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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace version: 3.6.13
- Passed cmdline options:
- -no_vsync
- -ship_choice_3d
- -weapon_choice_3d
- -snd_preload
- -window
- Building file index...
- Found root pack 'C:\Users\CIACCO PC\Desktop\DIASPORA GAME\Z_FS2.vp' with a checksum of 0xffde0658
- Searching root 'C:\Users\CIACCO PC\Desktop\DIASPORA GAME\' ... 3254 files
- Searching root pack 'C:\Users\CIACCO PC\Desktop\DIASPORA GAME\Z_FS2.vp' ... 1138 files
- Found 2 roots and 4392 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Microphone (Realtek High Defini
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1024x768 with 16-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : Intel
- OpenGL Renderer : Intel 965/963 Graphics Media Accelerator
- OpenGL Version : 2.0.0 - Build 7.15.10.1599
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Unable to find extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Unable to find extension "GL_ATI_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Wokka! Error opening file (post_processing.tbl)!
- Unable to parse 'post_processing.tbl'! Error code = 5.
- Unable to read post-processing table! Disabling post-processing...
- Max texture units: 8 (16)
- Max elements vertices: 1024
- Max elements indices: 1024
- Max texture size: 2048x2048
- Max render buffer size: 2048x2048
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using bilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 1.10 - Intel Build 7.15.10.1599
- ... OpenGL init is complete!
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'explosions-sct.tbm' ...
- TBM => Starting parse of 'debris-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
- BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 25 fps.
- BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 25 fps.
- BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 20 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 15 fps.
- BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 165 frames at 15 fps.
- TBM => Starting parse of 'weapFTL-wep.tbm' ...
- TBM => Starting parse of 'objecttypes-obt.tbm' ...
- BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
- BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
- TBM => Starting parse of 'SR1_RTF-shp.tbm' ...
- TBM => Starting parse of 'SR1_Asteroids-shp.tbm' ...
- TBM => Starting parse of 'RTF_RStar-shp.tbm' ...
- TBM => Starting parse of 'RTF_Int_Hvy-shp.tbm' ...
- TBM => Starting parse of 'RTF_Col_Movers_Std-shp.tbm' ...
- TBM => Starting parse of 'Obj_Ast_Huge-shp.tbm' ...
- TBM => Starting parse of 'Obj_Ast_BMB-shp.tbm' ...
- TBM => Starting parse of 'Obj_Ast_BM-shp.tbm' ...
- TBM => Starting parse of 'Cyl_Sta_Refine-shp.tbm' ...
- TBM => Starting parse of 'Cyl_Resurrect-shp.tbm' ...
- TBM => Starting parse of 'Col_Sta_Yggdrasil-shp.tbm' ...
- TBM => Starting parse of 'Col_Sta_Ragnar-shp.tbm' ...
- TBM => Starting parse of 'Col_Sta_Agip-shp.tbm' ...
- TBM => Starting parse of 'Col_Fighters-shp.tbm' ...
- TBM => Starting parse of 'Col_BS_Mercury-shp.tbm' ...
- ANI Support_Default with size 108x24 (25.0% wasted)
- ANI Damage_Top_Default with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Default with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Default with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Default with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
- ANI Objective_Default with size 149x21 (34.4% wasted)
- ANI TargetMon_Main_Default with size 137x156 (39.1% wasted)
- ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
- ANI Energy_Default with size 86x96 (25.0% wasted)
- ANI Reticle_Center_Default with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI Throttle_Default with size 103x252 (1.6% wasted)
- ANI Threat_Arc_Default with size 103x252 (1.6% wasted)
- ANI Threat_Dumb_Default with size 35x24 (25.0% wasted)
- ANI Threat_Lock_Default with size 41x25 (21.9% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
- ANI Lock_Ind_Default with size 56x56 (12.5% wasted)
- ANI Locked_Ind_Default with size 100x100 (21.9% wasted)
- ANI Time_Default with size 47x23 (28.1% wasted)
- ANI Support_Cylon with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
- BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
- ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
- ANI Objective_Cylon with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
- BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
- ANI Time_Cylon with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (TargetMon_Left_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (TargetMon_Right_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Reticle_Custom_Cylon1.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Reticle_Custom_Cylon2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 196
- TrackIR Init Failed - 5
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Wokka! Error opening file (FreeSpace2.fc2)!
- Error parsing 'FreeSpace2.fc2'
- Error code = 5.
- ANI 2_Exit.ani with size 68x22 (31.3% wasted)
- ANI 2_Pilot.ani with size 102x22 (31.3% wasted)
- ANI 2_Continue.ani with size 132x22 (31.3% wasted)
- ANI 2_Techdata.ani with size 166x22 (31.3% wasted)
- ANI 2_Options.ani with size 126x22 (31.3% wasted)
- ANI 2_Campaign.ani with size 174x24 (25.0% wasted)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Frame 0 too long!!: frametime = 0.334 (0.334)
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'Col_Viper_Mk2.pof'
- Potential problem found: Unrecognized subsystem type 'Seata', believed to be in ship Col_Viper_Mk2.pof
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk2.pof
- Found live debris model for 'Pilota'
- IBX: Found a good IBX to read for 'Col_Viper_Mk2.pof'.
- IBX-DEBUG => POF checksum: 0xd4e4c2e1, IBX checksum: 0xf19f0fd5 -- "Col_Viper_Mk2.pof"
- Submodel 'Cockpitb' is detail level 1 of 'Cockpita'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- BMPMAN: Found EFF (Thruster_Col_Main.eff) with 40 frames at 24 fps.
- Frame 0 too long!!: frametime = 0.907 (0.907)
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- Wokka! Error opening file (FreeSpace2.fc2)!
- Error parsing 'FreeSpace2.fc2'
- Error code = 5.
- Frame 0 too long!!: frametime = 0.956 (0.956)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 30 frames at 25 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 12 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (FTL.eff) with 20 frames at 60 fps.
- BMPMAN: Found EFF (Script_Flash_Cap.eff) with 40 frames at 10 fps.
- Loading warp model
- -1
- SHOCKWAVE => Loading default shockwave animation...
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'VIDEO - Theseus Launch'
- Starting mission message count : 268
- Ending mission message count : 268
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'Col_Viper_Mk2.pof'
- Potential problem found: Unrecognized subsystem type 'Seata', believed to be in ship Col_Viper_Mk2.pof
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk2.pof
- Found live debris model for 'Pilota'
- IBX: Found a good IBX to read for 'Col_Viper_Mk2.pof'.
- IBX-DEBUG => POF checksum: 0xd4e4c2e1, IBX checksum: 0xf19f0fd5 -- "Col_Viper_Mk2.pof"
- Submodel 'Cockpitb' is detail level 1 of 'Cockpita'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Loading model 'Col_BS_Sobek.pof'
- BMPMAN: Found EFF (smoke-trans.eff) with 20 frames at 24 fps.
- Potential problem found: Unrecognized subsystem type 'bridgea', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'emblema', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay01a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'landingstrip_porta', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'landingstrip_stbda', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch01a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch02a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch03a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch04a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch05a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch06a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch07a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch08a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch09a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch10a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch11a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch12a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch13a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch14a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch15a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch16a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch17a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch18a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch19a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch20a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch21a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch22a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch23a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch24a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'reactora', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'ttanka', believed to be in ship Col_BS_Sobek.pof
- IBX: Found a good IBX to read for 'Col_BS_Sobek.pof'.
- IBX-DEBUG => POF checksum: 0x70b79ccd, IBX checksum: 0x572398f7 -- "Col_BS_Sobek.pof"
- Submodel 'Eng_Portb' is detail level 1 of 'Eng_Porta'
- Submodel 'Eng_Portc' is detail level 2 of 'Eng_Porta'
- Submodel 'Eng_Portd' is detail level 3 of 'Eng_Porta'
- Submodel 'Eng_Stbdb' is detail level 1 of 'Eng_Stbda'
- Submodel 'Eng_Stbdc' is detail level 2 of 'Eng_Stbda'
- Submodel 'Eng_Stbdd' is detail level 3 of 'Eng_Stbda'
- Submodel 'Engine1b' is detail level 1 of 'Engine1a'
- Submodel 'Engine1c' is detail level 2 of 'Engine1a'
- Submodel 'Engine1d' is detail level 3 of 'Engine1a'
- Submodel 'Engine1b-destroyed' is detail level 1 of 'Engine1a-destroyed'
- Submodel 'Engine1c-destroyed' is detail level 2 of 'Engine1a-destroyed'
- Submodel 'Engine1d-destroyed' is detail level 3 of 'Engine1a-destroyed'
- Submodel 'Engine2b' is detail level 1 of 'Engine2a'
- Submodel 'Engine2c' is detail level 2 of 'Engine2a'
- Submodel 'Engine2d' is detail level 3 of 'Engine2a'
- Submodel 'Engine2b-destroyed' is detail level 1 of 'Engine2a-destroyed'
- Submodel 'Engine2c-destroyed' is detail level 2 of 'Engine2a-destroyed'
- Submodel 'Engine2d-destroyed' is detail level 3 of 'Engine2a-destroyed'
- Submodel 'Engine3b' is detail level 1 of 'Engine3a'
- Submodel 'Engine3c' is detail level 2 of 'Engine3a'
- Submodel 'Engine3d' is detail level 3 of 'Engine3a'
- Submodel 'Engine3b-destroyed' is detail level 1 of 'Engine3a-destroyed'
- Submodel 'Engine3c-destroyed' is detail level 2 of 'Engine3a-destroyed'
- Submodel 'Engine3d-destroyed' is detail level 3 of 'Engine3a-destroyed'
- Submodel 'Engine4b' is detail level 1 of 'Engine4a'
- Submodel 'Engine4c' is detail level 2 of 'Engine4a'
- Submodel 'Engine4d' is detail level 3 of 'Engine4a'
- Submodel 'Engine4b-destroyed' is detail level 1 of 'Engine4a-destroyed'
- Submodel 'Engine4c-destroyed' is detail level 2 of 'Engine4a-destroyed'
- Submodel 'Engine4d-destroyed' is detail level 3 of 'Engine4a-destroyed'
- Submodel 'RCS1b' is detail level 1 of 'RCS1a'
- Submodel 'RCS2b' is detail level 1 of 'RCS2a'
- Submodel 'RCS3b' is detail level 1 of 'RCS3a'
- Submodel 'RCS4b' is detail level 1 of 'RCS4a'
- Submodel 'RCS5b' is detail level 1 of 'RCS5a'
- Submodel 'VLS_turret-01b' is detail level 1 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01c' is detail level 2 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01d' is detail level 3 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01b-destroyed' is detail level 1 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-01c-destroyed' is detail level 2 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-01d-destroyed' is detail level 3 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-02b' is detail level 1 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02c' is detail level 2 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02d' is detail level 3 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02b-destroyed' is detail level 1 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-02c-destroyed' is detail level 2 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-02d-destroyed' is detail level 3 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-03b' is detail level 1 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03c' is detail level 2 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03d' is detail level 3 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03b-destroyed' is detail level 1 of 'VLS_turret-03a-destroyed'
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- Submodel 'hatch24d' is detail level 3 of 'hatch24a'
- Submodel 'lowerjawb' is detail level 1 of 'lowerjawa'
- Submodel 'lowerjawc' is detail level 2 of 'lowerjawa'
- Submodel 'lowerjawd' is detail level 3 of 'lowerjawa'
- Submodel 'midjawb' is detail level 1 of 'midjawa'
- Submodel 'midjawc' is detail level 2 of 'midjawa'
- Submodel 'midjawd' is detail level 3 of 'midjawa'
- Submodel 'nameplateb' is detail level 1 of 'nameplatea'
- Submodel 'nameplatec' is detail level 2 of 'nameplatea'
- Submodel 'nameplated' is detail level 3 of 'nameplatea'
- Submodel 'navigationb' is detail level 1 of 'navigationa'
- Submodel 'navigationc' is detail level 2 of 'navigationa'
- Submodel 'navigationb-destroyed' is detail level 1 of 'navigationa-destroyed'
- Submodel 'navigationc-destroyed' is detail level 2 of 'navigationa-destroyed'
- Submodel 'reactorb' is detail level 1 of 'reactora'
- Submodel 'reactorc' is detail level 2 of 'reactora'
- Submodel 'reactorb-destroyed' is detail level 1 of 'reactora-destroyed'
- Submodel 'reactorc-destroyed' is detail level 2 of 'reactora-destroyed'
- Submodel 'ribs1b' is detail level 1 of 'ribs1a'
- Submodel 'ribs1c' is detail level 2 of 'ribs1a'
- Submodel 'ribs2b' is detail level 1 of 'ribs2a'
- Submodel 'ribs2c' is detail level 2 of 'ribs2a'
- Submodel 'ribs3b' is detail level 1 of 'ribs3a'
- Submodel 'ribs3c' is detail level 2 of 'ribs3a'
- Submodel 'sensors1b' is detail level 1 of 'sensors1a'
- Submodel 'sensors1c' is detail level 2 of 'sensors1a'
- Submodel 'sensors1b-destroyed' is detail level 1 of 'sensors1a-destroyed'
- Submodel 'sensors1c-destroyed' is detail level 2 of 'sensors1a-destroyed'
- Submodel 'sensors2b' is detail level 1 of 'sensors2a'
- Submodel 'sensors2c' is detail level 2 of 'sensors2a'
- Submodel 'sensors2b-destroyed' is detail level 1 of 'sensors2a-destroyed'
- Submodel 'sensors2c-destroyed' is detail level 2 of 'sensors2a-destroyed'
- Submodel 'spine_greeblesb' is detail level 1 of 'spine_greeblesa'
- Submodel 'spine_greeblesc' is detail level 2 of 'spine_greeblesa'
- Submodel 'thruster-01b' is detail level 1 of 'thruster-01a'
- Submodel 'thruster-01c' is detail level 2 of 'thruster-01a'
- Submodel 'thruster-01d' is detail level 3 of 'thruster-01a'
- Submodel 'thruster-02b' is detail level 1 of 'thruster-02a'
- Submodel 'thruster-02c' is detail level 2 of 'thruster-02a'
- Submodel 'thruster-02d' is detail level 3 of 'thruster-02a'
- Submodel 'thruster-03b' is detail level 1 of 'thruster-03a'
- Submodel 'thruster-03c' is detail level 2 of 'thruster-03a'
- Submodel 'thruster-03d' is detail level 3 of 'thruster-03a'
- Submodel 'thruster-04b' is detail level 1 of 'thruster-04a'
- Submodel 'thruster-04c' is detail level 2 of 'thruster-04a'
- Submodel 'thruster-04d' is detail level 3 of 'thruster-04a'
- Submodel 'ttankb' is detail level 1 of 'ttanka'
- Submodel 'ttankc' is detail level 2 of 'ttanka'
- Submodel 'ttankb-destroyed' is detail level 1 of 'ttanka-destroyed'
- Submodel 'ttankc-destroyed' is detail level 2 of 'ttanka-destroyed'
- Submodel 'turret-01b' is detail level 1 of 'turret-01a'
- Submodel 'turret-01c' is detail level 2 of 'turret-01a'
- Submodel 'barrel-01b' is detail level 1 of 'barrel-01a'
- Submodel 'barrel-01c' is detail level 2 of 'barrel-01a'
- Submodel 'turret-02b' is detail level 1 of 'turret-02a'
- Submodel 'turret-02c' is detail level 2 of 'turret-02a'
- Submodel 'barrel-02b' is detail level 1 of 'barrel-02a'
- Submodel 'barrel-02c' is detail level 2 of 'barrel-02a'
- Submodel 'turret-03b' is detail level 1 of 'turret-03a'
- Submodel 'turret-03c' is detail level 2 of 'turret-03a'
- Submodel 'barrel-03b' is detail level 1 of 'barrel-03a'
- Submodel 'barrel-03c' is detail level 2 of 'barrel-03a'
- Submodel 'turret-04b' is detail level 1 of 'turret-04a'
- Submodel 'turret-04c' is detail level 2 of 'turret-04a'
- Submodel 'barrel-04b' is detail level 1 of 'barrel-04a'
- Submodel 'barrel-04c' is detail level 2 of 'barrel-04a'
- Submodel 'turret-05b' is detail level 1 of 'turret-05a'
- Submodel 'turret-05c' is detail level 2 of 'turret-05a'
- Submodel 'barrel-05b' is detail level 1 of 'barrel-05a'
- Submodel 'barrel-05c' is detail level 2 of 'barrel-05a'
- Submodel 'turret-06b' is detail level 1 of 'turret-06a'
- Submodel 'turret-06c' is detail level 2 of 'turret-06a'
- Submodel 'barrel-06b' is detail level 1 of 'barrel-06a'
- Submodel 'barrel-06c' is detail level 2 of 'barrel-06a'
- Submodel 'turret-07b' is detail level 1 of 'turret-07a'
- Submodel 'turret-07c' is detail level 2 of 'turret-07a'
- Submodel 'barrel-07b' is detail level 1 of 'barrel-07a'
- Submodel 'barrel-07c' is detail level 2 of 'barrel-07a'
- Submodel 'turret-08b' is detail level 1 of 'turret-08a'
- Submodel 'turret-08c' is detail level 2 of 'turret-08a'
- Submodel 'barrel-08b' is detail level 1 of 'barrel-08a'
- Submodel 'barrel-08c' is detail level 2 of 'barrel-08a'
- Submodel 'turret-09b' is detail level 1 of 'turret-09a'
- Submodel 'turret-09c' is detail level 2 of 'turret-09a'
- Submodel 'barrel-09b' is detail level 1 of 'barrel-09a'
- Submodel 'barrel-09c' is detail level 2 of 'barrel-09a'
- Submodel 'turret-10b' is detail level 1 of 'turret-10a'
- Submodel 'turret-10c' is detail level 2 of 'turret-10a'
- Submodel 'barrel-10b' is detail level 1 of 'barrel-10a'
- Submodel 'barrel-10c' is detail level 2 of 'barrel-10a'
- Submodel 'turret-11b' is detail level 1 of 'turret-11a'
- Submodel 'turret-11c' is detail level 2 of 'turret-11a'
- Submodel 'barrel-11b' is detail level 1 of 'barrel-11a'
- Submodel 'barrel-11c' is detail level 2 of 'barrel-11a'
- Submodel 'turret-12b' is detail level 1 of 'turret-12a'
- Submodel 'turret-12c' is detail level 2 of 'turret-12a'
- Submodel 'barrel-12b' is detail level 1 of 'barrel-12a'
- Submodel 'barrel-12c' is detail level 2 of 'barrel-12a'
- Submodel 'turret-13b' is detail level 1 of 'turret-13a'
- Submodel 'turret-13c' is detail level 2 of 'turret-13a'
- Submodel 'barrel-13b' is detail level 1 of 'barrel-13a'
- Submodel 'barrel-13c' is detail level 2 of 'barrel-13a'
- Submodel 'turret-14b' is detail level 1 of 'turret-14a'
- Submodel 'turret-14c' is detail level 2 of 'turret-14a'
- Submodel 'barrel-14b' is detail level 1 of 'barrel-14a'
- Submodel 'barrel-14c' is detail level 2 of 'barrel-14a'
- Submodel 'turret-15b' is detail level 1 of 'turret-15a'
- Submodel 'turret-15c' is detail level 2 of 'turret-15a'
- Submodel 'barrel-15b' is detail level 1 of 'barrel-15a'
- Submodel 'barrel-15c' is detail level 2 of 'barrel-15a'
- Submodel 'turret-16b' is detail level 1 of 'turret-16a'
- Submodel 'turret-16c' is detail level 2 of 'turret-16a'
- Submodel 'barrel-16b' is detail level 1 of 'barrel-16a'
- Submodel 'barrel-16c' is detail level 2 of 'barrel-16a'
- Submodel 'turret-17b' is detail level 1 of 'turret-17a'
- Submodel 'turret-17c' is detail level 2 of 'turret-17a'
- Submodel 'barrel-17b' is detail level 1 of 'barrel-17a'
- Submodel 'barrel-17c' is detail level 2 of 'barrel-17a'
- Submodel 'turret-18b' is detail level 1 of 'turret-18a'
- Submodel 'turret-18c' is detail level 2 of 'turret-18a'
- Submodel 'barrel-18b' is detail level 1 of 'barrel-18a'
- Submodel 'barrel-18c' is detail level 2 of 'barrel-18a'
- Submodel 'turret-19b' is detail level 1 of 'turret-19a'
- Submodel 'turret-19c' is detail level 2 of 'turret-19a'
- Submodel 'barrel-19b' is detail level 1 of 'barrel-19a'
- Submodel 'barrel-19c' is detail level 2 of 'barrel-19a'
- Submodel 'turret-20b' is detail level 1 of 'turret-20a'
- Submodel 'turret-20c' is detail level 2 of 'turret-20a'
- Submodel 'barrel-20b' is detail level 1 of 'barrel-20a'
- Submodel 'barrel-20c' is detail level 2 of 'barrel-20a'
- Submodel 'turret-21b' is detail level 1 of 'turret-21a'
- Submodel 'turret-21c' is detail level 2 of 'turret-21a'
- Submodel 'barrel-21b' is detail level 1 of 'barrel-21a'
- Submodel 'barrel-21c' is detail level 2 of 'barrel-21a'
- Submodel 'turret-22b' is detail level 1 of 'turret-22a'
- Submodel 'turret-22c' is detail level 2 of 'turret-22a'
- Submodel 'barrel-22b' is detail level 1 of 'barrel-22a'
- Submodel 'barrel-22c' is detail level 2 of 'barrel-22a'
- Submodel 'turret-23b' is detail level 1 of 'turret-23a'
- Submodel 'turret-23c' is detail level 2 of 'turret-23a'
- Submodel 'barrel-23b' is detail level 1 of 'barrel-23a'
- Submodel 'barrel-23c' is detail level 2 of 'barrel-23a'
- Submodel 'turret-24b' is detail level 1 of 'turret-24a'
- Submodel 'turret-24c' is detail level 2 of 'turret-24a'
- Submodel 'barrel-24b' is detail level 1 of 'barrel-24a'
- Submodel 'barrel-24c' is detail level 2 of 'barrel-24a'
- Submodel 'turret-25b' is detail level 1 of 'turret-25a'
- Submodel 'turret-25c' is detail level 2 of 'turret-25a'
- Submodel 'barrel-25b' is detail level 1 of 'barrel-25a'
- Submodel 'barrel-25c' is detail level 2 of 'barrel-25a'
- Submodel 'turret-26b' is detail level 1 of 'turret-26a'
- Submodel 'turret-26c' is detail level 2 of 'turret-26a'
- Submodel 'barrel-26b' is detail level 1 of 'barrel-26a'
- Submodel 'barrel-26c' is detail level 2 of 'barrel-26a'
- Submodel 'upperjawb' is detail level 1 of 'upperjawa'
- Submodel 'upperjawc' is detail level 2 of 'upperjawa'
- Submodel 'upperjawd' is detail level 3 of 'upperjawa'
- Submodel 'weaponsb' is detail level 1 of 'weaponsa'
- Submodel 'weaponsc' is detail level 2 of 'weaponsa'
- Submodel 'weaponsb-destroyed' is detail level 1 of 'weaponsa-destroyed'
- Submodel 'weaponsc-destroyed' is detail level 2 of 'weaponsa-destroyed'
- Submodel 'engine1b_smoke' is detail level 1 of 'engine1a_smoke'
- Submodel 'engine2b_smoke' is detail level 1 of 'engine2a_smoke'
- Submodel 'engine3b_smoke' is detail level 1 of 'engine3a_smoke'
- Submodel 'engine4b_smoke' is detail level 1 of 'engine4a_smoke'
- BMPMAN: Found EFF (ftl-shockwave.eff) with 15 frames at 30 fps.
- Allocating space for at least 154 new ship subsystems ... a total of 200 is now available (154 in-use).
- ANI 2_lock1 with size 56x56 (12.5% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI weapons1 with size 221x20 (37.5% wasted)
- OpenGL: Created 1024x1024 FBO!
- OpenGL: Reusing 1024x1024 FBO!
- OpenGL: Reusing 1024x1024 FBO!
- OpenGL: Reusing 1024x1024 FBO!
- Loading model 'SkyBox_Starfield_01.pof'
- IBX: Found a good IBX to read for 'SkyBox_Starfield_01.pof'.
- IBX-DEBUG => POF checksum: 0xe2945b1c, IBX checksum: 0x770ac292 -- "SkyBox_Starfield_01.pof"
- BMPMAN: Found EFF (Stars_Debris_01.eff) with 8 frames at 30 fps.
- =================== STARTING LEVEL DATA LOAD ==================
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Someone passed an extension to bm_load_animation for file 'Col_Thruster.eff'
- BMPMAN: Found EFF (Col_Thruster.eff) with 61 frames at 30 fps.
- About to page in ships!
- Loading model 'Col_Wep_HS24.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS24.pof'.
- IBX-DEBUG => POF checksum: 0xcf323658, IBX checksum: 0xa68d891b -- "Col_Wep_HS24.pof"
- BMPMAN: Found EFF (Thruster_Col_Missile.eff) with 10 frames at 55 fps.
- Loading model 'Col_Wep_HD70f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD70f.pof'.
- IBX-DEBUG => POF checksum: 0xe39e7447, IBX checksum: 0x6011ecdf -- "Col_Wep_HD70f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_HD70.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD70.pof'.
- IBX-DEBUG => POF checksum: 0x6253863a, IBX checksum: 0xc309412c -- "Col_Wep_HD70.pof"
- Loading model 'Col_Wep_HD51f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD51f.pof'.
- IBX-DEBUG => POF checksum: 0xbc59660c, IBX checksum: 0xccd4385d -- "Col_Wep_HD51f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_HD51.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD51.pof'.
- IBX-DEBUG => POF checksum: 0x24a59e08, IBX checksum: 0x7ff275b4 -- "Col_Wep_HD51.pof"
- Loading model 'Col_Wep_CTD17f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_CTD17f.pof'.
- IBX-DEBUG => POF checksum: 0x15ca3b09, IBX checksum: 0xcb5e2b6a -- "Col_Wep_CTD17f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_CTD17.pof'
- IBX: Found a good IBX to read for 'Col_Wep_CTD17.pof'.
- IBX-DEBUG => POF checksum: 0x5f830b30, IBX checksum: 0x1cfbb4b8 -- "Col_Wep_CTD17.pof"
- Loading model 'Col_Wep_HS24f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS24f.pof'.
- IBX-DEBUG => POF checksum: 0x01dd2af0, IBX checksum: 0xd832d554 -- "Col_Wep_HS24f.pof"
- Loading model 'Col_Wep_HS48f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS48f.pof'.
- IBX-DEBUG => POF checksum: 0x97c5a5b3, IBX checksum: 0x0e7f27f2 -- "Col_Wep_HS48f.pof"
- Loading model 'Col_Wep_HS48.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS48.pof'.
- IBX-DEBUG => POF checksum: 0x469e56f6, IBX checksum: 0x72866245 -- "Col_Wep_HS48.pof"
- Loading model 'Col_Wep_AGM41f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_AGM41f.pof'.
- IBX-DEBUG => POF checksum: 0x4bca05ec, IBX checksum: 0x93a72388 -- "Col_Wep_AGM41f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_AGM41.pof'
- IBX: Found a good IBX to read for 'Col_Wep_AGM41.pof'.
- IBX-DEBUG => POF checksum: 0xdba348fe, IBX checksum: 0xd87bdc60 -- "Col_Wep_AGM41.pof"
- Loading model 'Col_Wep_GBU102f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_GBU102f.pof'.
- IBX-DEBUG => POF checksum: 0xf7503dd8, IBX checksum: 0xd7067cfd -- "Col_Wep_GBU102f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_GBU102.pof'
- IBX: Found a good IBX to read for 'Col_Wep_GBU102.pof'.
- IBX-DEBUG => POF checksum: 0xc8d112c5, IBX checksum: 0x6403a80c -- "Col_Wep_GBU102.pof"
- Loading model 'Col_Wep_N4f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_N4f.pof'.
- IBX-DEBUG => POF checksum: 0xaca9ab0c, IBX checksum: 0x02115145 -- "Col_Wep_N4f.pof"
- Loading model 'Col_Wep_N4.pof'
- IBX: Found a good IBX to read for 'Col_Wep_N4.pof'.
- IBX-DEBUG => POF checksum: 0x39e0917f, IBX checksum: 0x6fa2a4e8 -- "Col_Wep_N4.pof"
- Loading model 'Col_Wep_N3f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_N3f.pof'.
- IBX-DEBUG => POF checksum: 0xd7778472, IBX checksum: 0x51facb32 -- "Col_Wep_N3f.pof"
- Submodel 'thrusterc' is detail level 2 of 'thrustera'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_N3.pof'
- IBX: Found a good IBX to read for 'Col_Wep_N3.pof'.
- IBX-DEBUG => POF checksum: 0xc798c91e, IBX checksum: 0x89c46939 -- "Col_Wep_N3.pof"
- BMPMAN: Found EFF (Thruster_Cyl_Missile.eff) with 10 frames at 55 fps.
- Loading model 'Cyl_Wep_Pilumf.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Pilumf.pof'.
- IBX-DEBUG => POF checksum: 0xe431463f, IBX checksum: 0xef082eaa -- "Cyl_Wep_Pilumf.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Nukef.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Nukef.pof'.
- IBX-DEBUG => POF checksum: 0xc8b4070a, IBX checksum: 0xbdfbf439 -- "Cyl_Wep_Nukef.pof"
- Submodel 'thrusterc' is detail level 2 of 'thrustera'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Nuke.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Nuke.pof'.
- IBX-DEBUG => POF checksum: 0x80be0dc4, IBX checksum: 0x2b8e63b0 -- "Cyl_Wep_Nuke.pof"
- Loading model 'Cyl_Wep_HE22f.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_HE22f.pof'.
- IBX-DEBUG => POF checksum: 0x63b91a43, IBX checksum: 0xc34bde65 -- "Cyl_Wep_HE22f.pof"
- Loading model 'Cyl_Wep_HE22.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_HE22.pof'.
- IBX-DEBUG => POF checksum: 0x843dcc9a, IBX checksum: 0x9d07bf6c -- "Cyl_Wep_HE22.pof"
- Loading model 'debris01.pof'
- Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x62f7ba2a, IBX checksum: 0xa19b5225 -- "debris01.pof"
- Loading model 'debris02.pof'
- Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x62f7ba2a, IBX checksum: 0xa19b5225 -- "debris02.pof"
- BMPMAN: Found EFF (MuzzleFlash_Col_Art.eff) with 23 frames at 16 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_CIWS.eff) with 2 frames at 40 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_KEW_2.eff) with 2 frames at 20 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_KEW_1.eff) with 2 frames at 40 fps.
- BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_2.eff) with 2 frames at 20 fps.
- BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_1.eff) with 2 frames at 40 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Support_Default.ani with size 108x24 (25.0% wasted)
- ANI Damage_Top_Default.ani with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Default.ani with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Default.ani with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Default.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default.ani with size 221x20 (37.5% wasted)
- ANI Objective_Default.ani with size 149x21 (34.4% wasted)
- ANI TargetMon_Main_Default.ani with size 137x156 (39.1% wasted)
- ANI TargetMon_Bar_Default.ani with size 4x96 (25.0% wasted)
- ANI Energy_Default.ani with size 86x96 (25.0% wasted)
- ANI Reticle_Center_Default.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI Throttle_Default.ani with size 103x252 (1.6% wasted)
- ANI Threat_Arc_Default.ani with size 103x252 (1.6% wasted)
- ANI Threat_Dumb_Default.ani with size 35x24 (25.0% wasted)
- ANI Threat_Lock_Default.ani with size 41x25 (21.9% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI Lead_Ind_Default.ani with size 26x26 (18.8% wasted)
- ANI Lock_Ind_Default.ani with size 56x56 (12.5% wasted)
- ANI Locked_Ind_Default.ani with size 100x100 (21.9% wasted)
- ANI Time_Default.ani with size 47x23 (28.1% wasted)
- ANI Support_Cylon.ani with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon.ani with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon.ani with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon.ani with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon.ani with size 14x53 (17.2% wasted)
- ANI Weapon_P_Top_Cylon.ani with size 221x20 (37.5% wasted)
- ANI Objective_Cylon.ani with size 149x21 (34.4% wasted)
- ANI TargetMon_Bar_Cylon.ani with size 7x20 (37.5% wasted)
- ANI Time_Cylon.ani with size 47x23 (28.1% wasted)
- ANI weapons1.ani with size 221x20 (37.5% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- User bitmap 'TMP174x24+32'
- User bitmap 'TMP126x22+32'
- User bitmap 'TMP166x22+32'
- User bitmap 'TMP132x22+32'
- User bitmap 'TMP102x22+32'
- User bitmap 'TMP68x22+32'
- User bitmap 'TMP128x128+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 2032/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 406, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: battlestar sobek class
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 3.5
- FE: 4
- Class: frigate bolitho class
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: intersun passenger cruiser
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: class 6 cargo transport
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 3.5
- FE: 4
- Class: gemenon freighter
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: gemenon traveler
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: prometheus
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: colonial movers
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: viper mark ii
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: viper mark vii
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: viper mark viie
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: raptor
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: assault raptor
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: cylotron mark ix drone
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: cylotron mark x drone
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: basestar
- DRM: 0.3
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: advanced raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: heavy raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: agm-41 whiplash
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: gbu-102 tercio
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: gbu-102 tercio#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: n4 nessus
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: lrt-ap 2.2 shipwreck
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: lrt-ap 2.2 shipwreck#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-he 1.0 scythe
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-he 1.0 scythe#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-n 2.3 mangonel
- FR: 60
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: mrt-n 2.3 mangonel#weak
- FR: 60
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: colonial artillery
- FR: 185
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: colonial heavy artillery
- FR: 190
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: colonial heavy mount artillery
- FR: 220
- FE: 6
- BEI: 0.2
- BEDu: 1280
- BEDi: 680
- Class: colonial spinal mount artillery
- FR: 220
- FE: 6
- BEI: 0.6
- BEDu: 1450
- BEDi: 800
- Class: colonial fixed mount artiller
- FR: 250
- FE: 6
- BEI: 0.6
- BEDu: 1450
- BEDi: 800
- Class: colonial flak
- BEI: 0.2
- BEDu: 850
- BEDi: 280
- Class: colonial heavy flak
- BEI: 0.25
- BEDu: 1050
- BEDi: 350
- Class: colonial ciws
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: colonial heavy ciws
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: colonial ciws flak
- BEI: 0.2
- BEDu: 850
- BEDi: 200
- Class: colonial heavy ciws flak
- BEI: 0.25
- BEDu: 1050
- BEDi: 250
- Class: colonial phalanx cannon
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: n3 kratos
- FR: 100
- FE: 4
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: cylon torpedo
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#6 pack
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#weak
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#1 pack weak
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon heavy torpedo
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy torpedo#2 pack
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy torpedo#weak
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy kew#capship
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- BMPMAN: Found EFF (script_flash_fast.eff) with 2 frames at 30 fps.
- MediaVPs: Flaming debris script ACTIVE!
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'Col_Wep_HS24t.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS24t.pof'.
- IBX-DEBUG => POF checksum: 0xeb2f10c1, IBX checksum: 0x1eb4c4f3 -- "Col_Wep_HS24t.pof"
- Loading model 'Col_Wep_HS48t.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS48t.pof'.
- IBX-DEBUG => POF checksum: 0x023cf5ef, IBX checksum: 0x3d6ee90e -- "Col_Wep_HS48t.pof"
- Loading model 'Cyl_Wep_Pilum.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Pilum.pof'.
- IBX-DEBUG => POF checksum: 0x3bb3e7ec, IBX checksum: 0x4ba03db7 -- "Cyl_Wep_Pilum.pof"
- Loading model 'Cyl_Wep_HE22t.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_HE22t.pof'.
- IBX-DEBUG => POF checksum: 0xe5902b84, IBX checksum: 0x0a984241 -- "Cyl_Wep_HE22t.pof"
- Frame 0 too long!!: frametime = 21.554 (21.554)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 57.627
- Frame 1 too long!!: frametime = 0.583 (0.583)
- Frame 2 too long!!: frametime = 0.473 (0.473)
- Frame 3 too long!!: frametime = 0.475 (0.475)
- Frame 4 too long!!: frametime = 0.476 (0.476)
- Frame 5 too long!!: frametime = 0.478 (0.478)
- Frame 6 too long!!: frametime = 0.479 (0.479)
- Frame 7 too long!!: frametime = 0.481 (0.481)
- Frame 8 too long!!: frametime = 0.465 (0.465)
- Frame 9 too long!!: frametime = 0.455 (0.455)
- Frame 10 too long!!: frametime = 0.440 (0.440)
- Frame 11 too long!!: frametime = 0.451 (0.451)
- Frame 12 too long!!: frametime = 0.337 (0.337)
- A free Cfile_block could not be found.
- ASSERTION: "0" at cfile.cpp:868
- Int3(): From c:\fs2_open_diaspora\code\globalincs\windebug.cpp at line 902
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