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ToT 1.15.3

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Jul 3rd, 2020
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  1. Tower of Trample 1.15.3 Notes
  2. =============================
  3.  
  4. System
  5. ======
  6. - Fixed lag opening Save/Load menu when keeping many Saves
  7. - Added Mouse support for forced movement (eg. Swan sleepwalk)
  8. - Deprecated the alternate-recipe Potion A and Potion B duplicates
  9. - Backend/menu change only; both potions and recipes still exist
  10. - Quantities will be merged when loading old saves (max 99 of each)
  11.  
  12. Game Settings
  13. =============
  14. - Auto-Dash, Window RGB, and Volume Sliders are unchanged
  15. - Added [Window Color]
  16. - Themed (Default): Game events can alter window RGB (eg. Reaper's Playground)
  17. - Fixed: Windows will retain your chosen RGB in most cases
  18. - Your chosen RGB is now considered default regardless of setting
  19. - Added [Mouse Support]
  20. - OFF: Mouse is disabled and cursor hidden
  21. - ON (Default): Mouse movement is enabled
  22. - Added [Battle QTE Mode]
  23. - Normal (Default): Perform directional arrow minigame
  24. - Random: Skip minigame and fail/succeed at random (harder QTE = lower chance)
  25. - Added [QTE Diffculty]
  26. - Normal (Default): No difficulty adjustment
  27. - Easy/Hard: Battle QTEs will be one level lower/higher (some exceptions)
  28.  
  29. Balance
  30. =======
  31. - Buff and Debuff status durations are now displayed
  32. - QTEs now provide TP gain (tentative; could have major impact)
  33. - Healing Sword: +10 DEF, HP Regen increased to 5%/turn (from 2%)
  34. - Prayer now applies Guard
  35. - Fixed bug where some potions could be used prior to battle
  36. - Some pre-battle buff consumables have been added (see Swan)
  37. - Fixed EX mode taking buffs into account for stat-matching
  38.  
  39. Known Issues
  40. ============
  41. - Status durations showing behind status when scrolling
  42. - The new evasion skill removes Guard Block and Insulation
  43. - The new evasion skill technically just provides huge mitigation (via DEF/Guard)
  44. - Please report any bizarre or buggy interactions
  45. - Lily may be impossible for old saves at high EX levels
  46.  
  47. Dr. Swan
  48. ========
  49. - Combat now evolves after completing Episode 2
  50. - Stats now scale based on Toxicology (among other things)
  51. - Added punishment for spamming Hydroscreen
  52. - Added new consequence for reaching max heat
  53. - Added new Poison (and consequences~) at Toxicology 2
  54. - Added new lab helper scenes if you lose
  55. - Added Swan room object to mitigate combat foot stare
  56.  
  57. - Added Toxicology 3 progression and consumables
  58.  
  59. - Fixed various issues with Monks' poison/health status
  60. - Fixed Unknown Potion being permanently unusable after being captured
  61. - Renamed Unknown Potion [Swan's Kiss]
  62.  
  63. The Crow
  64. ========
  65. - Combat/Progression Balance
  66. - Buff: Slight increase to overall stats
  67. - Buff: DEF increased while in Full Armor (removed when broken/changed)
  68. - Buff: Partial stat mirroring on 'serious'/EX difficulty
  69. - Buff: Daily stink (affects ring QTE speed) decay lowered for most armors
  70. - Buff/Fix: Fixed slashes being weaker than usual in No-Plate form
  71. - Adjust: Olympian Slash (Full Armor) now deals Thunder Damage
  72. - Adjust: Curved level scaling (nerf before ~30, slight buff after 30, same peak)
  73. - Nerf: Will no longer Triple Slash before turn 3
  74. - Nerf/Fix: Heavy Slash (Full Armor) now properly costs 2 Stamina
  75. - Nerf/Fix: Warmup is now properly removed between battles
  76. - Nerf: Hell/Hel kibble now provides an ATK/DEF buff for the next battle
  77. - Nerf: Enhanced (Ruby/Lapis/etc.) potions added to Bootshine rewards
  78. - Nerf: Delta Draught (Sδ) now increases your defiance prior to 0 Flames
  79.  
  80. - Crow Automatic/Sleep Action Balance
  81. - Buff/Fix: Fixed some bugged/skipped/wasted actions
  82. - Adjust: Now more likely to Workout rather than Fortify with unused actions
  83. - Adjust/Fix: Kibble may now be spiked when sleeping with empty bowl
  84. - Spike could be positive (Potion C/Hel/Hell) or negative (Delta/Beta)
  85. - Based on RNG and win/loss record
  86. - Negative spike uses one of her actions
  87.  
  88. - Added EX Mode
  89. - Automatically active when she's 'serious' (final escape or 3-win+ lead)
  90. - Unlocked after defeating her on EX or her 0 Flame submission scene
  91. - Slight differences between automatic and unlocked/manual EX
  92. - Automatic: uses her actual warmup/repair/armor status
  93. - Manual: begins battle warmed up, repaired, and in Full Armor
  94. - EX level does not affect Automatic
  95. - EX level is only increased on Manual
  96. - Her stat mirroring is only partial (60% for now) due to her high damage formulas
  97. - Her stat mirroring applies after other multipliers (equipment etc.)
  98. - ie. you can safely upgrade her without it disproportionately affecting EX balance
  99.  
  100. - Third Degrade option should be easier to unlock
  101. - Added object to Crow's cell to replay final submission scene
  102.  
  103. - Adjusted Swan/Crow dialogue portrait to fade less often
  104. - Fixed Crow armor data (durability, etc.) being lost on load
  105. - Fixed some Crow combat lines showing as from Swan
  106. - Fixed Crow portrait not fading when ordered to Bootshine at night
  107. - Fixed Plate and Under armor showing red in menu when not broken
  108. - Fixed sprite not crawling after post-escape losses
  109. - Fixed captive scene playing after first post-escape loss
  110. - Fixed missing menu image when naked; slight edit to final piss-pot images
  111.  
  112. Lily (5F Sanctum)
  113. =================
  114. - Lily can now become your provisional Master
  115. - Unlocked via:
  116. - Offer Lily the Silver Latex Outfit
  117. - Complete either 6F (resolve Karen) or 6.5F Ep1 (meet Crow)
  118. - (New) Small cutscene upon returning to 5F (after above)
  119. - (New) Keep interacting with her Latex Boots
  120. - Unlocks various scenes
  121. - Unlocks three new combat skills
  122. - Balance is tentative and may change, feedback welcome
  123. - Unlocks new Talk topics
  124. - Talk adjusted to random pool; unseen topics get priority
  125.  
  126. - Combat Balance
  127. - Massive AGI boost when 'serious'
  128. - Charge Attacks
  129. - Lily now Guards while charging at Level 2+
  130. - Lily now charges twice as fast at Level 3+
  131. - Unmitigated damage now scales exponentially with charge
  132. - No longer fully negated when blocked
  133. - Seduction Bar partially fills at battle start on some conditions
  134. - Bob-and-weave attack now has a kick variation at Level 3+
  135. - Minor surprise (increases difficulty) if she is your Master
  136. - No longer wastes turns on EX mode
  137. - Will not attempt to Grab into Grab Block
  138. - Will not attempt to Seduce into Guard
  139. - Normal attacks slightly nerfed to compensate
  140.  
  141. - Added new scenes when interacting with Lily's Latex Boots
  142. - Full scenes require submission to Lily (apprentice ceremony nightmare)
  143. - Non-submissives get a teaser variation
  144.  
  145. - Added scenes for visiting Lily while helpless (Level/ATK/DEF 1)
  146. - Added scenes for visiting Lily in Puppy Gear
  147. - Added various Talk topics unlocked via new scenes
  148.  
  149. - Slightly adjusted Sanctum map/layout
  150. - Fixed bug where Lily's fight level could not be selected
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