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GalaxyDelta

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Jul 20th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9. print([[
  10. ___________________________________
  11.  
  12. Kyutatsuki13's Homura script
  13. Build 0002.5
  14. Vengeful's custom script request
  15. (You must see her boobies lmao)
  16.  
  17. ___________________________________
  18. ]])
  19.  
  20. warn("200R$ has been spent for this.")
  21.  
  22.  
  23. local p = game:GetService("Players").LocalPlayer
  24. local char = p.Character
  25. local mouse = p:GetMouse()
  26. local larm = char:WaitForChild("Left Arm")
  27. local rarm = char:WaitForChild("Right Arm")
  28. local lleg = char:WaitForChild("Left Leg")
  29. local rleg = char:WaitForChild("Right Leg")
  30. local hed = char:WaitForChild("Head")
  31. local torso = char:WaitForChild("Torso")
  32. local root = char:WaitForChild("HumanoidRootPart")
  33. local hum = char:FindFirstChildOfClass("Humanoid")
  34. local debris = game:GetService("Debris")
  35. local input = game:GetService("UserInputService")
  36. local run = game:GetService("RunService")
  37. local rs = run.RenderStepped
  38. local wingpose = "Idle"
  39. local DebrisModel = Instance.new("Model",char)
  40. DebrisModel.Name = "Debris"
  41. repeat rs:wait() until p.CharacterAppearanceLoaded
  42.  
  43. noidle = false
  44. shift = false
  45. control = false
  46. no_nosound_able = true
  47. jumped = false
  48.  
  49. ----------------------------------------------------------------------------
  50.  
  51. function rswait(value)
  52. if value ~= nil and value ~= 0 then
  53. for i=1,value do
  54. rs:wait()
  55. end
  56. else
  57. rs:wait()
  58. end
  59. end
  60.  
  61. ----------------------------------------------------------------------------
  62.  
  63. local timeposition = 0
  64.  
  65. function music(id)
  66. if not torso:FindFirstChild("MusicRuin") then
  67. soundz = Instance.new("Sound",torso)
  68. end
  69. soundz.Volume = 10
  70. soundz.Name = "MusicRuin"
  71. soundz.Looped = true
  72. soundz.PlaybackSpeed = 1
  73. soundz.SoundId = "rbxassetid://"..id
  74. soundz:Stop()
  75. soundz:Play()
  76. if no_nosound_able == true then
  77. soundz.TimePosition = timeposition
  78. end
  79. end
  80.  
  81. ----------------------------------------------------------------------------
  82.  
  83. function lerp(a, b, t)
  84. return a + (b - a)*t
  85. end
  86.  
  87. ----------------------------------------------------------------------------
  88.  
  89. function Lerp(c1,c2,al)
  90. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  91. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  92. for i,v in pairs(com1) do
  93. com1[i] = v+(com2[i]-v)*al
  94. end
  95. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  96. end
  97.  
  98. ----------------------------------------------------------------------------
  99.  
  100. function slerp(a, b, t)
  101. dot = a:Dot(b)
  102. if dot > 0.99999 or dot < -0.99999 then
  103. return t <= 0.5 and a or b
  104. else
  105. r = math.acos(dot)
  106. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  107. end
  108. end
  109.  
  110. ----------------------------------------------------------------------------
  111.  
  112. function clerp(c1,c2,al)
  113.  
  114. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  115.  
  116. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  117.  
  118. for i,v in pairs(com1) do
  119.  
  120. com1[i] = lerp(v,com2[i],al)
  121.  
  122. end
  123.  
  124. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  125.  
  126. end
  127.  
  128. ----------------------------------------------------------------------------
  129.  
  130. function findAllNearestTorso(pos,dist)
  131. local list = workspace:children()
  132. local torso = {}
  133. local temp = nil
  134. local human = nil
  135. local temp2 = nil
  136. for x = 1, #list do
  137. temp2 = list[x]
  138. if (temp2.className == "Model") and (temp2 ~= char) then
  139. temp = temp2:findFirstChild("Torso")
  140. human = temp2:findFirstChildOfClass("Humanoid")
  141. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  142. if (temp.Position - pos).magnitude < dist then
  143. table.insert(torso,temp)
  144. dist = (temp.Position - pos).magnitude
  145. end
  146. end
  147. end
  148. end
  149. return torso
  150. end
  151.  
  152. ----------------------------------------------------------------------------
  153.  
  154. function checkIfNotPlayer(model)
  155. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  156. return true
  157. else
  158. return false
  159. end
  160. end
  161.  
  162. ----------------------------------------------------------------------------
  163.  
  164. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  165.  
  166. local wld = Instance.new("Weld", wp1)
  167.  
  168. wld.Part0 = wp0
  169.  
  170. wld.Part1 = wp1
  171.  
  172. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  173.  
  174. return wld
  175.  
  176. end
  177.  
  178. function weld(model)
  179. local parts,last = {}
  180. local function scan(parent)
  181. for _,v in pairs(parent:GetChildren()) do
  182. if (v:IsA("BasePart")) then
  183. if (last) then
  184. local w = Instance.new("Weld")
  185. w.Name = ("%s_Weld"):format(v.Name)
  186. w.Part0,w.Part1 = last,v
  187. w.C0 = last.CFrame:inverse()
  188. w.C1 = v.CFrame:inverse()
  189. w.Parent = last
  190. end
  191. last = v
  192. table.insert(parts,v)
  193. end
  194. scan(v)
  195. end
  196. end
  197. scan(model)
  198. for _,v in pairs(parts) do
  199. v.Anchored = false
  200. v.Locked = true
  201. v.Anchored = false
  202. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  203. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  204. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  205. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  206. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  207. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  208. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  209. end
  210. end
  211.  
  212. ----------------------------------------------------------------------------
  213.  
  214. function calculate(part,asd)
  215. local Head = hed
  216. local RightShoulder = asd
  217. local RightArm = part
  218. local MousePosition = mouse.Hit.p
  219. local ToMouse = (MousePosition - Head.Position).unit
  220. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  221. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  222. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  223. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  224. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  225. if tostring(LateralAngle) == "-1.#IND" then
  226. LateralAngle = 0
  227. end
  228. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  229. if LateralAngle > (math.pi / 2) then
  230. LateralAngle = (math.pi / 2)
  231. local Torso = root
  232. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  233. if Point.Z > 0 then
  234. if Point.X > -0 and RightArm == rarm then
  235. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  236. elseif Point.X < 0 and RightArm == rarm then
  237. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  238. end
  239. end
  240. end
  241. if Cross.Y < 0 then
  242. LateralAngle = -LateralAngle
  243. end
  244. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  245. end
  246.  
  247. ----------------------------------------------------------------------------
  248.  
  249. function random(min,max,multiplied)
  250. return math.random(min,max)/multiplied
  251. end
  252.  
  253. ----------------------------------------------------------------------------
  254.  
  255. function sound(id,position,vol,pitch,start,finish)
  256. coroutine.resume(coroutine.create(function()
  257.  
  258. local part = Instance.new("Part",workspace)
  259. part.Position = position
  260. part.Size = Vector3.new(0,0,0)
  261. part.CanCollide = false
  262. part.Transparency = 1
  263.  
  264. local sound = Instance.new("Sound",part)
  265.  
  266. sound.SoundId = "rbxassetid://"..id
  267.  
  268. repeat rs:wait() until sound.IsLoaded
  269.  
  270. if vol ~= nil then
  271. sound.Volume = vol
  272. end
  273.  
  274. if pitch ~= nil then
  275. sound.PlaybackSpeed = pitch
  276. end
  277.  
  278. if start ~= nil then
  279. sound.TimePosition = start
  280. end
  281.  
  282. if finish ~= nil then
  283. debris:AddItem(part,finish-start)
  284. else
  285. debris:AddItem(part,sound.TimeLength)
  286. end
  287.  
  288. sound:Play()
  289.  
  290. return sound
  291.  
  292. end))
  293. end
  294. comboid = {}
  295. comboid[1] = 1591834623
  296. comboid[2] = 1591835384
  297. comboid[3] = 1591835860
  298. comboid[4] = 1591836776
  299. comboid[5] = 1591837308
  300. comboid[6] = 1591838011
  301. comboid[7] = 1591838398
  302. comboid[8] = 1591840045
  303. comboid[9] = 1591840538
  304. comboid[10] = 1591841249
  305.  
  306. combosfx = {}
  307. for i=1,10 do
  308. local sound = Instance.new("Sound",script)
  309. sound.Volume = 5
  310. sound.SoundId = "rbxassetid://"..comboid[i]
  311. sound.Name = i
  312. combosfx[i] = sound
  313. end
  314. ----------------------------------------------------------------------------
  315.  
  316. function computeDirection(vec)
  317. local lenSquared = vec.magnitude * vec.magnitude
  318. local invSqrt = 1 / math.sqrt(lenSquared)
  319. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  320. end
  321.  
  322. ----------------------------------------------------------------------------
  323. local shaking = 0
  324. local cam = workspace.CurrentCamera
  325. script.Parent = cam
  326. game:GetService("RunService").RenderStepped:connect(function()
  327. if not script:FindFirstChild("CameraPosition") then
  328. cameraposition = Instance.new("Part",script)
  329. cameraposition.Name = "CameraPosition"
  330. cameraposition.CanCollide = false
  331. cameraposition.Transparency = 1
  332. cameraposition.Anchored = false
  333. cameraposition.Size = Vector3.new()
  334. camerapositionbp = Instance.new("BodyPosition",cameraposition)
  335. camerapositionbp.P = 10000
  336. camerapositionbp.D = 500
  337. camerapositionbg = Instance.new("BodyGyro",cameraposition)
  338. camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
  339. camerapositionbg.D = 500
  340. end
  341. local asdfg = cameraposition.RotVelocity.Y*2
  342. if asdfg > 45 then asdfg = 45 end
  343. if asdfg < -45 then asdfg = -45 end
  344. asdfg = math.rad(asdfg)
  345. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
  346. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
  347. end
  348. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
  349. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
  350. end
  351. cam.CameraSubject = cameraposition
  352. cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
  353. cam.CameraType = Enum.CameraType.Follow
  354. end)
  355.  
  356. function shake(num) if num > shaking then shaking = num end end
  357. game:GetService("RunService").RenderStepped:connect(function()
  358. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  359. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  360. end)
  361.  
  362. plr = game:GetService("Players").LocalPlayer
  363. DebrisModel = Instance.new("Model",plr.Character)
  364. DebrisModel.Name = "DebrisModel"
  365.  
  366. effect = {}
  367.  
  368. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  369.  
  370. local part = Instance.new("Part",DebrisModel)
  371. part.Anchored = true
  372. part.CanCollide = false
  373. part.Size = Vector3.new(1,1,1)
  374. part.Transparency = transparency
  375. part.Material = material
  376. part.Color = color
  377. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  378.  
  379. local partmesh = Instance.new("SpecialMesh",part)
  380. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  381. partmesh.Scale = size
  382.  
  383. local pvalue = Instance.new("Vector3Value",part)
  384. pvalue.Name = "Position"
  385. pvalue.Value = positionchange
  386.  
  387. local svalue = Instance.new("Vector3Value",part)
  388. svalue.Name = "Size"
  389. svalue.Value = sizechange
  390.  
  391. local rvalue = Instance.new("Vector3Value",part)
  392. rvalue.Name = "Rotation"
  393. rvalue.Value = rotationchange
  394.  
  395. local tvalue = Instance.new("NumberValue",part)
  396. tvalue.Name = "Transparency"
  397. tvalue.Value = transparencychange
  398.  
  399. local avalue = Instance.new("NumberValue",part)
  400. avalue.Name = "Acceleration"
  401. avalue.Value = acceleration
  402.  
  403. part.Name = "EFFECT"
  404.  
  405. table.insert(effect,part)
  406.  
  407. return part
  408.  
  409. end
  410.  
  411. coroutine.resume(coroutine.create(function()
  412. while true do rs:wait()
  413.  
  414. if not plr.Character:FindFirstChild("DebrisModel") then
  415. DebrisModel = Instance.new("Model",plr.Character)
  416. DebrisModel.Name = "DebrisModel"
  417. end
  418.  
  419. if #effect > 0 then
  420. for i=1,#effect do
  421. if effect[i] ~= nil then
  422. local v = effect[i]
  423. local pvalue = v:FindFirstChild("Position").Value
  424. local svalue = v:FindFirstChild("Size").Value
  425. local rvalue = v:FindFirstChild("Rotation").Value
  426. local tvalue = v:FindFirstChild("Transparency").Value
  427. local avalue = v:FindFirstChild("Acceleration").Value
  428. local mesh = v:FindFirstChild("Mesh")
  429. mesh.Scale = mesh.Scale + svalue
  430. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  431. v.Transparency = v.Transparency + tvalue
  432. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  433. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  434. v.Parent = nil
  435. table.remove(effect,i)
  436. end
  437. end
  438. end
  439. end
  440.  
  441. end
  442. end))
  443.  
  444. ----------------------------------------------------------------------------
  445.  
  446. local WorldUp = Vector3.new(0,1,0)
  447. function look2(Vec1,Vec2)
  448. local Orig = Vec1
  449. Vec1 = Vec1+Vector3.new(0,1,0)
  450. Vec2 = Vec2+Vector3.new(0,1,0)
  451. local Forward = (Vec2-Vec1).unit
  452. local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  453. local Right = Up:Cross(Forward).unit
  454. Forward = -Forward
  455. Right = -Right
  456. return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  457. end
  458.  
  459. function look(CFr,Vec2)
  460. local A = Vector3.new(0,0,0)
  461. local B = CFr:inverse()*Vec2
  462. local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  463. if B.Z > 0 then
  464. CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  465. elseif B.Z == 0 then
  466. if B.Y > 0 then
  467. CF = CFr*CFrame.Angles(math.pi/2,0,0)
  468. elseif B.Y < 0 then
  469. CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  470. else
  471. CF = CFr
  472. end
  473. end
  474. local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  475. local Up = Vector3.new(X,Y,Z)
  476. local Forward = (Vec2-CFr.p).unit
  477. local Right = Up:Cross(Forward)
  478. Forward = -Forward
  479. Right = -Right
  480. return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  481. end
  482.  
  483. function simulate(j,d,m,r,t)
  484. local joint = j
  485. for i,v in ipairs(t) do
  486. if v[1]:FindFirstChild("Weld") then
  487. local stiff = m.CFrame.lookVector*0.001
  488. if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  489. local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
  490. local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
  491. local pos = joint.p+(dir*(d*0.5))
  492. --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  493. local inv = v[1].Weld.Part0.CFrame
  494. local rel1 = inv:inverse()*pos
  495. local rel2 = inv:inverse()*(pos-(dir*dis))
  496. local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  497. v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
  498. v[2] = inv*cf
  499. --v[1].CFrame = cf
  500. end
  501. end
  502. end
  503.  
  504. ----------------------------------------------------------------------------
  505. skin_color = BrickColor.new("Light orange")
  506. hed:WaitForChild("face"):Destroy()
  507. p:ClearCharacterAppearance()
  508.  
  509. hat = Instance.new("Part",hed)
  510. hat.CanCollide = false
  511. hat.Color = Color3.fromRGB(40, 40, 40)
  512. hatmesh = Instance.new("SpecialMesh",hat)
  513. hatmesh.MeshId = "rbxassetid://433033404"
  514. hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
  515. newWeld(hed,hat,0,0,0)
  516. hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
  517.  
  518. hat = Instance.new("Part",hed)
  519. hat.CanCollide = false
  520. hat.Color = Color3.fromRGB(40, 40, 40)
  521. hatmesh = Instance.new("SpecialMesh",hat)
  522. hatmesh.MeshId = "rbxassetid://433031789"
  523. hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
  524. newWeld(hed,hat,0,0,0)
  525. hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  526.  
  527. hair={}
  528. hairz = Instance.new("Part",hed)
  529. hairz.CanCollide = false
  530. hairz.Color = Color3.fromRGB(40, 40, 40)
  531. hairz.Size = Vector3.new()
  532. hatmesh = Instance.new("SpecialMesh",hairz)
  533. hatmesh.MeshId = "rbxassetid://433033404"
  534. hatmesh.Scale = Vector3.new(0.3,1,0.3)
  535. hairz:BreakJoints()
  536. local w = Instance.new("Motor6D",hairz)
  537. w.Part0 = hair[1-1] and hair[1-1][1] or torso
  538. w.Part1 = hairz
  539. w.Name = "Weld"
  540. w.C1 = CFrame.new(0,1.2,0.2)
  541. w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
  542. hair[1] = {hairz,hairz.CFrame}
  543.  
  544. Model0 = Instance.new("Model")
  545. Part1 = Instance.new("Part")
  546. Part2 = Instance.new("Part")
  547. Part3 = Instance.new("Part")
  548. Part4 = Instance.new("Part")
  549. Part5 = Instance.new("Part")
  550. Part6 = Instance.new("Part")
  551. Part7 = Instance.new("Part")
  552. Part8 = Instance.new("Part")
  553. Part9 = Instance.new("Part")
  554. Part10 = Instance.new("Part")
  555. Part11 = Instance.new("Part")
  556. Part12 = Instance.new("Part")
  557. Part13 = Instance.new("Part")
  558. Part14 = Instance.new("Part")
  559. Model0.Parent = char
  560. Part1.Parent = Model0
  561. Part1.Rotation = Vector3.new(0, 0, -15)
  562. Part1.Anchored = true
  563. Part1.CanCollide = false
  564. Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  565. Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  566. Part1.BottomSurface = Enum.SurfaceType.Smooth
  567. Part1.TopSurface = Enum.SurfaceType.Smooth
  568. Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
  569. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  570. Part2.Parent = Model0
  571. Part2.Rotation = Vector3.new(0, 0, -10)
  572. Part2.Anchored = true
  573. Part2.CanCollide = false
  574. Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  575. Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  576. Part2.BottomSurface = Enum.SurfaceType.Smooth
  577. Part2.TopSurface = Enum.SurfaceType.Smooth
  578. Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
  579. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  580. Part3.Name = "asd"
  581. Part3.Parent = Model0
  582. Part3.Transparency = 1
  583. Part3.Anchored = true
  584. Part3.CanCollide = false
  585. Part3.Size = Vector3.new(2, 2, 1)
  586. Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  587. Part3.BottomSurface = Enum.SurfaceType.Smooth
  588. Part3.TopSurface = Enum.SurfaceType.Smooth
  589. Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
  590. Part3.Color = Color3.new(1, 0.8, 0.6)
  591. Part4.Parent = Model0
  592. Part4.Rotation = Vector3.new(0, 0, 10)
  593. Part4.Anchored = true
  594. Part4.CanCollide = false
  595. Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  596. Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  597. Part4.BottomSurface = Enum.SurfaceType.Smooth
  598. Part4.TopSurface = Enum.SurfaceType.Smooth
  599. Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
  600. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  601. Part5.Parent = Model0
  602. Part5.Rotation = Vector3.new(0, 0, -25)
  603. Part5.Anchored = true
  604. Part5.CanCollide = false
  605. Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  606. Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  607. Part5.BottomSurface = Enum.SurfaceType.Smooth
  608. Part5.TopSurface = Enum.SurfaceType.Smooth
  609. Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
  610. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  611. Part6.Parent = Model0
  612. Part6.Rotation = Vector3.new(0, 0, -15)
  613. Part6.Anchored = true
  614. Part6.CanCollide = false
  615. Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  616. Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  617. Part6.BottomSurface = Enum.SurfaceType.Smooth
  618. Part6.TopSurface = Enum.SurfaceType.Smooth
  619. Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
  620. Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
  621. Part7.Parent = Model0
  622. Part7.Rotation = Vector3.new(0, 0, 25)
  623. Part7.Anchored = true
  624. Part7.CanCollide = false
  625. Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  626. Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  627. Part7.BottomSurface = Enum.SurfaceType.Smooth
  628. Part7.TopSurface = Enum.SurfaceType.Smooth
  629. Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
  630. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  631. Part8.Parent = Model0
  632. Part8.Rotation = Vector3.new(0, 0, -25)
  633. Part8.Anchored = true
  634. Part8.CanCollide = false
  635. Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  636. Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  637. Part8.BottomSurface = Enum.SurfaceType.Smooth
  638. Part8.TopSurface = Enum.SurfaceType.Smooth
  639. Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
  640. Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
  641. Part9.Parent = Model0
  642. Part9.Anchored = true
  643. Part9.CanCollide = false
  644. Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
  645. Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  646. Part9.BottomSurface = Enum.SurfaceType.Smooth
  647. Part9.TopSurface = Enum.SurfaceType.Smooth
  648. Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
  649. Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
  650. Part10.Parent = Model0
  651. Part10.Rotation = Vector3.new(0, 0, 25)
  652. Part10.Anchored = true
  653. Part10.CanCollide = false
  654. Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  655. Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  656. Part10.BottomSurface = Enum.SurfaceType.Smooth
  657. Part10.TopSurface = Enum.SurfaceType.Smooth
  658. Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
  659. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  660. Part11.Parent = Model0
  661. Part11.Rotation = Vector3.new(0, 0, -10)
  662. Part11.Anchored = true
  663. Part11.CanCollide = false
  664. Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  665. Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  666. Part11.BottomSurface = Enum.SurfaceType.Smooth
  667. Part11.TopSurface = Enum.SurfaceType.Smooth
  668. Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
  669. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  670. Part12.Parent = Model0
  671. Part12.Rotation = Vector3.new(0, 0, 15)
  672. Part12.Anchored = true
  673. Part12.CanCollide = false
  674. Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  675. Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  676. Part12.BottomSurface = Enum.SurfaceType.Smooth
  677. Part12.TopSurface = Enum.SurfaceType.Smooth
  678. Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
  679. Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
  680. Part13.Parent = Model0
  681. Part13.Rotation = Vector3.new(0, 0, 15)
  682. Part13.Anchored = true
  683. Part13.CanCollide = false
  684. Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  685. Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  686. Part13.BottomSurface = Enum.SurfaceType.Smooth
  687. Part13.TopSurface = Enum.SurfaceType.Smooth
  688. Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
  689. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  690. Part14.Parent = Model0
  691. Part14.Rotation = Vector3.new(0, 0, 10)
  692. Part14.Anchored = true
  693. Part14.CanCollide = false
  694. Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  695. Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  696. Part14.BottomSurface = Enum.SurfaceType.Smooth
  697. Part14.TopSurface = Enum.SurfaceType.Smooth
  698. Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
  699. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  700. weld(Model0)
  701. newWeld(torso,Model0.asd,0,0,0)
  702.  
  703. Model0 = Instance.new("Model")
  704. Part1 = Instance.new("Part")
  705. SpecialMesh2 = Instance.new("SpecialMesh")
  706. Part3 = Instance.new("Part")
  707. SpecialMesh4 = Instance.new("SpecialMesh")
  708. Part5 = Instance.new("Part")
  709. BlockMesh6 = Instance.new("BlockMesh")
  710. Part7 = Instance.new("Part")
  711. SpecialMesh8 = Instance.new("SpecialMesh")
  712. Part9 = Instance.new("Part")
  713. Part10 = Instance.new("Part")
  714. SpecialMesh11 = Instance.new("SpecialMesh")
  715. Part12 = Instance.new("Part")
  716. Part13 = Instance.new("Part")
  717. BlockMesh14 = Instance.new("BlockMesh")
  718. Part15 = Instance.new("Part")
  719. WedgePart16 = Instance.new("WedgePart")
  720. Part17 = Instance.new("Part")
  721. SpecialMesh18 = Instance.new("SpecialMesh")
  722. Part19 = Instance.new("Part")
  723. SpecialMesh20 = Instance.new("SpecialMesh")
  724. Part21 = Instance.new("Part")
  725. BlockMesh22 = Instance.new("BlockMesh")
  726. Part23 = Instance.new("Part")
  727. Part24 = Instance.new("Part")
  728. Part25 = Instance.new("Part")
  729. BlockMesh26 = Instance.new("BlockMesh")
  730. Part27 = Instance.new("Part")
  731. Part28 = Instance.new("Part")
  732. SpecialMesh29 = Instance.new("SpecialMesh")
  733. Part30 = Instance.new("Part")
  734. SpecialMesh31 = Instance.new("SpecialMesh")
  735. Part32 = Instance.new("Part")
  736. Part33 = Instance.new("Part")
  737. Part34 = Instance.new("Part")
  738. SpecialMesh35 = Instance.new("SpecialMesh")
  739. Part36 = Instance.new("Part")
  740. SpecialMesh37 = Instance.new("SpecialMesh")
  741. Part38 = Instance.new("Part")
  742. SpecialMesh39 = Instance.new("SpecialMesh")
  743. Part40 = Instance.new("Part")
  744. SpecialMesh41 = Instance.new("SpecialMesh")
  745. WedgePart42 = Instance.new("WedgePart")
  746. Part43 = Instance.new("Part")
  747. Part44 = Instance.new("Part")
  748. SpecialMesh45 = Instance.new("SpecialMesh")
  749. Part46 = Instance.new("Part")
  750. Part47 = Instance.new("Part")
  751. WedgePart48 = Instance.new("WedgePart")
  752. Part49 = Instance.new("Part")
  753. SpecialMesh50 = Instance.new("SpecialMesh")
  754. Part51 = Instance.new("Part")
  755. SpecialMesh52 = Instance.new("SpecialMesh")
  756. Part53 = Instance.new("Part")
  757. SpecialMesh54 = Instance.new("SpecialMesh")
  758. Part55 = Instance.new("Part")
  759. BlockMesh56 = Instance.new("BlockMesh")
  760. WedgePart57 = Instance.new("WedgePart")
  761. Part58 = Instance.new("Part")
  762. WedgePart59 = Instance.new("WedgePart")
  763. Part60 = Instance.new("Part")
  764. SpecialMesh61 = Instance.new("SpecialMesh")
  765. Part62 = Instance.new("Part")
  766. Part63 = Instance.new("Part")
  767. Part64 = Instance.new("Part")
  768. SpecialMesh65 = Instance.new("SpecialMesh")
  769. Part66 = Instance.new("Part")
  770. SpecialMesh67 = Instance.new("SpecialMesh")
  771. Part68 = Instance.new("Part")
  772. SpecialMesh69 = Instance.new("SpecialMesh")
  773. Part70 = Instance.new("Part")
  774. SpecialMesh71 = Instance.new("SpecialMesh")
  775. Part72 = Instance.new("Part")
  776. Part73 = Instance.new("Part")
  777. WedgePart74 = Instance.new("WedgePart")
  778. Part75 = Instance.new("Part")
  779. SpecialMesh76 = Instance.new("SpecialMesh")
  780. Part77 = Instance.new("Part")
  781. SpecialMesh78 = Instance.new("SpecialMesh")
  782. Part79 = Instance.new("Part")
  783. Part80 = Instance.new("Part")
  784. Part81 = Instance.new("Part")
  785. SpecialMesh82 = Instance.new("SpecialMesh")
  786. Part83 = Instance.new("Part")
  787. BlockMesh84 = Instance.new("BlockMesh")
  788. Part85 = Instance.new("Part")
  789. BlockMesh86 = Instance.new("BlockMesh")
  790. Part87 = Instance.new("Part")
  791. BlockMesh88 = Instance.new("BlockMesh")
  792. Part89 = Instance.new("Part")
  793. BlockMesh90 = Instance.new("BlockMesh")
  794. Part91 = Instance.new("Part")
  795. Part92 = Instance.new("Part")
  796. SpecialMesh93 = Instance.new("SpecialMesh")
  797. Part94 = Instance.new("Part")
  798. SpecialMesh95 = Instance.new("SpecialMesh")
  799. WedgePart96 = Instance.new("WedgePart")
  800. Part97 = Instance.new("Part")
  801. Part98 = Instance.new("Part")
  802. BlockMesh99 = Instance.new("BlockMesh")
  803. Part100 = Instance.new("Part")
  804. SpecialMesh101 = Instance.new("SpecialMesh")
  805. Part102 = Instance.new("Part")
  806. SpecialMesh103 = Instance.new("SpecialMesh")
  807. Part104 = Instance.new("Part")
  808. Part105 = Instance.new("Part")
  809. SpecialMesh106 = Instance.new("SpecialMesh")
  810. Part107 = Instance.new("Part")
  811. SpecialMesh108 = Instance.new("SpecialMesh")
  812. Part109 = Instance.new("Part")
  813. SpecialMesh110 = Instance.new("SpecialMesh")
  814. Part111 = Instance.new("Part")
  815. SpecialMesh112 = Instance.new("SpecialMesh")
  816. Part113 = Instance.new("Part")
  817. SpecialMesh114 = Instance.new("SpecialMesh")
  818. Part115 = Instance.new("Part")
  819. SpecialMesh116 = Instance.new("SpecialMesh")
  820. WedgePart117 = Instance.new("WedgePart")
  821. Part118 = Instance.new("Part")
  822. Part119 = Instance.new("Part")
  823. SpecialMesh120 = Instance.new("SpecialMesh")
  824. Part121 = Instance.new("Part")
  825. Part122 = Instance.new("Part")
  826. SpecialMesh123 = Instance.new("SpecialMesh")
  827. Part124 = Instance.new("Part")
  828. Model0.Parent = char
  829. Part1.Parent = Model0
  830. Part1.Rotation = Vector3.new(-90, 0, -90)
  831. Part1.Anchored = true
  832. Part1.CanCollide = false
  833. Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  834. Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  835. Part1.BottomSurface = Enum.SurfaceType.Smooth
  836. Part1.TopSurface = Enum.SurfaceType.Smooth
  837. Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
  838. Part1.Color = Color3.new(1, 0, 0)
  839. SpecialMesh2.Parent = Part1
  840. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  841. Part3.Parent = Model0
  842. Part3.Rotation = Vector3.new(90, 0, 90)
  843. Part3.Anchored = true
  844. Part3.CanCollide = false
  845. Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  846. Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  847. Part3.BottomSurface = Enum.SurfaceType.Smooth
  848. Part3.TopSurface = Enum.SurfaceType.Smooth
  849. Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
  850. Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  851. SpecialMesh4.Parent = Part3
  852. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  853. Part5.Parent = Model0
  854. Part5.Anchored = true
  855. Part5.CanCollide = false
  856. Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
  857. Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  858. Part5.BottomSurface = Enum.SurfaceType.Smooth
  859. Part5.TopSurface = Enum.SurfaceType.Smooth
  860. Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
  861. Part5.Color = Color3.new(1, 0, 0)
  862. BlockMesh6.Parent = Part5
  863. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  864. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  865. Part7.Parent = Model0
  866. Part7.Rotation = Vector3.new(90, 0, 90)
  867. Part7.Anchored = true
  868. Part7.CanCollide = false
  869. Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  870. Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  871. Part7.BottomSurface = Enum.SurfaceType.Smooth
  872. Part7.TopSurface = Enum.SurfaceType.Smooth
  873. Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
  874. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  875. SpecialMesh8.Parent = Part7
  876. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  877. Part9.Parent = Model0
  878. Part9.Anchored = true
  879. Part9.CanCollide = false
  880. Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  881. Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  882. Part9.BottomSurface = Enum.SurfaceType.Smooth
  883. Part9.TopSurface = Enum.SurfaceType.Smooth
  884. Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
  885. Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  886. Part10.Parent = Model0
  887. Part10.Rotation = Vector3.new(90, 0, 90)
  888. Part10.Anchored = true
  889. Part10.CanCollide = false
  890. Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  891. Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  892. Part10.BottomSurface = Enum.SurfaceType.Smooth
  893. Part10.TopSurface = Enum.SurfaceType.Smooth
  894. Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
  895. Part10.Color = Color3.new(1, 0, 0)
  896. SpecialMesh11.Parent = Part10
  897. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  898. Part12.Parent = Model0
  899. Part12.Rotation = Vector3.new(-111.040001, -90, 0)
  900. Part12.Anchored = true
  901. Part12.CanCollide = false
  902. Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  903. Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
  904. Part12.BottomSurface = Enum.SurfaceType.Smooth
  905. Part12.TopSurface = Enum.SurfaceType.Smooth
  906. Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
  907. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  908. Part13.Parent = Model0
  909. Part13.Anchored = true
  910. Part13.CanCollide = false
  911. Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  912. Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  913. Part13.BottomSurface = Enum.SurfaceType.Smooth
  914. Part13.TopSurface = Enum.SurfaceType.Smooth
  915. Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
  916. Part13.Color = Color3.new(1, 0, 0)
  917. BlockMesh14.Parent = Part13
  918. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  919. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  920. Part15.Parent = Model0
  921. Part15.Anchored = true
  922. Part15.CanCollide = false
  923. Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  924. Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  925. Part15.BottomSurface = Enum.SurfaceType.Smooth
  926. Part15.TopSurface = Enum.SurfaceType.Smooth
  927. Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
  928. Part15.Color = Color3.new(1, 0, 0)
  929. WedgePart16.Parent = Model0
  930. WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
  931. WedgePart16.Anchored = true
  932. WedgePart16.CanCollide = false
  933. WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  934. WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
  935. WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
  936. WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
  937. WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  938. Part17.Parent = Model0
  939. Part17.Rotation = Vector3.new(-90, 0, -90)
  940. Part17.Anchored = true
  941. Part17.CanCollide = false
  942. Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  943. Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  944. Part17.BottomSurface = Enum.SurfaceType.Smooth
  945. Part17.TopSurface = Enum.SurfaceType.Smooth
  946. Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
  947. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  948. SpecialMesh18.Parent = Part17
  949. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  950. Part19.Parent = Model0
  951. Part19.Rotation = Vector3.new(-90, 0, 90)
  952. Part19.Anchored = true
  953. Part19.CanCollide = false
  954. Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  955. Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  956. Part19.BottomSurface = Enum.SurfaceType.Smooth
  957. Part19.TopSurface = Enum.SurfaceType.Smooth
  958. Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
  959. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  960. SpecialMesh20.Parent = Part19
  961. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  962. Part21.Parent = Model0
  963. Part21.Anchored = true
  964. Part21.CanCollide = false
  965. Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
  966. Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  967. Part21.BottomSurface = Enum.SurfaceType.Smooth
  968. Part21.TopSurface = Enum.SurfaceType.Smooth
  969. Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
  970. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  971. BlockMesh22.Parent = Part21
  972. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  973. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  974. Part23.Parent = Model0
  975. Part23.Anchored = true
  976. Part23.CanCollide = false
  977. Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  978. Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  979. Part23.BottomSurface = Enum.SurfaceType.Smooth
  980. Part23.TopSurface = Enum.SurfaceType.Smooth
  981. Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
  982. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  983. Part24.Parent = Model0
  984. Part24.Anchored = true
  985. Part24.CanCollide = false
  986. Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
  987. Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  988. Part24.BottomSurface = Enum.SurfaceType.Smooth
  989. Part24.TopSurface = Enum.SurfaceType.Smooth
  990. Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
  991. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  992. Part25.Parent = Model0
  993. Part25.Anchored = true
  994. Part25.CanCollide = false
  995. Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  996. Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  997. Part25.BottomSurface = Enum.SurfaceType.Smooth
  998. Part25.TopSurface = Enum.SurfaceType.Smooth
  999. Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1000. Part25.Color = Color3.new(1, 0, 0)
  1001. BlockMesh26.Parent = Part25
  1002. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1003. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1004. Part27.Parent = Model0
  1005. Part27.Anchored = true
  1006. Part27.CanCollide = false
  1007. Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
  1008. Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1009. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1010. Part27.TopSurface = Enum.SurfaceType.Smooth
  1011. Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
  1012. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1013. Part28.Parent = Model0
  1014. Part28.Rotation = Vector3.new(-90, 0, -90)
  1015. Part28.Anchored = true
  1016. Part28.CanCollide = false
  1017. Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1018. Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1019. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1020. Part28.TopSurface = Enum.SurfaceType.Smooth
  1021. Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
  1022. Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1023. SpecialMesh29.Parent = Part28
  1024. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1025. Part30.Parent = Model0
  1026. Part30.Rotation = Vector3.new(90, 0, 90)
  1027. Part30.Anchored = true
  1028. Part30.CanCollide = false
  1029. Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1030. Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1031. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1032. Part30.TopSurface = Enum.SurfaceType.Smooth
  1033. Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
  1034. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1035. SpecialMesh31.Parent = Part30
  1036. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1037. Part32.Parent = Model0
  1038. Part32.Anchored = true
  1039. Part32.CanCollide = false
  1040. Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  1041. Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1042. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1043. Part32.TopSurface = Enum.SurfaceType.Smooth
  1044. Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
  1045. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1046. Part33.Name = "asd"
  1047. Part33.Parent = Model0
  1048. Part33.Transparency = 1
  1049. Part33.Anchored = true
  1050. Part33.CanCollide = false
  1051. Part33.Size = Vector3.new(2, 2, 1)
  1052. Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1053. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1054. Part33.TopSurface = Enum.SurfaceType.Smooth
  1055. Part33.Position = Vector3.new(14, 23.7099991, -21)
  1056. Part33.Color = Color3.new(1, 0.8, 0.6)
  1057. Part34.Parent = Model0
  1058. Part34.Rotation = Vector3.new(90, 0, 90)
  1059. Part34.Anchored = true
  1060. Part34.CanCollide = false
  1061. Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1062. Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  1063. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1064. Part34.TopSurface = Enum.SurfaceType.Smooth
  1065. Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
  1066. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1067. SpecialMesh35.Parent = Part34
  1068. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1069. Part36.Parent = Model0
  1070. Part36.Rotation = Vector3.new(-90, 0, 90)
  1071. Part36.Anchored = true
  1072. Part36.CanCollide = false
  1073. Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1074. Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1075. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1076. Part36.TopSurface = Enum.SurfaceType.Smooth
  1077. Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
  1078. Part36.Color = Color3.new(1, 0, 0)
  1079. SpecialMesh37.Parent = Part36
  1080. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1081. Part38.Parent = Model0
  1082. Part38.Rotation = Vector3.new(-90, 0, 90)
  1083. Part38.Anchored = true
  1084. Part38.CanCollide = false
  1085. Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1086. Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1087. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1088. Part38.TopSurface = Enum.SurfaceType.Smooth
  1089. Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
  1090. Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1091. SpecialMesh39.Parent = Part38
  1092. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1093. Part40.Parent = Model0
  1094. Part40.Rotation = Vector3.new(-90, 0, 90)
  1095. Part40.Anchored = true
  1096. Part40.CanCollide = false
  1097. Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1098. Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1099. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1100. Part40.TopSurface = Enum.SurfaceType.Smooth
  1101. Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
  1102. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1103. SpecialMesh41.Parent = Part40
  1104. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1105. WedgePart42.Parent = Model0
  1106. WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
  1107. WedgePart42.Anchored = true
  1108. WedgePart42.CanCollide = false
  1109. WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1110. WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
  1111. WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
  1112. WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
  1113. WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1114. Part43.Parent = Model0
  1115. Part43.Rotation = Vector3.new(0, 0, 111.040001)
  1116. Part43.Anchored = true
  1117. Part43.CanCollide = false
  1118. Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1119. Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
  1120. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1121. Part43.TopSurface = Enum.SurfaceType.Smooth
  1122. Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
  1123. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1124. Part44.Parent = Model0
  1125. Part44.Rotation = Vector3.new(90, 0, -90)
  1126. Part44.Anchored = true
  1127. Part44.CanCollide = false
  1128. Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1129. Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1130. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1131. Part44.TopSurface = Enum.SurfaceType.Smooth
  1132. Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
  1133. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1134. SpecialMesh45.Parent = Part44
  1135. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1136. Part46.Parent = Model0
  1137. Part46.Anchored = true
  1138. Part46.CanCollide = false
  1139. Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
  1140. Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1141. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1142. Part46.TopSurface = Enum.SurfaceType.Smooth
  1143. Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1144. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1145. Part47.Parent = Model0
  1146. Part47.Anchored = true
  1147. Part47.CanCollide = false
  1148. Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1149. Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1150. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1151. Part47.TopSurface = Enum.SurfaceType.Smooth
  1152. Part47.Position = Vector3.new(13.29, 24.5249996, -21)
  1153. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1154. WedgePart48.Parent = Model0
  1155. WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
  1156. WedgePart48.Anchored = true
  1157. WedgePart48.CanCollide = false
  1158. WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1159. WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
  1160. WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
  1161. WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
  1162. WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1163. Part49.Parent = Model0
  1164. Part49.Rotation = Vector3.new(-90, 0, 90)
  1165. Part49.Anchored = true
  1166. Part49.CanCollide = false
  1167. Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1168. Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1169. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1170. Part49.TopSurface = Enum.SurfaceType.Smooth
  1171. Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
  1172. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1173. SpecialMesh50.Parent = Part49
  1174. SpecialMesh50.MeshType = Enum.MeshType.Wedge
  1175. Part51.Parent = Model0
  1176. Part51.Rotation = Vector3.new(-90, 0, 90)
  1177. Part51.Anchored = true
  1178. Part51.CanCollide = false
  1179. Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1180. Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1181. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1182. Part51.TopSurface = Enum.SurfaceType.Smooth
  1183. Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
  1184. Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1185. SpecialMesh52.Parent = Part51
  1186. SpecialMesh52.MeshType = Enum.MeshType.Wedge
  1187. Part53.Parent = Model0
  1188. Part53.Rotation = Vector3.new(-90, 0, -90)
  1189. Part53.Anchored = true
  1190. Part53.CanCollide = false
  1191. Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1192. Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1193. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1194. Part53.TopSurface = Enum.SurfaceType.Smooth
  1195. Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
  1196. Part53.Color = Color3.new(1, 0, 0)
  1197. SpecialMesh54.Parent = Part53
  1198. SpecialMesh54.MeshType = Enum.MeshType.Wedge
  1199. Part55.Parent = Model0
  1200. Part55.Anchored = true
  1201. Part55.CanCollide = false
  1202. Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
  1203. Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1204. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1205. Part55.TopSurface = Enum.SurfaceType.Smooth
  1206. Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
  1207. Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1208. BlockMesh56.Parent = Part55
  1209. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1210. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1211. WedgePart57.Parent = Model0
  1212. WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
  1213. WedgePart57.Anchored = true
  1214. WedgePart57.CanCollide = false
  1215. WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1216. WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
  1217. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1218. WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
  1219. WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1220. Part58.Parent = Model0
  1221. Part58.Anchored = true
  1222. Part58.CanCollide = false
  1223. Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1224. Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1225. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1226. Part58.TopSurface = Enum.SurfaceType.Smooth
  1227. Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
  1228. Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1229. WedgePart59.Parent = Model0
  1230. WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
  1231. WedgePart59.Anchored = true
  1232. WedgePart59.CanCollide = false
  1233. WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1234. WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
  1235. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  1236. WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
  1237. WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1238. Part60.Parent = Model0
  1239. Part60.Rotation = Vector3.new(90, 0, -90)
  1240. Part60.Anchored = true
  1241. Part60.CanCollide = false
  1242. Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1243. Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1244. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1245. Part60.TopSurface = Enum.SurfaceType.Smooth
  1246. Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
  1247. Part60.Color = Color3.new(1, 0, 0)
  1248. SpecialMesh61.Parent = Part60
  1249. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1250. Part62.Parent = Model0
  1251. Part62.Anchored = true
  1252. Part62.CanCollide = false
  1253. Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1254. Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1255. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1256. Part62.TopSurface = Enum.SurfaceType.Smooth
  1257. Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
  1258. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1259. Part63.Parent = Model0
  1260. Part63.Anchored = true
  1261. Part63.CanCollide = false
  1262. Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1263. Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1264. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1265. Part63.TopSurface = Enum.SurfaceType.Smooth
  1266. Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
  1267. Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1268. Part64.Parent = Model0
  1269. Part64.Rotation = Vector3.new(-90, 0, -90)
  1270. Part64.Anchored = true
  1271. Part64.CanCollide = false
  1272. Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1273. Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1274. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1275. Part64.TopSurface = Enum.SurfaceType.Smooth
  1276. Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
  1277. Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1278. SpecialMesh65.Parent = Part64
  1279. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1280. Part66.Parent = Model0
  1281. Part66.Rotation = Vector3.new(90, 0, 90)
  1282. Part66.Anchored = true
  1283. Part66.CanCollide = false
  1284. Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1285. Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1286. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1287. Part66.TopSurface = Enum.SurfaceType.Smooth
  1288. Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
  1289. Part66.Color = Color3.new(1, 0, 0)
  1290. SpecialMesh67.Parent = Part66
  1291. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1292. Part68.Parent = Model0
  1293. Part68.Rotation = Vector3.new(90, 0, -90)
  1294. Part68.Anchored = true
  1295. Part68.CanCollide = false
  1296. Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1297. Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1298. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1299. Part68.TopSurface = Enum.SurfaceType.Smooth
  1300. Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
  1301. Part68.Color = Color3.new(1, 0, 0)
  1302. SpecialMesh69.Parent = Part68
  1303. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1304. Part70.Parent = Model0
  1305. Part70.Rotation = Vector3.new(-90, 0, 90)
  1306. Part70.Anchored = true
  1307. Part70.CanCollide = false
  1308. Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  1309. Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1310. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1311. Part70.TopSurface = Enum.SurfaceType.Smooth
  1312. Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
  1313. Part70.Color = Color3.new(1, 0, 0)
  1314. SpecialMesh71.Parent = Part70
  1315. SpecialMesh71.MeshType = Enum.MeshType.Wedge
  1316. Part72.Parent = Model0
  1317. Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
  1318. Part72.Anchored = true
  1319. Part72.CanCollide = false
  1320. Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1321. Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
  1322. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1323. Part72.TopSurface = Enum.SurfaceType.Smooth
  1324. Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
  1325. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1326. Part73.Parent = Model0
  1327. Part73.Rotation = Vector3.new(111.040001, 90, 0)
  1328. Part73.Anchored = true
  1329. Part73.CanCollide = false
  1330. Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  1331. Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
  1332. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1333. Part73.TopSurface = Enum.SurfaceType.Smooth
  1334. Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
  1335. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1336. WedgePart74.Parent = Model0
  1337. WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
  1338. WedgePart74.Anchored = true
  1339. WedgePart74.CanCollide = false
  1340. WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1341. WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
  1342. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  1343. WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
  1344. WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1345. Part75.Parent = Model0
  1346. Part75.Rotation = Vector3.new(90, 0, -90)
  1347. Part75.Anchored = true
  1348. Part75.CanCollide = false
  1349. Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1350. Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1351. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1352. Part75.TopSurface = Enum.SurfaceType.Smooth
  1353. Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
  1354. Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1355. SpecialMesh76.Parent = Part75
  1356. SpecialMesh76.MeshType = Enum.MeshType.Wedge
  1357. Part77.Parent = Model0
  1358. Part77.Rotation = Vector3.new(90, 0, -90)
  1359. Part77.Anchored = true
  1360. Part77.CanCollide = false
  1361. Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  1362. Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1363. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1364. Part77.TopSurface = Enum.SurfaceType.Smooth
  1365. Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
  1366. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1367. SpecialMesh78.Parent = Part77
  1368. SpecialMesh78.MeshType = Enum.MeshType.Wedge
  1369. Part79.Parent = Model0
  1370. Part79.Anchored = true
  1371. Part79.CanCollide = false
  1372. Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
  1373. Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1374. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1375. Part79.TopSurface = Enum.SurfaceType.Smooth
  1376. Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
  1377. Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1378. Part80.Parent = Model0
  1379. Part80.Anchored = true
  1380. Part80.CanCollide = false
  1381. Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  1382. Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1383. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1384. Part80.TopSurface = Enum.SurfaceType.Smooth
  1385. Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
  1386. Part80.Color = Color3.new(1, 0, 0)
  1387. Part81.Parent = Model0
  1388. Part81.Rotation = Vector3.new(-90, 0, -90)
  1389. Part81.Anchored = true
  1390. Part81.CanCollide = false
  1391. Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1392. Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1393. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1394. Part81.TopSurface = Enum.SurfaceType.Smooth
  1395. Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
  1396. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1397. SpecialMesh82.Parent = Part81
  1398. SpecialMesh82.MeshType = Enum.MeshType.Wedge
  1399. Part83.Parent = Model0
  1400. Part83.Anchored = true
  1401. Part83.CanCollide = false
  1402. Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
  1403. Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1404. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1405. Part83.TopSurface = Enum.SurfaceType.Smooth
  1406. Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1407. Part83.Color = Color3.new(1, 0, 0)
  1408. BlockMesh84.Parent = Part83
  1409. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1410. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1411. Part85.Parent = Model0
  1412. Part85.Anchored = true
  1413. Part85.CanCollide = false
  1414. Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
  1415. Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1416. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1417. Part85.TopSurface = Enum.SurfaceType.Smooth
  1418. Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1419. Part85.Color = Color3.new(1, 0, 0)
  1420. BlockMesh86.Parent = Part85
  1421. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1422. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1423. Part87.Parent = Model0
  1424. Part87.Anchored = true
  1425. Part87.CanCollide = false
  1426. Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1427. Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1428. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1429. Part87.TopSurface = Enum.SurfaceType.Smooth
  1430. Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
  1431. Part87.Color = Color3.new(1, 0, 0)
  1432. BlockMesh88.Parent = Part87
  1433. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1434. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1435. Part89.Parent = Model0
  1436. Part89.Anchored = true
  1437. Part89.CanCollide = false
  1438. Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
  1439. Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1440. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1441. Part89.TopSurface = Enum.SurfaceType.Smooth
  1442. Part89.Position = Vector3.new(14, 22.704998, -21)
  1443. Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1444. BlockMesh90.Parent = Part89
  1445. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1446. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1447. Part91.Parent = Model0
  1448. Part91.Anchored = true
  1449. Part91.CanCollide = false
  1450. Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
  1451. Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1452. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1453. Part91.TopSurface = Enum.SurfaceType.Smooth
  1454. Part91.Position = Vector3.new(14, 23.0599995, -21)
  1455. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1456. Part92.Parent = Model0
  1457. Part92.Rotation = Vector3.new(-90, 0, -90)
  1458. Part92.Anchored = true
  1459. Part92.CanCollide = false
  1460. Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1461. Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1462. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1463. Part92.TopSurface = Enum.SurfaceType.Smooth
  1464. Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
  1465. Part92.Color = Color3.new(1, 0, 0)
  1466. SpecialMesh93.Parent = Part92
  1467. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  1468. Part94.Parent = Model0
  1469. Part94.Rotation = Vector3.new(90, 0, 90)
  1470. Part94.Anchored = true
  1471. Part94.CanCollide = false
  1472. Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1473. Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1474. Part94.BottomSurface = Enum.SurfaceType.Smooth
  1475. Part94.TopSurface = Enum.SurfaceType.Smooth
  1476. Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
  1477. Part94.Color = Color3.new(1, 0, 0)
  1478. SpecialMesh95.Parent = Part94
  1479. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  1480. WedgePart96.Parent = Model0
  1481. WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
  1482. WedgePart96.Anchored = true
  1483. WedgePart96.CanCollide = false
  1484. WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1485. WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
  1486. WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
  1487. WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
  1488. WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1489. Part97.Parent = Model0
  1490. Part97.Anchored = true
  1491. Part97.CanCollide = false
  1492. Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
  1493. Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1494. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1495. Part97.TopSurface = Enum.SurfaceType.Smooth
  1496. Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1497. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1498. Part98.Parent = Model0
  1499. Part98.Anchored = true
  1500. Part98.CanCollide = false
  1501. Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1502. Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1503. Part98.BottomSurface = Enum.SurfaceType.Smooth
  1504. Part98.TopSurface = Enum.SurfaceType.Smooth
  1505. Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
  1506. Part98.Color = Color3.new(1, 0, 0)
  1507. BlockMesh99.Parent = Part98
  1508. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1509. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1510. Part100.Parent = Model0
  1511. Part100.Rotation = Vector3.new(-90, 0, 90)
  1512. Part100.Anchored = true
  1513. Part100.CanCollide = false
  1514. Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1515. Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1516. Part100.BottomSurface = Enum.SurfaceType.Smooth
  1517. Part100.TopSurface = Enum.SurfaceType.Smooth
  1518. Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
  1519. Part100.Color = Color3.new(1, 0, 0)
  1520. SpecialMesh101.Parent = Part100
  1521. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  1522. Part102.Parent = Model0
  1523. Part102.Rotation = Vector3.new(90, 0, -90)
  1524. Part102.Anchored = true
  1525. Part102.CanCollide = false
  1526. Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  1527. Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1528. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1529. Part102.TopSurface = Enum.SurfaceType.Smooth
  1530. Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
  1531. Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1532. SpecialMesh103.Parent = Part102
  1533. SpecialMesh103.MeshType = Enum.MeshType.Wedge
  1534. Part104.Parent = Model0
  1535. Part104.Anchored = true
  1536. Part104.CanCollide = false
  1537. Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1538. Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1539. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1540. Part104.TopSurface = Enum.SurfaceType.Smooth
  1541. Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
  1542. Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1543. Part105.Parent = Model0
  1544. Part105.Rotation = Vector3.new(-90, 0, -90)
  1545. Part105.Anchored = true
  1546. Part105.CanCollide = false
  1547. Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1548. Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1549. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1550. Part105.TopSurface = Enum.SurfaceType.Smooth
  1551. Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
  1552. Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1553. SpecialMesh106.Parent = Part105
  1554. SpecialMesh106.MeshType = Enum.MeshType.Wedge
  1555. Part107.Parent = Model0
  1556. Part107.Rotation = Vector3.new(90, 0, -90)
  1557. Part107.Anchored = true
  1558. Part107.CanCollide = false
  1559. Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  1560. Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1561. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1562. Part107.TopSurface = Enum.SurfaceType.Smooth
  1563. Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
  1564. Part107.Color = Color3.new(1, 0, 0)
  1565. SpecialMesh108.Parent = Part107
  1566. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1567. Part109.Parent = Model0
  1568. Part109.Rotation = Vector3.new(-90, 0, 90)
  1569. Part109.Anchored = true
  1570. Part109.CanCollide = false
  1571. Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1572. Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1573. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1574. Part109.TopSurface = Enum.SurfaceType.Smooth
  1575. Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
  1576. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1577. SpecialMesh110.Parent = Part109
  1578. SpecialMesh110.MeshType = Enum.MeshType.Wedge
  1579. Part111.Parent = Model0
  1580. Part111.Rotation = Vector3.new(90, 0, -90)
  1581. Part111.Anchored = true
  1582. Part111.CanCollide = false
  1583. Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1584. Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1585. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1586. Part111.TopSurface = Enum.SurfaceType.Smooth
  1587. Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
  1588. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1589. SpecialMesh112.Parent = Part111
  1590. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1591. Part113.Parent = Model0
  1592. Part113.Rotation = Vector3.new(90, 0, 90)
  1593. Part113.Anchored = true
  1594. Part113.CanCollide = false
  1595. Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1596. Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1597. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1598. Part113.TopSurface = Enum.SurfaceType.Smooth
  1599. Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
  1600. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1601. SpecialMesh114.Parent = Part113
  1602. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  1603. Part115.Parent = Model0
  1604. Part115.Rotation = Vector3.new(-90, 0, -90)
  1605. Part115.Anchored = true
  1606. Part115.CanCollide = false
  1607. Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1608. Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1609. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1610. Part115.TopSurface = Enum.SurfaceType.Smooth
  1611. Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
  1612. Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1613. SpecialMesh116.Parent = Part115
  1614. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  1615. WedgePart117.Parent = Model0
  1616. WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
  1617. WedgePart117.Anchored = true
  1618. WedgePart117.CanCollide = false
  1619. WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1620. WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
  1621. WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
  1622. WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
  1623. WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1624. Part118.Parent = Model0
  1625. Part118.Anchored = true
  1626. Part118.CanCollide = false
  1627. Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1628. Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1629. Part118.BottomSurface = Enum.SurfaceType.Smooth
  1630. Part118.TopSurface = Enum.SurfaceType.Smooth
  1631. Part118.Position = Vector3.new(14.71, 24.5249996, -21)
  1632. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1633. Part119.Parent = Model0
  1634. Part119.Rotation = Vector3.new(90, 0, 90)
  1635. Part119.Anchored = true
  1636. Part119.CanCollide = false
  1637. Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1638. Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1639. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1640. Part119.TopSurface = Enum.SurfaceType.Smooth
  1641. Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
  1642. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1643. SpecialMesh120.Parent = Part119
  1644. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1645. Part121.Parent = Model0
  1646. Part121.Anchored = true
  1647. Part121.CanCollide = false
  1648. Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1649. Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1650. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1651. Part121.TopSurface = Enum.SurfaceType.Smooth
  1652. Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
  1653. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1654. Part122.Parent = Model0
  1655. Part122.Rotation = Vector3.new(90, 0, -90)
  1656. Part122.Anchored = true
  1657. Part122.CanCollide = false
  1658. Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1659. Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1660. Part122.BottomSurface = Enum.SurfaceType.Smooth
  1661. Part122.TopSurface = Enum.SurfaceType.Smooth
  1662. Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
  1663. Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1664. SpecialMesh123.Parent = Part122
  1665. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  1666. Part124.Parent = Model0
  1667. Part124.Anchored = true
  1668. Part124.CanCollide = false
  1669. Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
  1670. Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1671. Part124.BottomSurface = Enum.SurfaceType.Smooth
  1672. Part124.TopSurface = Enum.SurfaceType.Smooth
  1673. Part124.Position = Vector3.new(14, 23.8949986, -21)
  1674. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1675. weld(Model0)
  1676. newWeld(torso,Model0.asd,0,0,0)
  1677.  
  1678. Model0 = Instance.new("Model")
  1679. Part1 = Instance.new("Part")
  1680. Part2 = Instance.new("Part")
  1681. Part3 = Instance.new("Part")
  1682. Part4 = Instance.new("Part")
  1683. Part5 = Instance.new("Part")
  1684. Model0.Parent = char
  1685. Part1.Name = "asd"
  1686. Part1.Parent = Model0
  1687. Part1.Transparency = 1
  1688. Part1.Anchored = true
  1689. Part1.CanCollide = false
  1690. Part1.Size = Vector3.new(1, 2, 1)
  1691. Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1692. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1693. Part1.TopSurface = Enum.SurfaceType.Smooth
  1694. Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
  1695. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1696. Part2.Parent = Model0
  1697. Part2.Anchored = true
  1698. Part2.CanCollide = false
  1699. Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
  1700. Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1701. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1702. Part2.TopSurface = Enum.SurfaceType.Smooth
  1703. Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
  1704. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1705. Part3.Parent = Model0
  1706. Part3.Anchored = true
  1707. Part3.CanCollide = false
  1708. Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
  1709. Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1710. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1711. Part3.TopSurface = Enum.SurfaceType.Smooth
  1712. Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
  1713. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1714. Part4.Parent = Model0
  1715. Part4.Anchored = true
  1716. Part4.CanCollide = false
  1717. Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
  1718. Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1719. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1720. Part4.TopSurface = Enum.SurfaceType.Smooth
  1721. Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
  1722. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1723. Part5.Parent = Model0
  1724. Part5.Anchored = true
  1725. Part5.CanCollide = false
  1726. Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
  1727. Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1728. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1729. Part5.TopSurface = Enum.SurfaceType.Smooth
  1730. Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
  1731. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1732. weld(Model0)
  1733. Model1 = Model0:Clone()
  1734. Model1.Parent = char
  1735. newWeld(lleg,Model0.asd,0,0,0)
  1736. newWeld(rleg,Model1.asd,0,0,0)
  1737.  
  1738. Model0 = Instance.new("Model")
  1739. Part1 = Instance.new("Part")
  1740. SpecialMesh2 = Instance.new("SpecialMesh")
  1741. Part3 = Instance.new("Part")
  1742. Part4 = Instance.new("Part")
  1743. Part5 = Instance.new("Part")
  1744. BlockMesh6 = Instance.new("BlockMesh")
  1745. Part7 = Instance.new("Part")
  1746. BlockMesh8 = Instance.new("BlockMesh")
  1747. Part9 = Instance.new("Part")
  1748. Part10 = Instance.new("Part")
  1749. SpecialMesh11 = Instance.new("SpecialMesh")
  1750. Part12 = Instance.new("Part")
  1751. SpecialMesh13 = Instance.new("SpecialMesh")
  1752. Part14 = Instance.new("Part")
  1753. Part15 = Instance.new("Part")
  1754. BlockMesh16 = Instance.new("BlockMesh")
  1755. Part17 = Instance.new("Part")
  1756. SpecialMesh18 = Instance.new("SpecialMesh")
  1757. Part19 = Instance.new("Part")
  1758. Model0.Parent = char
  1759. Part1.Parent = Model0
  1760. Part1.Anchored = true
  1761. Part1.CanCollide = false
  1762. Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1763. Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1764. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1765. Part1.TopSurface = Enum.SurfaceType.Smooth
  1766. Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
  1767. Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1768. SpecialMesh2.Parent = Part1
  1769. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1770. SpecialMesh2.MeshType = Enum.MeshType.Cylinder
  1771. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1772. Part3.Parent = Model0
  1773. Part3.Anchored = true
  1774. Part3.CanCollide = false
  1775. Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
  1776. Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1777. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1778. Part3.TopSurface = Enum.SurfaceType.Smooth
  1779. Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
  1780. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1781. Part4.Name = "asd"
  1782. Part4.Parent = Model0
  1783. Part4.Transparency = 1
  1784. Part4.Anchored = true
  1785. Part4.CanCollide = false
  1786. Part4.Size = Vector3.new(1, 2, 1)
  1787. Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1788. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1789. Part4.TopSurface = Enum.SurfaceType.Smooth
  1790. Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
  1791. Part4.Color = Color3.new(1, 0.8, 0.6)
  1792. Part5.Parent = Model0
  1793. Part5.Anchored = true
  1794. Part5.CanCollide = false
  1795. Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1796. Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1797. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1798. Part5.TopSurface = Enum.SurfaceType.Smooth
  1799. Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
  1800. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1801. BlockMesh6.Parent = Part5
  1802. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1803. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1804. Part7.Parent = Model0
  1805. Part7.Anchored = true
  1806. Part7.CanCollide = false
  1807. Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1808. Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1809. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1810. Part7.TopSurface = Enum.SurfaceType.Smooth
  1811. Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
  1812. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1813. BlockMesh8.Parent = Part7
  1814. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1815. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1816. Part9.Parent = Model0
  1817. Part9.Anchored = true
  1818. Part9.CanCollide = false
  1819. Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
  1820. Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1821. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1822. Part9.TopSurface = Enum.SurfaceType.Smooth
  1823. Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
  1824. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1825. Part10.Parent = Model0
  1826. Part10.Anchored = true
  1827. Part10.CanCollide = false
  1828. Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1829. Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1830. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1831. Part10.TopSurface = Enum.SurfaceType.Smooth
  1832. Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
  1833. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1834. SpecialMesh11.Parent = Part10
  1835. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1836. SpecialMesh11.MeshType = Enum.MeshType.Cylinder
  1837. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1838. Part12.Parent = Model0
  1839. Part12.Material = Enum.Material.Neon
  1840. Part12.Anchored = true
  1841. Part12.CanCollide = false
  1842. Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1843. Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1844. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1845. Part12.TopSurface = Enum.SurfaceType.Smooth
  1846. Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
  1847. Part12.Color = Color3.new(0, 1, 0)
  1848. SpecialMesh13.Parent = Part12
  1849. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1850. SpecialMesh13.MeshType = Enum.MeshType.Cylinder
  1851. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1852. Part14.Parent = Model0
  1853. Part14.Anchored = true
  1854. Part14.CanCollide = false
  1855. Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
  1856. Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1857. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1858. Part14.TopSurface = Enum.SurfaceType.Smooth
  1859. Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
  1860. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1861. Part15.Parent = Model0
  1862. Part15.Rotation = Vector3.new(1, 90, 0)
  1863. Part15.Anchored = true
  1864. Part15.CanCollide = false
  1865. Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1866. Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
  1867. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1868. Part15.TopSurface = Enum.SurfaceType.Smooth
  1869. Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
  1870. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1871. BlockMesh16.Parent = Part15
  1872. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1873. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1874. Part17.Parent = Model0
  1875. Part17.Material = Enum.Material.Neon
  1876. Part17.Anchored = true
  1877. Part17.CanCollide = false
  1878. Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1879. Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1880. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1881. Part17.TopSurface = Enum.SurfaceType.Smooth
  1882. Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
  1883. Part17.Color = Color3.new(0, 1, 0)
  1884. SpecialMesh18.Parent = Part17
  1885. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1886. SpecialMesh18.MeshType = Enum.MeshType.Cylinder
  1887. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1888. Part19.Parent = Model0
  1889. Part19.Anchored = true
  1890. Part19.CanCollide = false
  1891. Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
  1892. Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1893. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1894. Part19.TopSurface = Enum.SurfaceType.Smooth
  1895. Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
  1896. Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1897. weld(Model0)
  1898. Model1 = Model0:Clone()
  1899. Model1.Parent = char
  1900. newWeld(larm,Model0.asd,0,0,0)
  1901. newWeld(rarm,Model1.asd,0,0,0)
  1902. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  1903.  
  1904. ----------------------------------------------------------------------------
  1905. leftwpn = {}
  1906. rightwpn = {}
  1907. lmidwpn = nil
  1908. rmidwpn = nil
  1909. for z=1,2 do
  1910. local target = larm
  1911. if z == 1 then target = rarm end
  1912. for i=-1,1 do
  1913. local part = Instance.new("Part",char)
  1914. local mesh = Instance.new("SpecialMesh",part)
  1915. mesh.MeshId = "rbxassetid://441574777"
  1916. mesh.TextureId = "rbxassetid://441574805"
  1917. mesh.Scale = Vector3.new(1,1,1)*0.015
  1918. part.CanCollide = false
  1919. part.Size = Vector3.new(0.2,3,0.3)
  1920. newWeld(target,part,0,-1.5,-i*0.5)
  1921. part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
  1922. if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
  1923. end
  1924. end
  1925.  
  1926. local size = 1
  1927.  
  1928. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  1929. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1930. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  1931. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1932. newWeld(torso, hed, 0, 1.5*size, 0)
  1933. newWeld(torso, lleg, -0.5*size, -1, 0)
  1934. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1935. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  1936. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1937. newWeld(root, torso, 0, -1*size, 0)
  1938. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  1939.  
  1940. ----------------------------------------------------------------------------------------
  1941. combocounter = 0
  1942. combotimer = 0
  1943. texttimer = 0
  1944. gui = Instance.new("ScreenGui",plr.PlayerGui)
  1945.  
  1946. chattext = Instance.new("TextLabel",gui)
  1947. chattext.Size = UDim2.new(1,0,0,40)
  1948. chattext.AnchorPoint = Vector2.new(0.5,1)
  1949. chattext.Position = UDim2.new(0.5,0,1,-100)
  1950. chattext.TextXAlignment = Enum.TextXAlignment.Center
  1951. chattext.BackgroundTransparency = 0.35
  1952. chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  1953. chattext.Font = Enum.Font.Cartoon
  1954. chattext.FontSize = Enum.FontSize.Size28
  1955. chattext.TextColor3 = Color3.new(1,1,1)
  1956. chattext.TextStrokeTransparency = 0
  1957. chattext.BorderSizePixel = 0
  1958.  
  1959. combotext = Instance.new("TextLabel",gui)
  1960. combotext.Size = UDim2.new(1,0,0,80)
  1961. combotext.AnchorPoint = Vector2.new(1,1)
  1962. combotext.Position = UDim2.new(1,-40,1,-240)
  1963. combotext.TextXAlignment = Enum.TextXAlignment.Right
  1964. combotext.BackgroundTransparency = 1
  1965. combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  1966. combotext.Font = Enum.Font.Cartoon
  1967. combotext.FontSize = 8
  1968. combotext.TextColor3 = Color3.new(0,0,0)
  1969. combotext.TextStrokeTransparency = 0
  1970. combotext.BorderSizePixel = 0
  1971.  
  1972. combotimervis = Instance.new("Frame",combotext)
  1973. combotimervis.Size = UDim2.new(0,0,0,4)
  1974. combotimervis.AnchorPoint = Vector2.new(1,0)
  1975. combotimervis.Position = UDim2.new(1,0,1,0)
  1976. combotimervis.BorderColor3 = Color3.new(0,0,0)
  1977.  
  1978. rs:connect(function()
  1979. local asdf = -0.1
  1980. if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
  1981. if combocounter > 0 then
  1982. combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
  1983. else
  1984. combotext.TextColor3 = Color3.fromHSV(0,0,0)
  1985. end
  1986. combotimervis.BackgroundColor3 = combotext.TextColor3
  1987. combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
  1988. combotext.Text = combocounter.."x"
  1989. if combotimer > 0 then
  1990. combotimer = combotimer - 1
  1991. else
  1992. combocounter = 0
  1993. end
  1994. if texttimer > 0 then
  1995. texttimer = texttimer - 1
  1996. chattext.BackgroundTransparency = 0.35
  1997. else
  1998. chattext.Text = ""
  1999. chattext.BackgroundTransparency = 1
  2000. end
  2001. end)
  2002.  
  2003. function damage(model,dmg)
  2004. local hum = model:FindFirstChildOfClass("Humanoid")
  2005. local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
  2006. hum:TakeDamage(hum.MaxHealth/dmg)
  2007. combotimer = 60*5
  2008. combocounter = combocounter + 1
  2009. if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
  2010. combosfx[combocounter/100]:Play()
  2011. texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
  2012. if combocounter == 500 then
  2013. chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
  2014. elseif combocounter == 1000 then
  2015. chattext.Text = "1,000 hit combo! That's what I'm talking about!"
  2016. else
  2017. chattext.Text = combocounter.." hit combo!"
  2018. end
  2019. print(texttimer)
  2020. end
  2021. if torson:FindFirstChildOfClass("BodyPosition") then
  2022. torson:FindFirstChildOfClass("BodyPosition"):Destroy()
  2023. end
  2024. if hum.Health > 0 then
  2025. local bp = Instance.new("BodyPosition",torson)
  2026. bp.MaxForce = Vector3.new(1,1,1)*9e9
  2027. bp.P = 10000
  2028. bp.D = 500
  2029. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2030. local loop = rs:connect(function()
  2031. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2032. end)
  2033. delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
  2034. end
  2035. end
  2036.  
  2037. function attackone()
  2038. local spd = 0.25
  2039. for i=1,10 do rs:wait()
  2040. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2041. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2042. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2043. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
  2044. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2045. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2046. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2047. end
  2048. if jumped == true then
  2049. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2050. else
  2051. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2052. end
  2053. local alreadytouched = {}
  2054. local randomiser = math.random(1,2)
  2055. local spd = 0.5
  2056. for i=1,10 do rs:wait()
  2057.  
  2058. local v = rmidwpn
  2059. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2060. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2061.  
  2062. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2063. local hitting = true
  2064. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2065. if hitting == true then
  2066. damage(x.Parent,math.random(10,15))
  2067. table.insert(alreadytouched,x)
  2068. end
  2069. end
  2070.  
  2071. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2072. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2073. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2074. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2075. if randomiser == 1 then
  2076. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2077. elseif randomiser == 2 then
  2078. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad((i/10)*360),0)
  2079. end
  2080. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2081. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2082. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2083. end
  2084. end
  2085.  
  2086. function attacktwo()
  2087. local spd = 0.25
  2088. for i=1,10 do rs:wait()
  2089. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2090. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2091. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
  2092. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2093. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2094. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2095. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2096. end
  2097. if jumped == true then
  2098. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2099. else
  2100. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2101. end
  2102. local alreadytouched = {}
  2103. local randomiser = math.random(1,2)
  2104. local spd = 0.5
  2105. for i=1,10 do rs:wait()
  2106.  
  2107. local v = lmidwpn
  2108. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2109. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2110.  
  2111. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2112. local hitting = true
  2113. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2114. if hitting == true then
  2115. damage(x.Parent,math.random(10,15))
  2116. table.insert(alreadytouched,x)
  2117. end
  2118. end
  2119.  
  2120. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2121. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2122. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2123. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2124. if randomiser == 1 then
  2125. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2126. elseif randomiser == 2 then
  2127. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad(-(i/10)*360),0)
  2128. end
  2129. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2130. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2131. effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
  2132. end
  2133. end
  2134.  
  2135. function attackthree(uhidk)
  2136. local spd = 0.15
  2137. for i=1,15 do rs:wait()
  2138. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2139. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2140. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2141. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2142. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2143. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2144. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2145. end
  2146. if jumped == true then
  2147. root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
  2148. else
  2149. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
  2150. end
  2151. local alreadytouched = {}
  2152. if uhidk == true then
  2153. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
  2154. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
  2155. sound(260433768,torso.Position,2,math.random(100,120)/100)
  2156.  
  2157. for i,x in pairs(findAllNearestTorso(root.Position,10)) do
  2158. damage(x.Parent,math.random(7,10))
  2159. end
  2160.  
  2161. end
  2162.  
  2163. local spd = 0.4
  2164. for i=1,6 do rs:wait()
  2165. local effekt = nil
  2166. local effect2 = nil
  2167. if uhidk == false then
  2168.  
  2169. local v = rmidwpn
  2170. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2171. effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2172.  
  2173. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2174. local hitting = true
  2175. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2176. if hitting == true then
  2177. damage(x.Parent,math.random(10,15))
  2178. table.insert(alreadytouched,x)
  2179. end
  2180. end
  2181.  
  2182. local v = lmidwpn
  2183. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2184. effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2185.  
  2186. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2187. local hitting = true
  2188. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2189. if hitting == true then
  2190. damage(x.Parent,math.random(10,15))
  2191. table.insert(alreadytouched,x)
  2192. end
  2193. end
  2194.  
  2195. end
  2196. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2197. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2198. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
  2199. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
  2200. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2201. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
  2202. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
  2203. if uhidk == false then
  2204. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2205. effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
  2206. end
  2207. end
  2208. end
  2209.  
  2210. local combo = 1
  2211. local combo2 = 2
  2212. local timer = 0
  2213. local debounce = false
  2214. local idk = false
  2215. mouse.Button1Down:connect(function()
  2216. if debounce == false and idk == false then
  2217. timer = 40
  2218. noidle = true
  2219. freeze = true
  2220. debounce = true
  2221. if combo == 1 then
  2222. if combo2 == 1 then attackone() else attacktwo() end
  2223. combo = 2
  2224. elseif combo == 2 then
  2225. if combo2 == 2 then attackone() else attacktwo() end
  2226. combo = 3
  2227. elseif combo == 3 then
  2228. if combo2 == 1 then combo2 = 2 else combo2 = 1 end
  2229. attackthree(false)
  2230. combo = 1
  2231. end
  2232. noidle = false
  2233. freeze = false
  2234. debounce = false
  2235. end
  2236. end)
  2237.  
  2238. function spintf(power)
  2239. local spd = 0.4
  2240. local asdf = 0
  2241. for i=1,power do rs:wait()
  2242. root.Velocity = (root.CFrame.lookVector*(power*10))
  2243. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2244. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2245. local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2246. for i,v in pairs(findAllNearestTorso(root.Position,30)) do
  2247. damage(v.Parent,180-(power*4))
  2248. end
  2249. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2250. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2251. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
  2252. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
  2253. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
  2254. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
  2255. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
  2256. if i*35 > asdf then
  2257. asdf = (i*35) + 180
  2258. end
  2259. end
  2260. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2261. end
  2262.  
  2263. mouse.KeyDown:connect(function(key)
  2264. if debounce == false then
  2265. if string.byte(string.lower(key)) == 48 then
  2266. noidle = true
  2267. freeze = true
  2268. debounce = true
  2269. local keyup = false
  2270. local power = 20
  2271. local asd = mouse.KeyUp:connect(function(key) keyup = true end)
  2272. local i = 0
  2273. repeat rs:wait()
  2274. if i > 10 then i = 0
  2275. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2276. sound(180204562,torso.Position,2,1+((i/40)*2))
  2277. end
  2278. local spd = 0.4
  2279. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2280. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2281. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
  2282. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
  2283. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2284. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2285. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2286. i = i + 1
  2287. if power < 40 then power = power + 0.25 else keyup = true end
  2288. until keyup == true
  2289. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
  2290. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
  2291. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2292. asd:disconnect()
  2293. spintf(power)
  2294. noidle = false
  2295. freeze = false
  2296. idk = true
  2297. local mousasdfg = nil
  2298. mousasdfg = mouse.Button1Down:connect(function()
  2299. noidle = true
  2300. freeze = true
  2301. debounce = true
  2302. mousasdfg:disconnect()
  2303. root.Velocity = Vector3.new()
  2304. attackthree(true)
  2305. idk = false
  2306. combo = 1
  2307. noidle = false
  2308. freeze = false
  2309. end)
  2310. delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
  2311. end
  2312. end
  2313. end)
  2314.  
  2315. mouse.KeyDown:connect(function(key)
  2316. if debounce == false then
  2317. if string.byte(string.lower(key)) == 50 and jumped == true then
  2318. freeze = true
  2319. debounce = true
  2320. root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
  2321. sound(1388740053,torso.Position,10,math.random(180,200)/100)
  2322. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
  2323. noidle = true
  2324. local i = 0
  2325. local spd = 0.4
  2326. repeat rs:wait()
  2327. root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
  2328. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(i*10),0,0)
  2329. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2330. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2331. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
  2332. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
  2333. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
  2334. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
  2335. i = i + 1
  2336. until root.Velocity.Y < 0
  2337. noidle = false
  2338. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,0,0)
  2339. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2340. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2341. repeat rs:wait()
  2342. root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
  2343. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2344. part, endPoint = workspace:FindPartOnRay(ray, char)
  2345. until part
  2346. shake(50)
  2347. sound(262562442,torso.Position,10,math.random(70,100)/100)
  2348. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
  2349. for i,x in pairs(findAllNearestTorso(root.Position,20)) do
  2350. damage(x.Parent,math.random(7,10))
  2351. end
  2352. for i=1,15 do
  2353. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2354. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
  2355. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
  2356. end
  2357. freeze = false
  2358. delay(0.1,function() debounce = false end)
  2359. end
  2360. end
  2361. end)
  2362.  
  2363. velocityYFall=0
  2364. velocityYFall2=0
  2365. velocityYFall3=0
  2366. velocityYFall4=0
  2367. neckrotY=0
  2368. neckrotY2=0
  2369. torsorotY=0
  2370. torsorotY2=0
  2371. torsoY=0
  2372. torsoY2=0
  2373. colored = 0
  2374. sine = 0
  2375. change=0.4
  2376. movement=5
  2377. timeranim=0
  2378. running = true
  2379.  
  2380. --[[mouse.KeyDown:connect(function(key)
  2381. key = string.lower(key)
  2382. if string.byte(key) == 48 then
  2383. running = true
  2384. local keyup = mouse.KeyUp:connect(function(key)
  2385. if string.byte(key) == 48 then
  2386. running = false
  2387. end
  2388. end)
  2389. repeat rs:wait() until running == false
  2390. keyup:disconnect()
  2391. end
  2392. end)]]
  2393.  
  2394. icolor=1
  2395. imode=false
  2396.  
  2397. didjump = false
  2398. jumppower = 0
  2399. freeze = false
  2400. debounceimpact = false
  2401.  
  2402. mouse.KeyDown:connect(function(key)
  2403. if key == " " and debounce == false and jumped == true and candouble == true then
  2404. candouble = false
  2405. sound(138210320,torso.Position,2,math.random(240,260)/100)
  2406. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
  2407. root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
  2408. noidle = true
  2409. local spd = 0.15
  2410. for i=1,20 do rs:wait()
  2411. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2412. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2413. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2414. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2415. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
  2416. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2417. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2418. end
  2419. noidle = false
  2420. end
  2421. end)
  2422.  
  2423. function jumpimpact()
  2424. if debounceimpact == false then
  2425. debounceimpact = true
  2426. if jumppower < -150 then jumppower = -150 end
  2427. shake(-jumppower/5)
  2428. for i=1,-jumppower/20 do rs:wait()
  2429. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2430. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2431. end
  2432. debounceimpact = false
  2433. end
  2434. end
  2435.  
  2436. rs:connect(function()
  2437.  
  2438. hum.JumpPower = 100
  2439.  
  2440. if icolor > 1 then
  2441. imode = false
  2442. elseif icolor < 0 then
  2443. imode = true
  2444. end
  2445.  
  2446. if imode == true then
  2447. icolor = icolor + 0.01
  2448. else
  2449. icolor = icolor - 0.01
  2450. end
  2451.  
  2452. if p.Character.Parent == nil then
  2453. local model = Instance.new("Model")
  2454. model.Name = p.Name
  2455. p.Character = model
  2456. for i,v in pairs(char:GetChildren()) do
  2457. v.Parent = p.Character
  2458. end
  2459. end
  2460.  
  2461. char = p.Character
  2462. if p.Character.Parent ~= workspace then
  2463. p.Character.Parent = workspace
  2464. end
  2465. for i,v in pairs(char:GetChildren()) do
  2466. if v:IsA("Accoutrement") then
  2467. if v.Handle:FindFirstChild("Mesh") then
  2468. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2469. v.Handle.Transparency = 0
  2470. end
  2471. elseif v:IsA("BasePart") then
  2472. v.Anchored = false
  2473. if v:FindFirstChildOfClass("BodyPosition") then
  2474. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2475. end
  2476. if v:FindFirstChildOfClass("BodyVelocity") then
  2477. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2478. end
  2479. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2480. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2481. end
  2482. if v:FindFirstChild("Mesh") then
  2483. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2484. end
  2485. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2486. local force = Instance.new("Part",DebrisModel)
  2487. force.Name = v.Name.."FORCEFIELD"
  2488. if v ~= hed then
  2489. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2490. else
  2491. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  2492. end
  2493. force.CanCollide = false
  2494. force.Transparency = 1
  2495. force.Color = Color3.new(0,1,1)
  2496. force.Material = Enum.Material.Neon
  2497. newWeld(v,force,0,0,0)
  2498. else
  2499. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2500. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2501. end
  2502. end
  2503. if v.Name ~= "HumanoidRootPart" then
  2504. v.Transparency = 0
  2505. else
  2506. v.Transparency = 1
  2507. end
  2508. end
  2509. end
  2510.  
  2511. if freeze == false then
  2512. hum.WalkSpeed = (666/10)*size
  2513. change=1.4
  2514. movement=18
  2515. else
  2516. hum.WalkSpeed = 1
  2517. change=0.4
  2518. movement=5
  2519. end
  2520.  
  2521. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2522. velocityYFall = root.Velocity.Y/1.5
  2523. else
  2524. if -root.Velocity.Y/1.5 < -5 then
  2525. velocityYFall = 5
  2526. elseif -root.Velocity.Y/1.5 > 150 then
  2527. velocityYFall = -150
  2528. end
  2529. end
  2530.  
  2531. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2532. velocityYFall2 = root.Velocity.Y/180
  2533. else
  2534. if -root.Velocity.Y/180 < 0 then
  2535. velocityYFall2 = 0
  2536. elseif -root.Velocity.Y/180 > 1.2 then
  2537. velocityYFall2 = -1.2
  2538. end
  2539. end
  2540.  
  2541. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2542. velocityYFall3 = root.Velocity.Y/1.5
  2543. else
  2544. if -root.Velocity.Y/1.5 < -5 then
  2545. velocityYFall3 = 5
  2546. elseif -root.Velocity.Y/1.5 > 50 then
  2547. velocityYFall3 = -50
  2548. end
  2549. end
  2550.  
  2551. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2552. velocityYFall4 = root.Velocity.Y/1.5
  2553. else
  2554. if -root.Velocity.Y/180 < -5 then
  2555. velocityYFall4 = 5
  2556. elseif -root.Velocity.Y/180 > 50 then
  2557. velocityYFall4 = -50
  2558. end
  2559. end
  2560.  
  2561. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2562. neckrotY = root.RotVelocity.Y/6
  2563. else
  2564. if root.RotVelocity.Y/6 < -1 then
  2565. neckrotY = -1
  2566. elseif root.RotVelocity.Y/6 > 1 then
  2567. neckrotY = 1
  2568. end
  2569. end
  2570.  
  2571. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2572. neckrotY2 = root.RotVelocity.Y/8
  2573. else
  2574. if root.RotVelocity.Y/8 < -0.6 then
  2575. neckrotY2 = -0.6
  2576. elseif root.RotVelocity.Y/8 > 0.6 then
  2577. neckrotY2 = 0.6
  2578. end
  2579. end
  2580.  
  2581. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2582. torsorotY = root.RotVelocity.Y/6
  2583. else
  2584. if root.RotVelocity.Y/6 < -0.2 then
  2585. torsorotY = -0.2
  2586. elseif root.RotVelocity.Y/6 > 0.2 then
  2587. torsorotY = 0.2
  2588. end
  2589. end
  2590.  
  2591. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2592. torsorotY2 = root.RotVelocity.Y/8
  2593. else
  2594. if root.RotVelocity.Y/8 < -0.2 then
  2595. torsorotY2 = -0.2
  2596. elseif root.RotVelocity.Y/8 > 0.2 then
  2597. torsorotY2 = 0.2
  2598. end
  2599. end
  2600.  
  2601. simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
  2602.  
  2603. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2604. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2605.  
  2606. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2607. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2608.  
  2609. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2610. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2611.  
  2612. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2613. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2614.  
  2615. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2616. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2617.  
  2618. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2619. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  2620.  
  2621. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2622. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  2623.  
  2624. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2625. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  2626.  
  2627. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2628. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  2629.  
  2630. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2631. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2632.  
  2633. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
  2634.  
  2635. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2636. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2637.  
  2638. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2639. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2640.  
  2641. if hum.Health > 0 and noidle == false then
  2642. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2643. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2644. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  2645. --rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2646. --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2647. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
  2648. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
  2649. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2650. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2651. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2652. elseif jumped == true then
  2653. didjump = true
  2654. jumppower = root.Velocity.Y
  2655. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2656. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2657. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2658. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2659. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2660. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2661. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2662. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2663. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2664. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
  2665. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
  2666. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
  2667. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
  2668. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
  2669. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
  2670. end
  2671. end
  2672. if didjump == true and jumped == false and jumppower < 0 then
  2673. didjump = false
  2674. jumpimpact()
  2675. end
  2676.  
  2677. --timeposition = soundz.TimePosition
  2678. hed.BrickColor = skin_color
  2679. torso.BrickColor = skin_color
  2680. rarm.BrickColor = skin_color
  2681. larm.BrickColor = skin_color
  2682. rleg.BrickColor = skin_color
  2683. lleg.BrickColor = skin_color
  2684. sine = sine + change
  2685. hum.Health = math.huge
  2686. hum.MaxHealth = math.huge
  2687. end)
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