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  1. Azdium Soltar
  2. Human Wizard
  3. Language: Common and Dwarvish
  4. Strength 12+1+1
  5. Dexterity 14+1+2
  6. Constitution 13+1+1
  7. Intelligence 15+1+2
  8. Wisdom 10+1+0
  9. Charisma 8+1-1
  10.  
  11.  
  12. Cantrips (Proficiency Bonus +2)
  13.  
  14. Dancing Lights
  15. Minor Illusion
  16. Fire Bolt
  17.  
  18. Spellbook:
  19.  
  20. Magic Missle
  21. Sleep
  22. Comprehend Languages
  23. Disguise Self
  24. Mage Armor
  25. Shield
  26.  
  27. Equipment:
  28.  
  29. Quarterstaff
  30. Component Pouch
  31. Scholar's Pack (40 gp).) Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
  32. A spellbook
  33.  
  34.  
  35. Background:
  36.  
  37. Hair: Black, long and straight past the shoulders with a three inch beard
  38. Features: 23 years old | 5 foot 8 inches | 155 pounds | Angular face and not particularly handsome due to a lack of personal care in recent years. Azdium is not a monster of a man but is relatively toned and physical strong. He is lithe and nimble as well.
  39.  
  40. Background Story:
  41.  
  42. Born to non-magical parents, Azdium was raised and lived as a regular farmer in a village on the outskirts of the North. He grew to be a gentle man with a peaceful demeanor and was well-liked in his home village. Like his blood relatives, there seemed to be no greatness in his future.
  43.  
  44. Azdium and his brother often found themselves exploring an old series of dwarven catacombs beneath the village. The entrance they had found by chance several months before Azdium left his town forever, and since the discovery, the two of them had been venturing into the earth every few weeks.
  45.  
  46. Inside the catacombs, the two of them continued to find useful trinkets and tools hidden amongst the rubble and graves. On occasion, they had even stumbled upon a few dirty coins, a source of prolific excitement. As they explored, they began to map out the ruins.
  47. Five months into his twentieth year of age, Azdium and his sibling discovered an object that would alter their futures forever. One of the stone coffins had no cover. The decrepit skeleton of a dwarf within clutched a blue tome against its ribs.
  48.  
  49. The book was without a title and showed no signs of age. A quick flip through the pages yielded little of interest, although the text seemed to glow with a faint blue aura. Azdium almost threw it back into the shallow coffin, but decided to bring it back on a whim. He thought it could be turn out to be valuable.
  50.  
  51. His brother soon forgot about the dusty text, but Azdium became enthralled by it. At first, his study of the book remained an afterthought in his daily life. As the months dragged on, the passing interest festered into an obsession. Azdium’s typical outgoing personality began to wither and die as he spent more of his time with the book and less on keeping his farm alive.
  52.  
  53. The book was more than valuable; it possessed an infinite power! That much, Azdium was sure of. In the secrecy of his diminutive home, he began practicing magic that he had learned from the book. When he first created a Dancing Light, pathetic and feeble as it may have been, he passed out from sheer surprise.
  54.  
  55. As the magic and wizardry filled his being and became more familiar to him as he practiced, his humanity and empathy retreated. Before long, he had mastered the handful of spells possessed by the book. By that point, he trusted the book more than his family or friends in the village. The empty pages of the book called out to him with their haunting icy glow, beseeching him to fill them.
  56.  
  57. Azdium was able to resist the beckoning for a time, but eventually his spirit broke. It was then that he realized that the life of a farmer was fruitless for a magic-user like himself. He crafted a brilliant plan to leave the town forever. He left his farm to his younger brother and faked his own death before fleeing the town on horseback one fateful night.
  58.  
  59. A dark cloak hid his cool, calculating visage from sight. The book shimmered with icy fire in its perch, cradled beneath his best arm and pressed tightly to his side. The spirit that lived within its pages had been stuck with that idiot dwarf warlock for far too long.
  60. It could sense the human would help it fulfill its ultimate goal. The hunger for magical knowledge could not be sated with just a few pathetic spells. The spirit would acquire all knowledge of existence and learn every hidden secret of magic until nothing remained shrouded in darkness. If the human was killed, then the spirit would simply wait until another pawn arrived to claim the book.
  61.  
  62.  
  63. For the next few years, Azdium moved from city to city, working to learn new spells and acquire new knowledge. His attempts had only resulted in meager progress, which was all too frustrating. To stay alive and earn his keep, Azdium worked as a mercenary, using his magical attunement to fix the problems of others. In order to fully shroud his past, he adopted a new name, Azdium Soltar, upon fleeing his village of birth. In the city of Waterdeep, Soltar answered the call for help from a militiaman of a nearby city.
  64.  
  65. Several other journeymen responded to the request as well. Azdium had never worked in a team since beginning his new life as a wizard, but it could prove a worthy means to an end. The book cried out for knowledge and power, and the whispers from the pages seemed to tell him that working with this group to defeat the goblins in the nearby town would set him on the right path to fulfilling his destiny.
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