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- Holy Empire:
- *Guard - flanking with budget unit, Gold level provides Piercing (ignore 2 DEF)
- *Crusader - good ATK, AoE
- *Witchhunter - range attack, AoE from any ally = instant 3 Combo Points shooting Knight
- *Priestess - range attack, DEF wasting if attacking first, Silver level provides Blessing (boost healing target by 2 ATK)
- *Squire - high ATK
- *Knight - very high ATK
- *War Engine - range attack, AoE, Siege
- *Seraph - range attack, Silver level provides Smite = potential massive ATK (Crusaders...)
- *Frigate w/ Guard - naval flanking with high ATK
- *Galley - range bote, Piercing
- Dark Cabal:
- *Zombie - flanking with budget unit
- *Skeleton - range attack
- *Ghoul - high ATK with Combo Points
- *Banshee - potentially allow extra melee attack
- *Necromancer - range attack
- *Death Knight - messes with positioning, ATK boosting
- *Vampire - mobility flanking with good ATK
- *Wraith - high ATK
- *Ghost Ship - range bote with modest cost
- *Reaver - high ATK
- Fae Courts:
- *Sprite - terrain flanking with budget unit
- *Bladedancer - double attack (makes prior attacks better too)
- *Ranger - range attack, double attack with Silver level
- *Glade Rider - range attack, poison, DEF wasting*
- *Druid - range attack, DEF wasting (has AoE too but usability on terrain Knight is limited)
- *Unicorn - high ATK
- *Treant - mega range attack, inflict Sunder (DEF Down)
- *Gryphon - flanking with good ATK, Siege
- *Destroyer - range bote, double attack
- *Ark - extremely strong transporting? (Yeah, I got nothing.)
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