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- WebCore config: library(/Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/libte4-web.dylib) spawn(--)
- Loading WebCore: loaded!
- [CPU] Detected 4 CPUs
- OpenAL device available: Built-in Output (default Built-in Output)
- Available video driver: cocoa
- Available video driver: dummy
- Creating save thread
- ===top 0
- Booting T-Engine from: /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
- SelfExe gave us app directory of: /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/
- LuaVM: LuaJIT 2.0.2 x64
- Creating particles thread 0
- LuaVM: LuaJIT 2.0.2 x64
- Creating particles thread 1
- LuaVM: LuaJIT 2.0.2 x64
- Creating particles thread 2
- [DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
- LuaVM: LuaJIT 2.0.2 x64
- [GAMMA] Getting desktop gamma of 1.000000
- [DO RESIZE] Got: 800x600 (0, 0)
- OpenGL max texture size: 16384
- OpenGL max texture size: 16384
- Upgrading black texture to size 64
- Running lua loader code...
- Reboot using te4 LATEST boot player false
- [ENGINE LOADER] available from teae: te4-1.7.2
- [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=2.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.2.teae" , } , } __byname={["te4-1.7.2"]=true , }
- [ENGINE LOADER] looked in:
- /Users/rml524///Library/Application Support/T-Engine//4.0
- /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
- /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/thirdparty
- /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game
- [ENGINE LOADER] sorted: te4 1 7 2
- [ENGINE LOADER] loading engine: 1 7 2 te4
- [ENGINE LOADER] using archived engine: /engines/te4-1.7.2.teae
- Available resolutions: 2560x1600x32
- Available resolutions: 2048x1280x32
- Available resolutions: 1650x1050x32
- Available resolutions: 1440x900x32
- Available resolutions: 1280x800x32
- Available resolutions: 1152x720x32
- Available resolutions: 1024x768x32
- Available resolutions: 840x524x32
- Available resolutions: 800x600x32
- Available resolutions: 640x480x32
- 0==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
- 1==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
- 2==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
- 3==WRITEPATH==allowed== /Users/rml524/Library/Application Support/T-Engine/4.0/
- 4==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
- 5==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
- 6==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
- 0==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/
- 1==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/engines/
- 2==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/thirdparty/
- 3==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
- 4==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
- 5==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
- 6==READPATH==allowed== /Users/rml524/Library/Application Support/T-Engine/4.0/
- 7==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
- 8==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
- 9==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
- 10==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/engines/te4-1.7.2.teae/
- 11==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
- 12==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/thirdparty/
- 13==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- [STEAM] Disabling cloud saves until the user elects to use them
- setResolution: switching resolution to 1280x755 Windowed 1280 755 false false (forced)
- Setting resolution to 1280x755 (windowed, with borders)
- [DO RESIZE] Requested: 1280x755 (0, 0); zoom 100%
- [DO RESIZE] Got: 1280x755 (0, 0)
- OpenGL max texture size: 16384
- setResolution: performing onResolutionChange...
- onResolutionChange: resolution changed to 1280 755 from nil nil
- onResolutionChange: no game yet!
- Creating profile thread
- [ONLINE PROFILE] fun facts nil
- [PROFILE] mounted online on /current-profile
- LuaVM: LuaJIT 2.0.2 x64
- TE4Online starting...
- [PROFILE] unmounted online from /current-profile
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- Creating module boot-te4.team :: (as dir) false :: (as team) 9
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Loaded module definition for example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome-gfx.team :: (as dir) false :: (as team) 9
- Creating module tome-music.team :: (as dir) false :: (as team) 11
- Creating module tome.team :: (as dir) false :: (as team) 5
- Loaded module definition for tome-1.7.2 using engine te4-1.7.2
- * Module: tome
- ** 1.7.2
- * Module: boot
- ** 1.0.0
- * Module: example
- ** 1.1.5
- * Module: example_realtime
- ** 1.1.5
- After fs.reset
- [1] = {
- [path] = /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.7.2.teae
- }
- [MODULE] booting module version boot-1.0.0
- [ENGINE] Switching to turn based
- Loading savefile /save//
- Loading savefile /save/player/
- Upgrading black texture to size 32768
- [ONLINE PROFILE] auth
- [PROFILE] waiting for first auth
- [PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
- [PROFILE] Thread connected to profiles.te4.org
- [ONLINE PROFILE] reconnecting to channels
- [PlayerProfile] eventConnected
- [PROFILE] logged in with steam! borage
- [PROFILE] Main thread got authed borage
- Make wait background texture 6 : 2048x1024 (757177384, 0)
- [PROFILE] Pull socket connected to profiles.te4.org
- Upgrading black texture to size 1048576
- Upgrading black texture to size 16777216
- table: 0x0fb0fc98 normal
- table: 0x0fb0fd28 normal
- Computing fun facts
- true
- Post-processing hooks.
- [MODULE] All hashes validation: nil invalid module hash
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] current character game did not tell us
- [PROFILE THREAD] batching CSETs
- table: 0x0fb0fd28 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- table: 0x0fb0fdb8 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- table: 0x0fb0fe48 normal
- [ActorResource] Defined Resource: power
- [ENGINE] Switching to realtime, interval 125 ms
- [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
- table: 0x0fb0fd28 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- table: 0x0fb0fd28 normal
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] batching CSETs
- [ENGINE] Switching to realtime, interval 125 ms
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
- [ONLINE PROFILE] current character Main Menu
- Loading savefile /save/player/
- Creating WebView with url https://te4.org/tooltip-ingame?steam=1&vM=1&vm=7&vp=2&_te4ah=71d31ee3-9d18-4189-8f88-5df4d7e3e76b&_te4ad=255829&_te4
- table: 0x0fb0ff68 normal
- Using cached font /data/font/Salsa-Regular.ttf 14
- [MAP] Reseting tiles caches
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
- [SHADER] Loaded shader with totalname main_fbo[]
- New GL Shader program 1
- New GL Shader 2 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
- *p 1: Uniform: 0: 1406 motionblur
- *p 1: Uniform: 1: 8B50 texSize
- *p 1: Uniform: 2: 1406 hp_warning
- *p 1: Uniform: 3: 1406 blur
- *p 1: Uniform: 4: 8B5E tex
- *p 1: Uniform: 5: 8B5E noisevol
- *p 1: Uniform: 6: 8B52 colorize
- *p 1: Uniform: 7: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
- [SHADER] Loaded shader with totalname full_fbo[]
- New GL Shader program 3
- New GL Shader 4 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
- *p 3: Uniform: 0: 1406 gamma
- *p 3: Uniform: 1: 8B5E sceneBuffer
- [GAMMA] Setting gamma correction using fullscreen shader 1.2
- Loading savefile /save/player/
- Loading entities file from file /data/zones/dungeon/npcs.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/canine.lua
- Loading entities file from file /data/general/npcs/troll.lua
- Loading entities file from file /data/zones/dungeon/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- [WEBCORE] Browser count 1
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/general/grids/water.lua
- Loading entities file from file /data/general/grids/underground.lua
- Loading entities file from file /data/zones/dungeon/objects.lua
- Loading entities file from file /data/zones/dungeon/traps.lua
- Initiated zone Forest with base_level 1
- Creating level dungeon 3
- [Zone:newLevel] dungeon beginning level generation, count: 1
- C Map size 26:15 :: 390
- C Map seens texture: 56 (60x60)
- Generating cavern
- Floodfill group 1 17
- Floodfill group 5 929
- Floodfill group 8 3
- Floodfill group 11 9
- Floodfill group 40 10
- Floodfill group 293 3
- Floodfill group 726 210
- Floodfill group 1071 3
- Floodfill group 1099 30
- Floodfill group 1148 12
- Floodfill group 1172 7
- Ok floodfill
- Loading tile terrain/crystal_floor1.png
- Loading tile terrain/crystal_alpha6.png
- Loading tile terrain/crystal_alpha4.png
- Loading tile terrain/crystal_alpha2.png
- Loading tile terrain/crystal_alpha5.png
- Loading tile terrain/crystal_alpha3.png
- Loading tile terrain/crystal_floor1.png
- Loading tile terrain/crystal_alpha1.png
- Loading tile npc/troll_s.png
- Loading tile npc/troll_f.png
- Loading tile npc/skeleton_warrior.png
- Loading tile npc/troll_mt.png
- Loading tile npc/canine_fox.png
- Loading tile npc/degenerated_skeleton_warrior.png
- Loading tile npc/troll_c.png
- Loading tile npc/canine_w.png
- Loading tile terrain/crystal_floor8.png
- Loading tile terrain/crystal_floor2.png
- Loading tile terrain/crystal_floor3.png
- Loading tile terrain/crystal_floor5.png
- Loading tile terrain/crystal_floor4.png
- Loading tile terrain/crystal_floor6.png
- Loading tile terrain/crystal_floor7.png
- Loading tile player/humanoid_halfling_protector_myssil.png
- table: 0x0fb0fd28 normal
- table: 0x0fb0fd28 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- [KEYBINDER] Loaded keybinds: chat
- [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
- [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
- Joining selected channels
- [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- Wait finished, counted 805, 3324 ticks
- [LOG] #{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
- [dumb_talented AI] chooses for 305 mountain troll thunderer T_LIGHTNING
- [ONLINE PROFILE] connected to channel mainmenu
- [dumb_talented AI] chooses for 1 player T_SUNSHIELD
- [PROFILE THREAD] flushing CSETs
- [dumb_talented AI] chooses for 305 mountain troll thunderer T_LIGHTNING
- [dumb_talented AI] chooses for 1 player T_FLAME
- Selecting waypoint 33 6 :: skeleton warrior
- [dumb_talented AI] chooses for 1 player T_FIREFLASH
- Adding entity 335 after 1
- [dumb_talented AI] chooses for 1 player T_FLAME
- [USERCHAT] channel achievement Nine_Tail_Kitsune mainmenu That was close true false
- [LOG] #GOLD#Nine_Tail_Kitsune has earned the achievement <That was close>
- [dumb_talented AI] chooses for 1 player T_FIREFLASH
- Adding entity 338 after 1
- [dumb_talented AI] chooses for 1 player T_LIGHTNING
- [dumb_talented AI] chooses for 1 player T_MANATHRUST
- [dumb_talented AI] chooses for 1 player T_LIGHTNING
- [dumb_talented AI] chooses for 1 player T_FIREFLASH
- Adding entity 345 after 1
- [USERCHAT] channel serial data wyldgambit mainmenu 527
- [dumb_talented AI] chooses for 1 player T_LIGHTNING
- Loading tile npc/troll_m.png
- [dumb_talented AI] chooses for 1 player T_FLAMESHOCK
- [USERCHAT] channel achievement Nine_Tail_Kitsune mainmenu Level 10 false false
- [LOG] #LIGHT_BLUE#Nine_Tail_Kitsune has earned the achievement <Level 10>
- [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
- Creating module boot-te4.team :: (as dir) false :: (as team) 9
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome-gfx.team :: (as dir) false :: (as team) 9
- Creating module tome-music.team :: (as dir) false :: (as team) 11
- Creating module tome.team :: (as dir) false :: (as team) 5
- Loaded module definition for tome-1.7.2 using engine te4-1.7.2
- * Module: tome
- ** 1.7.2
- After fs.reset
- [1] = {
- [path] = /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.7.2.teae
- }
- Listing saves for module tome
- * save /tmp/listsaves/tome/save/basia
- * save /tmp/listsaves/tome/save/elzbieta
- * save /tmp/listsaves/tome/save/esce
- * save /tmp/listsaves/tome/save/jadwiga
- * save /tmp/listsaves/tome/save/kasia
- * save /tmp/listsaves/tome/save/konrad
- * save /tmp/listsaves/tome/save/magda
- * save /tmp/listsaves/tome/save/magdalena
- * save /tmp/listsaves/tome/save/marek
- * save /tmp/listsaves/tome/save/marta
- After fs.reset
- [1] = {
- [path] = /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.7.2.teae
- }
- Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
- Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-possessors.teaa :: (as dir) false :: (as teaa) 16
- [dumb_talented AI] chooses for 1 player T_LIGHTNING
- [dumb_talented AI] chooses for 1 player T_FIREFLASH
- Adding entity 350 after 1
- [dumb_talented AI] chooses for 1 player T_MANATHRUST
- [USERCHAT] channel achievement taukon mainmenu Demonic Invasion (Roguelike) false true
- [dumb_talented AI] chooses for 1 player T_FLAME
- Loading tile npc/canine_ww.png
- [LOG] #LIGHT_BLUE#taukon has earned the achievement <Demonic Invasion (Roguelike)> for the #FIREBRICK#first time!
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [MAIN] rebooting lua state: te4 1.7.2 tome-1.7.2 kasia false
- [ENGINE] Switching to turn based
- Deleting shader 3 (is clone 0)
- Deleting shader 1 (is clone 0)
- ===top 0
- Booting T-Engine from: /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
- SelfExe gave us app directory of: /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/
- LuaVM: LuaJIT 2.0.2 x64
- Destroying particle thread 0 (waiting for mutex)
- Destroying particle thread 0
- Destroying particle thread 0 (waiting for thread 2b492c30)
- Cleaning up particle thread 0
- Cleaned up particle thread 0
- Destroyed particle thread 0 (0)
- Destroying particle thread 1 (waiting for mutex)
- Destroying particle thread 1
- Destroying particle thread 1 (waiting for thread 2b580a90)
- Cleaning up particle thread 1
- Cleaned up particle thread 1
- Destroyed particle thread 1 (0)
- Destroying particle thread 2 (waiting for mutex)
- Destroying particle thread 2
- Destroying particle thread 2 (waiting for thread 2b581090)
- Cleaning up particle thread 2
- Cleaned up particle thread 2
- Destroyed particle thread 2 (0)
- Creating particles thread 0
- Creating particles thread 1
- Creating particles thread 2
- LuaVM: LuaJIT 2.0.2 x64
- LuaVM: LuaJIT 2.0.2 x64
- LuaVM: LuaJIT 2.0.2 x64
- Running lua loader code...
- ===
- Reboot using te4 1.7.2 tome-1.7.2 kasia false
- [ENGINE LOADER] available from teae: te4-1.7.2
- [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=2.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.2.teae" , } , } __byname={["te4-1.7.2"]=true , }
- [ENGINE LOADER] looked in:
- /Users/rml524///Library/Application Support/T-Engine//4.0
- /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
- /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/thirdparty
- /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game
- [ENGINE LOADER] loading engine: 1 7 2 te4
- [ENGINE LOADER] using archived engine: /engines/te4-1.7.2.teae
- Available resolutions: 2560x1600x32
- Available resolutions: 2048x1280x32
- Available resolutions: 1650x1050x32
- Available resolutions: 1440x900x32
- Available resolutions: 1280x800x32
- Available resolutions: 1152x720x32
- Available resolutions: 1024x768x32
- Available resolutions: 840x524x32
- Available resolutions: 800x600x32
- Available resolutions: 640x480x32
- 0==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
- 1==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
- 2==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
- 3==WRITEPATH==allowed== /Users/rml524/Library/Application Support/T-Engine/4.0/
- 4==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
- 5==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
- 6==WRITEPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
- 0==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/
- 1==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/engines/
- 2==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/thirdparty/
- 3==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
- 4==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
- 5==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
- 6==READPATH==allowed== /Users/rml524/Library/Application Support/T-Engine/4.0/
- 7==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/
- 8==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/dlcs/
- 9==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/modules/
- 10==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/engines/te4-1.7.2.teae/
- 11==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
- 12==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/thirdparty/
- 13==READPATH==allowed== /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- [STEAM] Disabling cloud saves until the user elects to use them
- setResolution: switching resolution to 1280x755 Windowed 1280 755 false false (forced)
- Setting resolution to 1280x755 (windowed, with borders)
- [DO RESIZE] Requested: 1280x755 (0, 0); zoom 100%
- [DO RESIZE] Got: 1280x755 (0, 0)
- OpenGL max texture size: 16384
- setResolution: performing onResolutionChange...
- onResolutionChange: resolution changed to 1280 755 from nil nil
- onResolutionChange: no game yet!
- [ONLINE PROFILE] fun facts nil
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] auth
- [PROFILE] waiting for first auth
- [WEBCORE] Browser count 0
- [PROFILE] reusing login borage
- [PlayerProfile] eventConnected
- [PROFILE] Main thread got authed borage
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- Creating module boot-te4.team :: (as dir) false :: (as team) 9
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Loaded module definition for example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome-gfx.team :: (as dir) false :: (as team) 9
- Creating module tome-music.team :: (as dir) false :: (as team) 11
- Creating module tome.team :: (as dir) false :: (as team) 5
- Loaded module definition for tome-1.7.2 using engine te4-1.7.2
- * Module: tome
- ** 1.7.2
- * Module: boot
- ** 1.0.0
- * Module: example
- ** 1.1.5
- * Module: example_realtime
- ** 1.1.5
- After fs.reset
- [1] = {
- [path] = /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.7.2.teae
- }
- [MODULE] booting module version tome-1.7.2
- [ENGINE] Switching to turn based
- Mounting additional team file: /modules/tome-music.team
- Mounting additional team file: /modules/tome-gfx.team
- Loading savefile /save//
- Loading savefile /save/kasia/
- * save /save/kasia/
- Make wait background texture 7 : 2048x1024 (758595112, 0)
- table: 0x19e7fa58 normal
- table: 0x19e7fae8 normal
- Computing fun facts
- true
- [MODULE LOADER] module MD5 e8624490ebff82a48af11a0f956de464 computed in 1079
- Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
- Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-possessors.teaa :: (as dir) false :: (as teaa) 16
- Removing addon addon-dev: not allowed by savefile
- Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.7.0
- * with data
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/tome-items-vault.teaa
- [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:6dd209b4bcea94d3525f2260b1008f23
- [2] = /loaded-addons/items-vault/data/locales/zh_hans.lua:5ad7c1d5ffd4a3fbfb82307a9f9ab873
- [3] = /loaded-addons/items-vault/data/locales/zh_hant.lua:8134f0dd83e6bb4d9f92e29d5c6089aa
- [4] = /loaded-addons/items-vault/hooks/load.lua:d5acb6a3cbbed32d51bccc56d383b391
- [5] = /loaded-addons/items-vault/init.lua:9b1972a594e1759ddbdfd48674172294
- [6] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:0313ddd47e72d9c51dbfbcca797961d3
- [7] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:2a335389b7d9136222feff23b012d013
- [8] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:50a632d86dbd53d51dab49e3967ae873
- [9] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:cd5eadfe2a736f7679501d87fe51d93d
- [10] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:1bfecd3ee0f46103b015734e53a0dae0
- [11] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:db0baebd5e68acbe334399fd3d90c160
- [12] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:e840b0f5b0d22e85f2321c015184cc2f
- [MODULE LOADER] addon items-vault MD5 50b20ab8150821613cbef2f4da8adad7 computed in 6 nil
- Binding addon Possessor Bonus Class /addons/tome-possessors.teaa tome-possessors-1.7.0
- * with data
- * with superload
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from /Users/rml524/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/tome-possessors.teaa
- [1] = /loaded-addons/possessors/data/achievements/possessors.lua:1a0bb85cffbc36d59c21677af006b80b
- [2] = /loaded-addons/possessors/data/birth/psionic.lua:774caa39d8ee5936f35a751c9f8149f8
- [3] = /loaded-addons/possessors/data/locales/zh_hans.lua:a145589d8b38d94f66193b23f7d31d96
- [4] = /loaded-addons/possessors/data/locales/zh_hant.lua:ab2b5970fde8659782c8e7e1490d80a3
- [5] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:10d934f04a44ff488979996a7a425fa8
- [6] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:33bc61e380e4b0c5e6ae788a98da97eb
- [7] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:a78a3631c170bb242779eaa66e9a2107
- [8] = /loaded-addons/possessors/data/talents/psionic/possession.lua:9d98a187800eef7a6b8f64ab0e216621
- [9] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:95748bb4f9c8a757c1e101603e45c98b
- [10] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:2e3ad0c9175126cb12acdcbb5e68c0ca
- [11] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:0e23cc0eb86e326f74f38617701ae3c7
- [12] = /loaded-addons/possessors/data/talents/psionic/ravenous-mind.lua:54b92e173b7f1baa698444024c4bac1d
- [13] = /loaded-addons/possessors/data/timed_effects.lua:c397f78abf0767ec54f960b4dc073506
- [14] = /loaded-addons/possessors/hooks/load.lua:43eb0a5771369f2a8914f24d478dbd19
- [15] = /loaded-addons/possessors/init.lua:b239f0ff2f08a2217c6fb1c7864f81d6
- [16] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:4e451ae3f8f55672f8fa5290ec6db35c
- [17] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:c23ab34841759d65a067ed52d06398d0
- [18] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
- [19] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:8c1a7a38fcb241eafaff8ae25ea2aa3d
- [20] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:5897e4a7a073f341c74e40a9464719f5
- [21] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:d443469235b13d7486245fd26f40a0db
- [22] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:b35c33285689ef96dd47b934386e7377
- [23] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:0f7af77f7da7ade3c1774f6906ff883e
- [24] = /loaded-addons/possessors/superload/mod/class/Actor.lua:75d72a698e5c0595a4fcdbc12dcf6aac
- [MODULE LOADER] addon possessors MD5 b5daf3d8d72ee2d922a37d2fc9db91dc computed in 22 nil
- Post-processing hooks.
- [ONLINE PROFILE] all hashes are valid
- [MODULE] All hashes validation: true nil
- [PROFILE] mounted offline on /current-profile
- [PROFILE] filtering load of achievements from profile offline => disallowed
- [PROFILE] filtering load of allow_build from profile offline => allowed
- [PROFILE] unmounted offline from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] filtering load of achievements from profile online => allowed
- [PROFILE] filtering load of allow_build from profile online => allowed
- [PROFILE] filtering load of lore from profile online => allowed
- [PROFILE] filtering load of scores from profile online => allowed
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] current character game did not tell us
- [TOME] Loaded default settings
- table: 0x19e7fae8 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- table: 0x19e7fe90 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- table: 0x19e7ff20 normal
- [INVENTORY] define slot 1 In inventory
- Made 44 last hope graveyard stones
- [KEYBINDER] Loaded keybinds: tome
- [KEYBINDER] Loaded keybinds: mtxn
- [INVENTORY] define slot 2 In main hand
- [INVENTORY] define slot 3 In off hand
- [INVENTORY] define slot 4 Psionic focus
- [INVENTORY] define slot 5 On fingers
- [INVENTORY] define slot 6 Around neck
- [INVENTORY] define slot 7 Light source
- [INVENTORY] define slot 8 Main armor
- [INVENTORY] define slot 9 Cloak
- [INVENTORY] define slot 10 On head
- [INVENTORY] define slot 11 Around waist
- [INVENTORY] define slot 12 On hands
- [INVENTORY] define slot 13 On feet
- [INVENTORY] define slot 14 Tool
- [INVENTORY] define slot 15 Quiver
- [INVENTORY] define slot 16 Socketed Gems
- [INVENTORY] define slot 17 Second weapon set: In main hand
- [INVENTORY] define slot 18 Second weapon set: In off hand
- [INVENTORY] define slot 19 Second weapon set: psionic focus
- [INVENTORY] define slot 20 Second weapon set: Quiver
- [INVENTORY] define slot 21 Swift Hands
- [PROFILE THREAD] batching CSETs
- [Talents] Defined 50 ActorObjectUse Talents base_name: Activate Object
- === magical LIGHT_BURST
- === magical GLYPH_OF_MOONLIGHT
- === magical NECROTIC_AURA
- === magical FROST_CUT
- === physical SKIRMISHER_STUN_INCREASE
- === physical STONE_VINE
- === physical MAIM
- === physical ELDORAL
- === mental MALIGNED
- === other AEONS_STASIS
- === other FLARE
- [Resources] Defining Actor Resources
- [ActorResource] Defined Resource: air
- [ActorResource] Defined Resource: stamina
- [ActorResource] Defined Resource: mana
- [ActorResource] Defined Resource: equilibrium
- [ActorResource] Defined Resource: vim
- [ActorResource] Defined Resource: positive
- [ActorResource] Defined Resource: negative
- [ActorResource] Defined Resource: hate
- [ActorResource] Defined Resource: paradox
- [ActorResource] Defined Resource: psi
- [ActorResource] Defined Resource: soul
- [FACTION] tried to redefine Enemies
- [FACTION] added enemies Enemies
- [FACTION] added undead Undead
- [FACTION] added allied-kingdoms Allied Kingdoms
- [FACTION] added shalore Shalore
- [FACTION] added thalore Thalore
- [FACTION] added iron-throne Iron Throne
- [FACTION] added the-way The Way
- [FACTION] added angolwen Angolwen
- [FACTION] added keepers-of-reality Keepers of Reality
- [FACTION] added dreadfell Dreadfell
- [FACTION] added temple-of-creation Temple of Creation
- [FACTION] added water-lair Water lair
- [FACTION] added assassin-lair Assassin lair
- [FACTION] added rhalore Rhalore
- [FACTION] added zigur Zigur
- [FACTION] added vargh-republic Vargh Republic
- [FACTION] added sunwall Sunwall
- [FACTION] added orc-pride Orc Pride
- [FACTION] added sandworm-burrowers Sandworm Burrowers
- [FACTION] added victim Victim
- [FACTION] added slavers Slavers
- [FACTION] added sorcerers Sorcerers
- [FACTION] added fearscape Fearscape
- [FACTION] added sher'tul Sher'Tul
- [FACTION] added cosmic-fauna Cosmic Fauna
- [FACTION] added horrors Horrors
- Loading entities file from file /data/general/stores/basic.lua
- === other POSSESS
- [AI_InitializeData] updating talent definitions and data for AIs
- [aiParseTalent] FAILED TO PARSE tactical table function for T_THERMAL_AURA nil nil
- => because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_SHADOWS nil nil
- => because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_VENOMOUS_STRIKE nil nil
- => because of error /data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_ROLL_WITH_IT nil nil
- => because of error /data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_DETECTION nil nil
- => because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_FRENZIED_FOCUS nil nil
- => because of error /data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_CHARGED_AURA nil nil
- => because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_KINETIC_AURA nil nil
- => because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HIDDEN_RESOURCES nil nil
- => because of error /data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_SUN_BEAM nil nil
- => because of error /data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HIGHBORN_S_BLOOM nil nil
- => because of error /data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_PERSEVERANCE nil nil
- => because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
- [AI_InitializeData] DETECTED TALENT TACTICS:
- TACTIC BENEFIT WANT CALCULATION
- * cure 1 AI auto
- * mana 1 AI auto
- * heal 1 AI auto
- * special 1 AI auto
- * paradox 1 AI auto
- * protect 1 AI auto
- * hate 1 AI auto
- * ammo 1 AI auto
- * close_in -1 AI auto
- * positive 1 AI auto
- * stamina 1 AI auto
- * vim 1 AI auto
- * closein -1 AI auto
- * feedback 1 AI auto
- * negative 1 AI auto
- * attack -1 AI auto
- * escape -1 AI auto
- * psi 1 AI auto
- * disable -1 AI auto
- * soul 1 AI auto
- * defend 1 AI auto
- * annoy -1 AI auto
- * equilibrium 1 AI auto
- * surrounded -1 AI auto
- * buff 1 AI auto
- * attackarea -1 AI auto
- * __wt_cache_turns false AI auto
- * defense -1 AI auto
- [Tome:load] Updated AI tactics list:
- [cure] = 1
- [mana] = 1
- [paradox] = 1
- [attackarea] = -1
- [none] = 0
- [areaattack] = -1
- [psi] = 1
- [negative] = 1
- [annoy] = -1
- [close_in] = -1
- [attackall] = -1
- [disable] = -1
- [heal] = 1
- [special] = 1
- [feedback] = 1
- [protect] = 1
- [ammo] = 1
- [positive] = 1
- [stamina] = 1
- [closein] = -1
- [attack] = -1
- [escape] = -1
- [defense] = -1
- [hate] = 1
- [soul] = 1
- [defend] = 1
- [equilibrium] = 1
- [air] = 1
- [surrounded] = -1
- [buff] = 1
- [vim] = 1
- [__wt_cache_turns] = false
- [_no_tp_cache] = false
- FROM /mod/addons/possessors/superload/mod/class/Actor.lua loading previous!
- [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
- table: 0x19e80130 normal
- table: 0x19e80190 normal
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 64x64
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- [MAP] Reseting tiles caches
- Using cached font /data/font/DroidSansMono.ttf 49
- Using cached font /data/font/DroidSansMono.ttf 49
- Using cached font /data/font/DroidSansMono.ttf 49
- [GAME] Creating FBOs
- [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
- [SHADER] Loaded shader with totalname main_fbo[]
- New GL Shader program 1
- New GL Shader 2 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
- *p 1: Uniform: 0: 1406 hp_warning
- *p 1: Uniform: 1: 1406 solipsism_warning
- *p 1: Uniform: 2: 8B5E tex
- *p 1: Uniform: 3: 8B52 colorize
- *p 1: Uniform: 4: 1406 air_warning
- *p 1: Uniform: 5: 8B52 intensify
- [SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
- [SHADER] Loaded shader with totalname main_fbo/wobbling[]
- New GL Shader program 3
- New GL Shader 4 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
- *p 3: Uniform: 0: 8B50 texSize
- *p 3: Uniform: 1: 1406 wobbling
- *p 3: Uniform: 2: 8B5E tex
- *p 3: Uniform: 3: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
- [SHADER] Loaded shader with totalname main_fbo/underwater[]
- New GL Shader program 5
- New GL Shader 6 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
- *p 5: Uniform: 0: 8B50 texSize
- *p 5: Uniform: 1: 8B5E tex
- *p 5: Uniform: 2: 1406 tick
- *p 5: Uniform: 3: 8B50 mapCoord
- [SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
- [SHADER] Loaded shader with totalname main_fbo/motionblur[]
- New GL Shader program 7
- New GL Shader 8 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
- *p 7: Uniform: 0: 1406 motionblur
- *p 7: Uniform: 1: 8B50 texSize
- *p 7: Uniform: 2: 8B5E tex
- *p 7: Uniform: 3: 8B5E noisevol
- *p 7: Uniform: 4: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
- [SHADER] Loaded shader with totalname main_fbo/blur[]
- New GL Shader program 9
- New GL Shader 10 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
- *p 9: Uniform: 0: 8B50 texSize
- *p 9: Uniform: 1: 1406 blur
- *p 9: Uniform: 2: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
- [SHADER] Loaded shader with totalname main_fbo/timestop[]
- New GL Shader program 11
- New GL Shader 12 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
- *p 11: Uniform: 0: 8B50 playerPos
- *p 11: Uniform: 1: 1406 outerRadius
- *p 11: Uniform: 2: 8B50 texSize
- *p 11: Uniform: 3: 1406 tick_start
- *p 11: Uniform: 4: 1406 growSpeed
- *p 11: Uniform: 5: 8B5E tex
- *p 11: Uniform: 6: 1406 innerRadius
- *p 11: Uniform: 7: 1406 tick_real
- [SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
- [SHADER] Loaded shader with totalname main_fbo/line_grids[]
- New GL Shader program 13
- New GL Shader 14 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
- *p 13: Uniform: 0: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
- [SHADER] Loaded shader with totalname main_fbo/gestures[]
- New GL Shader program 15
- New GL Shader 16 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
- *p 15: Uniform: 0: 1406 intensity
- *p 15: Uniform: 1: 8B5E tex
- *p 15: Uniform: 2: 1406 fade
- [SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
- [SHADER] Loaded shader with totalname main_fbo/sharpen[]
- New GL Shader program 17
- New GL Shader 18 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
- *p 17: Uniform: 0: 8B50 texSize
- *p 17: Uniform: 1: 1406 sharpen_power
- *p 17: Uniform: 2: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
- [SHADER] Loaded shader with totalname full_fbo[]
- New GL Shader program 19
- New GL Shader 20 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
- *p 19: Uniform: 0: 1406 gamma
- *p 19: Uniform: 1: 8B5E sceneBuffer
- [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
- [SHADER] Loaded shader with totalname target_fbo[]
- New GL Shader program 21
- New GL Shader 22 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
- *p 21: Uniform: 0: 8B5E fboTex
- *p 21: Uniform: 1: 8B50 mapCoord
- *p 21: Uniform: 2: 8B50 tileSize
- *p 21: Uniform: 3: 8B50 scrollOffset
- *p 21: Uniform: 4: 8B5E targetSkin
- [GAMMA] Setting gamma correction using fullscreen shader 1.2
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
- Using cached font /data/font/DroidSansMono.ttf 49
- Using cached font /data/font/DroidSansMono.ttf 49
- Using cached font /data/font/DroidSansMono.ttf 49
- Using cached font /data/font/DroidSansMono.ttf 49
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 64x64
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- [GAME] Creating FBOs
- Loading savefile /save//
- [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
- [QUICK HOTKEYS] Successfully loaded quick hotkey settings.
- Loading savefile /save/kasia/
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
- Using cached font /data/font/DroidSansMono.ttf 49
- Using cached font /data/font/DroidSansMono.ttf 49
- Using cached font /data/font/DroidSansMono.ttf 49
- Using cached font /data/font/DroidSansMono.ttf 49
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 64x64
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- [GAME] Creating FBOs
- Loading entities file from file /data/zones/last-hope-graveyard/npcs.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/ghoul.lua
- Loading entities file from file /data/general/npcs/vampire.lua
- Loading entities file from file /data/general/npcs/bone-giant.lua
- Loading entities file from file /data/general/npcs/lich.lua
- Loading entities file from file /data/zones/last-hope-graveyard/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/general/grids/water.lua
- Loading entities file from file /data/zones/last-hope-graveyard/objects.lua
- Loading entities file from file /data/general/objects/objects-maj-eyal.lua
- Loading entities file from file /data/general/objects/objects.lua
- Loading entities file from file /data/general/objects/money.lua
- Loading entities file from file /data/general/objects/gem.lua
- Loading entities file from file /data/general/objects/lites.lua
- Loading entities file from file /data/general/objects/potions.lua
- Loading entities file from file /data/general/objects/scrolls.lua
- Loading entities file from file /data/general/objects/rods.lua
- Loading entities file from file /data/general/objects/wands.lua
- Loading entities file from file /data/general/objects/totems.lua
- Loading entities file from file /data/general/objects/torques.lua
- Loading entities file from file /data/general/objects/digger.lua
- Loading entities file from file /data/general/objects/misc-tools.lua
- Loading entities file from file /data/general/objects/jewelry.lua
- Loading entities file from file /data/general/objects/staves.lua
- Loading entities file from file /data/general/objects/mindstars.lua
- Loading entities file from file /data/general/objects/knifes.lua
- Loading entities file from file /data/general/objects/whips.lua
- Loading entities file from file /data/general/objects/swords.lua
- Loading entities file from file /data/general/objects/2hswords.lua
- Loading entities file from file /data/general/objects/maces.lua
- Loading entities file from file /data/general/objects/2hmaces.lua
- Loading entities file from file /data/general/objects/axes.lua
- Loading entities file from file /data/general/objects/2haxes.lua
- Loading entities file from file /data/general/objects/2htridents.lua
- Loading entities file from file /data/general/objects/bows.lua
- Loading entities file from file /data/general/objects/slings.lua
- Loading entities file from file /data/general/objects/shields.lua
- Loading entities file from file /data/general/objects/cloth-armors.lua
- Loading entities file from file /data/general/objects/light-armors.lua
- Loading entities file from file /data/general/objects/heavy-armors.lua
- Loading entities file from file /data/general/objects/massive-armors.lua
- Loading entities file from file /data/general/objects/leather-caps.lua
- Loading entities file from file /data/general/objects/helms.lua
- Loading entities file from file /data/general/objects/wizard-hat.lua
- Loading entities file from file /data/general/objects/leather-boots.lua
- Loading entities file from file /data/general/objects/heavy-boots.lua
- Loading entities file from file /data/general/objects/gloves.lua
- Loading entities file from file /data/general/objects/gauntlets.lua
- Loading entities file from file /data/general/objects/cloak.lua
- Loading entities file from file /data/general/objects/leather-belt.lua
- Loading entities file from file /data/general/objects/world-artifacts.lua
- Importing Rimetreason the stralite battleaxe into world artifacts
- Importing Fulastir the hardened leather armour into world artifacts
- Importing Lustrewrest the stralite waraxe into world artifacts
- Importing Gakan the cashmere wizard hat into world artifacts
- Importing Mardudemnir the elven-wood totem of stinging into world artifacts
- Importing Voidrazor into world artifacts
- Importing Layoth the Willowsquall into world artifacts
- Importing Neroyama the Ashhunter into world artifacts
- Importing dwarven-steel longsword 'Falyroddagrim' into world artifacts
- Importing Noonrend into world artifacts
- Importing Aryleriwe the stralite mail armour into world artifacts
- Importing Berodil the Burnblight into world artifacts
- Importing steel shield 'Silowen' into world artifacts
- Importing voratun gauntlets 'Murksteel' into world artifacts
- Importing Xawyn the Gleamguile into world artifacts
- Importing Lelekan the elven-silk cloak into world artifacts
- Importing voratun plate armour 'Ivinor' into world artifacts
- Importing voratun mail armour 'Betavena' into world artifacts
- Importing hardened leather armour 'Mayeldarin' into world artifacts
- Importing Khelahor the Mucuswire into world artifacts
- Importing Uluhor into world artifacts
- Importing dragonbone wand of lightning storm 'Woelord' into world artifacts
- Importing dwarven-steel greatsword 'Arcsever' into world artifacts
- Importing Emoriamira into world artifacts
- Importing Nimbusobeisance into world artifacts
- Importing Glorivena the voratun longsword into world artifacts
- Importing Emelowyn into world artifacts
- Importing Torchonslaught the quiver of elven-wood arrows into world artifacts
- Importing Fogknight into world artifacts
- Importing Skypride the voratun dagger into world artifacts
- Importing Fogvalor the yew totem of stinging into world artifacts
- Importing Cuthayon into world artifacts
- Importing Hazeswift the pulsing mindstar into world artifacts
- Importing Blindpanic into world artifacts
- Importing Aerisessra into world artifacts
- Importing Shockpain into world artifacts
- Importing pair of hardened leather boots 'Cobrawrack' into world artifacts
- Importing Dourresolve into world artifacts
- Importing elven-wood longbow 'Brenirarig' into world artifacts
- Importing drakeskin leather gloves 'Galufang' into world artifacts
- Importing voratun waraxe 'Baryrevor' into world artifacts
- Importing stralite amulet 'Splendourdream' into world artifacts
- Importing Dawnpain into world artifacts
- Importing dwarven-steel battleaxe 'Gloryssra' into world artifacts
- Importing Giregohad the yew vilestaff into world artifacts
- Importing Badovor into world artifacts
- Importing Branugund the stralite mace into world artifacts
- Importing Xireta into world artifacts
- Importing Brightpunish into world artifacts
- Importing Ce'Nirethra the voratun mail armour into world artifacts
- Loading entities file from file /data/general/objects/boss-artifacts.lua
- Loading entities file from file /data/general/objects/quest-artifacts.lua
- Loading entities file from file /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from file /data/general/objects/lore/spellhunt.lua
- Loading entities file from file /data/general/objects/lore/fun.lua
- Loading entities file from file /data/general/objects/lore/misc.lua
- Loading entities file from file /data/general/objects/lore/maj-eyal.lua
- Loading entities file from file /data/general/objects/world-artifacts-maj-eyal.lua
- Loading entities file from file /data/general/objects/boss-artifacts-maj-eyal.lua
- Loading entities file from file /data/zones/last-hope-graveyard/traps.lua
- Loading entities file from file /data/general/traps/water.lua
- C Map size 20:1 :: 20
- C Map seens texture: 27 (60x35)
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1.png
- Upgrading black texture to size 67108864
- Loading tileset /data/gfx/ts-gfx-terrain1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/stair_up.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/coffin_opened_01_64.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open_vert.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
- Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_03.png
- Loading tileset /data/gfx/ts-gfx-npc1.png
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- Loading tileset /data/gfx/ts-gfx-terrain2.png
- [SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
- [SHADER] Loaded shader with totalname shadow_simulacrum[base=0.8,color=vec3(0.4,0.4,0.1),time_factor=1500]
- New GL Shader program 23
- New GL Shader 24 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
- *p 23: Uniform: 0: 8B5E tex
- *p 23: Uniform: 1: 8B51 color
- *p 23: Uniform: 2: 1406 base
- *p 23: Uniform: 3: 1406 tick
- *p 23: Uniform: 4: 8B50 p2
- *p 23: Uniform: 5: 1406 time_factor
- Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghast.png
- Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_010.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/floor_pentagram.png
- Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
- [SHADER] Loading from /data/gfx/shaders/tentacles.lua
- [SHADER] Loaded shader with totalname tentacles[appearTime=0.6,noup=0,time_factor=1000]
- New GL Shader program 25
- New GL Shader 26 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
- *p 25: Uniform: 0: 1406 wobblingType
- *p 25: Uniform: 1: 1406 tick_start
- *p 25: Uniform: 2: 8B5E tex
- *p 25: Uniform: 3: 1406 backgroundLayersCount
- *p 25: Uniform: 4: 1406 tick
- *p 25: Uniform: 5: 1406 time_factor
- *p 25: Uniform: 6: 1406 appearTime
- *p 25: Uniform: 7: 1406 noup
- [SHADER] setting reset param tick_start 28316
- Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_celia.png
- [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
- [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.8,noup=2,time_factor=500]
- New GL Shader program 27
- New GL Shader 28 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
- *p 27: Uniform: 0: 1406 cylinderHeight
- *p 27: Uniform: 1: 1406 repeatTimes
- *p 27: Uniform: 2: 1406 unbalancedSize
- *p 27: Uniform: 3: 1406 tick_start
- *p 27: Uniform: 4: 1406 cylinderRadius
- *p 27: Uniform: 5: 1406 cylinderRotationSpeed
- *p 27: Uniform: 6: 1406 cylinderVerticalPos
- *p 27: Uniform: 7: 8B5E tex
- *p 27: Uniform: 8: 1406 tick
- *p 27: Uniform: 9: 1406 time_factor
- *p 27: Uniform: 10: 1406 appearTime
- *p 27: Uniform: 11: 1406 noup
- [SHADER] setting reset param tick_start 28316
- [SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
- [SHADER] Loaded shader with totalname spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
- New GL Shader program 29
- New GL Shader 30 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
- *p 29: Uniform: 0: 8B50 ellipsoidalFactor
- *p 29: Uniform: 1: 8B5E tex
- *p 29: Uniform: 2: 1406 tick
- *p 29: Uniform: 3: 1406 time_factor
- *p 29: Uniform: 4: 1406 noup
- [SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
- [SHADER] Loaded shader with totalname spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
- New GL Shader program 31
- *p 31: Uniform: 0: 8B50 ellipsoidalFactor
- *p 31: Uniform: 1: 8B5E tex
- *p 31: Uniform: 2: 1406 tick
- *p 31: Uniform: 3: 1406 time_factor
- *p 31: Uniform: 4: 1406 noup
- [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
- [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.8,noup=1,time_factor=500]
- New GL Shader program 32
- *p 32: Uniform: 0: 1406 cylinderHeight
- *p 32: Uniform: 1: 1406 repeatTimes
- *p 32: Uniform: 2: 1406 unbalancedSize
- *p 32: Uniform: 3: 1406 tick_start
- *p 32: Uniform: 4: 1406 cylinderRadius
- *p 32: Uniform: 5: 1406 cylinderRotationSpeed
- *p 32: Uniform: 6: 1406 cylinderVerticalPos
- *p 32: Uniform: 7: 8B5E tex
- *p 32: Uniform: 8: 1406 tick
- *p 32: Uniform: 9: 1406 time_factor
- *p 32: Uniform: 10: 1406 appearTime
- *p 32: Uniform: 11: 1406 noup
- [SHADER] setting reset param tick_start 28316
- [SHADER] Loading from /data/gfx/shaders/shield.lua
- [SHADER] Loaded shader with totalname shield[color=vec3(0.9,0.9,1),ellipsoidalFactor=1,shieldIntensity=0.4]
- New GL Shader program 33
- New GL Shader 34 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/shield.frag
- *p 33: Uniform: 0: 1406 wobblingSpeed
- *p 33: Uniform: 1: 1406 oscillationSpeed
- *p 33: Uniform: 2: 8B5E tex
- *p 33: Uniform: 3: 1406 horizontalScrollingSpeed
- *p 33: Uniform: 4: 1406 tick_start
- *p 33: Uniform: 5: 8B51 impact_color
- *p 33: Uniform: 6: 1406 wobblingPower
- *p 33: Uniform: 7: 8B51 color
- *p 33: Uniform: 8: 1406 tick
- *p 33: Uniform: 9: 1406 ellipsoidalFactor
- *p 33: Uniform: 10: 1406 antialiasingRadius
- *p 33: Uniform: 11: 1406 impact_time
- *p 33: Uniform: 12: 8B50 impact
- *p 33: Uniform: 13: 1406 time_factor
- *p 33: Uniform: 14: 1406 shieldIntensity
- *p 33: Uniform: 15: 1406 impact_tick
- *p 33: Uniform: 16: 1406 verticalScrollingSpeed
- *p 33: Uniform: 17: 1406 aadjust
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- C Map size 20:1 :: 20
- C Map seens texture: 140 (30x30)
- Loading tile terrain/tree.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/stone_road1.png
- Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap.png
- Loading tile player/human_female/base_shadow_01.png
- Loading tile player/human_female/cloak_behind_08.png
- Loading tile player/human_female/base_01.png
- Loading tile player/human_female/feet_10.png
- Loading tile player/human_female/lower_body_01.png
- Loading tile player/human_female/special/robe_spider_silk_robe_spydre.png
- Loading tile player/human_female/cloak_shoulder_08.png
- Loading tile player/human_female/hair_higher_01.png
- Loading tile player/human_female/head_08.png
- Loading tile player/human_female/hands_08.png
- Loading tile player/human_female/quiver_04.png
- Loading tile player/human_female/special/right_surefire.png
- Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_01_64.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_02_64.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_03_64.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/stone_road1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/dungeon_entrance01.png
- Cloned shader 32
- [SHADER] setting reset param tick_start 28316
- Cloned shader 27
- [SHADER] setting reset param tick_start 28316
- Cloned shader 33
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- Cloned shader 25
- [SHADER] setting reset param tick_start 28316
- [SHADER] Loading from /data/gfx/shaders/textoutline.lua
- [SHADER] Loaded shader with totalname textoutline[]
- New GL Shader program 35
- New GL Shader 36 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
- *p 35: Uniform: 4: 8B52 outlineColor
- *p 35: Uniform: 1: 1406 intensity
- *p 35: Uniform: 2: 8B50 textSize
- *p 35: Uniform: 3: 8B5E tex
- *p 35: Uniform: 0: 8B50 outlineSize
- table: 0x19e7fae8 normal
- table: 0x19e7ffb0 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- Using cached font /data/font/Salsa-Mono.ttf 14
- Using cached font /data/font/Salsa-Mono.ttf 14
- Using cached font /data/font/Salsa-Mono.ttf 14
- Using cached font /data/font/Salsa-Regular.ttf 16
- Using cached font /data/font/Salsa-Regular.ttf 16
- Using cached font /data/font/Salsa-Mono.ttf 14
- table: 0x19e80040 normal
- Using cached font /data/font/Salsa-Mono.ttf 14
- Using cached font /data/font/Salsa-Mono.ttf 14
- table: 0x19e800d0 normal
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 64x64
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- C Map size 20:11 :: 220
- C Map seens texture: 212 (30x30)
- [GAME] Creating FBOs
- Using cached font /data/font/DroidSans.ttf 12
- [SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
- [SHADER] Loaded shader with totalname objectsoutline[]
- New GL Shader program 37
- New GL Shader 38 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
- *p 37: Uniform: 5: 8B52 outlineColor
- *p 37: Uniform: 1: 1406 intensity
- *p 37: Uniform: 2: 8B50 textSize
- *p 37: Uniform: 3: 8B5E tex
- *p 37: Uniform: 4: 8B52 texCoord
- *p 37: Uniform: 0: 8B50 outlineSize
- table: 0x19e800d0 normal
- table: 0x19e7fae8 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree2.png
- [SHADER] Loading from /data/gfx/shaders/tree.lua
- [SHADER] Loaded shader with totalname tree[]
- New GL Shader program 39
- New GL Shader 40 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/tree.frag
- *p 39: Uniform: 0: 8B5E tex
- *p 39: Uniform: 1: 1406 attenuation
- *p 39: Uniform: 2: 1406 tick
- *p 39: Uniform: 3: 8B52 texCoord
- *p 39: Uniform: 4: 8B50 mapCoord
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_06.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_09.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_13.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_14.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_11.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_12.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_08.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_10.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_07.png
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_7_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_8_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_4_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_2_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_9_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_4_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_3_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_1_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_8_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_9_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_6_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_1_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_2_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_6_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_7_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_1_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_7_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_9_01.png
- [KEYBINDER] Loaded keybinds: chat
- Joining selected channels
- [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- Wait finished, counted 2503, 6195 ticks
- Loading tile side_tactical_self.png
- Loading tile side_tactical_powerful.png
- Loading tile side_tactical_danger.png
- Loading tile side_tactical_enemy_strong.png
- Loading tile side_tactical_friend.png
- Loading tile side_tactical_enemy.png
- Loading tile side_tactical_neutral.png
- Updating zone name Last Hope Graveyard
- C Map minimap texture: 225 (50x50; 64x64)
- Shader delayed load running for resources
- [SHADER] Loading from /data/gfx/shaders/resources.lua
- [SHADER] Loaded shader with totalname resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
- New GL Shader program 41
- [ONLINE PROFILE] connected to channel tome
- New GL Shader 42 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/resources.frag
- *p 41: Uniform: 0: 8B5E tex
- *p 41: Uniform: 1: 8B51 color
- *p 41: Uniform: 2: 1406 a
- *p 41: Uniform: 3: 1406 amp
- *p 41: Uniform: 4: 8B50 p2
- *p 41: Uniform: 5: 1406 tick
- *p 41: Uniform: 6: 1406 speed
- Shader delayed load running for resources2
- [SHADER] Loading from /data/gfx/shaders/resources2.lua
- [SHADER] Loaded shader with totalname resources2[amp=0.8,color1=vec3(0.1843137254902,0.62745098039216,0.70588235294118),color2=vec3(0.56078431372549,0.50196078431373,0.26666666666667),color=vec3(0.25490196078431,0.59607843137255,0.86274509803922),distort=vec2(0.1,0.25),require_shader=4,speed=20000]
- New GL Shader program 43
- New GL Shader 44 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
- *p 43: Uniform: 0: 8B51 color2
- *p 43: Uniform: 1: 8B51 color1
- *p 43: Uniform: 2: 8B5E tex
- *p 43: Uniform: 3: 1406 amp
- *p 43: Uniform: 4: 1406 a
- *p 43: Uniform: 5: 1406 tick
- *p 43: Uniform: 6: 8B50 p2
- *p 43: Uniform: 7: 1406 speed
- *p 43: Uniform: 8: 1406 pivot
- Loading tile from tileset /data/gfx/talents/temporal_hounds.png
- [ONLINE PROFILE] connected to channel global
- Loading tileset /data/gfx/ts-gfx-talents-effects1.png
- Loading tile from tileset /data/gfx/talents/celerity.png
- Loading tile from tileset /data/gfx/talents/attack.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/rod_of_recall.png
- [ONLINE PROFILE] connected to channel tome-spoiler
- Loading tileset /data/gfx/ts-gfx-object1.png
- Loading tile from tileset /data/gfx/talents/haste.png
- Loading tile from tileset /data/gfx/talents/spacetime_tuning.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/summertide_phial.png
- Loading tile from tileset /data/gfx/talents/teleport_point_zero.png
- Loading tile from tileset /data/gfx/talents/time_stop.png
- Loading tile from tileset /data/gfx/talents/invoke_darkness.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/ring_vargh_redemption.png
- Loading tile from tileset /data/gfx/talents/chrono_time_shield.png
- Loading tile from tileset /data/gfx/talents/blindside.png
- Loading tile from tileset /data/gfx/talents/stop.png
- Loading tile from tileset /data/gfx/talents/invigorate.png
- Loading tile from tileset /data/gfx/talents/dig_object.png
- Loading tile from tileset /data/gfx/talents/blade_shear.png
- Loading tile from tileset /data/gfx/talents/command_breathe.png
- Loading tile from tileset /data/gfx/talents/warp_blade.png
- Loading tile from tileset /data/gfx/talents/blink_blade.png
- Loading tile from tileset /data/gfx/talents/arrow_stitching.png
- Loading tile from tileset /data/gfx/talents/shoot.png
- Loading tile from tileset /data/gfx/talents/charm_mastery.png
- Loading tile from tileset /data/gfx/talents/command_blink.png
- Loading tile from tileset /data/gfx/talents/precognition.png
- Loading tile from tileset /data/gfx/talents/dimensional_step.png
- Loading tile from tileset /data/gfx/talents/higher_heal.png
- Loading tile from tileset /data/gfx/talents/infusion__healing.png
- Loading tile from tileset /data/gfx/talents/infusion__wild.png
- Loading tile from tileset /data/gfx/talents/infusion__regeneration.png
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of allow_build to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of achievements to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [ONLINE PROFILE] current character Kasia the level 31 Higher Temporal Warden
- [MUSIC] loading Inside a dream.ogg sound "/data/music/Inside a dream.ogg" : <static>
- [MUSIC] playing Inside a dream.ogg sound "/data/music/Inside a dream.ogg" : <static>
- [USERCHAT] channel achievement Ripperdwarf tome Exterminator (Roguelike) false false
- [Actor:move] 3047 Kasia move from 0 10 to 1 10
- [Actor:move] 3042 temporal hound move from 0 9 to 0 9
- [Actor:move] 3046 temporal hound move from 0 11 to 0 11
- [LOG] Today is the 36th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
- The time is 17:45.
- [Actor:move] 3043 temporal hound move from 1 11 to 1 11
- [Actor:move] 3047 Kasia move from 1 10 to 2 11
- [Actor:move] 3047 Kasia move from 2 11 to 3 11
- [Actor:move] 3042 temporal hound move from 0 9 to 1 10
- [Actor:move] 3046 temporal hound move from 0 11 to 0 11
- [Actor:move] 3043 temporal hound move from 1 11 to 2 11
- [Actor:move] 3047 Kasia move from 3 11 to 4 11
- [Actor:move] 3042 temporal hound move from 1 10 to 2 10
- [Actor:move] 3047 Kasia move from 4 11 to 5 12
- [Actor:move] 3046 temporal hound move from 0 11 to 1 11
- [Actor:move] 3043 temporal hound move from 2 11 to 3 11
- [Actor:move] 3047 Kasia move from 5 12 to 6 13
- [Actor:move] 3042 temporal hound move from 2 10 to 2 10
- [Actor:move] 3046 temporal hound move from 1 11 to 2 11
- [Actor:move] 3047 Kasia move from 6 13 to 7 12
- [Actor:move] 3043 temporal hound move from 3 11 to 4 11
- [Actor:move] 3047 Kasia move from 7 12 to 8 13
- [Actor:move] 3042 temporal hound move from 2 10 to 3 10
- [Actor:move] 3046 temporal hound move from 2 11 to 3 11
- [Actor:move] 3043 temporal hound move from 4 11 to 5 12
- [Actor:move] 3047 Kasia move from 8 13 to 9 14
- [Actor:move] 3042 temporal hound move from 3 10 to 4 11
- [Actor:move] 3047 Kasia move from 9 14 to 10 15
- [Actor:move] 3046 temporal hound move from 3 11 to 3 11
- [Actor:move] 3043 temporal hound move from 5 12 to 6 13
- [Actor:move] 3047 Kasia move from 10 15 to 11 15
- [Actor:move] 3042 temporal hound move from 4 11 to 5 12
- [Actor:move] 3046 temporal hound move from 3 11 to 4 11
- [Actor:move] 3047 Kasia move from 11 15 to 12 15
- [Actor:move] 3043 temporal hound move from 6 13 to 7 12
- [Actor:move] 3047 Kasia move from 12 15 to 13 15
- [Actor:move] 3042 temporal hound move from 5 12 to 6 13
- [Actor:move] 3046 temporal hound move from 4 11 to 5 11
- [Actor:move] 3043 temporal hound move from 7 12 to 8 13
- [Actor:move] 3047 Kasia move from 13 15 to 14 16
- [Actor:move] 3047 Kasia move from 14 16 to 15 17
- [Actor:move] 3042 temporal hound move from 6 13 to 7 12
- [Actor:move] 3046 temporal hound (forced) move from 5 11 to 14 18
- [LOG] Temporal hound is out of phase.
- [Actor:move] 3046 temporal hound move from 14 18 to 14 18
- [Actor:move] 3043 temporal hound move from 8 13 to 9 14
- [Actor:move] 3047 Kasia move from 15 17 to 16 17
- [Actor:move] 3042 temporal hound move from 7 12 to 8 13
- [Actor:move] 3046 temporal hound move from 14 18 to 15 17
- [Actor:move] 3047 Kasia move from 16 17 to 17 17
- [Actor:move] 3043 temporal hound move from 9 14 to 10 15
- [LOG]
- [Actor:move] 3047 Kasia move from 17 17 to 18 18
- [LOG] #YELLOW_GREEN#There is an open mausoleum here (press '<', '>' or right click to use).
- [Actor:move] 3042 temporal hound (forced) move from 8 13 to 18 17
- [LOG] Temporal hound is out of phase.
- [Actor:move] 3042 temporal hound move from 18 17 to 18 17
- [Actor:move] 3046 temporal hound move from 15 17 to 16 17
- [LOG]
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/surefire.png
- Loading tile from tileset /data/gfx/shockbolt/object/arrow_elvenwood.png
- Loading tile from tileset /data/gfx/talents/weapon_folding.png
- [SPELL] friendly fire chance 98
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/mummified_eggsack.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/jewel_gem_burning_star.png
- [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
- Loading zone persistance level last-hope-graveyard 2
- Make wait background texture 347 : 2048x1024 (734170664, 0)
- C Map size 20:11 :: 220
- C Map seens texture: 352 (60x35)
- Wait finished, counted 106, 101 ticks
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_5.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_2.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_11.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_14.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_8.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_12.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_10.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_9.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_6.png
- Not gone east, no backup guardian
- Running on level loads last-hope-graveyard-2
- [Actor:move] 3047 Kasia (forced) move from 18 18 to 0 12
- [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
- [Actor:move] 3046 temporal hound (forced) move from 16 17 to 1 12
- [Actor:move] 3043 temporal hound (forced) move from 10 15 to 2 12
- [Actor:move] 3042 temporal hound (forced) move from 18 17 to 3 11
- [PARTY] New member, add after Kasia Kasia
- Adding entity 3047 after 3047
- [PARTY] New member, add after temporal hound Kasia
- Adding entity 3046 after 3047
- [PARTY] New member, add after temporal hound Kasia
- Adding entity 3043 after 3047
- [PARTY] New member, add after temporal hound Kasia
- Adding entity 3042 after 3047
- [onEnterLevel] Terminating player created entity 3661 temporal hound actor
- [onEnterLevel] Terminating player created entity 3663 temporal hound actor
- [onEnterLevel] Terminating player created entity 3659 temporal hound actor
- [ONLINE PROFILE] current character Kasia the level 31 Higher Temporal Warden
- [LOG] #TEAL#You feel very confident walking into this place.
- Updating zone name Mausoleum
- C Map minimap texture: 14 (50x50; 64x64)
- [USERCHAT] channel achievement englishlanguage5000 tome Utterly Destroyed (Nightmare (Adventure) difficulty) false false
- [USERCHAT] channel achievement kyndair tome Home sweet home false false
- [Actor:move] 3046 temporal hound (forced) move from 1 12 to 0 12
- [Actor:move] 3047 Kasia (forced) move from 0 12 to 1 12
- [Actor:move] 3047 Kasia move from 0 12 to 1 12
- [Actor:move] 3043 temporal hound move from 2 12 to 2 12
- [LOG]
- [Actor:move] 3043 temporal hound (forced) move from 2 12 to 1 12
- [Actor:move] 3047 Kasia (forced) move from 1 12 to 2 12
- [Actor:move] 3047 Kasia move from 1 12 to 2 12
- Cloned shader 25
- [SHADER] setting reset param tick_start 42216
- [CALLBACK] upgrading to prioritized talents_on_change_level
- Cloned shader 25
- [SHADER] setting reset param tick_start 42216
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [Actor:move] 3042 temporal hound move from 3 11 to 3 11
- [Actor:move] 3046 temporal hound move from 0 12 to 0 12
- [Actor:move] 3047 Kasia move from 2 12 to 3 12
- [Actor:move] 3043 temporal hound move from 1 12 to 2 12
- [Actor:move] 3047 Kasia move from 3 12 to 4 12
- [Actor:move] 3042 temporal hound move from 3 11 to 3 11
- [Actor:move] 3046 temporal hound move from 0 12 to 1 12
- Cloned shader 25
- [SHADER] setting reset param tick_start 42719
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [Actor:move] 3043 temporal hound move from 2 12 to 3 12
- [Actor:move] 3047 Kasia move from 4 12 to 5 12
- [Actor:move] 3042 temporal hound move from 3 11 to 4 12
- [Actor:move] 3047 Kasia move from 5 12 to 6 12
- [Actor:move] 3046 temporal hound move from 1 12 to 2 12
- [Actor:move] 3043 temporal hound move from 3 12 to 3 12
- Cloned shader 25
- [SHADER] setting reset param tick_start 42719
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [Actor:move] 3047 Kasia move from 6 12 to 7 12
- [Actor:move] 3042 temporal hound move from 4 12 to 5 12
- [Actor:move] 3046 temporal hound move from 2 12 to 2 12
- [Actor:move] 3047 Kasia move from 7 12 to 8 12
- [Actor:move] 3043 temporal hound move from 3 12 to 4 12
- [LOG] Temporal hound is no longer out of phase.
- Cloned shader 25
- [SHADER] setting reset param tick_start 42719
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [LOG]
- [Actor:move] 3047 Kasia move from 8 12 to 9 12
- [Actor:move] 3042 temporal hound move from 5 12 to 6 12
- [Actor:move] 3046 temporal hound move from 2 12 to 3 12
- [Actor:move] 3043 temporal hound move from 4 12 to 5 12
- [Actor:move] 3047 Kasia move from 9 12 to 10 12
- Cloned shader 25
- [SHADER] setting reset param tick_start 43180
- [CALLBACK] upgrading to prioritized talents_on_change_level
- Cloned shader 25
- [SHADER] setting reset param tick_start 43180
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [Actor:move] 3047 Kasia move from 10 12 to 11 12
- [Actor:move] 3042 temporal hound move from 6 12 to 7 12
- [Actor:move] 3046 temporal hound move from 3 12 to 4 12
- [Actor:move] 3043 temporal hound move from 5 12 to 6 12
- [Actor:move] 3047 Kasia move from 11 12 to 12 12
- [LOG] Temporal hound is no longer out of phase.
- Cloned shader 25
- [SHADER] setting reset param tick_start 43689
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [Actor:move] 3042 temporal hound move from 7 12 to 8 12
- [Actor:move] 3046 temporal hound move from 4 12 to 5 12
- [LOG]
- [Actor:move] 3047 Kasia move from 12 12 to 13 12
- [Actor:move] 3043 temporal hound move from 6 12 to 7 12
- [Actor:move] 3047 Kasia move from 13 12 to 14 12
- [Actor:move] 3042 temporal hound move from 8 12 to 9 12
- [Actor:move] 3046 temporal hound move from 5 12 to 6 12
- Cloned shader 25
- [SHADER] setting reset param tick_start 44090
- [CALLBACK] upgrading to prioritized talents_on_change_level
- Cloned shader 25
- [SHADER] setting reset param tick_start 44090
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [Actor:move] 3043 temporal hound move from 7 12 to 8 12
- [Actor:move] 3047 Kasia move from 14 12 to 15 12
- [Actor:move] 3047 Kasia move from 15 12 to 16 12
- [Actor:move] 3042 temporal hound move from 9 12 to 10 12
- [Actor:move] 3046 temporal hound move from 6 12 to 7 12
- [Actor:move] 3043 temporal hound move from 8 12 to 9 12
- Cloned shader 25
- [SHADER] setting reset param tick_start 44637
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [Actor:move] 3047 Kasia move from 16 12 to 17 12
- [Actor:move] 3042 temporal hound move from 10 12 to 11 12
- [Actor:move] 3047 Kasia move from 17 12 to 18 12
- [Actor:move] 3046 temporal hound (forced) move from 7 12 to 19 11
- [LOG] Temporal hound is out of phase.
- [Actor:move] 3046 temporal hound move from 19 11 to 19 11
- [Actor:move] 3043 temporal hound move from 9 12 to 10 12
- Cloned shader 25
- [SHADER] setting reset param tick_start 45203
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [LOG]
- [Actor:move] 3047 Kasia move from 18 12 to 19 12
- [Actor:move] 3042 temporal hound move from 11 12 to 12 12
- [Actor:move] 3046 temporal hound move from 19 11 to 19 11
- [Actor:move] 3047 Kasia move from 19 12 to 20 12
- [Actor:move] 3043 temporal hound move from 10 12 to 11 12
- [Actor:move] 3047 Kasia move from 20 12 to 21 12
- [Actor:move] 3042 temporal hound move from 12 12 to 13 12
- [Actor:move] 3046 temporal hound move from 19 11 to 20 12
- [Actor:move] 3043 temporal hound move from 11 12 to 12 12
- [Actor:move] 3047 Kasia move from 21 12 to 22 12
- [Actor:move] 3042 temporal hound move from 13 12 to 14 12
- [Actor:move] 3047 Kasia move from 22 12 to 23 12
- [Actor:move] 3046 temporal hound move from 20 12 to 21 12
- [Actor:move] 3043 temporal hound (forced) move from 12 12 to 22 12
- [LOG] Temporal hound is out of phase.
- [Actor:move] 3043 temporal hound move from 22 12 to 22 12
- [Actor:move] 3047 Kasia move from 23 12 to 24 12
- [Actor:move] 3042 temporal hound move from 14 12 to 15 12
- [Actor:move] 3046 temporal hound move from 21 12 to 21 12
- [LOG]
- [LOG] Kasia casts #{bold}##PURPLE#Command Hounds: Blink.#{normal}##LAST#
- [USERCHAT] channel serial data tpm_am tome 574
- [USERCHAT] channel achievement raehik tome Lichform (Nightmare (Roguelike) difficulty) false false
- [Actor:move] 3046 temporal hound (forced) move from 21 12 to 26 12
- [LOG] Temporal hound starts regenerating health quickly.
- [SHADER] Loading from /data/gfx/shaders/healing.lua
- [SHADER] Loaded shader with totalname healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
- New GL Shader program 45
- New GL Shader 46 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/healing.frag
- *p 45: Uniform: 0: 1406 circleDescendSpeed
- *p 45: Uniform: 1: 1406 circleRotationSpeed
- *p 45: Uniform: 2: 8B52 beamColor2
- *p 45: Uniform: 3: 1406 tick_start
- *p 45: Uniform: 4: 8B5E tex
- *p 45: Uniform: 5: 1406 tick
- *p 45: Uniform: 6: 1406 time_factor
- *p 45: Uniform: 7: 8B52 circleColor
- *p 45: Uniform: 8: 1406 beamsCount
- *p 45: Uniform: 9: 8B52 beamColor1
- *p 45: Uniform: 10: 1406 noup
- [SHADER] Loading from /data/gfx/shaders/healing.lua
- [SHADER] Loaded shader with totalname healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
- New GL Shader program 47
- *p 47: Uniform: 0: 1406 circleDescendSpeed
- *p 47: Uniform: 1: 1406 circleRotationSpeed
- *p 47: Uniform: 2: 8B52 beamColor2
- *p 47: Uniform: 3: 1406 tick_start
- *p 47: Uniform: 4: 8B5E tex
- *p 47: Uniform: 5: 1406 tick
- *p 47: Uniform: 6: 1406 time_factor
- *p 47: Uniform: 7: 8B52 circleColor
- *p 47: Uniform: 8: 1406 beamsCount
- *p 47: Uniform: 9: 8B52 beamColor1
- *p 47: Uniform: 10: 1406 noup
- [LOG] Temporal hound speeds up.
- [LOG] The spell fizzles!
- [Actor:move] 3043 temporal hound (forced) move from 22 12 to 25 12
- [LOG] Temporal hound starts regenerating health quickly.
- [LOG] Temporal hound speeds up.
- [SOUND] loading from /data/sound/talents/teleport.ogg :=: sound "/data/sound/talents/teleport.ogg" : <static>
- Loading tile from tileset /data/gfx/talents/time_dilation.png
- [target_simple AI] 3043 temporal hound selecting NEW TARGET 35 12 3669 Celia
- [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
- [use_tactical AI] turn 2827924 3043 temporal hound ### FAILED ACTION returned: move_complex nil
- [Actor:move] 3043 temporal hound move from 25 12 to 25 12
- [CALLBACK] upgrading to prioritized talents_on_deal_damage
- [Actor:move] 7453 ghoul (forced) move from nil nil to 36 12
- [target_simple AI] 3669 Celia selecting NEW TARGET 26 12 3046 temporal hound
- [use_tactical AI] === Action Selected: 3669 Celia attackarea talent:T_CORPSELIGHT
- [CALLBACK] upgrading to prioritized talents_on_talent_post
- [CALLBACK] upgrading to prioritized talents_on_death
- [Actor:move] 3042 temporal hound move from 15 12 to 16 12
- [target_simple AI] 3046 temporal hound selecting NEW TARGET 35 12 3669 Celia
- [use_tactical AI] === Action Selected: 3046 temporal hound closein AI:move_complex
- [Actor:move] 3046 temporal hound move from 26 12 to 27 12
- [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
- [Actor:move] 3043 temporal hound move from 25 12 to 26 12
- [CALLBACK] upgrading to prioritized talents_on_death
- [CALLBACK] upgrading to prioritized talents_on_death
- Cloned shader 25
- [SHADER] setting reset param tick_start 52788
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [LOG] Something hits Temporal hound for #1133F3#89 cold#LAST# damage.
- [LOG] Something hits Temporal hound for #1133F3#89 cold#LAST# damage.
- [LOG]
- [LOG] Kasia casts #{bold}##PURPLE#Precognition.#{normal}##LAST#
- [target_simple AI] 7453 ghoul selecting NEW TARGET 27 12 3046 temporal hound
- [Actor:move] 7453 ghoul move from 36 12 to 35 11
- [use_tactical AI] === Action Selected: 3669 Celia disable talent:T_CIRCLE_OF_DEATH
- [SPELL CRIT %] 10.6
- [target_simple AI] 3046 temporal hound selecting NEW TARGET 35 11 7453 ghoul
- [use_tactical AI] === Action Selected: 3046 temporal hound closein AI:move_complex
- [Actor:move] 3046 temporal hound move from 27 12 to 28 12
- Loading tile npc/boss_indicators/boss_circle_back.png
- Loading tile npc/boss_indicators/boss_circle_front.png
- [Actor:move] 3042 temporal hound move from 16 12 to 17 12
- [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
- [Actor:move] 3043 temporal hound move from 26 12 to 27 12
- checkHit 49 vs 69 => chance to hit 0
- [LOG] Temporal hound wanders around!
- checkHit 50 vs 69 => chance to hit 3
- [LOG] Temporal hound wanders around!
- checkHit 49 vs 69 => chance to hit 0
- Cloned shader 25
- [SHADER] setting reset param tick_start 53803
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [LOG] Bane of Confusion from Celia hits Temporal hound for #1133F3#94 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
- [LOG] Bane of Confusion from Celia hits Temporal hound for #1133F3#94 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
- [LOG]
- [LOG] #UID:3669:0#Celia hits Temporal hound for #1133F3#119 cold#LAST# damage.
- [LOG] #UID:3669:0#Celia hits Temporal hound for #1133F3#101 cold#LAST# damage.
- [USERCHAT] channel serial data raehik tome 600
- [USERCHAT] channel achievement kovacevic tome Squadmate false true
- [LOG] Kasia uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
- [LOG] Kasia starts regenerating health quickly.
- [target_simple AI] 3046 temporal hound selecting NEW TARGET 35 11 7453 ghoul
- [use_tactical AI] === Action Selected: 3046 temporal hound closein AI:move_complex
- [Actor:move] 3046 temporal hound move from 28 12 to 27 11
- [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
- [Actor:move] 3043 temporal hound move from 27 12 to 28 13
- [Actor:move] 3042 temporal hound move from 17 12 to 18 12
- [target_simple AI] 7453 ghoul selecting NEW TARGET 28 13 3043 temporal hound
- [Actor:move] 7453 ghoul move from 35 11 to 34 11
- [use_tactical AI] === Action Selected: 3669 Celia attack talent:T_RIGOR_MORTIS
- [LOG] Celia casts #{bold}##PURPLE#Rigor Mortis.#{normal}##LAST#
- [SPELL CRIT %] 10.6
- [LOG] #{bold}#Celia's spell attains critical power!#{normal}#
- [LOG] Celia is surging arcane power.
- Unravel -52.151899985092
- [LOG] Temporal hound has started to unravel.
- checkHit 49 vs 70 => chance to hit 0
- [LOG] Temporal hound feels death coming!
- [LOG] #UID:3669:0#Celia hits Temporal hound for #{bold}##1133F3#594 cold#{normal}##LAST#, #{bold}##GREY#0 darkness#{normal}##LAST# (#RED##{bold}#594#LAST##{normal}# total damage).
- [LOG] Bane of Confusion from Celia hits Temporal hound for #GREY#65 darkness#LAST# damage.
- [LOG] Bane of Confusion from Celia hits Temporal hound for #GREY#0 darkness#LAST# damage.
- [LOG]
- [LOG] #UID:3669:0#Celia hits Temporal hound for #1133F3#0 cold#LAST# damage.
- [LOG] #UID:3669:0#Celia hits Temporal hound for #1133F3#72 cold#LAST# damage.
- Loading tile from tileset /data/gfx/effects/infusion_cooldown.png
- [USERCHAT] channel serial data Squiddie tome 903
- [Actor:move] 3047 Kasia move from 24 12 to 25 12
- [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
- [Actor:move] 3043 temporal hound move from 28 13 to 29 13
- [Actor:move] 3042 temporal hound move from 18 12 to 19 12
- [Actor:move] 7453 ghoul move from 34 11 to 33 11
- checkHit 35 vs 70 => chance to hit 0
- [LOG] Kasia loses sight!
- [target_simple AI] 3669 Celia selecting NEW TARGET 29 13 3043 temporal hound
- [use_tactical AI] === Action Selected: 3669 Celia disable talent:T_DREAD
- [CALLBACK] upgrading to prioritized talents_on_deal_damage
- [Actor:move] 7454 dread (forced) move from nil nil to 35 13
- [SOUND] loading from /data/sound/creatures/ghost/random1.ogg :=: sound "/data/sound/creatures/ghost/random1.ogg" : <static>
- Loading tile from tileset /data/gfx/effects/spellshocked.png
- Loading tile from tileset /data/gfx/effects/bane_blinded.png
- [use_tactical AI] === Action Selected: 3046 temporal hound closein AI:move_complex
- [Actor:move] 3046 temporal hound move from 27 11 to 26 12
- [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
- [Actor:move] 3043 temporal hound move from 29 13 to 30 13
- [CALLBACK] upgrading to prioritized talents_on_death
- [LOG]
- [LOG] Something hits Something for #1133F3#72 cold#LAST# damage.
- [LOG] Something hits #fbd578#Kasia#LAST# for #1133F3#66 cold#LAST# damage.
- Loading tile from tileset /data/gfx/talents/soul_leech.png
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- Deleting shader 25 (is clone 1)
- [MOUSE] pre starting drag'n'drop
- [LOG] Kasia casts #{bold}##PURPLE#Command Hounds: Breathe.#{normal}##LAST#
- [SPELL CRIT %] 23.080588167092
- [SPELL CRIT %] 23.080588167092
- checkHit 38 vs 47 => chance to hit 28
- [SOUND] loading from /data/sound/talents/breath.lua :=: /data/sound/talents/breath.ogg :>
- [SOUND] :=> sound "/data/sound/talents/breath.ogg" : <static>
- [LOG] Something hits Something for #{bold}##LIGHT_STEEL_BLUE#51 temporal#{normal}##LAST# damage.
- [Actor:move] 3042 temporal hound move from 19 12 to 20 12
- [Actor:move] 7453 ghoul move from 33 11 to 32 12
- [target_closest AI] 7454 dread selecting NEW TARGET 30 13 3043 temporal hound
- [improved_talented AI] chooses for 7454 dread T_BLUR_SIGHT
- [SOUND] loading from /data/sound/talents/heal.ogg :=: sound "/data/sound/talents/heal.ogg" : <static>
- [LOG] Bane of Blindness from Celia hits #fbd578#Kasia#LAST# for #GREY#55 darkness#LAST# damage.
- [use_tactical AI] === Action Selected: 3669 Celia attackarea talent:T_INVOKE_DARKNESS
- [SPELL CRIT %] 10.6
- [SOUND] loading from /data/sound/talents/spell_generic.ogg :=: sound "/data/sound/talents/spell_generic.ogg" : <static>
- [target_simple AI] 3043 temporal hound selecting NEW TARGET 32 12 7453 ghoul
- [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
- [Actor:move] 3043 temporal hound move from 30 13 to 30 13
- [Actor:move] 3043 temporal hound move from 30 13 to 31 13
- [LOG] Something hits Something for #GREY#270 darkness#LAST# damage.
- [Actor:move] 3042 temporal hound move from 20 12 to 21 12
- Unravel -34.458861908086
- [LOG]
- [LOG] Something hits #fbd578#Kasia#LAST# for #1133F3#66 cold#LAST# damage.
- [LOG] Something hits Something for #1133F3#72 cold#LAST# damage.
- Server latency 269
- [USERCHAT] channel achievement aKojian tome Squadmate (Roguelike) false false
- [Actor:move] 3047 Kasia move from 25 12 to 26 12
- [useTalent] TALENT FAILED: T_ATTACK for temporal hound 3043 true
- [Actor:move] 3043 temporal hound move from 31 13 to 31 13
- [LOG] Ran for 2 turns (stop reason: taken damage).
- [LOG] Kasia recovers sight.
- checkHitOld 46.157022531764 19
- => chance to hit 84.407765597463
- Loading tile from tileset /data/gfx/shockbolt/npc/dread.png
- [LOG] #ORCHID#Kasia has recovered!#LAST#
- [target_simple AI] 7453 ghoul selecting NEW TARGET 26 12 3047 Kasia
- [Actor:move] 7453 ghoul move from 32 12 to 31 12
- [target_closest AI] 7454 dread selecting NEW TARGET 26 12 3047 Kasia
- [improved_talented AI] chooses for 7454 dread T_BURNING_HEX
- [LOG] Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
- [SPELL CRIT %] 4
- checkHit 35 vs 53 => chance to hit 5
- [LOG] Kasia is hexed!
- [SOUND] loading from /data/sound/talents/slime.ogg :=: sound "/data/sound/talents/slime.ogg" : <static>
- [LOG] Bane of Blindness from Celia hits #fbd578#Kasia#LAST# for #GREY#55 darkness#LAST# damage.
- checkHitOld 46.157022531764 19
- => chance to hit 84.407765597463
- Loading tile from tileset /data/gfx/talents/burning_hex.png
- [target_simple AI] 3669 Celia selecting NEW TARGET 26 12 3047 Kasia
- [use_tactical AI] === Action Selected: 3669 Celia buff talent:T_RIME_WRAITH
- [LOG] Celia casts #{bold}##PURPLE#Rime Wraith.#{normal}##LAST#
- Cloned shader 25
- [SHADER] setting reset param tick_start 63979
- [SOUND] loading from /data/sound/talents/ice.ogg :=: sound "/data/sound/talents/ice.ogg" : <static>
- [target_simple AI] 3042 temporal hound selecting NEW TARGET 31 12 7453 ghoul
- [use_tactical AI] === Action Selected: 3042 temporal hound closein AI:move_complex
- [Actor:move] 3042 temporal hound move from 21 12 to 22 12
- [LOG] Temporal hound slows down.
- [LOG] Temporal hound stops regenerating health quickly.
- [LOG] Temporal hound is no longer out of phase.
- [target_simple AI] 3043 temporal hound selecting NEW TARGET 31 12 7453 ghoul
- [Actor:move] 3043 temporal hound move from 31 13 to 32 12
- [LOG] Bane of Confusion from Celia hits Temporal hound for #GREY#0 darkness#LAST# damage.
- Cloned shader 25
- [SHADER] setting reset param tick_start 63979
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [LOG]
- [LOG] #UID:3669:0#Celia hits #fbd578#Kasia#LAST# for #1133F3#75 cold#LAST# damage.
- checkHitOld 46.157022531764 19
- => chance to hit 84.407765597463
- [USERCHAT] channel achievement Denyo tome That was close true false
- [LOG] Kasia uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
- [LOG] Kasia radiates power.
- [LOG] #ORCHID##{bold}#Kasia shoots!#{normal}##LAST#
- [ARCHERY ACQUIRE TARGETS WITH] Surefire barbed quiver of elven-wood arrows of annihilation nil nil
- [SHOOT] speed 0.95 => 950
- [SOUND] loading from /data/sound/actions/arrow.ogg :=: sound "/data/sound/actions/arrow.ogg" : <static>
- [ARCHERY SHOOT] Kasia 3047 using weapon: Surefire ammo: barbed quiver of elven-wood arrows of annihilation offweapon: nil pf_weapon: nil
- [ARCHERY SHOOT dofire] Shooting weapon: Surefire to: 31 12
- Adding entity 7455 after 3047
- Cloned shader 25
- [SHADER] setting reset param tick_start 67700
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [LOG] Ghoul has returned to its natural state.
- [ATTACK ARCHERY] 7455 to ghoul :: 160.19075246775 22 2 :: 1
- checkHit 72 vs 8 => chance to hit 100
- [ATTACK ARCHERY] raw dam 160.19075246775 versus 2 with APR 22
- [ATTACK ARCHERY] after armor 160.19075246775
- [ATTACK ARCHERY] after range 173
- [PHYS CRIT %] axe accuracy bonus 72 8 = 16
- [PHYS CRIT %] 54
- [ATTACK ARCHERY] after crit 173
- [ATTACK ARCHERY] after mult 173
- [ATTACK ARCHERY] after hook 173
- [Actor:move] 7453 ghoul move from 31 12 to 30 12
- [target_closest AI] 7454 dread selecting NEW TARGET 26 12 3047 Kasia
- [improved_talented AI] chooses for 7454 dread T_EMPATHIC_HEX
- checkHitOld 46.157022531764 19
- => chance to hit 84.407765597463
- [LOG] Dread casts #{bold}##PURPLE#Empathic Hex.#{normal}##LAST#
- checkHit 35 vs 53 => chance to hit 5
- [LOG] Kasia is hexed.
- [SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
- [SHADER] Loaded shader with totalname volumetric_aura[]
- New GL Shader program 48
- New GL Shader 49 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
- *p 48: Uniform: 0: 8B5E tex
- *p 48: Uniform: 1: 1406 tick
- [LOG] Kasia's Shoot hits Ghoul for #WHITE#187 physical#LAST# damage.
- Loading tile from tileset /data/gfx/talents/empathic_hex.png
- [use_tactical AI] === Action Selected: 3669 Celia closein AI:move_astar
- [Actor:move] 3669 Celia move from 35 12 to 34 12
- [use_tactical AI] === Action Selected: 3042 temporal hound closein AI:move_complex
- [Actor:move] 3042 temporal hound move from 22 12 to 23 12
- [use_tactical AI] === Action Selected: 3043 temporal hound closein AI:move_complex
- [Actor:move] 3043 temporal hound move from 32 12 to 31 12
- checkHit 50 vs 70 => chance to hit 0
- Cloned shader 25
- [SHADER] setting reset param tick_start 67814
- [CALLBACK] upgrading to prioritized talents_on_change_level
- checkHit 50 vs 70 => chance to hit 0
- [USERCHAT] channel achievement crook tome The Arena (Roguelike) false false
- Cloned shader 25
- [SHADER] setting reset param tick_start 67814
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [LOG] Temporal hound has unraveled!
- [LOG] Bane of Confusion from Celia hits Temporal hound for #1133F3#0 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
- [LOG]
- [LOG] #{bold}#Bane of Confusion from Celia killed Temporal hound!#{normal}#
- [LOG] #UID:3669:0#Celia hits #fbd578#Kasia#LAST# for #1133F3#84 cold#LAST# damage.
- [LOG] #ORCHID##{bold}#Kasia shoots!#{normal}##LAST#
- [ARCHERY ACQUIRE TARGETS WITH] Surefire barbed quiver of elven-wood arrows of annihilation nil nil
- [SHOOT] speed 0.95 => 950
- [ARCHERY SHOOT] Kasia 3047 using weapon: Surefire ammo: barbed quiver of elven-wood arrows of annihilation offweapon: nil pf_weapon: nil
- [ARCHERY SHOOT dofire] Shooting weapon: Surefire to: 30 12
- Adding entity 7456 after 3047
- [LOG] Kasia stops regenerating health quickly.
- [ATTACK ARCHERY] 7456 to ghoul :: 160.19075246775 22 2 :: 1
- checkHit 72 vs 8 => chance to hit 100
- [ATTACK ARCHERY] raw dam 160.19075246775 versus 2 with APR 22
- [ATTACK ARCHERY] after armor 160.19075246775
- [ATTACK ARCHERY] after range 184
- [PHYS CRIT %] axe accuracy bonus 72 8 = 16
- [PHYS CRIT %] 54
- [ATTACK ARCHERY] after crit 276
- [ATTACK ARCHERY] after mult 276
- [ATTACK ARCHERY] after hook 276
- [LOG] #{bold}#Kasia's Shoot performs a ranged critical strike against Ghoul!#{normal}#
- [CALLBACK] upgrading to prioritized talents_on_death
- [PHYS CRIT %] 25.5
- checkHit 38 vs 73 => chance to hit 0
- [LOG] Ghoul is cut deeply.
- [use_tactical AI] === Action Selected: 3042 temporal hound closein AI:move_complex
- [Actor:move] 3042 temporal hound move from 23 12 to 24 12
- [Actor:move] 7453 ghoul move from 30 12 to 29 12
- Cloned shader 25
- [SHADER] setting reset param tick_start 68914
- [CALLBACK] upgrading to prioritized talents_on_change_level
- [target_closest AI] 7454 dread selecting NEW TARGET 26 12 3047 Kasia
- [improved_talented AI] chooses for 7454 dread T_PACIFICATION_HEX
- checkHitOld 46.157022531764 19
- => chance to hit 84.407765597463
- [LOG] Dread casts #{bold}##PURPLE#Pacification Hex.#{normal}##LAST#
- checkHit 35 vs 53 => chance to hit 5
- [LOG] Kasia is hexed!
- [LOG] Kasia is dazed!
- checkHit 50 vs 53 => chance to hit 43
- [LOG] #ORANGE#Temporal hound shrugs off the effect 'Pacification Hex'!
- [LOG] #CRIMSON##UID:3047:0##fbd578#Kasia#LAST# damages herself through Martyrdom!
- [LOG] #UID:7453:0#Ghoul hits #fbd578#Kasia#LAST# for #{bold}##1133F3#36 cold#{normal}##LAST#, #{b
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