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Kusa_Haenai_wWW

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Jul 7th, 2019
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  1. on any movement:
  2. if {level::%player%} is not set:
  3. set {level::%player%} to 1
  4. if {exp::%player%} is not set:
  5. set {exp::%player%} to 0
  6. if {needexp::%player%} is not set:
  7. set {needexp::%player%} to 30
  8. if {exp::%player%} >= {needexp::%player%}:
  9. set {exp::%player%} to 0
  10. add 1 to {level::%player%}
  11. set {needexp::%player%} to round(({level::%player%} + 1) * 1.5 + ({needexp::%player%}) * 1.05)
  12. message "&e========================="
  13. message "&a&lLevel Up!!"
  14. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  15. message "&e========================="
  16. play entity_firework_blast at player with volume 1 and pitch 1
  17. play entity_firework_twinkle at player with volume 1 and pitch 1
  18.  
  19. loop 1 tick:
  20. loop all players:
  21. if loop-player has 1 nether star:
  22. remove 1 nether star from loop-player
  23. add 1 to {exp::%player%}
  24. play entity_experience_orb_pickup at player with volume 1 and pitch 1
  25.  
  26. every 1 seconds:
  27. loop all players:
  28. set action bar of loop-player to "&d%loop-player% &cLv.%{level::%loop-player%}% &8[&a%{exp::%loop-player%}%&9/&b%{needexp::%loop-player%}%&8]"
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