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HDR Version 10.2.1a -> 10.2.2a Changelog

Aug 9th, 2021 (edited)
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  1. |===| HDR VERSION 10.2.1a -> 10.2.2a CHANGELOG |===|
  2. =====================================================
  3.  
  4. * For best reading, open in the ASCII text editor of your choice (e.g. Notepad).
  5.  
  6. ___________________
  7. ______________CHANGELOG LEGEND:______________
  8.  
  9. > || All ||
  10. (*) - Bugfix
  11. (!) - New tech/feature
  12. (/) - Quality of life change
  13. ($) - Graphical/aesthetic change
  14.  
  15.  
  16. > || Character Changes ||
  17. (+) - Move/attribute has been buffed overall
  18. (-) - Move/attribute has been nerfed overall
  19. (=) - Sidegrade
  20. (R) - Rework
  21.  
  22. [+] - Move-attribute-specific buff
  23. [-] - Move-attribute-specific nerf
  24. [R] - Move-attribute-specific sidegrade
  25. [R] - Move-attribute-specific rework
  26.  
  27.  
  28. > || Mechanics ||
  29. (M) - Global Mechanic Rework
  30. (m) - Global Mechanic Readjustment
  31. ______________________________________________
  32.  
  33.  
  34.  
  35.  
  36. >>> [ === BACKEND === ] <<<
  37. - Updated the filestructure of the romfs edits to be compatible with Arcropolis Ver. 2.0.0 beta 8
  38. - Included version of Arcropolis updated to Ver. 2.0.0 beta 8
  39.  
  40.  
  41.  
  42. >>> [ === TRAINING MODE === ] <<<
  43. (*) - Hitbox/hurtbox visualizer removed for the time being to improve stability
  44. ~ Make sure to remove comet.nro from the "atmosphere\contents\01006A800016E000\romfs\skyline\plugins" folder on your SD card if you have a previous version installed
  45.  
  46.  
  47.  
  48. >>> [ === GRAPHICS & AESTHETICS === ] <<<
  49.  
  50.  
  51.  
  52. >>> [ === SOUND & MUSIC === ] <<<
  53.  
  54.  
  55.  
  56. >>> [ === GENERAL MECHANICS === ] <<<
  57. (m) - Shield depletion per frame increased 0.205 -> 0.255
  58. (m) - Shield release duration increased 9F -> 10F
  59. (m) - Double traction rules now apply to idle, crouch, crouch wait, crouch stand, special fall landing, jab, ftilt, utilt, dtilt, fsmash/charge, usmash/charge, and dsmash/charge states
  60. (M) - Removed the forced shorthop when buffering an aerial
  61. ~ This change retains the ability to attack cancel while allowing the ability to buffer full hop aerials, allowing you to buffer frame-perfect fullhop aerials as well as fullhop attack cancels.
  62. (m) - Buffered airdodges out of hitstun have been disabled
  63. (m) - Buffered spotdodges/rolls out of wavedash have been disabled, making consecutive wavedashes and buffering shield out of wavedash more consistent
  64. (m) - Perfect/buffered wavedashes out of jumpsquat now transition you directly into landing, allowing for much smoother movement
  65. (*) - Jump cancels now work properly with tap jump
  66. (*) - Roll-cancel glide tosses now properly boost you in the direction you roll instead of always forward
  67. (*) - Fixed an issue that allowed you to roll-cancel glide toss at the end of the roll animation
  68.  
  69.  
  70.  
  71.  
  72. >>> [ CHARACTER ADJUSTMENTS ] <<<
  73.  
  74. <<<=== GENERAL ===>>>>
  75. (*) - With the temporary removal of hitbox visualization, the following characters should no longer cause random crashes:
  76. ~ Link
  77. ~ Dark Samus
  78. ~ Peach
  79. ~ Daisy
  80. ~ Duck Hunt
  81. ~ Bayo
  82. ~ Pyra
  83. (*) - Fixed an issue where certain characters had a garbage copy of Mario's jab 1/2/3/dash attack that overrode the actual move scripts
  84. (R) - Airdodge speeds have been lowered across the cast to bring wavedash distances more in line with Melee/PM; individual distances will be listed below
  85. (R) - Ledge grab box sizes reduced across the cast
  86.  
  87. <<<=== MARIO ===>>>>
  88. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  89. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  90.  
  91. <<<=== DONKEY KONG ===>>>>
  92. (-) - Directional airdodge velocity decreased 2.9 -> 2.79
  93. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  94.  
  95. <<<=== LINK ===>>>
  96. (+) - Directional airdodge velocity increased 2.75 -> 2.79
  97. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  98. (*) - Fair hit 1 angle corrected 44 -> 361
  99.  
  100. <<<=== SAMUS ===>>>
  101. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  102. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  103. ($) - Nair now has its PM animation
  104. ($)(+) - Up-smash changed into a 2-hit move, and given a new animation: the first hit scoops you up a-la Inkling's up-smash, the second launches you in an explosion. This should make the move much more consistent than it was before
  105.  
  106. <<<=== DARK SAMUS ===>>>
  107. (-) - Directional airdodge velocity decreased 2.87 -> 2.79
  108. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  109.  
  110. <<<=== YOSHI ===>>>
  111. (-) - Directional airdodge velocity decreased 2.8 -> 2.79
  112. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  113.  
  114. <<<=== KIRBY ===>>>>
  115. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  116. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  117.  
  118. <<<=== FOX ===>>>
  119. (-) - Directional airdodge velocity decreased 3 -> 2.79
  120. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  121. (*) - Fixed an issue wher using Blaster off of the respawn platform allowed Fox to hover indefinitely
  122. (*) - Fox Illusion now has proper momentum after a shorten
  123.  
  124. <<<=== PIKACHU ===>>>
  125. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  126. (+) - Bair's animation now has proper scaling, slightly increasing its range
  127.  
  128. <<<=== LUIGI ===>>>
  129. (-) - Directional airdodge velocity decreased 3.1 -> 2.79
  130. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  131.  
  132. <<<=== NESS ===>>>
  133. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  134. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  135.  
  136. <<<=== CAPTAIN FALCON ===>>>
  137. (-) - Directional airdodge velocity decreased 2.9 -> 2.79
  138. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  139.  
  140. <<<=== JIGGLYPUFF ===>>>
  141. (-) - Directional airdodge velocity decreased 3 -> 2.79
  142. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  143.  
  144. <<<=== PEACH ===>>>
  145. (-) - Directional airdodge velocity decreased 3 -> 2.79
  146. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  147.  
  148. <<<=== DAISY ===>>>
  149. (-) - Directional airdodge velocity decreased 3 -> 2.79
  150. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  151.  
  152. <<<=== BOWSER ===>>>
  153. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  154. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  155.  
  156. <<<=== ICE CLIMBERS ===>>>
  157. (-) - Directional airdodge velocity decreased 3 -> 2.79
  158. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  159. (*) - Nana no longer cheers during throws
  160.  
  161. <<<=== SHEIK ===>>>
  162. (-) - Directional airdodge velocity decreased 2.9 -> 2.79
  163. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  164.  
  165. <<<=== ZELDA ===>>>
  166. (-) - Directional airdodge velocity decreased 3 -> 2.79
  167. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  168.  
  169. <<<=== DR. MARIO ===>>>
  170. (-) - Directional airdodge velocity decreased 3 -> 2.79
  171. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  172.  
  173. <<<=== PICHU ===>>>
  174. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  175. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  176.  
  177. <<<=== FALCO ===>>>
  178. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  179. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  180. (*) - Fixed an issue wher using Blaster off of the respawn platform allowed Fox to hover indefinitely
  181. (*) - Falco Phantasm now has proper momentum after a shorten
  182.  
  183. <<<=== MARTH ===>>>
  184. (-) - Directional airdodge velocity decreased 3 -> 2.79
  185. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  186. ($) - Dair now has its proper landing animation
  187.  
  188. <<<=== LUCINA ===>>>
  189. (-) - Directional airdodge velocity decreased 3 -> 2.79
  190. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  191. (*) - Fixed an issue where Lucina would be forced into a jump cancel after Dancing Blade 4 high on hit
  192.  
  193. <<<=== YOUNG LINK ===>>>
  194. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  195. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  196.  
  197. <<<=== GANONDORF ===>>>
  198. (-) - Directional airdodge velocity decreased 3 -> 2.79
  199. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  200.  
  201. <<<=== MEWTWO ===>>>
  202. (-) - Directional airdodge velocity decreased 2.9 -> 2.79
  203. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  204.  
  205. <<<=== ROY ===>>>
  206. (-) - Directional airdodge velocity decreased 3 -> 2.79
  207. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  208.  
  209. <<<=== CHROM ===>>>
  210. (-) - Directional airdodge velocity decreased 3 -> 2.79
  211. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  212. (*) - Fixed an issue where Chrom would be forced into a jump cancel after Double Edge Dance 4 high on hit
  213.  
  214. <<<=== MR. GAME & WATCH ===>>>
  215. (-) - Directional airdodge velocity decreased 3 -> 2.79
  216. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  217. (*) - Fixed an issue wher using Chef off of the respawn platform allowed Fox to hover indefinitely
  218.  
  219. <<<=== META KNIGHT ===>>>
  220. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  221. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  222.  
  223. <<<=== PIT ===>>>
  224. (-) - Directional airdodge velocity decreased 3 -> 2.79
  225. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  226.  
  227. <<<=== DARK PIT ===>>>
  228. (-) - Directional airdodge velocity decreased 3 -> 2.79
  229. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  230.  
  231. <<<=== ZERO SUIT SAMUS ===>>>
  232. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  233. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  234.  
  235. <<<=== WARIO ===>>>
  236. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  237. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  238.  
  239. <<<=== SNAKE ===>>>
  240. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  241. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  242. (*) - Usmash can now properly be angled again
  243.  
  244. <<<=== IKE ===>>>
  245. (-) - Directional airdodge velocity decreased 2.9 -> 2.79
  246. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  247.  
  248. <<<=== SQUIRTLE ===>>>
  249. (-) - Directional airdodge velocity decreased 3 -> 2.79
  250. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  251.  
  252. <<<=== IVYSAUR ===>>>
  253. (-) - Directional airdodge velocity decreased 3 -> 2.79
  254. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  255. (*) - Razor Leaf can now properly be angled again
  256.  
  257. <<<=== CHARIZARD ===>>>
  258. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  259. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  260.  
  261. <<<=== DIDDY KONG ===>>>
  262. (-) - Directional airdodge velocity decreased 3.6 -> 2.79
  263. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  264.  
  265. <<<=== LUCAS ===>>>
  266. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  267. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  268.  
  269. <<<=== SONIC ===>>>
  270. (-) - Directional airdodge velocity decreased 3 -> 2.79
  271. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  272.  
  273. <<<=== KING DEDEDE ===>>>
  274. (-) - Directional airdodge velocity decreased 3 -> 2.79
  275. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  276. (+) - Bair's animation now has proper scaling, slightly increasing its range
  277.  
  278. <<<=== OLIMAR ===>>>
  279. (-) - Directional airdodge velocity decreased 3 -> 2.79
  280. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  281.  
  282. <<<=== LUCARIO ===>>>
  283. (-) - Directional airdodge velocity decreased 3 -> 2.79
  284. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  285.  
  286. <<<=== R.O.B. ===>>>
  287. (-) - Directional airdodge velocity decreased 3 -> 2.79
  288. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  289.  
  290. <<<=== TOON LINK ===>>>
  291. (-) - Directional airdodge velocity decreased 3 -> 2.79
  292. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  293.  
  294. <<<=== WOLF ===>>>
  295. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  296. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  297. (*) - Fixed an issue wher using Blaster off of the respawn platform allowed Fox to hover indefinitely
  298. (*) - Wolf Flash now has proper momentum after a shorten
  299.  
  300. <<<=== VILLAGER ===>>>
  301. (-) - Directional airdodge velocity decreased 3 -> 2.79
  302. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  303.  
  304. <<<=== MEGA MAN ===>>>
  305. (-) - Directional airdodge velocity decreased 3.3 -> 2.79
  306. (+) - Directional airdodge distance increased 18 -> 20
  307. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  308.  
  309. <<<=== WII FIT TRAINER ===>>>
  310. (-) - Directional airdodge velocity decreased 3 -> 2.79
  311. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  312.  
  313. <<<=== ROSALINA & LUMA ===>>>
  314. (-) - Directional airdodge velocity decreased 3 -> 2.79
  315. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  316. (*) - Fixed an issue where dsmash would start charging on the wrong frame which caused other graphical issues
  317.  
  318. <<<=== LITTLE MAC ===>>>
  319. (-) - Directional airdodge velocity decreased 3 -> 2.79
  320. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  321.  
  322. <<<=== GRENINJA ===>>>
  323. (-) - Directional airdodge velocity decreased 3 -> 2.79
  324. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  325.  
  326. <<<=== PALUTENA ===>>>
  327. (-) - Directional airdodge velocity decreased 3 -> 2.79
  328. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  329.  
  330. <<<=== PAC-MAN ===>>>
  331. (-) - Directional airdodge velocity decreased 3.8 -> 3
  332. (+) - Directional airdodge distance increased 20 -> 22
  333. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.825
  334.  
  335. <<<=== ROBIN ===>>>
  336. (-) - Directional airdodge velocity decreased 3 -> 2.79
  337. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  338.  
  339. <<<=== SHULK ===>>>
  340. (-) - Directional airdodge velocity decreased 3 -> 2.79
  341. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  342.  
  343. <<<=== BOWSER JR. ===>>>
  344. (-) - Directional airdodge velocity decreased 3 -> 2.79
  345. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  346.  
  347. <<<=== DUCK HUNT ===>>>
  348. (-) - Directional airdodge velocity decreased 3 -> 2.79
  349. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  350.  
  351. <<<=== RYU ===>>>
  352. (-) - Directional airdodge velocity decreased 3.6 -> 2.79
  353. (+) - Directional airdodge end speed increased 1 -> 1.3
  354. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  355.  
  356. <<<=== KEN ===>>>
  357. (-) - Directional airdodge velocity decreased 3.6 -> 2.79
  358. (+) - Directional airdodge end speed increased 1 -> 1.3
  359. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  360.  
  361. <<<=== CLOUD ===>>>
  362. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  363. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  364.  
  365. <<<=== CORRIN ===>>>
  366. (-) - Directional airdodge velocity decreased 3 -> 2.79
  367. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  368.  
  369. <<<=== BAYONETTA ===>>>
  370. (-) - Directional airdodge velocity decreased 3 -> 2.79
  371. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  372.  
  373. <<<=== INKLING ===>>>
  374. (-) - Directional airdodge velocity decreased 3 -> 2.79
  375. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  376.  
  377. <<<=== RIDLEY ===>>>
  378. (-) - Directional airdodge velocity decreased 3 -> 2.79
  379. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  380.  
  381. <<<=== SIMON ===>>>
  382. (-) - Directional airdodge velocity decreased 3.6 -> 2.79
  383. (+) - Directional airdodge distance increased 18 -> 19
  384. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  385. (*) - Fixed an issue on fair where the hitboxes appeared before the whip was in position
  386.  
  387. <<<=== RICHTER ===>>>
  388. (-) - Directional airdodge velocity decreased 3.6 -> 2.79
  389. (*) - Fixed an issue on fair where the hitboxes appeared before the whip was in position
  390.  
  391. <<<=== KING K. ROOL ===>>>
  392. (-) - Directional airdodge velocity decreased 3 -> 2.79
  393. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  394.  
  395. <<<=== ISABELLE ===>>>
  396. (-) - Directional airdodge velocity decreased 3 -> 2.79
  397. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  398. (*) - Fixed a graphical issue on charged fsmash and dsmash
  399.  
  400. <<<=== INCINEROAR ===>>>
  401. (-) - Directional airdodge velocity decreased 3 -> 2.79
  402. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  403.  
  404. <<<=== PIRANHA PLANT ===>>>
  405. (-) - Directional airdodge velocity decreased 3 -> 2.79
  406. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  407.  
  408. <<<=== JOKER ===>>>
  409. (-) - Directional airdodge velocity decreased 3 -> 2.79
  410. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  411.  
  412. <<<=== HERO ===>>>
  413. (-) - Directional airdodge velocity decreased 3 -> 2.79
  414. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  415.  
  416. <<<=== BANJO & KAZOOIE ===>>>
  417. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  418. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  419.  
  420. <<<=== TERRY ===>>>
  421. (-) - Directional airdodge velocity decreased 3 -> 2.79
  422. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  423.  
  424. <<<=== BYLETH ===>>>
  425. (-) - Directional airdodge velocity decreased 2.92 -> 2.79
  426. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  427.  
  428. <<<=== MIN MIN ===>>>
  429. (-) - Directional airdodge velocity decreased 2.875 -> 2.79
  430. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  431.  
  432. <<<=== STEVE ===>>>
  433. (-) - Directional airdodge velocity decreased 3 -> 2.79
  434. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  435.  
  436. <<<=== PYRA ===>>>
  437. (*) - Pyra's turndash animation no longer T-poses
  438. (-) - Directional airdodge velocity decreased 3 -> 2.79
  439. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  440.  
  441. <<<=== MYTHRA ===>>>
  442. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  443. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  444.  
  445. <<<=== SEPHIROTH ===>>>
  446. (-) - Directional airdodge velocity decreased 2.85 -> 2.79
  447. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  448. (*) - Fixed an issue where Sephiroth could not jump cancel grounded Blade Dash while limit is active
  449.  
  450. <<<=== KAZUYA ===>>>
  451. (-) - Directional airdodge velocity decreased 2.8 -> 2.79
  452. (-) - Directional airdodge distance decreased 20 -> 18
  453. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  454.  
  455. <<<=== MII BRAWLER ===>>>
  456. (-) - Directional airdodge velocity decreased 3 -> 2.79
  457. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  458.  
  459. <<<=== MII SWORDFIGHTER ===>>>
  460. (-) - Directional airdodge velocity decreased 3 -> 2.79
  461. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
  462.  
  463. <<<=== MII GUNNER ===>>>
  464. (-) - Directional airdodge velocity decreased 3 -> 2.79
  465. (-) - Directional airdodge landing speed multiplier decreased 1 -> 0.875
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