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- 175: {
- 176: int m_c00 = int((texture2D(m_mask_01_tex, uv.xy).r * 255.0));
- 177: int m_c01 = int((texture2D(m_mask_02_tex, uv.xy).r * 255.0));
- 178: int m_c02 = int((texture2D(m_mask_03_tex, uv.xy).r * 255.0));
- 179: int m_c03 = int((texture2D(m_mask_04_tex, uv.xy).r * 255.0));
- 180: int m_final = max((((m_c00 & m_c01) & m_c02) & m_c03), 0);
- 181: m_final = min(m_final, 255);
- 182: color.rgb = vec3(float(m_final));
- 183: }
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