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Dartellum

base-yaml.lic

Oct 3rd, 2020
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  1. ---
  2. # See https://github.com/rpherbig/dr-scripts/wiki/YAML-Settings for documentation
  3.  
  4. hometown: Crossing
  5. # Cap on time crossing-training runs
  6. training_manager_town_duration:
  7.  
  8. # T2 Settings
  9. training_list:
  10.  
  11. # Combat settings
  12. # https://elanthipedia.play.net/Lich_script_repository#combat-trainer
  13. aim_fillers:
  14. Crossbow:
  15. - bob
  16. - bob
  17. Bow:
  18. - bob
  19. - bob
  20. - bob
  21. Slings:
  22. - bob
  23. - bob
  24. - bob
  25. stances:
  26. Bow:
  27. - Evasion
  28. - Shield Usage
  29. - Parry Ability
  30. Crossbow:
  31. - Evasion
  32. - Shield Usage
  33. - Parry Ability
  34. Slings:
  35. - Evasion
  36. - Shield Usage
  37. - Parry Ability
  38. Offhand Weapon:
  39. - Evasion
  40. - Shield Usage
  41. - Parry Ability
  42. # Stance combat-trainer will go into when first starting up, before combat logic starts
  43. default_stance: 100 0 80
  44. # Set a priority defense skill name (eg. Parry Ability) to always use 100% of that defense when it's legal for your weapon.
  45. priority_defense:
  46. # Setting this will make you never change stances outside of whatever numerical values you set.
  47. stance_override:
  48. # set armor skill and items to swap to train different armor skills in combat. See Sarvatt-setup
  49. cycle_armors:
  50. # a list of armor skills for trader regalia casting. Used with a 'regalia' gearset to turn on regalia usage in combat.
  51. cycle_armors_regalia:
  52. # how often to check for cycle_armors swapping
  53. cycle_armors_time: 125
  54. # hysteresis true allows combat-trainer to avoid armor swapping when all set armors are trained, or swap to your default_armor_type
  55. cycle_armors_hysteresis: true
  56. # works with cycle_armors, regalia, and hysteresis. Which armor type to use when all others on your list are trained.
  57. default_armor_type:
  58. # To use arrange_all, make sure to set arrange_count to 1
  59. skinning:
  60. skin: true
  61. arrange_all: false
  62. arrange_count: 0
  63. tie_bundle: false
  64. # Trains Expertise with these maneuvers - set "Charged Maneuver" in your training_abilities with an associated cooldown
  65. charged_maneuvers:
  66. Brawling: palmstrike
  67. Bow: powershot
  68. Crossbow: powershot
  69. Slings: powershot
  70. Small Edged: cleave
  71. Large Edged: cleave
  72. Twohanded Edged: cleave
  73. Small Blunt: crash
  74. Large Blunt: crash
  75. Twohanded Blunt: crash
  76. Staves: twirl
  77. Polearms: impale
  78. Dual Wield: doublestrike
  79. # Defines the number of monsters you will keep in combat with you by performing 'dance actions' or attacking with only 'harmless: true' spells. 0 means kill everything.
  80. dance_threshold: 0
  81. # What weapon skill to use while dancing
  82. dance_skill: Small Edged
  83. # dynamic_dance_skill true means auto-adjust your dance_skill based on your lowest-trained weapons
  84. dynamic_dance_skill: false
  85. # actions to take while dancing.
  86. dance_actions:
  87. - analyze
  88. - circle
  89. - bob
  90. - weave
  91. # how many times to retry a failed analyze when using Analyze in training_abilities
  92. combat_analyze_retry_count: 3
  93. # if you are permashocked, this setting will it apply it to all hunts, no longer needing construct
  94. permashocked: false
  95. # how many mobs should be in combat with you before you start empath-manipulation.
  96. manipulate_threshold:
  97. # manipulate only to train empathy, or always manipulate when above the threshold.
  98. manipulate_only_to_train: false
  99. # special in-combat training with a setting in seconds for how often to use it.
  100. # See combat-trainer documentation above for some examples.
  101. training_abilities:
  102. Hunt: 80
  103. # how high in mind-states to train training_abilities before skipping them
  104. combat_training_abilities_target: 32
  105. # how often to rub a stored favor orb in combat
  106. favor_orb_rub_frequency: 300
  107. # percent threshold below which it uses your fatigue_regen_action until you are rested
  108. fatigue_regen_threshold: 90
  109. # action to take when fatigued
  110. fatigue_regen_action: bob
  111. # Minimum balance to perform certain actions (currently only whirlwind)
  112. balance_regen_threshold: 8 #solidly balanced
  113. # Pattern Hues settings
  114. pattern_hues:
  115. duration: 3599
  116. gesture: random
  117. pattern_hues_styles:
  118. pattern:
  119. hue:
  120. # settings for WM or MM summoned weapons. See Dartellum-setup or Crannach-setup
  121. summoned_weapons:
  122. summoned_weapons_element:
  123. summoned_weapons_ingot:
  124. # buff_spells are what combat-trainer will keep you buffed with when in combat.
  125. # See combat-trainer documentation above for some attributes.
  126. buff_spells:
  127. # offensive_spells are what combat-trainer will use offensively.
  128. # See combat-trainer documentation above for some attributes.
  129. offensive_spells:
  130. # offensive_spell_cycle is a list of offensive_spells names in the order you want to cast them. Most useful if you have multiple TM or DEBIL spells to cast
  131. offensive_spell_cycle:
  132. # list of actions to take while aiming when stealth still needs to be trained
  133. aim_fillers_stealth:
  134. # some non-spell buffs. Khris/Barbarian buffs/WM pathways, etc. See Dartellum-setup, Chuno-setup, or Evissam-setup
  135. buff_nonspells:
  136. # list of actions to take while dancing when stealth still needs to be trained
  137. dance_actions_stealth:
  138. # hash of necromancer-related ritual settings. See Melborne-setup
  139. thanatology:
  140. ritual_type:
  141. heal: false
  142. store: false
  143. harvest_container:
  144. harvest_count: 0
  145. # attempts to necromancer dissect after butchering a mob. This often works.
  146. dissect_and_butcher: false
  147. # redeemed tag only allows dissect ritual
  148. necro_redeemed: false
  149. # force rituals regardless of mindstates
  150. necro_force_rituals: false
  151. # By default necros skip safe-room and skip NPC healing. true forces a visit, which may be useful for the less-perverse
  152. necro_force_safe_room: false
  153. # vitality threshold for performing SV as defined in necromancer_healing below.
  154. necro_siphon_vit_threshold: 85
  155. # have safe-room use DEVOUR from stored material as defined in necromancer_healing below.
  156. necro_safe_room_use_devour: false
  157. # defines wound thresholds and spells for healing. Interacts with thanatology settings. Consume Flesh requires thanatology - heal: true
  158. # see Melborne-setup for examples.
  159. necromancer_healing:
  160. wound_level_threshold: 1 # 1 - 8
  161. # zombie settings. Making a zombie in combat requires a waggle set called 'zombie' with CFB in it.
  162. zombie:
  163. make: false
  164. summon: false
  165. stance: offense
  166. behavior: defensive
  167. # a hash of weapon skills and the weapons used to train them. They must be defined in gear
  168. weapon_training:
  169. # how many mindstates to use a weapon for
  170. combat_trainer_target_increment: 3
  171. # how many actions to do if you dont hit the mindstate goal before swapping weapons
  172. combat_trainer_action_count: 10
  173. dual_load: false
  174. # use_stealth_attacks true will train stealth by hiding and attacking/backstabbing from stealth. Thieves also use backstab: below
  175. use_stealth_attacks: false
  176. #decides if you want to hide/train stealth by snipe/poach
  177. use_stealth_ranged: false
  178. # any special ranged aimed attack to use from stealth
  179. stealth_attack_aimed_action: poach
  180. # switch to hide_type: stalk to use slip stalk
  181. hide_type: hide
  182. # unhides after using the Stealth training_abilities
  183. force_unhide: false
  184. # When combat-trainer is ending, kill the last mob or not, you will potentially lose ammo if you don't
  185. skip_last_kill: false
  186. # name of the weapon skill in weapon_training you want to use to backstab. This can also be a list such as
  187. # - Small Edged
  188. # - Small Blunt
  189. backstab:
  190. # Useful for farming with backstab
  191. backstab_past_mindlock: false
  192. # ambush enemies instead of backstab. After recent backstab changes this may be useless
  193. ambush: false
  194. # when ambushing, what body part to target. After recent backstab changes this may be useless
  195. ambush_location: back
  196. # weapons to monitor with performance_monitor for later parsing and review
  197. performance_monitor_weapons:
  198. # retreat and avoid combat if fighting this many monsters or more.
  199. retreat_threshold:
  200. # avoid damaging attacks in combat - useful when training against mobs that don't spawn well. Doesn't work right with whirlwind.
  201. use_weak_attacks: false
  202. # loot bodies after killing them
  203. loot_bodies: true
  204. # Delay for looting bodies, in seconds
  205. loot_delay: 5
  206. # dump junk when braiding or other training actions that generate junk.
  207. dump_junk: false
  208. # items to wait for before junking
  209. dump_item_count: 9
  210. # used to set a pause timer for barbarian meditations, this number should go down with a chakrel, circles, and stats...
  211. # as an example, chuno currently runs it at 6 being circle 195
  212. # defaulting to 25, as 20 for lower skilled barbs was explained to be common
  213. meditation_pause_timer: 25
  214. # Requires health_threshold (will use below this number) and inner_fire_threshold (will use if ABOVE this number) - Leave empty if unused!
  215. barb_famine_healing:
  216. # This is deprecated, instead switch to use_analyze_combos
  217. use_barb_combos: false
  218. # use the analyze combos to train for all guilds, brawling analyze isn't supported
  219. use_analyze_combos: false
  220. # list of weapon skills to use with whirlwind. See Chuno-setup
  221. whirlwind_trainables:
  222. # a - list of weapon skills to pull out and use in offhand while waiting for a crossbow to aim. Make sure they're light!
  223. aiming_trainables:
  224. # Keep left hand free during Bow for aiming_trainables
  225. left_hand_free: false
  226. # allow melee offhand weapon training while aiming crossbow in aiming_trainables
  227. using_light_crossbow: false
  228. # use attack overrides for main hand attacks
  229. attack_overrides:
  230. # use attack overrides for aiming trainable skills
  231. use_overrides_for_aiming_trainables: false
  232. # threshold in mind-states to train combat_spell_training spells up to.
  233. magic_exp_training_max_threshold: 32
  234. # only use combat_spell_training spells when there are more than this many mobs in combat.
  235. combat_spell_training_max_threshold:
  236. # Timer for casting combat_spell_training. Edit with extreme caution - too little can cause other casting to be ignored.
  237. combat_spell_timer: 45
  238. # don't cast offensive/buff/combat_training spells unless you have more than this much mana.
  239. offensive_spell_mana_threshold: 40
  240. training_spell_mana_threshold: 50
  241. buff_spell_mana_threshold: 40
  242. # don't cast ;buff waggles without this much mana or concentration
  243. waggle_spells_mana_threshold: 40
  244. # concentration can be 0 to remove the conc check but it cannot be blank. Must be an integer.
  245. waggle_spells_concentration_threshold: 80
  246. # what weapon and weapon skill to use with ambush stun
  247. stun_weapon:
  248. stun_weapon_skill:
  249. # what skill the ambush stun trains.
  250. stun_skill: Debilitation
  251. # don't stalk when Stealth is in training_abilities:
  252. dont_stalk: false
  253. # only cast offensive spells in combat to train the associated skill
  254. cast_only_to_train: false
  255. # list of weapon skills to focus training on
  256. priority_weapons:
  257. # what item to get and then drop for use with TKT/TKS
  258. tk_ammo:
  259. # treasure/equipment/all? What LOOT type to use for mobs
  260. custom_loot_type:
  261. # perform last_rites or not?
  262. last_rites: false
  263. # define the noun to turn on warhorn usage every 5 minutes in combat
  264. warhorn:
  265. # noun of the prayer mat to use in training_abilities
  266. prayer_mat:
  267. paladin_use_mana_glyph: false
  268. paladin_use_badge: false
  269. # allow throwing offhand weapons
  270. offhand_thrown: false
  271. # what to teach to any of your hunting buddies while in combat. Must be a combat-related skill
  272. combat_teaching_skill: evasion
  273. # When true, will stop the hunt when a familiar drags you from combat when stunned. False means it will return you to the room drug from
  274. stop_on_familiar_drag: false
  275. # Delay for shooting aimed weapons.
  276. firing_delay: 15
  277.  
  278. # Hunting settings
  279. # https://elanthipedia.play.net/Lich_script_repository#hunting-buddy
  280. # True means perform a hunt right away on startup. False means wait until a round of town-training is done.
  281. training_manager_hunting_priority: false
  282. # list of skills that will trigger a hunt loop if they go below the lower_limit. THIS MEANS ONLY COMBAT-SKILLS SHOULD BE ON HERE
  283. training_manager_priority_skills:
  284. # the lower limit for the previous priority skills
  285. priority_skills_lower_limit: 6
  286. # define one or multiple hunting zones (see base-hunting in scripts/data) and the behaviors for those hunts.
  287. # https://github.com/rpherbig/dr-scripts/wiki/YAML-Basics:-Part-2---Creating-Your-Own-YAML
  288. hunting_info:
  289. # a list of possible messages to say when you enter a room and don't see anyone. If someone responds you will leave the room.
  290. empty_hunting_room_messages:
  291. - Is anyone else in here?
  292. - I hope no one else is here, I really want to kill something.
  293. - Is anyone hunting here? Speak now or hold your peace.
  294. - This looks like a good room. I hope I'm not taking it from anyone.
  295. - My eyes aren't so good. Did I miss someone in the room?
  296. # a list of friends who hunt in the same zones. If you both add each other to this list you may share a room together.
  297. hunting_buddies:
  298. # Max number of hunting buddies you want in room with you
  299. hunting_buddies_max: 2
  300. # A list of nemesis or people you do not want to hunt with.
  301. hunting_nemesis:
  302. stop_hunting_if_bleeding: true
  303. # prehunt_buffs doesn't seem to be used. Define a waggle_set named prehunt_buffs instead
  304. prehunt_buffs:
  305. # Minimum perc mana to look for in a hunting room. If hunting_room_strict_mana is true, then it will skip a hunt if it can't find the mana
  306. hunting_room_min_mana: 0
  307. hunting_room_strict_mana: false
  308. hunting_file_list:
  309. stop_on_low_threshold: 2
  310.  
  311.  
  312. # Repair settings
  313. repair_withdrawal_amount: 10_000
  314. # skip repairs in training_manager
  315. skip_repair: false
  316. # repair_timer repairs every X seconds and repair_every repairs every Y hunts
  317. repair_timer: 600
  318. repair_every: 1
  319.  
  320.  
  321.  
  322.  
  323. # Safe-room settings
  324. safe_room_id:
  325. safe_room_take:
  326. safe_room_give:
  327. safe_room_tip_threshold:
  328. safe_room_tip_amount:
  329. safe_room_empath:
  330. safe_room_empaths:
  331.  
  332.  
  333.  
  334.  
  335. # Spellcasting (and Khri) settings
  336. use_harness_when_arcana_locked: false
  337. combat_trainer_buffs_force_cambrinth: true
  338. crossing_training_force_cambrinth: false
  339. waggle_force_cambrinth: true
  340. # default cambrinth item to charge
  341. cambrinth: armband
  342. # define cap for your cambrinth. If not stored and your arcana is less than 100+cap*2 then you will remove it before charge/invoke
  343. cambrinth_cap: 32
  344. # is your cambrinth in a container?
  345. stored_cambrinth: false
  346. # used with use_auto_mana. Multiplies your discern limit by this number to get a safe mana amount.
  347. prep_scaling_factor: 0.85
  348. # used with use_auto_mana. How often it will check discerns in hours. Lower circle/ranks should check more often.
  349. check_discern_timer_in_hours: 24 # i.e., checking every 24 hours
  350. # force kneeling to engage khris
  351. kneel_khri: false
  352. cambrinth_items:
  353. - name:
  354. cap:
  355. stored:
  356. # Number of times to charge a cambrinth item with use_auto_mana
  357. cambrinth_num_charges: 4
  358. # invoke a specific cambrinth amount -- useful for traders with Avtalia Array
  359. cambrinth_invoke_exact_amount: false
  360. # Trader only - enables starlight management - how many seconds in between checking starlight auras in combat
  361. # see https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials
  362. aura_frequency:
  363. # Trader-use avtalia.lic to build a list of avtalia cambrinth. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials
  364. avtalia_array:
  365.  
  366. # Looting settings
  367. # add or subtract these items to the list of treasure to loot
  368. loot_additions:
  369. loot_subtractions:
  370. # define a special way to handle certain loot. See Sarvatt-setup
  371. loot_specials:
  372. # only loot up to this many boxes
  373. box_loot_limit:
  374. # if boxes: true is set in a hunt, then the hunt will only hunt until it gets this box minimum
  375. box_hunt_minimum: 1
  376.  
  377.  
  378.  
  379. # Non-combat settings
  380. crossing_training_max_threshold: 28
  381. # Don't let crossing-trainer train these skills more often than this in seconds
  382. exp_timers:
  383. Stealth: 300
  384. First Aid: 400
  385. Locksmithing: 600
  386. Theurgy: 720
  387. Thievery: 600
  388. Attunement: 130
  389. # The attunement script will continuously train
  390. # until you've increased by this many mind states,
  391. # or until you've reached crossing_training_max_threshold.
  392. attunement_target_increment: 17
  393. # Listen to classes in your safe-room
  394. listen: false
  395. listen_observe: false
  396. # This is the room ID you will go to in between hunts and whenever crossing-training is doing anything it doesn't need to move around for.
  397. safe_room: 851
  398. # used in several places, most notably ;mech-lore
  399. hand_armor: gloves
  400. # define an instrument to pick up before playing (if you're not using zills)
  401. instrument:
  402. # an instrument that can be played while worn, such as zills, or a cowbell.
  403. worn_instrument: zills
  404. # used in several places. If defined, go2 will remove this before wearing ice-skates when traveling into Forfedhar
  405. footwear:
  406. # if true, will attempt to pull money from the nearest bank if you have no money for fares
  407. bescort_fare_handling: false
  408. # hide when on the ferries and suchlike
  409. bescort_hide: true
  410. # exit the game when crossing-training is capped
  411. exit_on_skills_capped: false
  412. # defines a spell to train sorcery if Sorcery is on your crossing-training list
  413. crossing_training_sorcery:
  414. # what room to use when training sorcery - check JUSTICE beforehand
  415. crossing_training_sorcery_room: 1137
  416. crossing_training_requires_movement:
  417. - Alchemy
  418. - Appraisal
  419. - Athletics
  420. - Attunement
  421. - Empathy
  422. - Engineering
  423. - Forging
  424. - Outfitting
  425. - Scouting
  426. - Sorcery
  427. - Stealth
  428. - Thievery
  429. - Theurgy
  430. - Trading
  431. # Adjust this higher if you are getting hangups starting performance in athletics or first aid
  432. performance_pause: 3
  433. # what item to forage/collect with ;outdoorsmanship
  434. forage_item: rock
  435. # what item to braid in ;mech-lore
  436. braid_item:
  437. training_spells:
  438. cyclic_training_spells:
  439. cyclic_cycle_skills:
  440. train_with_spells: true
  441. training_nonspells:
  442. crossing_training:
  443. use_research: false
  444. research_skills:
  445. water_holder:
  446. # a metal weapon to light flint with, lighters dont work
  447. flint_lighter:
  448. scouting_buffs:
  449. crossing_training_stationary_skills_only: false
  450. outdoor_room: 793
  451. #false for compendiums or burgled manual/guide
  452. textbook: false
  453. #must match noun exactly for compendium or textbook
  454. textbook_type: textbook
  455. compendium_type: compendium
  456. #number of first aid charts to read
  457. number_of_firstaid_charts: 25
  458. #advanced function - Use With Caution and read details: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy#advanced-options
  459. firstaid_scholarship_modifier:
  460.  
  461. # trainer noun should match exactly
  462. fa_skinning_trainer:
  463. # Options: First Aid, Skinning, Both or leave blank for whichever happens first
  464. fa_skinning_priority:
  465.  
  466. dedicated_camb_use:
  467. symbiosis_learning_threshold: 2
  468. compost_room: 991
  469. mine_for_outdoorsmanship: false
  470. appraisal_training:
  471. - art
  472. full_pouch_container:
  473. classes_to_teach:
  474. avoid_athletics_in_justice: false
  475. athletics_outdoorsmanship_rooms:
  476. attunement_rooms:
  477. training_rooms:
  478. journal_noun: journal
  479.  
  480.  
  481. # allow jail-buddy to plead guilty to save on fines - "innocent" or "guilty" check spelling carefully!
  482. guilty_plea: innocent
  483.  
  484. # Stealing settings
  485. # https://elanthipedia.play.net/Lich_script_repository#steal
  486. stealing_bag: backpack
  487. # How many times to steal an acceptable item if its difficulty is on the high end of your acceptable range.
  488. stealing_high_acceptable_count: 1
  489. # How many times to steal an acceptable item if its difficulty is on the low end of your acceptable range.
  490. stealing_low_acceptable_count: 2
  491. steal_past_mindlock: false
  492. # list of spells or khri to use prior to stealing. See Masah-setup for khri
  493. stealing_buffs:
  494. # how many tries to make on stealing from NPCs defined in ;steal.
  495. npc_stealing_attempt_count: 0
  496. dont_steal_list:
  497. # which towns to include in your search for stealing opportunities
  498. stealing_towns:
  499. - Crossing
  500. - Arthe Dale
  501. - Kaerna Village
  502. - Tiger Clan
  503. - Knife Clan
  504. - Dirge # Ya madmen
  505. # - Leth Deriel
  506. # - Shard
  507. # - Horse Clan
  508. # - Aesry
  509. # hide before steal
  510. hide_to_steal: true
  511. # bin stolen goods
  512. bin_stolen: false
  513. # slow down how fast you put items into bins
  514. slow_bin_speed: false
  515.  
  516.  
  517. # Crafting settings
  518. crafting_container: backpack
  519. # list of items to only grab from crafting_container, aka - oil for forging
  520. crafting_items_in_container:
  521. forging_tools:
  522. - diagonal-peen hammer
  523. - tong
  524. - bellow
  525. - shovel
  526. tinkering_tools:
  527. - tinker tools
  528. - bellow
  529. - shovel
  530. - drawknife
  531. - clamps
  532. - rasp
  533. - shaper
  534. - pliers
  535. - carving knife
  536. outfitting_tools:
  537. - knitting needle
  538. shaping_tools:
  539. - carving knife
  540. - shaper
  541. - drawknife
  542. - rasp
  543. - clamps
  544. alchemy_tools:
  545. - mortar
  546. - pestle
  547. - bowl
  548. - mixing stick
  549. - sieve
  550. carving_tools:
  551. - chisels
  552. - rifflers
  553. - rasp
  554. enchanting_tools:
  555. - brazier
  556. - augment loop
  557. - burin
  558.  
  559. forging_belt:
  560. engineering_belt:
  561. outfitting_belt:
  562. alchemy_belt:
  563. enchanting_belt:
  564. mark_crafted_goods: false
  565. engineering_room:
  566. outfitting_room:
  567. alchemy_room:
  568. enchanting_room:
  569. use_own_ingot_type:
  570. deed_own_ingot: false
  571. # spells that get woven in to various scripts, do not use cambrinth
  572. crafting_training_spells:
  573. # mindstate craft.lic will skip making an item at
  574. craft_max_mindstate: 31
  575. # amount of yarn to keep on hand for craft.lic, don't exceed 300
  576. yarn_quantity: 100
  577. # amount of balsa lumber to keep on hand in trade.lic.
  578. lumber_quantity: 15
  579. # container used to hold alcohol or water for remedy.lic (optional)
  580. alcohol_container:
  581. water_container:
  582. # container used to hold herbs for remedy.lic (optional)
  583. herb_container:
  584.  
  585. # Workorder settings
  586. # https://elanthipedia.play.net/Lich_script_repository#workorders
  587. # Setting to force workorders to heal if true. Twitching, bleeders, and other wounds cause you not to untie from belts.
  588. workorders_force_heal: false
  589. # crafting disciplines to use when training skills. ie, blacksmithing when Forging is on your list
  590. train_workorders:
  591. # used only for training Trading. Nobody besides a trader needs work_order_disciplines
  592. work_order_disciplines:
  593. # difficulty of orders to ask for. Can also be a hash for multiple disciplines. See Dartellum-setup for example
  594. workorder_diff: challenging
  595. carving_workorder_material_type: stone
  596. workorder_min_items: 2
  597. workorder_max_items: 3
  598. workorder_recipes:
  599. workorder_cash_on_hand:
  600. # Whether to retain unused crafting materials or dispose of them.
  601. # Only implemented for remedies
  602. retain_crafting_materials: false
  603. # Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.
  604. workorders_repair: true
  605.  
  606. #CARAVAN SETTINGS
  607. # container holding caravan contracts for ;trade
  608. # https://elanthipedia.play.net/Lich_script_repository#trade
  609. trade_contract_container: backpack
  610. # number of copper to carry on-hand while running ;trade
  611. caravan_coins_on_hand: 9555
  612. # Have you purchased a 750plat interior from the trade minister?
  613. caravan_interior: false
  614. # Store/retrieve caravans in the nearest stable rather than emptying the box/contracts and returning it
  615. trade_use_stable: false
  616. # skills and cooldowns to train in ;trade. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials for valid skills and what they do
  617. caravan_training_skills:
  618. # Augmentation: 5
  619. # Warding: 5
  620. # Utility: 5
  621. Performance: 120
  622. Appraisal: 60
  623. Attunement: 100
  624. Outdoorsmanship: 5
  625. Locksmithing: 30
  626. Perception: 45
  627. First Aid: 120
  628. # Outfitting: 200
  629. # Engineering: 200
  630. # recipe overrides for shaping and outfitting (knitting only still). If defined, and above circle 35, this will be used to turn in completed goods for workorders. See wiki above.
  631. caravan_recipes:
  632.  
  633. # Lumber settings
  634. forests_to_chop:
  635. - neg_to_kaerna
  636. - cougars
  637. lumber_skip_populated: true
  638. lumber_buddy_chop_every_room: false
  639. lumber_buddy_tree_list:
  640. # common
  641. - Ash #shortbows
  642. - Bamboo # martial
  643. - Durian # martial
  644. - Mahogany # martial
  645. - Mangrove #martial, shortbows
  646. - Maple #longbows
  647. - Sandalwood #Composite
  648. # rare
  649. - Adder # Alterations
  650. - Aformosia # Alterations
  651. - Albarco # shortbow
  652. - Alerce # Alterations
  653. - Avodire # composite
  654. - Azurelle # longbows
  655. - Bloodwood # longbows, shortbows
  656. - Bocote # martial
  657. - Cherry # longbows
  658. - Copperwood # longbows
  659. - Crabwood # martial
  660. - Darkspine # martial
  661. - Diamondwood # martial
  662. - Dragonwood # alterations
  663. - E'erdream # ???
  664. - Felwood # martial, shortbows, composite
  665. - Finivire # all bows
  666. - Glitvire # ???
  667. - Gloomwood # ???
  668. - Goldwood # longbows, shortbows
  669. - Greenheart # martial
  670. - Hickory # martial, composite
  671. - Ilomba # Alterations
  672. - Iroko # Alterations
  673. - Ironwood #martial
  674. - Kapok # alterations
  675. - Lelori #Composite
  676. - Macawood #alterations
  677. - Mistwood # longbow, shortbow
  678. - Osage # longbows
  679. - Ramin # longbows
  680. - Redwood # alterations
  681. - Rockwood # martial
  682. - Rosewood # longbows
  683. - Shadowbark # ???
  684. - Silverwood # shortbows, composite bows
  685. - Smokewood # alterations
  686. - Tamarak # alterations
  687. - Tamboti # ???
  688. - Yew # Longbows
  689. lumber_implement: axe
  690. lumber_use_packet: true
  691. lumber_while_training: false
  692.  
  693.  
  694.  
  695.  
  696. # Mining settings
  697. # https://elanthipedia.play.net/Lich_script_repository#mining-buddy
  698. mines_to_mine:
  699. - wicked_burrow
  700. - stone_clan
  701. - waterfall
  702. mining_skip_populated: true
  703. mining_buddy_mine_every_room: false
  704. mining_buddy_vein_list:
  705. # common
  706. - Covellite
  707. - Lead
  708. - Silver
  709. # alchemy
  710. - Electrum
  711. - Kadepa
  712. - Muracite
  713. - Niello
  714. - Niniam
  715. - Orichalcum
  716. # forging
  717. - Aldamdin
  718. - Animite
  719. - Audrualm
  720. - Damite
  721. - Darkstone
  722. - Glaes
  723. - Haledroth
  724. - Haralun
  725. - Icesteel
  726. - Indurium
  727. - Kertig
  728. - Kiralan
  729. - Lumium
  730. - Platinum
  731. - Quelium
  732. - Silversteel
  733. - Telothian
  734. - Tyrium
  735. - Vardite
  736. - Yellow gold
  737. # engineering
  738. # common
  739. # - Obsidian
  740. # - Quartzite
  741. # rare
  742. - Anjisis
  743. - Belzune
  744. - Blackwater jet
  745. - Diamondique
  746. - Felstone
  747. - Fulginode
  748. - Senci
  749. - Xenomite
  750. mining_ignored_stone_sizes:
  751. - pebble
  752. mining_ignored_deed_sizes:
  753. - pebble
  754. mining_implement: shovel
  755. mine_use_packet: true
  756. mine_while_training: false
  757.  
  758. ## Locksmithing Settings ##
  759. #https://elanthipedia.play.net/Lich_script_repository#locksmithing
  760. # use ;pick and pick settings first
  761. pick_live_boxes: true
  762. # second option to a daily use lockbox trainer like a training box or harvest bag
  763. have_training_box: false
  764. # name of the picking training container
  765. picking_lockbox: training box
  766. picking_worn_lockbox: false
  767. # consumable boxes will be pulled from your burgle loot_container and should be kept separate from live boxes.
  768. # list as many as you want - though it will try from the top down.
  769. consumable_lockboxes:
  770. # - keepsake box
  771. # - liquor cabinet
  772.  
  773. # pick.lic settings for live boxes
  774. # https://elanthipedia.play.net/Lich_script_repository#pick
  775. stop_pick_on_mindlock: true
  776. pick_blind: false
  777. use_lockpick_ring: true
  778. skip_lockpick_ring_refill: false
  779. lockpick_container: lockpick ring
  780. lockpick_type: ordinary
  781. harvest_traps: true
  782. component_container:
  783. picking_box_source: duffel bag
  784. # Keep this empty to drop too-hard boxes on the ground
  785. picking_box_storage:
  786. picking_pet_box_source:
  787. pet_boxes_on_hand: 69
  788. lockpick_dismantle:
  789. lockpick_buffs:
  790. lockpick_room_id:
  791. lockpick_ignore_difficulty: false
  792. lockpick_force_disarm_careful: false
  793. #leave empty to use fill pouch only when no loot_specials are present or true = always and false = never
  794. fill_pouch_with_box:
  795.  
  796. # Bankbot Settings
  797. bankbot_name:
  798. bankbot_room_id:
  799. bankbot_deposit_threshold: 0
  800. bankbot_enabled: false
  801.  
  802. # Sell loot settings
  803. sell_loot: true
  804. sell_loot_pouch: true
  805. sell_loot_bundle: true
  806. sell_loot_money_on_hand: 3 silver
  807. sell_loot_skip_bank: false
  808. sell_loot_skip_exchange: false
  809. sell_loot_skip_pouch_close: false
  810. sell_pouches_for_trading: false
  811. sale_pouches_container: backpack
  812.  
  813.  
  814.  
  815.  
  816. # Misc settings
  817. storage_containers:
  818. gear:
  819. gear_sets:
  820. # Spell list healme uses to heal if you don't have a waggle set defined for it.
  821. empath_healing:
  822. # Uses a scoring based system to determine when to go get healed after combat, 0 means always. 10 is 10 minor abraisions or 5 tiny scratches, etc
  823. # Run ;en echo DRCH.check_health to see your current wound value
  824. saferoom_health_threshold: 7
  825.  
  826. # https://elanthipedia.play.net/Lich_script_repository#restock
  827. restock:
  828.  
  829. # restock equivalent for combinable herbs, see profiles/HerbUser-setup.yaml
  830. herbs:
  831.  
  832. # Skip harnessing before infusing or not
  833. osrel_no_harness: false
  834. osrel_amount:
  835. osrel_favor_god: Meraud
  836.  
  837. tie_gem_pouches: true
  838. spare_gem_pouch_container:
  839. gem_pouch_adjective:
  840. gem_pouch_noun: pouch
  841.  
  842. # https://elanthipedia.play.net/Lich_script_repository#scout
  843. trail_override:
  844. # NPCs to ignore in combat, WM familiars are a common one. Without ignoring them you may appraise them.
  845. ignored_npcs:
  846. - owl
  847. - lynx
  848. - shadowling
  849. - leopard
  850. - panther
  851. - raccoon
  852. - piglet
  853. - dog
  854. - cat
  855. - crow
  856. - goose
  857. - gerbil
  858. - guinea-pig
  859.  
  860. favor_god: Hodierna
  861. # Offer primers on favor altars instead of doing the puzzle, allows more immortal choices and is faster at higher favor counts
  862. use_favor_altars: false
  863. # What bead to carve in theurgy.lic
  864. immortal_aspect:
  865. favor_goal:
  866. theurgy_supply_container: backpack
  867. # To keep extra stock of certain items, for example wine for a prayermat in combat
  868. #theurgy_supply_levels:
  869. # wine:
  870. # min: 3
  871. # target: 4
  872. theurgy_supply_levels:
  873.  
  874. # For better-book.lic
  875. writing_instrument:
  876.  
  877. tithe: false
  878. tithe_almsbox:
  879.  
  880. cleaning_cloth: chamois cloth
  881.  
  882. # Copy the whole list into your yaml to add/remove things.
  883. listen_skills:
  884. - Alchemy
  885. - Appraisal
  886. - Arcana
  887. - Athletics
  888. - Attunement
  889. - Augmentation
  890. - Bows
  891. - Brawling
  892. - Brigandine
  893. - Chain Armor
  894. - Crossbow
  895. - Debilitation
  896. - Defending
  897. - Enchanting
  898. - Engineering
  899. - Evasion
  900. - First Aid
  901. - Forging
  902. - Heavy Thrown
  903. - Large Blunt
  904. - Large Edged
  905. - Life Magic
  906. - Light Armor
  907. - Light Thrown
  908. - Locksmithing
  909. - Melee Mastery
  910. - Missile Mastery
  911. - Offhand Weapon
  912. - Outdoorsmanship
  913. - Outfitting
  914. - Parry Ability
  915. - Perception
  916. - Performance
  917. - Plate Armor
  918. - Polearms
  919. - Scholarship
  920. - Shield Usage
  921. - Skinning
  922. - Slings
  923. - Small Blunt
  924. - Small Edged
  925. - Staves
  926. - Stealth
  927. - Tactics
  928. - Targeted Magic
  929. - Twohanded Blunt
  930. - Twohanded Edged
  931. - Utility
  932. - Warding
  933.  
  934. # https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets
  935. waggle_sets:
  936.  
  937. # Vitality/spirit level when combat-trainer will log you or afk will start warning about low health/spirit when you get halfway between 100 and this number.
  938. health_threshold: 50
  939. depart_on_death: false
  940. depart_type: item
  941. afk_justice_threshold: 4
  942. quit_on_status_warning: false
  943. status_monitor_no_window: false
  944. status_monitor_respond: false
  945. unique_line_threshold: 4
  946. line_frequency_threshold: 6
  947. line_similarity_percentage: 70
  948.  
  949. lichbot_buffs:
  950. lichbot_train_when_idle: false
  951. lichbot_compost: false
  952.  
  953. lockpick_buff_bot:
  954.  
  955. slack_username:
  956.  
  957. # HE script
  958. darkbox_junk:
  959. - sharkskin
  960. - root
  961. - rockweed
  962. - kelp
  963. - flowers
  964. - apple
  965. - strawberry
  966. - root
  967. - snake
  968. - cobra
  969. - coin
  970. - belt
  971. - powder
  972. - sundress
  973. - earcuff
  974. - armband
  975. - anklet
  976. - sash
  977. - ascot
  978. - shirt
  979. - cap
  980. - cape
  981. - ocarina
  982. - tooth
  983. - cloak
  984. - pants
  985. - headscarf
  986. - belt
  987. - boots
  988. - tobacco
  989. - trousers
  990. - moccasins
  991. - viper
  992. - armband
  993. - ring
  994. - peach
  995. - sandwich
  996. - plum
  997.  
  998. darkbox_stop_on_wounded: false
  999.  
  1000. # HE script
  1001. pumpkin_junk:
  1002. - socks
  1003. - seeds
  1004. - muffin
  1005. - pumpkins
  1006. - shoe
  1007. - line
  1008. - ribbon
  1009. - necklace
  1010. - mask
  1011. - net
  1012. - cuff
  1013. - earcuff
  1014. - handker
  1015. - nose-stud
  1016. - pin
  1017. - armband
  1018. - wristlet
  1019. - necklace
  1020. - bracelet
  1021. - charm
  1022. - gold ring
  1023. - garter
  1024. - carving knife
  1025. - skeletons
  1026. - wormwood ring
  1027. - earrings
  1028. - steel ring
  1029. - scarf
  1030. - mug
  1031. - bracer
  1032. - copper button
  1033. - torque
  1034. - fuzzy bats
  1035. - blown-glass pumpkin
  1036. - plush maggot
  1037. - bandana
  1038. - gloves
  1039. - zombies
  1040. - jellybeans
  1041. - doll
  1042. - ghosts
  1043. - silver wristcuff
  1044. - cambrinth orb
  1045. - platinum ring
  1046. - cambrinth tart
  1047. - bloodstained fabric
  1048. - amulet
  1049. - figurine
  1050. - tankard
  1051. - green bracelet
  1052. - cambrinth peach
  1053. - cambrinth turnip
  1054. - pouch
  1055. - fangs
  1056. - band
  1057. - eyeballs
  1058.  
  1059. # HE script
  1060. boggle_junk:
  1061. - robe
  1062. - blouse
  1063. - pajamas
  1064. - cambrinth armband
  1065. - pants
  1066. - anklet
  1067. - towel
  1068. - keyblank
  1069. - blossom
  1070. - amulet
  1071. - greatcloak
  1072. - cloak
  1073. - coat
  1074. - shirt
  1075. - pumpkins
  1076. - mirror
  1077. - globe
  1078. - earrings
  1079. - wings
  1080. - compass
  1081. - cambrinth pumpkin
  1082. - spectacles
  1083. - jar
  1084. - clay
  1085. - fabric
  1086. - strands
  1087. - flamewood case
  1088. - leather boots
  1089. - tomiek-rimmed goggles
  1090. - scarecrow doll
  1091. - boggle doll
  1092. - heart
  1093. - garnet
  1094. - comb
  1095. - wooden earcuff
  1096. - orange hat
  1097. - wooden armband
  1098. - gem pouch
  1099. - sling
  1100. - seeds
  1101. - purse
  1102. - simple necklace
  1103. - electrum charm
  1104. - glass pestle
  1105. - cookie
  1106. - candy
  1107. - pumpkin pie
  1108. - mortar
  1109. - ring
  1110. - statuette
  1111. - lollipop
  1112. - trousers
  1113. - rocks
  1114. - carving knife
  1115. - beer
  1116. - pendant
  1117. - torque
  1118. - rose
  1119. - wallet
  1120.  
  1121. maze_junk:
  1122. - earrings
  1123. - puppet
  1124. - poppet
  1125. - ribbon
  1126. - charm
  1127. - wheelbarrow
  1128. - garter
  1129. - pear foil
  1130. - mouse
  1131. - radish
  1132. - tankard
  1133. - girdle
  1134. - pin
  1135. - statue
  1136. - farmer hat
  1137. - armure tunic
  1138. - pipe
  1139. - blossom
  1140. - muffin
  1141. - brocade pouch
  1142. - socks
  1143. - sweet corn
  1144. - sweater
  1145.  
  1146. # Define a list of containers like you would for storage_containers. All the bags you could shove stuff into for the cornmaze
  1147. cornmaze_containers:
  1148. boggle_withdraw: true
  1149. boggle_stow_container: backpack
  1150. boggle_full_container: haversack
  1151. boggle_cash_on_hand: 50 platinum
  1152.  
  1153. # HE script
  1154. grave_junk:
  1155. - flat stone
  1156. - scratched jawbone
  1157. - bone ring
  1158. - round stone
  1159. - pin
  1160. - shell
  1161. - rib
  1162. - finger
  1163. - slug
  1164. - tooth
  1165. - hair
  1166. - feather
  1167. - spleen
  1168. - shin bone
  1169. - spectacles
  1170. - linen
  1171. - parchment
  1172. - grub
  1173. - tail
  1174. - carapace
  1175. - jawbone
  1176. - ratskin
  1177. - earring
  1178. - ribbon
  1179. - deobar
  1180. - decayed skull
  1181. - rock
  1182. - hag
  1183. - cockroach
  1184. - hand-puppet
  1185. - mirror
  1186. - roll
  1187. - earthworms
  1188. - sweater
  1189. - sash
  1190. - gown
  1191. - socks
  1192. - veil
  1193. - blouse
  1194. - wedding
  1195. - bone shards
  1196. - sacrum
  1197. - rune-carved stone
  1198. - glowing fragment
  1199. - gloves
  1200. - intestines
  1201. - spine
  1202. - skull
  1203. - arm
  1204. - foreleg
  1205. - wing
  1206. - leg
  1207. - bone
  1208. - earth
  1209. - pillow
  1210. - sandwich
  1211. - skeleton
  1212. - tart
  1213. - gloves
  1214. - fly
  1215. - shards
  1216. - maggots
  1217. - beetle
  1218. - sticks
  1219. - gown
  1220. - millipede
  1221. - cockroach
  1222.  
  1223. # override athletics autodetermination, see data/base-athletics.lic for a list of options.
  1224. climbing_target:
  1225. swimming_target:
  1226. # You may need to manually ;vars set climbing_song to a different song for optimal learning
  1227. have_climbing_rope: false
  1228. climbing_rope_adjective: climbing
  1229. # Used to hold items while training athletics, increases difficulty of climbing
  1230. held_athletics_items:
  1231.  
  1232. # Astrology settings
  1233. # https://elanthipedia.play.net/Lich_script_repository#astrology
  1234. astrology_buffs:
  1235. have_telescope: false
  1236. telescope_storage:
  1237. divination_tool:
  1238. divination_bones_storage:
  1239. astral_plane_training:
  1240. train_in_ap: false # Deprecated
  1241. train_destination:
  1242. train_source:
  1243. predict_event: false # Deprecated
  1244. astrology_use_full_pools: false
  1245. astrology_pool_target: 1
  1246. astrology_training:
  1247. #- ways
  1248. - observe
  1249. - rtr
  1250. - weather
  1251. - attunement
  1252. #- moons #Deprecated
  1253. #- events
  1254. astrology_prediction_skills:
  1255. magic: magic
  1256. lore: lore
  1257. offense: offense
  1258. defense: defense
  1259. survival: survival
  1260.  
  1261. learned_column_count: 2
  1262. sort_auto_head: true
  1263.  
  1264. # https://elanthipedia.play.net/Lich_script_repository#stack-scrolls
  1265. scroll_stackers:
  1266. - tome
  1267. discard_scrolls:
  1268. - Burden
  1269. - Dispel
  1270. - Ease Burden
  1271. - Gauge Flow
  1272. - Imbue
  1273. - Lay Ward
  1274. - Manifest Force
  1275. - Seal Cambrinth
  1276. - Strange Arrow
  1277. custom_scrolls:
  1278.  
  1279. # https://elanthipedia.play.net/Lich_script_repository#theurgy
  1280. theurgy_whitelist:
  1281. # Tithe 5 silver at the local almsbox. Requres tithe: true
  1282. - tithe
  1283. # Study the wall in the Crossing temple.
  1284. - study_wall
  1285. # Meditate at the Crossing guild refectory
  1286. - refectory
  1287. # Carve a prayer bead.
  1288. - carve_bead
  1289. # Find and plant a sirese seed.
  1290. - sirese_seed
  1291. # Take a holy bath, you savage.
  1292. - bathe
  1293. # Pray on a prayer badge.
  1294. - pray_badge
  1295. # Medidate on a carved prayer bead. Marvel at the special effects.
  1296. - meditate_bead
  1297. # Dance in front of an altar.
  1298. - dance
  1299. # Wave incense at an altar
  1300. - incense
  1301. # Pour wine on an altar.
  1302. - wine
  1303. # Recite the same prayer as everyone else in front of an altar.
  1304. - recite_prayer
  1305. # Clean an altar with holy water.
  1306. - clean_altar
  1307. # Clean your anloral pin.
  1308. - clean_anloral
  1309. # Read a prayer parchment in a populated place.
  1310. - embarass_myself
  1311. theurgy_blacklist:
  1312. # On second thought, let's not.
  1313. - embarass_myself
  1314. # theurgy_exp_threshold: 0 would run all possible things.
  1315. theurgy_exp_threshold: 33
  1316. theurgy_bead_carving_tool:
  1317. theurgy_use_prayer_mat: false
  1318. theurgy_prayer_mat_room:
  1319. pray_to_chadatru: false
  1320.  
  1321. # https://elanthipedia.play.net/Lich_script_repository#fill-dirt
  1322. dirt_stacker:
  1323.  
  1324. # override the npc healer to use
  1325. force_healer_town:
  1326. shard_thief_password:
  1327. forge_container:
  1328. spell_cycle:
  1329.  
  1330. restock_shop:
  1331.  
  1332. #custom almanac noun
  1333. almanac_noun: almanac
  1334. # For almanacs that let you pick which skill to use
  1335. almanac_skills:
  1336.  
  1337. sanowret_adjective: sanowret
  1338. sanowret_no_use_scripts: # Don't try to use crystal while these scripts are active.
  1339. - sew
  1340. - carve
  1341. - tinker
  1342. - forge
  1343. - remedy
  1344. - shape
  1345. - enchant
  1346. - outdoorsmanship
  1347. - combat-trainer
  1348. - buff
  1349. - burgle
  1350. - go2
  1351. sanowret_no_use_rooms: # Don't try to use crystal while in these rooms.
  1352. - Carousel Chamber # Room with vault
  1353. - Carousel Booth # Room just before vault
  1354. - 1900 # You can specify room ids, too
  1355.  
  1356. almanac_no_use_scripts:
  1357. - sew
  1358. - carve
  1359. - tinker
  1360. - forge
  1361. - remedy
  1362. - shape
  1363. - enchant
  1364. - combat-trainer
  1365. - go2
  1366. - get2
  1367. - bescort
  1368. - steal
  1369. - astrology
  1370. - clean-leather
  1371. - clean-lumber
  1372. - craft
  1373. - scouting
  1374. - athletics
  1375. - outdoorsmanship
  1376. - mech-lore
  1377. - corn-maze
  1378. - burgle
  1379.  
  1380. walkingastro_no_use_scripts:
  1381. - sew
  1382. - carve
  1383. - tinker
  1384. - forge
  1385. - remedy
  1386. - shape
  1387. - enchant
  1388. - combat-trainer
  1389. - buff
  1390. - steal
  1391. - performance
  1392. - astrology
  1393. - mech-lore
  1394. - first-aid
  1395. - study-art
  1396. - craft
  1397. - pick
  1398. - bescort
  1399. - workorders
  1400.  
  1401. play_no_use_scripts:
  1402. - sew
  1403. - carve
  1404. - tinker
  1405. - forge
  1406. - remedy
  1407. - shape
  1408. - enchant
  1409. - outdoorsmanship
  1410. - combat-trainer
  1411. - buff
  1412. - burgle
  1413. - go2
  1414. - theurgy
  1415.  
  1416. # https://elanthipedia.play.net/Lich_script_development#sorter
  1417. sorter:
  1418. width: 0
  1419. mute_old_inventory: true
  1420. sort_inv_command: true
  1421. sort_look_others: true
  1422. sort_look_items_command: true
  1423. ignore_categories: lootables|trash
  1424.  
  1425. stabbity:
  1426.  
  1427. # For use with shitlist and textsubs
  1428. # Will allow textsubs to put an (SL) at the end of the names of people on your list
  1429. integrate_shit_list_with_textsubs: false
  1430.  
  1431. # Settings for smoke script
  1432. smoke:
  1433.  
  1434. # Settings Used for breaking and entering
  1435. # see: https://elanthipedia.play.net/Lich_script_repository#burgle for details
  1436. burgle_settings:
  1437.  
  1438. # Turn on Burgle inside crossing_training
  1439. # Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth
  1440. # Uses burgle_settings for entry method
  1441. train_with_burgle: false
  1442.  
  1443. #For use with newbie characters, use divine charm to heal instead of auto-paths
  1444. heal_with_divine_charm: false
  1445.  
  1446. # To group all Duskruin related settings.
  1447. # https://elanthipedia.play.net/Drathrok%27s_Duskruin
  1448. duskruin:
  1449. # Settings specific to the labyrinth.
  1450. # https://elanthipedia.play.net/Drathrok%27s_Duskruin#Labyrinth
  1451. labyrinth:
  1452. # The pet you're looking for. Like "rat" or "monkey".
  1453. # This is required.
  1454. pet_noun: rat
  1455. # Which container to put the bloodscrip and items you find when searching.
  1456. # If not specified then the default is to "stow left|right"
  1457. # so make sure to have your STORE settings configured.
  1458. loot_container:
  1459. # Set to true to immediately redeem bloodscrip that you find.
  1460. # If not specified then the default is false.
  1461. redeem_scrip: false
  1462.  
  1463.  
  1464. #turn on heal/remedy text subs by ingredient name: yelith (limb-IW) tonic
  1465. herb_textsubs: false
  1466.  
  1467. # settings for tarantula: (HE 2019 gift)
  1468. # See: https://elanthipedia.play.net/Lich_script_repository#tarantula for details
  1469. tarantula:
  1470. tarantula_excluded_skills:
  1471. tarantula_noun: biomechanical tarantula
  1472. tarantula_startup_delay: 15
  1473. tarantula_no_use_scripts:
  1474. tarantula_debug: false
  1475.  
  1476. # Number of minutes to wait between performing a verb on an item.
  1477. faux_atmo_interval: 15
  1478.  
  1479. # Set to true to randomly select an item and verb to perform.
  1480. # Set to false to round-robin select items and verbs to perform.
  1481. faux_atmo_random: true
  1482.  
  1483. # Items that don't have an inherent atmo effect
  1484. # but whose verbs if done periodically would.
  1485. faux_atmo_items:
  1486. # - name: blue basilisk
  1487. # verbs:
  1488. # - pet
  1489. # - pinch
  1490. # - poke
  1491. # - name: hooded cloak
  1492. # verbs:
  1493. # - rub
  1494. # - pat
  1495. # - wave
  1496.  
  1497. # Don't perform verbs on items if these scripts are running.
  1498. faux_atmo_no_use_scripts:
  1499. - combat-trainer
  1500. - go2
  1501. - get2
  1502. - bescort
  1503. - steal
  1504. - burgle
  1505.  
  1506. # Don't perform verbs on items if in these rooms.
  1507. faux_atmo_no_use_rooms:
  1508. - Carousel Chamber # Room with vault
  1509. - Carousel Booth # Room just before vault
  1510. - 1900 # You can specify room ids, too
  1511.  
  1512. # Will attempt to invoke a tessera during crossing-training between activities, 10 minute cooldown.
  1513. use_tessera_during_crossing_training: false
  1514.  
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