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Oct 24th, 2017
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  1. Update v1.3.1:
  2.  
  3. Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
  4. Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
  5. Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
  6. Performance improvements, particularly in late-game
  7. Players with incompatible GPUs now receive a notification during game launch
  8. Balancing: 'Mana Shield' cooldown increased to 20 seconds
  9. Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
  10. Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
  11. Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
  12. Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
  13. Fixed: Traps and doors were sometimes not being rebuilt after loading a game
  14. Fixed: Certain spells could incorrectly be recast during cooldown
  15. Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
  16. Fixed two music tracks playing at the same time
  17. Fixed various minor sound/music glitches
  18. Fixed: Marking tiles did not work when ending the drag on the UI
  19. Fixed: Minor tweak to load game menu, to better visualize the different modes
  20. Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
  21. Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
  22. Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
  23. Fixed: Texture of hooks in the Crypt was defective
  24. Fixed: Texture of a Ship was slightly defective
  25. Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
  26. "The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
  27. "The Prince of Hell": Fixed mouseover text for map specific UI buttons
  28. "The End of Yaina Overproud": Fixed typo in English localization
  29. "The End of Yaina Overproud": Fixed mini map icons for portals
  30. "The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
  31. "The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
  32. Show thought bubbles when pressing 'Alt' key
  33. Vortex chamber now adjusts regeneration speed based on room efficiency
  34. Balancing: Mother Worm now has slightly increased attack range
  35. Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
  36. Balancing: Increased Gobbler spawn rate by 25%
  37. Simplified Chinese: Show subtitles for in-scene dialog
  38. Spanish/Italian: localization fixes
  39. Multiplayer: Do not show enemy Demon Portals through fog of war
  40. Linux: Fix edge scrolling at top of screen
  41. "The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
  42. "Everything Has An End…": Moved waypoint so heroes won't attack city_gate
  43. "Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
  44. The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
  45. Research menu: if there is no capacity for more scrolls, the count now turns red
  46. Fixed creature animations in the 'Temple'
  47. Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
  48. Spiders, Dragons, and Worms now despawn more rapidly after they are killed
  49. Automatic Drum no longer triggers on defeated heroes
  50. Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
  51. Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
  52. Fixed some UI overlays shown during cinematics
  53. Fixed some minor keyboard input inconsistencies
  54. Don't show empty mission goal tooltip
  55. Reduce tooltip transparency to make them more legible on noisy backgrounds
  56. When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
  57. Fixed various word wrapping and text clipping issues
  58. Picking up several units via hotkey no longer picks dead units
  59. Fixed room tooltip in Crypta and Temple
  60. Fixed timezone of savegame dates
  61. Co-op: fixed pickup of resources in certain cases
  62. "Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
  63. "The Ashspring Swamplands": Fixed zombie lifebar positions
  64. Fix 'Subtitles' setting to not require restarting the game
  65. Pause Dialog audio when in-game menu is openened
  66. Random map generation: Minor improvements with road connections, corssings, stairs
  67. Fixed AI pathfinding separation
  68. Fix snots not carrying mana balls to the arcanium even though there is capacity
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