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- switch (GameSettings.instance.showXray) {
- case 0:
- break;
- case 1:
- blid = block.oreCoal.blockID;
- break;
- case 2:
- blid = block.oreIron.blockID;
- break;
- case 3:
- blid = block.oreRedstone.blockID;
- break;
- case 4:
- blid = block.oreGold.blockID;
- break;
- case 5:
- blid = block.oreDiamond.blockID;
- break;
- }
- if (GameSettings.instance.showXray > 0) {
- if (block.blockID != blid)
- {
- overrideBlockTexture = 180;
- renderAllFaces = false;
- }
- else {
- overrideBlockTexture = -1;
- renderAllFaces = true;
- Block.lightValue[block.blockID] = 255;
- }
- }
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