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- ######################################################################
- # #
- # KINGDOMCRAFT PREMIUM #
- # Created by iGufGuf, Copyrighted #
- # ---------------- #
- # Credits would really be apreciated #
- # #
- ######################################################################
- #DONT CHANGE THIS, IT WILL BE USED TO AUTO-UPDATE THE CONFIG
- version: 1.1
- #override the default prefix of kingdomcraft
- prefix: '&7&lIron&9&lKingdom&8&l> &7'
- # Customize your own kingdom selector to be opened with /k selector
- # Customize the selector in 'kingdomselector.yml'
- kingdom-selector: false
- # custom death messages, possible variables:
- # dead, deadusername, deadprefix, deadsuffix, deadkingdom, deadkingdomprefix, deadkingdomsuffix, deadkingdomrank, deadkingdomrankprefix, deadkingdomranksuffix
- # killer, killerusername, killerprefix, killersuffix, killerkingdom, killerkingdomprefix, killerkingdomsuffix, killerkingdomrank, killerkingdomrankprefix, killerkingdomranksuffix
- deathmessage: '&8{deadkingdomprefix}{dead} &7is verslagen door &8{killerkingdomprefix}{killer}'
- # custom join & quit messages, possible variables:
- # player, username, kingdomname, kingdomprefix, kingdomsuffix, kingdomrankname, kingdomrankprefix, kingdomranksuffix, prefix, suffix
- joinmessage: '&8{kingdomprefix}{kingdomrankprefix}{player} &7[&a+&7]'
- quitmessage: '&8{kingdomprefix}{kingdomrankprefix}{player} &7[&4-&7]'
- # Teleport to the kingdom spawn when you join the server
- spawn-on-join: false
- # Commands to be executed by the player when joining a kingdom
- kingdom-join-cmd:
- - /k spawn
- # Commands to be executed by the player when leaving a kingdom
- kingdom-leave-cmd:
- - /spawn
- # set a maximum range (blocks) in where you can see chat messages
- # bypass with socialspy or kingdom.chatrange.bypass
- chat-range: -1
- #Enable/Disable an influence system to build & interact on enemy's land!
- influence: false
- # The amount of influence a player gets per minute
- influence-per-minute: 1.0
- # The format to use to display an influence amount (##.## for decimals)
- influence-format: #
- # The maximum amount of influence a player can have
- max-influence: 1000
- # The setup of influence costs for each block/entity
- #
- # default = what it will cost if the block/entity is not defined here
- #
- # entity-interact: attacking, right-clicking
- # --> This won't apply to players or monsters!
- #
- # interact: any action on blocks, right click, left click, hit, walk (pressure plates)
- # place: the placing of any block
- # break: the breaking of any block
- #
- # Use 'water' or 'lava' instead of ids!
- #
- influence-config:
- entity-interact:
- villager: 50
- item_frame: 50
- armorstand: 50
- interact:
- default: 0 #no cost
- 54: 200 #chest
- 146: 200 #trapped chest
- 64: 100 #door
- place:
- default: 50
- 46: 100 #tnt
- break:
- default: 50
- 54: 200 #chest
- 146: 200 #trapped chest
- 64: 100 #door
- 138: 500 #beacon
- # Scoreboard setup, possible variables
- # ONLINE_PLAYERS, LOCATION, INFLUENCE, KINGDOM_LOC, KINGDOM_LOC_PREFIX
- # KINGDOM, KINGDOM_PREFIX, KINGDOM_SUFFIX RANK, RANK_PREFIX, RANK_SUFFIX
- # WAR, PING
- scoreboard:
- enabled: true
- title: '&7&lIron&9&lKingdom'
- lines:
- - ''
- - '&9&lKingdom'
- - '%KINGDOM_PREFIX%'
- - ''
- - '&7&lOnline'
- - '%ONLINE_PLAYERS%'
- - ''
- - '&9&lKingdom Rank'
- - '%RANK_PREFIX%'
- - ''
- - '&7&lLocatie'
- - '%KINGDOM_LOC_PREFIX%'
- - ''
- - '&7play.ironkingdom.ml'
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