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CS:GO Source 2 strings in Half-Life: Alyx

May 26th, 2020
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  1. ### Found and organized by GabeFollower
  2.  
  3. ..\game\bin\win64\icui18n.dll
  4.  
  5. D:\v\csgos1\thirdpartycode\v8\v8\out.gn\x64.release\icui18n.dll.pdb
  6.  
  7. ======================================================================
  8. ..\game\bin\win64\icuuc.dll
  9.  
  10. D:\v\csgos1\thirdpartycode\v8\v8\out.gn\x64.release\icuuc.dll.pdb
  11.  
  12. ======================================================================
  13. ..\game\bin\win64\scenesystem.dll
  14.  
  15. csgo_dither_scale
  16. csgo_unlit_shadow_color
  17. csgo_max_lights
  18. csgo_enable_lights
  19. csgo_show_light_priority
  20. csgo_cubemap_normalization_roughness_begin
  21. csgo_directional_lightmaps
  22. csgo_cubemap_normalization_max
  23. csgo_single_light_fast_path_sun_cascade_1_texels_per_world
  24. csgo_single_light_fast_path_sun_cascade_0_texels_per_world
  25. csgo_single_light_fast_path_sun_cascade_vignette
  26. csgo_shadow_map_culling
  27. csgo_single_light_fast_path_sun_size_cull_threshold
  28. csgo_enable_cached_lights
  29. csgo_allow_time_sliced_shadow_map_rendering
  30. csgo_show_light_fog_clipmap_cb_cost
  31. csgo_show_indexed_light_indices
  32. csgo_kill_indexed_light
  33. csgo_show_lod_origin
  34. csgo_show_nonfogging_cached_lights
  35.  
  36. CSGO
  37. CsgoLightCookieSettings
  38. SceneSystem/CsgoLightBinnerSingleLightFastPath
  39. SceneSystem/PointLightShadowsEnabled
  40. SceneSystem/CsgoLightBinnerMaxLights
  41. ResourceCompiler/BakedLighting/IndexCountMax
  42. SceneSystem/CsgoLightBinnerCachedShadowMapTileSize
  43. SceneSystem/CsgoDefaultShadowTextureWidth
  44. SceneSystem/CsgoLightBinnerCachedShadowMapWidth
  45. SceneSystem/CsgoLightBinnerCachedShadowMapHeight
  46. SceneSystem/CsgoDefaultShadowTextureHeight
  47. Scenesystem/CsgoShadowDepthMasks
  48. CLightBinnerCsgo: Unsupported CsgoMaxLights %d
  49. CreatePerViewLightingConstantBufferCsgo
  50. " cached
  51.  
  52. ShadowMap "
  53. c:\buildslave\hlvr_rel_win64\build\src\scenesystem\lightbinner_csgo.cpp
  54. " dynamic
  55. " (mixed)
  56.  
  57. Fog Clipmaps - some lighting will be missing from fog - use csgo_show_light_fog_clipmap_cb_cost
  58.  
  59. CLightBinnerCsgo: Unsupported NumBakedLights %d
  60. CLightBinnerCsgo::InitForFrustum
  61. SetupLightingForViewCsgo
  62. CLightBinnerCsgo: Unsupported CSGONumBakedLights %d
  63.  
  64. CSpotLightObjectDescCsgo
  65. CPointLightObjectDescCsgo
  66.  
  67. SceneSystem/CsgoLightBinner
  68.  
  69. .?AVCLightBinnerCsgo@@
  70. .?AVCSpotLightObjectDescCsgo@@
  71. .?AVCPointLightObjectDescCsgo@@
  72.  
  73. ======================================================================
  74. ..\game\bin\win64\tools\hammer.dll
  75.  
  76. csgo
  77. import_scripts/source1import_map_entityexclusionlist.txt
  78. Skipping disallowed entity: %s
  79. import_scripts/source1import_map_vmfexclusionlist.txt
  80. Skipping disallowed VMF: %s
  81. import_scripts/source1import_map_skyboxvmflist.txt
  82. Found 3D Skybox reference VMF: %s
  83. Source1Import
  84. createStaticOverlays
  85. createPathParticleRopes
  86. c:\buildslave\hlvr_rel_win64\build\src\vmf_to_vmap\vmftovmap.cpp
  87. Failed to construct map document from provided vmf data.
  88. versioninfo
  89. viewsettings
  90.  
  91. CounterStrike
  92.  
  93. ======================================================================
  94. ..\game\bin\win64\v8.dll
  95.  
  96. d:\v\csgos1\thirdpartycode\v8\v8\src\heap\heap.h
  97. d:\v\csgos1\thirdpartycode\v8\v8\src\accessors.cc
  98. d:\v\csgos1\thirdpartycode\v8\v8\src\handles.h
  99. d:\v\csgos1\thirdpartycode\v8\v8\src\address-map.cc
  100. d:\v\csgos1\thirdpartycode\v8\v8\src\api-experimental.cc
  101. d:\v\csgos1\thirdpartycode\v8\v8\src\api-natives.cc
  102. d:\v\csgos1\thirdpartycode\v8\v8\src\conversions-inl.h
  103. d:\v\csgos1\thirdpartycode\v8\v8\src\prototype.h
  104. d:\v\csgos1\thirdpartycode\v8\v8\src\objects-inl.h
  105. d:\v\csgos1\thirdpartycode\v8\v8\src\ast\ast-value-factory.h
  106. d:\v\csgos1\thirdpartycode\v8\v8\src\wasm\wasm-module.h
  107. d:\v\csgos1\thirdpartycode\v8\v8\src\api.cc
  108. d:\v\csgos1\thirdpartycode\v8\v8\src\parsing\parser-base.h
  109. d:\v\csgos1\thirdpartycode\v8\v8\src\ast\ast.h
  110. d:\v\csgos1\thirdpartycode\v8\v8\src\asmjs\asm-typer.cc
  111. d:\v\csgos1\thirdpartycode\v8\v8\src\asmjs\asm-wasm-builder.cc
  112. d:\v\csgos1\thirdpartycode\v8\v8\src\interpreter\bytecodes.h
  113. d:\v\csgos1\thirdpartycode\v8\v8\src\assembler.cc
  114. d:\v\csgos1\thirdpartycode\v8\v8\src\ast\ast-value-factory.cc
  115. d:\v\csgos1\thirdpartycode\v8\v8\src\ast\scopes.cc
  116. d:\v\csgos1\thirdpartycode\v8\v8\src\bootstrapper.cc
  117. d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins-api.cc
  118. d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins-error.cc
  119. d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins-interpreter.cc
  120. d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins-object.cc
  121. d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins.cc:87
  122. d:\v\csgos1\thirdpartycode\v8\v8\src\builtins\builtins.cc:105
  123. d:\v\csgos1\thirdpartycode\v8\v8\src\cancelable-task.cc
  124. d:\v\csgos1\thirdpartycode\v8\v8\src\code-stubs-hydrogen.cc:243
  125. d:\v\csgos1\thirdpartycode\v8\v8\src\code-stubs-hydrogen.cc:302
  126. d:\v\csgos1\thirdpartycode\v8\v8\src\code-stubs.cc:435
  127. d:\v\csgos1\thirdpartycode\v8\v8\src\compilation-info.cc
  128. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler-dispatcher\compiler-dispatcher-job.cc
  129. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler-dispatcher\compiler-dispatcher.cc
  130. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler.cc
  131. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler.cc:1117
  132. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\types.h
  133. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\ast-graph-builder.cc
  134. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\ast-loop-assignment-analyzer.cc
  135. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\c-linkage.cc
  136. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\instruction.h
  137. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\code-generator.cc
  138. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\escape-analysis.cc
  139. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\all-nodes.h
  140. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:246
  141. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:640
  142. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:648
  143. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:658
  144. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph-visualizer.cc:669
  145. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\graph.cc
  146. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\instruction-selector.cc
  147. d:\v\csgos1\thirdpartycode\v8\v8\src\code-stubs.h
  148. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\js-call-reducer.cc
  149. d:\v\csgos1\thirdpartycode\v8\v8\src\layout-descriptor-inl.h
  150. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\js-typed-lowering.cc
  151. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\jump-threading.cc:147
  152. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\linkage.cc
  153. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\machine-graph-verifier.cc
  154. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\operator.cc
  155. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\osr.cc
  156. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:95
  157. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:97
  158. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:99
  159. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:125
  160. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:132
  161. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:134
  162. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:148
  163. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:152
  164. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:154
  165. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:165
  166. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:166
  167. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:169
  168. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:502
  169. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:1826
  170. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\pipeline.cc:1951
  171. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\register-allocator-verifier.h
  172. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\register-allocator-verifier.cc
  173. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\register-allocator.cc
  174. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\representation-change.cc
  175. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\scheduler.cc
  176. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\simplified-lowering.cc
  177. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\state-values-utils.cc
  178. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\store-store-elimination.cc
  179. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\type-cache.h:24
  180. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\typer.cc
  181. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\verifier.cc
  182. d:\v\csgos1\thirdpartycode\v8\v8\src\compiler\wasm-compiler.cc
  183. d:\v\csgos1\thirdpartycode\v8\v8\src\contexts.cc
  184. d:\v\csgos1\thirdpartycode\v8\v8\src\conversions.cc
  185. d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\compilation-phase.cc:15
  186. d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\unique.h
  187. d:\v\csgos1\thirdpartycode\v8\v8\src\base\safe_math.h
  188. d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\hydrogen.cc
  189. d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\lithium-allocator.cc
  190. d:\v\csgos1\thirdpartycode\v8\v8\src\crankshaft\lithium.cc
  191. d:\v\csgos1\thirdpartycode\v8\v8\src\debug\debug-scopes.cc
  192. d:\v\csgos1\thirdpartycode\v8\v8\src\debug\debug.cc
  193. d:\v\csgos1\thirdpartycode\v8\v8\src\debug\liveedit.cc
  194. d:\v\csgos1\thirdpartycode\v8\v8\src\deoptimizer.h
  195. d:\v\csgos1\thirdpartycode\v8\v8\src\deoptimizer.cc
  196. d:\v\csgos1\thirdpartycode\v8\v8\src\elements.cc
  197. d:\v\csgos1\thirdpartycode\v8\v8\src\execution.cc
  198. d:\v\csgos1\thirdpartycode\v8\v8\src\extensions\trigger-failure-extension.cc
  199. d:\v\csgos1\thirdpartycode\v8\v8\src\heap\heap-inl.h
  200. d:\v\csgos1\thirdpartycode\v8\v8\src\factory.cc
  201. d:\v\csgos1\thirdpartycode\v8\v8\src\fast-accessor-assembler.cc
  202. d:\v\csgos1\thirdpartycode\v8\v8\src\feedback-vector.cc
  203. d:\v\csgos1\thirdpartycode\v8\v8\src\ffi\ffi-compiler.cc
  204. d:\v\csgos1\thirdpartycode\v8\v8\src\flags.cc
  205.  
  206. ======================================================================
  207. ..\game\bin\win64\v8_libplatform.dll
  208.  
  209. D:\v\csgos1\thirdpartycode\v8\v8\out.gn\x64.release\v8_libplatform.dll.pdb
  210.  
  211. ======================================================================
  212. ..\game\bin\win64\video64.dll
  213.  
  214. pw_csgo
  215.  
  216. ======================================================================
  217. ..\game\core\cfg\sfm_default_animation_groups.vcfg
  218.  
  219. // csgo
  220. "control" "Bip01_R_Mid_0"
  221. "control" "Bip01_R_Mid_1"
  222. "control" "Bip01_R_Mid_2"
  223.  
  224. ======================================================================
  225. ..\game\core\tools\build_watch_info.txt
  226.  
  227. "DepotBuilders"
  228. {
  229. "csgo_main"
  230. {
  231. FriendlyName "CSGO Main Depot"
  232. BuilderURL "http://buildmaster.valvesoftware.com:8181/builders/csgo_main_depot/force"
  233. ProgressURL "http://buildmaster.valvesoftware.com:8181/builders/csgo_main_depot"
  234. ForceScheduler "csgo_main_depot_force"
  235. BuildLabel "Content Compiled"
  236. CriticalBuilders "source2_win64 source2_content"
  237. }
  238. }
  239.  
  240. ======================================================================
  241. ..\game\hlvr\bin\win64\client.dll
  242.  
  243. ACT_CSGO_NULL
  244. ACT_DIE_CROUCH_HEADSHOT
  245. ACT_DIE_CROUCH
  246. ACT_DIE_STAND_HEADSHOT
  247. ACT_CSGO_FIRE_PRIMARY
  248. ACT_CSGO_FLASHBANG_REACTION
  249. ACT_CSGO_DEFUSE_WITH_KIT
  250. ACT_CSGO_DEFUSE
  251. ACT_CSGO_FIRE_SECONDARY_OPT_1
  252. ACT_CSGO_FIRE_SECONDARY
  253. ACT_CSGO_FIRE_PRIMARY_OPT_2
  254. ACT_CSGO_FIRE_PRIMARY_OPT_1
  255. ACT_CSGO_RELOAD_LOOP
  256. ACT_CSGO_RELOAD_START
  257. ACT_CSGO_RELOAD
  258. ACT_CSGO_FIRE_SECONDARY_OPT_2
  259. ACT_CSGO_CATCH
  260. ACT_CSGO_DEPLOY
  261. ACT_CSGO_OPERATE
  262. ACT_CSGO_RELOAD_END
  263. ACT_CSGO_TWITCH_BUYZONE
  264. ACT_CSGO_TWITCH
  265. ACT_CSGO_SILENCER_ATTACH
  266. ACT_CSGO_SILENCER_DETACH
  267. ACT_CSGO_ALIVE_LOOP
  268. ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING
  269. ACT_CSGO_IDLE_TURN_BALANCEADJUST
  270. ACT_CSGO_PLANT_BOMB
  271. ACT_CSGO_JUMP
  272. ACT_CSGO_FLINCH_MOLOTOV
  273. ACT_CSGO_FLINCH_HEAD
  274. ACT_CSGO_FLINCH
  275. ACT_CSGO_LAND_HEAVY
  276. ACT_CSGO_LAND_LIGHT
  277. ACT_CSGO_CLIMB_LADDER
  278. ACT_CSGO_FALL
  279. ACT_CSGO_TAUNT
  280. ACT_CSGO_PARACHUTE
  281. ACT_CSGO_EXIT_LADDER_BOTTOM
  282. ACT_CSGO_EXIT_LADDER_TOP
  283.  
  284. ======================================================================
  285. ..\game\hlvr\bin\win64\server.dll
  286.  
  287. ACT_CSGO_NULL
  288. ACT_DIE_CROUCH_HEADSHOT
  289. ACT_DIE_CROUCH
  290. ACT_DIE_STAND_HEADSHOT
  291. ACT_CSGO_FIRE_PRIMARY
  292. ACT_CSGO_FLASHBANG_REACTION
  293. ACT_CSGO_DEFUSE_WITH_KIT
  294. ACT_CSGO_DEFUSE
  295. ACT_CSGO_FIRE_SECONDARY_OPT_1
  296. ACT_CSGO_FIRE_SECONDARY
  297. ACT_CSGO_FIRE_PRIMARY_OPT_2
  298. ACT_CSGO_FIRE_PRIMARY_OPT_1
  299. ACT_CSGO_RELOAD_LOOP
  300. ACT_CSGO_RELOAD_START
  301. ACT_CSGO_RELOAD
  302. ACT_CSGO_FIRE_SECONDARY_OPT_2
  303. ACT_CSGO_CATCH
  304. ACT_CSGO_DEPLOY
  305. ACT_CSGO_OPERATE
  306. ACT_CSGO_RELOAD_END
  307. ACT_CSGO_TWITCH_BUYZONE
  308. ACT_CSGO_TWITCH
  309. ACT_CSGO_SILENCER_ATTACH
  310. ACT_CSGO_SILENCER_DETACH
  311. ACT_CSGO_ALIVE_LOOP
  312. ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING
  313. ACT_CSGO_IDLE_TURN_BALANCEADJUST
  314. ACT_CSGO_PLANT_BOMB
  315. ACT_CSGO_JUMP
  316. ACT_CSGO_FLINCH_MOLOTOV
  317. ACT_CSGO_FLINCH_HEAD
  318. ACT_CSGO_FLINCH
  319. ACT_CSGO_LAND_HEAVY
  320. ACT_CSGO_LAND_LIGHT
  321. ACT_CSGO_CLIMB_LADDER
  322. ACT_CSGO_FALL
  323. ACT_CSGO_TAUNT
  324. ACT_CSGO_PARACHUTE
  325. ACT_CSGO_EXIT_LADDER_BOTTOM
  326. ACT_CSGO_EXIT_LADDER_TOP
  327.  
  328. csgo
  329.  
  330. ======================================================================
  331. ..\game\bin\win64\resourcecompiler.dll
  332.  
  333. CounterStrike
  334.  
  335. ======================================================================
  336. ..\game\bin\win64\toolscenenodes.dll
  337.  
  338. CounterStrike
  339.  
  340. ======================================================================
  341. ..\game\hlvr\cfg\machine_convars.vcfg
  342.  
  343. "default_enabled_addons_list" "test,csgo_materials_pack"
  344.  
  345. ======================================================================
  346. ..\core\pak01_dir.vpk\source1import_txtmap.txt
  347.  
  348. ".js"
  349. {
  350. "importfunc" "ImportJS"
  351. "mod" "csgo"
  352. "src" "IMPORT_GAME"
  353. "dest" "EXPORT_GAME"
  354. }
  355.  
  356. // CSGO specific
  357. "materials\sprites\scope_arc.vmt"
  358. {
  359. "mod" "csgo"
  360. "importfunc" "ImportVguiVMTToVMat"
  361. }
  362.  
  363. // CSGO specific
  364. "materials\sprites\scope_line_blur.vmt"
  365. {
  366. "mod" "csgo"
  367. "importfunc" "ImportVguiVMTToVMat"
  368. }
  369.  
  370. // CSGO specific
  371. "materials\overlays\scope_lens.vmt"
  372. {
  373. "mod" "csgo"
  374. "importfunc" "ImportVguiVMTToVMat"
  375. }
  376.  
  377. ".vmt"
  378. {
  379. "importfunc" "ImportVMTToVMat"
  380. }
  381.  
  382. // CSGO econ images
  383. "\resource\Flash\econ\*.png"
  384. {
  385. "mod" "csgo"
  386. "importfunc" "ImportPanoramaEconImage"
  387. }
  388.  
  389. // CSGO legacy ui icons
  390. "\resource\Flash\images\ui_icons\*.png"
  391. {
  392. "mod" "csgo"
  393. "importfunc" "ImportPanoramaLegacyUiIcon"
  394. }
  395.  
  396. // CSGO overhead maps for hud radar
  397. "\resource\overview\*.psd"
  398. {
  399. "mod" "csgo"
  400. "importfunc" "ImportPanoramaOverheadMap"
  401. }
  402.  
  403. // CSGO localization files
  404. "\resource\csgo_*.txt"
  405. {
  406. "importfunc" "ImportCsgoLocalization"
  407. }
  408.  
  409. "\scripts\talker\*.txt"
  410. {
  411. "mod" "csgo"
  412. "importfunc" "integ"
  413. "src" "IMPORT_GAME"
  414. "dest" "EXPORT_GAME"
  415. }
  416.  
  417. // panorama font config
  418. "\panorama\fonts\fonts.conf"
  419. {
  420. "mod" "csgo"
  421. "importfunc" "ImportPanoramaFontConfig"
  422. }
  423.  
  424. // panorama images
  425. "\materials\panorama\images"
  426. {
  427. "mod" "csgo"
  428. "importfunc" "ImportPanoramaImage"
  429. }
  430.  
  431. // panorama css
  432. "\panorama\styles\*.css"
  433. {
  434. "mod" "csgo"
  435. "importfunc" "ImportPanoramaCss"
  436. }
  437.  
  438. // panorama xml
  439. "\panorama\layout\*.xml"
  440. {
  441. "mod" "csgo"
  442. "importfunc" "ImportPanoramaXml"
  443. }
  444.  
  445. // panorama xml
  446. "\panorama\videos\*.webm"
  447. {
  448. "mod" "csgo"
  449. "importfunc" "Integ"
  450. "src" "IMPORT_GAME"
  451. "dest" "EXPORT_GAME"
  452. }
  453.  
  454. // panorama key bindings
  455. "\panorama\*keybinds.cfg"
  456. {
  457. "mod" "csgo"
  458. "importfunc" "Integ"
  459. "src" "IMPORT_GAME"
  460. "dest" "EXPORT_GAME"
  461. }
  462.  
  463.  
  464. // csgo nav placenames
  465. "\NavPlace.db"
  466. {
  467. "mod" "csgo"
  468. "importfunc" "Integ"
  469. "src" "IMPORT_GAME"
  470. "dest" "EXPORT_GAME"
  471. }
  472.  
  473. // csgo autobuy and rebuy defaults
  474. "\*buy.txt"
  475. {
  476. "mod" "csgo"
  477. "importfunc" "Integ"
  478. "src" "IMPORT_GAME"
  479. "dest" "EXPORT_GAME"
  480. }
  481.  
  482. ======================================================================
  483. ..\random_strings_from_latest_dota2_update
  484.  
  485. AE_BEGIN_TAUNT_LOOP
  486. AE_CLIENT_EJECT_BRASS
  487. AE_CL_SET_STATTRAK_GLOW
  488.  
  489. r_texture_stream_max_resolution
  490. r_texture_stream_resolution_bias
  491. r_texture_stream_max_resolution
  492. r_texture_stream_resolution_bias
  493. r_texture_stream_resolution_bias_decrease_rate
  494. r_texture_stream_resolution_bias_increase_rate
  495. r_texture_stream_resolution_bias_min
  496. r_texture_stream_resolution_bias_update_period
  497. r_texture_stream_throttle_count_over_budget
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