1521. [Actor:move] 3047 Kasia (forced) move from 18 18 to 0 12
  1522. [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
  1523. [Actor:move] 3046 temporal hound (forced) move from 16 17 to 1 12
  1524. [Actor:move] 3043 temporal hound (forced) move from 10 15 to 2 12
  1525. [Actor:move] 3042 temporal hound (forced) move from 18 17 to 3 11
  1526. [PARTY] New member, add after Kasia Kasia
  1527. Adding entity 3047 after 3047
  1528. [PARTY] New member, add after temporal hound Kasia
  1529. Adding entity 3046 after 3047
  1530. [PARTY] New member, add after temporal hound Kasia
  1531. Adding entity 3043 after 3047
  1532. [PARTY] New member, add after temporal hound Kasia
  1533. Adding entity 3042 after 3047
  1534. [onEnterLevel] Terminating player created entity 3661 temporal hound actor
  1535. [onEnterLevel] Terminating player created entity 3663 temporal hound actor
  1536. [onEnterLevel] Terminating player created entity 3659 temporal hound actor
  1537. [ONLINE PROFILE] current character Kasia the level 31 Higher Temporal Warden
  1538. [LOG] #TEAL#You feel very confident walking into this place.
  1539. Updating zone name Mausoleum
  1540. C Map minimap texture: 14 (50x50; 64x64)
  1541. [USERCHAT] channel achievement englishlanguage5000 tome Utterly Destroyed (Nightmare (Adventure) difficulty) false false
  1542. [USERCHAT] channel achievement kyndair tome Home sweet home false false
  1543. [Actor:move] 3046 temporal hound (forced) move from 1 12 to 0 12
  1544. [Actor:move] 3047 Kasia (forced) move from 0 12 to 1 12
  1545. [Actor:move] 3047 Kasia move from 0 12 to 1 12
  1546. [Actor:move] 3043 temporal hound move from 2 12 to 2 12
  1547. [LOG]
  1548. [Actor:move] 3043 temporal hound (forced) move from 2 12 to 1 12
  1549. [Actor:move] 3047 Kasia (forced) move from 1 12 to 2 12
  1550. [Actor:move] 3047 Kasia move from 1 12 to 2 12
  1551. Cloned shader 25
  1552. [SHADER] setting reset param tick_start 42216
  1553. [CALLBACK] upgrading to prioritized talents_on_change_level
  1554. Cloned shader 25
  1555. [SHADER] setting reset param tick_start 42216
  1556. [CALLBACK] upgrading to prioritized talents_on_change_level
  1557. [Actor:move] 3042 temporal hound move from 3 11 to 3 11
  1558. [Actor:move] 3046 temporal hound move from 0 12 to 0 12
  1559. [Actor:move] 3047 Kasia move from 2 12 to 3 12
  1560. [Actor:move] 3043 temporal hound move from 1 12 to 2 12
  1561. [Actor:move] 3047 Kasia move from 3 12 to 4 12
  1562. [Actor:move] 3042 temporal hound move from 3 11 to 3 11
  1563. [Actor:move] 3046 temporal hound move from 0 12 to 1 12
  1564. Cloned shader 25
  1565. [SHADER] setting reset param tick_start 42719
  1566. [CALLBACK] upgrading to prioritized talents_on_change_level
  1567. [Actor:move] 3043 temporal hound move from 2 12 to 3 12
  1568. [Actor:move] 3047 Kasia move from 4 12 to 5 12
  1569. [Actor:move] 3042 temporal hound move from 3 11 to 4 12
  1570. [Actor:move] 3047 Kasia move from 5 12 to 6 12
  1571. [Actor:move] 3046 temporal hound move from 1 12 to 2 12
  1572. [Actor:move] 3043 temporal hound move from 3 12 to 3 12
  1573. Cloned shader 25
  1574. [SHADER] setting reset param tick_start 42719
  1575. [CALLBACK] upgrading to prioritized talents_on_change_level
  1576. [Actor:move] 3047 Kasia move from 6 12 to 7 12
  1577. [Actor:move] 3042 temporal hound move from 4 12 to 5 12
  1578. [Actor:move] 3046 temporal hound move from 2 12 to 2 12
  1579. [Actor:move] 3047 Kasia move from 7 12 to 8 12
  1580. [Actor:move] 3043 temporal hound move from 3 12 to 4 12
  1581. [LOG] Temporal hound is no longer out of phase.
  1582. Cloned shader 25
  1583. [SHADER] setting reset param tick_start 42719
  1584. [CALLBACK] upgrading to prioritized talents_on_change_level
  1585. [LOG]
  1586. [Actor:move] 3047 Kasia move from 8 12 to 9 12
  1587. [Actor:move] 3042 temporal hound move from 5 12 to 6 12
  1588. [Actor:move] 3046 temporal hound move from 2 12 to 3 12
  1589. [Actor:move] 3043 temporal hound move from 4 12 to 5 12
  1590. [Actor:move] 3047 Kasia move from 9 12 to 10 12
  1591. Cloned shader 25
  1592. [SHADER] setting reset param tick_start 43180
  1593. [CALLBACK] upgrading to prioritized talents_on_change_level
  1594. Cloned shader 25
  1595. [SHADER] setting reset param tick_start 43180
  1596. [CALLBACK] upgrading to prioritized talents_on_change_level
  1597. [Actor:move] 3047 Kasia move from 10 12 to 11 12
  1598. [Actor:move] 3042 temporal hound move from 6 12 to 7 12
  1599. [Actor:move] 3046 temporal hound move from 3 12 to 4 12
  1600. [Actor:move] 3043 temporal hound move from 5 12 to 6 12
  1601. [Actor:move] 3047 Kasia move from 11 12 to 12 12
  1602. [LOG] Temporal hound is no longer out of phase.
  1603. Cloned shader 25
  1604. [SHADER] setting reset param tick_start 43689
  1605. [CALLBACK] upgrading to prioritized talents_on_change_level
  1606. [Actor:move] 3042 temporal hound move from 7 12 to 8 12
  1607. [Actor:move] 3046 temporal hound move from 4 12 to 5 12
  1608. [LOG]
  1609. [Actor:move] 3047 Kasia move from 12 12 to 13 12
  1610. [Actor:move] 3043 temporal hound move from 6 12 to 7 12
  1611. [Actor:move] 3047 Kasia move from 13 12 to 14 12
  1612. [Actor:move] 3042 temporal hound move from 8 12 to 9 12
  1613. [Actor:move] 3046 temporal hound move from 5 12 to 6 12
  1614. Cloned shader 25
  1615. [SHADER] setting reset param tick_start 44090
  1616. [CALLBACK] upgrading to prioritized talents_on_change_level
  1617. Cloned shader 25
  1618. [SHADER] setting reset param tick_start 44090
  1619. [CALLBACK] upgrading to prioritized talents_on_change_level
  1620. [Actor:move] 3043 temporal hound move from 7 12 to 8 12
  1621. [Actor:move] 3047 Kasia move from 14 12 to 15 12
  1622. [Actor:move] 3047 Kasia move from 15 12 to 16 12
  1623. [Actor:move] 3042 temporal hound move from 9 12 to 10 12
  1624. [Actor:move] 3046 temporal hound move from 6 12 to 7 12
  1625. [Actor:move] 3043 temporal hound move from 8 12 to 9 12
  1626. Cloned shader 25
  1627. [SHADER] setting reset param tick_start 44637
  1628. [CALLBACK] upgrading to prioritized talents_on_change_level
  1629. [Actor:move] 3047 Kasia move from 16 12 to 17 12
  1630. [Actor:move] 3042 temporal hound move from 10 12 to 11 12
  1631. [Actor:move] 3047 Kasia move from 17 12 to 18 12
  1632. [Actor:move] 3046 temporal hound (forced) move from 7 12 to 19 11
  1633. [LOG] Temporal hound is out of phase.
  1634. [Actor:move] 3046 temporal hound move from 19 11 to 19 11
  1635. [Actor:move] 3043 temporal hound move from 9 12 to 10 12
  1636. Cloned shader 25
  1637. [SHADER] setting reset param tick_start 45203
  1638. [CALLBACK] upgrading to prioritized talents_on_change_level
  1639. [LOG]
  1640. [Actor:move] 3047 Kasia move from 18 12 to 19 12
  1641. [Actor:move] 3042 temporal hound move from 11 12 to 12 12
  1642. [Actor:move] 3046 temporal hound move from 19 11 to 19 11
  1643. [Actor:move] 3047 Kasia move from 19 12 to 20 12
  1644. [Actor:move] 3043 temporal hound move from 10 12 to 11 12
  1645. [Actor:move] 3047 Kasia move from 20 12 to 21 12
  1646. [Actor:move] 3042 temporal hound move from 12 12 to 13 12
  1647. [Actor:move] 3046 temporal hound move from 19 11 to 20 12
  1648. [Actor:move] 3043 temporal hound move from 11 12 to 12 12
  1649. [Actor:move] 3047 Kasia move from 21 12 to 22 12
  1650. [Actor:move] 3042 temporal hound move from 13 12 to 14 12
  1651. [Actor:move] 3047 Kasia move from 22 12 to 23 12
  1652. [Actor:move] 3046 temporal hound move from 20 12 to 21 12
  1653. [Actor:move] 3043 temporal hound (forced) move from 12 12 to 22 12
  1654. [LOG] Temporal hound is out of phase.
  1655. [Actor:move] 3043 temporal hound move from 22 12 to 22 12
  1656. [Actor:move] 3047 Kasia move from 23 12 to 24 12
  1657. [Actor:move] 3042 temporal hound move from 14 12 to 15 12
  1658. [Actor:move] 3046 temporal hound move from 21 12 to 21 12
  1659. [LOG]
  1660. [LOG] Kasia casts #{bold}##PURPLE#Command Hounds: Blink.#{normal}##LAST#
  1661. [USERCHAT] channel serial data tpm_am tome 574
  1662. [USERCHAT] channel achievement raehik tome Lichform (Nightmare (Roguelike) difficulty) false false
  1663. [Actor:move] 3046 temporal hound (forced) move from 21 12 to 26 12
  1664. [LOG] Temporal hound starts regenerating health quickly.
  1665. [SHADER] Loading from /data/gfx/shaders/healing.lua
  1666. [SHADER] Loaded shader with totalname healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
  1667. New GL Shader program 45
  1668. New GL Shader 46 of type 35632
  1669. [SHADER] created fragment shader from /data/gfx/shaders/healing.frag
  1670. *p 45: Uniform: 0: 1406 circleDescendSpeed
  1671. *p 45: Uniform: 1: 1406 circleRotationSpeed
  1672. *p 45: Uniform: 2: 8B52 beamColor2
  1673. *p 45: Uniform: 3: 1406 tick_start
  1674. *p 45: Uniform: 4: 8B5E tex
  1675. *p 45: Uniform: 5: 1406 tick
  1676. *p 45: Uniform: 6: 1406 time_factor
  1677. *p 45: Uniform: 7: 8B52 circleColor
  1678. *p 45: Uniform: 8: 1406 beamsCount
  1679. *p 45: Uniform: 9: 8B52 beamColor1
  1680. *p 45: Uniform: 10: 1406 noup
  1681. [SHADER] Loading from /data/gfx/shaders/healing.lua
  1682. [SHADER] Loaded shader with totalname healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
  1683. New GL Shader program 47
  1684. *p 47: Uniform: 0: 1406 circleDescendSpeed
  1685. *p 47: Uniform: 1: 1406 circleRotationSpeed
  1686. *p 47: Uniform: 2: 8B52 beamColor2
  1687. *p 47: Uniform: 3: 1406 tick_start
  1688. *p 47: Uniform: 4: 8B5E tex
  1689. *p 47: Uniform: 5: 1406 tick
  1690. *p 47: Uniform: 6: 1406 time_factor
  1691. *p 47: Uniform: 7: 8B52 circleColor
  1692. *p 47: Uniform: 8: 1406 beamsCount
  1693. *p 47: Uniform: 9: 8B52 beamColor1
  1694. *p 47: Uniform: 10: 1406 noup
  1695. [LOG] Temporal hound speeds up.
  1696. [LOG] The spell fizzles!
  1697. [Actor:move] 3043 temporal hound (forced) move from 22 12 to 25 12
  1698. [LOG] Temporal hound starts regenerating health quickly.
  1699. [LOG] Temporal hound speeds up.
  1700. [SOUND] loading from /data/sound/talents/teleport.ogg :=: sound "/data/sound/talents/teleport.ogg" : <static>
  1701. Loading tile from tileset /data/gfx/talents/time_dilation.png
  1702. [target_simple AI] 3043 temporal hound selecting NEW TARGET 35 12 3669 Celia
  1703. [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
  1704. [use_tactical AI] turn 2827924 3043 temporal hound ### FAILED ACTION returned: move_complex nil
  1705. [Actor:move] 3043 temporal hound move from 25 12 to 25 12
  1706. [CALLBACK] upgrading to prioritized talents_on_deal_damage
  1707. [Actor:move] 7453 ghoul (forced) move from nil nil to 36 12
  1708. [target_simple AI] 3669 Celia selecting NEW TARGET 26 12 3046 temporal hound
  1709. [use_tactical AI] === Action Selected: 3669 Celia attackarea talent:T_CORPSELIGHT
  1710. [CALLBACK] upgrading to prioritized talents_on_talent_post
  1711. [CALLBACK] upgrading to prioritized talents_on_death
  1712. [Actor:move] 3042 temporal hound move from 15 12 to 16 12
  1713. [target_simple AI] 3046 temporal hound selecting NEW TARGET 35 12 3669 Celia
  1714. [use_tactical AI] === Action Selected: 3046 temporal hound closein AI:move_complex
  1715. [Actor:move] 3046 temporal hound move from 26 12 to 27 12
  1716. [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
  1717. [Actor:move] 3043 temporal hound move from 25 12 to 26 12
  1718. [CALLBACK] upgrading to prioritized talents_on_death
  1719. [CALLBACK] upgrading to prioritized talents_on_death
  1720. Cloned shader 25
  1721. [SHADER] setting reset param tick_start 52788
  1722. [CALLBACK] upgrading to prioritized talents_on_change_level
  1723. [LOG] Something hits Temporal hound for #1133F3#89 cold#LAST# damage.
  1724. [LOG] Something hits Temporal hound for #1133F3#89 cold#LAST# damage.
  1725. [LOG]
  1726. [LOG] Kasia casts #{bold}##PURPLE#Precognition.#{normal}##LAST#
  1727. [target_simple AI] 7453 ghoul selecting NEW TARGET 27 12 3046 temporal hound
  1728. [Actor:move] 7453 ghoul move from 36 12 to 35 11
  1729. [use_tactical AI] === Action Selected: 3669 Celia disable talent:T_CIRCLE_OF_DEATH
  1730. [SPELL CRIT %] 10.6
  1731. [target_simple AI] 3046 temporal hound selecting NEW TARGET 35 11 7453 ghoul
  1732. [use_tactical AI] === Action Selected: 3046 temporal hound closein AI:move_complex
  1733. [Actor:move] 3046 temporal hound move from 27 12 to 28 12
  1734. Loading tile npc/boss_indicators/boss_circle_back.png
  1735. Loading tile npc/boss_indicators/boss_circle_front.png
  1736. [Actor:move] 3042 temporal hound move from 16 12 to 17 12
  1737. [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
  1738. [Actor:move] 3043 temporal hound move from 26 12 to 27 12
  1739. checkHit 49 vs 69 => chance to hit 0
  1740. [LOG] Temporal hound wanders around!
  1741. checkHit 50 vs 69 => chance to hit 3
  1742. [LOG] Temporal hound wanders around!
  1743. checkHit 49 vs 69 => chance to hit 0
  1744. Cloned shader 25
  1745. [SHADER] setting reset param tick_start 53803
  1746. [CALLBACK] upgrading to prioritized talents_on_change_level
  1747. [LOG] Bane of Confusion from Celia hits Temporal hound for #1133F3#94 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
  1748. [LOG] Bane of Confusion from Celia hits Temporal hound for #1133F3#94 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
  1749. [LOG]
  1750. [LOG] #UID:3669:0#Celia hits Temporal hound for #1133F3#119 cold#LAST# damage.
  1751. [LOG] #UID:3669:0#Celia hits Temporal hound for #1133F3#101 cold#LAST# damage.
  1752. [USERCHAT] channel serial data raehik tome 600
  1753. [USERCHAT] channel achievement kovacevic tome Squadmate false true
  1754. [LOG] Kasia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
  1755. [LOG] Kasia starts regenerating health quickly.
  1756. [target_simple AI] 3046 temporal hound selecting NEW TARGET 35 11 7453 ghoul
  1757. [use_tactical AI] === Action Selected: 3046 temporal hound closein AI:move_complex
  1758. [Actor:move] 3046 temporal hound move from 28 12 to 27 11
  1759. [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
  1760. [Actor:move] 3043 temporal hound move from 27 12 to 28 13
  1761. [Actor:move] 3042 temporal hound move from 17 12 to 18 12
  1762. [target_simple AI] 7453 ghoul selecting NEW TARGET 28 13 3043 temporal hound
  1763. [Actor:move] 7453 ghoul move from 35 11 to 34 11
  1764. [use_tactical AI] === Action Selected: 3669 Celia attack talent:T_RIGOR_MORTIS
  1765. [LOG] Celia casts #{bold}##PURPLE#Rigor Mortis.#{normal}##LAST#
  1766. [SPELL CRIT %] 10.6
  1767. [LOG] #{bold}#Celia's spell attains critical power!#{normal}#
  1768. [LOG] Celia is surging arcane power.
  1769. Unravel -52.151899985092
  1770. [LOG] Temporal hound has started to unravel.
  1771. checkHit 49 vs 70 => chance to hit 0
  1772. [LOG] Temporal hound feels death coming!
  1773. [LOG] #UID:3669:0#Celia hits Temporal hound for #{bold}##1133F3#594 cold#{normal}##LAST#, #{bold}##GREY#0 darkness#{normal}##LAST# (#RED##{bold}#594#LAST##{normal}# total damage).
  1774. [LOG] Bane of Confusion from Celia hits Temporal hound for #GREY#65 darkness#LAST# damage.
  1775. [LOG] Bane of Confusion from Celia hits Temporal hound for #GREY#0 darkness#LAST# damage.
  1776. [LOG]
  1777. [LOG] #UID:3669:0#Celia hits Temporal hound for #1133F3#0 cold#LAST# damage.
  1778. [LOG] #UID:3669:0#Celia hits Temporal hound for #1133F3#72 cold#LAST# damage.
  1779. Loading tile from tileset /data/gfx/effects/infusion_cooldown.png
  1780. [USERCHAT] channel serial data Squiddie tome 903
  1781. [Actor:move] 3047 Kasia move from 24 12 to 25 12
  1782. [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
  1783. [Actor:move] 3043 temporal hound move from 28 13 to 29 13
  1784. [Actor:move] 3042 temporal hound move from 18 12 to 19 12
  1785. [Actor:move] 7453 ghoul move from 34 11 to 33 11
  1786. checkHit 35 vs 70 => chance to hit 0
  1787. [LOG] Kasia loses sight!
  1788. [target_simple AI] 3669 Celia selecting NEW TARGET 29 13 3043 temporal hound
  1789. [use_tactical AI] === Action Selected: 3669 Celia disable talent:T_DREAD
  1790. [CALLBACK] upgrading to prioritized talents_on_deal_damage
  1791. [Actor:move] 7454 dread (forced) move from nil nil to 35 13
  1792. [SOUND] loading from /data/sound/creatures/ghost/random1.ogg :=: sound "/data/sound/creatures/ghost/random1.ogg" : <static>
  1793. Loading tile from tileset /data/gfx/effects/spellshocked.png
  1794. Loading tile from tileset /data/gfx/effects/bane_blinded.png
  1795. [use_tactical AI] === Action Selected: 3046 temporal hound closein AI:move_complex
  1796. [Actor:move] 3046 temporal hound move from 27 11 to 26 12
  1797. [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
  1798. [Actor:move] 3043 temporal hound move from 29 13 to 30 13
  1799. [CALLBACK] upgrading to prioritized talents_on_death
  1800. [LOG]
  1801. [LOG] Something hits Something for #1133F3#72 cold#LAST# damage.
  1802. [LOG] Something hits #fbd578#Kasia#LAST# for #1133F3#66 cold#LAST# damage.
  1803. Loading tile from tileset /data/gfx/talents/soul_leech.png
  1804. Deleting shader 25 (is clone 1)
  1805. Deleting shader 25 (is clone 1)
  1806. Deleting shader 25 (is clone 1)
  1807. Deleting shader 25 (is clone 1)
  1808. Deleting shader 25 (is clone 1)
  1809. Deleting shader 25 (is clone 1)
  1810. Deleting shader 25 (is clone 1)
  1811. Deleting shader 25 (is clone 1)
  1812. Deleting shader 25 (is clone 1)
  1813. Deleting shader 25 (is clone 1)
  1814. Deleting shader 25 (is clone 1)
  1815. Deleting shader 25 (is clone 1)
  1816. Deleting shader 25 (is clone 1)
  1817. Deleting shader 25 (is clone 1)
  1818. Deleting shader 25 (is clone 1)
  1819. Deleting shader 25 (is clone 1)
  1820. Deleting shader 25 (is clone 1)
  1821. Deleting shader 25 (is clone 1)
  1822. Deleting shader 25 (is clone 1)
  1823. [MOUSE] pre starting drag'n'drop
  1824. [LOG] Kasia casts #{bold}##PURPLE#Command Hounds: Breathe.#{normal}##LAST#
  1825. [SPELL CRIT %] 23.080588167092
  1826. [SPELL CRIT %] 23.080588167092
  1827. checkHit 38 vs 47 => chance to hit 28
  1828. [SOUND] loading from /data/sound/talents/breath.lua :=: /data/sound/talents/breath.ogg :>
  1829. [SOUND] :=> sound "/data/sound/talents/breath.ogg" : <static>
  1830. [LOG] Something hits Something for #{bold}##LIGHT_STEEL_BLUE#51 temporal#{normal}##LAST# damage.
  1831. [Actor:move] 3042 temporal hound move from 19 12 to 20 12
  1832. [Actor:move] 7453 ghoul move from 33 11 to 32 12
  1833. [target_closest AI] 7454 dread selecting NEW TARGET 30 13 3043 temporal hound
  1834. [improved_talented AI] chooses for 7454 dread T_BLUR_SIGHT
  1835. [SOUND] loading from /data/sound/talents/heal.ogg :=: sound "/data/sound/talents/heal.ogg" : <static>
  1836. [LOG] Bane of Blindness from Celia hits #fbd578#Kasia#LAST# for #GREY#55 darkness#LAST# damage.
  1837. [use_tactical AI] === Action Selected: 3669 Celia attackarea talent:T_INVOKE_DARKNESS
  1838. [SPELL CRIT %] 10.6
  1839. [SOUND] loading from /data/sound/talents/spell_generic.ogg :=: sound "/data/sound/talents/spell_generic.ogg" : <static>
  1840. [target_simple AI] 3043 temporal hound selecting NEW TARGET 32 12 7453 ghoul
  1841. [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
  1842. [Actor:move] 3043 temporal hound move from 30 13 to 30 13
  1843. [Actor:move] 3043 temporal hound move from 30 13 to 31 13
  1844. [LOG] Something hits Something for #GREY#270 darkness#LAST# damage.
  1845. [Actor:move] 3042 temporal hound move from 20 12 to 21 12
  1846. Unravel -34.458861908086
  1847. [LOG]
  1848. [LOG] Something hits #fbd578#Kasia#LAST# for #1133F3#66 cold#LAST# damage.
  1849. [LOG] Something hits Something for #1133F3#72 cold#LAST# damage.
  1850. Server latency 269
  1851. [USERCHAT] channel achievement aKojian tome Squadmate (Roguelike) false false
  1852. [Actor:move] 3047 Kasia move from 25 12 to 26 12
  1853. [useTalent] TALENT FAILED: T_ATTACK for temporal hound 3043 true
  1854. [Actor:move] 3043 temporal hound move from 31 13 to 31 13
  1855. [LOG] Ran for 2 turns (stop reason: taken damage).
  1856. [LOG] Kasia recovers sight.
  1857. checkHitOld 46.157022531764 19
  1858. => chance to hit 84.407765597463
  1859. Loading tile from tileset /data/gfx/shockbolt/npc/dread.png
  1860. [LOG] #ORCHID#Kasia has recovered!#LAST#
  1861. [target_simple AI] 7453 ghoul selecting NEW TARGET 26 12 3047 Kasia
  1862. [Actor:move] 7453 ghoul move from 32 12 to 31 12
  1863. [target_closest AI] 7454 dread selecting NEW TARGET 26 12 3047 Kasia
  1864. [improved_talented AI] chooses for 7454 dread T_BURNING_HEX
  1865. [LOG] Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
  1866. [SPELL CRIT %] 4
  1867. checkHit 35 vs 53 => chance to hit 5
  1868. [LOG] Kasia is hexed!
  1869. [SOUND] loading from /data/sound/talents/slime.ogg :=: sound "/data/sound/talents/slime.ogg" : <static>
  1870. [LOG] Bane of Blindness from Celia hits #fbd578#Kasia#LAST# for #GREY#55 darkness#LAST# damage.
  1871. checkHitOld 46.157022531764 19
  1872. => chance to hit 84.407765597463
  1873. Loading tile from tileset /data/gfx/talents/burning_hex.png
  1874. [target_simple AI] 3669 Celia selecting NEW TARGET 26 12 3047 Kasia
  1875. [use_tactical AI] === Action Selected: 3669 Celia buff talent:T_RIME_WRAITH
  1876. [LOG] Celia casts #{bold}##PURPLE#Rime Wraith.#{normal}##LAST#
  1877. Cloned shader 25
  1878. [SHADER] setting reset param tick_start 63979
  1879. [SOUND] loading from /data/sound/talents/ice.ogg :=: sound "/data/sound/talents/ice.ogg" : <static>
  1880. [target_simple AI] 3042 temporal hound selecting NEW TARGET 31 12 7453 ghoul
  1881. [use_tactical AI] === Action Selected: 3042 temporal hound closein AI:move_complex
  1882. [Actor:move] 3042 temporal hound move from 21 12 to 22 12
  1883. [LOG] Temporal hound slows down.
  1884. [LOG] Temporal hound stops regenerating health quickly.
  1885. [LOG] Temporal hound is no longer out of phase.
  1886. [target_simple AI] 3043 temporal hound selecting NEW TARGET 31 12 7453 ghoul
  1887. [Actor:move] 3043 temporal hound move from 31 13 to 32 12
  1888. [LOG] Bane of Confusion from Celia hits Temporal hound for #GREY#0 darkness#LAST# damage.
  1889. Cloned shader 25
  1890. [SHADER] setting reset param tick_start 63979
  1891. [CALLBACK] upgrading to prioritized talents_on_change_level
  1892. [LOG]
  1893. [LOG] #UID:3669:0#Celia hits #fbd578#Kasia#LAST# for #1133F3#75 cold#LAST# damage.
  1894. checkHitOld 46.157022531764 19
  1895. => chance to hit 84.407765597463
  1896. [USERCHAT] channel achievement Denyo tome That was close true false
  1897. [LOG] Kasia uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
  1898. [LOG] Kasia radiates power.
  1899. [LOG] #ORCHID##{bold}#Kasia shoots!#{normal}##LAST#
  1900. [ARCHERY ACQUIRE TARGETS WITH] Surefire barbed quiver of elven-wood arrows of annihilation nil nil
  1901. [SHOOT] speed 0.95 => 950
  1902. [SOUND] loading from /data/sound/actions/arrow.ogg :=: sound "/data/sound/actions/arrow.ogg" : <static>
  1903. [ARCHERY SHOOT] Kasia 3047 using weapon: Surefire ammo: barbed quiver of elven-wood arrows of annihilation offweapon: nil pf_weapon: nil
  1904. [ARCHERY SHOOT dofire] Shooting weapon: Surefire to: 31 12
  1905. Adding entity 7455 after 3047
  1906. Cloned shader 25
  1907. [SHADER] setting reset param tick_start 67700
  1908. [CALLBACK] upgrading to prioritized talents_on_change_level
  1909. [LOG] Ghoul has returned to its natural state.
  1910. [ATTACK ARCHERY] 7455 to ghoul :: 160.19075246775 22 2 :: 1
  1911. checkHit 72 vs 8 => chance to hit 100
  1912. [ATTACK ARCHERY] raw dam 160.19075246775 versus 2 with APR 22
  1913. [ATTACK ARCHERY] after armor 160.19075246775
  1914. [ATTACK ARCHERY] after range 173
  1915. [PHYS CRIT %] axe accuracy bonus 72 8 = 16
  1916. [PHYS CRIT %] 54
  1917. [ATTACK ARCHERY] after crit 173
  1918. [ATTACK ARCHERY] after mult 173
  1919. [ATTACK ARCHERY] after hook 173
  1920. [Actor:move] 7453 ghoul move from 31 12 to 30 12
  1921. [target_closest AI] 7454 dread selecting NEW TARGET 26 12 3047 Kasia
  1922. [improved_talented AI] chooses for 7454 dread T_EMPATHIC_HEX
  1923. checkHitOld 46.157022531764 19
  1924. => chance to hit 84.407765597463
  1925. [LOG] Dread casts #{bold}##PURPLE#Empathic Hex.#{normal}##LAST#
  1926. checkHit 35 vs 53 => chance to hit 5
  1927. [LOG] Kasia is hexed.
  1928. [SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
  1929. [SHADER] Loaded shader with totalname volumetric_aura[]
  1930. New GL Shader program 48
  1931. New GL Shader 49 of type 35632
  1932. [SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
  1933. *p 48: Uniform: 0: 8B5E tex
  1934. *p 48: Uniform: 1: 1406 tick
  1935. [LOG] Kasia's Shoot hits Ghoul for #WHITE#187 physical#LAST# damage.
  1936. Loading tile from tileset /data/gfx/talents/empathic_hex.png
  1937. [use_tactical AI] === Action Selected: 3669 Celia closein AI:move_astar
  1938. [Actor:move] 3669 Celia move from 35 12 to 34 12
  1939. [use_tactical AI] === Action Selected: 3042 temporal hound closein AI:move_complex
  1940. [Actor:move] 3042 temporal hound move from 22 12 to 23 12
  1941. [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
  1942. [Actor:move] 3043 temporal hound move from 32 12 to 31 12
  1943. checkHit 50 vs 70 => chance to hit 0
  1944. Cloned shader 25
  1945. [SHADER] setting reset param tick_start 67814
  1946. [CALLBACK] upgrading to prioritized talents_on_change_level
  1947. checkHit 50 vs 70 => chance to hit 0
  1948. [USERCHAT] channel achievement crook tome The Arena (Roguelike) false false
  1949. Cloned shader 25
  1950. [SHADER] setting reset param tick_start 67814
  1951. [CALLBACK] upgrading to prioritized talents_on_change_level
  1952. [LOG] Temporal hound has unraveled!
  1953. [LOG] Bane of Confusion from Celia hits Temporal hound for #1133F3#0 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
  1954. [LOG]
  1955. [LOG] #{bold}#Bane of Confusion from Celia killed Temporal hound!#{normal}#
  1956. [LOG] #UID:3669:0#Celia hits #fbd578#Kasia#LAST# for #1133F3#84 cold#LAST# damage.
  1957. [LOG] #ORCHID##{bold}#Kasia shoots!#{normal}##LAST#
  1958. [ARCHERY ACQUIRE TARGETS WITH] Surefire barbed quiver of elven-wood arrows of annihilation nil nil
  1959. [SHOOT] speed 0.95 => 950
  1960. [ARCHERY SHOOT] Kasia 3047 using weapon: Surefire ammo: barbed quiver of elven-wood arrows of annihilation offweapon: nil pf_weapon: nil
  1961. [ARCHERY SHOOT dofire] Shooting weapon: Surefire to: 30 12
  1962. Adding entity 7456 after 3047
  1963. [LOG] Kasia stops regenerating health quickly.
  1964. [ATTACK ARCHERY] 7456 to ghoul :: 160.19075246775 22 2 :: 1
  1965. checkHit 72 vs 8 => chance to hit 100
  1966. [ATTACK ARCHERY] raw dam 160.19075246775 versus 2 with APR 22
  1967. [ATTACK ARCHERY] after armor 160.19075246775
  1968. [ATTACK ARCHERY] after range 184
  1969. [PHYS CRIT %] axe accuracy bonus 72 8 = 16
  1970. [PHYS CRIT %] 54
  1971. [ATTACK ARCHERY] after crit 276
  1972. [ATTACK ARCHERY] after mult 276
  1973. [ATTACK ARCHERY] after hook 276
  1974. [LOG] #{bold}#Kasia's Shoot performs a ranged critical strike against Ghoul!#{normal}#
  1975. [CALLBACK] upgrading to prioritized talents_on_death
  1976. [PHYS CRIT %] 25.5
  1977. checkHit 38 vs 73 => chance to hit 0
  1978. [LOG] Ghoul is cut deeply.
  1979. [use_tactical AI] === Action Selected: 3042 temporal hound closein AI:move_complex
  1980. [Actor:move] 3042 temporal hound move from 23 12 to 24 12
  1981. [Actor:move] 7453 ghoul move from 30 12 to 29 12
  1982. Cloned shader 25
  1983. [SHADER] setting reset param tick_start 68914
  1984. [CALLBACK] upgrading to prioritized talents_on_change_level
  1985. [target_closest AI] 7454 dread selecting NEW TARGET 26 12 3047 Kasia
  1986. [improved_talented AI] chooses for 7454 dread T_PACIFICATION_HEX
  1987. checkHitOld 46.157022531764 19
  1988. => chance to hit 84.407765597463
  1989. [LOG] Dread casts #{bold}##PURPLE#Pacification Hex.#{normal}##LAST#
  1990. checkHit 35 vs 53 => chance to hit 5
  1991. [LOG] Kasia is hexed!
  1992. [LOG] Kasia is dazed!
  1993. checkHit 50 vs 53 => chance to hit 43
  1994. [LOG] #ORANGE#Temporal hound shrugs off the effect 'Pacification Hex'!
  1995. [LOG] #CRIMSON##UID:3047:0##fbd578#Kasia#LAST# damages herself through Martyrdom!
  1996. [LOG] #UID:7453:0#Ghoul hits #fbd578#Kasia#LAST# for #{bold}##1133F3#36 cold#{normal}##LAST#, #{b
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