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Sampuig12

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Feb 7th, 2016
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  1. 1>------ Rebuild All started: Project: NightRun, Configuration: Android_Development_Game Win32 ------
  2. 1> Cleaning NightRun Binaries...
  3. 1> NDK version: 19, GccVersion: 4.8
  4. 1> Creating makefile for NightRun (no existing makefile)
  5. 1> Performing full C++ include scan (no include cache file)
  6. 1> NDK version: 19, GccVersion: 4.8
  7. 1> Parsing headers for NightRun
  8. 1> Running UnrealHeaderTool "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" "C:\Users\Sam\Documents\Unreal Projects\NightRun\Intermediate\Build\Android\NightRun\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
  9. 1> Reflection code generated for NightRun in 4,4864405 seconds
  10. 1> Compiling Native code with NDK API 'android-19'
  11. 1> Performing 18 actions (4 in parallel)
  12. 1> [1/18] clang++.exe VictoryBPLibraryPrivatePCH.h [armv7-es2]
  13. 1> [2/18] clang++.exe NightRun.h [armv7-es2]
  14. 1> [3/18] clang++.exe UELinkerFixupsName.h [armv7-es2]
  15. 1> In file included from <built-in>:345:
  16. 1><command line>(76,9): warning : 'WITH_APEX' macro redefined [-Wmacro-redefined]
  17. 1> #define WITH_APEX 1
  18. 1> ^
  19. 1> <command line>(75,9) : note: previous definition is here
  20. 1> #define WITH_APEX 0
  21. 1> ^
  22. 1> [4/18] clang++.exe UELinkerFixups.cpp [armv7-es2]
  23. 1> In file included from D:/Software/Epic Games/4.10/Engine/Intermediate/Build/Android/UE4/Development/NightRun/NightRun.h:4:
  24. 1> In file included from C:\Users\Sam\Documents\Unreal Projects\NightRun\Source\NightRun\NightRun.h:5:
  25. 1> In file included from Runtime/Engine/Public\Engine.h:11:
  26. 1> In file included from Runtime/InputCore/Public\InputCore.h:6:
  27. 1>D:\Software\Epic Games\4.10\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(5,10): fatal error : 'InputCoreTypes.generated.h' file not found
  28. 1> #include "InputCoreTypes.generated.h"
  29. 1> ^
  30. 1> In file included from C:/Users/Sam/Documents/Unreal Projects/NightRun/Plugins/VictoryPlugin/Intermediate/Build/Android/UE4/Development/VictoryBPLibrary/VictoryBPLibraryPrivatePCH.h:4:
  31. 1> In file included from C:\Users\Sam\Documents\Unreal Projects\NightRun\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPLibraryPrivatePCH.h:5:
  32. 1> In file included from Runtime/Engine/Public\Engine.h:11:
  33. 1> In file included from Runtime/InputCore/Public\InputCore.h:6:
  34. 1>D:\Software\Epic Games\4.10\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h(5,10): fatal error : 'InputCoreTypes.generated.h' file not found
  35. 1> #include "InputCoreTypes.generated.h"
  36. 1> ^
  37. 1> 1 error generated.
  38. 1> 1 warning and 1 error generated.
  39. 1> -------- End Detailed Actions Stats -----------------------------------------------------------
  40. 1>ERROR : UBT error : Failed to produce item: C:\Users\Sam\Documents\Unreal Projects\NightRun\Plugins\VictoryPlugin\Binaries\Android\UE4-VictoryBPLibrary-armv7-es2.a
  41. 1> Total build time: 17,88 seconds
  42. 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(42,5): error MSB3075: The command ""D:\Software\Epic Games\4.10\Engine\Build\BatchFiles\Rebuild.bat" NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -rocket -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  43. ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
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