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  1. //////////////////////////////////////////////////
  2. /// PlutoT6 ZM ServerConfiguration file //
  3. //////////////////////////////////////////////////
  4. // This config best view with Notepad++ OR //
  5. // Other *nix compatible editors of your choice.//
  6. //////////////////////////////////////////////////
  7. // 0.1 Basic version //
  8. // 0.2 Added map list and map rotation //
  9. // 0.3 Added Colors and B3/Log/RCon section //
  10. // 0.4 Added gametype to map list and rotation //
  11. // 0.5 Added location to map list and rotation //
  12. // 0.6 Added Sharp Shooter and Gun game //
  13. // 0.7 Clean up //
  14. // 0.8 Additional gts -Fry //
  15. // 0.9 Cleaned up the mess Fry merged, //
  16. // added more comments //
  17. // 1.0 Noob friendly -Fry //
  18. //////////////////////////////////////////////////
  19. // SERVER NAME & COLORS TIPS //
  20. //////////////////////////////////////////////////
  21. // ^0 Black //
  22. // ^1 Red //
  23. // ^2 Green //
  24. // ^3 Yellow //
  25. // ^4 Blue //
  26. // ^5 Cyan //
  27. // ^6 Pink //
  28. // ^7 White //
  29. //////////////////////////////////////////////////
  30.  
  31. sv_hostname "My Server" //Give your server a name so you can spot it on the serverlist.
  32.  
  33. //////////////////////////////////////////////////
  34. // GENERAL SETTINGS //
  35. //////////////////////////////////////////////////
  36. //sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
  37. g_password "mypass" // Password protected Game Server
  38. party_maxplayers "4" // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
  39. //sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
  40. //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
  41. cg_ScoresPing_Interval "1" // Shows the correct ping on scoreboard as dedicated server doesn't read palylist.info. Just leave it be.
  42. //zm_gungame 1 // Enable Pluto's custom Gun Game?
  43. //zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
  44. gts zmDifficulty "0" // Difficulty? 0 = Easy, 1 = Normal
  45. //gts startRound 1 // Starting Round. Only Survival and Grief have this option!
  46. //gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option!
  47. //gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
  48. //gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
  49. //gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
  50. //////////////////////////////////////////////////
  51.  
  52. //////////////////////////////////////////////////
  53. // B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
  54. //////////////////////////////////////////////////
  55. g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
  56. g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
  57. rcon_password "mypassrcon" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3
  58. //////////////////////////////////////////////////
  59.  
  60.  
  61. //////////////////////////////////////////////////
  62. // MAP LIST WITH ALL GAME MODES AND LOCATIONS //
  63. //////////////////////////////////////////////////
  64. // At the moment only the first game mode of //
  65. // each map works on dedicated servers (31/3/18)//
  66. //////////////////////////////////////////////////
  67. // Buried aka Resolution 1295 //
  68. //////////////////////////////////////////////////
  69. //gametype zclassic loc processing map zm_buried//
  70. //////////////////////////////////////////////////
  71. // Die Rise aka Great Leap Forward //
  72. //////////////////////////////////////////////////
  73. //gametype zclassic loc rooftop map zm_highrise//
  74. //////////////////////////////////////////////////
  75. // Nuketown //
  76. //////////////////////////////////////////////////
  77. //gametype zstandard loc nuked map zm_nuked //
  78. //////////////////////////////////////////////////
  79. // Mob of the Dead //
  80. //////////////////////////////////////////////////
  81. //gametype zclassic loc prison map zm_prison//
  82. //////////////////////////////////////////////////
  83. // Origins //
  84. //Make sure you don't allow more than 4 players!//
  85. //////////////////////////////////////////////////
  86. //gametype zclassic loc tomb map zm_tomb //
  87. //////////////////////////////////////////////////
  88. // Diner (Turned only) //
  89. //////////////////////////////////////////////////
  90. //gametype zcleansed loc diner map zm_transit_dr//
  91. //////////////////////////////////////////////////
  92. // Green Run aka Bus Depot aka Farm aka Town //
  93. //////////////////////////////////////////////////
  94. //gametype zclassic loc transit map zm_transit //
  95. //////////////////////////////////////////////////
  96.  
  97. //////////////////////////////////////////////////////////////////////////////////////
  98. //Unlike in other games/MP you should always define the game type and location. //
  99. //////////////////////////////////////////////////////////////////////////////////////
  100.  
  101. sv_maprotation "gametype zclassic loc transit map zm_transit gametype zcleansed loc diner map zm_transit_dr gametype zclassic loc processing map zm_buried"
  102.  
  103. //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
  104. map_rotate
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