MKnightDH

Shattered Throne - each unit VS terrain Knight (12 HP/3 DEF)

Jul 23rd, 2016
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  1. Holy Empire:
  2. *Guard - flanking with budget unit, Gold level provides Piercing (ignore 2 DEF)
  3. *Crusader - good ATK, AoE
  4. *Witchhunter - range attack, AoE from any ally = instant 3 Combo Points shooting Knight
  5. *Priestess - range attack, DEF wasting if attacking first, Silver level provides Blessing (boost healing target by 2 ATK)
  6. *Squire - high ATK
  7. *Knight - very high ATK
  8. *War Engine - range attack, AoE, Siege
  9. *Seraph - range attack, Silver level provides Smite = potential massive ATK (Crusaders...)
  10. *Frigate w/ Guard - naval flanking with high ATK
  11. *Galley - range bote, Piercing
  12.  
  13. Dark Cabal:
  14. *Zombie - flanking with budget unit
  15. *Skeleton - range attack
  16. *Ghoul - high ATK with Combo Points
  17. *Banshee - potentially allow extra melee attack
  18. *Necromancer - range attack
  19. *Death Knight - messes with positioning, ATK boosting
  20. *Vampire - mobility flanking with good ATK
  21. *Wraith - high ATK
  22. *Ghost Ship - range bote with modest cost
  23. *Reaver - high ATK
  24.  
  25. Fae Courts:
  26. *Sprite - terrain flanking with budget unit
  27. *Bladedancer - double attack (makes prior attacks better too)
  28. *Ranger - range attack, double attack with Silver level
  29. *Glade Rider - range attack, poison, DEF wasting*
  30. *Druid - range attack, DEF wasting (has AoE too but usability on terrain Knight is limited)
  31. *Unicorn - high ATK
  32. *Treant - mega range attack, inflict Sunder (DEF Down)
  33. *Gryphon - flanking with good ATK, Siege
  34. *Destroyer - range bote, double attack
  35. *Ark - extremely strong transporting? (Yeah, I got nothing.)
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