TTHelvianTT

Paladin

Dec 29th, 2015
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  1. Paladin: Paladins are warriors of God, and serve as powerful front line combatants that both command and protect their allies.
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  3. Paladins are granted a set of full plate if they haven't received it already.
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  5. Blessed Weapon: The paladin begins with a holy weapon of their choosing. Said holy weapon deals additional damage towards the unholy.
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  7. Divine Grace: A Paladin gains a scaling bonus to all saving throws, equal to their level. Applies a 5% bonus to death resist per level.
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  9. Code of Conduct: A Paladin that becomes evil will fall out of their god's grace, losing all their abilities.
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  11. Level 2
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  13. Smite Evil: Smites the target in the name of your Paladin's god. Unholy targets are always stunned, and take additional damage. 30 Mana
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  15. Mercy: A Paladin may call upon their god to remove debuffs from the target. Higher level Paladins may remove deadlier debuffs. 20 Mana.
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  17. Level 3
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  19. Lay on Hands: Fully restores the target's health. Applies mercy. (CD: 10)
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  21. Aura of Resolve: The Paladin is immune to charming effects. Fear effects receive a +5 bonus to all saving throws. Everyone around the Paladin gains a +5 bonus to saves involving fear or charm.
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  23. Level 4:
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  25. Aura of Justice: A Paladin may lose their ability to cast smite evil for two rounds. However, during this time, all allies gain the ability to smite evil.
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  27. Consecrate: The Paladin consecrates the ground around them, searing the flesh of any unholy creature walking within 20 feet of the casting point. Regenerates health over time. 60 Mana. Lasts two rounds.
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  30. Level 5:
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  32. Holy Champion: During this level, the Paladin becomes a conduit of power for their god, and forms a divine bond that grants them a powerful boon of the paladin's choice.
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  34. The first option is a holy steed of their choosing. This steed is entirely customized but should represent their god in some way, and should never have any evil attributes. The steed re-spawns at full health at the beginning of each fight, even if they died in the previous one.
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  36. The next type of bond is a major upgrade towards any weapon of their choice. Once per battle, the Paladin may call upon this holy spirit to enhance their weapon, causing it to shed radiant light akin to a torch. This weapon critically threats unholy targets automatically, with a higher chance of landing a critical strike.
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  38. The weapon is also enchanted with the following choices:
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  40. Elemental Burst: Lightning or Fire. Your weapon is shrouded in one of two of these elements. Critical strikes cause the elemental energy to explode from the contact point.
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  42. The upgraded weapon lasts for 5 rounds.
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