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  1. {
  2. Tools = ordered() {
  3. Text1 = TextPlus {
  4. Inputs = {
  5. GlobalOut = Input { Value = 119, },
  6. Width = Input { Value = 1920, },
  7. Height = Input { Value = 1920, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. LayoutRotation = Input { Value = 1, },
  11. CharacterSpacing = Input { Expression = "Track", },
  12. TransformRotation = Input { Value = 1, },
  13. Softness1 = Input { Value = 1, },
  14. StyledText = Input { Value = "FUSION", },
  15. Font = Input { Value = "Gotham", },
  16. Style = Input { Value = "Bold", },
  17. Size = Input { Value = 0.2283, },
  18. VerticalJustificationNew = Input { Value = 3, },
  19. HorizontalJustificationNew = Input { Value = 3, },
  20. },
  21. ViewInfo = OperatorInfo { Pos = { 440, 214.5 } },
  22. UserControls = ordered() {
  23. Track = {
  24. INP_MaxAllowed = 4,
  25. INP_Integer = false,
  26. INPID_InputControl = "SliderControl",
  27. INP_MaxScale = 4,
  28. INP_Default = 1,
  29. INP_MinScale = 0,
  30. INP_MinAllowed = 0,
  31. LINKID_DataType = "Number",
  32. ICS_ControlPage = "Shading",
  33. LINKS_Name = "Track"
  34. }
  35. }
  36. },
  37. GaussianBlur1 = ofx.com.blackmagicdesign.resolvefx.GaussianBlur {
  38. CtrlWZoom = false,
  39. Inputs = {
  40. Source = Input {
  41. SourceOp = "Text1",
  42. Source = "Output",
  43. },
  44. HStrength = Input {
  45. SourceOp = "GaussianBlur1Strength",
  46. Source = "Value",
  47. },
  48. VStrength = Input { Value = 0.400000005960464, },
  49. Gang = Input { Value = 1, },
  50. advancedControlsGroup = Input { Value = 1, },
  51. BorderType = Input { Value = FuID { "BORDER_TYPE_REFLECT" }, },
  52. isBlurAlpha = Input { Value = 1, },
  53. BlendAmount = Input { Value = 0, },
  54. blendGroup = Input { Value = 0, },
  55. blendIn = Input { Value = 1, },
  56. blend = Input { Value = 0, },
  57. ignoreContentShape = Input { Value = 0, },
  58. legacyIsProcessRGBOnly = Input { Value = 0, },
  59. IsNoTemporalFramesReqd = Input { Value = 0, },
  60. refreshTrigger = Input { Value = 1, },
  61. resolvefxVersion = Input { Value = "2.4", },
  62. },
  63. ViewInfo = OperatorInfo { Pos = { 440, 280.5 } },
  64. },
  65. GaussianBlur1Strength = BezierSpline {
  66. SplineColor = { Red = 242, Green = 58, Blue = 8 },
  67. CtrlWZoom = false,
  68. NameSet = true,
  69. KeyFrames = {
  70. [0] = { 1, RH = { 35.3535353535353, 1 } },
  71. [70] = { 0.512, LH = { 15.50576184379, 0.512 } }
  72. }
  73. },
  74. Vortex1 = Vortex {
  75. Inputs = {
  76. Size = Input { Value = 0.783953348579456, },
  77. Angle = Input { Value = 47, },
  78. Input = Input {
  79. SourceOp = "GaussianBlur1",
  80. Source = "Output",
  81. },
  82. },
  83. ViewInfo = OperatorInfo { Pos = { 440, 313.5 } },
  84. },
  85. MatteControl1 = MatteControl {
  86. Inputs = {
  87. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  88. LowMatteThreshold = Input { Value = 0.339, },
  89. High = Input { Value = 0.361, },
  90. PostMultiplyImage = Input { Value = 1, },
  91. Background = Input {
  92. SourceOp = "Vortex1",
  93. Source = "Output",
  94. },
  95. },
  96. ViewInfo = OperatorInfo { Pos = { 440, 379.5 } },
  97. },
  98. Background1 = Background {
  99. Inputs = {
  100. GlobalOut = Input { Value = 119, },
  101. Width = Input { Value = 1920, },
  102. Height = Input { Value = 1920, },
  103. UseFrameFormatSettings = Input { Value = 1, },
  104. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  105. Type = Input { Value = FuID { "Gradient" }, },
  106. TopLeftRed = Input { Value = 0.901960784313726, },
  107. TopLeftGreen = Input { Value = 0.0470588235294118, },
  108. TopLeftBlue = Input { Value = 0.431372549019608, },
  109. GradientType = Input { Value = FuID { "Radial" }, },
  110. Start = Input { Value = { 0.5, 0.5 }, },
  111. Gradient = Input {
  112. Value = Gradient {
  113. Colors = {
  114. [0] = { 1, 0.339, 0.528, 1 },
  115. [1] = { 0.901960784313726, 0.0470588235294118, 0.431372549019608, 1 }
  116. }
  117. },
  118. },
  119. EffectMask = Input {
  120. SourceOp = "MatteControl1",
  121. Source = "Output",
  122. }
  123. },
  124. ViewInfo = OperatorInfo { Pos = { 440, 445.5 } },
  125. },
  126. BevelIt = MacroOperator {
  127. CustomData = {
  128. Path = {
  129. Map = {
  130. ["Setting:"] = "Templates:/Fusion/Effects/"
  131. }
  132. },
  133. },
  134. Inputs = ordered() {
  135. Input = InstanceInput {
  136. SourceOp = "BvlI_Control",
  137. Source = "Input",
  138. },
  139. Source = InstanceInput {
  140. SourceOp = "BvlI_Control",
  141. Source = "Source",
  142. Page = "Controls",
  143. },
  144. ApplyBlank0 = InstanceInput {
  145. SourceOp = "BvlI_Blend",
  146. Source = "ApplyBlank1",
  147. },
  148. Solo = InstanceInput {
  149. SourceOp = "BvlI_Control",
  150. Source = "NoBackground",
  151. Name = "Solo",
  152. Width = 0.5,
  153. Page = "Controls",
  154. Default = 0,
  155. },
  156. Unmask = InstanceInput {
  157. SourceOp = "BvlI_Control",
  158. Source = "NoMask",
  159. Name = "Unmask",
  160. Width = 0.5,
  161. Page = "Controls",
  162. Default = 0,
  163. },
  164. Flip = InstanceInput {
  165. SourceOp = "BvlI_Control",
  166. Source = "Flip",
  167. Width = 0.5,
  168. Page = "Controls",
  169. Default = 0,
  170. },
  171. Outside = InstanceInput {
  172. SourceOp = "BvlI_Control",
  173. Source = "Invert",
  174. Name = "Outside",
  175. Width = 0.5,
  176. Page = "Controls",
  177. },
  178. ApplyBlank1 = InstanceInput {
  179. SourceOp = "BvlI_Blend",
  180. Source = "ApplyBlank1",
  181. },
  182. Amount = InstanceInput {
  183. SourceOp = "BvlI_Control",
  184. Source = "Amount",
  185. Page = "Controls",
  186. Default = 0.5,
  187. },
  188. Blur = InstanceInput {
  189. SourceOp = "BvlI_Control",
  190. Source = "Blur",
  191. Page = "Controls",
  192. Default = 5,
  193. },
  194. Angle = InstanceInput {
  195. SourceOp = "BvlI_Control",
  196. Source = "Angle",
  197. Page = "Controls",
  198. Default = 0,
  199. },
  200. Inset = InstanceInput {
  201. SourceOp = "BvlI_Control",
  202. Source = "Inset",
  203. Page = "Controls",
  204. Default = 0,
  205. },
  206. PreOpacity = InstanceInput {
  207. SourceOp = "BvlI_Control",
  208. Source = "Level",
  209. Name = "Pre Opacity",
  210. Page = "Controls",
  211. Default = 1,
  212. },
  213. Contrast = InstanceInput {
  214. SourceOp = "BvlI_Control",
  215. Source = "Contrast",
  216. Page = "Controls",
  217. Default = 0.5,
  218. },
  219. ContrastOffset = InstanceInput {
  220. SourceOp = "BvlI_Control",
  221. Source = "Offset",
  222. Name = "Contrast Offset",
  223. Page = "Controls",
  224. Default = 0,
  225. },
  226. Smoothing = InstanceInput {
  227. SourceOp = "BvlI_Control",
  228. Source = "Smoothing",
  229. Page = "Controls",
  230. Default = 0,
  231. },
  232. PostBlur = InstanceInput {
  233. SourceOp = "BvlI_Control",
  234. Source = "PostBlur",
  235. Page = "Controls",
  236. Default = 0,
  237. },
  238. Opacity = InstanceInput {
  239. SourceOp = "BvlI_Control",
  240. Source = "Mix",
  241. Name = "Opacity",
  242. Page = "Controls",
  243. Default = 1,
  244. },
  245. ApplyBlank2 = InstanceInput {
  246. SourceOp = "BvlI_Blend",
  247. Source = "ApplyBlank1",
  248. },
  249. Blank1 = InstanceInput {
  250. SourceOp = "BvlI_Control",
  251. Source = "Blank1",
  252. },
  253. Red = InstanceInput {
  254. SourceOp = "BvlI_Color",
  255. Source = "TopLeftRed",
  256. Name = "Color",
  257. ControlGroup = 23,
  258. Default = 1,
  259. },
  260. Green = InstanceInput {
  261. SourceOp = "BvlI_Color",
  262. Source = "TopLeftGreen",
  263. ControlGroup = 23,
  264. Default = 1,
  265. },
  266. Blue = InstanceInput {
  267. SourceOp = "BvlI_Color",
  268. Source = "TopLeftBlue",
  269. ControlGroup = 23,
  270. Default = 1,
  271. },
  272. Alpha = InstanceInput {
  273. SourceOp = "BvlI_Color",
  274. Source = "TopLeftAlpha",
  275. ControlGroup = 23,
  276. Default = 1,
  277. },
  278. ApplyMode = InstanceInput {
  279. SourceOp = "BvlI_Blend",
  280. Source = "ApplyMode",
  281. },
  282. ApplyBlank3 = InstanceInput {
  283. SourceOp = "BvlI_Blend",
  284. Source = "ApplyBlank2",
  285. },
  286. Blank2 = InstanceInput {
  287. SourceOp = "BvlI_Control",
  288. Source = "Blank1",
  289. },
  290. Reflections = InstanceInput {
  291. SourceOp = "BvlI_Control",
  292. Source = "Reflections",
  293. Width = 0.5,
  294. Page = "Controls",
  295. Default = 1,
  296. },
  297. AA = InstanceInput {
  298. SourceOp = "BvlI_Control",
  299. Source = "AA",
  300. Name = "Anti Alias",
  301. Width = 0.5,
  302. Page = "Controls",
  303. },
  304. ReflectionBlob = InstanceInput {
  305. SourceOp = "BvlI_Rfl_Blob",
  306. Source = "XBlurSize",
  307. Name = "Reflection Blob",
  308. Page = "Controls",
  309. Default = 0,
  310. },
  311. ReflectionBlur = InstanceInput {
  312. SourceOp = "BvlI_Control",
  313. Source = "ReflectionBlur",
  314. Page = "Controls",
  315. Default = 5,
  316. },
  317. ReflectionAngle = InstanceInput {
  318. SourceOp = "BvlI_Rfl_Angle",
  319. Source = "Angle",
  320. Name = "Reflection Angle",
  321. Page = "Controls",
  322. },
  323. ReflectionBlend = InstanceInput {
  324. SourceOp = "BvlI_Control",
  325. Source = "ReflectionBlend",
  326. Page = "Controls",
  327. Default = 1,
  328. },
  329. ReflectionMask = InstanceInput {
  330. SourceOp = "BvlI_Control",
  331. Source = "ReflectionMask",
  332. Page = "Controls",
  333. Default = 1,
  334. },
  335. ReflectionType = InstanceInput {
  336. SourceOp = "BvlI_Rfl_Reflection",
  337. Source = "ReflectionType",
  338. },
  339. Reflection = InstanceInput {
  340. SourceOp = "Blv_Refl_Check",
  341. Source = "Foreground",
  342. Name = "Reflection",
  343. },
  344. ReflectionApplyMode = InstanceInput {
  345. SourceOp = "BvlI_Rfl_ApplyMode",
  346. Source = "ApplyMode",
  347. Name = "Reflection Apply Mode",
  348. },
  349. Blank3 = InstanceInput {
  350. SourceOp = "BvlI_Control",
  351. Source = "Blank1",
  352. },
  353. Version = InstanceInput {
  354. SourceOp = "BvlI_Control",
  355. Source = "Version",
  356. Name = "Bevel It βeta 0.242",
  357. Page = "Controls",
  358. },
  359. Blend = InstanceInput {
  360. SourceOp = "BvlI_MaskCB_Blend",
  361. Source = "Blend",
  362. Page = "Settings",
  363. Default = 1,
  364. },
  365. Blank4 = InstanceInput {
  366. SourceOp = "BvlI_Control",
  367. Source = "Blank1",
  368. Page = "Settings",
  369. },
  370. ApplyMaskInverted = InstanceInput {
  371. SourceOp = "BvlI_Control",
  372. Source = "ApplyMaskInverted",
  373. Page = "Settings",
  374. Default = 0,
  375. },
  376. MultiplyByMask = InstanceInput {
  377. SourceOp = "BvlI_Control",
  378. Source = "MultiplyByMask",
  379. Page = "Settings",
  380. Default = 0,
  381. },
  382. ApplyBlank4 = InstanceInput {
  383. SourceOp = "BvlI_Blend",
  384. Source = "ApplyBlank2",
  385. Page = "Settings",
  386. },
  387. FitMask = InstanceInput {
  388. SourceOp = "BvlI_MaskBitmap",
  389. Source = "FitInput",
  390. Name = "Fit Mask",
  391. Page = "Settings",
  392. },
  393. MaskChannel = InstanceInput {
  394. SourceOp = "BvlI_MaskBitmap",
  395. Source = "Channel",
  396. Name = "Mask Channel",
  397. Page = "Settings",
  398. Default = 3,
  399. },
  400. MaskLow = InstanceInput {
  401. SourceOp = "BvlI_MaskBitmap",
  402. Source = "Low",
  403. ControlGroup = 34,
  404. Page = "Settings",
  405. Default = 0,
  406. },
  407. MaskHigh = InstanceInput {
  408. SourceOp = "BvlI_MaskBitmap",
  409. Source = "High",
  410. ControlGroup = 34,
  411. Page = "Settings",
  412. Default = 1,
  413. },
  414. MaskClipBlack = InstanceInput {
  415. SourceOp = "BvlI_MaskBitmap",
  416. Source = "ClipBlack",
  417. Name = "Black",
  418. Width = 0.5,
  419. Page = "Settings",
  420. Default = 1,
  421. },
  422. MaskClipWhite = InstanceInput {
  423. SourceOp = "BvlI_MaskBitmap",
  424. Source = "ClipWhite",
  425. Name = "White",
  426. Width = 0.5,
  427. Page = "Settings",
  428. Default = 1,
  429. },
  430. EffectMask = InstanceInput {
  431. SourceOp = "BvlI_MaskBitmap",
  432. Source = "Image",
  433. Name = "Effect Mask",
  434. }
  435. },
  436. Outputs = {
  437. MainOutput1 = InstanceOutput {
  438. SourceOp = "BvlI_RenderCacheMrg",
  439. Source = "Output",
  440. }
  441. },
  442. ViewInfo = GroupInfo { Pos = { 440, 511.5 } },
  443. Tools = ordered() {
  444. BvlI_Control = Blur {
  445. CtrlWShown = false,
  446. NameSet = true,
  447. Inputs = {
  448. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  449. XBlurSize = Input { Value = 0, },
  450. Input = Input {
  451. SourceOp = "Background1",
  452. Source = "Output",
  453. },
  454. CommentsNest = Input { Value = 0, },
  455. FrameRenderScriptNest = Input { Value = 0, },
  456. Source = Input { Value = 1, },
  457. Amount = Input { Value = 3.858, },
  458. Level = Input { Value = 1, },
  459. ContrastOffset = Input {
  460. Value = -1,
  461. Expression = "-Offset",
  462. },
  463. Inset = Input { Value = 0, },
  464. Mix = Input { Value = 1, },
  465. Smoothing = Input { Value = 0, },
  466. Offset = Input { Value = 1, },
  467. ReflectionMask = Input { Value = 0, },
  468. AA = Input { Value = 1, },
  469. PostBlur = Input { Value = 12.91, },
  470. MaskNest = Input { Value = 1, },
  471. },
  472. ViewInfo = OperatorInfo { Pos = { 54.1207, 8.25757 } },
  473. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, },
  474. UserControls = ordered() {
  475. Source = {
  476. { MBTNC_AddButton = "Alpha" },
  477. { MBTNC_AddButton = "Luminance" },
  478. ICS_ControlPage = "Controls",
  479. LINKID_DataType = "Number",
  480. MBTNC_ShowBasicButton = true,
  481. INPID_InputControl = "MultiButtonControl",
  482. MBTNC_ShowName = true,
  483. MBTNC_StretchToFit = true,
  484. MBTNC_ShowToolTip = false,
  485. LINKS_Name = "Source",
  486. },
  487. NoBackground = {
  488. CBC_TriState = false,
  489. INP_Integer = false,
  490. LINKID_DataType = "Number",
  491. LINKS_Name = "No Background",
  492. INPID_InputControl = "CheckboxControl",
  493. ICS_ControlPage = "Controls",
  494. INP_Default = 0,
  495. },
  496. NoMask = {
  497. CBC_TriState = false,
  498. INP_Integer = false,
  499. LINKID_DataType = "Number",
  500. LINKS_Name = "No Mask",
  501. INPID_InputControl = "CheckboxControl",
  502. ICS_ControlPage = "Controls",
  503. INP_Default = 0,
  504. },
  505. Flip = {
  506. CBC_TriState = false,
  507. INP_Integer = false,
  508. LINKID_DataType = "Number",
  509. LINKS_Name = "Flip",
  510. INPID_InputControl = "CheckboxControl",
  511. ICS_ControlPage = "Controls",
  512. INP_Default = 0,
  513. },
  514. Amount = {
  515. INP_MaxAllowed = 1000000,
  516. INP_Integer = false,
  517. INPID_InputControl = "SliderControl",
  518. INP_MaxScale = 5,
  519. INP_Default = 0.5,
  520. INP_MinScale = 0,
  521. INP_MinAllowed = 0,
  522. LINKID_DataType = "Number",
  523. ICS_ControlPage = "Controls",
  524. LINKS_Name = "Amount"
  525. },
  526. Blur = {
  527. INP_MaxAllowed = 1000000,
  528. INP_Integer = false,
  529. INPID_InputControl = "SliderControl",
  530. INP_MaxScale = 20,
  531. INP_Default = 5,
  532. INP_MinScale = 0,
  533. INP_MinAllowed = 0,
  534. LINKID_DataType = "Number",
  535. ICS_ControlPage = "Controls",
  536. LINKS_Name = "Blur"
  537. },
  538. Angle = {
  539. INP_MaxAllowed = 1000000,
  540. INP_Integer = false,
  541. INPID_InputControl = "ScrewControl",
  542. INP_MaxScale = 720,
  543. INP_Default = 0,
  544. INP_MinScale = 0,
  545. INP_MinAllowed = -1000000,
  546. LINKID_DataType = "Number",
  547. ICS_ControlPage = "Controls",
  548. LINKS_Name = "Angle"
  549. },
  550. Level = {
  551. INP_MaxAllowed = 1,
  552. INP_Integer = false,
  553. INPID_InputControl = "SliderControl",
  554. INP_MaxScale = 1,
  555. INP_Default = 0.5,
  556. INP_MinScale = 0,
  557. INP_MinAllowed = 0,
  558. LINKID_DataType = "Number",
  559. ICS_ControlPage = "Controls",
  560. LINKS_Name = "Level"
  561. },
  562. Contrast = {
  563. INP_MaxAllowed = 1,
  564. INP_Integer = false,
  565. INPID_InputControl = "SliderControl",
  566. INP_MaxScale = 1,
  567. INP_Default = 0.5,
  568. INP_MinScale = 0,
  569. INP_MinAllowed = 0,
  570. LINKID_DataType = "Number",
  571. ICS_ControlPage = "Controls",
  572. LINKS_Name = "Contrast"
  573. },
  574. ContrastOffset = {
  575. INP_MaxAllowed = 1,
  576. INP_Integer = false,
  577. INPID_InputControl = "SliderControl",
  578. INP_MaxScale = 1,
  579. INP_Default = 0,
  580. INP_MinScale = -1,
  581. INP_MinAllowed = -1,
  582. LINKID_DataType = "Number",
  583. ICS_ControlPage = "Controls",
  584. LINKS_Name = "Contrast Offset"
  585. },
  586. Inset = {
  587. INP_MaxAllowed = 1,
  588. INP_Integer = false,
  589. INPID_InputControl = "SliderControl",
  590. INP_MaxScale = 1,
  591. INP_Default = 0.5,
  592. INP_MinScale = 0,
  593. INP_MinAllowed = 0,
  594. LINKID_DataType = "Number",
  595. ICS_ControlPage = "Controls",
  596. LINKS_Name = "Inset"
  597. },
  598. Mix = {
  599. INP_MaxAllowed = 1,
  600. INP_Integer = false,
  601. INPID_InputControl = "SliderControl",
  602. INP_MaxScale = 1,
  603. INP_Default = 0.5,
  604. INP_MinScale = 0,
  605. INP_MinAllowed = 0,
  606. LINKID_DataType = "Number",
  607. ICS_ControlPage = "Controls",
  608. LINKS_Name = "Mix"
  609. },
  610. Invert = {
  611. CBC_TriState = false,
  612. INP_Integer = false,
  613. LINKID_DataType = "Number",
  614. ICS_ControlPage = "Controls",
  615. INPID_InputControl = "CheckboxControl",
  616. LINKS_Name = "Invert",
  617. },
  618. Smoothing = {
  619. INP_MaxAllowed = 1,
  620. INP_Integer = false,
  621. INPID_InputControl = "SliderControl",
  622. INP_MaxScale = 1,
  623. INP_Default = 0.5,
  624. INP_MinScale = 0,
  625. INP_MinAllowed = 0,
  626. LINKID_DataType = "Number",
  627. ICS_ControlPage = "Controls",
  628. LINKS_Name = "Smoothing"
  629. },
  630. Offset = {
  631. INP_MaxAllowed = 1,
  632. INP_Integer = false,
  633. INPID_InputControl = "SliderControl",
  634. INP_MaxScale = 1,
  635. INP_Default = 0,
  636. INP_MinScale = -1,
  637. INP_MinAllowed = -1,
  638. LINKID_DataType = "Number",
  639. ICS_ControlPage = "Controls",
  640. LINKS_Name = "Offset"
  641. },
  642. ReflectionBlur = {
  643. INP_MaxAllowed = 100,
  644. INP_Integer = false,
  645. INPID_InputControl = "SliderControl",
  646. INP_MaxScale = 50,
  647. INP_Default = 5,
  648. INP_MinScale = 0,
  649. INP_MinAllowed = 0,
  650. LINKID_DataType = "Number",
  651. ICS_ControlPage = "Controls",
  652. LINKS_Name = "Reflection Blur"
  653. },
  654. ReflectionBlend = {
  655. INP_MaxAllowed = 1,
  656. INP_Integer = false,
  657. INPID_InputControl = "SliderControl",
  658. INP_MaxScale = 1,
  659. INP_Default = 1,
  660. INP_MinScale = 0,
  661. INP_MinAllowed = 0,
  662. LINKID_DataType = "Number",
  663. ICS_ControlPage = "Controls",
  664. LINKS_Name = "Reflection Blend"
  665. },
  666. ReflectionMask = {
  667. INP_MaxAllowed = 1,
  668. INP_Integer = false,
  669. INPID_InputControl = "SliderControl",
  670. INP_MaxScale = 1,
  671. INP_Default = 1,
  672. INP_MinScale = 0,
  673. INP_MinAllowed = 0,
  674. LINKID_DataType = "Number",
  675. ICS_ControlPage = "Controls",
  676. LINKS_Name = "Reflection Mask"
  677. },
  678. Reflections = {
  679. CBC_TriState = false,
  680. INP_Integer = false,
  681. LINKID_DataType = "Number",
  682. INP_Default = 1,
  683. ICS_ControlPage = "Controls",
  684. INPID_InputControl = "CheckboxControl",
  685. LINKS_Name = "Reflections",
  686. },
  687. AA = {
  688. CBC_TriState = false,
  689. INP_Integer = false,
  690. LINKID_DataType = "Number",
  691. INP_Default = 0,
  692. ICS_ControlPage = "Controls",
  693. INPID_InputControl = "CheckboxControl",
  694. LINKS_Name = "Anti Aliasing",
  695. },
  696. PostBlur = {
  697. INP_Integer = false,
  698. INPID_InputControl = "SliderControl",
  699. INP_MaxScale = 20,
  700. INP_Default = 0,
  701. INP_MinScale = 0,
  702. INP_MinAllowed = 0,
  703. LINKID_DataType = "Number",
  704. ICS_ControlPage = "Controls",
  705. LINKS_Name = "Post Blur",
  706. },
  707. BlendMask = {
  708. INP_MaxAllowed = 1,
  709. INP_Integer = false,
  710. INPID_InputControl = "SliderControl",
  711. INP_MaxScale = 1,
  712. INP_Default = 1,
  713. INP_MinScale = 0,
  714. INP_MinAllowed = 0,
  715. LINKID_DataType = "Number",
  716. ICS_ControlPage = "Controls",
  717. LINKS_Name = "Blend Mask"
  718. },
  719. ReflectionsNest = {
  720. LBLC_DropDownButton = true,
  721. INPID_InputControl = "LabelControl",
  722. LBLC_NumInputs = 8,
  723. IC_ControlPage = 0,
  724. INP_Default = 1,
  725. LINKS_Name = "Reflections",
  726. },
  727. MaskNest = {
  728. LBLC_DropDownButton = true,
  729. INPID_InputControl = "LabelControl",
  730. LBLC_NumInputs = 10,
  731. IC_ControlPage = 0,
  732. INP_Default = 0,
  733. LINKS_Name = "Mask Settings",
  734. },
  735. Version = {
  736. INP_External = false,
  737. INPID_InputControl = "LabelControl",
  738. IC_ControlPage = 0,
  739. INP_Passive = true,
  740. LINKS_Name = "Macro name βeta 0.0",
  741. }
  742. }
  743. },
  744. BvlI_Inverter_A = ChannelBoolean {
  745. CtrlWShown = false,
  746. NameSet = true,
  747. Inputs = {
  748. Operation = Input { Expression = "BvlI_Control.Invert==0 and 0 or 10", },
  749. Background = Input {
  750. SourceOp = "BvlI_Control",
  751. Source = "Output",
  752. },
  753. Foreground = Input {
  754. SourceOp = "BvlI_Control",
  755. Source = "Output",
  756. },
  757. },
  758. ViewInfo = OperatorInfo { Pos = { 274.121, 107.258 } },
  759. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  760. },
  761. BvlI_ErodeDilate = ErodeDilate {
  762. CtrlWShown = false,
  763. NameSet = true,
  764. Inputs = {
  765. Red = Input { Value = 0, },
  766. Green = Input { Value = 0, },
  767. Blue = Input { Value = 0, },
  768. Filter = Input { Value = 2, },
  769. XAmount = Input {
  770. Value = -0.03858,
  771. Expression = "-(BvlI_Control.Amount*0.01)",
  772. },
  773. ClippingMode = Input { Value = FuID { "None" }, },
  774. Input = Input {
  775. SourceOp = "BvlI_Inverter_A",
  776. Source = "Output",
  777. },
  778. },
  779. ViewInfo = OperatorInfo { Pos = { 329.121, 140.258 } },
  780. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  781. },
  782. BvlI_Inverter_B = ChannelBoolean {
  783. CtrlWShown = false,
  784. NameSet = true,
  785. Inputs = {
  786. Operation = Input { Expression = "BvlI_Control.Invert==0 and 0 or 10", },
  787. Background = Input {
  788. SourceOp = "BvlI_Inverter_A",
  789. Source = "Output",
  790. },
  791. Foreground = Input {
  792. SourceOp = "BvlI_Inverter_A",
  793. Source = "Output",
  794. },
  795. },
  796. ViewInfo = OperatorInfo { Pos = { 219.121, 140.258 } },
  797. Colors = { TileColor = { R = 0.474509803921569, G = 0.658823529411765, B = 0.815686274509804 }, }
  798. },
  799. BvlI_UnsharpMask = UnsharpMask {
  800. CtrlWShown = false,
  801. NameSet = true,
  802. CustomData = {
  803. Settings = {
  804. [1] = {
  805. Tools = ordered() {
  806. UnsharpMask1 = UnsharpMask { Inputs = { Gain = Input { Value = 2.162 }, XSize = Input { Value = 2.286 }, Input = Input { SourceOp = "ColorCurves1", Source = "Output" }, Threshold = Input { Value = 0.0085 } }, Name = "UnsharpMask1", CtrlWZoom = false, ViewInfo = OperatorInfo { Pos = { 2145, 577.5 } }, CustomData = {
  807. } }
  808. }
  809. },
  810. [2] = {
  811. Tools = ordered() {
  812. UnsharpMask1 = UnsharpMask { Inputs = { Gain = Input { Value = 10 }, XSize = Input { Value = 2.671 }, Input = Input { SourceOp = "ColorCurves1", Source = "Output" }, Threshold = Input { Value = 0.0096 } }, CtrlWZoom = false, ViewInfo = OperatorInfo { Pos = { 2145, 577.5 } }, CustomData = {
  813. } }
  814. }
  815. }
  816. }
  817. },
  818. Inputs = {
  819. Red = Input { Value = 0, },
  820. Green = Input { Value = 0, },
  821. Blue = Input { Value = 0, },
  822. XSize = Input { Value = 2.286, },
  823. Gain = Input { Value = 2.162, },
  824. Threshold = Input { Value = 0.0085, },
  825. Input = Input {
  826. SourceOp = "BvlI_ErodeDilate",
  827. Source = "Output",
  828. },
  829. },
  830. ViewInfo = OperatorInfo { Pos = { 329.121, 173.258 } },
  831. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  832. },
  833. BvlI_Inset = ErodeDilate {
  834. CtrlWShown = false,
  835. NameSet = true,
  836. Inputs = {
  837. Filter = Input { Value = 3, },
  838. XAmount = Input { Expression = "(0)*(1-BvlI_Control.Inset)+(-0.02)*BvlI_Control.Inset", },
  839. ClippingMode = Input { Value = FuID { "None" }, },
  840. Input = Input {
  841. SourceOp = "BvlI_UnsharpMask",
  842. Source = "Output",
  843. },
  844. },
  845. ViewInfo = OperatorInfo { Pos = { 329.121, 206.258 } },
  846. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  847. },
  848. BvlI_Blur = Blur {
  849. CtrlWShown = false,
  850. NameSet = true,
  851. Inputs = {
  852. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  853. XBlurSize = Input {
  854. Value = 5,
  855. Expression = "BvlI_Control.Blur",
  856. },
  857. ClippingMode = Input { Value = FuID { "None" }, },
  858. Input = Input {
  859. SourceOp = "BvlI_Inset",
  860. Source = "Output",
  861. },
  862. CommentsNest = Input { Value = 0, },
  863. FrameRenderScriptNest = Input { Value = 0, },
  864. },
  865. ViewInfo = OperatorInfo { Pos = { 329.121, 239.258 } },
  866. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  867. },
  868. BvlI_CreateBumpMap = CreateBumpMap {
  869. CtrlWShown = false,
  870. NameSet = true,
  871. CustomData = {
  872. Settings = {
  873. }
  874. },
  875. Inputs = {
  876. FilterSize = Input { Value = FuID { "5" }, },
  877. Input = Input {
  878. SourceOp = "BvlI_Blur",
  879. Source = "Output",
  880. },
  881. SourceChannel = Input { Expression = "BvlI_Control.Source == 0 and \"Alpha\" or \"Luminance\"", },
  882. HeightScale = Input {
  883. Value = 77.16,
  884. Expression = "(BvlI_Control.Amount*20)",
  885. },
  886. TextureDepth = Input { Value = 2, },
  887. },
  888. ViewInfo = OperatorInfo { Pos = { 329.121, 272.258 } },
  889. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  890. },
  891. BvlI_ChannelBooleans = ChannelBoolean {
  892. CtrlWShown = false,
  893. NameSet = true,
  894. Inputs = {
  895. EnableExtraChannels = Input { Value = 1, },
  896. ToXNormal = Input { Value = 5, },
  897. ToYNormal = Input { Value = 6, },
  898. ToZNormal = Input { Value = 7, },
  899. Background = Input {
  900. SourceOp = "BvlI_CreateBumpMap",
  901. Source = "Output",
  902. },
  903. },
  904. ViewInfo = OperatorInfo { Pos = { 329.121, 305.258 } },
  905. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  906. },
  907. BvlI_Main_In = Underlay {
  908. CtrlWShown = false,
  909. NameSet = true,
  910. ViewInfo = UnderlayInfo {
  911. Pos = { 329.121, 74.2576 },
  912. Size = { 401.238, 300.505 }
  913. },
  914. Colors = { TileColor = { R = 0.776470588235294, G = 0.627450980392157, B = 0.466666666666667 }, }
  915. },
  916. BvlI_Shader = Shader {
  917. CtrlWShown = false,
  918. NameSet = true,
  919. CustomData = {
  920. Settings = {
  921. }
  922. },
  923. Inputs = {
  924. Ambient = Input { Value = 0, },
  925. Diffuse = Input { Value = 0, },
  926. Reflection = Input { Value = 0, },
  927. EquatorAngle = Input {
  928. Value = 90,
  929. Expression = "(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360)))<=180 and 90 or 270",
  930. },
  931. PolarHeight = Input {
  932. Value = -90,
  933. Expression = "(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360)))<=180 and (((0) * (1-((1/360)*(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360))))) + (360 * ((1/360)*(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360)))))) -90) or ((360 * (1-((1/360)*(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360)))))) + (0 * ((1/360)*(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360))))) -90)",
  934. },
  935. DiffuseCurve = Input {
  936. SourceOp = "ShaderDiffuseCurve",
  937. Source = "Value",
  938. },
  939. SpecularCurve = Input {
  940. SourceOp = "ShaderSpecularCurve",
  941. Source = "Value",
  942. },
  943. Input = Input {
  944. SourceOp = "BvlI_ChannelBooleans",
  945. Source = "Output",
  946. },
  947. },
  948. ViewInfo = OperatorInfo { Pos = { 439.121, 437.258 } },
  949. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  950. },
  951. ShaderDiffuseCurve = LUTBezier {
  952. KeyColorSplines = {
  953. [0] = {
  954. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  955. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  956. }
  957. },
  958. SplineColor = { Red = 255, Green = 128, Blue = 0 },
  959. CtrlWZoom = false,
  960. },
  961. ShaderSpecularCurve = LUTBezier {
  962. KeyColorSplines = {
  963. [0] = {
  964. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  965. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  966. }
  967. },
  968. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  969. CtrlWZoom = false,
  970. },
  971. BvlI_Rfl_Reflection = Shader {
  972. CtrlWShown = false,
  973. NameSet = true,
  974. CustomData = {
  975. Settings = {
  976. }
  977. },
  978. Inputs = {
  979. MultiplyByMask = Input { Value = 1, },
  980. Ambient = Input { Value = 0, },
  981. Diffuse = Input { Value = 0, },
  982. Specular = Input { Value = 0, },
  983. ReflectionType = Input { Value = 2, },
  984. DiffuseCurve = Input {
  985. SourceOp = "BvlI_Rfl_ReflectionDiffuseCurve",
  986. Source = "Value",
  987. },
  988. SpecularCurve = Input {
  989. SourceOp = "BvlI_Rfl_ReflectionSpecularCurve",
  990. Source = "Value",
  991. },
  992. Input = Input {
  993. SourceOp = "BvlI_Rfl_ChannelBooleans",
  994. Source = "Output",
  995. },
  996. EnvironmentReflectionMap = Input {
  997. SourceOp = "BvlI_Rfl_Blur",
  998. Source = "Output",
  999. },
  1000. },
  1001. ViewInfo = OperatorInfo { Pos = { -55.8793, 470.258 } },
  1002. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1003. },
  1004. BvlI_Rfl_ReflectionDiffuseCurve = LUTBezier {
  1005. KeyColorSplines = {
  1006. [0] = {
  1007. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  1008. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  1009. }
  1010. },
  1011. SplineColor = { Red = 255, Green = 128, Blue = 0 },
  1012. CtrlWZoom = false,
  1013. },
  1014. BvlI_Rfl_ReflectionSpecularCurve = LUTBezier {
  1015. KeyColorSplines = {
  1016. [0] = {
  1017. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  1018. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  1019. }
  1020. },
  1021. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  1022. CtrlWZoom = false,
  1023. },
  1024. BvlI_Flip = Dissolve {
  1025. Transitions = {
  1026. [0] = "DFTDissolve"
  1027. },
  1028. CtrlWShown = false,
  1029. NameSet = true,
  1030. Inputs = {
  1031. Mix = Input {
  1032. Value = 0,
  1033. Expression = "BvlI_Control.Flip",
  1034. },
  1035. Background = Input {
  1036. SourceOp = "BvlI_Shader",
  1037. Source = "Output",
  1038. },
  1039. Foreground = Input {
  1040. SourceOp = "BvlI_ShaderFlip",
  1041. Source = "Output",
  1042. },
  1043. },
  1044. ViewInfo = OperatorInfo { Pos = { 329.121, 437.258 } },
  1045. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1046. },
  1047. BvlI_ShaderFlip = Shader {
  1048. CtrlWShown = false,
  1049. NameSet = true,
  1050. CustomData = {
  1051. Settings = {
  1052. }
  1053. },
  1054. Inputs = {
  1055. Ambient = Input { Value = 0, },
  1056. Diffuse = Input { Value = 0, },
  1057. Reflection = Input { Value = 0, },
  1058. EquatorAngle = Input {
  1059. Value = 270,
  1060. Expression = "(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360)))<=180 and 270 or 90",
  1061. },
  1062. PolarHeight = Input {
  1063. Value = -82.2,
  1064. Expression = "(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360)))<=180 and (((90) * (1-((1/360)*(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360))))) + (-270 * ((1/360)*(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360))))))) or (((-270) * (1-((1/360)*(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360))))) + (90 * ((1/360)*(BvlI_Control.Angle-(360*floor(BvlI_Control.Angle/360)))))))",
  1065. },
  1066. DiffuseCurve = Input {
  1067. SourceOp = "BvlI_ShaderFlipDiffuseCurve",
  1068. Source = "Value",
  1069. },
  1070. SpecularCurve = Input {
  1071. SourceOp = "BvlI_ShaderFlipSpecularCurve",
  1072. Source = "Value",
  1073. },
  1074. Input = Input {
  1075. SourceOp = "BvlI_ChannelBooleans",
  1076. Source = "Output",
  1077. },
  1078. },
  1079. ViewInfo = OperatorInfo { Pos = { 219.121, 437.258 } },
  1080. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1081. },
  1082. BvlI_ShaderFlipDiffuseCurve = LUTBezier {
  1083. KeyColorSplines = {
  1084. [0] = {
  1085. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  1086. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  1087. }
  1088. },
  1089. SplineColor = { Red = 255, Green = 128, Blue = 0 },
  1090. CtrlWZoom = false,
  1091. },
  1092. BvlI_ShaderFlipSpecularCurve = LUTBezier {
  1093. KeyColorSplines = {
  1094. [0] = {
  1095. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  1096. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  1097. }
  1098. },
  1099. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  1100. CtrlWZoom = false,
  1101. },
  1102. BvlI_Rfl_Blur = Blur {
  1103. CtrlWShown = false,
  1104. NameSet = true,
  1105. Inputs = {
  1106. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1107. XBlurSize = Input {
  1108. Value = 5,
  1109. Expression = "BvlI_Control.ReflectionBlur",
  1110. },
  1111. Input = Input {
  1112. SourceOp = "BvlI_Rfl_Angle",
  1113. Source = "Output",
  1114. },
  1115. },
  1116. ViewInfo = OperatorInfo { Pos = { -165.879, 470.258 } },
  1117. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1118. },
  1119. Blv_Refl_Check = Dissolve {
  1120. Transitions = {
  1121. [0] = "DFTDissolve"
  1122. },
  1123. CtrlWShown = false,
  1124. NameSet = true,
  1125. Inputs = {
  1126. Background = Input {
  1127. SourceOp = "BvlI_Abyss",
  1128. Source = "Output",
  1129. },
  1130. },
  1131. ViewInfo = OperatorInfo { Pos = { -440.879, 470.258 } },
  1132. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, }
  1133. },
  1134. BvlI_Bitmap = BitmapMask {
  1135. CtrlWShown = false,
  1136. NameSet = true,
  1137. Inputs = {
  1138. Level = Input { Expression = "BvlI_Control.Level", },
  1139. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1140. PaintMode = Input { Value = FuID { "Minimum" }, },
  1141. MaskWidth = Input { Value = 1920, },
  1142. MaskHeight = Input { Value = 1920, },
  1143. PixelAspect = Input { Value = { 1, 1 }, },
  1144. UseFrameFormatSettings = Input { Value = 1, },
  1145. ClippingMode = Input { Value = FuID { "None" }, },
  1146. Image = Input {
  1147. SourceOp = "BvlI_Flip",
  1148. Source = "Output",
  1149. },
  1150. Channel = Input { Value = FuID { "Luminance" }, },
  1151. },
  1152. ViewInfo = OperatorInfo { Pos = { 329.121, 470.258 } },
  1153. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1154. },
  1155. BvlI_Abyss = Background {
  1156. CtrlWShown = false,
  1157. NameSet = true,
  1158. Inputs = {
  1159. GlobalOut = Input { Value = 119, },
  1160. Width = Input { Value = 1, },
  1161. Height = Input { Value = 2, },
  1162. Depth = Input { Value = 1, },
  1163. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  1164. TopLeftAlpha = Input { Value = 0, },
  1165. TopRightRed = Input { Value = 1, },
  1166. TopRightGreen = Input { Value = 1, },
  1167. TopRightBlue = Input { Value = 1, },
  1168. BottomLeftRed = Input { Value = 1, },
  1169. BottomLeftGreen = Input { Value = 0.5, },
  1170. BottomRightGreen = Input { Value = 0.5, },
  1171. BottomRightBlue = Input { Value = 1, },
  1172. GradientType = Input { Value = FuID { "Radial" }, },
  1173. Start = Input { Value = { 0.5, 0.5 }, },
  1174. Gradient = Input {
  1175. Value = Gradient {
  1176. Colors = {
  1177. [0] = { 1, 1, 1, 1 },
  1178. [1] = { 0, 0, 0, 1 }
  1179. }
  1180. },
  1181. },
  1182. },
  1183. ViewInfo = OperatorInfo { Pos = { -440.879, 503.258 } },
  1184. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1185. },
  1186. BvlI_Contrast = MatteControl {
  1187. CtrlWShown = false,
  1188. NameSet = true,
  1189. CustomData = {
  1190. Settings = {
  1191. }
  1192. },
  1193. Inputs = {
  1194. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1195. LowMatteThreshold = Input { Expression = "(((0 * (1-BvlI_Control.ContrastOffset)+ 1 * BvlI_Control.ContrastOffset)/2)+0.5)-(0.5 * (1-BvlI_Control.Contrast)+ 0 * BvlI_Control.Contrast)<=0 and 0 or (((0 * (1-BvlI_Control.ContrastOffset)+ 1 * BvlI_Control.ContrastOffset)/2)+0.5)-(0.5 * (1-BvlI_Control.Contrast)+ 0 * BvlI_Control.Contrast)", },
  1196. High = Input {
  1197. Value = 0.25,
  1198. Expression = "(((0 * (1-BvlI_Control.ContrastOffset)+ 1 * BvlI_Control.ContrastOffset)/2)+0.5)+(0.5 * (1-BvlI_Control.Contrast)+ 0 * BvlI_Control.Contrast)>=1 and 1 or (((0 * (1-BvlI_Control.ContrastOffset)+ 1 * BvlI_Control.ContrastOffset)/2)+0.5)+(0.5 * (1-BvlI_Control.Contrast)+ 0 * BvlI_Control.Contrast)",
  1199. },
  1200. MultiplyGarbageMatte = Input { Value = 0, },
  1201. Background = Input {
  1202. SourceOp = "BvlI_Bitmap",
  1203. Source = "Mask",
  1204. },
  1205. },
  1206. ViewInfo = OperatorInfo { Pos = { 219.121, 470.258 } },
  1207. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1208. },
  1209. BvlI_Smoothing_Blur = BitmapMask {
  1210. CtrlWShown = false,
  1211. NameSet = true,
  1212. Inputs = {
  1213. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1214. SoftEdge = Input { Expression = "BvlI_Control.Smoothing*0.01", },
  1215. MaskWidth = Input { Value = 1920, },
  1216. MaskHeight = Input { Value = 1920, },
  1217. PixelAspect = Input { Value = { 1, 1 }, },
  1218. UseFrameFormatSettings = Input { Value = 1, },
  1219. ClippingMode = Input { Value = FuID { "None" }, },
  1220. Image = Input {
  1221. SourceOp = "BvlI_Contrast",
  1222. Source = "Output",
  1223. },
  1224. Channel = Input { Value = FuID { "Luminance" }, },
  1225. },
  1226. ViewInfo = OperatorInfo { Pos = { 219.121, 503.258 } },
  1227. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1228. },
  1229. BvlI_Smoothing_Contrast = BrightnessContrast {
  1230. CtrlWShown = false,
  1231. NameSet = true,
  1232. Inputs = {
  1233. Alpha = Input { Value = 1, },
  1234. Contrast = Input { Expression = "BvlI_Smoothing_Blur.SoftEdge*2000", },
  1235. Input = Input {
  1236. SourceOp = "BvlI_Smoothing_Blur",
  1237. Source = "Mask",
  1238. },
  1239. },
  1240. ViewInfo = OperatorInfo { Pos = { 329.121, 503.258 } },
  1241. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1242. },
  1243. BvlI_Rfl_InnerMask_Invert = BrightnessContrast {
  1244. CtrlWShown = false,
  1245. NameSet = true,
  1246. Inputs = {
  1247. EffectMask = Input {
  1248. SourceOp = "BvlI_Rfl_BitmapB",
  1249. Source = "Mask",
  1250. },
  1251. ApplyMaskInverted = Input { Value = 1, },
  1252. MultiplyByMask = Input { Value = 1, },
  1253. Alpha = Input { Value = 1, },
  1254. Gain = Input {
  1255. Value = 0.756,
  1256. Expression = "BvlI_DissolveA.Mix==0 and 0 or BvlI_Control.ReflectionBlend",
  1257. },
  1258. Input = Input {
  1259. SourceOp = "BvlI_Rfl_AA_OUT",
  1260. Source = "Output",
  1261. },
  1262. CommentsNest = Input { Value = 0, },
  1263. FrameRenderScriptNest = Input { Value = 0, },
  1264. },
  1265. ViewInfo = OperatorInfo { Pos = { -55.8793, 569.258 } },
  1266. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1267. },
  1268. BvlI_Rfl_InnerMask = BrightnessContrast {
  1269. CtrlWShown = false,
  1270. NameSet = true,
  1271. SourceOp = "BvlI_Rfl_InnerMask_Invert",
  1272. Inputs = {
  1273. EffectMask = Input {
  1274. SourceOp = "BvlI_Rfl_BitmapA",
  1275. Source = "Mask",
  1276. },
  1277. SettingsNest = Input { },
  1278. Gain = Input { Expression = "BvlI_DissolveA.Mix==0 and 0 or BvlI_Control.ReflectionBlend" },
  1279. Input = Input {
  1280. SourceOp = "BvlI_Rfl_AA_OUT",
  1281. Source = "Output",
  1282. },
  1283. CommentsNest = Input { Value = 0, },
  1284. FrameRenderScriptNest = Input { Value = 0, },
  1285. StartRenderScripts = Input { },
  1286. EndRenderScripts = Input { },
  1287. },
  1288. ViewInfo = OperatorInfo { Pos = { -165.879, 569.258 } },
  1289. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1290. },
  1291. BvlI_Rfl_BitmapA = BitmapMask {
  1292. CtrlWShown = false,
  1293. NameSet = true,
  1294. Inputs = {
  1295. Level = Input {
  1296. Value = 0,
  1297. Expression = "BvlI_Control.Invert==1 and 0 or BvlI_Control.ReflectionMask",
  1298. },
  1299. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1300. MaskWidth = Input { Value = 1920, },
  1301. MaskHeight = Input { Value = 1920, },
  1302. PixelAspect = Input { Value = { 1, 1 }, },
  1303. UseFrameFormatSettings = Input { Value = 1, },
  1304. ClippingMode = Input { Value = FuID { "None" }, },
  1305. Image = Input {
  1306. SourceOp = "BvlI_Rfl_MatteControl",
  1307. Source = "Output",
  1308. },
  1309. Low = Input { Value = 0.5, },
  1310. },
  1311. ViewInfo = OperatorInfo { Pos = { -275.879, 569.258 } },
  1312. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1313. },
  1314. BvlI_Color = Background {
  1315. CtrlWShown = false,
  1316. NameSet = true,
  1317. Inputs = {
  1318. EffectMask = Input {
  1319. SourceOp = "BvlI_Post_Blur",
  1320. Source = "Output",
  1321. },
  1322. GlobalOut = Input { Value = 119, },
  1323. Width = Input {
  1324. Value = 1920,
  1325. Expression = "BvlI_Control.Output.Width",
  1326. },
  1327. Height = Input {
  1328. Value = 1920,
  1329. Expression = "BvlI_Control.Output.Height",
  1330. },
  1331. Depth = Input { Value = 1, },
  1332. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  1333. TopLeftRed = Input { Value = 1, },
  1334. TopLeftGreen = Input { Value = 1, },
  1335. TopLeftBlue = Input { Value = 1, },
  1336. TopRightRed = Input { Value = 1, },
  1337. TopRightGreen = Input { Value = 1, },
  1338. TopRightBlue = Input { Value = 1, },
  1339. BottomLeftRed = Input { Value = 1, },
  1340. BottomLeftGreen = Input { Value = 0.5, },
  1341. BottomRightGreen = Input { Value = 0.5, },
  1342. BottomRightBlue = Input { Value = 1, },
  1343. GradientType = Input { Value = FuID { "Radial" }, },
  1344. Start = Input { Value = { 0.5, 0.5 }, },
  1345. Gradient = Input {
  1346. Value = Gradient {
  1347. Colors = {
  1348. [0] = { 1, 1, 1, 1 },
  1349. [1] = { 0, 0, 0, 1 }
  1350. }
  1351. },
  1352. },
  1353. },
  1354. ViewInfo = OperatorInfo { Pos = { 329.121, 536.258 } },
  1355. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1356. },
  1357. BvlI_Post_Blur = Blur {
  1358. CtrlWShown = false,
  1359. NameSet = true,
  1360. Inputs = {
  1361. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1362. Red = Input { Value = 0, },
  1363. Green = Input { Value = 0, },
  1364. Blue = Input { Value = 0, },
  1365. XBlurSize = Input {
  1366. Value = 12.91,
  1367. Expression = "BvlI_Control.PostBlur",
  1368. },
  1369. Input = Input {
  1370. SourceOp = "BvlI_Smoothing_Contrast",
  1371. Source = "Output",
  1372. },
  1373. },
  1374. ViewInfo = OperatorInfo { Pos = { 219.121, 536.258 } },
  1375. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1376. },
  1377. BvlI_Rfl_MatteControl = MatteControl {
  1378. CtrlWShown = false,
  1379. NameSet = true,
  1380. Inputs = {
  1381. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1382. MatteBlur = Input { Value = 1, },
  1383. ClippingMode = Input { Value = FuID { "Domain" }, },
  1384. MatteContractExpand = Input { Value = 0.2, },
  1385. Background = Input {
  1386. SourceOp = "BvlI_Rfl_ErodeDilate",
  1387. Source = "Output",
  1388. },
  1389. },
  1390. ViewInfo = OperatorInfo { Pos = { -275.879, 602.258 } },
  1391. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1392. },
  1393. BvlI_Rfl_DX_Inner_Mask = Dissolve {
  1394. Transitions = {
  1395. [0] = "DFTDissolve"
  1396. },
  1397. CtrlWShown = false,
  1398. NameSet = true,
  1399. Inputs = {
  1400. Mix = Input {
  1401. Value = 0,
  1402. Expression = "BvlI_Control.Invert",
  1403. },
  1404. Background = Input {
  1405. SourceOp = "BvlI_Rfl_InnerMask",
  1406. Source = "Output",
  1407. },
  1408. Foreground = Input {
  1409. SourceOp = "BvlI_Rfl_InnerMask_Invert",
  1410. Source = "Output",
  1411. },
  1412. },
  1413. ViewInfo = OperatorInfo { Pos = { -165.879, 602.258 } },
  1414. Colors = { TileColor = { R = 1, G = 0.658823529411765, B = 0.2 }, }
  1415. },
  1416. BvlI_Rfl_BitmapB = BitmapMask {
  1417. CtrlWShown = false,
  1418. NameSet = true,
  1419. Inputs = {
  1420. Level = Input {
  1421. Value = 0,
  1422. Expression = "BvlI_Control.Invert==0 and 0 or BvlI_Control.ReflectionMask",
  1423. },
  1424. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1425. MaskWidth = Input { Value = 1920, },
  1426. MaskHeight = Input { Value = 1920, },
  1427. PixelAspect = Input { Value = { 1, 1 }, },
  1428. UseFrameFormatSettings = Input { Value = 1, },
  1429. ClippingMode = Input { Value = FuID { "None" }, },
  1430. Image = Input {
  1431. SourceOp = "BvlI_Rfl_Dissolve",
  1432. Source = "Output",
  1433. },
  1434. Low = Input { Value = 0.5, },
  1435. },
  1436. ViewInfo = OperatorInfo { Pos = { -55.8793, 602.258 } },
  1437. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1438. },
  1439. BvlI_Rfl_Dissolve = Dissolve {
  1440. Transitions = {
  1441. [0] = "DFTDissolve"
  1442. },
  1443. CtrlWShown = false,
  1444. NameSet = true,
  1445. Inputs = {
  1446. HideInputs = Input { Value = 1, },
  1447. Mix = Input {
  1448. Value = 0,
  1449. Expression = "BvlI_Control.Invert",
  1450. },
  1451. Background = Input {
  1452. SourceOp = "BvlI_Aliaser",
  1453. Source = "Output",
  1454. },
  1455. Foreground = Input {
  1456. SourceOp = "BvlI_Inverter_B",
  1457. Source = "Output",
  1458. },
  1459. },
  1460. ViewInfo = OperatorInfo { Pos = { -55.8793, 635.258 } },
  1461. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1462. },
  1463. BvlI_Rfl_ApplyMode = Merge {
  1464. CtrlWShown = false,
  1465. NameSet = true,
  1466. Inputs = {
  1467. EffectMask = Input {
  1468. SourceOp = "BvlI_Inverter_B",
  1469. Source = "Output",
  1470. },
  1471. MultiplyByMask = Input { Value = 1, },
  1472. HideInputs = Input { Value = 1, },
  1473. Background = Input {
  1474. SourceOp = "BvlI_Rfl_Dissolve",
  1475. Source = "Output",
  1476. },
  1477. Foreground = Input {
  1478. SourceOp = "BvlI_Rfl_DX_Inner_Mask",
  1479. Source = "Output",
  1480. },
  1481. PerformDepthMerge = Input { Value = 0, },
  1482. },
  1483. ViewInfo = OperatorInfo { Pos = { -165.879, 635.258 } },
  1484. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1485. },
  1486. BvlI_Rfl_ErodeDilate = ErodeDilate {
  1487. CtrlWShown = false,
  1488. NameSet = true,
  1489. Inputs = {
  1490. Filter = Input { Value = 3, },
  1491. XAmount = Input {
  1492. Value = -0.009,
  1493. Expression = "-(BvlI_Control.Amount*0.018)",
  1494. },
  1495. Input = Input {
  1496. SourceOp = "BvlI_Rfl_Dissolve",
  1497. Source = "Output",
  1498. },
  1499. },
  1500. ViewInfo = OperatorInfo { Pos = { -275.879, 635.258 } },
  1501. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1502. },
  1503. Inst_BvlI_MC_Mix = MatteControl {
  1504. CtrlWShown = false,
  1505. NameSet = true,
  1506. SourceOp = "BvlI_MC_Mix",
  1507. Inputs = {
  1508. EffectMask = Input { },
  1509. SettingsNest = Input { },
  1510. Blend = Input {
  1511. Value = 0,
  1512. Expression = "1-BvlI_Control.Mix"
  1513. },
  1514. Matte = Input { },
  1515. ["Solid.Matte"] = Input { },
  1516. ["Solid.MaskNest"] = Input { },
  1517. ["Garbage.Matte"] = Input { },
  1518. ["Garbage.MaskNest"] = Input { },
  1519. Background = Input {
  1520. SourceOp = "BvlI_Color",
  1521. Source = "Output",
  1522. },
  1523. Foreground = Input { },
  1524. CommentsNest = Input { Value = 0, },
  1525. FrameRenderScriptNest = Input { Value = 0, },
  1526. StartRenderScripts = Input { },
  1527. EndRenderScripts = Input { },
  1528. },
  1529. ViewInfo = OperatorInfo { Pos = { 439.121, 635.258 } },
  1530. Colors = { TileColor = { R = 0, G = 0.596078431372549, B = 0.6 }, }
  1531. },
  1532. BvlI_MC_Mix = MatteControl {
  1533. CtrlWShown = false,
  1534. NameSet = true,
  1535. Inputs = {
  1536. Blend = Input {
  1537. Value = 0,
  1538. Expression = "1-BvlI_Control.Mix",
  1539. },
  1540. MatteCombine = Input { Value = 6, },
  1541. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1542. PostMultiplyImage = Input { Value = 1, },
  1543. Background = Input {
  1544. SourceOp = "BvlI_MC_NoMask",
  1545. Source = "Output",
  1546. },
  1547. CommentsNest = Input { Value = 0, },
  1548. FrameRenderScriptNest = Input { Value = 0, },
  1549. },
  1550. ViewInfo = OperatorInfo { Pos = { 329.121, 635.258 } },
  1551. Colors = { TileColor = { R = 0.266666666666667, G = 0.56078431372549, B = 0.396078431372549 }, }
  1552. },
  1553. BvlI_MC_NoMask = MatteControl {
  1554. CtrlWShown = false,
  1555. NameSet = true,
  1556. Inputs = {
  1557. Blend = Input { Expression = "1-BvlI_Control.NoMask", },
  1558. MultiplyByMask = Input { Value = 1, },
  1559. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1560. ["Garbage.Matte"] = Input {
  1561. SourceOp = "BvlI_MC_Invert",
  1562. Source = "Output",
  1563. },
  1564. ["Garbage.MaskInverted"] = Input { Value = 1, },
  1565. Background = Input {
  1566. SourceOp = "BvlI_Color",
  1567. Source = "Output",
  1568. },
  1569. CommentsNest = Input { Value = 0, },
  1570. FrameRenderScriptNest = Input { Value = 0, },
  1571. },
  1572. ViewInfo = OperatorInfo { Pos = { 219.121, 635.258 } },
  1573. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1574. },
  1575. BvlI_Reflection_In = Underlay {
  1576. CtrlWShown = false,
  1577. NameSet = true,
  1578. ViewInfo = UnderlayInfo {
  1579. Pos = { -165.879, 341.918 },
  1580. Size = { 369.862, 367.322 }
  1581. },
  1582. Colors = { TileColor = { R = 0.6, G = 0.4, B = 0 }, }
  1583. },
  1584. BvlI_Main = Underlay {
  1585. CtrlWShown = false,
  1586. NameSet = true,
  1587. ViewInfo = UnderlayInfo {
  1588. Pos = { 329.121, 404.258 },
  1589. Size = { 408.891, 302.361 }
  1590. },
  1591. },
  1592. BvlI_MC_Invert = MatteControl {
  1593. CtrlWShown = false,
  1594. NameSet = true,
  1595. Inputs = {
  1596. HideInputs = Input { Value = 1, },
  1597. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1598. InvertMatte = Input { Expression = "BvlI_Control.Invert==0 and 0 or 1", },
  1599. Background = Input {
  1600. SourceOp = "BvlI_Inverter_B",
  1601. Source = "Output",
  1602. },
  1603. },
  1604. ViewInfo = OperatorInfo { Pos = { 329.121, 767.258 } },
  1605. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1606. },
  1607. BvlI_Aliasing = GroupOperator {
  1608. CtrlWShown = false,
  1609. NameSet = true,
  1610. Inputs = ordered() {
  1611. HideInputs = Input { Value = 1, },
  1612. CommentsNest = Input { Value = 0, },
  1613. Input1 = InstanceInput {
  1614. SourceOp = "BvlI_AlphaDivide",
  1615. Source = "Input",
  1616. }
  1617. },
  1618. Outputs = {
  1619. Output1 = InstanceOutput {
  1620. SourceOp = "BvlI_Aliaser",
  1621. Source = "Output",
  1622. }
  1623. },
  1624. ViewInfo = GroupInfo {
  1625. Pos = { 274.121, 833.258 },
  1626. Flags = {
  1627. AllowPan = false,
  1628. GridSnap = true,
  1629. ConnectedSnap = true,
  1630. AutoSnap = true,
  1631. RemoveRouters = true
  1632. },
  1633. Size = { 126, 99.3638, 63, 24.2424 },
  1634. Direction = "Vertical",
  1635. PipeStyle = "Direct",
  1636. Scale = 1,
  1637. Offset = { 0, 0 }
  1638. },
  1639. Tools = ordered() {
  1640. BvlI_Aliaser = MatteControl {
  1641. CtrlWShown = false,
  1642. NameSet = true,
  1643. Inputs = {
  1644. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1645. High = Input { Value = 0, },
  1646. Background = Input {
  1647. SourceOp = "BvlI_AlphaDivide",
  1648. Source = "Output",
  1649. },
  1650. },
  1651. ViewInfo = OperatorInfo { Pos = { 0, 41.2576 } },
  1652. },
  1653. BvlI_AlphaDivide = AlphaDivide {
  1654. CtrlWShown = false,
  1655. NameSet = true,
  1656. Inputs = {
  1657. Input = Input {
  1658. SourceOp = "BvlI_Inverter_B",
  1659. Source = "Output",
  1660. },
  1661. },
  1662. ViewInfo = OperatorInfo { Pos = { 0, 8.25757 } },
  1663. Colors = { TileColor = { R = 0.776470588235294, G = 0.627450980392157, B = 0.466666666666667 }, }
  1664. }
  1665. },
  1666. Colors = { TileColor = { R = 0.0823529411764706, G = 0.384313725490196, B = 0.517647058823529 }, }
  1667. },
  1668. BvlI_Rfl_Inv_Dilate = ErodeDilate {
  1669. CtrlWShown = false,
  1670. NameSet = true,
  1671. Inputs = {
  1672. HideInputs = Input { Value = 1, },
  1673. Alpha = Input { Expression = "BvlI_Control.Invert", },
  1674. Filter = Input { Value = 3, },
  1675. XAmount = Input {
  1676. Value = 0.05196,
  1677. Expression = "BvlI_Control.Invert==0 and 0 or BvlI_Control.Amount*0.02",
  1678. },
  1679. Input = Input {
  1680. SourceOp = "BvlI_Inverter_B",
  1681. Source = "Output",
  1682. },
  1683. },
  1684. ViewInfo = OperatorInfo { Pos = { -55.8793, 800.258 } },
  1685. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1686. },
  1687. BvlI_Blend = Merge {
  1688. CtrlWShown = false,
  1689. NameSet = true,
  1690. Inputs = {
  1691. MultiplyByMask = Input { Value = 1, },
  1692. HideInputs = Input { Value = 1, },
  1693. Background = Input {
  1694. SourceOp = "BvlI_Aliaser",
  1695. Source = "Output",
  1696. },
  1697. Foreground = Input {
  1698. SourceOp = "BvlI_Color",
  1699. Source = "Output",
  1700. },
  1701. PerformDepthMerge = Input { Value = 0, },
  1702. },
  1703. ViewInfo = OperatorInfo { Pos = { 384.121, 833.258 } },
  1704. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1705. },
  1706. BvlI_Rfl_BrightnessContrast = BrightnessContrast {
  1707. CtrlWShown = false,
  1708. NameSet = true,
  1709. Inputs = {
  1710. Alpha = Input { Value = 1, },
  1711. Lift = Input {
  1712. Value = 1,
  1713. Expression = "1-BvlI_Control.Invert",
  1714. },
  1715. Input = Input {
  1716. SourceOp = "BvlI_Rfl_Bitmap",
  1717. Source = "Mask",
  1718. },
  1719. },
  1720. ViewInfo = OperatorInfo { Pos = { -165.879, 800.258 } },
  1721. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1722. },
  1723. BvlI_Rfl_Bitmap = BitmapMask {
  1724. CtrlWShown = false,
  1725. NameSet = true,
  1726. Inputs = {
  1727. HideInputs = Input { Value = 1, },
  1728. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  1729. Invert = Input { Value = 1, },
  1730. MaskWidth = Input { Value = 1920, },
  1731. MaskHeight = Input { Value = 1920, },
  1732. PixelAspect = Input { Value = { 1, 1 }, },
  1733. UseFrameFormatSettings = Input { Value = 1, },
  1734. ClippingMode = Input { Value = FuID { "None" }, },
  1735. Image = Input {
  1736. SourceOp = "BvlI_Inverter_B",
  1737. Source = "Output",
  1738. },
  1739. },
  1740. ViewInfo = OperatorInfo { Pos = { -275.879, 800.258 } },
  1741. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1742. },
  1743. BvlI_Rfl_Inst_MergeB = Merge {
  1744. CtrlWShown = false,
  1745. NameSet = true,
  1746. SourceOp = "BvlI_Rfl_MergeB",
  1747. Inputs = {
  1748. EffectMask = Input {
  1749. SourceOp = "BvlI_Rfl_Mask",
  1750. Source = "Output",
  1751. },
  1752. SettingsNest = Input { },
  1753. Background = Input {
  1754. SourceOp = "BvlI_Rfl_ApplyMode",
  1755. Source = "Output",
  1756. },
  1757. Foreground = Input {
  1758. SourceOp = "BvlI_Rfl_DX_Inner_Mask",
  1759. Source = "Output",
  1760. },
  1761. Merge = Input { },
  1762. Channels = Input { },
  1763. ReferenceSize = Input { },
  1764. CommentsNest = Input { },
  1765. FrameRenderScriptNest = Input { },
  1766. StartRenderScripts = Input { },
  1767. EndRenderScripts = Input { },
  1768. },
  1769. ViewInfo = OperatorInfo { Pos = { -220.879, 833.258 } },
  1770. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1771. },
  1772. BvlI_Rfl_MergeA = Merge {
  1773. CtrlWShown = false,
  1774. NameSet = true,
  1775. Inputs = {
  1776. EffectMask = Input {
  1777. SourceOp = "BvlI_Rfl_BrightnessContrast",
  1778. Source = "Output",
  1779. },
  1780. HideInputs = Input { Value = 1, },
  1781. Background = Input {
  1782. SourceOp = "BvlI_Rfl_ApplyMode",
  1783. Source = "Output",
  1784. },
  1785. Foreground = Input {
  1786. SourceOp = "Inst_BvlI_MC_Mix",
  1787. Source = "Output",
  1788. },
  1789. ApplyMode = Input {
  1790. Value = FuID { "Screen" },
  1791. Expression = "BvlI_Blend.ApplyMode",
  1792. },
  1793. PerformDepthMerge = Input { Value = 0, },
  1794. },
  1795. ViewInfo = OperatorInfo { Pos = { -110.879, 833.258 } },
  1796. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1797. },
  1798. BvlI_Rfl_Mask = Dissolve {
  1799. Transitions = {
  1800. [0] = "DFTDissolve"
  1801. },
  1802. CtrlWShown = false,
  1803. NameSet = true,
  1804. Inputs = {
  1805. HideInputs = Input { Value = 1, },
  1806. Mix = Input {
  1807. Value = 0,
  1808. Expression = "BvlI_Control.Invert",
  1809. },
  1810. Background = Input {
  1811. SourceOp = "BvlI_Inverter_B",
  1812. Source = "Output",
  1813. },
  1814. Foreground = Input {
  1815. SourceOp = "BvlI_Rfl_Inv_Dilate",
  1816. Source = "Output",
  1817. },
  1818. },
  1819. ViewInfo = OperatorInfo { Pos = { -55.8793, 866.258 } },
  1820. Colors = { TileColor = { R = 0.725490196078431, G = 0.690196078431373, B = 0.592156862745098 }, }
  1821. },
  1822. BvlI_Dissolve_Invert = Dissolve {
  1823. Transitions = {
  1824. [0] = "DFTDissolve"
  1825. },
  1826. CtrlWShown = false,
  1827. NameSet = true,
  1828. CustomData = {
  1829. Settings = {
  1830. }
  1831. },
  1832. Inputs = {
  1833. HideInputs = Input { Value = 1, },
  1834. Mix = Input {
  1835. Value = 0,
  1836. Expression = "BvlI_Control.Invert",
  1837. },
  1838. Background = Input {
  1839. SourceOp = "BvlI_Blend",
  1840. Source = "Output",
  1841. },
  1842. Foreground = Input {
  1843. SourceOp = "BvlI_Color",
  1844. Source = "Output",
  1845. },
  1846. },
  1847. ViewInfo = OperatorInfo { Pos = { 439.121, 899.258 } },
  1848. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1849. },
  1850. BvlI_Rfl_MergeB = Merge {
  1851. CtrlWShown = false,
  1852. NameSet = true,
  1853. Inputs = {
  1854. EffectMask = Input {
  1855. SourceOp = "BvlI_Rfl_Mask",
  1856. Source = "Output",
  1857. },
  1858. MultiplyByMask = Input { Value = 1, },
  1859. HideInputs = Input { Value = 1, },
  1860. Background = Input {
  1861. SourceOp = "BvlI_Rfl_MergeA",
  1862. Source = "Output",
  1863. },
  1864. Foreground = Input {
  1865. SourceOp = "BvlI_Rfl_DX_Inner_Mask",
  1866. Source = "Output",
  1867. },
  1868. Operator = Input { Value = FuID { "Under" }, },
  1869. PerformDepthMerge = Input { Value = 0, },
  1870. },
  1871. ViewInfo = OperatorInfo { Pos = { -55.8793, 899.258 } },
  1872. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1873. },
  1874. BvlI_Rfl_DX_End = Dissolve {
  1875. Transitions = {
  1876. [0] = "DFTDissolve"
  1877. },
  1878. CtrlWShown = false,
  1879. NameSet = true,
  1880. Inputs = {
  1881. Mix = Input {
  1882. Value = 0,
  1883. Expression = "BvlI_Control.NoMask",
  1884. },
  1885. Background = Input {
  1886. SourceOp = "BvlI_Rfl_MergeB",
  1887. Source = "Output",
  1888. },
  1889. Foreground = Input {
  1890. SourceOp = "BvlI_Rfl_Instance_MergeA",
  1891. Source = "Output",
  1892. },
  1893. },
  1894. ViewInfo = OperatorInfo { Pos = { -165.879, 899.258 } },
  1895. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1896. },
  1897. BvlI_Merge_NoMask = Merge {
  1898. CtrlWShown = false,
  1899. NameSet = true,
  1900. CustomData = {
  1901. Settings = {
  1902. }
  1903. },
  1904. SourceOp = "BvlI_Merge",
  1905. Inputs = {
  1906. EffectMask = Input { },
  1907. SettingsNest = Input { },
  1908. Blend = Input { Expression = "BvlI_Control.Mix" },
  1909. Background = Input {
  1910. SourceOp = "BvlI_Inverter_B",
  1911. Source = "Output",
  1912. },
  1913. Foreground = Input {
  1914. SourceOp = "BvlI_Color",
  1915. Source = "Output",
  1916. },
  1917. Merge = Input { },
  1918. Operator = Input { },
  1919. Channels = Input { },
  1920. ReferenceSize = Input { },
  1921. CommentsNest = Input { Value = 0, },
  1922. FrameRenderScriptNest = Input { Value = 0, },
  1923. StartRenderScripts = Input { },
  1924. EndRenderScripts = Input { },
  1925. },
  1926. ViewInfo = OperatorInfo { Pos = { 219.121, 899.258 } },
  1927. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1928. },
  1929. BvlI_Rfl_Instance_MergeA = Merge {
  1930. CtrlWShown = false,
  1931. NameSet = true,
  1932. SourceOp = "BvlI_Rfl_MergeA",
  1933. Inputs = {
  1934. EffectMask = Input { },
  1935. SettingsNest = Input { },
  1936. Background = Input {
  1937. SourceOp = "BvlI_Rfl_Inst_MergeB",
  1938. Source = "Output",
  1939. },
  1940. Foreground = Input {
  1941. SourceOp = "Inst_BvlI_MC_Mix",
  1942. Source = "Output",
  1943. },
  1944. Merge = Input { },
  1945. ApplyMode = Input { Expression = "BvlI_Blend.ApplyMode" },
  1946. Channels = Input { },
  1947. ReferenceSize = Input { },
  1948. CommentsNest = Input { },
  1949. FrameRenderScriptNest = Input { },
  1950. StartRenderScripts = Input { },
  1951. EndRenderScripts = Input { },
  1952. },
  1953. ViewInfo = OperatorInfo { Pos = { -275.879, 899.258 } },
  1954. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1955. },
  1956. BvlI_Merge = Merge {
  1957. CtrlWShown = false,
  1958. NameSet = true,
  1959. Inputs = {
  1960. Blend = Input { Expression = "BvlI_Control.Mix", },
  1961. HideInputs = Input { Value = 1, },
  1962. Background = Input {
  1963. SourceOp = "BvlI_Inverter_B",
  1964. Source = "Output",
  1965. },
  1966. Foreground = Input {
  1967. SourceOp = "BvlI_Dissolve_Invert",
  1968. Source = "Output",
  1969. },
  1970. Operator = Input {
  1971. Value = FuID { "Atop" },
  1972. Expression = "BvlI_Control.Invert==0 and \"Atop\" or \"Under\"",
  1973. },
  1974. PerformDepthMerge = Input { Value = 0, },
  1975. CommentsNest = Input { Value = 0, },
  1976. FrameRenderScriptNest = Input { Value = 0, },
  1977. },
  1978. ViewInfo = OperatorInfo { Pos = { 329.121, 899.258 } },
  1979. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  1980. },
  1981. BvlI_Split_Main = Underlay {
  1982. CtrlWShown = false,
  1983. NameSet = true,
  1984. ViewInfo = UnderlayInfo {
  1985. Pos = { 329.121, 734.258 },
  1986. Size = { 409.517, 230.97 }
  1987. },
  1988. },
  1989. BvlI_Reflection_Out = Underlay {
  1990. CtrlWShown = false,
  1991. NameSet = true,
  1992. ViewInfo = UnderlayInfo {
  1993. Pos = { -165.879, 734.258 },
  1994. Size = { 374.705, 231.406 }
  1995. },
  1996. Colors = { TileColor = { R = 0.6, G = 0.4, B = 0 }, }
  1997. },
  1998. BvlI_MergeB = Merge {
  1999. CtrlWShown = false,
  2000. NameSet = true,
  2001. Inputs = {
  2002. EffectMask = Input {
  2003. SourceOp = "BvlI_Rfl_Mask",
  2004. Source = "Output",
  2005. },
  2006. HideInputs = Input { Value = 1, },
  2007. Background = Input {
  2008. SourceOp = "BvlI_MC_Mix",
  2009. Source = "Output",
  2010. },
  2011. Foreground = Input {
  2012. SourceOp = "BvlI_Rfl_DX_Inner_Mask",
  2013. Source = "Output",
  2014. },
  2015. Operator = Input { Value = FuID { "Under" }, },
  2016. PerformDepthMerge = Input { Value = 0, },
  2017. },
  2018. ViewInfo = OperatorInfo { Pos = { 439.121, 1031.26 } },
  2019. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  2020. },
  2021. BvlI_DissolveB = Dissolve {
  2022. Transitions = {
  2023. [0] = "DFTDissolve"
  2024. },
  2025. CtrlWShown = false,
  2026. NameSet = true,
  2027. Inputs = {
  2028. Mix = Input {
  2029. Value = 0,
  2030. Expression = "Blv_Refl_Check.Output.Width==1 and 0 or BvlI_Control.ReflectionBlend==0 and 0 or BvlI_Control.Reflections",
  2031. },
  2032. Background = Input {
  2033. SourceOp = "BvlI_MC_Mix",
  2034. Source = "Output",
  2035. },
  2036. Foreground = Input {
  2037. SourceOp = "BvlI_MergeB",
  2038. Source = "Output",
  2039. },
  2040. },
  2041. ViewInfo = OperatorInfo { Pos = { 329.121, 1031.26 } },
  2042. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  2043. },
  2044. BvlI_Dissolve_NoMask = Dissolve {
  2045. Transitions = {
  2046. [0] = "DFTDissolve"
  2047. },
  2048. CtrlWShown = false,
  2049. NameSet = true,
  2050. Inputs = {
  2051. Mix = Input {
  2052. Value = 0,
  2053. Expression = "BvlI_Control.NoMask",
  2054. },
  2055. Background = Input {
  2056. SourceOp = "BvlI_Merge",
  2057. Source = "Output",
  2058. },
  2059. Foreground = Input {
  2060. SourceOp = "BvlI_Merge_NoMask",
  2061. Source = "Output",
  2062. },
  2063. },
  2064. ViewInfo = OperatorInfo { Pos = { 219.121, 1031.26 } },
  2065. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  2066. },
  2067. BvlI_DissolveA = Dissolve {
  2068. Transitions = {
  2069. [0] = "DFTDissolve"
  2070. },
  2071. CtrlWShown = false,
  2072. NameSet = true,
  2073. Inputs = {
  2074. Mix = Input {
  2075. Value = 0,
  2076. Expression = "Blv_Refl_Check.Output.Width==1 and 0 or BvlI_Control.Reflections==0 and 0 or BvlI_Control.ReflectionBlend==0 and 0 or 1",
  2077. },
  2078. Background = Input {
  2079. SourceOp = "BvlI_Dissolve_NoMask",
  2080. Source = "Output",
  2081. },
  2082. Foreground = Input {
  2083. SourceOp = "BvlI_Rfl_DX_End",
  2084. Source = "Output",
  2085. },
  2086. },
  2087. ViewInfo = OperatorInfo { Pos = { 219.121, 1097.26 } },
  2088. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  2089. },
  2090. BvlI_Split_Final = Underlay {
  2091. CtrlWShown = false,
  2092. NameSet = true,
  2093. ViewInfo = UnderlayInfo {
  2094. Pos = { 329.121, 998.258 },
  2095. Size = { 404.789, 187.206 }
  2096. },
  2097. Colors = { TileColor = { R = 0.776470588235294, G = 0.627450980392157, B = 0.466666666666667 }, }
  2098. },
  2099. BvlI_OUT = Dissolve {
  2100. Transitions = {
  2101. [0] = "DFTDissolve"
  2102. },
  2103. CtrlWShown = false,
  2104. NameSet = true,
  2105. Inputs = {
  2106. MultiplyByMask = Input { Value = 1, },
  2107. Mix = Input {
  2108. Value = 0,
  2109. Expression = "BvlI_Control.NoBackground==0 and 0 or 1",
  2110. },
  2111. Background = Input {
  2112. SourceOp = "BvlI_DissolveA",
  2113. Source = "Output",
  2114. },
  2115. Foreground = Input {
  2116. SourceOp = "BvlI_DissolveB",
  2117. Source = "Output",
  2118. },
  2119. CommentsNest = Input { Value = 0, },
  2120. FrameRenderScriptNest = Input { Value = 0, },
  2121. },
  2122. ViewInfo = OperatorInfo { Pos = { 384.121, 1097.26 } },
  2123. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, }
  2124. },
  2125. BvlI_MaskBitmap = BitmapMask {
  2126. CtrlWShown = false,
  2127. NameSet = true,
  2128. Inputs = {
  2129. ShowViewControls = Input { Value = 0, },
  2130. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  2131. MaskWidth = Input { Value = 1920, },
  2132. MaskHeight = Input { Value = 1920, },
  2133. PixelAspect = Input { Value = { 1, 1 }, },
  2134. UseFrameFormatSettings = Input { Value = 1, },
  2135. ClippingMode = Input { Value = FuID { "None" }, },
  2136. Channel = Input { Value = FuID { "Luminance" }, },
  2137. },
  2138. ViewInfo = OperatorInfo { Pos = { -275.879, 1130.26 } },
  2139. },
  2140. BvlI_MaskBool = ChannelBoolean {
  2141. CtrlWShown = false,
  2142. NameSet = true,
  2143. Inputs = {
  2144. ToRed = Input { Value = 4, },
  2145. ToGreen = Input { Value = 4, },
  2146. ToBlue = Input { Value = 4, },
  2147. ToAlpha = Input {
  2148. Value = 4,
  2149. Expression = "BvlI_Control.MultiplyByMask==1 and 16 or 4",
  2150. },
  2151. Background = Input {
  2152. SourceOp = "BvlI_MaskBitmap",
  2153. Source = "Mask",
  2154. },
  2155. },
  2156. ViewInfo = OperatorInfo { Pos = { -220.879, 1064.26 } },
  2157. },
  2158. BvlI_MaskCB_Blend = ChannelBoolean {
  2159. CtrlWShown = false,
  2160. NameSet = true,
  2161. Inputs = {
  2162. EffectMask = Input {
  2163. SourceOp = "BvlI_MaskBool",
  2164. Source = "Output",
  2165. },
  2166. ApplyMaskInverted = Input { Expression = "BvlI_Control.MultiplyByMask==1 and 0 or BvlI_Control.ApplyMaskInverted", },
  2167. Background = Input {
  2168. SourceOp = "BvlI_Control",
  2169. Source = "Output",
  2170. },
  2171. Foreground = Input {
  2172. SourceOp = "BvlI_OUT",
  2173. Source = "Output",
  2174. },
  2175. CommentsNest = Input { Value = 0, },
  2176. FrameRenderScriptNest = Input { Value = 0, },
  2177. },
  2178. ViewInfo = OperatorInfo { Pos = { -110.879, 1064.26 } },
  2179. },
  2180. BvlI_MaskMC = MatteControl {
  2181. CtrlWShown = false,
  2182. NameSet = true,
  2183. Inputs = {
  2184. Blend = Input {
  2185. Value = 0,
  2186. Expression = "BvlI_Control.MultiplyByMask",
  2187. },
  2188. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  2189. ["Garbage.Matte"] = Input {
  2190. SourceOp = "BvlI_MaskBitmap",
  2191. Source = "Mask",
  2192. },
  2193. ["Garbage.MaskNest"] = Input { Value = 1, },
  2194. ["Garbage.MaskInverted"] = Input {
  2195. Value = 1,
  2196. Expression = "1-BvlI_Control.ApplyMaskInverted",
  2197. },
  2198. Background = Input {
  2199. SourceOp = "BvlI_MaskCB_Blend",
  2200. Source = "Output",
  2201. },
  2202. CommentsNest = Input { Value = 0, },
  2203. FrameRenderScriptNest = Input { Value = 0, },
  2204. },
  2205. ViewInfo = OperatorInfo { Pos = { -110.879, 1130.26 } },
  2206. },
  2207. BvlI_RenderCacheMrg = Merge {
  2208. CtrlWShown = false,
  2209. NameSet = true,
  2210. Inputs = {
  2211. Background = Input {
  2212. SourceOp = "BvlI_MaskMC",
  2213. Source = "Output",
  2214. },
  2215. FilterMethod = Input { Value = 0, },
  2216. PerformDepthMerge = Input { Value = 0, },
  2217. },
  2218. ViewInfo = OperatorInfo { Pos = { 54.1207, 1229.26 } },
  2219. },
  2220. BvlI_Rfl_Angle = Transform {
  2221. CtrlWShown = false,
  2222. NameSet = true,
  2223. Inputs = {
  2224. Angle = Input { Value = -135.7, },
  2225. Edges = Input { Value = 3, },
  2226. FilterMethod = Input { Value = 0, },
  2227. Input = Input {
  2228. SourceOp = "Blv_Refl_Check",
  2229. Source = "Output",
  2230. },
  2231. },
  2232. ViewInfo = OperatorInfo { Pos = { -275.879, 470.258 } },
  2233. },
  2234. BvlI_Blend_Masking = Underlay {
  2235. CtrlWShown = false,
  2236. NameSet = true,
  2237. ViewInfo = UnderlayInfo {
  2238. Pos = { -163.95, 1025.68 },
  2239. Size = { 371.378, 177.663 }
  2240. },
  2241. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  2242. },
  2243. BvlI_Rfl_AA_IN = Scale {
  2244. CtrlWShown = false,
  2245. NameSet = true,
  2246. Inputs = {
  2247. XSize = Input {
  2248. Value = 2,
  2249. Expression = "BvlI_Control.AA==0 and 1 or 2.0",
  2250. },
  2251. HiQOnly = Input { Value = 0, },
  2252. PixelAspect = Input { Value = { 1, 1 }, },
  2253. Input = Input {
  2254. SourceOp = "BvlI_Rfl_Blob",
  2255. Source = "Output",
  2256. },
  2257. },
  2258. ViewInfo = OperatorInfo { Pos = { -55.8793, 404.258 } },
  2259. },
  2260. BvlI_Rfl_AA_OUT = Scale {
  2261. CtrlWShown = false,
  2262. NameSet = true,
  2263. Inputs = {
  2264. XSize = Input {
  2265. Value = 0.5,
  2266. Expression = "BvlI_Control.AA==0 and 1 or 0.5",
  2267. },
  2268. HiQOnly = Input { Value = 0, },
  2269. PixelAspect = Input { Value = { 1, 1 }, },
  2270. Input = Input {
  2271. SourceOp = "BvlI_Rfl_Reflection",
  2272. Source = "Output",
  2273. },
  2274. },
  2275. ViewInfo = OperatorInfo { Pos = { -55.8793, 503.258 } },
  2276. },
  2277. BvlI_Rfl_Blob = Blur {
  2278. CtrlWShown = false,
  2279. NameSet = true,
  2280. Inputs = {
  2281. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  2282. Alpha = Input { Value = 0, },
  2283. XBlurSize = Input { Value = 0, },
  2284. Input = Input {
  2285. SourceOp = "BvlI_CreateBumpMap",
  2286. Source = "Output",
  2287. },
  2288. },
  2289. ViewInfo = OperatorInfo { Pos = { -55.8793, 371.258 } },
  2290. },
  2291. BvlI_Rfl_ChannelBooleans = ChannelBoolean {
  2292. CtrlWShown = false,
  2293. NameSet = true,
  2294. Inputs = {
  2295. EnableExtraChannels = Input { Value = 1, },
  2296. ToXNormal = Input { Value = 5, },
  2297. ToYNormal = Input { Value = 6, },
  2298. ToZNormal = Input { Value = 7, },
  2299. Background = Input {
  2300. SourceOp = "BvlI_Rfl_AA_IN",
  2301. Source = "Output",
  2302. },
  2303. },
  2304. ViewInfo = OperatorInfo { Pos = { -55.8793, 437.258 } },
  2305. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  2306. }
  2307. },
  2308. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, },
  2309. UserControls = ordered() {
  2310. Controls = ControlPage {
  2311. CT_Visible = true,
  2312. CTID_DIB_ID = "Icons.Tools.Tabs.Controls",
  2313. CT_Priority = 0
  2314. },
  2315. Settings = ControlPage {
  2316. CT_Visible = true,
  2317. CTID_DIB_ID = "Icons.Tools.Tabs.Common",
  2318. CT_Priority = 0
  2319. },
  2320. Common = ControlPage {
  2321. CT_Visible = false
  2322. }
  2323. }
  2324. },
  2325. BevelIt_1 = MacroOperator {
  2326. CustomData = {
  2327. Path = {
  2328. Map = {
  2329. ["Setting:"] = "Templates:/Fusion/Effects/"
  2330. }
  2331. },
  2332. },
  2333. Inputs = ordered() {
  2334. Input = InstanceInput {
  2335. SourceOp = "BvlI_Control_1",
  2336. Source = "Input",
  2337. },
  2338. Source = InstanceInput {
  2339. SourceOp = "BvlI_Control_1",
  2340. Source = "Source",
  2341. Page = "Controls",
  2342. },
  2343. ApplyBlank0 = InstanceInput {
  2344. SourceOp = "BvlI_Blend_1",
  2345. Source = "ApplyBlank1",
  2346. },
  2347. Solo = InstanceInput {
  2348. SourceOp = "BvlI_Control_1",
  2349. Source = "NoBackground",
  2350. Name = "Solo",
  2351. Width = 0.5,
  2352. Page = "Controls",
  2353. Default = 0,
  2354. },
  2355. Unmask = InstanceInput {
  2356. SourceOp = "BvlI_Control_1",
  2357. Source = "NoMask",
  2358. Name = "Unmask",
  2359. Width = 0.5,
  2360. Page = "Controls",
  2361. Default = 0,
  2362. },
  2363. Flip = InstanceInput {
  2364. SourceOp = "BvlI_Control_1",
  2365. Source = "Flip",
  2366. Width = 0.5,
  2367. Page = "Controls",
  2368. Default = 0,
  2369. },
  2370. Outside = InstanceInput {
  2371. SourceOp = "BvlI_Control_1",
  2372. Source = "Invert",
  2373. Name = "Outside",
  2374. Width = 0.5,
  2375. Page = "Controls",
  2376. },
  2377. ApplyBlank1 = InstanceInput {
  2378. SourceOp = "BvlI_Blend_1",
  2379. Source = "ApplyBlank1",
  2380. },
  2381. Amount = InstanceInput {
  2382. SourceOp = "BvlI_Control_1",
  2383. Source = "Amount",
  2384. Page = "Controls",
  2385. Default = 0.5,
  2386. },
  2387. Blur = InstanceInput {
  2388. SourceOp = "BvlI_Control_1",
  2389. Source = "Blur",
  2390. Page = "Controls",
  2391. Default = 5,
  2392. },
  2393. Angle = InstanceInput {
  2394. SourceOp = "BvlI_Control_1",
  2395. Source = "Angle",
  2396. Page = "Controls",
  2397. Default = 0,
  2398. },
  2399. Inset = InstanceInput {
  2400. SourceOp = "BvlI_Control_1",
  2401. Source = "Inset",
  2402. Page = "Controls",
  2403. Default = 0,
  2404. },
  2405. PreOpacity = InstanceInput {
  2406. SourceOp = "BvlI_Control_1",
  2407. Source = "Level",
  2408. Name = "Pre Opacity",
  2409. Page = "Controls",
  2410. Default = 1,
  2411. },
  2412. Contrast = InstanceInput {
  2413. SourceOp = "BvlI_Control_1",
  2414. Source = "Contrast",
  2415. Page = "Controls",
  2416. Default = 0.5,
  2417. },
  2418. ContrastOffset = InstanceInput {
  2419. SourceOp = "BvlI_Control_1",
  2420. Source = "Offset",
  2421. Name = "Contrast Offset",
  2422. Page = "Controls",
  2423. Default = 0,
  2424. },
  2425. Smoothing = InstanceInput {
  2426. SourceOp = "BvlI_Control_1",
  2427. Source = "Smoothing",
  2428. Page = "Controls",
  2429. Default = 0,
  2430. },
  2431. PostBlur = InstanceInput {
  2432. SourceOp = "BvlI_Control_1",
  2433. Source = "PostBlur",
  2434. Page = "Controls",
  2435. Default = 0,
  2436. },
  2437. Opacity = InstanceInput {
  2438. SourceOp = "BvlI_Control_1",
  2439. Source = "Mix",
  2440. Name = "Opacity",
  2441. Page = "Controls",
  2442. Default = 1,
  2443. },
  2444. ApplyBlank2 = InstanceInput {
  2445. SourceOp = "BvlI_Blend_1",
  2446. Source = "ApplyBlank1",
  2447. },
  2448. Blank1 = InstanceInput {
  2449. SourceOp = "BvlI_Control_1",
  2450. Source = "Blank1",
  2451. },
  2452. Red = InstanceInput {
  2453. SourceOp = "BvlI_Color_1",
  2454. Source = "TopLeftRed",
  2455. Name = "Color",
  2456. ControlGroup = 23,
  2457. Default = 1,
  2458. },
  2459. Green = InstanceInput {
  2460. SourceOp = "BvlI_Color_1",
  2461. Source = "TopLeftGreen",
  2462. ControlGroup = 23,
  2463. Default = 1,
  2464. },
  2465. Blue = InstanceInput {
  2466. SourceOp = "BvlI_Color_1",
  2467. Source = "TopLeftBlue",
  2468. ControlGroup = 23,
  2469. Default = 1,
  2470. },
  2471. Alpha = InstanceInput {
  2472. SourceOp = "BvlI_Color_1",
  2473. Source = "TopLeftAlpha",
  2474. ControlGroup = 23,
  2475. Default = 1,
  2476. },
  2477. ApplyMode = InstanceInput {
  2478. SourceOp = "BvlI_Blend_1",
  2479. Source = "ApplyMode",
  2480. },
  2481. ApplyBlank3 = InstanceInput {
  2482. SourceOp = "BvlI_Blend_1",
  2483. Source = "ApplyBlank2",
  2484. },
  2485. Blank2 = InstanceInput {
  2486. SourceOp = "BvlI_Control_1",
  2487. Source = "Blank1",
  2488. },
  2489. Reflections = InstanceInput {
  2490. SourceOp = "BvlI_Control_1",
  2491. Source = "Reflections",
  2492. Width = 0.5,
  2493. Page = "Controls",
  2494. Default = 1,
  2495. },
  2496. AA = InstanceInput {
  2497. SourceOp = "BvlI_Control_1",
  2498. Source = "AA",
  2499. Name = "Anti Alias",
  2500. Width = 0.5,
  2501. Page = "Controls",
  2502. },
  2503. ReflectionBlob = InstanceInput {
  2504. SourceOp = "BvlI_Rfl_Blob_1",
  2505. Source = "XBlurSize",
  2506. Name = "Reflection Blob",
  2507. Page = "Controls",
  2508. Default = 0,
  2509. },
  2510. ReflectionBlur = InstanceInput {
  2511. SourceOp = "BvlI_Control_1",
  2512. Source = "ReflectionBlur",
  2513. Page = "Controls",
  2514. Default = 5,
  2515. },
  2516. ReflectionAngle = InstanceInput {
  2517. SourceOp = "BvlI_Rfl_Angle_1",
  2518. Source = "Angle",
  2519. Name = "Reflection Angle",
  2520. Page = "Controls",
  2521. },
  2522. ReflectionBlend = InstanceInput {
  2523. SourceOp = "BvlI_Control_1",
  2524. Source = "ReflectionBlend",
  2525. Page = "Controls",
  2526. Default = 1,
  2527. },
  2528. ReflectionMask = InstanceInput {
  2529. SourceOp = "BvlI_Control_1",
  2530. Source = "ReflectionMask",
  2531. Page = "Controls",
  2532. Default = 1,
  2533. },
  2534. ReflectionType = InstanceInput {
  2535. SourceOp = "BvlI_Rfl_Reflection_1",
  2536. Source = "ReflectionType",
  2537. },
  2538. Reflection = InstanceInput {
  2539. SourceOp = "Blv_Refl_Check_1",
  2540. Source = "Foreground",
  2541. Name = "Reflection",
  2542. },
  2543. ReflectionApplyMode = InstanceInput {
  2544. SourceOp = "BvlI_Rfl_ApplyMode_1",
  2545. Source = "ApplyMode",
  2546. Name = "Reflection Apply Mode",
  2547. },
  2548. Blank3 = InstanceInput {
  2549. SourceOp = "BvlI_Control_1",
  2550. Source = "Blank1",
  2551. },
  2552. Version = InstanceInput {
  2553. SourceOp = "BvlI_Control_1",
  2554. Source = "Version",
  2555. Name = "Bevel It βeta 0.242",
  2556. Page = "Controls",
  2557. },
  2558. Blend = InstanceInput {
  2559. SourceOp = "BvlI_MaskCB_Blend_1",
  2560. Source = "Blend",
  2561. Page = "Settings",
  2562. Default = 1,
  2563. },
  2564. Blank4 = InstanceInput {
  2565. SourceOp = "BvlI_Control_1",
  2566. Source = "Blank1",
  2567. Page = "Settings",
  2568. },
  2569. ApplyMaskInverted = InstanceInput {
  2570. SourceOp = "BvlI_Control_1",
  2571. Source = "ApplyMaskInverted",
  2572. Page = "Settings",
  2573. Default = 0,
  2574. },
  2575. MultiplyByMask = InstanceInput {
  2576. SourceOp = "BvlI_Control_1",
  2577. Source = "MultiplyByMask",
  2578. Page = "Settings",
  2579. Default = 0,
  2580. },
  2581. ApplyBlank4 = InstanceInput {
  2582. SourceOp = "BvlI_Blend_1",
  2583. Source = "ApplyBlank2",
  2584. Page = "Settings",
  2585. },
  2586. FitMask = InstanceInput {
  2587. SourceOp = "BvlI_MaskBitmap_1",
  2588. Source = "FitInput",
  2589. Name = "Fit Mask",
  2590. Page = "Settings",
  2591. },
  2592. MaskChannel = InstanceInput {
  2593. SourceOp = "BvlI_MaskBitmap_1",
  2594. Source = "Channel",
  2595. Name = "Mask Channel",
  2596. Page = "Settings",
  2597. Default = 3,
  2598. },
  2599. MaskLow = InstanceInput {
  2600. SourceOp = "BvlI_MaskBitmap_1",
  2601. Source = "Low",
  2602. ControlGroup = 34,
  2603. Page = "Settings",
  2604. Default = 0,
  2605. },
  2606. MaskHigh = InstanceInput {
  2607. SourceOp = "BvlI_MaskBitmap_1",
  2608. Source = "High",
  2609. ControlGroup = 34,
  2610. Page = "Settings",
  2611. Default = 1,
  2612. },
  2613. MaskClipBlack = InstanceInput {
  2614. SourceOp = "BvlI_MaskBitmap_1",
  2615. Source = "ClipBlack",
  2616. Name = "Black",
  2617. Width = 0.5,
  2618. Page = "Settings",
  2619. Default = 1,
  2620. },
  2621. MaskClipWhite = InstanceInput {
  2622. SourceOp = "BvlI_MaskBitmap_1",
  2623. Source = "ClipWhite",
  2624. Name = "White",
  2625. Width = 0.5,
  2626. Page = "Settings",
  2627. Default = 1,
  2628. },
  2629. EffectMask = InstanceInput {
  2630. SourceOp = "BvlI_MaskBitmap_1",
  2631. Source = "Image",
  2632. Name = "Effect Mask",
  2633. }
  2634. },
  2635. Outputs = {
  2636. MainOutput1 = InstanceOutput {
  2637. SourceOp = "BvlI_RenderCacheMrg_1",
  2638. Source = "Output",
  2639. }
  2640. },
  2641. ViewInfo = GroupInfo { Pos = { 440, 577.5 } },
  2642. Tools = ordered() {
  2643. BvlI_Control_1 = Blur {
  2644. CtrlWShown = false,
  2645. NameSet = true,
  2646. Inputs = {
  2647. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  2648. XBlurSize = Input { Value = 0, },
  2649. Input = Input {
  2650. SourceOp = "BvlI_RenderCacheMrg",
  2651. Source = "Output",
  2652. },
  2653. CommentsNest = Input { Value = 0, },
  2654. FrameRenderScriptNest = Input { Value = 0, },
  2655. Source = Input { Value = 1, },
  2656. Amount = Input { Value = 3.858, },
  2657. Angle = Input { Value = -234.8, },
  2658. Level = Input { Value = 1, },
  2659. ContrastOffset = Input {
  2660. Value = -1,
  2661. Expression = "-Offset",
  2662. },
  2663. Inset = Input { Value = 0, },
  2664. Mix = Input { Value = 1, },
  2665. Smoothing = Input { Value = 0, },
  2666. Offset = Input { Value = 1, },
  2667. ReflectionMask = Input { Value = 0, },
  2668. AA = Input { Value = 1, },
  2669. PostBlur = Input { Value = 12.91, },
  2670. MaskNest = Input { Value = 1, },
  2671. },
  2672. ViewInfo = OperatorInfo { Pos = { 54.1204, 8.25635 } },
  2673. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, },
  2674. UserControls = ordered() {
  2675. Source = {
  2676. { MBTNC_AddButton = "Alpha" },
  2677. { MBTNC_AddButton = "Luminance" },
  2678. LINKID_DataType = "Number",
  2679. INPID_InputControl = "MultiButtonControl",
  2680. MBTNC_StretchToFit = true,
  2681. ICS_ControlPage = "Controls",
  2682. MBTNC_ShowName = true,
  2683. MBTNC_ShowBasicButton = true,
  2684. MBTNC_ShowToolTip = false,
  2685. LINKS_Name = "Source",
  2686. },
  2687. NoBackground = {
  2688. CBC_TriState = false,
  2689. INP_Integer = false,
  2690. LINKID_DataType = "Number",
  2691. INP_Default = 0,
  2692. ICS_ControlPage = "Controls",
  2693. INPID_InputControl = "CheckboxControl",
  2694. LINKS_Name = "No Background",
  2695. },
  2696. NoMask = {
  2697. CBC_TriState = false,
  2698. INP_Integer = false,
  2699. LINKID_DataType = "Number",
  2700. INP_Default = 0,
  2701. ICS_ControlPage = "Controls",
  2702. INPID_InputControl = "CheckboxControl",
  2703. LINKS_Name = "No Mask",
  2704. },
  2705. Flip = {
  2706. CBC_TriState = false,
  2707. INP_Integer = false,
  2708. LINKID_DataType = "Number",
  2709. INP_Default = 0,
  2710. ICS_ControlPage = "Controls",
  2711. INPID_InputControl = "CheckboxControl",
  2712. LINKS_Name = "Flip",
  2713. },
  2714. Amount = {
  2715. INP_MaxAllowed = 1000000,
  2716. INP_Integer = false,
  2717. INPID_InputControl = "SliderControl",
  2718. INP_MaxScale = 5,
  2719. INP_Default = 0.5,
  2720. INP_MinScale = 0,
  2721. INP_MinAllowed = 0,
  2722. LINKID_DataType = "Number",
  2723. ICS_ControlPage = "Controls",
  2724. LINKS_Name = "Amount"
  2725. },
  2726. Blur = {
  2727. INP_MaxAllowed = 1000000,
  2728. INP_Integer = false,
  2729. INPID_InputControl = "SliderControl",
  2730. INP_MaxScale = 20,
  2731. INP_Default = 5,
  2732. INP_MinScale = 0,
  2733. INP_MinAllowed = 0,
  2734. LINKID_DataType = "Number",
  2735. ICS_ControlPage = "Controls",
  2736. LINKS_Name = "Blur"
  2737. },
  2738. Angle = {
  2739. INP_MaxAllowed = 1000000,
  2740. INP_Integer = false,
  2741. INPID_InputControl = "ScrewControl",
  2742. INP_MaxScale = 720,
  2743. INP_Default = 0,
  2744. INP_MinScale = 0,
  2745. INP_MinAllowed = -1000000,
  2746. LINKID_DataType = "Number",
  2747. ICS_ControlPage = "Controls",
  2748. LINKS_Name = "Angle"
  2749. },
  2750. Level = {
  2751. INP_MaxAllowed = 1,
  2752. INP_Integer = false,
  2753. INPID_InputControl = "SliderControl",
  2754. INP_MaxScale = 1,
  2755. INP_Default = 0.5,
  2756. INP_MinScale = 0,
  2757. INP_MinAllowed = 0,
  2758. LINKID_DataType = "Number",
  2759. ICS_ControlPage = "Controls",
  2760. LINKS_Name = "Level"
  2761. },
  2762. Contrast = {
  2763. INP_MaxAllowed = 1,
  2764. INP_Integer = false,
  2765. INPID_InputControl = "SliderControl",
  2766. INP_MaxScale = 1,
  2767. INP_Default = 0.5,
  2768. INP_MinScale = 0,
  2769. INP_MinAllowed = 0,
  2770. LINKID_DataType = "Number",
  2771. ICS_ControlPage = "Controls",
  2772. LINKS_Name = "Contrast"
  2773. },
  2774. ContrastOffset = {
  2775. INP_MaxAllowed = 1,
  2776. INP_Integer = false,
  2777. INPID_InputControl = "SliderControl",
  2778. INP_MaxScale = 1,
  2779. INP_Default = 0,
  2780. INP_MinScale = -1,
  2781. INP_MinAllowed = -1,
  2782. LINKID_DataType = "Number",
  2783. ICS_ControlPage = "Controls",
  2784. LINKS_Name = "Contrast Offset"
  2785. },
  2786. Inset = {
  2787. INP_MaxAllowed = 1,
  2788. INP_Integer = false,
  2789. INPID_InputControl = "SliderControl",
  2790. INP_MaxScale = 1,
  2791. INP_Default = 0.5,
  2792. INP_MinScale = 0,
  2793. INP_MinAllowed = 0,
  2794. LINKID_DataType = "Number",
  2795. ICS_ControlPage = "Controls",
  2796. LINKS_Name = "Inset"
  2797. },
  2798. Mix = {
  2799. INP_MaxAllowed = 1,
  2800. INP_Integer = false,
  2801. INPID_InputControl = "SliderControl",
  2802. INP_MaxScale = 1,
  2803. INP_Default = 0.5,
  2804. INP_MinScale = 0,
  2805. INP_MinAllowed = 0,
  2806. LINKID_DataType = "Number",
  2807. ICS_ControlPage = "Controls",
  2808. LINKS_Name = "Mix"
  2809. },
  2810. Invert = {
  2811. CBC_TriState = false,
  2812. INP_Integer = false,
  2813. LINKID_DataType = "Number",
  2814. ICS_ControlPage = "Controls",
  2815. INPID_InputControl = "CheckboxControl",
  2816. LINKS_Name = "Invert",
  2817. },
  2818. Smoothing = {
  2819. INP_MaxAllowed = 1,
  2820. INP_Integer = false,
  2821. INPID_InputControl = "SliderControl",
  2822. INP_MaxScale = 1,
  2823. INP_Default = 0.5,
  2824. INP_MinScale = 0,
  2825. INP_MinAllowed = 0,
  2826. LINKID_DataType = "Number",
  2827. ICS_ControlPage = "Controls",
  2828. LINKS_Name = "Smoothing"
  2829. },
  2830. Offset = {
  2831. INP_MaxAllowed = 1,
  2832. INP_Integer = false,
  2833. INPID_InputControl = "SliderControl",
  2834. INP_MaxScale = 1,
  2835. INP_Default = 0,
  2836. INP_MinScale = -1,
  2837. INP_MinAllowed = -1,
  2838. LINKID_DataType = "Number",
  2839. ICS_ControlPage = "Controls",
  2840. LINKS_Name = "Offset"
  2841. },
  2842. ReflectionBlur = {
  2843. INP_MaxAllowed = 100,
  2844. INP_Integer = false,
  2845. INPID_InputControl = "SliderControl",
  2846. INP_MaxScale = 50,
  2847. INP_Default = 5,
  2848. INP_MinScale = 0,
  2849. INP_MinAllowed = 0,
  2850. LINKID_DataType = "Number",
  2851. ICS_ControlPage = "Controls",
  2852. LINKS_Name = "Reflection Blur"
  2853. },
  2854. ReflectionBlend = {
  2855. INP_MaxAllowed = 1,
  2856. INP_Integer = false,
  2857. INPID_InputControl = "SliderControl",
  2858. INP_MaxScale = 1,
  2859. INP_Default = 1,
  2860. INP_MinScale = 0,
  2861. INP_MinAllowed = 0,
  2862. LINKID_DataType = "Number",
  2863. ICS_ControlPage = "Controls",
  2864. LINKS_Name = "Reflection Blend"
  2865. },
  2866. ReflectionMask = {
  2867. INP_MaxAllowed = 1,
  2868. INP_Integer = false,
  2869. INPID_InputControl = "SliderControl",
  2870. INP_MaxScale = 1,
  2871. INP_Default = 1,
  2872. INP_MinScale = 0,
  2873. INP_MinAllowed = 0,
  2874. LINKID_DataType = "Number",
  2875. ICS_ControlPage = "Controls",
  2876. LINKS_Name = "Reflection Mask"
  2877. },
  2878. Reflections = {
  2879. CBC_TriState = false,
  2880. INP_Integer = false,
  2881. LINKID_DataType = "Number",
  2882. LINKS_Name = "Reflections",
  2883. INPID_InputControl = "CheckboxControl",
  2884. ICS_ControlPage = "Controls",
  2885. INP_Default = 1,
  2886. },
  2887. AA = {
  2888. CBC_TriState = false,
  2889. INP_Integer = false,
  2890. LINKID_DataType = "Number",
  2891. LINKS_Name = "Anti Aliasing",
  2892. INPID_InputControl = "CheckboxControl",
  2893. ICS_ControlPage = "Controls",
  2894. INP_Default = 0,
  2895. },
  2896. PostBlur = {
  2897. INP_Integer = false,
  2898. INPID_InputControl = "SliderControl",
  2899. INP_MaxScale = 20,
  2900. INP_Default = 0,
  2901. INP_MinScale = 0,
  2902. INP_MinAllowed = 0,
  2903. LINKID_DataType = "Number",
  2904. ICS_ControlPage = "Controls",
  2905. LINKS_Name = "Post Blur",
  2906. },
  2907. BlendMask = {
  2908. INP_MaxAllowed = 1,
  2909. INP_Integer = false,
  2910. INPID_InputControl = "SliderControl",
  2911. INP_MaxScale = 1,
  2912. INP_Default = 1,
  2913. INP_MinScale = 0,
  2914. INP_MinAllowed = 0,
  2915. LINKID_DataType = "Number",
  2916. ICS_ControlPage = "Controls",
  2917. LINKS_Name = "Blend Mask"
  2918. },
  2919. ReflectionsNest = {
  2920. LBLC_DropDownButton = true,
  2921. INPID_InputControl = "LabelControl",
  2922. LBLC_NumInputs = 8,
  2923. IC_ControlPage = 0,
  2924. LINKS_Name = "Reflections",
  2925. INP_Default = 1,
  2926. },
  2927. MaskNest = {
  2928. LBLC_DropDownButton = true,
  2929. INPID_InputControl = "LabelControl",
  2930. LBLC_NumInputs = 10,
  2931. IC_ControlPage = 0,
  2932. LINKS_Name = "Mask Settings",
  2933. INP_Default = 0,
  2934. },
  2935. Version = {
  2936. INP_External = false,
  2937. INPID_InputControl = "LabelControl",
  2938. IC_ControlPage = 0,
  2939. INP_Passive = true,
  2940. LINKS_Name = "Macro name βeta 0.0",
  2941. }
  2942. }
  2943. },
  2944. BvlI_Inverter_A_1 = ChannelBoolean {
  2945. CtrlWShown = false,
  2946. NameSet = true,
  2947. Inputs = {
  2948. Operation = Input { Expression = "BvlI_Control_1.Invert==0 and 0 or 10", },
  2949. Background = Input {
  2950. SourceOp = "BvlI_Control_1",
  2951. Source = "Output",
  2952. },
  2953. Foreground = Input {
  2954. SourceOp = "BvlI_Control_1",
  2955. Source = "Output",
  2956. },
  2957. },
  2958. ViewInfo = OperatorInfo { Pos = { 274.121, 107.257 } },
  2959. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  2960. },
  2961. BvlI_ErodeDilate_1 = ErodeDilate {
  2962. CtrlWShown = false,
  2963. NameSet = true,
  2964. Inputs = {
  2965. Red = Input { Value = 0, },
  2966. Green = Input { Value = 0, },
  2967. Blue = Input { Value = 0, },
  2968. Filter = Input { Value = 2, },
  2969. XAmount = Input {
  2970. Value = -0.03858,
  2971. Expression = "-(BvlI_Control_1.Amount*0.01)",
  2972. },
  2973. ClippingMode = Input { Value = FuID { "None" }, },
  2974. Input = Input {
  2975. SourceOp = "BvlI_Inverter_A_1",
  2976. Source = "Output",
  2977. },
  2978. },
  2979. ViewInfo = OperatorInfo { Pos = { 329.121, 140.257 } },
  2980. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  2981. },
  2982. BvlI_Inverter_B_1 = ChannelBoolean {
  2983. CtrlWShown = false,
  2984. NameSet = true,
  2985. Inputs = {
  2986. Operation = Input { Expression = "BvlI_Control_1.Invert==0 and 0 or 10", },
  2987. Background = Input {
  2988. SourceOp = "BvlI_Inverter_A_1",
  2989. Source = "Output",
  2990. },
  2991. Foreground = Input {
  2992. SourceOp = "BvlI_Inverter_A_1",
  2993. Source = "Output",
  2994. },
  2995. },
  2996. ViewInfo = OperatorInfo { Pos = { 219.121, 140.257 } },
  2997. Colors = { TileColor = { R = 0.474509803921569, G = 0.658823529411765, B = 0.815686274509804 }, }
  2998. },
  2999. BvlI_UnsharpMask_1 = UnsharpMask {
  3000. CtrlWShown = false,
  3001. NameSet = true,
  3002. CustomData = {
  3003. Settings = {
  3004. [1] = {
  3005. Tools = ordered() {
  3006. UnsharpMask1 = UnsharpMask { Inputs = { Gain = Input { Value = 2.162 }, XSize = Input { Value = 2.286 }, Threshold = Input { Value = 0.0085 }, Input = Input { SourceOp = "ColorCurves1", Source = "Output" } }, Name = "UnsharpMask1", CtrlWZoom = false, ViewInfo = OperatorInfo { Pos = { 2145, 577.5 } }, CustomData = {
  3007. } }
  3008. }
  3009. },
  3010. [2] = {
  3011. Tools = ordered() {
  3012. UnsharpMask1 = UnsharpMask { Inputs = { Gain = Input { Value = 10 }, XSize = Input { Value = 2.671 }, Threshold = Input { Value = 0.0096 }, Input = Input { SourceOp = "ColorCurves1", Source = "Output" } }, CtrlWZoom = false, ViewInfo = OperatorInfo { Pos = { 2145, 577.5 } }, CustomData = {
  3013. } }
  3014. }
  3015. }
  3016. }
  3017. },
  3018. Inputs = {
  3019. Red = Input { Value = 0, },
  3020. Green = Input { Value = 0, },
  3021. Blue = Input { Value = 0, },
  3022. XSize = Input { Value = 2.286, },
  3023. Gain = Input { Value = 2.162, },
  3024. Threshold = Input { Value = 0.0085, },
  3025. Input = Input {
  3026. SourceOp = "BvlI_ErodeDilate_1",
  3027. Source = "Output",
  3028. },
  3029. },
  3030. ViewInfo = OperatorInfo { Pos = { 329.121, 173.257 } },
  3031. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3032. },
  3033. BvlI_Inset_1 = ErodeDilate {
  3034. CtrlWShown = false,
  3035. NameSet = true,
  3036. Inputs = {
  3037. Filter = Input { Value = 3, },
  3038. XAmount = Input { Expression = "(0)*(1-BvlI_Control_1.Inset)+(-0.02)*BvlI_Control_1.Inset", },
  3039. ClippingMode = Input { Value = FuID { "None" }, },
  3040. Input = Input {
  3041. SourceOp = "BvlI_UnsharpMask_1",
  3042. Source = "Output",
  3043. },
  3044. },
  3045. ViewInfo = OperatorInfo { Pos = { 329.121, 206.257 } },
  3046. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3047. },
  3048. BvlI_Blur_1 = Blur {
  3049. CtrlWShown = false,
  3050. NameSet = true,
  3051. Inputs = {
  3052. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3053. XBlurSize = Input {
  3054. Value = 5,
  3055. Expression = "BvlI_Control_1.Blur",
  3056. },
  3057. ClippingMode = Input { Value = FuID { "None" }, },
  3058. Input = Input {
  3059. SourceOp = "BvlI_Inset_1",
  3060. Source = "Output",
  3061. },
  3062. CommentsNest = Input { Value = 0, },
  3063. FrameRenderScriptNest = Input { Value = 0, },
  3064. },
  3065. ViewInfo = OperatorInfo { Pos = { 329.121, 239.257 } },
  3066. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3067. },
  3068. BvlI_CreateBumpMap_1 = CreateBumpMap {
  3069. CtrlWShown = false,
  3070. NameSet = true,
  3071. CustomData = {
  3072. Settings = {
  3073. }
  3074. },
  3075. Inputs = {
  3076. FilterSize = Input { Value = FuID { "5" }, },
  3077. Input = Input {
  3078. SourceOp = "BvlI_Blur_1",
  3079. Source = "Output",
  3080. },
  3081. SourceChannel = Input { Expression = "BvlI_Control_1.Source == 0 and \"Alpha\" or \"Luminance\"", },
  3082. HeightScale = Input {
  3083. Value = 77.16,
  3084. Expression = "(BvlI_Control_1.Amount*20)",
  3085. },
  3086. TextureDepth = Input { Value = 2, },
  3087. },
  3088. ViewInfo = OperatorInfo { Pos = { 329.121, 272.257 } },
  3089. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3090. },
  3091. BvlI_ChannelBooleans_1 = ChannelBoolean {
  3092. CtrlWShown = false,
  3093. NameSet = true,
  3094. Inputs = {
  3095. EnableExtraChannels = Input { Value = 1, },
  3096. ToXNormal = Input { Value = 5, },
  3097. ToYNormal = Input { Value = 6, },
  3098. ToZNormal = Input { Value = 7, },
  3099. Background = Input {
  3100. SourceOp = "BvlI_CreateBumpMap_1",
  3101. Source = "Output",
  3102. },
  3103. },
  3104. ViewInfo = OperatorInfo { Pos = { 329.121, 305.257 } },
  3105. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3106. },
  3107. BvlI_Main_In_1 = Underlay {
  3108. CtrlWShown = false,
  3109. NameSet = true,
  3110. ViewInfo = UnderlayInfo {
  3111. Pos = { 329.121, 74.2564 },
  3112. Size = { 401.238, 300.505 }
  3113. },
  3114. Colors = { TileColor = { R = 0.776470588235294, G = 0.627450980392157, B = 0.466666666666667 }, }
  3115. },
  3116. BvlI_Shader_1 = Shader {
  3117. CtrlWShown = false,
  3118. NameSet = true,
  3119. CustomData = {
  3120. Settings = {
  3121. }
  3122. },
  3123. Inputs = {
  3124. Ambient = Input { Value = 0, },
  3125. Diffuse = Input { Value = 0, },
  3126. Reflection = Input { Value = 0, },
  3127. EquatorAngle = Input {
  3128. Value = 90,
  3129. Expression = "(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360)))<=180 and 90 or 270",
  3130. },
  3131. PolarHeight = Input {
  3132. Value = 35.2,
  3133. Expression = "(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360)))<=180 and (((0) * (1-((1/360)*(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360))))) + (360 * ((1/360)*(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360)))))) -90) or ((360 * (1-((1/360)*(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360)))))) + (0 * ((1/360)*(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360))))) -90)",
  3134. },
  3135. DiffuseCurve = Input {
  3136. SourceOp = "ShaderDiffuseCurve_1",
  3137. Source = "Value",
  3138. },
  3139. SpecularCurve = Input {
  3140. SourceOp = "ShaderSpecularCurve_1",
  3141. Source = "Value",
  3142. },
  3143. Input = Input {
  3144. SourceOp = "BvlI_ChannelBooleans_1",
  3145. Source = "Output",
  3146. },
  3147. },
  3148. ViewInfo = OperatorInfo { Pos = { 439.121, 437.257 } },
  3149. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3150. },
  3151. ShaderDiffuseCurve_1 = LUTBezier {
  3152. KeyColorSplines = {
  3153. [0] = {
  3154. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  3155. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  3156. }
  3157. },
  3158. SplineColor = { Red = 255, Green = 128, Blue = 0 },
  3159. CtrlWZoom = false,
  3160. },
  3161. ShaderSpecularCurve_1 = LUTBezier {
  3162. KeyColorSplines = {
  3163. [0] = {
  3164. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  3165. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  3166. }
  3167. },
  3168. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  3169. CtrlWZoom = false,
  3170. },
  3171. BvlI_Rfl_Reflection_1 = Shader {
  3172. CtrlWShown = false,
  3173. NameSet = true,
  3174. CustomData = {
  3175. Settings = {
  3176. }
  3177. },
  3178. Inputs = {
  3179. MultiplyByMask = Input { Value = 1, },
  3180. Ambient = Input { Value = 0, },
  3181. Diffuse = Input { Value = 0, },
  3182. Specular = Input { Value = 0, },
  3183. ReflectionType = Input { Value = 2, },
  3184. DiffuseCurve = Input {
  3185. SourceOp = "BvlI_Rfl_ReflectionDiffuseCurve_1",
  3186. Source = "Value",
  3187. },
  3188. SpecularCurve = Input {
  3189. SourceOp = "BvlI_Rfl_ReflectionSpecularCurve_1",
  3190. Source = "Value",
  3191. },
  3192. Input = Input {
  3193. SourceOp = "BvlI_Rfl_ChannelBooleans_1",
  3194. Source = "Output",
  3195. },
  3196. EnvironmentReflectionMap = Input {
  3197. SourceOp = "BvlI_Rfl_Blur_1",
  3198. Source = "Output",
  3199. },
  3200. },
  3201. ViewInfo = OperatorInfo { Pos = { -55.8796, 470.257 } },
  3202. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3203. },
  3204. BvlI_Rfl_ReflectionDiffuseCurve_1 = LUTBezier {
  3205. KeyColorSplines = {
  3206. [0] = {
  3207. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  3208. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  3209. }
  3210. },
  3211. SplineColor = { Red = 255, Green = 128, Blue = 0 },
  3212. CtrlWZoom = false,
  3213. },
  3214. BvlI_Rfl_ReflectionSpecularCurve_1 = LUTBezier {
  3215. KeyColorSplines = {
  3216. [0] = {
  3217. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  3218. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  3219. }
  3220. },
  3221. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  3222. CtrlWZoom = false,
  3223. },
  3224. BvlI_Flip_1 = Dissolve {
  3225. Transitions = {
  3226. [0] = "DFTDissolve"
  3227. },
  3228. CtrlWShown = false,
  3229. NameSet = true,
  3230. Inputs = {
  3231. Mix = Input {
  3232. Value = 0,
  3233. Expression = "BvlI_Control_1.Flip",
  3234. },
  3235. Background = Input {
  3236. SourceOp = "BvlI_Shader_1",
  3237. Source = "Output",
  3238. },
  3239. Foreground = Input {
  3240. SourceOp = "BvlI_ShaderFlip_1",
  3241. Source = "Output",
  3242. },
  3243. },
  3244. ViewInfo = OperatorInfo { Pos = { 329.121, 437.257 } },
  3245. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3246. },
  3247. BvlI_ShaderFlip_1 = Shader {
  3248. CtrlWShown = false,
  3249. NameSet = true,
  3250. CustomData = {
  3251. Settings = {
  3252. }
  3253. },
  3254. Inputs = {
  3255. Ambient = Input { Value = 0, },
  3256. Diffuse = Input { Value = 0, },
  3257. Reflection = Input { Value = 0, },
  3258. EquatorAngle = Input {
  3259. Value = 270,
  3260. Expression = "(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360)))<=180 and 270 or 90",
  3261. },
  3262. PolarHeight = Input {
  3263. Value = -82.2,
  3264. Expression = "(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360)))<=180 and (((90) * (1-((1/360)*(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360))))) + (-270 * ((1/360)*(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360))))))) or (((-270) * (1-((1/360)*(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360))))) + (90 * ((1/360)*(BvlI_Control_1.Angle-(360*floor(BvlI_Control_1.Angle/360)))))))",
  3265. },
  3266. DiffuseCurve = Input {
  3267. SourceOp = "BvlI_ShaderFlipDiffuseCurve_1",
  3268. Source = "Value",
  3269. },
  3270. SpecularCurve = Input {
  3271. SourceOp = "BvlI_ShaderFlipSpecularCurve_1",
  3272. Source = "Value",
  3273. },
  3274. Input = Input {
  3275. SourceOp = "BvlI_ChannelBooleans_1",
  3276. Source = "Output",
  3277. },
  3278. },
  3279. ViewInfo = OperatorInfo { Pos = { 219.121, 437.257 } },
  3280. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3281. },
  3282. BvlI_ShaderFlipDiffuseCurve_1 = LUTBezier {
  3283. KeyColorSplines = {
  3284. [0] = {
  3285. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  3286. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  3287. }
  3288. },
  3289. SplineColor = { Red = 255, Green = 128, Blue = 0 },
  3290. CtrlWZoom = false,
  3291. },
  3292. BvlI_ShaderFlipSpecularCurve_1 = LUTBezier {
  3293. KeyColorSplines = {
  3294. [0] = {
  3295. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  3296. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  3297. }
  3298. },
  3299. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  3300. CtrlWZoom = false,
  3301. },
  3302. BvlI_Rfl_Blur_1 = Blur {
  3303. CtrlWShown = false,
  3304. NameSet = true,
  3305. Inputs = {
  3306. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3307. XBlurSize = Input {
  3308. Value = 5,
  3309. Expression = "BvlI_Control_1.ReflectionBlur",
  3310. },
  3311. Input = Input {
  3312. SourceOp = "BvlI_Rfl_Angle_1",
  3313. Source = "Output",
  3314. },
  3315. },
  3316. ViewInfo = OperatorInfo { Pos = { -165.879, 470.257 } },
  3317. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3318. },
  3319. Blv_Refl_Check_1 = Dissolve {
  3320. Transitions = {
  3321. [0] = "DFTDissolve"
  3322. },
  3323. CtrlWShown = false,
  3324. NameSet = true,
  3325. Inputs = {
  3326. Background = Input {
  3327. SourceOp = "BvlI_Abyss_1",
  3328. Source = "Output",
  3329. },
  3330. },
  3331. ViewInfo = OperatorInfo { Pos = { -440.879, 470.257 } },
  3332. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, }
  3333. },
  3334. BvlI_Bitmap_1 = BitmapMask {
  3335. CtrlWShown = false,
  3336. NameSet = true,
  3337. Inputs = {
  3338. Level = Input { Expression = "BvlI_Control_1.Level", },
  3339. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3340. PaintMode = Input { Value = FuID { "Minimum" }, },
  3341. MaskWidth = Input { Value = 1920, },
  3342. MaskHeight = Input { Value = 1920, },
  3343. PixelAspect = Input { Value = { 1, 1 }, },
  3344. UseFrameFormatSettings = Input { Value = 1, },
  3345. ClippingMode = Input { Value = FuID { "None" }, },
  3346. Image = Input {
  3347. SourceOp = "BvlI_Flip_1",
  3348. Source = "Output",
  3349. },
  3350. Channel = Input { Value = FuID { "Luminance" }, },
  3351. },
  3352. ViewInfo = OperatorInfo { Pos = { 329.121, 470.257 } },
  3353. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3354. },
  3355. BvlI_Abyss_1 = Background {
  3356. CtrlWShown = false,
  3357. NameSet = true,
  3358. Inputs = {
  3359. GlobalOut = Input { Value = 119, },
  3360. Width = Input { Value = 1, },
  3361. Height = Input { Value = 2, },
  3362. Depth = Input { Value = 1, },
  3363. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  3364. TopLeftAlpha = Input { Value = 0, },
  3365. TopRightRed = Input { Value = 1, },
  3366. TopRightGreen = Input { Value = 1, },
  3367. TopRightBlue = Input { Value = 1, },
  3368. BottomLeftRed = Input { Value = 1, },
  3369. BottomLeftGreen = Input { Value = 0.5, },
  3370. BottomRightGreen = Input { Value = 0.5, },
  3371. BottomRightBlue = Input { Value = 1, },
  3372. GradientType = Input { Value = FuID { "Radial" }, },
  3373. Start = Input { Value = { 0.5, 0.5 }, },
  3374. Gradient = Input {
  3375. Value = Gradient {
  3376. Colors = {
  3377. [0] = { 1, 1, 1, 1 },
  3378. [1] = { 0, 0, 0, 1 }
  3379. }
  3380. },
  3381. },
  3382. },
  3383. ViewInfo = OperatorInfo { Pos = { -440.879, 503.257 } },
  3384. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3385. },
  3386. BvlI_Contrast_1 = MatteControl {
  3387. CtrlWShown = false,
  3388. NameSet = true,
  3389. CustomData = {
  3390. Settings = {
  3391. }
  3392. },
  3393. Inputs = {
  3394. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3395. LowMatteThreshold = Input { Expression = "(((0 * (1-BvlI_Control_1.ContrastOffset)+ 1 * BvlI_Control_1.ContrastOffset)/2)+0.5)-(0.5 * (1-BvlI_Control_1.Contrast)+ 0 * BvlI_Control_1.Contrast)<=0 and 0 or (((0 * (1-BvlI_Control_1.ContrastOffset)+ 1 * BvlI_Control_1.ContrastOffset)/2)+0.5)-(0.5 * (1-BvlI_Control_1.Contrast)+ 0 * BvlI_Control_1.Contrast)", },
  3396. High = Input {
  3397. Value = 0.25,
  3398. Expression = "(((0 * (1-BvlI_Control_1.ContrastOffset)+ 1 * BvlI_Control_1.ContrastOffset)/2)+0.5)+(0.5 * (1-BvlI_Control_1.Contrast)+ 0 * BvlI_Control_1.Contrast)>=1 and 1 or (((0 * (1-BvlI_Control_1.ContrastOffset)+ 1 * BvlI_Control_1.ContrastOffset)/2)+0.5)+(0.5 * (1-BvlI_Control_1.Contrast)+ 0 * BvlI_Control_1.Contrast)",
  3399. },
  3400. MultiplyGarbageMatte = Input { Value = 0, },
  3401. Background = Input {
  3402. SourceOp = "BvlI_Bitmap_1",
  3403. Source = "Mask",
  3404. },
  3405. },
  3406. ViewInfo = OperatorInfo { Pos = { 219.121, 470.257 } },
  3407. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3408. },
  3409. BvlI_Smoothing_Blur_1 = BitmapMask {
  3410. CtrlWShown = false,
  3411. NameSet = true,
  3412. Inputs = {
  3413. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3414. SoftEdge = Input { Expression = "BvlI_Control_1.Smoothing*0.01", },
  3415. MaskWidth = Input { Value = 1920, },
  3416. MaskHeight = Input { Value = 1920, },
  3417. PixelAspect = Input { Value = { 1, 1 }, },
  3418. UseFrameFormatSettings = Input { Value = 1, },
  3419. ClippingMode = Input { Value = FuID { "None" }, },
  3420. Image = Input {
  3421. SourceOp = "BvlI_Contrast_1",
  3422. Source = "Output",
  3423. },
  3424. Channel = Input { Value = FuID { "Luminance" }, },
  3425. },
  3426. ViewInfo = OperatorInfo { Pos = { 219.121, 503.257 } },
  3427. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3428. },
  3429. BvlI_Smoothing_Contrast_1 = BrightnessContrast {
  3430. CtrlWShown = false,
  3431. NameSet = true,
  3432. Inputs = {
  3433. Alpha = Input { Value = 1, },
  3434. Contrast = Input { Expression = "BvlI_Smoothing_Blur_1.SoftEdge*2000", },
  3435. Input = Input {
  3436. SourceOp = "BvlI_Smoothing_Blur_1",
  3437. Source = "Mask",
  3438. },
  3439. },
  3440. ViewInfo = OperatorInfo { Pos = { 329.121, 503.257 } },
  3441. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3442. },
  3443. BvlI_Rfl_InnerMask_Invert_1 = BrightnessContrast {
  3444. CtrlWShown = false,
  3445. NameSet = true,
  3446. Inputs = {
  3447. EffectMask = Input {
  3448. SourceOp = "BvlI_Rfl_BitmapB_1",
  3449. Source = "Mask",
  3450. },
  3451. ApplyMaskInverted = Input { Value = 1, },
  3452. MultiplyByMask = Input { Value = 1, },
  3453. Alpha = Input { Value = 1, },
  3454. Gain = Input {
  3455. Value = 0.756,
  3456. Expression = "BvlI_DissolveA_1.Mix==0 and 0 or BvlI_Control_1.ReflectionBlend",
  3457. },
  3458. Input = Input {
  3459. SourceOp = "BvlI_Rfl_AA_OUT_1",
  3460. Source = "Output",
  3461. },
  3462. CommentsNest = Input { Value = 0, },
  3463. FrameRenderScriptNest = Input { Value = 0, },
  3464. },
  3465. ViewInfo = OperatorInfo { Pos = { -55.8796, 569.257 } },
  3466. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3467. },
  3468. BvlI_Rfl_InnerMask_1 = BrightnessContrast {
  3469. CtrlWShown = false,
  3470. NameSet = true,
  3471. SourceOp = "BvlI_Rfl_InnerMask_Invert_1",
  3472. Inputs = {
  3473. EffectMask = Input {
  3474. SourceOp = "BvlI_Rfl_BitmapA_1",
  3475. Source = "Mask",
  3476. },
  3477. SettingsNest = Input { },
  3478. Gain = Input { Expression = "BvlI_DissolveA_1.Mix==0 and 0 or BvlI_Control_1.ReflectionBlend" },
  3479. Input = Input {
  3480. SourceOp = "BvlI_Rfl_AA_OUT_1",
  3481. Source = "Output",
  3482. },
  3483. CommentsNest = Input { Value = 0, },
  3484. FrameRenderScriptNest = Input { Value = 0, },
  3485. StartRenderScripts = Input { },
  3486. EndRenderScripts = Input { },
  3487. },
  3488. ViewInfo = OperatorInfo { Pos = { -165.879, 569.257 } },
  3489. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3490. },
  3491. BvlI_Rfl_BitmapA_1 = BitmapMask {
  3492. CtrlWShown = false,
  3493. NameSet = true,
  3494. Inputs = {
  3495. Level = Input {
  3496. Value = 0,
  3497. Expression = "BvlI_Control_1.Invert==1 and 0 or BvlI_Control_1.ReflectionMask",
  3498. },
  3499. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3500. MaskWidth = Input { Value = 1920, },
  3501. MaskHeight = Input { Value = 1920, },
  3502. PixelAspect = Input { Value = { 1, 1 }, },
  3503. UseFrameFormatSettings = Input { Value = 1, },
  3504. ClippingMode = Input { Value = FuID { "None" }, },
  3505. Image = Input {
  3506. SourceOp = "BvlI_Rfl_MatteControl_1",
  3507. Source = "Output",
  3508. },
  3509. Low = Input { Value = 0.5, },
  3510. },
  3511. ViewInfo = OperatorInfo { Pos = { -275.879, 569.257 } },
  3512. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3513. },
  3514. BvlI_Color_1 = Background {
  3515. CtrlWShown = false,
  3516. NameSet = true,
  3517. Inputs = {
  3518. EffectMask = Input {
  3519. SourceOp = "BvlI_Post_Blur_1",
  3520. Source = "Output",
  3521. },
  3522. GlobalOut = Input { Value = 119, },
  3523. Width = Input {
  3524. Value = 1920,
  3525. Expression = "BvlI_Control_1.Output.Width",
  3526. },
  3527. Height = Input {
  3528. Value = 1920,
  3529. Expression = "BvlI_Control_1.Output.Height",
  3530. },
  3531. Depth = Input { Value = 1, },
  3532. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  3533. TopLeftRed = Input { Value = 1, },
  3534. TopLeftGreen = Input { Value = 1, },
  3535. TopLeftBlue = Input { Value = 1, },
  3536. TopRightRed = Input { Value = 1, },
  3537. TopRightGreen = Input { Value = 1, },
  3538. TopRightBlue = Input { Value = 1, },
  3539. BottomLeftRed = Input { Value = 1, },
  3540. BottomLeftGreen = Input { Value = 0.5, },
  3541. BottomRightGreen = Input { Value = 0.5, },
  3542. BottomRightBlue = Input { Value = 1, },
  3543. GradientType = Input { Value = FuID { "Radial" }, },
  3544. Start = Input { Value = { 0.5, 0.5 }, },
  3545. Gradient = Input {
  3546. Value = Gradient {
  3547. Colors = {
  3548. [0] = { 1, 1, 1, 1 },
  3549. [1] = { 0, 0, 0, 1 }
  3550. }
  3551. },
  3552. },
  3553. },
  3554. ViewInfo = OperatorInfo { Pos = { 329.121, 536.257 } },
  3555. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3556. },
  3557. BvlI_Post_Blur_1 = Blur {
  3558. CtrlWShown = false,
  3559. NameSet = true,
  3560. Inputs = {
  3561. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3562. Red = Input { Value = 0, },
  3563. Green = Input { Value = 0, },
  3564. Blue = Input { Value = 0, },
  3565. XBlurSize = Input {
  3566. Value = 12.91,
  3567. Expression = "BvlI_Control_1.PostBlur",
  3568. },
  3569. Input = Input {
  3570. SourceOp = "BvlI_Smoothing_Contrast_1",
  3571. Source = "Output",
  3572. },
  3573. },
  3574. ViewInfo = OperatorInfo { Pos = { 219.121, 536.257 } },
  3575. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3576. },
  3577. BvlI_Rfl_MatteControl_1 = MatteControl {
  3578. CtrlWShown = false,
  3579. NameSet = true,
  3580. Inputs = {
  3581. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3582. MatteBlur = Input { Value = 1, },
  3583. ClippingMode = Input { Value = FuID { "Domain" }, },
  3584. MatteContractExpand = Input { Value = 0.2, },
  3585. Background = Input {
  3586. SourceOp = "BvlI_Rfl_ErodeDilate_1",
  3587. Source = "Output",
  3588. },
  3589. },
  3590. ViewInfo = OperatorInfo { Pos = { -275.879, 602.257 } },
  3591. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3592. },
  3593. BvlI_Rfl_DX_Inner_Mask_1 = Dissolve {
  3594. Transitions = {
  3595. [0] = "DFTDissolve"
  3596. },
  3597. CtrlWShown = false,
  3598. NameSet = true,
  3599. Inputs = {
  3600. Mix = Input {
  3601. Value = 0,
  3602. Expression = "BvlI_Control_1.Invert",
  3603. },
  3604. Background = Input {
  3605. SourceOp = "BvlI_Rfl_InnerMask_1",
  3606. Source = "Output",
  3607. },
  3608. Foreground = Input {
  3609. SourceOp = "BvlI_Rfl_InnerMask_Invert_1",
  3610. Source = "Output",
  3611. },
  3612. },
  3613. ViewInfo = OperatorInfo { Pos = { -165.879, 602.257 } },
  3614. Colors = { TileColor = { R = 1, G = 0.658823529411765, B = 0.2 }, }
  3615. },
  3616. BvlI_Rfl_BitmapB_1 = BitmapMask {
  3617. CtrlWShown = false,
  3618. NameSet = true,
  3619. Inputs = {
  3620. Level = Input {
  3621. Value = 0,
  3622. Expression = "BvlI_Control_1.Invert==0 and 0 or BvlI_Control_1.ReflectionMask",
  3623. },
  3624. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3625. MaskWidth = Input { Value = 1920, },
  3626. MaskHeight = Input { Value = 1920, },
  3627. PixelAspect = Input { Value = { 1, 1 }, },
  3628. UseFrameFormatSettings = Input { Value = 1, },
  3629. ClippingMode = Input { Value = FuID { "None" }, },
  3630. Image = Input {
  3631. SourceOp = "BvlI_Rfl_Dissolve_1",
  3632. Source = "Output",
  3633. },
  3634. Low = Input { Value = 0.5, },
  3635. },
  3636. ViewInfo = OperatorInfo { Pos = { -55.8796, 602.257 } },
  3637. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3638. },
  3639. BvlI_Rfl_Dissolve_1 = Dissolve {
  3640. Transitions = {
  3641. [0] = "DFTDissolve"
  3642. },
  3643. CtrlWShown = false,
  3644. NameSet = true,
  3645. Inputs = {
  3646. HideInputs = Input { Value = 1, },
  3647. Mix = Input {
  3648. Value = 0,
  3649. Expression = "BvlI_Control_1.Invert",
  3650. },
  3651. Background = Input {
  3652. SourceOp = "BvlI_Aliaser_1",
  3653. Source = "Output",
  3654. },
  3655. Foreground = Input {
  3656. SourceOp = "BvlI_Inverter_B_1",
  3657. Source = "Output",
  3658. },
  3659. },
  3660. ViewInfo = OperatorInfo { Pos = { -55.8796, 635.257 } },
  3661. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3662. },
  3663. BvlI_Rfl_ApplyMode_1 = Merge {
  3664. CtrlWShown = false,
  3665. NameSet = true,
  3666. Inputs = {
  3667. EffectMask = Input {
  3668. SourceOp = "BvlI_Inverter_B_1",
  3669. Source = "Output",
  3670. },
  3671. MultiplyByMask = Input { Value = 1, },
  3672. HideInputs = Input { Value = 1, },
  3673. Background = Input {
  3674. SourceOp = "BvlI_Rfl_Dissolve_1",
  3675. Source = "Output",
  3676. },
  3677. Foreground = Input {
  3678. SourceOp = "BvlI_Rfl_DX_Inner_Mask_1",
  3679. Source = "Output",
  3680. },
  3681. PerformDepthMerge = Input { Value = 0, },
  3682. },
  3683. ViewInfo = OperatorInfo { Pos = { -165.879, 635.257 } },
  3684. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3685. },
  3686. BvlI_Rfl_ErodeDilate_1 = ErodeDilate {
  3687. CtrlWShown = false,
  3688. NameSet = true,
  3689. Inputs = {
  3690. Filter = Input { Value = 3, },
  3691. XAmount = Input {
  3692. Value = -0.009,
  3693. Expression = "-(BvlI_Control_1.Amount*0.018)",
  3694. },
  3695. Input = Input {
  3696. SourceOp = "BvlI_Rfl_Dissolve_1",
  3697. Source = "Output",
  3698. },
  3699. },
  3700. ViewInfo = OperatorInfo { Pos = { -275.879, 635.257 } },
  3701. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3702. },
  3703. Inst_BvlI_MC_Mix_1 = MatteControl {
  3704. CtrlWShown = false,
  3705. NameSet = true,
  3706. SourceOp = "BvlI_MC_Mix_1",
  3707. Inputs = {
  3708. EffectMask = Input { },
  3709. SettingsNest = Input { },
  3710. Blend = Input {
  3711. Value = 0,
  3712. Expression = "1-BvlI_Control_1.Mix"
  3713. },
  3714. Matte = Input { },
  3715. ["Solid.Matte"] = Input { },
  3716. ["Solid.MaskNest"] = Input { },
  3717. ["Garbage.Matte"] = Input { },
  3718. ["Garbage.MaskNest"] = Input { },
  3719. Background = Input {
  3720. SourceOp = "BvlI_Color_1",
  3721. Source = "Output",
  3722. },
  3723. Foreground = Input { },
  3724. CommentsNest = Input { Value = 0, },
  3725. FrameRenderScriptNest = Input { Value = 0, },
  3726. StartRenderScripts = Input { },
  3727. EndRenderScripts = Input { },
  3728. },
  3729. ViewInfo = OperatorInfo { Pos = { 439.121, 635.257 } },
  3730. Colors = { TileColor = { R = 0, G = 0.596078431372549, B = 0.6 }, }
  3731. },
  3732. BvlI_MC_Mix_1 = MatteControl {
  3733. CtrlWShown = false,
  3734. NameSet = true,
  3735. Inputs = {
  3736. Blend = Input {
  3737. Value = 0,
  3738. Expression = "1-BvlI_Control_1.Mix",
  3739. },
  3740. MatteCombine = Input { Value = 6, },
  3741. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3742. PostMultiplyImage = Input { Value = 1, },
  3743. Background = Input {
  3744. SourceOp = "BvlI_MC_NoMask_1",
  3745. Source = "Output",
  3746. },
  3747. CommentsNest = Input { Value = 0, },
  3748. FrameRenderScriptNest = Input { Value = 0, },
  3749. },
  3750. ViewInfo = OperatorInfo { Pos = { 329.121, 635.257 } },
  3751. Colors = { TileColor = { R = 0.266666666666667, G = 0.56078431372549, B = 0.396078431372549 }, }
  3752. },
  3753. BvlI_MC_NoMask_1 = MatteControl {
  3754. CtrlWShown = false,
  3755. NameSet = true,
  3756. Inputs = {
  3757. Blend = Input { Expression = "1-BvlI_Control_1.NoMask", },
  3758. MultiplyByMask = Input { Value = 1, },
  3759. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3760. ["Garbage.Matte"] = Input {
  3761. SourceOp = "BvlI_MC_Invert_1",
  3762. Source = "Output",
  3763. },
  3764. ["Garbage.MaskInverted"] = Input { Value = 1, },
  3765. Background = Input {
  3766. SourceOp = "BvlI_Color_1",
  3767. Source = "Output",
  3768. },
  3769. CommentsNest = Input { Value = 0, },
  3770. FrameRenderScriptNest = Input { Value = 0, },
  3771. },
  3772. ViewInfo = OperatorInfo { Pos = { 219.121, 635.257 } },
  3773. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3774. },
  3775. BvlI_Reflection_In_1 = Underlay {
  3776. CtrlWShown = false,
  3777. NameSet = true,
  3778. ViewInfo = UnderlayInfo {
  3779. Pos = { -165.879, 341.917 },
  3780. Size = { 369.862, 367.322 }
  3781. },
  3782. Colors = { TileColor = { R = 0.6, G = 0.4, B = 0 }, }
  3783. },
  3784. BvlI_Main_1 = Underlay {
  3785. CtrlWShown = false,
  3786. NameSet = true,
  3787. ViewInfo = UnderlayInfo {
  3788. Pos = { 329.121, 404.257 },
  3789. Size = { 408.891, 302.361 }
  3790. },
  3791. },
  3792. BvlI_MC_Invert_1 = MatteControl {
  3793. CtrlWShown = false,
  3794. NameSet = true,
  3795. Inputs = {
  3796. HideInputs = Input { Value = 1, },
  3797. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3798. InvertMatte = Input { Expression = "BvlI_Control_1.Invert==0 and 0 or 1", },
  3799. Background = Input {
  3800. SourceOp = "BvlI_Inverter_B_1",
  3801. Source = "Output",
  3802. },
  3803. },
  3804. ViewInfo = OperatorInfo { Pos = { 329.121, 767.257 } },
  3805. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3806. },
  3807. BvlI_Aliasing_1 = GroupOperator {
  3808. CtrlWShown = false,
  3809. NameSet = true,
  3810. Inputs = ordered() {
  3811. HideInputs = Input { Value = 1, },
  3812. CommentsNest = Input { Value = 0, },
  3813. Input1 = InstanceInput {
  3814. SourceOp = "BvlI_AlphaDivide_1",
  3815. Source = "Input",
  3816. }
  3817. },
  3818. Outputs = {
  3819. Output1 = InstanceOutput {
  3820. SourceOp = "BvlI_Aliaser_1",
  3821. Source = "Output",
  3822. }
  3823. },
  3824. ViewInfo = GroupInfo {
  3825. Pos = { 274.121, 833.257 },
  3826. Flags = {
  3827. AllowPan = false,
  3828. GridSnap = true,
  3829. ConnectedSnap = true,
  3830. AutoSnap = true,
  3831. RemoveRouters = true
  3832. },
  3833. Size = { 126, 99.3638, 63, 24.2424 },
  3834. Direction = "Vertical",
  3835. PipeStyle = "Direct",
  3836. Scale = 1,
  3837. Offset = { 0, 0 }
  3838. },
  3839. Tools = ordered() {
  3840. BvlI_Aliaser_1 = MatteControl {
  3841. CtrlWShown = false,
  3842. NameSet = true,
  3843. Inputs = {
  3844. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3845. High = Input { Value = 0, },
  3846. Background = Input {
  3847. SourceOp = "BvlI_AlphaDivide_1",
  3848. Source = "Output",
  3849. },
  3850. },
  3851. ViewInfo = OperatorInfo { Pos = { 0, 41.2576 } },
  3852. },
  3853. BvlI_AlphaDivide_1 = AlphaDivide {
  3854. CtrlWShown = false,
  3855. NameSet = true,
  3856. Inputs = {
  3857. Input = Input {
  3858. SourceOp = "BvlI_Inverter_B_1",
  3859. Source = "Output",
  3860. },
  3861. },
  3862. ViewInfo = OperatorInfo { Pos = { 0, 8.25757 } },
  3863. Colors = { TileColor = { R = 0.776470588235294, G = 0.627450980392157, B = 0.466666666666667 }, }
  3864. }
  3865. },
  3866. Colors = { TileColor = { R = 0.0823529411764706, G = 0.384313725490196, B = 0.517647058823529 }, }
  3867. },
  3868. BvlI_Rfl_Inv_Dilate_1 = ErodeDilate {
  3869. CtrlWShown = false,
  3870. NameSet = true,
  3871. Inputs = {
  3872. HideInputs = Input { Value = 1, },
  3873. Alpha = Input { Expression = "BvlI_Control_1.Invert", },
  3874. Filter = Input { Value = 3, },
  3875. XAmount = Input {
  3876. Value = 0.05196,
  3877. Expression = "BvlI_Control_1.Invert==0 and 0 or BvlI_Control_1.Amount*0.02",
  3878. },
  3879. Input = Input {
  3880. SourceOp = "BvlI_Inverter_B_1",
  3881. Source = "Output",
  3882. },
  3883. },
  3884. ViewInfo = OperatorInfo { Pos = { -55.8796, 800.257 } },
  3885. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3886. },
  3887. BvlI_Blend_1 = Merge {
  3888. CtrlWShown = false,
  3889. NameSet = true,
  3890. Inputs = {
  3891. MultiplyByMask = Input { Value = 1, },
  3892. HideInputs = Input { Value = 1, },
  3893. Background = Input {
  3894. SourceOp = "BvlI_Aliaser_1",
  3895. Source = "Output",
  3896. },
  3897. Foreground = Input {
  3898. SourceOp = "BvlI_Color_1",
  3899. Source = "Output",
  3900. },
  3901. PerformDepthMerge = Input { Value = 0, },
  3902. },
  3903. ViewInfo = OperatorInfo { Pos = { 384.121, 833.257 } },
  3904. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3905. },
  3906. BvlI_Rfl_BrightnessContrast_1 = BrightnessContrast {
  3907. CtrlWShown = false,
  3908. NameSet = true,
  3909. Inputs = {
  3910. Alpha = Input { Value = 1, },
  3911. Lift = Input {
  3912. Value = 1,
  3913. Expression = "1-BvlI_Control_1.Invert",
  3914. },
  3915. Input = Input {
  3916. SourceOp = "BvlI_Rfl_Bitmap_1",
  3917. Source = "Mask",
  3918. },
  3919. },
  3920. ViewInfo = OperatorInfo { Pos = { -165.879, 800.257 } },
  3921. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3922. },
  3923. BvlI_Rfl_Bitmap_1 = BitmapMask {
  3924. CtrlWShown = false,
  3925. NameSet = true,
  3926. Inputs = {
  3927. HideInputs = Input { Value = 1, },
  3928. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  3929. Invert = Input { Value = 1, },
  3930. MaskWidth = Input { Value = 1920, },
  3931. MaskHeight = Input { Value = 1920, },
  3932. PixelAspect = Input { Value = { 1, 1 }, },
  3933. UseFrameFormatSettings = Input { Value = 1, },
  3934. ClippingMode = Input { Value = FuID { "None" }, },
  3935. Image = Input {
  3936. SourceOp = "BvlI_Inverter_B_1",
  3937. Source = "Output",
  3938. },
  3939. },
  3940. ViewInfo = OperatorInfo { Pos = { -275.879, 800.257 } },
  3941. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3942. },
  3943. BvlI_Rfl_Inst_MergeB_1 = Merge {
  3944. CtrlWShown = false,
  3945. NameSet = true,
  3946. SourceOp = "BvlI_Rfl_MergeB_1",
  3947. Inputs = {
  3948. EffectMask = Input {
  3949. SourceOp = "BvlI_Rfl_Mask_1",
  3950. Source = "Output",
  3951. },
  3952. SettingsNest = Input { },
  3953. Background = Input {
  3954. SourceOp = "BvlI_Rfl_ApplyMode_1",
  3955. Source = "Output",
  3956. },
  3957. Foreground = Input {
  3958. SourceOp = "BvlI_Rfl_DX_Inner_Mask_1",
  3959. Source = "Output",
  3960. },
  3961. Merge = Input { },
  3962. Channels = Input { },
  3963. ReferenceSize = Input { },
  3964. CommentsNest = Input { },
  3965. FrameRenderScriptNest = Input { },
  3966. StartRenderScripts = Input { },
  3967. EndRenderScripts = Input { },
  3968. },
  3969. ViewInfo = OperatorInfo { Pos = { -220.879, 833.257 } },
  3970. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3971. },
  3972. BvlI_Rfl_MergeA_1 = Merge {
  3973. CtrlWShown = false,
  3974. NameSet = true,
  3975. Inputs = {
  3976. EffectMask = Input {
  3977. SourceOp = "BvlI_Rfl_BrightnessContrast_1",
  3978. Source = "Output",
  3979. },
  3980. HideInputs = Input { Value = 1, },
  3981. Background = Input {
  3982. SourceOp = "BvlI_Rfl_ApplyMode_1",
  3983. Source = "Output",
  3984. },
  3985. Foreground = Input {
  3986. SourceOp = "Inst_BvlI_MC_Mix_1",
  3987. Source = "Output",
  3988. },
  3989. ApplyMode = Input {
  3990. Value = FuID { "Screen" },
  3991. Expression = "BvlI_Blend_1.ApplyMode",
  3992. },
  3993. PerformDepthMerge = Input { Value = 0, },
  3994. },
  3995. ViewInfo = OperatorInfo { Pos = { -110.879, 833.257 } },
  3996. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  3997. },
  3998. BvlI_Rfl_Mask_1 = Dissolve {
  3999. Transitions = {
  4000. [0] = "DFTDissolve"
  4001. },
  4002. CtrlWShown = false,
  4003. NameSet = true,
  4004. Inputs = {
  4005. HideInputs = Input { Value = 1, },
  4006. Mix = Input {
  4007. Value = 0,
  4008. Expression = "BvlI_Control_1.Invert",
  4009. },
  4010. Background = Input {
  4011. SourceOp = "BvlI_Inverter_B_1",
  4012. Source = "Output",
  4013. },
  4014. Foreground = Input {
  4015. SourceOp = "BvlI_Rfl_Inv_Dilate_1",
  4016. Source = "Output",
  4017. },
  4018. },
  4019. ViewInfo = OperatorInfo { Pos = { -55.8796, 866.257 } },
  4020. Colors = { TileColor = { R = 0.725490196078431, G = 0.690196078431373, B = 0.592156862745098 }, }
  4021. },
  4022. BvlI_Dissolve_Invert_1 = Dissolve {
  4023. Transitions = {
  4024. [0] = "DFTDissolve"
  4025. },
  4026. CtrlWShown = false,
  4027. NameSet = true,
  4028. CustomData = {
  4029. Settings = {
  4030. }
  4031. },
  4032. Inputs = {
  4033. HideInputs = Input { Value = 1, },
  4034. Mix = Input {
  4035. Value = 0,
  4036. Expression = "BvlI_Control_1.Invert",
  4037. },
  4038. Background = Input {
  4039. SourceOp = "BvlI_Blend_1",
  4040. Source = "Output",
  4041. },
  4042. Foreground = Input {
  4043. SourceOp = "BvlI_Color_1",
  4044. Source = "Output",
  4045. },
  4046. },
  4047. ViewInfo = OperatorInfo { Pos = { 439.121, 899.257 } },
  4048. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4049. },
  4050. BvlI_Rfl_MergeB_1 = Merge {
  4051. CtrlWShown = false,
  4052. NameSet = true,
  4053. Inputs = {
  4054. EffectMask = Input {
  4055. SourceOp = "BvlI_Rfl_Mask_1",
  4056. Source = "Output",
  4057. },
  4058. MultiplyByMask = Input { Value = 1, },
  4059. HideInputs = Input { Value = 1, },
  4060. Background = Input {
  4061. SourceOp = "BvlI_Rfl_MergeA_1",
  4062. Source = "Output",
  4063. },
  4064. Foreground = Input {
  4065. SourceOp = "BvlI_Rfl_DX_Inner_Mask_1",
  4066. Source = "Output",
  4067. },
  4068. Operator = Input { Value = FuID { "Under" }, },
  4069. PerformDepthMerge = Input { Value = 0, },
  4070. },
  4071. ViewInfo = OperatorInfo { Pos = { -55.8796, 899.257 } },
  4072. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4073. },
  4074. BvlI_Rfl_DX_End_1 = Dissolve {
  4075. Transitions = {
  4076. [0] = "DFTDissolve"
  4077. },
  4078. CtrlWShown = false,
  4079. NameSet = true,
  4080. Inputs = {
  4081. Mix = Input {
  4082. Value = 0,
  4083. Expression = "BvlI_Control_1.NoMask",
  4084. },
  4085. Background = Input {
  4086. SourceOp = "BvlI_Rfl_MergeB_1",
  4087. Source = "Output",
  4088. },
  4089. Foreground = Input {
  4090. SourceOp = "BvlI_Rfl_Instance_MergeA_1",
  4091. Source = "Output",
  4092. },
  4093. },
  4094. ViewInfo = OperatorInfo { Pos = { -165.879, 899.257 } },
  4095. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4096. },
  4097. BvlI_Merge_NoMask_1 = Merge {
  4098. CtrlWShown = false,
  4099. NameSet = true,
  4100. CustomData = {
  4101. Settings = {
  4102. }
  4103. },
  4104. SourceOp = "BvlI_Merge_1",
  4105. Inputs = {
  4106. EffectMask = Input { },
  4107. SettingsNest = Input { },
  4108. Blend = Input { Expression = "BvlI_Control_1.Mix" },
  4109. Background = Input {
  4110. SourceOp = "BvlI_Inverter_B_1",
  4111. Source = "Output",
  4112. },
  4113. Foreground = Input {
  4114. SourceOp = "BvlI_Color_1",
  4115. Source = "Output",
  4116. },
  4117. Merge = Input { },
  4118. Operator = Input { },
  4119. Channels = Input { },
  4120. ReferenceSize = Input { },
  4121. CommentsNest = Input { Value = 0, },
  4122. FrameRenderScriptNest = Input { Value = 0, },
  4123. StartRenderScripts = Input { },
  4124. EndRenderScripts = Input { },
  4125. },
  4126. ViewInfo = OperatorInfo { Pos = { 219.121, 899.257 } },
  4127. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4128. },
  4129. BvlI_Rfl_Instance_MergeA_1 = Merge {
  4130. CtrlWShown = false,
  4131. NameSet = true,
  4132. SourceOp = "BvlI_Rfl_MergeA_1",
  4133. Inputs = {
  4134. EffectMask = Input { },
  4135. SettingsNest = Input { },
  4136. Background = Input {
  4137. SourceOp = "BvlI_Rfl_Inst_MergeB_1",
  4138. Source = "Output",
  4139. },
  4140. Foreground = Input {
  4141. SourceOp = "Inst_BvlI_MC_Mix_1",
  4142. Source = "Output",
  4143. },
  4144. Merge = Input { },
  4145. ApplyMode = Input { Expression = "BvlI_Blend_1.ApplyMode" },
  4146. Channels = Input { },
  4147. ReferenceSize = Input { },
  4148. CommentsNest = Input { },
  4149. FrameRenderScriptNest = Input { },
  4150. StartRenderScripts = Input { },
  4151. EndRenderScripts = Input { },
  4152. },
  4153. ViewInfo = OperatorInfo { Pos = { -275.879, 899.257 } },
  4154. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4155. },
  4156. BvlI_Merge_1 = Merge {
  4157. CtrlWShown = false,
  4158. NameSet = true,
  4159. Inputs = {
  4160. Blend = Input { Expression = "BvlI_Control_1.Mix", },
  4161. HideInputs = Input { Value = 1, },
  4162. Background = Input {
  4163. SourceOp = "BvlI_Inverter_B_1",
  4164. Source = "Output",
  4165. },
  4166. Foreground = Input {
  4167. SourceOp = "BvlI_Dissolve_Invert_1",
  4168. Source = "Output",
  4169. },
  4170. Operator = Input {
  4171. Value = FuID { "Atop" },
  4172. Expression = "BvlI_Control_1.Invert==0 and \"Atop\" or \"Under\"",
  4173. },
  4174. PerformDepthMerge = Input { Value = 0, },
  4175. CommentsNest = Input { Value = 0, },
  4176. FrameRenderScriptNest = Input { Value = 0, },
  4177. },
  4178. ViewInfo = OperatorInfo { Pos = { 329.121, 899.257 } },
  4179. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4180. },
  4181. BvlI_Split_Main_1 = Underlay {
  4182. CtrlWShown = false,
  4183. NameSet = true,
  4184. ViewInfo = UnderlayInfo {
  4185. Pos = { 329.121, 734.257 },
  4186. Size = { 409.517, 230.97 }
  4187. },
  4188. },
  4189. BvlI_Reflection_Out_1 = Underlay {
  4190. CtrlWShown = false,
  4191. NameSet = true,
  4192. ViewInfo = UnderlayInfo {
  4193. Pos = { -165.879, 734.257 },
  4194. Size = { 374.705, 231.406 }
  4195. },
  4196. Colors = { TileColor = { R = 0.6, G = 0.4, B = 0 }, }
  4197. },
  4198. BvlI_MergeB_1 = Merge {
  4199. CtrlWShown = false,
  4200. NameSet = true,
  4201. Inputs = {
  4202. EffectMask = Input {
  4203. SourceOp = "BvlI_Rfl_Mask_1",
  4204. Source = "Output",
  4205. },
  4206. HideInputs = Input { Value = 1, },
  4207. Background = Input {
  4208. SourceOp = "BvlI_MC_Mix_1",
  4209. Source = "Output",
  4210. },
  4211. Foreground = Input {
  4212. SourceOp = "BvlI_Rfl_DX_Inner_Mask_1",
  4213. Source = "Output",
  4214. },
  4215. Operator = Input { Value = FuID { "Under" }, },
  4216. PerformDepthMerge = Input { Value = 0, },
  4217. },
  4218. ViewInfo = OperatorInfo { Pos = { 439.121, 1031.26 } },
  4219. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4220. },
  4221. BvlI_DissolveB_1 = Dissolve {
  4222. Transitions = {
  4223. [0] = "DFTDissolve"
  4224. },
  4225. CtrlWShown = false,
  4226. NameSet = true,
  4227. Inputs = {
  4228. Mix = Input {
  4229. Value = 0,
  4230. Expression = "Blv_Refl_Check_1.Output.Width==1 and 0 or BvlI_Control_1.ReflectionBlend==0 and 0 or BvlI_Control_1.Reflections",
  4231. },
  4232. Background = Input {
  4233. SourceOp = "BvlI_MC_Mix_1",
  4234. Source = "Output",
  4235. },
  4236. Foreground = Input {
  4237. SourceOp = "BvlI_MergeB_1",
  4238. Source = "Output",
  4239. },
  4240. },
  4241. ViewInfo = OperatorInfo { Pos = { 329.121, 1031.26 } },
  4242. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4243. },
  4244. BvlI_Dissolve_NoMask_1 = Dissolve {
  4245. Transitions = {
  4246. [0] = "DFTDissolve"
  4247. },
  4248. CtrlWShown = false,
  4249. NameSet = true,
  4250. Inputs = {
  4251. Mix = Input {
  4252. Value = 0,
  4253. Expression = "BvlI_Control_1.NoMask",
  4254. },
  4255. Background = Input {
  4256. SourceOp = "BvlI_Merge_1",
  4257. Source = "Output",
  4258. },
  4259. Foreground = Input {
  4260. SourceOp = "BvlI_Merge_NoMask_1",
  4261. Source = "Output",
  4262. },
  4263. },
  4264. ViewInfo = OperatorInfo { Pos = { 219.121, 1031.26 } },
  4265. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4266. },
  4267. BvlI_DissolveA_1 = Dissolve {
  4268. Transitions = {
  4269. [0] = "DFTDissolve"
  4270. },
  4271. CtrlWShown = false,
  4272. NameSet = true,
  4273. Inputs = {
  4274. Mix = Input {
  4275. Value = 0,
  4276. Expression = "Blv_Refl_Check_1.Output.Width==1 and 0 or BvlI_Control_1.Reflections==0 and 0 or BvlI_Control_1.ReflectionBlend==0 and 0 or 1",
  4277. },
  4278. Background = Input {
  4279. SourceOp = "BvlI_Dissolve_NoMask_1",
  4280. Source = "Output",
  4281. },
  4282. Foreground = Input {
  4283. SourceOp = "BvlI_Rfl_DX_End_1",
  4284. Source = "Output",
  4285. },
  4286. },
  4287. ViewInfo = OperatorInfo { Pos = { 219.121, 1097.26 } },
  4288. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4289. },
  4290. BvlI_Split_Final_1 = Underlay {
  4291. CtrlWShown = false,
  4292. NameSet = true,
  4293. ViewInfo = UnderlayInfo {
  4294. Pos = { 329.121, 998.257 },
  4295. Size = { 404.789, 187.206 }
  4296. },
  4297. Colors = { TileColor = { R = 0.776470588235294, G = 0.627450980392157, B = 0.466666666666667 }, }
  4298. },
  4299. BvlI_OUT_1 = Dissolve {
  4300. Transitions = {
  4301. [0] = "DFTDissolve"
  4302. },
  4303. CtrlWShown = false,
  4304. NameSet = true,
  4305. Inputs = {
  4306. MultiplyByMask = Input { Value = 1, },
  4307. Mix = Input {
  4308. Value = 0,
  4309. Expression = "BvlI_Control_1.NoBackground==0 and 0 or 1",
  4310. },
  4311. Background = Input {
  4312. SourceOp = "BvlI_DissolveA_1",
  4313. Source = "Output",
  4314. },
  4315. Foreground = Input {
  4316. SourceOp = "BvlI_DissolveB_1",
  4317. Source = "Output",
  4318. },
  4319. CommentsNest = Input { Value = 0, },
  4320. FrameRenderScriptNest = Input { Value = 0, },
  4321. },
  4322. ViewInfo = OperatorInfo { Pos = { 384.121, 1097.26 } },
  4323. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, }
  4324. },
  4325. BvlI_MaskBitmap_1 = BitmapMask {
  4326. CtrlWShown = false,
  4327. NameSet = true,
  4328. Inputs = {
  4329. ShowViewControls = Input { Value = 0, },
  4330. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  4331. MaskWidth = Input { Value = 1920, },
  4332. MaskHeight = Input { Value = 1920, },
  4333. PixelAspect = Input { Value = { 1, 1 }, },
  4334. UseFrameFormatSettings = Input { Value = 1, },
  4335. ClippingMode = Input { Value = FuID { "None" }, },
  4336. Channel = Input { Value = FuID { "Luminance" }, },
  4337. },
  4338. ViewInfo = OperatorInfo { Pos = { -275.879, 1130.26 } },
  4339. },
  4340. BvlI_MaskBool_1 = ChannelBoolean {
  4341. CtrlWShown = false,
  4342. NameSet = true,
  4343. Inputs = {
  4344. ToRed = Input { Value = 4, },
  4345. ToGreen = Input { Value = 4, },
  4346. ToBlue = Input { Value = 4, },
  4347. ToAlpha = Input {
  4348. Value = 4,
  4349. Expression = "BvlI_Control_1.MultiplyByMask==1 and 16 or 4",
  4350. },
  4351. Background = Input {
  4352. SourceOp = "BvlI_MaskBitmap_1",
  4353. Source = "Mask",
  4354. },
  4355. },
  4356. ViewInfo = OperatorInfo { Pos = { -220.879, 1064.26 } },
  4357. },
  4358. BvlI_MaskCB_Blend_1 = ChannelBoolean {
  4359. CtrlWShown = false,
  4360. NameSet = true,
  4361. Inputs = {
  4362. EffectMask = Input {
  4363. SourceOp = "BvlI_MaskBool_1",
  4364. Source = "Output",
  4365. },
  4366. ApplyMaskInverted = Input { Expression = "BvlI_Control_1.MultiplyByMask==1 and 0 or BvlI_Control_1.ApplyMaskInverted", },
  4367. Background = Input {
  4368. SourceOp = "BvlI_Control_1",
  4369. Source = "Output",
  4370. },
  4371. Foreground = Input {
  4372. SourceOp = "BvlI_OUT_1",
  4373. Source = "Output",
  4374. },
  4375. CommentsNest = Input { Value = 0, },
  4376. FrameRenderScriptNest = Input { Value = 0, },
  4377. },
  4378. ViewInfo = OperatorInfo { Pos = { -110.879, 1064.26 } },
  4379. },
  4380. BvlI_MaskMC_1 = MatteControl {
  4381. CtrlWShown = false,
  4382. NameSet = true,
  4383. Inputs = {
  4384. Blend = Input {
  4385. Value = 0,
  4386. Expression = "BvlI_Control_1.MultiplyByMask",
  4387. },
  4388. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  4389. ["Garbage.Matte"] = Input {
  4390. SourceOp = "BvlI_MaskBitmap_1",
  4391. Source = "Mask",
  4392. },
  4393. ["Garbage.MaskNest"] = Input { Value = 1, },
  4394. ["Garbage.MaskInverted"] = Input {
  4395. Value = 1,
  4396. Expression = "1-BvlI_Control_1.ApplyMaskInverted",
  4397. },
  4398. Background = Input {
  4399. SourceOp = "BvlI_MaskCB_Blend_1",
  4400. Source = "Output",
  4401. },
  4402. CommentsNest = Input { Value = 0, },
  4403. FrameRenderScriptNest = Input { Value = 0, },
  4404. },
  4405. ViewInfo = OperatorInfo { Pos = { -110.879, 1130.26 } },
  4406. },
  4407. BvlI_RenderCacheMrg_1 = Merge {
  4408. CtrlWShown = false,
  4409. NameSet = true,
  4410. Inputs = {
  4411. Background = Input {
  4412. SourceOp = "BvlI_MaskMC_1",
  4413. Source = "Output",
  4414. },
  4415. FilterMethod = Input { Value = 0, },
  4416. PerformDepthMerge = Input { Value = 0, },
  4417. },
  4418. ViewInfo = OperatorInfo { Pos = { 54.1204, 1229.26 } },
  4419. },
  4420. BvlI_Rfl_Angle_1 = Transform {
  4421. CtrlWShown = false,
  4422. NameSet = true,
  4423. Inputs = {
  4424. Angle = Input { Value = -135.7, },
  4425. Edges = Input { Value = 3, },
  4426. FilterMethod = Input { Value = 0, },
  4427. Input = Input {
  4428. SourceOp = "Blv_Refl_Check_1",
  4429. Source = "Output",
  4430. },
  4431. },
  4432. ViewInfo = OperatorInfo { Pos = { -275.879, 470.257 } },
  4433. },
  4434. BvlI_Blend_Masking_1 = Underlay {
  4435. CtrlWShown = false,
  4436. NameSet = true,
  4437. ViewInfo = UnderlayInfo {
  4438. Pos = { -163.95, 1025.68 },
  4439. Size = { 371.378, 177.663 }
  4440. },
  4441. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4442. },
  4443. BvlI_Rfl_AA_IN_1 = Scale {
  4444. CtrlWShown = false,
  4445. NameSet = true,
  4446. Inputs = {
  4447. XSize = Input {
  4448. Value = 2,
  4449. Expression = "BvlI_Control_1.AA==0 and 1 or 2.0",
  4450. },
  4451. HiQOnly = Input { Value = 0, },
  4452. PixelAspect = Input { Value = { 1, 1 }, },
  4453. Input = Input {
  4454. SourceOp = "BvlI_Rfl_Blob_1",
  4455. Source = "Output",
  4456. },
  4457. },
  4458. ViewInfo = OperatorInfo { Pos = { -55.8796, 404.257 } },
  4459. },
  4460. BvlI_Rfl_AA_OUT_1 = Scale {
  4461. CtrlWShown = false,
  4462. NameSet = true,
  4463. Inputs = {
  4464. XSize = Input {
  4465. Value = 0.5,
  4466. Expression = "BvlI_Control_1.AA==0 and 1 or 0.5",
  4467. },
  4468. HiQOnly = Input { Value = 0, },
  4469. PixelAspect = Input { Value = { 1, 1 }, },
  4470. Input = Input {
  4471. SourceOp = "BvlI_Rfl_Reflection_1",
  4472. Source = "Output",
  4473. },
  4474. },
  4475. ViewInfo = OperatorInfo { Pos = { -55.8796, 503.257 } },
  4476. },
  4477. BvlI_Rfl_Blob_1 = Blur {
  4478. CtrlWShown = false,
  4479. NameSet = true,
  4480. Inputs = {
  4481. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  4482. Alpha = Input { Value = 0, },
  4483. XBlurSize = Input { Value = 0, },
  4484. Input = Input {
  4485. SourceOp = "BvlI_CreateBumpMap_1",
  4486. Source = "Output",
  4487. },
  4488. },
  4489. ViewInfo = OperatorInfo { Pos = { -55.8796, 371.257 } },
  4490. },
  4491. BvlI_Rfl_ChannelBooleans_1 = ChannelBoolean {
  4492. CtrlWShown = false,
  4493. NameSet = true,
  4494. Inputs = {
  4495. EnableExtraChannels = Input { Value = 1, },
  4496. ToXNormal = Input { Value = 5, },
  4497. ToYNormal = Input { Value = 6, },
  4498. ToZNormal = Input { Value = 7, },
  4499. Background = Input {
  4500. SourceOp = "BvlI_Rfl_AA_IN_1",
  4501. Source = "Output",
  4502. },
  4503. },
  4504. ViewInfo = OperatorInfo { Pos = { -55.8796, 437.257 } },
  4505. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, }
  4506. }
  4507. },
  4508. Colors = { TileColor = { R = 0.549019607843137, G = 0.352941176470588, B = 0.247058823529412 }, },
  4509. UserControls = ordered() {
  4510. Controls = ControlPage {
  4511. CT_Visible = true,
  4512. CT_Priority = 0,
  4513. CTID_DIB_ID = "Icons.Tools.Tabs.Controls"
  4514. },
  4515. Settings = ControlPage {
  4516. CT_Visible = true,
  4517. CT_Priority = 0,
  4518. CTID_DIB_ID = "Icons.Tools.Tabs.Common"
  4519. },
  4520. Common = ControlPage {
  4521. CT_Visible = false
  4522. }
  4523. }
  4524. }
  4525. }
  4526. }
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