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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.vmf
- Patching WVT material: maps/cp_hayday_a1/nature/blendgrassground001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 26 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Warning: overflowed 40 displacement corner-neighbor lists.Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (96834 bytes)
- Error! To use model "models/player/hwm/heavy.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/hwm/heavy.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Error! Too many detail props emitted on this map! (64K max!)n
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.prt
- 756 portalclusters
- 2105 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 14036 visible clusters (2.75%)
- Total clusters visible: 511082
- Average clusters visible: 676
- Building PAS...
- Average clusters audible: 755
- visdatasize:149256 compressed from 145152
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.bsp
- Setting up ray-trace acceleration structure... Done (0.88 seconds)
- 2913 faces
- 3190678 square feet [459457664.00 square inches]
- 96 Displacements
- 737762 Square Feet [106237856.00 Square Inches]
- 2913 patches before subdivision
- 147295 patches after subdivision
- sun extent from map=0.087156
- 36 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
- transfers 5741485, max 589
- transfer lists: 43.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(532735, 186030, 112307)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(50563, 8937, 4729)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(9459, 733, 267)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1517, 53, 18)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(421, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(91, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(34, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(9, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0710 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 20/1024 960/49152 ( 2.0%)
- brushes 227/8192 2724/98304 ( 2.8%)
- brushsides 1486/65536 11888/524288 ( 2.3%)
- planes 1100/65536 22000/1310720 ( 1.7%)
- vertexes 4214/65536 50568/786432 ( 6.4%)
- nodes 1620/65536 51840/2097152 ( 2.5%)
- texinfos 220/12288 15840/884736 ( 1.8%)
- texdata 35/2048 1120/65536 ( 1.7%)
- dispinfos 96/0 16896/0 ( 0.0%)
- disp_verts 7776/0 155520/0 ( 0.0%)
- disp_tris 12288/0 24576/0 ( 0.0%)
- disp_lmsamples 833464/0 833464/0 ( 0.0%)
- faces 2913/65536 163128/3670016 ( 4.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 966/65536 54096/3670016 ( 1.5%)
- leaves 1641/65536 52512/2097152 ( 2.5%)
- leaffaces 3177/65536 6354/131072 ( 4.8%)
- leafbrushes 1010/65536 2020/131072 ( 1.5%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 17191/512000 68764/2048000 ( 3.4%)
- edges 9190/256000 36760/1024000 ( 3.6%)
- LDR worldlights 36/8192 3168/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 187/32768 1870/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2592/65536 5184/131072 ( 4.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 21/512 7392/180224 ( 4.1%)
- LDR lightdata [variable] 7685208/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 149256/16777216 ( 0.9%)
- entdata [variable] 52298/393216 (13.3%)
- LDR ambient table 1641/65536 6564/262144 ( 2.5%)
- HDR ambient table 1641/65536 6564/262144 ( 2.5%)
- LDR leaf ambient 9532/65536 266896/1835008 (14.5%)
- HDR leaf ambient 1641/65536 45948/1835008 ( 2.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/2645320 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/21132 ( 0.0%)
- pakfile [variable] 939/0 ( 0.0%)
- physics [variable] 90893/4194304 ( 2.2%)
- physics terrain [variable] 6042/1048576 ( 0.6%)
- Level flags = 0
- Total triangle count: 7449
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.bsp
- 44 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_hayday_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_hayday_a1.bsp"
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