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- getgenv().Rewards = true;
- while getgenv().Rewards do
- if getgenv().Rewards == true then
- local Rewards = game:GetService("ReplicatedStorage").Remotes.ServerEvent_GameManager
- for i = 1, 12 do
- local args = {
- [1] = 27,
- [2] = tostring(i)
- }
- Rewards:FireServer(unpack(args))
- wait()
- end
- end
- end
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