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- ### Found and organized by GabeFollower
- ..\game\bin\win64\icui18n.dll
- D:\v\csgos1\thirdpartycode\v8\v8\out.gn\x64.release\icui18n.dll.pdb
- ======================================================================
- ..\game\bin\win64\icuuc.dll
- D:\v\csgos1\thirdpartycode\v8\v8\out.gn\x64.release\icuuc.dll.pdb
- ======================================================================
- ..\game\bin\win64\scenesystem.dll
- csgo_dither_scale
- csgo_unlit_shadow_color
- csgo_max_lights
- csgo_enable_lights
- csgo_show_light_priority
- csgo_cubemap_normalization_roughness_begin
- csgo_directional_lightmaps
- csgo_cubemap_normalization_max
- csgo_single_light_fast_path_sun_cascade_1_texels_per_world
- csgo_single_light_fast_path_sun_cascade_0_texels_per_world
- csgo_single_light_fast_path_sun_cascade_vignette
- csgo_shadow_map_culling
- csgo_single_light_fast_path_sun_size_cull_threshold
- csgo_enable_cached_lights
- csgo_allow_time_sliced_shadow_map_rendering
- csgo_show_light_fog_clipmap_cb_cost
- csgo_show_indexed_light_indices
- csgo_kill_indexed_light
- csgo_show_lod_origin
- csgo_show_nonfogging_cached_lights
- CSGO
- CsgoLightCookieSettings
- SceneSystem/CsgoLightBinnerSingleLightFastPath
- SceneSystem/PointLightShadowsEnabled
- SceneSystem/CsgoLightBinnerMaxLights
- ResourceCompiler/BakedLighting/IndexCountMax
- SceneSystem/CsgoLightBinnerCachedShadowMapTileSize
- SceneSystem/CsgoDefaultShadowTextureWidth
- SceneSystem/CsgoLightBinnerCachedShadowMapWidth
- SceneSystem/CsgoLightBinnerCachedShadowMapHeight
- SceneSystem/CsgoDefaultShadowTextureHeight
- Scenesystem/CsgoShadowDepthMasks
- CLightBinnerCsgo: Unsupported CsgoMaxLights %d
- CreatePerViewLightingConstantBufferCsgo
- " cached
- ShadowMap "
- c:\buildslave\hlvr_rel_win64\build\src\scenesystem\lightbinner_csgo.cpp
- " dynamic
- " (mixed)
- Fog Clipmaps - some lighting will be missing from fog - use csgo_show_light_fog_clipmap_cb_cost
- CLightBinnerCsgo: Unsupported NumBakedLights %d
- CLightBinnerCsgo::InitForFrustum
- SetupLightingForViewCsgo
- CLightBinnerCsgo: Unsupported CSGONumBakedLights %d
- CSpotLightObjectDescCsgo
- CPointLightObjectDescCsgo
- SceneSystem/CsgoLightBinner
- .?AVCLightBinnerCsgo@@
- .?AVCSpotLightObjectDescCsgo@@
- .?AVCPointLightObjectDescCsgo@@
- ======================================================================
- ..\game\bin\win64\tools\hammer.dll
- csgo
- import_scripts/source1import_map_entityexclusionlist.txt
- Skipping disallowed entity: %s
- import_scripts/source1import_map_vmfexclusionlist.txt
- Skipping disallowed VMF: %s
- import_scripts/source1import_map_skyboxvmflist.txt
- Found 3D Skybox reference VMF: %s
- Source1Import
- createStaticOverlays
- createPathParticleRopes
- c:\buildslave\hlvr_rel_win64\build\src\vmf_to_vmap\vmftovmap.cpp
- Failed to construct map document from provided vmf data.
- versioninfo
- viewsettings
- CounterStrike
- ======================================================================
- ..\game\bin\win64\v8.dll
- d:\v\csgos1\thirdpartycode\v8\v8\src\heap\heap.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\accessors.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\handles.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\address-map.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\api-experimental.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\api-natives.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\conversions-inl.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\prototype.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\objects-inl.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\ast\ast-value-factory.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\wasm\wasm-module.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\api.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\parsing\parser-base.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\ast\ast.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\asmjs\asm-typer.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\asmjs\asm-wasm-builder.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\interpreter\bytecodes.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\assembler.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\ast\ast-value-factory.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\ast\scopes.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\bootstrapper.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins-api.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins-error.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins-interpreter.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins-object.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins.cc:87
- d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins.cc:105
- d:\v\csgos1\thirdpartycode\v8\v8\src\cancelable-task.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\code-stubs-hydrogen.cc:243
- d:\v\csgos1\thirdpartycode\v8\v8\src\code-stubs-hydrogen.cc:302
- d:\v\csgos1\thirdpartycode\v8\v8\src\code-stubs.cc:435
- d:\v\csgos1\thirdpartycode\v8\v8\src\compilation-info.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler-dispatcher\compiler-dispatcher-job.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler-dispatcher\compiler-dispatcher.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler.cc:1117
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\types.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\ast-graph-builder.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\ast-loop-assignment-analyzer.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\c-linkage.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\instruction.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\code-generator.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\escape-analysis.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\all-nodes.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:246
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:640
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:648
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:658
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:669
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\instruction-selector.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\code-stubs.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\js-call-reducer.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\layout-descriptor-inl.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\js-typed-lowering.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\jump-threading.cc:147
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\linkage.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\machine-graph-verifier.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\operator.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\osr.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:95
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:97
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:99
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:125
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:132
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:134
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:148
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:152
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:154
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:165
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:166
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:169
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:502
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:1826
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:1951
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\register-allocator-verifier.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\register-allocator-verifier.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\register-allocator.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\representation-change.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\scheduler.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\simplified-lowering.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\state-values-utils.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\store-store-elimination.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\type-cache.h:24
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\typer.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\verifier.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\wasm-compiler.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\contexts.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\conversions.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\compilation-phase.cc:15
- d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\unique.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\base\safe_math.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\hydrogen.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\lithium-allocator.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\lithium.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\debug\debug-scopes.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\debug\debug.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\debug\liveedit.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\deoptimizer.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\deoptimizer.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\elements.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\execution.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\extensions\trigger-failure-extension.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\heap\heap-inl.h
- d:\v\csgos1\thirdpartycode\v8\v8\src\factory.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\fast-accessor-assembler.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\feedback-vector.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\ffi\ffi-compiler.cc
- d:\v\csgos1\thirdpartycode\v8\v8\src\flags.cc
- ======================================================================
- ..\game\bin\win64\v8_libplatform.dll
- D:\v\csgos1\thirdpartycode\v8\v8\out.gn\x64.release\v8_libplatform.dll.pdb
- ======================================================================
- ..\game\bin\win64\video64.dll
- pw_csgo
- ======================================================================
- ..\game\core\cfg\sfm_default_animation_groups.vcfg
- // csgo
- "control" "Bip01_R_Mid_0"
- "control" "Bip01_R_Mid_1"
- "control" "Bip01_R_Mid_2"
- ======================================================================
- ..\game\core\tools\build_watch_info.txt
- "DepotBuilders"
- {
- "csgo_main"
- {
- FriendlyName "CSGO Main Depot"
- BuilderURL "http://buildmaster.valvesoftware.com:8181/builders/csgo_main_depot/force"
- ProgressURL "http://buildmaster.valvesoftware.com:8181/builders/csgo_main_depot"
- ForceScheduler "csgo_main_depot_force"
- BuildLabel "Content Compiled"
- CriticalBuilders "source2_win64 source2_content"
- }
- }
- ======================================================================
- ..\game\hlvr\bin\win64\client.dll
- ACT_CSGO_NULL
- ACT_DIE_CROUCH_HEADSHOT
- ACT_DIE_CROUCH
- ACT_DIE_STAND_HEADSHOT
- ACT_CSGO_FIRE_PRIMARY
- ACT_CSGO_FLASHBANG_REACTION
- ACT_CSGO_DEFUSE_WITH_KIT
- ACT_CSGO_DEFUSE
- ACT_CSGO_FIRE_SECONDARY_OPT_1
- ACT_CSGO_FIRE_SECONDARY
- ACT_CSGO_FIRE_PRIMARY_OPT_2
- ACT_CSGO_FIRE_PRIMARY_OPT_1
- ACT_CSGO_RELOAD_LOOP
- ACT_CSGO_RELOAD_START
- ACT_CSGO_RELOAD
- ACT_CSGO_FIRE_SECONDARY_OPT_2
- ACT_CSGO_CATCH
- ACT_CSGO_DEPLOY
- ACT_CSGO_OPERATE
- ACT_CSGO_RELOAD_END
- ACT_CSGO_TWITCH_BUYZONE
- ACT_CSGO_TWITCH
- ACT_CSGO_SILENCER_ATTACH
- ACT_CSGO_SILENCER_DETACH
- ACT_CSGO_ALIVE_LOOP
- ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING
- ACT_CSGO_IDLE_TURN_BALANCEADJUST
- ACT_CSGO_PLANT_BOMB
- ACT_CSGO_JUMP
- ACT_CSGO_FLINCH_MOLOTOV
- ACT_CSGO_FLINCH_HEAD
- ACT_CSGO_FLINCH
- ACT_CSGO_LAND_HEAVY
- ACT_CSGO_LAND_LIGHT
- ACT_CSGO_CLIMB_LADDER
- ACT_CSGO_FALL
- ACT_CSGO_TAUNT
- ACT_CSGO_PARACHUTE
- ACT_CSGO_EXIT_LADDER_BOTTOM
- ACT_CSGO_EXIT_LADDER_TOP
- ======================================================================
- ..\game\hlvr\bin\win64\server.dll
- ACT_CSGO_NULL
- ACT_DIE_CROUCH_HEADSHOT
- ACT_DIE_CROUCH
- ACT_DIE_STAND_HEADSHOT
- ACT_CSGO_FIRE_PRIMARY
- ACT_CSGO_FLASHBANG_REACTION
- ACT_CSGO_DEFUSE_WITH_KIT
- ACT_CSGO_DEFUSE
- ACT_CSGO_FIRE_SECONDARY_OPT_1
- ACT_CSGO_FIRE_SECONDARY
- ACT_CSGO_FIRE_PRIMARY_OPT_2
- ACT_CSGO_FIRE_PRIMARY_OPT_1
- ACT_CSGO_RELOAD_LOOP
- ACT_CSGO_RELOAD_START
- ACT_CSGO_RELOAD
- ACT_CSGO_FIRE_SECONDARY_OPT_2
- ACT_CSGO_CATCH
- ACT_CSGO_DEPLOY
- ACT_CSGO_OPERATE
- ACT_CSGO_RELOAD_END
- ACT_CSGO_TWITCH_BUYZONE
- ACT_CSGO_TWITCH
- ACT_CSGO_SILENCER_ATTACH
- ACT_CSGO_SILENCER_DETACH
- ACT_CSGO_ALIVE_LOOP
- ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING
- ACT_CSGO_IDLE_TURN_BALANCEADJUST
- ACT_CSGO_PLANT_BOMB
- ACT_CSGO_JUMP
- ACT_CSGO_FLINCH_MOLOTOV
- ACT_CSGO_FLINCH_HEAD
- ACT_CSGO_FLINCH
- ACT_CSGO_LAND_HEAVY
- ACT_CSGO_LAND_LIGHT
- ACT_CSGO_CLIMB_LADDER
- ACT_CSGO_FALL
- ACT_CSGO_TAUNT
- ACT_CSGO_PARACHUTE
- ACT_CSGO_EXIT_LADDER_BOTTOM
- ACT_CSGO_EXIT_LADDER_TOP
- csgo
- ======================================================================
- ..\game\bin\win64\resourcecompiler.dll
- CounterStrike
- ======================================================================
- ..\game\bin\win64\toolscenenodes.dll
- CounterStrike
- ======================================================================
- ..\game\hlvr\cfg\machine_convars.vcfg
- "default_enabled_addons_list" "test,csgo_materials_pack"
- ======================================================================
- ..\core\pak01_dir.vpk\source1import_txtmap.txt
- ".js"
- {
- "importfunc" "ImportJS"
- "mod" "csgo"
- "src" "IMPORT_GAME"
- "dest" "EXPORT_GAME"
- }
- // CSGO specific
- "materials\sprites\scope_arc.vmt"
- {
- "mod" "csgo"
- "importfunc" "ImportVguiVMTToVMat"
- }
- // CSGO specific
- "materials\sprites\scope_line_blur.vmt"
- {
- "mod" "csgo"
- "importfunc" "ImportVguiVMTToVMat"
- }
- // CSGO specific
- "materials\overlays\scope_lens.vmt"
- {
- "mod" "csgo"
- "importfunc" "ImportVguiVMTToVMat"
- }
- ".vmt"
- {
- "importfunc" "ImportVMTToVMat"
- }
- // CSGO econ images
- "\resource\Flash\econ\*.png"
- {
- "mod" "csgo"
- "importfunc" "ImportPanoramaEconImage"
- }
- // CSGO legacy ui icons
- "\resource\Flash\images\ui_icons\*.png"
- {
- "mod" "csgo"
- "importfunc" "ImportPanoramaLegacyUiIcon"
- }
- // CSGO overhead maps for hud radar
- "\resource\overview\*.psd"
- {
- "mod" "csgo"
- "importfunc" "ImportPanoramaOverheadMap"
- }
- // CSGO localization files
- "\resource\csgo_*.txt"
- {
- "importfunc" "ImportCsgoLocalization"
- }
- "\scripts\talker\*.txt"
- {
- "mod" "csgo"
- "importfunc" "integ"
- "src" "IMPORT_GAME"
- "dest" "EXPORT_GAME"
- }
- // panorama font config
- "\panorama\fonts\fonts.conf"
- {
- "mod" "csgo"
- "importfunc" "ImportPanoramaFontConfig"
- }
- // panorama images
- "\materials\panorama\images"
- {
- "mod" "csgo"
- "importfunc" "ImportPanoramaImage"
- }
- // panorama css
- "\panorama\styles\*.css"
- {
- "mod" "csgo"
- "importfunc" "ImportPanoramaCss"
- }
- // panorama xml
- "\panorama\layout\*.xml"
- {
- "mod" "csgo"
- "importfunc" "ImportPanoramaXml"
- }
- // panorama xml
- "\panorama\videos\*.webm"
- {
- "mod" "csgo"
- "importfunc" "Integ"
- "src" "IMPORT_GAME"
- "dest" "EXPORT_GAME"
- }
- // panorama key bindings
- "\panorama\*keybinds.cfg"
- {
- "mod" "csgo"
- "importfunc" "Integ"
- "src" "IMPORT_GAME"
- "dest" "EXPORT_GAME"
- }
- // csgo nav placenames
- "\NavPlace.db"
- {
- "mod" "csgo"
- "importfunc" "Integ"
- "src" "IMPORT_GAME"
- "dest" "EXPORT_GAME"
- }
- // csgo autobuy and rebuy defaults
- "\*buy.txt"
- {
- "mod" "csgo"
- "importfunc" "Integ"
- "src" "IMPORT_GAME"
- "dest" "EXPORT_GAME"
- }
- ======================================================================
- ..\random_strings_from_latest_dota2_update
- AE_BEGIN_TAUNT_LOOP
- AE_CLIENT_EJECT_BRASS
- AE_CL_SET_STATTRAK_GLOW
- r_texture_stream_max_resolution
- r_texture_stream_resolution_bias
- r_texture_stream_max_resolution
- r_texture_stream_resolution_bias
- r_texture_stream_resolution_bias_decrease_rate
- r_texture_stream_resolution_bias_increase_rate
- r_texture_stream_resolution_bias_min
- r_texture_stream_resolution_bias_update_period
- r_texture_stream_throttle_count_over_budget
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