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- UnrealBuildTool.GuardedMain: Command line: "F:\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe" ArchiWeb HTML5 Development -Project="F:\UE4 PROJECTS\ArchiWeb\ArchiWeb.uproject" "F:\UE4 PROJECTS\ArchiWeb\ArchiWeb.uproject" -NoUBTMakefiles -remoteini="F:\UE4 PROJECTS\ArchiWeb" -skipdeploy -noxge -NoHotReload -ignorejunk -log="C:\Users\ヒロ\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_4.20\UBT-ArchiWeb-HTML5-Development_3.txt"
- HTML5ToolChain..ctor: HTML5ToolChain: EnableSIMD = False
- HTML5ToolChain..ctor: HTML5ToolChain: EnableMultithreading False
- HTML5ToolChain..ctor: HTML5ToolChain: EnableTracing = True
- UEBuildTarget.AddPlugin: Enabling plugin 'WebBrowserWidget' (referenced via ArchiWeb.uproject)
- UEBuildTarget.AddPlugin: Ignoring plugin 'DatasmithCADImporter' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'DatasmithFBXImporter' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'DatasmithImporter' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'DatasmithMDLImporter' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'StaticMeshEditorExtension' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> StaticMeshEditorExtension.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins -> StaticMeshEditorExtension.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapEmulator' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ImmediatePhysics' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
- HTML5ToolChain.PrintOnceOn: HTML5ToolChain: Development -Oz favor size over speed
- HTML5ToolChain.PreBuildSync: Setting Emscripten SDK: located in F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19
- HTML5SDKInfo.SetUpEmscriptenConfigFile: emcc ExitCode: 0
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # Note: If you put paths relative to the home directory, do not forget os.path.expanduser
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # Note: On Windows, remember to escape backslashes! I.e. EMSCRIPTEN_ROOT='c:\emscripten\' is not valid, but EMSCRIPTEN_ROOT='c:\\emscripten\\' and EMSCRIPTEN_ROOT='c:/emscripten/' are.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- import os
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # this helps projects using emscripten find it
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN', 'F:\\UE_4.20\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\emscripten\\1.37.19')) # directory
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- LLVM_ROOT = os.path.expanduser(os.getenv('LLVM', 'F:\\UE_4.20\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.19_64bit')) # directory
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- BINARYEN_ROOT = 'F:\\UE_4.20\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.19_64bit\\binaryen'
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # If not specified, defaults to sys.executable.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- PYTHON = 'F:\\UE_4.20\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\python\\2.7.5.3_64bit\\python.exe'
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # Add this if you have manually built the JS optimizer executable (in Emscripten/tools/optimizer) and want to run it from a custom location.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # Alternatively, you can set this as the environment variable EMSCRIPTEN_NATIVE_OPTIMIZER.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- EMSCRIPTEN_NATIVE_OPTIMIZER = 'F:\\UE_4.20\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.19_64bit\\optimizer.exe'
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # See below for notes on which JS engine(s) you need
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- NODE_JS = os.path.expanduser(os.getenv('NODE', 'F:\\UE_4.20\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\node\\4.1.1_64bit\\bin\\node.exe')) # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY', 'js'))] # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- V8_ENGINE = os.path.expanduser(os.getenv('V8', 'd8')) # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- JAVA = 'java' # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- TEMP_DIR = 'C:\\Users\\\xe3\x83\x92\xe3\x83\xad\\AppData\\Local\\Temp'
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- CRUNCH = os.path.expanduser(os.getenv('CRUNCH', 'crunch')) # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- #CLOSURE_COMPILER = '..' # define this to not use the bundled version
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- ########################################################################################################
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # Pick the JS engine to use for running the compiler. This engine must exist, or
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # nothing can be compiled.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- #
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # Recommendation: If you already have node installed, use that. Otherwise, build v8 or
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # spidermonkey from source. Any of these three is fine, as long as it's
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # a recent version (especially for v8 and spidermonkey).
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- COMPILER_ENGINE = NODE_JS
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- #COMPILER_ENGINE = V8_ENGINE
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- #COMPILER_ENGINE = SPIDERMONKEY_ENGINE
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # All JS engines to use when running the automatic tests. Not all the engines in this list
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # must exist (if they don't, they will be skipped in the test runner).
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- #
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # Recommendation: If you already have node installed, use that. If you can, also build
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # spidermonkey from source as well to get more test coverage (node can't
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # run all the tests due to node issue 1669). v8 is currently not recommended
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- # here because of v8 issue 1822.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
- ActionGraph.IsActionOutdated: Module.ArchiWeb.cpp: Produced item "Module.ArchiWeb.cpp.bc" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: Old command-line:
- ActionGraph.IsActionOutdated: New command-line: F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\python.exe "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19\emcc" -fdiagnostics-format=msvc -fno-exceptions -Wdelete-non-virtual-dtor -Wno-switch -Wno-tautological-constant-out-of-range-compare -Wno-tautological-compare -Wno-tautological-undefined-compare -Wno-inconsistent-missing-override -Wno-undefined-var-template -Wno-invalid-offsetof -Wno-gnu-string-literal-operator-template -Wshadow -Wundef -Oz -I"." -I"Runtime" -I"Runtime\Core\Public\HTML5" -I"Runtime\Core\Public" -I"Runtime\Core" -I"Runtime\Core\Public\Algo" -I"Runtime\Core\Public\Algo\Impl" -I"Runtime\Core\Public\Async" -I"Runtime\Core\Public\Clang" -I"Runtime\Core\Public\Containers" -I"Runtime\Core\Public\Delegates" -I"Runtime\Core\Public\Features" -I"Runtime\Core\Public\FramePro" -I"Runtime\Core\Public\GenericPlatform" -I"Runtime\Core\Public\HAL" -I"Runtime\Core\Public\HAL\Allocators" -I"Runtime\Core\Public\Hash" -I"Runtime\Core\Public\Internationalization" -I"Runtime\Core\Public\Logging" -I"Runtime\Core\Public\Math" -I"Runtime\Core\Public\Misc" -I"Runtime\Core\Public\Modules" -I"Runtime\Core\Public\Modules\Boilerplate" -I"Runtime\Core\Public\ProfilingDebugging" -I"Runtime\Core\Public\Serialization" -I"Runtime\Core\Public\Serialization\Csv" -I"Runtime\Core\Public\Serialization\Formatters" -I"Runtime\Core\Public\Stats" -I"Runtime\Core\Public\Templates" -I"Runtime\Core\Public\Traits" -I"Runtime\Core\Public\UObject" -I"ThirdParty" -I"ThirdParty\zlib\zlib-1.2.5\Inc" -I"F:\UE4 PROJECTS\ArchiWeb\Intermediate" -I"F:\UE4 PROJECTS\ArchiWeb\Intermediate\Source" -D__EMSCRIPTEN_TRACING__ -include "F:\UE4 PROJECTS\ArchiWeb\Intermediate\Build\HTML5\UE4\Development\ArchiWeb\Definitions.h" "F:\UE4 PROJECTS\ArchiWeb\Intermediate\Build\HTML5\UE4\Development\ArchiWeb\Module.ArchiWeb.cpp" -o "F:\UE4 PROJECTS\ArchiWeb\Intermediate\Build\HTML5\UE4\Development\ArchiWeb\Module.ArchiWeb.cpp.bc" -std=c++14
- ActionGraph.IsActionOutdated: Module.ArchiWeb.cpp: Produced item "Module.ArchiWeb.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: ArchiWeb.js: Produced item "ArchiWeb.js" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: Old command-line:
- ActionGraph.IsActionOutdated: New command-line: F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\python.exe "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19\emcc" @"F:\UE4 PROJECTS\ArchiWeb\Intermediate\Build\HTML5\ArchiWeb\Development\ArchiWeb.js.response"
- ActionGraph.IsActionOutdated: ArchiWeb.js: Produced item "ArchiWeb.js" doesn't exist.
- ActionGraph.IsActionOutdated: ArchiWeb.js: Produced item "ArchiWeb.bc" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: Old command-line:
- ActionGraph.IsActionOutdated: New command-line: F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\python.exe "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19\emcc" @"F:\UE4 PROJECTS\ArchiWeb\Intermediate\Build\HTML5\ArchiWeb\Development\ArchiWeb.js.response"
- ActionGraph.IsActionOutdated: ArchiWeb.js: Produced item "ArchiWeb.bc" doesn't exist.
- UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
- ParallelExecutor.ExecuteActions: Building 2 actions with 8 processes...
- ParallelExecutor.ExecuteActions: [1/2] Module.ArchiWeb.cpp
- ParallelExecutor.ExecuteActions: [2/2] ArchiWeb.js
- ParallelExecutor.ExecuteActions: Traceback (most recent call last):
- ParallelExecutor.ExecuteActions: File "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19\emcc", line 13, in <module>
- ParallelExecutor.ExecuteActions: emcc.run()
- ParallelExecutor.ExecuteActions: File "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19\emcc.py", line 1483, in run
- ParallelExecutor.ExecuteActions: final = shared.Building.llvm_opt(final, link_opts, DEFAULT_FINAL)
- ParallelExecutor.ExecuteActions: File "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.19\tools\shared.py", line 1886, in llvm_opt
- ParallelExecutor.ExecuteActions: proc = Popen([LLVM_OPT] + inputs + opts + ['-o', target], stdout=PIPE)
- ParallelExecutor.ExecuteActions: File "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\lib\subprocess.py", line 711, in __init__
- ParallelExecutor.ExecuteActions: errread, errwrite)
- ParallelExecutor.ExecuteActions: File "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\lib\subprocess.py", line 907, in _execute_child
- ParallelExecutor.ExecuteActions: args = list2cmdline(args)
- ParallelExecutor.ExecuteActions: File "F:\UE_4.20\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\lib\subprocess.py", line 646, in list2cmdline
- ParallelExecutor.ExecuteActions: return ''.join(result)
- ParallelExecutor.ExecuteActions: UnicodeDecodeError: 'ascii' codec can't decode byte 0xe3 in position 0: ordinal not in range(128)
- <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
- <>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: F:\UE4 PROJECTS\ArchiWeb\Binaries\HTML5\ArchiWeb.js
- <>c.<PrintExceptionInfo>b__4_0: (see C:\Users\ヒロ\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_4.20\UBT-ArchiWeb-HTML5-Development_3.txt for full exception trace)
- <>c.<PrintExceptionInfo>b__4_1:
- <>c.<PrintExceptionInfo>b__4_1: BuildException: UBT ERROR: Failed to produce item: F:\UE4 PROJECTS\ArchiWeb\Binaries\HTML5\ArchiWeb.js
- <>c.<PrintExceptionInfo>b__4_1: 場所 UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, Boolean bIsRemoteCompile, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) 場所 F:\UE_4.20\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:行 570
- <>c.<PrintExceptionInfo>b__4_1: 場所 UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) 場所 F:\UE_4.20\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行 1673
- <>c.<PrintExceptionInfo>b__4_1: ==============================================================================
- UnrealBuildTool.RunUBT: Total build time: 9.30 seconds (Parallel executor: 0.00 seconds)
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