AndrewofDoom

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Nov 5th, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 50
  9. -spec_static 1.7
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 115
  13. -missile_lighting
  14. -nomotiondebris
  15. -no_emissive_light
  16. -3dshockwave
  17. -post_process
  18. -bloom_intensity 30
  19. -fxaa
  20. -fb_explosions
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -warp_flash
  28. -snd_preload
  29. -mod mediavps_3612
  30. Building file index...
  31. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  32. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  33. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  34. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  35. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  36. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  37. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  38. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  39. Found root pack 'D:\FreeSpace2\root_fs2.vp' with a checksum of 0x98c91e84
  40. Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  41. Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  42. Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  43. Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  44. Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  45. Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  46. Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  47. Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  48. Searching root 'D:\FreeSpace2\mediavps_3612\' ... 12 files
  49. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  50. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  51. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  52. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  53. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  54. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  55. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  56. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  57. Searching root 'D:\FreeSpace2\' ... 1 files
  58. Searching root pack 'D:\FreeSpace2\root_fs2.vp' ... 157 files
  59. Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
  60. Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  61. Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  62. Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
  63. Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
  64. Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
  65. Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
  66. Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
  67. Found 19 roots and 12158 files.
  68. ERROR: Unknown Language Checksum: 589986744
  69. Using default language settings...
  70. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  71. Setting language to English
  72. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  73. Initializing OpenAL...
  74. OpenAL Vendor : Creative Labs Inc.
  75. OpenAL Renderer : Software
  76. OpenAL Version : 1.1
  77.  
  78. Found extension "ALC_EXT_EFX".
  79.  
  80. Sample rate: 44100 (44100)
  81. EFX version: 1.0
  82. Max auxiliary sends: 1
  83. Playback device: Generic Software on Speakers (Logitech Wireless Headset)
  84. Capture device: Microphone (Logitech Wireless H
  85. ... OpenAL successfully initialized!
  86. Failed to init speech
  87. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  88. Initializing WGL...
  89. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  90. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  91. OpenGL Vendor : ATI Technologies Inc.
  92. OpenGL Renderer : AMD FirePro M4000
  93. OpenGL Version : 4.2.11591 Compatibility Profile Context FireGL
  94.  
  95. Using extension "GL_EXT_fog_coord".
  96. Using extension "GL_ARB_multitexture".
  97. Using extension "GL_ARB_texture_env_add".
  98. Using extension "GL_ARB_texture_compression".
  99. Using extension "GL_EXT_texture_compression_s3tc".
  100. Using extension "GL_EXT_texture_filter_anisotropic".
  101. Using extension "GL_ARB_texture_env_combine".
  102. Using extension "GL_EXT_compiled_vertex_array".
  103. Using extension "GL_EXT_draw_range_elements".
  104. Using extension "GL_ARB_texture_mirrored_repeat".
  105. Using extension "GL_ARB_texture_non_power_of_two".
  106. Using extension "GL_ARB_vertex_buffer_object".
  107. Using extension "GL_ARB_pixel_buffer_object".
  108. Using extension "GL_SGIS_generate_mipmap".
  109. Using extension "GL_EXT_framebuffer_object".
  110. Using extension "GL_ARB_texture_rectangle".
  111. Using extension "GL_EXT_bgra".
  112. Using extension "GL_ARB_texture_cube_map".
  113. Using extension "GL_EXT_texture_lod_bias".
  114. Using extension "GL_ARB_point_sprite".
  115. Using extension "GL_ARB_shading_language_100".
  116. Using extension "GL_ARB_shader_objects".
  117. Using extension "GL_ARB_vertex_shader".
  118. Using extension "GL_ARB_fragment_shader".
  119. Using extension "GL_ARB_shader_texture_lod".
  120. Using extension "GL_ARB_texture_float".
  121. Using extension "GL_ARB_draw_elements_base_vertex".
  122. Found special extension function "wglSwapIntervalEXT".
  123.  
  124. Compiling new shader:
  125. Loading built-in default shader for: soft-v.sdr
  126. Loading built-in default shader for: soft-f.sdr
  127. Shader features:
  128. Depth-blended Particles
  129. Compiling new shader:
  130. Loading built-in default shader for: soft-v.sdr
  131. Loading built-in default shader for: soft-f.sdr
  132. Shader features:
  133. Distorted Particles
  134.  
  135. Compiling post-processing shader 1 ...
  136. Loading built-in default shader for: post-v.sdr
  137. Loading built-in default shader for: post-f.sdr
  138. Compiling post-processing shader 2 ...
  139. Loading built-in default shader for: post-v.sdr
  140. Loading built-in default shader for: blur-f.sdr
  141. Compiling post-processing shader 3 ...
  142. Loading built-in default shader for: post-v.sdr
  143. Loading built-in default shader for: blur-f.sdr
  144. Compiling post-processing shader 4 ...
  145. Loading built-in default shader for: post-v.sdr
  146. Loading built-in default shader for: brightpass-f.sdr
  147. Compiling post-processing shader 5 ...
  148. Loading built-in default shader for: fxaa-v.sdr
  149. Loading built-in default shader for: fxaa-f.sdr
  150. Compiling post-processing shader 6 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: fxaapre-f.sdr
  153. Compiling post-processing shader 7 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: ls-f.sdr
  156.  
  157. Max texture units: 8 (16)
  158. Max elements vertices: 2147483647
  159. Max elements indices: 16777215
  160. Max texture size: 16384x16384
  161. Max render buffer size: 16384x16384
  162. Can use compressed textures: YES
  163. Texture compression available: YES
  164. Post-processing enabled: YES
  165. Using trilinear texture filter.
  166. OpenGL Shader Version: 4.20
  167. ... OpenGL init is complete!
  168. Size of bitmap info = 742 KB
  169. Size of bitmap extra info = 48 bytes
  170. ANI cursorweb with size 24x24 (25.0% wasted)
  171. GRAPHICS: Initializing default colors...
  172. Game Settings Table: Using Standard Loops For SEXP Arguments
  173. Game Settings Table: Using standard event chaining behavior
  174. Game Settings Table: External shaders are DISABLED
  175. Game Settings Table: External shaders are enabled
  176. SCRIPTING: Beginning initialization sequence...
  177. SCRIPTING: Beginning Lua initialization...
  178. LUA: Opening LUA state...
  179. LUA: Initializing base Lua libraries...
  180. LUA: Beginning ADE initialization
  181. ADE: Initializing enumeration constants...
  182. ADE: Assigning Lua session...
  183. SCRIPTING: Beginning main hook parse sequence....
  184. Wokka! Error opening file (scripting.tbl)!
  185. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  186. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  187. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  188. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  189. SCRIPTING: Inititialization complete.
  190. SCRIPTING: Splash screen overrides checked
  191. SCRIPTING: Splash hook has been run
  192. SCRIPTING: Splash screen conditional hook has been run
  193. Using high memory settings...
  194. Wokka! Error opening file (interface.tbl)!
  195. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  196. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  197. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  198. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  199. Windows reported 16 joysticks, we found 0
  200. Current soundtrack set to -1 in event_music_reset_choices
  201. TBM => Starting parse of 'mv_music-mus.tbm' ...
  202. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  203. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  204. Wokka! Error opening file (armor.tbl)!
  205. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  206. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  207. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  208. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  209. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  210. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  211. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  212. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  213. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  214. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  215. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  216. TBM => Starting parse of 'mv_core-wep.tbm' ...
  217. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  218. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  219. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  220. TBM => Starting parse of 'mv_core-shp.tbm' ...
  221. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  222. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  223. TBM => Starting parse of 'Serapis-shp.tbm' ...
  224. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  225. ANI support1 with size 108x24 (25.0% wasted)
  226. ANI damage1 with size 148x25 (21.9% wasted)
  227. ANI wingman1 with size 71x53 (17.2% wasted)
  228. ANI wingman2 with size 35x53 (17.2% wasted)
  229. ANI wingman3 with size 14x53 (17.2% wasted)
  230. ANI toggle1 with size 57x20 (37.5% wasted)
  231. ANI head1 with size 164x132 (48.4% wasted)
  232. ANI weapons1 with size 126x20 (37.5% wasted)
  233. ANI weapons1_b with size 150x20 (37.5% wasted)
  234. ANI objective1 with size 149x21 (34.4% wasted)
  235. ANI netlag1 with size 29x30 (6.3% wasted)
  236. ANI targhit1 with size 31x21 (34.4% wasted)
  237. ANI time1 with size 47x23 (28.1% wasted)
  238. ANI targetview1 with size 137x156 (39.1% wasted)
  239. ANI targetview2 with size 4x96 (25.0% wasted)
  240. ANI targetview3 with size 7x20 (37.5% wasted)
  241. ANI 2_energy2 with size 86x96 (25.0% wasted)
  242. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  243. ANI 2_leftarc with size 103x252 (1.6% wasted)
  244. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  245. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  246. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  247. ANI 2_lead1 with size 26x26 (18.8% wasted)
  248. ANI 2_lock1 with size 56x53 (17.2% wasted)
  249. ANI 2_lockspin with size 100x100 (21.9% wasted)
  250. ANI energy1 with size 12x41 (35.9% wasted)
  251. ANI 2_radar1 with size 209x170 (33.6% wasted)
  252. TBM => Starting parse of 'mv_effects-str.tbm' ...
  253. loading animated cursor "cursor"
  254. ANI cursor with size 24x24 (25.0% wasted)
  255. MediaVPs: Flaming debris script loaded!
  256. MediaVPs: Explosions script loaded!
  257. Ships.tbl is : VALID
  258. Weapons.tbl is : VALID
  259. cfile_init() took 250
  260. Movie Error: Unable to open 'intro' movie in any supported format.
  261. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  262. PLR => Loading 'TestAOD.plr' with version 1...
  263. PLR => Parsing: Flags...
  264. PLR => Parsing: Info...
  265. PLR => Parsing: Scoring...
  266. PLR => Parsing: ScoringMulti...
  267. PLR => Parsing: HUD...
  268. PLR => Parsing: Variables...
  269. PLR => Parsing: Multiplayer...
  270. PLR => Parsing: Controls...
  271. PLR => Parsing: Settings...
  272. PLR => Loading complete!
  273. PLR => Verifying 'AndrewofDoom.plr' with version 1...
  274. PLR => Parsing: Flags...
  275. PLR => Verifying complete!
  276. PLR => Verifying 'TestAOD.plr' with version 1...
  277. PLR => Parsing: Flags...
  278. PLR => Verifying complete!
  279. ANI cursor.ani with size 24x24 (25.0% wasted)
  280. Frame 0 too long!!: frametime = 0.717 (0.717)
  281. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  282. PLR => Loading 'TestAOD.plr' with version 1...
  283. PLR => Parsing: Flags...
  284. PLR => Parsing: Info...
  285. PLR => Parsing: Scoring...
  286. PLR => Parsing: ScoringMulti...
  287. PLR => Parsing: HUD...
  288. PLR => Parsing: Variables...
  289. PLR => Parsing: Multiplayer...
  290. PLR => Parsing: Controls...
  291. PLR => Parsing: Settings...
  292. PLR => Loading complete!
  293. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  294. CSG => Parsing: Flags...
  295. CSG => Parsing: Info...
  296. CSG => Parsing: Missions...
  297. CSG => Parsing: Techroom...
  298. CSG => Parsing: Loadout...
  299. CSG => Parsing: Scoring...
  300. CSG => Parsing: RedAlert...
  301. CSG => Parsing: HUD...
  302. CSG => Parsing: Variables...
  303. CSG => Parsing: Settings...
  304. CSG => Parsing: Controls...
  305. CSG => Parsing: Cutscenes...
  306. CSG => Parsing: Last Missions...
  307. CSG => Loading complete!
  308. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  309. CSG => Parsing: Flags...
  310. CSG => Parsing: Info...
  311. CSG => Parsing: Missions...
  312. CSG => Parsing: Techroom...
  313. CSG => Parsing: Loadout...
  314. CSG => Parsing: Scoring...
  315. CSG => Parsing: RedAlert...
  316. CSG => Parsing: HUD...
  317. CSG => Parsing: Variables...
  318. CSG => Parsing: Settings...
  319. CSG => Parsing: Controls...
  320. CSG => Parsing: Cutscenes...
  321. CSG => Parsing: Last Missions...
  322. CSG => Loading complete!
  323. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  324. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  325. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  326. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  327. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  328. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  329. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  330. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  331. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  332. Frame 0 too long!!: frametime = 0.317 (0.317)
  333. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  334. Techroom successfully initialized, now changing tab...
  335. Loading model 'fighter01.pof'
  336. Compiling new shader:
  337. Shader features:
  338. Lighting
  339. Diffuse Mapping
  340. Compiling new shader:
  341. Shader features:
  342. Lighting
  343. Fog Effect
  344. Diffuse Mapping
  345. Compiling new shader:
  346. Shader features:
  347. Lighting
  348. Diffuse Mapping
  349. Animated Effects
  350. Compiling new shader:
  351. Shader features:
  352. Lighting
  353. Fog Effect
  354. Diffuse Mapping
  355. Animated Effects
  356. Compiling new shader:
  357. Shader features:
  358. Lighting
  359. Diffuse Mapping
  360. Glow Mapping
  361. Specular Mapping
  362. Normal Mapping
  363. Environment Mapping
  364. Compiling new shader:
  365. Shader features:
  366. Lighting
  367. Fog Effect
  368. Diffuse Mapping
  369. Glow Mapping
  370. Specular Mapping
  371. Normal Mapping
  372. Environment Mapping
  373. Compiling new shader:
  374. Shader features:
  375. Lighting
  376. Diffuse Mapping
  377. Glow Mapping
  378. Specular Mapping
  379. Normal Mapping
  380. Environment Mapping
  381. Animated Effects
  382. Compiling new shader:
  383. Shader features:
  384. Lighting
  385. Fog Effect
  386. Diffuse Mapping
  387. Glow Mapping
  388. Specular Mapping
  389. Normal Mapping
  390. Environment Mapping
  391. Animated Effects
  392. Compiling new shader:
  393. Shader features:
  394. Lighting
  395. Diffuse Mapping
  396. Specular Mapping
  397. Environment Mapping
  398. Compiling new shader:
  399. Shader features:
  400. Lighting
  401. Fog Effect
  402. Diffuse Mapping
  403. Specular Mapping
  404. Environment Mapping
  405. Compiling new shader:
  406. Shader features:
  407. Lighting
  408. Diffuse Mapping
  409. Specular Mapping
  410. Environment Mapping
  411. Animated Effects
  412. Compiling new shader:
  413. Shader features:
  414. Lighting
  415. Fog Effect
  416. Diffuse Mapping
  417. Specular Mapping
  418. Environment Mapping
  419. Animated Effects
  420. IBX: Found a good IBX to read for 'fighter01.pof'.
  421. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  422. Frame 0 too long!!: frametime = 1.592 (1.592)
  423. Frame 0 too long!!: frametime = 0.273 (0.273)
  424. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  425. Freeing all existing models...
  426. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  427. CSG => Parsing: Flags...
  428. CSG => Parsing: Info...
  429. CSG => Parsing: Missions...
  430. CSG => Parsing: Techroom...
  431. CSG => Parsing: Loadout...
  432. CSG => Parsing: Scoring...
  433. CSG => Parsing: RedAlert...
  434. CSG => Parsing: HUD...
  435. CSG => Parsing: Variables...
  436. CSG => Parsing: Settings...
  437. CSG => Parsing: Controls...
  438. CSG => Parsing: Cutscenes...
  439. CSG => Parsing: Last Missions...
  440. CSG => Loading complete!
  441. Frame 0 too long!!: frametime = 0.410 (0.410)
  442. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  443. PLR => Saving 'TestAOD.plr' with version 1...
  444. PLR => Saving: Flags...
  445. PLR => Saving: Info...
  446. PLR => Saving: Scoring...
  447. PLR => Saving: ScoringMulti...
  448. PLR => Saving: HUD...
  449. PLR => Saving: Variables...
  450. PLR => Saving: Multiplayer...
  451. PLR => Saving: Controls...
  452. PLR => Saving: Settings...
  453. PLR => Saving complete!
  454. =================== STARTING LEVEL LOAD ==================
  455. ANI 2_Loading with size 824x43 (32.8% wasted)
  456. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  457. Starting model page in...
  458. Beginning level bitmap paging...
  459. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  460. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  461. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  462. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  463. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  464. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  465. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  466. Loading warp model
  467. Loading model 'warp.pof'
  468. Compiling new shader:
  469. Shader features:
  470. Lighting
  471. Compiling new shader:
  472. Shader features:
  473. Lighting
  474. Fog Effect
  475. Compiling new shader:
  476. Shader features:
  477. Lighting
  478. Animated Effects
  479. Compiling new shader:
  480. Shader features:
  481. Lighting
  482. Fog Effect
  483. Animated Effects
  484. IBX: Found a good IBX to read for 'warp.pof'.
  485. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  486. 600
  487. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  488. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  489. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  490. SHOCKWAVE => Loading default shockwave model...
  491. Loading model 'shockwave.pof'
  492. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  493. Compiling new shader:
  494. Shader features:
  495. Lighting
  496. Diffuse Mapping
  497. Glow Mapping
  498. Compiling new shader:
  499. Shader features:
  500. Lighting
  501. Fog Effect
  502. Diffuse Mapping
  503. Glow Mapping
  504. Compiling new shader:
  505. Shader features:
  506. Lighting
  507. Diffuse Mapping
  508. Glow Mapping
  509. Animated Effects
  510. Compiling new shader:
  511. Shader features:
  512. Lighting
  513. Fog Effect
  514. Diffuse Mapping
  515. Glow Mapping
  516. Animated Effects
  517. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  518. IBX: Found a good IBX to read for 'shockwave.pof'.
  519. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  520. SHOCKWAVE => Default model load: SUCCEEDED!!
  521. SHOCKWAVE => Loading default shockwave animation...
  522. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  523. SHOCKWAVE => Default animation load: SUCCEEDED!!
  524. MISSION LOAD: 'loop1-2.fs2'
  525. Hmmm... Extension passed to mission_load...
  526. Using alternate ship type name: NTF Hercules Mark II
  527. Using alternate ship type name: NTF Hercules Mark II
  528. Using alternate ship type name: NTF Hercules Mark II
  529. Using alternate ship type name: NTF Hercules Mark II
  530. Using alternate ship type name: NTF Hercules Mark II
  531. Using callsign: Snipes
  532. Using alternate ship type name: NTF Hercules Mark II
  533. Using alternate ship type name: NTF Hercules Mark II
  534. Using alternate ship type name: NTF Hercules Mark II
  535. Using alternate ship type name: NTF Hercules Mark II
  536. Using alternate ship type name: NTF Hercules Mark II
  537. Using alternate ship type name: NTF Hercules Mark II
  538. Using alternate ship type name: NTF Hercules Mark II
  539. Using alternate ship type name: NTF Hercules Mark II
  540. Using alternate ship type name: NTF Hercules Mark II
  541. Using alternate ship type name: NTF Hercules Mark II
  542. Using alternate ship type name: NTF Hercules Mark II
  543. Using alternate ship type name: NTF Hercules Mark II
  544. Using alternate ship type name: NTF Hercules Mark II
  545. Using alternate ship type name: NTF Hercules Mark II
  546. Using alternate ship type name: NTF Hercules Mark II
  547. Using alternate ship type name: NTF Hercules Mark II
  548. Using alternate ship type name: NTF Hercules Mark II
  549. Using alternate ship type name: NTF Hercules Mark II
  550. Using alternate ship type name: NTF Hercules Mark II
  551. Using alternate ship type name: NTF Hercules Mark II
  552. Using alternate ship type name: NTF Hercules Mark II
  553. Using alternate ship type name: NTF Hercules Mark II
  554. Using alternate ship type name: NTF Hercules Mark II
  555. Using alternate ship type name: NTT Argo
  556. Using alternate ship type name: NTF Hercules
  557. Using alternate ship type name: NTF Hercules
  558. Using alternate ship type name: NTF Hercules
  559. Using alternate ship type name: NTS Hygeia
  560. Using alternate ship type name: NTC Aeolus
  561. Using alternate ship type name: NTF Hercules
  562. Using alternate ship type name: NTF Hercules
  563. Using alternate ship type name: NTF Hercules
  564. Using alternate ship type name: NTF Hercules
  565. Using alternate ship type name: NTF Hercules
  566. Using alternate ship type name: NTF Hercules
  567. Using alternate ship type name: NTF Hercules
  568. Using alternate ship type name: NTF Hercules Mark II
  569. Using alternate ship type name: NTF Hercules Mark II
  570. Using alternate ship type name: NTF Hercules Mark II
  571. Using alternate ship type name: NTF Hercules Mark II
  572. Using alternate ship type name: NTF Hercules
  573. Using alternate ship type name: NTF Hercules
  574. Using alternate ship type name: NTF Hercules
  575. Using alternate ship type name: NTF Hercules
  576. Using alternate ship type name: NTF Hercules
  577. Using alternate ship type name: NTF Hercules
  578. Using alternate ship type name: NTCv Deimos
  579. Using alternate ship type name: NTF Hercules Mark II
  580. Using alternate ship type name: NTF Hercules Mark II
  581. Using alternate ship type name: NTF Hercules Mark II
  582. Using alternate ship type name: NTF Hercules Mark II
  583. Using alternate ship type name: NTF Hercules Mark II
  584. Using alternate ship type name: NTF Hercules Mark II
  585. Using alternate ship type name: NTC Aeolus
  586. Using alternate ship type name: NTF Hercules Mark II
  587. Using alternate ship type name: NTF Hercules Mark II
  588. Using alternate ship type name: NTF Hercules Mark II
  589. Loading model 'subspacenode.pof'
  590. IBX: Found a good IBX to read for 'subspacenode.pof'.
  591. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  592. Starting mission message count : 205
  593. Ending mission message count : 233
  594. Current soundtrack set to -1 in event_music_reset_choices
  595. Loading model 'fighter2t-02.pof'
  596. Compiling new shader:
  597. Shader features:
  598. Lighting
  599. Diffuse Mapping
  600. Glow Mapping
  601. Specular Mapping
  602. Environment Mapping
  603. Compiling new shader:
  604. Shader features:
  605. Lighting
  606. Fog Effect
  607. Diffuse Mapping
  608. Glow Mapping
  609. Specular Mapping
  610. Environment Mapping
  611. Compiling new shader:
  612. Shader features:
  613. Lighting
  614. Diffuse Mapping
  615. Glow Mapping
  616. Specular Mapping
  617. Environment Mapping
  618. Animated Effects
  619. Compiling new shader:
  620. Shader features:
  621. Lighting
  622. Fog Effect
  623. Diffuse Mapping
  624. Glow Mapping
  625. Specular Mapping
  626. Environment Mapping
  627. Animated Effects
  628. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  629. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  630. Loading model 'transport2t-01.pof'
  631. Compiling new shader:
  632. Shader features:
  633. Lighting
  634. Diffuse Mapping
  635. Specular Mapping
  636. Normal Mapping
  637. Environment Mapping
  638. Compiling new shader:
  639. Shader features:
  640. Lighting
  641. Fog Effect
  642. Diffuse Mapping
  643. Specular Mapping
  644. Normal Mapping
  645. Environment Mapping
  646. Compiling new shader:
  647. Shader features:
  648. Lighting
  649. Diffuse Mapping
  650. Specular Mapping
  651. Normal Mapping
  652. Environment Mapping
  653. Animated Effects
  654. Compiling new shader:
  655. Shader features:
  656. Lighting
  657. Fog Effect
  658. Diffuse Mapping
  659. Specular Mapping
  660. Normal Mapping
  661. Environment Mapping
  662. Animated Effects
  663. IBX: Found a good IBX to read for 'transport2t-01.pof'.
  664. IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
  665. Submodel 'tranb' is detail level 1 of 'trana'
  666. Submodel 'tranc' is detail level 2 of 'trana'
  667. Submodel 'trand' is detail level 3 of 'trana'
  668. Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
  669. Loading model 'fighter06.pof'
  670. IBX: Found a good IBX to read for 'fighter06.pof'.
  671. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  672. Loading model 'fighter2t-04.pof'
  673. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  674. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  675. Loading model 'support2t-01.pof'
  676. IBX: Found a good IBX to read for 'support2t-01.pof'.
  677. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  678. Submodel 'bodyb' is detail level 1 of 'bodya'
  679. Submodel 'bodyc' is detail level 2 of 'bodya'
  680. Submodel 'bodyd' is detail level 3 of 'bodya'
  681. Loading model 'cruiser2t-01.pof'
  682. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  683. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  684. Loading model 'AWACS2t-01.pof'
  685. Compiling new shader:
  686. Shader features:
  687. Lighting
  688. Diffuse Mapping
  689. Normal Mapping
  690. Compiling new shader:
  691. Shader features:
  692. Lighting
  693. Fog Effect
  694. Diffuse Mapping
  695. Normal Mapping
  696. Compiling new shader:
  697. Shader features:
  698. Lighting
  699. Diffuse Mapping
  700. Normal Mapping
  701. Animated Effects
  702. Compiling new shader:
  703. Shader features:
  704. Lighting
  705. Fog Effect
  706. Diffuse Mapping
  707. Normal Mapping
  708. Animated Effects
  709. Compiling new shader:
  710. Shader features:
  711. Lighting
  712. Diffuse Mapping
  713. Glow Mapping
  714. Normal Mapping
  715. Compiling new shader:
  716. Shader features:
  717. Lighting
  718. Fog Effect
  719. Diffuse Mapping
  720. Glow Mapping
  721. Normal Mapping
  722. Compiling new shader:
  723. Shader features:
  724. Lighting
  725. Diffuse Mapping
  726. Glow Mapping
  727. Normal Mapping
  728. Animated Effects
  729. Compiling new shader:
  730. Shader features:
  731. Lighting
  732. Fog Effect
  733. Diffuse Mapping
  734. Glow Mapping
  735. Normal Mapping
  736. Animated Effects
  737. Found live debris model for 'radara'
  738. Found live debris model for 'radara'
  739. Found live debris model for 'radara'
  740. IBX: Found a good IBX to read for 'AWACS2t-01.pof'.
  741. IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0xca614f2b -- "AWACS2t-01.pof"
  742. Submodel 'awact01c' is detail level 2 of 'awact01a'
  743. Submodel 'awact01b' is detail level 1 of 'awact01a'
  744. Submodel 'awact01d' is detail level 3 of 'awact01a'
  745. Submodel 'radarc' is detail level 2 of 'radara'
  746. Submodel 'radarb' is detail level 1 of 'radara'
  747. Loading model 'corvette2t-01.pof'
  748. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  749. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  750. Loading model 'escapepod01.pof'
  751. IBX: Found a good IBX to read for 'escapepod01.pof'.
  752. IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof"
  753. Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
  754. Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
  755. Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
  756. OpenGL: Created 512x512 FBO!
  757. Loading model 'Starfield.pof'
  758. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  759. IBX: Found a good IBX to read for 'Starfield.pof'.
  760. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  761. =================== STARTING LEVEL DATA LOAD ==================
  762. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  763. Loading model 'support2v-01.pof'
  764. IBX: Found a good IBX to read for 'support2v-01.pof'.
  765. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  766. Submodel 'hercb' is detail level 1 of 'herca'
  767. Submodel 'hercc' is detail level 2 of 'herca'
  768. Submodel 'hercd' is detail level 3 of 'herca'
  769. Allocating space for at least 378 new ship subsystems ... a total of 600 is now available (147 in-use).
  770. About to page in ships!
  771. ANI shield-f06 with size 112x93 (27.3% wasted)
  772. ANI shieldft-02 with size 112x93 (27.3% wasted)
  773. ANI shieldft-04 with size 112x93 (27.3% wasted)
  774. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  775. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  776. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  777. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  778. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  779. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  780. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  781. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
  782. Loading model 'Blip.pof'
  783. IBX: Found a good IBX to read for 'Blip.pof'.
  784. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  785. Submodel 'blipb' is detail level 1 of 'blipa'
  786. Submodel 'blipc' is detail level 2 of 'blipa'
  787. Submodel 'blipd' is detail level 3 of 'blipa'
  788. Loading model 'rockeye.pof'
  789. IBX: Found a good IBX to read for 'rockeye.pof'.
  790. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  791. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  792. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  793. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  794. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  795. Loading model 'Tempest.pof'
  796. IBX: Found a good IBX to read for 'Tempest.pof'.
  797. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  798. Loading model 'NewHornet.pof'
  799. IBX: Found a good IBX to read for 'NewHornet.pof'.
  800. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  801. Loading model 'crossbow.pof'
  802. No subsystems found for model "crossbow.pof".
  803. IBX: Found a good IBX to read for 'crossbow.pof'.
  804. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  805. Loading model 'piranha.pof'
  806. IBX: Found a good IBX to read for 'piranha.pof'.
  807. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  808. Loading model 'cmeasure01.pof'
  809. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  810. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  811. Loading model 'hornet.pof'
  812. IBX: Found a good IBX to read for 'hornet.pof'.
  813. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  814. Loading model 'debris01.pof'
  815. IBX: Found a good IBX to read for 'debris01.pof'.
  816. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  817. Loading model 'debris02.pof'
  818. IBX: Found a good IBX to read for 'debris02.pof'.
  819. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  820. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  821. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  822. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  823. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  824. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  825. Paging in mission messages
  826. Stopping model page in...
  827. ANI support1.ani with size 108x24 (25.0% wasted)
  828. ANI damage1.ani with size 148x25 (21.9% wasted)
  829. ANI wingman1.ani with size 71x53 (17.2% wasted)
  830. ANI wingman2.ani with size 35x53 (17.2% wasted)
  831. ANI wingman3.ani with size 14x53 (17.2% wasted)
  832. ANI toggle1.ani with size 57x20 (37.5% wasted)
  833. ANI head1.ani with size 164x132 (48.4% wasted)
  834. ANI weapons1.ani with size 126x20 (37.5% wasted)
  835. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  836. ANI objective1.ani with size 149x21 (34.4% wasted)
  837. ANI netlag1.ani with size 29x30 (6.3% wasted)
  838. ANI targhit1.ani with size 31x21 (34.4% wasted)
  839. ANI time1.ani with size 47x23 (28.1% wasted)
  840. ANI targetview1.ani with size 137x156 (39.1% wasted)
  841. ANI targetview2.ani with size 4x96 (25.0% wasted)
  842. ANI targetview3.ani with size 7x20 (37.5% wasted)
  843. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  844. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  845. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  846. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  847. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  848. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  849. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  850. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  851. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  852. ANI energy1.ani with size 12x41 (35.9% wasted)
  853. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  854. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  855. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  856. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  857. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  858. User bitmap 'TMP512x512+8'
  859. User bitmap 'TMP512x512+8'
  860. User bitmap 'TMP256x256+8'
  861. Bmpman: 1869/4750 bitmap slots in use.
  862. Ending level bitmap paging...
  863. =================== ENDING LOAD ================
  864. Real count = 552, Estimated count = 425
  865. ================================================
  866. MediaVPs: Flaming debris script ACTIVE!
  867. SCRIPTING: Starting flashy deaths script loading
  868.  
  869. Class: gtf ulysses
  870. FRM: 1
  871. FE: 1
  872.  
  873. Class: gtf hercules
  874. FRM: 1
  875. FE: 1
  876.  
  877. Class: gtf hercules mark ii
  878. FRM: 1
  879. FE: 1
  880.  
  881. Class: gtf ares
  882. FRM: 1
  883. FE: 1
  884.  
  885. Class: gtf erinyes
  886. FRM: 1
  887. FE: 1
  888.  
  889. Class: gtf loki
  890. FRM: 1
  891. FE: 1
  892.  
  893. Class: gtf pegasus
  894. FRM: 1
  895. FE: 1
  896.  
  897. Class: gtf perseus
  898. FRM: 1
  899. FE: 1
  900.  
  901. Class: gtf myrmidon
  902. FRM: 1
  903. FE: 1
  904.  
  905. Class: sf mara (terrans)
  906. FRM: 1
  907. FE: 1
  908.  
  909. Class: gtb artemis
  910. FRM: 1
  911. FE: 1
  912.  
  913. Class: gtb artemis d.h.
  914. FRM: 1
  915. FE: 1
  916.  
  917. Class: gtb medusa
  918. FRM: 1
  919. FE: 1
  920.  
  921. Class: gtb ursa
  922. FRM: 1
  923. FE: 1
  924.  
  925. Class: gtb zeus
  926. FRM: 1
  927. FE: 1
  928.  
  929. Class: gtb boanerges
  930. FRM: 1
  931. FE: 1
  932.  
  933. Class: gtdr amazon
  934. FRM: 1
  935. FE: 1
  936.  
  937. Class: gtdr amazon advanced
  938. DRM: 0.25
  939. DE: 2
  940. DM: 1
  941. FRM: 1
  942. FE: 6
  943. BE: 0.45
  944. BEDu: 5000
  945. BEDM: 2.5
  946.  
  947. Class: gts hygeia
  948. DRM: 0.25
  949. DE: 2
  950. DM: 1
  951. FRM: 1
  952. FE: 1
  953.  
  954. Class: gtfr triton
  955. DRM: 0.25
  956. DE: 2
  957. DM: 1
  958. FRM: 1
  959. FE: 6
  960. BE: 0.45
  961. BEDu: 5000
  962. BEDM: 2.5
  963.  
  964. Class: tc-tri
  965. DRM: 0.25
  966. DE: 2
  967. DM: 1
  968. FRM: 1
  969. FE: 6
  970. BE: 0.4
  971. BEDu: 4000
  972. BEDM: 2.5
  973.  
  974. Class: gtfr poseidon
  975. DRM: 0.25
  976. DE: 2
  977. DM: 1
  978. FRM: 1
  979. FE: 6
  980.  
  981. Class: tc 2
  982. DRM: 0.25
  983. DE: 2
  984. DM: 1
  985. FRM: 1
  986. FE: 1
  987.  
  988. Class: tsc 2
  989. DRM: 0.25
  990. DE: 2
  991. DM: 1
  992. FRM: 1
  993. FE: 1
  994.  
  995. Class: tac 1
  996. DRM: 0.25
  997. DE: 2
  998. DM: 1
  999. FRM: 1
  1000. FE: 1
  1001.  
  1002. Class: ttc 1
  1003. DRM: 0.25
  1004. DE: 2
  1005. DM: 1
  1006. FRM: 1
  1007. FE: 1
  1008.  
  1009. Class: gtc fenris
  1010. DRM: 0.25
  1011. DE: 2
  1012. DM: 1
  1013. FRM: 2
  1014. FE: 6
  1015. BE: 0.6
  1016. BEDu: 8000
  1017. BEDM: 2.5
  1018.  
  1019. Class: gtm hippocrates
  1020. DRM: 0.25
  1021. DE: 2
  1022. DM: 1
  1023. FRM: 1
  1024. FE: 6
  1025. BE: 0.6
  1026. BEDu: 8000
  1027. BEDM: 2.5
  1028.  
  1029. Class: gtc leviathan
  1030. DRM: 0.25
  1031. DE: 2
  1032. DM: 1
  1033. FRM: 2
  1034. FE: 6
  1035. BE: 0.6
  1036. BEDu: 8000
  1037. BEDM: 2.5
  1038.  
  1039. Class: gtsc faustus
  1040. DRM: 0.25
  1041. DE: 2
  1042. DM: 1
  1043. FRM: 1
  1044. FE: 6
  1045. BE: 0.6
  1046. BEDu: 8000
  1047. BEDM: 2.5
  1048.  
  1049. Class: gtg zephyrus
  1050. DRM: 0.25
  1051. DE: 2
  1052. DM: 1
  1053. FRM: 1
  1054. FE: 6
  1055. BE: 0.55
  1056. BEDu: 7000
  1057. BEDM: 2.5
  1058.  
  1059. Class: gta charybdis
  1060. DRM: 0.25
  1061. DE: 2
  1062. DM: 1
  1063. FRM: 1
  1064. FE: 6
  1065. BE: 0.5
  1066. BEDu: 6000
  1067. BEDM: 2.5
  1068.  
  1069. Class: gtd orion
  1070. DRM: 0.25
  1071. DE: 2
  1072. DM: 1
  1073. FRM: 2
  1074. FE: 6
  1075. BE: 0.7
  1076. BEDu: 10000
  1077. BEDM: 2.5
  1078.  
  1079. Class: gtd hecate
  1080. DRM: 0.25
  1081. DE: 2
  1082. DM: 1
  1083. FRM: 2
  1084. FE: 6
  1085. BE: 0.7
  1086. BEDu: 10000
  1087. BEDM: 2.5
  1088.  
  1089. Class: gtd orion#2 (bastion)
  1090. DRM: 0.25
  1091. DE: 2
  1092. DM: 1
  1093. FRM: 2
  1094. FE: 6
  1095. BE: 0.7
  1096. BEDu: 10000
  1097. BEDM: 2.5
  1098.  
  1099. Class: gtd hades
  1100. DRM: 0.25
  1101. DE: 2
  1102. DM: 1
  1103. FRM: 2
  1104. FE: 6
  1105. BE: 0.7
  1106. BEDu: 10000
  1107. BEDM: 2.5
  1108.  
  1109. Class: gti arcadia
  1110. DRM: 0.25
  1111. DE: 2
  1112. DM: 1
  1113. FRM: 2
  1114. FE: 6
  1115. BE: 0.7
  1116. BEDu: 10000
  1117. BEDM: 2.5
  1118.  
  1119. Class: gtva colossus
  1120. DRM: 0.25
  1121. DE: 2
  1122. DM: 1
  1123. FRM: 5
  1124. FE: 6
  1125. BE: 0.75
  1126. BEDu: 11000
  1127. BEDM: 2.5
  1128.  
  1129. Class: gtcv deimos
  1130. DRM: 0.25
  1131. DE: 2
  1132. DM: 1
  1133. FRM: 2
  1134. FE: 6
  1135. BE: 0.65
  1136. BEDu: 9000
  1137. BEDM: 2.5
  1138.  
  1139. Class: gtc aeolus
  1140. DRM: 0.25
  1141. DE: 2
  1142. DM: 1
  1143. FRM: 2
  1144. FE: 6
  1145. BE: 0.6
  1146. BEDu: 8000
  1147. BEDM: 2.5
  1148.  
  1149. Class: ntf iceni
  1150. DRM: 0.25
  1151. DE: 2
  1152. DM: 1
  1153. FRM: 2
  1154. FE: 6
  1155. BE: 0.65
  1156. BEDu: 9000
  1157. BEDM: 2.5
  1158.  
  1159. Class: ntf boadicea
  1160. DRM: 0.25
  1161. DE: 2
  1162. DM: 1
  1163. FRM: 2
  1164. FE: 6
  1165. BE: 0.6
  1166. BEDu: 8000
  1167. BEDM: 2.5
  1168.  
  1169. Class: gtt elysium
  1170. DRM: 0.25
  1171. DE: 2
  1172. DM: 1
  1173. FRM: 1
  1174. FE: 6
  1175.  
  1176. Class: gtt argo
  1177. DRM: 0.25
  1178. DE: 2
  1179. DM: 1
  1180. FRM: 1
  1181. FE: 6
  1182. BE: 0.4
  1183. BEDu: 4000
  1184. BEDM: 2.5
  1185.  
  1186. Class: gti ganymede
  1187. DRM: 0.25
  1188. DE: 2
  1189. DM: 1
  1190. FRM: 2
  1191. FE: 6
  1192. BE: 0.7
  1193. BEDu: 10000
  1194. BEDM: 2.5
  1195.  
  1196. Class: knossos
  1197. DRM: 0.25
  1198. DE: 2
  1199. DM: 1
  1200. FRM: 5
  1201. FE: 6
  1202. BE: 0.8
  1203. BEDu: 12000
  1204. BEDM: 2.5
  1205.  
  1206. Class: gtsg watchdog
  1207. FRM: 1
  1208. FE: 1
  1209.  
  1210. Class: gtsg cerberus
  1211. FRM: 1
  1212. FE: 1
  1213.  
  1214. Class: gtsg alastor
  1215. FRM: 1
  1216. FE: 1
  1217.  
  1218. Class: gtep hermes
  1219. FRM: 1
  1220. FE: 1
  1221.  
  1222. Class: tc-meson bomb
  1223. FRM: 4
  1224. FE: 6
  1225. BE: 0.8
  1226. BEDu: 10000
  1227. BEDM: 10
  1228.  
  1229. Class: gtsg mjolnir
  1230. DRM: 0.25
  1231. DE: 2
  1232. DM: 1
  1233. FRM: 2
  1234. FE: 6
  1235. BE: 0.6
  1236. BEDu: 8000
  1237. BEDM: 2.5
  1238.  
  1239. Class: gtsg mjolnir#home
  1240. DRM: 0.25
  1241. DE: 2
  1242. DM: 1
  1243. FRM: 2
  1244. FE: 6
  1245. BE: 0.6
  1246. BEDu: 8000
  1247. BEDM: 2.5
  1248.  
  1249. Class: gvf seth
  1250. FRM: 1
  1251. FE: 1
  1252.  
  1253. Class: gvf horus
  1254. FRM: 1
  1255. FE: 1
  1256.  
  1257. Class: gvf thoth
  1258. FRM: 1
  1259. FE: 1
  1260.  
  1261. Class: gvf serapis
  1262. FRM: 1
  1263. FE: 1
  1264.  
  1265. Class: gvf tauret
  1266. FRM: 1
  1267. FE: 1
  1268.  
  1269. Class: gvb sekhmet
  1270. FRM: 1
  1271. FE: 1
  1272.  
  1273. Class: gvb osiris
  1274. FRM: 1
  1275. FE: 1
  1276.  
  1277. Class: gvb bakha
  1278. FRM: 1
  1279. FE: 1
  1280.  
  1281. Class: gvf ptah
  1282. FRM: 1
  1283. FE: 1
  1284.  
  1285. Class: gvs nephthys
  1286. DRM: 0.25
  1287. DE: 2
  1288. DM: 1
  1289. FRM: 1
  1290. FE: 6
  1291.  
  1292. Class: gvt isis
  1293. DRM: 0.25
  1294. DE: 2
  1295. DM: 1
  1296. FRM: 1
  1297. FE: 6
  1298.  
  1299. Class: pvfr ma'at
  1300. DRM: 0.25
  1301. DE: 2
  1302. DM: 1
  1303. FRM: 1
  1304. FE: 6
  1305.  
  1306. Class: gvfr bes
  1307. DRM: 0.25
  1308. DE: 2
  1309. DM: 1
  1310. FRM: 1
  1311. FE: 6
  1312.  
  1313. Class: vac 5
  1314. DRM: 0.25
  1315. DE: 2
  1316. DM: 1
  1317. FRM: 1
  1318. FE: 1
  1319.  
  1320. Class: vac 4
  1321. DRM: 0.25
  1322. DE: 2
  1323. DM: 1
  1324. FRM: 1
  1325. FE: 1
  1326.  
  1327. Class: gvfr satis
  1328. DRM: 0.25
  1329. DE: 2
  1330. DM: 1
  1331. FRM: 1
  1332. FE: 6
  1333. BE: 0.45
  1334. BEDu: 5000
  1335. BEDM: 2.5
  1336.  
  1337. Class: gvg anuket
  1338. DRM: 0.25
  1339. DE: 2
  1340. DM: 1
  1341. FRM: 1
  1342. FE: 6
  1343. BE: 0.55
  1344. BEDu: 7000
  1345. BEDM: 2.5
  1346.  
  1347. Class: gvc aten
  1348. DRM: 0.25
  1349. DE: 2
  1350. DM: 1
  1351. FRM: 2
  1352. FE: 6
  1353. BE: 0.6
  1354. BEDu: 8000
  1355. BEDM: 2.5
  1356.  
  1357. Class: gvc mentu
  1358. DRM: 0.25
  1359. DE: 2
  1360. DM: 1
  1361. FRM: 2
  1362. FE: 6
  1363. BE: 0.6
  1364. BEDu: 8000
  1365. BEDM: 2.5
  1366.  
  1367. Class: gvcv sobek
  1368. DRM: 0.25
  1369. DE: 2
  1370. DM: 1
  1371. FRM: 2
  1372. FE: 6
  1373. BE: 0.65
  1374. BEDu: 9000
  1375. BEDM: 2.5
  1376.  
  1377. Class: gvd typhon
  1378. DRM: 0.25
  1379. DE: 2
  1380. DM: 1
  1381. FRM: 2
  1382. FE: 6
  1383. BE: 0.7
  1384. BEDu: 10000
  1385. BEDM: 2.5
  1386.  
  1387. Class: gvsg ankh
  1388. FRM: 1
  1389. FE: 1
  1390.  
  1391. Class: gvsg edjo
  1392. FRM: 1
  1393. FE: 1
  1394.  
  1395. Class: gvep ra
  1396. FRM: 1
  1397. FE: 1
  1398.  
  1399. Class: gva setekh
  1400. DRM: 0.25
  1401. DE: 2
  1402. DM: 1
  1403. FRM: 1
  1404. FE: 6
  1405. BE: 0.5
  1406. BEDu: 6000
  1407. BEDM: 2.5
  1408.  
  1409. Class: gvd hatshepsut
  1410. DRM: 0.25
  1411. DE: 2
  1412. DM: 1
  1413. FRM: 2
  1414. FE: 6
  1415. BE: 0.7
  1416. BEDu: 10000
  1417. BEDM: 2.5
  1418.  
  1419. Class: sf dragon
  1420. FRM: 1
  1421. FE: 1
  1422.  
  1423. Class: sf basilisk
  1424. FRM: 1
  1425. FE: 1
  1426.  
  1427. Class: sf manticore
  1428. FRM: 1
  1429. FE: 1
  1430.  
  1431. Class: sf aeshma
  1432. FRM: 1
  1433. FE: 1
  1434.  
  1435. Class: sf mara
  1436. FRM: 1
  1437. FE: 1
  1438.  
  1439. Class: sf astaroth
  1440. FRM: 1
  1441. FE: 1
  1442.  
  1443. Class: sb nephilim
  1444. FRM: 1
  1445. FE: 1
  1446.  
  1447. Class: sb taurvi
  1448. FRM: 1
  1449. FE: 1
  1450.  
  1451. Class: sb nahema
  1452. FRM: 1
  1453. FE: 1
  1454.  
  1455. Class: sb seraphim
  1456. FRM: 1
  1457. FE: 1
  1458.  
  1459. Class: st azrael
  1460. DRM: 0.25
  1461. DE: 2
  1462. DM: 1
  1463. FRM: 1
  1464. FE: 6
  1465.  
  1466. Class: sfr dis
  1467. DRM: 0.25
  1468. DE: 2
  1469. DM: 1
  1470. FRM: 1
  1471. FE: 6
  1472. BE: 0.45
  1473. BEDu: 5000
  1474. BEDM: 2.5
  1475.  
  1476. Class: sac 3
  1477. DRM: 0.25
  1478. DE: 2
  1479. DM: 1
  1480. FRM: 1
  1481. FE: 6
  1482. BE: 0.4
  1483. BEDu: 4000
  1484. BEDM: 2.5
  1485.  
  1486. Class: sfr mephisto
  1487. DRM: 0.25
  1488. DE: 2
  1489. DM: 1
  1490. FRM: 1
  1491. FE: 6
  1492.  
  1493. Class: sc 5
  1494. DRM: 0.25
  1495. DE: 2
  1496. DM: 1
  1497. FRM: 1
  1498. FE: 1
  1499.  
  1500. Class: sfr asmodeus
  1501. DRM: 0.25
  1502. DE: 2
  1503. DM: 1
  1504. FRM: 1
  1505. FE: 6
  1506. BE: 0.45
  1507. BEDu: 5000
  1508. BEDM: 2.5
  1509.  
  1510. Class: sac 2
  1511. DRM: 0.25
  1512. DE: 2
  1513. DM: 1
  1514. FRM: 1
  1515. FE: 1
  1516.  
  1517. Class: sc lilith
  1518. DRM: 0.25
  1519. DE: 2
  1520. DM: 1
  1521. FRM: 2
  1522. FE: 6
  1523. BE: 0.6
  1524. BEDu: 8000
  1525. BEDM: 2.5
  1526.  
  1527. Class: sc rakshasa
  1528. DRM: 0.25
  1529. DE: 2
  1530. DM: 1
  1531. FRM: 2
  1532. FE: 6
  1533. BE: 0.6
  1534. BEDu: 8000
  1535. BEDM: 2.5
  1536.  
  1537. Class: sd demon
  1538. DRM: 0.25
  1539. DE: 2
  1540. DM: 1
  1541. FRM: 2
  1542. FE: 6
  1543. BE: 0.7
  1544. BEDu: 10000
  1545. BEDM: 2.5
  1546.  
  1547. Class: sd ravana
  1548. DRM: 0.25
  1549. DE: 2
  1550. DM: 1
  1551. FRM: 2
  1552. FE: 6
  1553. BE: 0.7
  1554. BEDu: 10000
  1555. BEDM: 2.5
  1556.  
  1557. Class: sd lucifer
  1558. DRM: 0.25
  1559. DE: 2
  1560. DM: 1
  1561. FRM: 2
  1562. FE: 6
  1563. BE: 0.7
  1564. BEDu: 10000
  1565. BEDM: 2.5
  1566.  
  1567. Class: ssg trident
  1568. FRM: 1
  1569. FE: 1
  1570.  
  1571. Class: ssg belial
  1572. FRM: 1
  1573. FE: 1
  1574.  
  1575. Class: ssg rahu
  1576. DRM: 0.25
  1577. DE: 2
  1578. DM: 1
  1579. FRM: 1
  1580. FE: 6
  1581. BE: 0.55
  1582. BEDu: 7000
  1583. BEDM: 2.5
  1584.  
  1585. Class: scv moloch
  1586. DRM: 0.25
  1587. DE: 2
  1588. DM: 1
  1589. FRM: 2
  1590. FE: 6
  1591. BE: 0.65
  1592. BEDu: 9000
  1593. BEDM: 2.5
  1594.  
  1595. Class: sj sathanas
  1596. DRM: 0.25
  1597. DE: 2
  1598. DM: 1
  1599. FRM: 5
  1600. FE: 6
  1601. BE: 0.75
  1602. BEDu: 11000
  1603. BEDM: 2.5
  1604.  
  1605. Class: shivan comm node
  1606. DRM: 0.25
  1607. DE: 2
  1608. DM: 1
  1609. FRM: 1
  1610. FE: 6
  1611. BE: 0.65
  1612. BEDu: 9000
  1613. BEDM: 2.5
  1614.  
  1615. Class: sred
  1616. BEI: 0.2
  1617. BEDu: 200
  1618. BEDi: 100
  1619.  
  1620. Class: lred
  1621. BEI: 0.2
  1622. BEDu: 600
  1623. BEDi: 300
  1624.  
  1625. Class: bfred
  1626. BEI: 0.2
  1627. BEDu: 2100
  1628. BEDi: 1050
  1629.  
  1630. Class: terslash
  1631. BEI: 0.2
  1632. BEDu: 350
  1633. BEDi: 175
  1634.  
  1635. Class: lterslash
  1636. BEI: 0.2
  1637. BEDu: 150
  1638. BEDi: 75
  1639.  
  1640. Class: bfgreen
  1641. BEI: 0.2
  1642. BEDu: 1900
  1643. BEDi: 950
  1644.  
  1645. Class: lrbgreen
  1646. BEI: 0.2
  1647. BEDu: 1900
  1648. BEDi: 950
  1649.  
  1650. Class: bgreen
  1651. BEI: 0.2
  1652. BEDu: 1200
  1653. BEDi: 650
  1654.  
  1655. Class: sgreen
  1656. BEI: 0.2
  1657. BEDu: 210
  1658. BEDi: 105
  1659.  
  1660. Class: svas
  1661. BEI: 0.2
  1662. BEDu: 350
  1663. BEDi: 175
  1664.  
  1665. Class: bvas
  1666. BEI: 0.2
  1667. BEDu: 1100
  1668. BEDi: 550
  1669.  
  1670. Class: vslash
  1671. BEI: 0.2
  1672. BEDu: 750
  1673. BEDi: 375
  1674.  
  1675. Class: green beam
  1676. BEI: 0.2
  1677. BEDu: 200
  1678. BEDi: 100
  1679.  
  1680. Class: mjolnirbeam
  1681. BEI: 0.2
  1682. BEDu: 750
  1683. BEDi: 375
  1684.  
  1685. Class: mjolnirbeam#home
  1686. BEI: 0.2
  1687. BEDu: 400
  1688. BEDi: 200
  1689.  
  1690. Class: cyclops
  1691. FR: 100
  1692. FE: 6
  1693. BEI: 0.6
  1694. BEDu: 2000
  1695. BEDi: 1000
  1696.  
  1697. Class: cyclops#short
  1698. FR: 100
  1699. FE: 6
  1700. BEI: 0.6
  1701. BEDu: 2000
  1702. BEDi: 1000
  1703.  
  1704. Class: rebel bomb
  1705. FR: 100
  1706. FE: 6
  1707. BEI: 0.6
  1708. BEDu: 400
  1709. BEDi: 200
  1710.  
  1711. Class: helios
  1712. FR: 100
  1713. FE: 6
  1714. BEI: 0.6
  1715. BEDu: 6800
  1716. BEDi: 3400
  1717.  
  1718. Class: unknown bomb
  1719. FR: 100
  1720. FE: 6
  1721. BEI: 0.6
  1722. BEDu: 1500
  1723. BEDi: 750
  1724.  
  1725. Class: unknown megabomb
  1726. FR: 100
  1727. FE: 6
  1728. BEI: 0.6
  1729. BEDu: 3200
  1730. BEDi: 1600
  1731.  
  1732. Class: shivan bomb
  1733. FR: 100
  1734. FE: 6
  1735. BEI: 0.6
  1736. BEDu: 2000
  1737. BEDi: 1000
  1738.  
  1739. Class: shivan bomb#short
  1740. FR: 100
  1741. FE: 6
  1742. BEI: 0.6
  1743. BEDu: 2000
  1744. BEDi: 1000
  1745.  
  1746. Class: shivan weak bomb
  1747. FR: 100
  1748. FE: 6
  1749. BEI: 0.6
  1750. BEDu: 400
  1751. BEDi: 200
  1752.  
  1753. Class: shivan megabomb
  1754. FR: 100
  1755. FE: 6
  1756. BEI: 0.6
  1757. BEDu: 6800
  1758. BEDi: 3400
  1759.  
  1760. Class: fusion mortar
  1761. FR: 20
  1762. FE: 6
  1763. BEI: 0.2
  1764. BEDu: 80
  1765. BEDi: 40
  1766.  
  1767. Class: vasudan flux cannon
  1768. FR: 20
  1769. FE: 6
  1770. BEI: 0.4
  1771. BEDu: 500
  1772. BEDi: 250
  1773. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1774. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
  1775. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1776. ANI iconwing01 with size 32x28 (12.5% wasted)
  1777. ANI iconfighter01 with size 32x28 (12.5% wasted)
  1778. ANI iconfighter06 with size 32x28 (12.5% wasted)
  1779. ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
  1780. ANI iconfighter13 with size 32x28 (12.5% wasted)
  1781. ANI iconSD4 with size 56x24 (25.0% wasted)
  1782. ANI iconPromR with size 56x24 (25.0% wasted)
  1783. ANI iconMX-64 with size 56x24 (25.0% wasted)
  1784. ANI iconTempest with size 56x24 (25.0% wasted)
  1785. ANI iconHornet with size 56x24 (25.0% wasted)
  1786. ANI iconT-transport with size 40x23 (28.1% wasted)
  1787. ANI fadeIconT-transport with size 40x23 (28.1% wasted)
  1788. ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
  1789. ANI icont-fightW with size 51x54 (15.6% wasted)
  1790. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1791. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1792. ANI iconnode with size 90x90 (29.7% wasted)
  1793. ANI Fadeiconnode with size 90x90 (29.7% wasted)
  1794. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  1795. Frame 0 too long!!: frametime = 19.716 (19.716)
  1796. ANI iconT-transport.ani with size 40x23 (28.1% wasted)
  1797. ANI icont-fightW.ani with size 51x54 (15.6% wasted)
  1798. CSG => Saving 'TestAOD.FreeSpace2.csg' with version 2...
  1799. CSG => Saving: Flags...
  1800. CSG => Saving: Info...
  1801. CSG => Saving: Missions...
  1802. CSG => Saving: Techroom...
  1803. CSG => Saving: Loadout...
  1804. CSG => Saving: Scoring...
  1805. CSG => Saving: RedAlert...
  1806. CSG => Saving: HUD...
  1807. CSG => Saving: Variables...
  1808. CSG => Saving: Settings...
  1809. CSG => Saving: Controls...
  1810. CSG => Saving: Cutscenes...
  1811. CSG => Saving: Last Missions...
  1812. CSG => Saving complete!
  1813. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1814. Entering game at time = 44.154
  1815. Compiling new shader:
  1816. Shader features:
  1817. Diffuse Mapping
  1818. Frame 1 too long!!: frametime = 0.404 (0.404)
  1819. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  1820. Unloading in mission messages
  1821. CSG => Loading 'TestAOD.FreeSpace2.csg' with version 2...
  1822. CSG => Parsing: Flags...
  1823. CSG => Parsing: Info...
  1824. CSG => Parsing: Missions...
  1825. CSG => Parsing: Techroom...
  1826. CSG => Parsing: Loadout...
  1827. CSG => Parsing: Scoring...
  1828. CSG => Parsing: RedAlert...
  1829. CSG => Parsing: HUD...
  1830. CSG => Parsing: Variables...
  1831. CSG => Parsing: Settings...
  1832. CSG => Parsing: Controls...
  1833. CSG => Parsing: Cutscenes...
  1834. CSG => Parsing: Last Missions...
  1835. CSG => Loading complete!
  1836. Frame 769 too long!!: frametime = 0.254 (0.254)
  1837. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1838. PLR => Saving 'TestAOD.plr' with version 1...
  1839. PLR => Saving: Flags...
  1840. PLR => Saving: Info...
  1841. PLR => Saving: Scoring...
  1842. PLR => Saving: ScoringMulti...
  1843. PLR => Saving: HUD...
  1844. PLR => Saving: Variables...
  1845. PLR => Saving: Multiplayer...
  1846. PLR => Saving: Controls...
  1847. PLR => Saving: Settings...
  1848. PLR => Saving complete!
  1849. CSG => Saving 'TestAOD.FreeSpace2.csg' with version 2...
  1850. CSG => Saving: Flags...
  1851. CSG => Saving: Info...
  1852. CSG => Saving: Missions...
  1853. CSG => Saving: Techroom...
  1854. CSG => Saving: Loadout...
  1855. CSG => Saving: Scoring...
  1856. CSG => Saving: RedAlert...
  1857. CSG => Saving: HUD...
  1858. CSG => Saving: Variables...
  1859. CSG => Saving: Settings...
  1860. CSG => Saving: Controls...
  1861. CSG => Saving: Cutscenes...
  1862. CSG => Saving: Last Missions...
  1863. CSG => Saving complete!
  1864. Freeing all existing models...
  1865. ... Log closed, Tue Nov 05 15:21:07 2013
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