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- # See https://github.com/rpherbig/dr-scripts/wiki/YAML-Settings for documentation
- hometown: Crossing
- # Cap on time crossing-training runs
- training_manager_town_duration:
- # T2 Settings
- training_list:
- # Combat settings
- # https://elanthipedia.play.net/Lich_script_repository#combat-trainer
- aim_fillers:
- Crossbow:
- - bob
- - bob
- Bow:
- - bob
- - bob
- - bob
- Slings:
- - bob
- - bob
- - bob
- stances:
- Bow:
- - Evasion
- - Shield Usage
- - Parry Ability
- Crossbow:
- - Evasion
- - Shield Usage
- - Parry Ability
- Slings:
- - Evasion
- - Shield Usage
- - Parry Ability
- Offhand Weapon:
- - Evasion
- - Shield Usage
- - Parry Ability
- # Stance combat-trainer will go into when first starting up, before combat logic starts
- default_stance: 100 0 80
- # Set a priority defense skill name (eg. Parry Ability) to always use 100% of that defense when it's legal for your weapon.
- priority_defense:
- # Setting this will make you never change stances outside of whatever numerical values you set.
- stance_override:
- # set armor skill and items to swap to train different armor skills in combat. See Sarvatt-setup
- cycle_armors:
- # a list of armor skills for trader regalia casting. Used with a 'regalia' gearset to turn on regalia usage in combat.
- cycle_armors_regalia:
- # how often to check for cycle_armors swapping
- cycle_armors_time: 125
- # hysteresis true allows combat-trainer to avoid armor swapping when all set armors are trained, or swap to your default_armor_type
- cycle_armors_hysteresis: true
- # works with cycle_armors, regalia, and hysteresis. Which armor type to use when all others on your list are trained.
- default_armor_type:
- # To use arrange_all, make sure to set arrange_count to 1
- skinning:
- skin: true
- arrange_all: false
- arrange_count: 0
- tie_bundle: false
- # Trains Expertise with these maneuvers - set "Charged Maneuver" in your training_abilities with an associated cooldown
- charged_maneuvers:
- Brawling: palmstrike
- Bow: powershot
- Crossbow: powershot
- Slings: powershot
- Small Edged: cleave
- Large Edged: cleave
- Twohanded Edged: cleave
- Small Blunt: crash
- Large Blunt: crash
- Twohanded Blunt: crash
- Staves: twirl
- Polearms: impale
- Dual Wield: doublestrike
- # Defines the number of monsters you will keep in combat with you by performing 'dance actions' or attacking with only 'harmless: true' spells. 0 means kill everything.
- dance_threshold: 0
- # What weapon skill to use while dancing
- dance_skill: Small Edged
- # dynamic_dance_skill true means auto-adjust your dance_skill based on your lowest-trained weapons
- dynamic_dance_skill: false
- # actions to take while dancing.
- dance_actions:
- - analyze
- - circle
- - bob
- - weave
- # how many times to retry a failed analyze when using Analyze in training_abilities
- combat_analyze_retry_count: 3
- # if you are permashocked, this setting will it apply it to all hunts, no longer needing construct
- permashocked: false
- # how many mobs should be in combat with you before you start empath-manipulation.
- manipulate_threshold:
- # manipulate only to train empathy, or always manipulate when above the threshold.
- manipulate_only_to_train: false
- # special in-combat training with a setting in seconds for how often to use it.
- # See combat-trainer documentation above for some examples.
- training_abilities:
- Hunt: 80
- # how high in mind-states to train training_abilities before skipping them
- combat_training_abilities_target: 32
- # how often to rub a stored favor orb in combat
- favor_orb_rub_frequency: 300
- # percent threshold below which it uses your fatigue_regen_action until you are rested
- fatigue_regen_threshold: 90
- # action to take when fatigued
- fatigue_regen_action: bob
- # Minimum balance to perform certain actions (currently only whirlwind)
- balance_regen_threshold: 8 #solidly balanced
- # Pattern Hues settings
- pattern_hues:
- duration: 3599
- gesture: random
- pattern_hues_styles:
- pattern:
- hue:
- # settings for WM or MM summoned weapons. See Dartellum-setup or Crannach-setup
- summoned_weapons:
- summoned_weapons_element:
- summoned_weapons_ingot:
- # buff_spells are what combat-trainer will keep you buffed with when in combat.
- # See combat-trainer documentation above for some attributes.
- buff_spells:
- # offensive_spells are what combat-trainer will use offensively.
- # See combat-trainer documentation above for some attributes.
- offensive_spells:
- # offensive_spell_cycle is a list of offensive_spells names in the order you want to cast them. Most useful if you have multiple TM or DEBIL spells to cast
- offensive_spell_cycle:
- # list of actions to take while aiming when stealth still needs to be trained
- aim_fillers_stealth:
- # some non-spell buffs. Khris/Barbarian buffs/WM pathways, etc. See Dartellum-setup, Chuno-setup, or Evissam-setup
- buff_nonspells:
- # list of actions to take while dancing when stealth still needs to be trained
- dance_actions_stealth:
- # hash of necromancer-related ritual settings. See Melborne-setup
- thanatology:
- ritual_type:
- heal: false
- store: false
- harvest_container:
- harvest_count: 0
- # attempts to necromancer dissect after butchering a mob. This often works.
- dissect_and_butcher: false
- # redeemed tag only allows dissect ritual
- necro_redeemed: false
- # force rituals regardless of mindstates
- necro_force_rituals: false
- # By default necros skip safe-room and skip NPC healing. true forces a visit, which may be useful for the less-perverse
- necro_force_safe_room: false
- # vitality threshold for performing SV as defined in necromancer_healing below.
- necro_siphon_vit_threshold: 85
- # have safe-room use DEVOUR from stored material as defined in necromancer_healing below.
- necro_safe_room_use_devour: false
- # defines wound thresholds and spells for healing. Interacts with thanatology settings. Consume Flesh requires thanatology - heal: true
- # see Melborne-setup for examples.
- necromancer_healing:
- wound_level_threshold: 1 # 1 - 8
- # zombie settings. Making a zombie in combat requires a waggle set called 'zombie' with CFB in it.
- zombie:
- make: false
- summon: false
- stance: offense
- behavior: defensive
- # a hash of weapon skills and the weapons used to train them. They must be defined in gear
- weapon_training:
- # how many mindstates to use a weapon for
- combat_trainer_target_increment: 3
- # how many actions to do if you dont hit the mindstate goal before swapping weapons
- combat_trainer_action_count: 10
- dual_load: false
- # use_stealth_attacks true will train stealth by hiding and attacking/backstabbing from stealth. Thieves also use backstab: below
- use_stealth_attacks: false
- #decides if you want to hide/train stealth by snipe/poach
- use_stealth_ranged: false
- # any special ranged aimed attack to use from stealth
- stealth_attack_aimed_action: poach
- # switch to hide_type: stalk to use slip stalk
- hide_type: hide
- # unhides after using the Stealth training_abilities
- force_unhide: false
- # When combat-trainer is ending, kill the last mob or not, you will potentially lose ammo if you don't
- skip_last_kill: false
- # name of the weapon skill in weapon_training you want to use to backstab. This can also be a list such as
- # - Small Edged
- # - Small Blunt
- backstab:
- # Useful for farming with backstab
- backstab_past_mindlock: false
- # ambush enemies instead of backstab. After recent backstab changes this may be useless
- ambush: false
- # when ambushing, what body part to target. After recent backstab changes this may be useless
- ambush_location: back
- # weapons to monitor with performance_monitor for later parsing and review
- performance_monitor_weapons:
- # retreat and avoid combat if fighting this many monsters or more.
- retreat_threshold:
- # avoid damaging attacks in combat - useful when training against mobs that don't spawn well. Doesn't work right with whirlwind.
- use_weak_attacks: false
- # loot bodies after killing them
- loot_bodies: true
- # Delay for looting bodies, in seconds
- loot_delay: 5
- # dump junk when braiding or other training actions that generate junk.
- dump_junk: false
- # items to wait for before junking
- dump_item_count: 9
- # used to set a pause timer for barbarian meditations, this number should go down with a chakrel, circles, and stats...
- # as an example, chuno currently runs it at 6 being circle 195
- # defaulting to 25, as 20 for lower skilled barbs was explained to be common
- meditation_pause_timer: 25
- # Requires health_threshold (will use below this number) and inner_fire_threshold (will use if ABOVE this number) - Leave empty if unused!
- barb_famine_healing:
- # This is deprecated, instead switch to use_analyze_combos
- use_barb_combos: false
- # use the analyze combos to train for all guilds, brawling analyze isn't supported
- use_analyze_combos: false
- # list of weapon skills to use with whirlwind. See Chuno-setup
- whirlwind_trainables:
- # a - list of weapon skills to pull out and use in offhand while waiting for a crossbow to aim. Make sure they're light!
- aiming_trainables:
- # Keep left hand free during Bow for aiming_trainables
- left_hand_free: false
- # allow melee offhand weapon training while aiming crossbow in aiming_trainables
- using_light_crossbow: false
- # use attack overrides for main hand attacks
- attack_overrides:
- # use attack overrides for aiming trainable skills
- use_overrides_for_aiming_trainables: false
- # threshold in mind-states to train combat_spell_training spells up to.
- magic_exp_training_max_threshold: 32
- # only use combat_spell_training spells when there are more than this many mobs in combat.
- combat_spell_training_max_threshold:
- # Timer for casting combat_spell_training. Edit with extreme caution - too little can cause other casting to be ignored.
- combat_spell_timer: 45
- # don't cast offensive/buff/combat_training spells unless you have more than this much mana.
- offensive_spell_mana_threshold: 40
- training_spell_mana_threshold: 50
- buff_spell_mana_threshold: 40
- # don't cast ;buff waggles without this much mana or concentration
- waggle_spells_mana_threshold: 40
- # concentration can be 0 to remove the conc check but it cannot be blank. Must be an integer.
- waggle_spells_concentration_threshold: 80
- # what weapon and weapon skill to use with ambush stun
- stun_weapon:
- stun_weapon_skill:
- # what skill the ambush stun trains.
- stun_skill: Debilitation
- # don't stalk when Stealth is in training_abilities:
- dont_stalk: false
- # only cast offensive spells in combat to train the associated skill
- cast_only_to_train: false
- # list of weapon skills to focus training on
- priority_weapons:
- # what item to get and then drop for use with TKT/TKS
- tk_ammo:
- # treasure/equipment/all? What LOOT type to use for mobs
- custom_loot_type:
- # perform last_rites or not?
- last_rites: false
- # define the noun to turn on warhorn usage every 5 minutes in combat
- warhorn:
- # noun of the prayer mat to use in training_abilities
- prayer_mat:
- paladin_use_mana_glyph: false
- paladin_use_badge: false
- # allow throwing offhand weapons
- offhand_thrown: false
- # what to teach to any of your hunting buddies while in combat. Must be a combat-related skill
- combat_teaching_skill: evasion
- # When true, will stop the hunt when a familiar drags you from combat when stunned. False means it will return you to the room drug from
- stop_on_familiar_drag: false
- # Delay for shooting aimed weapons.
- firing_delay: 15
- # Hunting settings
- # https://elanthipedia.play.net/Lich_script_repository#hunting-buddy
- # True means perform a hunt right away on startup. False means wait until a round of town-training is done.
- training_manager_hunting_priority: false
- # list of skills that will trigger a hunt loop if they go below the lower_limit. THIS MEANS ONLY COMBAT-SKILLS SHOULD BE ON HERE
- training_manager_priority_skills:
- # the lower limit for the previous priority skills
- priority_skills_lower_limit: 6
- # define one or multiple hunting zones (see base-hunting in scripts/data) and the behaviors for those hunts.
- # https://github.com/rpherbig/dr-scripts/wiki/YAML-Basics:-Part-2---Creating-Your-Own-YAML
- hunting_info:
- # a list of possible messages to say when you enter a room and don't see anyone. If someone responds you will leave the room.
- empty_hunting_room_messages:
- - Is anyone else in here?
- - I hope no one else is here, I really want to kill something.
- - Is anyone hunting here? Speak now or hold your peace.
- - This looks like a good room. I hope I'm not taking it from anyone.
- - My eyes aren't so good. Did I miss someone in the room?
- # a list of friends who hunt in the same zones. If you both add each other to this list you may share a room together.
- hunting_buddies:
- # Max number of hunting buddies you want in room with you
- hunting_buddies_max: 2
- # A list of nemesis or people you do not want to hunt with.
- hunting_nemesis:
- stop_hunting_if_bleeding: true
- # prehunt_buffs doesn't seem to be used. Define a waggle_set named prehunt_buffs instead
- prehunt_buffs:
- # Minimum perc mana to look for in a hunting room. If hunting_room_strict_mana is true, then it will skip a hunt if it can't find the mana
- hunting_room_min_mana: 0
- hunting_room_strict_mana: false
- hunting_file_list:
- stop_on_low_threshold: 2
- # Repair settings
- repair_withdrawal_amount: 10_000
- # skip repairs in training_manager
- skip_repair: false
- # repair_timer repairs every X seconds and repair_every repairs every Y hunts
- repair_timer: 600
- repair_every: 1
- # Safe-room settings
- safe_room_id:
- safe_room_take:
- safe_room_give:
- safe_room_tip_threshold:
- safe_room_tip_amount:
- safe_room_empath:
- safe_room_empaths:
- # Spellcasting (and Khri) settings
- use_harness_when_arcana_locked: false
- combat_trainer_buffs_force_cambrinth: true
- crossing_training_force_cambrinth: false
- waggle_force_cambrinth: true
- # default cambrinth item to charge
- cambrinth: armband
- # define cap for your cambrinth. If not stored and your arcana is less than 100+cap*2 then you will remove it before charge/invoke
- cambrinth_cap: 32
- # is your cambrinth in a container?
- stored_cambrinth: false
- # used with use_auto_mana. Multiplies your discern limit by this number to get a safe mana amount.
- prep_scaling_factor: 0.85
- # used with use_auto_mana. How often it will check discerns in hours. Lower circle/ranks should check more often.
- check_discern_timer_in_hours: 24 # i.e., checking every 24 hours
- # force kneeling to engage khris
- kneel_khri: false
- cambrinth_items:
- - name:
- cap:
- stored:
- # Number of times to charge a cambrinth item with use_auto_mana
- cambrinth_num_charges: 4
- # invoke a specific cambrinth amount -- useful for traders with Avtalia Array
- cambrinth_invoke_exact_amount: false
- # Trader only - enables starlight management - how many seconds in between checking starlight auras in combat
- # see https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials
- aura_frequency:
- # Trader-use avtalia.lic to build a list of avtalia cambrinth. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials
- avtalia_array:
- # Looting settings
- # add or subtract these items to the list of treasure to loot
- loot_additions:
- loot_subtractions:
- # define a special way to handle certain loot. See Sarvatt-setup
- loot_specials:
- # only loot up to this many boxes
- box_loot_limit:
- # if boxes: true is set in a hunt, then the hunt will only hunt until it gets this box minimum
- box_hunt_minimum: 1
- # Non-combat settings
- crossing_training_max_threshold: 28
- # Don't let crossing-trainer train these skills more often than this in seconds
- exp_timers:
- Stealth: 300
- First Aid: 400
- Locksmithing: 600
- Theurgy: 720
- Thievery: 600
- Attunement: 130
- # The attunement script will continuously train
- # until you've increased by this many mind states,
- # or until you've reached crossing_training_max_threshold.
- attunement_target_increment: 17
- # Listen to classes in your safe-room
- listen: false
- listen_observe: false
- # This is the room ID you will go to in between hunts and whenever crossing-training is doing anything it doesn't need to move around for.
- safe_room: 851
- # used in several places, most notably ;mech-lore
- hand_armor: gloves
- # define an instrument to pick up before playing (if you're not using zills)
- instrument:
- # an instrument that can be played while worn, such as zills, or a cowbell.
- worn_instrument: zills
- # used in several places. If defined, go2 will remove this before wearing ice-skates when traveling into Forfedhar
- footwear:
- # if true, will attempt to pull money from the nearest bank if you have no money for fares
- bescort_fare_handling: false
- # hide when on the ferries and suchlike
- bescort_hide: true
- # exit the game when crossing-training is capped
- exit_on_skills_capped: false
- # defines a spell to train sorcery if Sorcery is on your crossing-training list
- crossing_training_sorcery:
- # what room to use when training sorcery - check JUSTICE beforehand
- crossing_training_sorcery_room: 1137
- crossing_training_requires_movement:
- - Alchemy
- - Appraisal
- - Athletics
- - Attunement
- - Empathy
- - Engineering
- - Forging
- - Outfitting
- - Scouting
- - Sorcery
- - Stealth
- - Thievery
- - Theurgy
- - Trading
- # Adjust this higher if you are getting hangups starting performance in athletics or first aid
- performance_pause: 3
- # what item to forage/collect with ;outdoorsmanship
- forage_item: rock
- # what item to braid in ;mech-lore
- braid_item:
- training_spells:
- cyclic_training_spells:
- cyclic_cycle_skills:
- train_with_spells: true
- training_nonspells:
- crossing_training:
- use_research: false
- research_skills:
- water_holder:
- # a metal weapon to light flint with, lighters dont work
- flint_lighter:
- scouting_buffs:
- crossing_training_stationary_skills_only: false
- outdoor_room: 793
- #false for compendiums or burgled manual/guide
- textbook: false
- #must match noun exactly for compendium or textbook
- textbook_type: textbook
- compendium_type: compendium
- #number of first aid charts to read
- number_of_firstaid_charts: 25
- #advanced function - Use With Caution and read details: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy#advanced-options
- firstaid_scholarship_modifier:
- # trainer noun should match exactly
- fa_skinning_trainer:
- # Options: First Aid, Skinning, Both or leave blank for whichever happens first
- fa_skinning_priority:
- dedicated_camb_use:
- symbiosis_learning_threshold: 2
- compost_room: 991
- mine_for_outdoorsmanship: false
- appraisal_training:
- - art
- full_pouch_container:
- classes_to_teach:
- avoid_athletics_in_justice: false
- athletics_outdoorsmanship_rooms:
- attunement_rooms:
- training_rooms:
- journal_noun: journal
- # allow jail-buddy to plead guilty to save on fines - "innocent" or "guilty" check spelling carefully!
- guilty_plea: innocent
- # Stealing settings
- # https://elanthipedia.play.net/Lich_script_repository#steal
- stealing_bag: backpack
- # How many times to steal an acceptable item if its difficulty is on the high end of your acceptable range.
- stealing_high_acceptable_count: 1
- # How many times to steal an acceptable item if its difficulty is on the low end of your acceptable range.
- stealing_low_acceptable_count: 2
- steal_past_mindlock: false
- # list of spells or khri to use prior to stealing. See Masah-setup for khri
- stealing_buffs:
- # how many tries to make on stealing from NPCs defined in ;steal.
- npc_stealing_attempt_count: 0
- dont_steal_list:
- # which towns to include in your search for stealing opportunities
- stealing_towns:
- - Crossing
- - Arthe Dale
- - Kaerna Village
- - Tiger Clan
- - Knife Clan
- - Dirge # Ya madmen
- # - Leth Deriel
- # - Shard
- # - Horse Clan
- # - Aesry
- # hide before steal
- hide_to_steal: true
- # bin stolen goods
- bin_stolen: false
- # slow down how fast you put items into bins
- slow_bin_speed: false
- # Crafting settings
- crafting_container: backpack
- # list of items to only grab from crafting_container, aka - oil for forging
- crafting_items_in_container:
- forging_tools:
- - diagonal-peen hammer
- - tong
- - bellow
- - shovel
- tinkering_tools:
- - tinker tools
- - bellow
- - shovel
- - drawknife
- - clamps
- - rasp
- - shaper
- - pliers
- - carving knife
- outfitting_tools:
- - knitting needle
- shaping_tools:
- - carving knife
- - shaper
- - drawknife
- - rasp
- - clamps
- alchemy_tools:
- - mortar
- - pestle
- - bowl
- - mixing stick
- - sieve
- carving_tools:
- - chisels
- - rifflers
- - rasp
- enchanting_tools:
- - brazier
- - augment loop
- - burin
- forging_belt:
- engineering_belt:
- outfitting_belt:
- alchemy_belt:
- enchanting_belt:
- mark_crafted_goods: false
- engineering_room:
- outfitting_room:
- alchemy_room:
- enchanting_room:
- use_own_ingot_type:
- deed_own_ingot: false
- # spells that get woven in to various scripts, do not use cambrinth
- crafting_training_spells:
- # mindstate craft.lic will skip making an item at
- craft_max_mindstate: 31
- # amount of yarn to keep on hand for craft.lic, don't exceed 300
- yarn_quantity: 100
- # amount of balsa lumber to keep on hand in trade.lic.
- lumber_quantity: 15
- # container used to hold alcohol or water for remedy.lic (optional)
- alcohol_container:
- water_container:
- # container used to hold herbs for remedy.lic (optional)
- herb_container:
- # Workorder settings
- # https://elanthipedia.play.net/Lich_script_repository#workorders
- # Setting to force workorders to heal if true. Twitching, bleeders, and other wounds cause you not to untie from belts.
- workorders_force_heal: false
- # crafting disciplines to use when training skills. ie, blacksmithing when Forging is on your list
- train_workorders:
- # used only for training Trading. Nobody besides a trader needs work_order_disciplines
- work_order_disciplines:
- # difficulty of orders to ask for. Can also be a hash for multiple disciplines. See Dartellum-setup for example
- workorder_diff: challenging
- carving_workorder_material_type: stone
- workorder_min_items: 2
- workorder_max_items: 3
- workorder_recipes:
- workorder_cash_on_hand:
- # Whether to retain unused crafting materials or dispose of them.
- # Only implemented for remedies
- retain_crafting_materials: false
- # Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.
- workorders_repair: true
- #CARAVAN SETTINGS
- # container holding caravan contracts for ;trade
- # https://elanthipedia.play.net/Lich_script_repository#trade
- trade_contract_container: backpack
- # number of copper to carry on-hand while running ;trade
- caravan_coins_on_hand: 9555
- # Have you purchased a 750plat interior from the trade minister?
- caravan_interior: false
- # Store/retrieve caravans in the nearest stable rather than emptying the box/contracts and returning it
- trade_use_stable: false
- # skills and cooldowns to train in ;trade. See https://github.com/rpherbig/dr-scripts/wiki/Trader-Tutorials for valid skills and what they do
- caravan_training_skills:
- # Augmentation: 5
- # Warding: 5
- # Utility: 5
- Performance: 120
- Appraisal: 60
- Attunement: 100
- Outdoorsmanship: 5
- Locksmithing: 30
- Perception: 45
- First Aid: 120
- # Outfitting: 200
- # Engineering: 200
- # recipe overrides for shaping and outfitting (knitting only still). If defined, and above circle 35, this will be used to turn in completed goods for workorders. See wiki above.
- caravan_recipes:
- # Lumber settings
- forests_to_chop:
- - neg_to_kaerna
- - cougars
- lumber_skip_populated: true
- lumber_buddy_chop_every_room: false
- lumber_buddy_tree_list:
- # common
- - Ash #shortbows
- - Bamboo # martial
- - Durian # martial
- - Mahogany # martial
- - Mangrove #martial, shortbows
- - Maple #longbows
- - Sandalwood #Composite
- # rare
- - Adder # Alterations
- - Aformosia # Alterations
- - Albarco # shortbow
- - Alerce # Alterations
- - Avodire # composite
- - Azurelle # longbows
- - Bloodwood # longbows, shortbows
- - Bocote # martial
- - Cherry # longbows
- - Copperwood # longbows
- - Crabwood # martial
- - Darkspine # martial
- - Diamondwood # martial
- - Dragonwood # alterations
- - E'erdream # ???
- - Felwood # martial, shortbows, composite
- - Finivire # all bows
- - Glitvire # ???
- - Gloomwood # ???
- - Goldwood # longbows, shortbows
- - Greenheart # martial
- - Hickory # martial, composite
- - Ilomba # Alterations
- - Iroko # Alterations
- - Ironwood #martial
- - Kapok # alterations
- - Lelori #Composite
- - Macawood #alterations
- - Mistwood # longbow, shortbow
- - Osage # longbows
- - Ramin # longbows
- - Redwood # alterations
- - Rockwood # martial
- - Rosewood # longbows
- - Shadowbark # ???
- - Silverwood # shortbows, composite bows
- - Smokewood # alterations
- - Tamarak # alterations
- - Tamboti # ???
- - Yew # Longbows
- lumber_implement: axe
- lumber_use_packet: true
- lumber_while_training: false
- # Mining settings
- # https://elanthipedia.play.net/Lich_script_repository#mining-buddy
- mines_to_mine:
- - wicked_burrow
- - stone_clan
- - waterfall
- mining_skip_populated: true
- mining_buddy_mine_every_room: false
- mining_buddy_vein_list:
- # common
- - Covellite
- - Lead
- - Silver
- # alchemy
- - Electrum
- - Kadepa
- - Muracite
- - Niello
- - Niniam
- - Orichalcum
- # forging
- - Aldamdin
- - Animite
- - Audrualm
- - Damite
- - Darkstone
- - Glaes
- - Haledroth
- - Haralun
- - Icesteel
- - Indurium
- - Kertig
- - Kiralan
- - Lumium
- - Platinum
- - Quelium
- - Silversteel
- - Telothian
- - Tyrium
- - Vardite
- - Yellow gold
- # engineering
- # common
- # - Obsidian
- # - Quartzite
- # rare
- - Anjisis
- - Belzune
- - Blackwater jet
- - Diamondique
- - Felstone
- - Fulginode
- - Senci
- - Xenomite
- mining_ignored_stone_sizes:
- - pebble
- mining_ignored_deed_sizes:
- - pebble
- mining_implement: shovel
- mine_use_packet: true
- mine_while_training: false
- ## Locksmithing Settings ##
- #https://elanthipedia.play.net/Lich_script_repository#locksmithing
- # use ;pick and pick settings first
- pick_live_boxes: true
- # second option to a daily use lockbox trainer like a training box or harvest bag
- have_training_box: false
- # name of the picking training container
- picking_lockbox: training box
- picking_worn_lockbox: false
- # consumable boxes will be pulled from your burgle loot_container and should be kept separate from live boxes.
- # list as many as you want - though it will try from the top down.
- consumable_lockboxes:
- # - keepsake box
- # - liquor cabinet
- # pick.lic settings for live boxes
- # https://elanthipedia.play.net/Lich_script_repository#pick
- stop_pick_on_mindlock: true
- pick_blind: false
- use_lockpick_ring: true
- skip_lockpick_ring_refill: false
- lockpick_container: lockpick ring
- lockpick_type: ordinary
- harvest_traps: true
- component_container:
- picking_box_source: duffel bag
- # Keep this empty to drop too-hard boxes on the ground
- picking_box_storage:
- picking_pet_box_source:
- pet_boxes_on_hand: 69
- lockpick_dismantle:
- lockpick_buffs:
- lockpick_room_id:
- lockpick_ignore_difficulty: false
- lockpick_force_disarm_careful: false
- #leave empty to use fill pouch only when no loot_specials are present or true = always and false = never
- fill_pouch_with_box:
- # Bankbot Settings
- bankbot_name:
- bankbot_room_id:
- bankbot_deposit_threshold: 0
- bankbot_enabled: false
- # Sell loot settings
- sell_loot: true
- sell_loot_pouch: true
- sell_loot_bundle: true
- sell_loot_money_on_hand: 3 silver
- sell_loot_skip_bank: false
- sell_loot_skip_exchange: false
- sell_loot_skip_pouch_close: false
- sell_pouches_for_trading: false
- sale_pouches_container: backpack
- # Misc settings
- storage_containers:
- gear:
- gear_sets:
- # Spell list healme uses to heal if you don't have a waggle set defined for it.
- empath_healing:
- # Uses a scoring based system to determine when to go get healed after combat, 0 means always. 10 is 10 minor abraisions or 5 tiny scratches, etc
- # Run ;en echo DRCH.check_health to see your current wound value
- saferoom_health_threshold: 7
- # https://elanthipedia.play.net/Lich_script_repository#restock
- restock:
- # restock equivalent for combinable herbs, see profiles/HerbUser-setup.yaml
- herbs:
- # Skip harnessing before infusing or not
- osrel_no_harness: false
- osrel_amount:
- osrel_favor_god: Meraud
- tie_gem_pouches: true
- spare_gem_pouch_container:
- gem_pouch_adjective:
- gem_pouch_noun: pouch
- # https://elanthipedia.play.net/Lich_script_repository#scout
- trail_override:
- # NPCs to ignore in combat, WM familiars are a common one. Without ignoring them you may appraise them.
- ignored_npcs:
- - owl
- - lynx
- - shadowling
- - leopard
- - panther
- - raccoon
- - piglet
- - dog
- - cat
- - crow
- - goose
- - gerbil
- - guinea-pig
- favor_god: Hodierna
- # Offer primers on favor altars instead of doing the puzzle, allows more immortal choices and is faster at higher favor counts
- use_favor_altars: false
- # What bead to carve in theurgy.lic
- immortal_aspect:
- favor_goal:
- theurgy_supply_container: backpack
- # To keep extra stock of certain items, for example wine for a prayermat in combat
- #theurgy_supply_levels:
- # wine:
- # min: 3
- # target: 4
- theurgy_supply_levels:
- # For better-book.lic
- writing_instrument:
- tithe: false
- tithe_almsbox:
- cleaning_cloth: chamois cloth
- # Copy the whole list into your yaml to add/remove things.
- listen_skills:
- - Alchemy
- - Appraisal
- - Arcana
- - Athletics
- - Attunement
- - Augmentation
- - Bows
- - Brawling
- - Brigandine
- - Chain Armor
- - Crossbow
- - Debilitation
- - Defending
- - Enchanting
- - Engineering
- - Evasion
- - First Aid
- - Forging
- - Heavy Thrown
- - Large Blunt
- - Large Edged
- - Life Magic
- - Light Armor
- - Light Thrown
- - Locksmithing
- - Melee Mastery
- - Missile Mastery
- - Offhand Weapon
- - Outdoorsmanship
- - Outfitting
- - Parry Ability
- - Perception
- - Performance
- - Plate Armor
- - Polearms
- - Scholarship
- - Shield Usage
- - Skinning
- - Slings
- - Small Blunt
- - Small Edged
- - Staves
- - Stealth
- - Tactics
- - Targeted Magic
- - Twohanded Blunt
- - Twohanded Edged
- - Utility
- - Warding
- # https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets
- waggle_sets:
- # Vitality/spirit level when combat-trainer will log you or afk will start warning about low health/spirit when you get halfway between 100 and this number.
- health_threshold: 50
- depart_on_death: false
- depart_type: item
- afk_justice_threshold: 4
- quit_on_status_warning: false
- status_monitor_no_window: false
- status_monitor_respond: false
- unique_line_threshold: 4
- line_frequency_threshold: 6
- line_similarity_percentage: 70
- lichbot_buffs:
- lichbot_train_when_idle: false
- lichbot_compost: false
- lockpick_buff_bot:
- slack_username:
- # HE script
- darkbox_junk:
- - sharkskin
- - root
- - rockweed
- - kelp
- - flowers
- - apple
- - strawberry
- - root
- - snake
- - cobra
- - coin
- - belt
- - powder
- - sundress
- - earcuff
- - armband
- - anklet
- - sash
- - ascot
- - shirt
- - cap
- - cape
- - ocarina
- - tooth
- - cloak
- - pants
- - headscarf
- - belt
- - boots
- - tobacco
- - trousers
- - moccasins
- - viper
- - armband
- - ring
- - peach
- - sandwich
- - plum
- darkbox_stop_on_wounded: false
- # HE script
- pumpkin_junk:
- - socks
- - seeds
- - muffin
- - pumpkins
- - shoe
- - line
- - ribbon
- - necklace
- - mask
- - net
- - cuff
- - earcuff
- - handker
- - nose-stud
- - pin
- - armband
- - wristlet
- - necklace
- - bracelet
- - charm
- - gold ring
- - garter
- - carving knife
- - skeletons
- - wormwood ring
- - earrings
- - steel ring
- - scarf
- - mug
- - bracer
- - copper button
- - torque
- - fuzzy bats
- - blown-glass pumpkin
- - plush maggot
- - bandana
- - gloves
- - zombies
- - jellybeans
- - doll
- - ghosts
- - silver wristcuff
- - cambrinth orb
- - platinum ring
- - cambrinth tart
- - bloodstained fabric
- - amulet
- - figurine
- - tankard
- - green bracelet
- - cambrinth peach
- - cambrinth turnip
- - pouch
- - fangs
- - band
- - eyeballs
- # HE script
- boggle_junk:
- - robe
- - blouse
- - pajamas
- - cambrinth armband
- - pants
- - anklet
- - towel
- - keyblank
- - blossom
- - amulet
- - greatcloak
- - cloak
- - coat
- - shirt
- - pumpkins
- - mirror
- - globe
- - earrings
- - wings
- - compass
- - cambrinth pumpkin
- - spectacles
- - jar
- - clay
- - fabric
- - strands
- - flamewood case
- - leather boots
- - tomiek-rimmed goggles
- - scarecrow doll
- - boggle doll
- - heart
- - garnet
- - comb
- - wooden earcuff
- - orange hat
- - wooden armband
- - gem pouch
- - sling
- - seeds
- - purse
- - simple necklace
- - electrum charm
- - glass pestle
- - cookie
- - candy
- - pumpkin pie
- - mortar
- - ring
- - statuette
- - lollipop
- - trousers
- - rocks
- - carving knife
- - beer
- - pendant
- - torque
- - rose
- - wallet
- maze_junk:
- - earrings
- - puppet
- - poppet
- - ribbon
- - charm
- - wheelbarrow
- - garter
- - pear foil
- - mouse
- - radish
- - tankard
- - girdle
- - pin
- - statue
- - farmer hat
- - armure tunic
- - pipe
- - blossom
- - muffin
- - brocade pouch
- - socks
- - sweet corn
- - sweater
- # Define a list of containers like you would for storage_containers. All the bags you could shove stuff into for the cornmaze
- cornmaze_containers:
- boggle_withdraw: true
- boggle_stow_container: backpack
- boggle_full_container: haversack
- boggle_cash_on_hand: 50 platinum
- # HE script
- grave_junk:
- - flat stone
- - scratched jawbone
- - bone ring
- - round stone
- - pin
- - shell
- - rib
- - finger
- - slug
- - tooth
- - hair
- - feather
- - spleen
- - shin bone
- - spectacles
- - linen
- - parchment
- - grub
- - tail
- - carapace
- - jawbone
- - ratskin
- - earring
- - ribbon
- - deobar
- - decayed skull
- - rock
- - hag
- - cockroach
- - hand-puppet
- - mirror
- - roll
- - earthworms
- - sweater
- - sash
- - gown
- - socks
- - veil
- - blouse
- - wedding
- - bone shards
- - sacrum
- - rune-carved stone
- - glowing fragment
- - gloves
- - intestines
- - spine
- - skull
- - arm
- - foreleg
- - wing
- - leg
- - bone
- - earth
- - pillow
- - sandwich
- - skeleton
- - tart
- - gloves
- - fly
- - shards
- - maggots
- - beetle
- - sticks
- - gown
- - millipede
- - cockroach
- # override athletics autodetermination, see data/base-athletics.lic for a list of options.
- climbing_target:
- swimming_target:
- # You may need to manually ;vars set climbing_song to a different song for optimal learning
- have_climbing_rope: false
- climbing_rope_adjective: climbing
- # Used to hold items while training athletics, increases difficulty of climbing
- held_athletics_items:
- # Astrology settings
- # https://elanthipedia.play.net/Lich_script_repository#astrology
- astrology_buffs:
- have_telescope: false
- telescope_storage:
- divination_tool:
- divination_bones_storage:
- astral_plane_training:
- train_in_ap: false # Deprecated
- train_destination:
- train_source:
- predict_event: false # Deprecated
- astrology_use_full_pools: false
- astrology_pool_target: 1
- astrology_training:
- #- ways
- - observe
- - rtr
- - weather
- - attunement
- #- moons #Deprecated
- #- events
- astrology_prediction_skills:
- magic: magic
- lore: lore
- offense: offense
- defense: defense
- survival: survival
- learned_column_count: 2
- sort_auto_head: true
- # https://elanthipedia.play.net/Lich_script_repository#stack-scrolls
- scroll_stackers:
- - tome
- discard_scrolls:
- - Burden
- - Dispel
- - Ease Burden
- - Gauge Flow
- - Imbue
- - Lay Ward
- - Manifest Force
- - Seal Cambrinth
- - Strange Arrow
- custom_scrolls:
- # https://elanthipedia.play.net/Lich_script_repository#theurgy
- theurgy_whitelist:
- # Tithe 5 silver at the local almsbox. Requres tithe: true
- - tithe
- # Study the wall in the Crossing temple.
- - study_wall
- # Meditate at the Crossing guild refectory
- - refectory
- # Carve a prayer bead.
- - carve_bead
- # Find and plant a sirese seed.
- - sirese_seed
- # Take a holy bath, you savage.
- - bathe
- # Pray on a prayer badge.
- - pray_badge
- # Medidate on a carved prayer bead. Marvel at the special effects.
- - meditate_bead
- # Dance in front of an altar.
- - dance
- # Wave incense at an altar
- - incense
- # Pour wine on an altar.
- - wine
- # Recite the same prayer as everyone else in front of an altar.
- - recite_prayer
- # Clean an altar with holy water.
- - clean_altar
- # Clean your anloral pin.
- - clean_anloral
- # Read a prayer parchment in a populated place.
- - embarass_myself
- theurgy_blacklist:
- # On second thought, let's not.
- - embarass_myself
- # theurgy_exp_threshold: 0 would run all possible things.
- theurgy_exp_threshold: 33
- theurgy_bead_carving_tool:
- theurgy_use_prayer_mat: false
- theurgy_prayer_mat_room:
- pray_to_chadatru: false
- # https://elanthipedia.play.net/Lich_script_repository#fill-dirt
- dirt_stacker:
- # override the npc healer to use
- force_healer_town:
- shard_thief_password:
- forge_container:
- spell_cycle:
- restock_shop:
- #custom almanac noun
- almanac_noun: almanac
- # For almanacs that let you pick which skill to use
- almanac_skills:
- sanowret_adjective: sanowret
- sanowret_no_use_scripts: # Don't try to use crystal while these scripts are active.
- - sew
- - carve
- - tinker
- - forge
- - remedy
- - shape
- - enchant
- - outdoorsmanship
- - combat-trainer
- - buff
- - burgle
- - go2
- sanowret_no_use_rooms: # Don't try to use crystal while in these rooms.
- - Carousel Chamber # Room with vault
- - Carousel Booth # Room just before vault
- - 1900 # You can specify room ids, too
- almanac_no_use_scripts:
- - sew
- - carve
- - tinker
- - forge
- - remedy
- - shape
- - enchant
- - combat-trainer
- - go2
- - get2
- - bescort
- - steal
- - astrology
- - clean-leather
- - clean-lumber
- - craft
- - scouting
- - athletics
- - outdoorsmanship
- - mech-lore
- - corn-maze
- - burgle
- walkingastro_no_use_scripts:
- - sew
- - carve
- - tinker
- - forge
- - remedy
- - shape
- - enchant
- - combat-trainer
- - buff
- - steal
- - performance
- - astrology
- - mech-lore
- - first-aid
- - study-art
- - craft
- - pick
- - bescort
- - workorders
- play_no_use_scripts:
- - sew
- - carve
- - tinker
- - forge
- - remedy
- - shape
- - enchant
- - outdoorsmanship
- - combat-trainer
- - buff
- - burgle
- - go2
- - theurgy
- # https://elanthipedia.play.net/Lich_script_development#sorter
- sorter:
- width: 0
- mute_old_inventory: true
- sort_inv_command: true
- sort_look_others: true
- sort_look_items_command: true
- ignore_categories: lootables|trash
- stabbity:
- # For use with shitlist and textsubs
- # Will allow textsubs to put an (SL) at the end of the names of people on your list
- integrate_shit_list_with_textsubs: false
- # Settings for smoke script
- smoke:
- # Settings Used for breaking and entering
- # see: https://elanthipedia.play.net/Lich_script_repository#burgle for details
- burgle_settings:
- # Turn on Burgle inside crossing_training
- # Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth
- # Uses burgle_settings for entry method
- train_with_burgle: false
- #For use with newbie characters, use divine charm to heal instead of auto-paths
- heal_with_divine_charm: false
- # To group all Duskruin related settings.
- # https://elanthipedia.play.net/Drathrok%27s_Duskruin
- duskruin:
- # Settings specific to the labyrinth.
- # https://elanthipedia.play.net/Drathrok%27s_Duskruin#Labyrinth
- labyrinth:
- # The pet you're looking for. Like "rat" or "monkey".
- # This is required.
- pet_noun: rat
- # Which container to put the bloodscrip and items you find when searching.
- # If not specified then the default is to "stow left|right"
- # so make sure to have your STORE settings configured.
- loot_container:
- # Set to true to immediately redeem bloodscrip that you find.
- # If not specified then the default is false.
- redeem_scrip: false
- #turn on heal/remedy text subs by ingredient name: yelith (limb-IW) tonic
- herb_textsubs: false
- # settings for tarantula: (HE 2019 gift)
- # See: https://elanthipedia.play.net/Lich_script_repository#tarantula for details
- tarantula:
- tarantula_excluded_skills:
- tarantula_noun: biomechanical tarantula
- tarantula_startup_delay: 15
- tarantula_no_use_scripts:
- tarantula_debug: false
- # Number of minutes to wait between performing a verb on an item.
- faux_atmo_interval: 15
- # Set to true to randomly select an item and verb to perform.
- # Set to false to round-robin select items and verbs to perform.
- faux_atmo_random: true
- # Items that don't have an inherent atmo effect
- # but whose verbs if done periodically would.
- faux_atmo_items:
- # - name: blue basilisk
- # verbs:
- # - pet
- # - pinch
- # - poke
- # - name: hooded cloak
- # verbs:
- # - rub
- # - pat
- # - wave
- # Don't perform verbs on items if these scripts are running.
- faux_atmo_no_use_scripts:
- - combat-trainer
- - go2
- - get2
- - bescort
- - steal
- - burgle
- # Don't perform verbs on items if in these rooms.
- faux_atmo_no_use_rooms:
- - Carousel Chamber # Room with vault
- - Carousel Booth # Room just before vault
- - 1900 # You can specify room ids, too
- # Will attempt to invoke a tessera during crossing-training between activities, 10 minute cooldown.
- use_tessera_during_crossing_training: false
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