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OtsoSilver

Untitled

Sep 5th, 2021
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Python 3.54 KB | None | 0 0
  1. #pgzero
  2.  
  3. WIDTH = 600
  4. HEIGHT = 400
  5.  
  6. TITLE = "Animal clicker"
  7. FPS = 30
  8.  
  9. # Объекты
  10. animal = Actor("giraffe", (150, 250))
  11. crocodile = Actor('crocodile')
  12. hippo = Actor('hippo')
  13.  
  14. fon = Actor("fon")
  15. bonus_1 = Actor("bonus", (450, 100))
  16. bonus_2 = Actor("bonus", (450, 200))
  17. bonus_3 = Actor("bonus", (450, 300))
  18. play = Actor("play", (300, 100))
  19. cross = Actor("cross", (580, 20))
  20. shop = Actor("shop", (300, 200))
  21. collection = Actor("collection", (300, 300))
  22.  
  23. # Переменные
  24. count = 0
  25. click = 1
  26. mode = 'menu'
  27. price_1 = 15
  28. price_2 = 200
  29. price_3 = 600
  30.  
  31. def draw():
  32.     if mode == 'menu':
  33.         fon.draw()
  34.         play.draw()
  35.         screen.draw.text(count, center=(30, 20), color="white", fontsize = 36)
  36.         shop.draw()
  37.         collection.draw()
  38.    
  39.     elif mode == 'game':    
  40.         fon.draw()
  41.         animal.draw()
  42.         screen.draw.text(count, center=(150, 100), color="white", fontsize = 96)
  43.         bonus_1.draw()
  44.         screen.draw.text("+1$ каждые 2с", center=(450, 80), color="black", fontsize = 20)
  45.         screen.draw.text(price_1, center=(450, 110), color="black", fontsize = 20)
  46.         bonus_2.draw()
  47.         screen.draw.text("+15$ каждые 2с", center=(450, 180), color="black", fontsize = 20)
  48.         screen.draw.text(price_2, center=(450, 210), color="black", fontsize = 20)
  49.         bonus_3.draw()
  50.         screen.draw.text("+50$ каждые 2с", center=(450, 280), color="black", fontsize = 20)
  51.         screen.draw.text(price_3, center=(450, 310), color="black", fontsize = 20)
  52.         cross.draw()
  53.    
  54.     elif mode == 'shop':
  55.         fon.draw()
  56.         screen.draw.text(count, center=(30, 20), color="white", fontsize = 36)
  57.         cross.draw()
  58.         crocodile.draw()
  59.         hippo.draw()
  60.  
  61.  
  62. def for_bonus_1():
  63.     global count
  64.     count += 1
  65.  
  66. def for_bonus_2():
  67.     global count
  68.     count += 15
  69.  
  70. def for_bonus_3():
  71.     global count
  72.     count += 50
  73.  
  74. def on_mouse_down(button, pos):
  75.     global count
  76.     global mode
  77.     global price_1, price_2, price_3
  78.     if button == mouse.LEFT and mode == 'game':
  79.         # Клик по объекту animal
  80.         if animal.collidepoint(pos):
  81.             count += click
  82.             animal.y = 200
  83.             animate(animal, tween='bounce_end', duration=0.5, y=250)
  84.         # Клик по кнопке bonus_1  
  85.         elif bonus_1.collidepoint(pos):
  86.             bonus_1.y = 105
  87.             animate(bonus_1, tween='bounce_end', duration=0.5, y=100)
  88.             if count >= price_1:
  89.                 schedule_interval(for_bonus_1, 2)
  90.                 count -= price_1
  91.                 price_1 *= 2
  92.         # Клик по кнопке bonus_2  
  93.         elif bonus_2.collidepoint(pos):
  94.             bonus_2.y = 205
  95.             animate(bonus_2, tween='bounce_end', duration=0.5, y=200)
  96.             if count >= price_2:
  97.                 schedule_interval(for_bonus_2, 2)
  98.                 count -= price_2
  99.                 price_2 *= 2
  100.         # Клик по кнопке bonus_3
  101.         elif bonus_3.collidepoint(pos):
  102.             bonus_3.y = 305
  103.             animate(bonus_3, tween='bounce_end', duration=0.5, y=300)
  104.             if count >= price_3:
  105.                 schedule_interval(for_bonus_3, 2)
  106.                 count -= price_3
  107.                 price_3 *= 2
  108.         elif cross.collidepoint(pos):
  109.             mode = 'menu'
  110.    
  111.     # Режим меню
  112.     elif mode == 'menu' and button == mouse.LEFT:
  113.         if play.collidepoint(pos):
  114.             mode = 'game'
  115.         if shop.collidepoint(pos):
  116.             mode = 'shop'
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