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DeeZaster

ENSLAVED - DeeZ Tweaks v0.2 BETA RUN - 11/13/2013

Nov 13th, 2013
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  1. ; ENSLAVED: Odyssey to the West Premium Edition - DeeZ TweekZ v0.2 BETA RUN
  2. ; IMPORTANT: THIS IS BEING TESTED FOR 64bit OS WITH 16GB of Ram. If your
  3. ; game lags, send me a message and let me know and I'll adjust for lower.
  4. ; Since this game isn't so taxing on systems, it should be fine.
  5. ;
  6. ; Looks like all available additions of variables have been added and work
  7. ; fine, so that concludes ALPHA run. BETA run now begins and will just
  8. ; involve adjustments to all what you see below. When I'm satisfied with
  9. ; performance and quality, I'll then release this as v1.0 final.
  10. ;
  11. ; Date: 11/13/2013.
  12. ; All Tweaks By: DeeZaster
  13. ; Thanks to All for testing!
  14. ;
  15. ; PASTEBIN USERS:
  16. ; Click RAW above then copy and paste into your MonkeyEngine.ini file located
  17. ; in your:
  18. ;
  19. ; C:\users\%username%\Documents\my games\UnrealEngine3\MonkeyGame\Config
  20. ;
  21. ; You can just paste the above location into Explorer and %username% will
  22. ; automatically be replaced with the current logged in user. Then MAKE SURE
  23. ; to apply READ-ONLY to the file afterwards (right click on file then properties).
  24. ;
  25. ; Now open STEAM and right click on ENSLAVED on the left side of your Game Library
  26. ; and click on PROPERTIES. Now click on SET LAUNCH OPTIONS... and add
  27. ;
  28. ; -ReadTexturePoolFromIni to the line.
  29. ;
  30. ; Thats it, enjoy. Launch the game and give any feedback to DeeZaster.
  31. ;
  32. ; Till next update, Aye, Aye & Good-Bye.
  33.  
  34. [URL]
  35. Protocol=unreal
  36. Name=Player
  37. Map=MainMenuLevel.umap
  38. LocalMap=MainMenuLevel.umap
  39. TransitionMap=MainMenuLevel.umap
  40. MapExt=umap
  41. EXEName=MonkeyGame.exe
  42. DebugEXEName=DEBUG-MonkeyGame.exe
  43. SaveExt=usa
  44. Port=7777
  45. GameName=Monkey Game
  46. GameNameShort=MG
  47.  
  48. [Engine.Engine]
  49. NetworkDevice=IpDrv.TcpNetDriver
  50. ConsoleClassName=Engine.Console
  51. GameViewportClientClassName=NTEngine.NTReplayGameViewportClient
  52. LocalPlayerClassName=Engine.LocalPlayer
  53. DataStoreClientClassName=Engine.DataStoreClient
  54. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  55. Language=INT
  56. bAllowMatureLanguage=FALSE
  57. GameEngine=Engine.GameEngine
  58. EditorEngine=UnrealEd.EditorEngine
  59. UnrealEdEngine=UnrealEd.UnrealEdEngine
  60. Client=WinDrv.WindowsClient
  61. Render=Render.Render
  62. Input=Engine.Input
  63. Canvas=Engine.Canvas
  64. TinyFontName=EngineFonts.TinyFont
  65. SmallFontName=EngineFonts.SmallFont
  66. MediumFontName=EngineFonts.SmallFont
  67. LargeFontName=EngineFonts.SmallFont
  68. SubtitleFontName=MonkeyFonts.BasicFont
  69. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  70. DefaultMaterialName=EngineMaterials.DefaultMaterial
  71. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  72. DefaultTextureName=EngineMaterials.DefaultDiffuse
  73. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  74. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  75. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  76. TickMaterialName=EditorMaterials.Tick_Mat
  77. CrossMaterialName=EditorMaterials.Cross_Mat
  78. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  79. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  80. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  81. RandomAngleTextureName=EngineMaterials.RandomAngles
  82. RandomNormalTextureName=EngineMaterials.RandomNormal
  83. RandomNormalTextureName2=EngineMaterials.RandomNormal2
  84. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  85. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  86. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  87. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  88. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  89. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  90. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  91. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  92. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  93. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  94. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  95. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  96. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  97. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  98. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  99. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  100. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  101. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  102. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  103. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  104. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  105. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  106. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  107. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  108. TerrainMaterialMaxTextureCount=16
  109. TerrainTessellationCheckCount=6
  110. TerrainTessellationCheckBorder=2.0
  111. TerrainTessellationCheckDistance=4096.0
  112. BeginUPTryCount=200000
  113. bStaticDecalsEnabled=True
  114. bDynamicDecalsEnabled=True
  115. bForceStaticTerrain=False
  116. LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
  117. LightComplexityColors=(R=0,G=0,B=0,A=1)
  118. LightComplexityColors=(R=0,G=255,B=0,A=1)
  119. LightComplexityColors=(R=63,G=191,B=0,A=1)
  120. LightComplexityColors=(R=127,G=127,B=0,A=1)
  121. LightComplexityColors=(R=191,G=63,B=0,A=1)
  122. LightComplexityColors=(R=255,G=0,B=0,A=1)
  123. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  124. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  131. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  132. MaxPixelShaderAdditiveComplexityCount=900
  133. TimeBetweenPurgingPendingKillObjects=15
  134. bUseSound=True
  135. bUseTextureStreaming=True
  136. bUseBackgroundLevelStreaming=True
  137. bSubtitlesEnabled=True
  138. bSubtitlesForcedOff=FALSE
  139. ScoutClassName=Engine.Scout
  140. DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
  141. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  142. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  143. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  144. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. DefaultSoundName=EngineSounds.WhiteNoise
  146. bOnScreenKismetWarnings=TRUE
  147. bEnableKismetLogging=TRUE
  148. AllowShadowVolumes=TRUE
  149. AllowTargetingSM2=TRUE
  150. ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
  151. bAllowDebugViewmodesOnConsoles=FALSE
  152. CameraRotationThreshold=45.0
  153. CameraTranslationThreshold=10000
  154. PrimitiveProbablyVisibleTime=8.0
  155. PercentUnoccludedRequeries=0.125
  156. MaxOcclusionPixelsFraction=0.001
  157. MinTextureDensity=1
  158. IdealTextureDensity=20.0
  159. MaxTextureDensity=80.0
  160. MinLightMapDensity=0.0
  161. IdealLightMapDensity=1.0
  162. MaxLightMapDensity=3.0
  163. RenderLightMapDensityGrayscaleScale=1.0
  164. RenderLightMapDensityColorScale=1.0
  165. bRenderLightMapDensityGrayscale=true
  166. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  167. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  168. bDisablePhysXHardwareSupport=FALSE
  169. DemoRecordingDevice=Engine.DemoRecDriver
  170. bPauseOnLossOfFocus=TRUE
  171. MaxFluidNumVerts=1048576
  172. FluidSimulationTimeLimit=30.0
  173. MaxParticleResize=0
  174. MaxParticleResizeWarn=0
  175. bCheckParticleRenderSize=True
  176. MaxParticleVertexMemory=131972
  177. NetClientTicksPerSecond=200
  178. MaxTrackedOcclusionIncrement=0.10
  179. TrackedOcclusionStepSize=0.10
  180. MipLevelFadingInRate=0.3
  181. MipLevelFadingOutRate=0.1
  182. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  183. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
  184. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  185. PhysXGpuHeapSize=32
  186. PhysXMeshCacheSize=8
  187. HACK_UseTickFrequency=FALSE
  188. bShouldGenerateSimpleLightmaps=FALSE
  189. bSmoothFrameRate=FALSE
  190. MinSmoothedFrameRate=22
  191. MaxSmoothedFrameRate=480
  192. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  193. bEnableOnScreenDebugMessages=true
  194. DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
  195. IgnoreSimulatedFuncWarnings=Tick
  196. UseStreaming=True
  197. bEnableColorClear=TRUE
  198. GameEngine=NTGameFramework.NTGameEngine
  199. UnrealEdEngine=MonkeyEditor.MKUnrealEdEngine
  200. ScoutClassName=MonkeyGame.MKAIPathbuildingScout
  201. GameViewportClientClassName=MonkeyGame.MKReplayGameViewportClient
  202. DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
  203. ;.MaxSmoothedFrameRate=30
  204.  
  205. [Engine.StreamingMovies]
  206. RenderPriorityPS3=1001
  207. SuspendGameIO=True
  208.  
  209. [Engine.ISVHacks]
  210. bInitializeShadersOnDemand=True
  211. DisableATITextureFilterOptimizationChecks=True
  212. UseMinimalNVIDIADriverShaderOptimization=True
  213. PumpWindowMessagesWhenRenderThreadStalled=False
  214.  
  215. [Engine.GameEngine]
  216. MaxDeltaTime=0
  217. LevelsThatPreventMovieStopping=ch1_main
  218. LevelsThatPreventMovieStopping=ch2_main
  219. LevelsThatPreventMovieStopping=ch3_main
  220. LevelsThatPreventMovieStopping=ch4_main
  221. LevelsThatPreventMovieStopping=ch5_main
  222. LevelsThatPreventMovieStopping=ch6_main
  223. LevelsThatPreventMovieStopping=ch7_main
  224. LevelsThatPreventMovieStopping=ch8_main
  225. LevelsThatPreventMovieStopping=ch9_main
  226. LevelsThatPreventMovieStopping=ch10_main
  227. LevelsThatPreventMovieStopping=ch11_main
  228. LevelsThatPreventMovieStopping=ch12_main
  229. LevelsThatPreventMovieStopping=ch13_main
  230. LevelsThatPreventMovieStopping=ch14_main
  231.  
  232. [Engine.DemoRecDriver]
  233. AllowDownloads=True
  234. DemoSpectatorClass=Engine.PlayerController
  235. MaxClientRate=25000
  236. ConnectionTimeout=15.0
  237. InitialConnectTimeout=30.0
  238. AckTimeout=1.0
  239. KeepAliveTime=1.0
  240. SimLatency=0
  241. RelevantTimeout=5.0
  242. SpawnPrioritySeconds=1.0
  243. ServerTravelPause=4.0
  244. NetServerMaxTickRate=30
  245. LanServerMaxTickRate=30
  246. MaxRewindPoints=30
  247. RewindPointInterval=1.0
  248. NumRecentRewindPoints=7
  249.  
  250. [Engine.PackagesToAlwaysCook]
  251. Package=MainMenuLevel
  252. Package=Map_Credits
  253. SeekFreePackage=cs01_08_statue_liberty_pkg
  254. SeekFreePackage=cs03_01_rift_arrival_pkg
  255. SeekFreePackage=GenericAnims
  256. SeekFreePackage=GenPartialAnims_Monkey
  257. SeekFreePackage=GenPartialAnims_Trip
  258. SeekFreePackage=LA_ch08a02_windmill
  259. SeekFreePackage=LA_ch09_anim_mocap
  260. SeekFreePackage=LA_CH1_A01S02_Jumping
  261. SeekFreePackage=LA_CH1_A01S05_Handholds
  262. SeekFreePackage=LA_CH1_A02S01_Turret
  263. SeekFreePackage=LA_CH1_A02S02_BasicCombat
  264. SeekFreePackage=LA_CH1_A03S01_AroundShip
  265. SeekFreePackage=CH02_Monkey_Lever_Pull
  266. SeekFreePackage=LA_CH2_A00S00_Blockage
  267. SeekFreePackage=LA_CH2_a2a1_dragonspy
  268. SeekFreePackage=LA_CH2_a2s1
  269. SeekFreePackage=LA_ch2a1s1
  270. SeekFreePackage=LA_CH2a1s1_tripIntro
  271. SeekFreePackage=LA_ch2a1s2
  272. SeekFreePackage=LA_ch2a1s3
  273. SeekFreePackage=LA_ch2a2s1
  274. SeekFreePackage=LA_ch2a2s2_minefield
  275. SeekFreePackage=LA_CH2_a2a3_berserker
  276. SeekFreePackage=ch2a3s2_BerserkerKill
  277. SeekFreePackage=LA_ch3a1_berserkerBattle
  278. SeekFreePackage=LA_ch3a1_cs_gangwaycollapse
  279. SeekFreePackage=LA_ch3a2
  280. SeekFreePackage=LA_ch3a2s1_alarm
  281. SeekFreePackage=LA_ch4_Generic
  282. SeekFreePackage=LA_ch4a1s1_TripAlone
  283. SeekFreePackage=LA_ch4a2s1_CreatePath
  284. SeekFreePackage=LA_ch4a2s2_cDogChase
  285. SeekFreePackage=LA_ch4a3_TrapCdog
  286. SeekFreePackage=LA_ch5a1s1_bridgeCollapse
  287. SeekFreePackage=LA_ch5a1s1_truckPinPull
  288. SeekFreePackage=LA_ch5a1s2
  289. SeekFreePackage=LA_ch5a2s1
  290. SeekFreePackage=LA_CH05_ch5a3s1_APC_chase
  291. SeekFreePackage=LA_ch06a1_shabby_bridge
  292. SeekFreePackage=LA_ch6a1s1
  293. SeekFreePackage=la_ch6a4_lift_up_door
  294. SeekFreePackage=LA_ch7a1s1
  295. SeekFreePackage=LA_ch7a1s2
  296. SeekFreePackage=LA_ch7a2s1
  297. SeekFreePackage=ch7a2_mkey_kick_door
  298. SeekFreePackage=la_ch7a2s3_rooftop_collapse
  299. SeekFreePackage=la_ch7a3_caged_cdog
  300. SeekFreePackage=LA_ch7a3s1
  301. SeekFreePackage=LA_ch8a1s2_UnderTheBridge
  302. SeekFreePackage=LA_ch8a2s1
  303. SeekFreePackage=LA_Ch9_Boat
  304. SeekFreePackage=LA_ch9a1s1_Marshes1
  305. SeekFreePackage=la_ch9a3s1_boatchase
  306. SeekFreePackage=LA_ch10_anim_mocap
  307. SeekFreePackage=LA_ch10a01s01_AscendTitan
  308. SeekFreePackage=LA_ch10a01s02_DescendTitan
  309. SeekFreePackage=LA_ch10a3s1_Distributor
  310. SeekFreePackage=LA_ch10a2s1_TheCannon
  311. SeekFreePackage=LA_ch11_anim_mocap
  312. SeekFreePackage=LA_ch11_hookshot
  313. SeekFreePackage=la_ch11a3_rhino_Chase
  314. SeekFreePackage=la_ch11a3s1_RhinoEntrance
  315. SeekFreePackage=la_ch11a3s1_RhinoFight
  316. SeekFreePackage=LA_ch12_anim_mocap
  317. SeekFreePackage=LA_ch12submarine
  318. SeekFreePackage=LA_ch12a2s1_SubJourney1
  319. SeekFreePackage=LA_ch12abseil
  320. SeekFreePackage=LA_ch13_anim_mocap
  321. SeekFreePackage=ch13a1_mkey_anims
  322. SeekFreePackage=la_ch14a1s1
  323. SeekFreePackage=la_ch15a3s1_scorpion_fight
  324. SeekFreePackage=Monkey_Anims
  325. SeekFreePackage=Monkey_Anims_Cloud
  326. SeekFreePackage=Monkey_Anims_Combat
  327. SeekFreePackage=Monkey_Anims_ObjGeneric
  328. SeekFreePackage=Monkey_Anims_Reactions
  329. SeekFreePackage=Monkey_Anims_WalkRun
  330. SeekFreePackage=Monkey_Anims_Weapon
  331. SeekFreePackage=Monkey_Anims_Clambering
  332. SeekFreePackage=Monkey_Anims_foe_Beresrker
  333. SeekFreePackage=Monkey_Anims_foe_Cdog
  334. SeekFreePackage=Monkey_Anims_foe_ScoutElite
  335. SeekFreePackage=Monkey_Anims_foe_ScoutGlo
  336. SeekFreePackage=Monkey_Anims_foe_ScoutGun
  337. SeekFreePackage=Monkey_Anims_foe_ScoutMelee
  338. SeekFreePackage=Monkey_Anims_foe_ScoutStun
  339. SeekFreePackage=Monkey_Anims_foe_Seeker
  340. SeekFreePackage=Monkey_Anims_foe_Turret
  341. SeekFreePackage=Monkey_Anims_foe_TurretBoat
  342. SeekFreePackage=Monkey_Anims_JumpVault
  343. SeekFreePackage=Monkey_Anims_ObjBridgeLever
  344. SeekFreePackage=Monkey_Anims_ObjLadder
  345. SeekFreePackage=Monkey_Anims_TripInteract
  346. SeekFreePackage=Monkey_Archetypes
  347. SeekFreePackage=Trip_Anims_Rhino
  348. SeekFreePackage=Trip_Anims_Boat
  349.  
  350. [Engine.StartupPackages]
  351. bSerializeStartupPackagesFromMemory=TRUE
  352. bFullyCompressStartupPackages=FALSE
  353. Package=DefaultUISkin
  354. Package=EngineMaterials
  355. Package=EngineDebugMaterials
  356. Package=EngineSounds
  357. Package=EngineFonts
  358. Package=EngineBuildings
  359. ;Package=SoundClassesAndModes
  360. Package=Monkey_Network
  361. Package=Trip_Network
  362. Package=Frontend_Skin360
  363. Package=NTEngineMaterials
  364. ;;+Package=DebugSkins
  365.  
  366. [Engine.PackagesToForceCookPerMap]
  367.  
  368. [Core.System]
  369. MaxObjectsNotConsideredByGC=50500
  370. SizeOfPermanentObjectPool=5767168
  371. StaleCacheDays=30
  372. MaxStaleCacheSize=10
  373. MaxOverallCacheSize=30
  374. PackageSizeSoftLimit=300
  375. AsyncIOBandwidthLimit=0
  376. CachePath=..\..\MonkeyGame\Cache
  377. CacheExt=.uxx
  378. Paths=..\..\Engine\Content
  379. ScriptPaths=..\..\MonkeyGame\Script
  380. FRScriptPaths=..\..\MonkeyGame\ScriptFinalRelease
  381. CutdownPaths=..\..\MonkeyGame\CutdownPackages
  382. CutdownPaths=..\..\MonkeyGame\Script
  383. ScreenShotPath=..\..\MonkeyGame\ScreenShots
  384. LocalizationPaths=..\..\Engine\Localization
  385. Extensions=upk
  386. Extensions=u
  387. TextureFileCacheExtension=tfc
  388. Suppress=Dev
  389. Suppress=DevAudio
  390. Suppress=DevAudioVerbose
  391. Suppress=DevBind
  392. Suppress=DevBsp
  393. Suppress=DevCollision
  394. Suppress=DevCompile
  395. Suppress=DevComponents
  396. Suppress=DevCooking
  397. Suppress=DevDataStore
  398. Suppress=DevGarbage
  399. Suppress=DevKill
  400. Suppress=DevLoad
  401. Suppress=DevNetTraffic
  402. Suppress=DevPath
  403. Suppress=DevReplace
  404. Suppress=DevSave
  405. Suppress=DevSound
  406. Suppress=DevStats
  407. Suppress=DevTick
  408. Suppress=DevUI
  409. Suppress=DevUIStates
  410. Suppress=DevUIStyles
  411. Suppress=DevUIAnimation
  412. Suppress=DevUIFocus
  413. Suppress=DevHDDCaching
  414. Suppress=Init
  415. Suppress=Input
  416. Suppress=Inventory
  417. Suppress=Localization
  418. Suppress=LocalizationWarning
  419. Suppress=PlayerMove
  420. Suppress=DevSHA
  421. Suppress=DevAnim
  422. Suppress=DevDecals
  423. Suppress=RON_DEBUG
  424. Suppress=DevShaders
  425. Suppress=DevShadersDetailed
  426. Suppress=GameStats
  427. Suppress=DevLightmassSolver
  428. Suppress=DevFaceFX
  429. Suppress=DevCrossLevel
  430. Suppress=DevOnline
  431. Suppress=DevMovie
  432. Suppress=DevConfig
  433. Suppress=PlayerManagement
  434. Suppress=DevNet
  435. Suppress=DevCamera
  436. Suppress=DevAbsorbFuncs
  437. Paths=..\..\MonkeyGame\Content
  438. Paths=..\..\MonkeyGame\__Trashcan
  439. LocalizationPaths=..\..\MonkeyGame\Localization
  440. SavePath=..\..\MonkeyGame\Save
  441. Extensions=umap
  442. SeekFreePCPaths=..\..\MonkeyGame\CookedPC
  443. SeekFreePCExtensions=xxx
  444. Suppress=AI
  445. Suppress=Movement
  446. Suppress=Camera
  447. Suppress=Combat
  448. Suppress=GUI
  449. Suppress=AIPath
  450.  
  451. [Engine.Client]
  452. DisplayGamma=2.2
  453. MinDesiredFrameRate=35.000000
  454. InitialButtonRepeatDelay=0.2
  455. ButtonRepeatDelay=0.1
  456.  
  457. [WinDrv.WindowsClient]
  458. AudioDeviceClass=NTEngine.WwiseAudioDevice
  459. MinAllowableResolutionX=0
  460. MinAllowableResolutionY=0
  461. MaxAllowableResolutionX=0
  462. MaxAllowableResolutionY=0
  463. MinAllowableRefreshRate=0
  464. MaxAllowableRefreshRate=0
  465. ParanoidDeviceLostChecking=1
  466. AllowJoystickInput=1
  467. CheckForStaleCachedStatesPeriod=60
  468. MaxCachedStateObjects=2048
  469. XFloatingWorldTuningScale=1.000000
  470. ButtonRepeatDelay=0.100000
  471. InitialButtonRepeatDelay=0.200000
  472. MinDesiredFrameRate=35.000000
  473. DisplayGamma=2.200000
  474. JoystickInputRequiresWindowFocus=0
  475.  
  476. [XAudio2.XAudio2Device]
  477. MaxChannels=32
  478. CommonAudioPoolSize=0
  479. MinCompressedDurationGame=5
  480. MinCompressedDurationEditor=4
  481. LowPassFilterResonance=0.9
  482.  
  483. [Engine.Player]
  484. ConfiguredInternetSpeed=10000
  485. ConfiguredLanSpeed=20000
  486. PP_DesaturationMultiplier=1.0
  487. PP_HighlightsMultiplier=1.0
  488. PP_MidTonesMultiplier=1.0
  489. PP_ShadowsMultiplier=1.0
  490.  
  491. [IpDrv.TcpNetDriver]
  492. AllowDownloads=True
  493. ConnectionTimeout=30.0
  494. InitialConnectTimeout=45.0
  495. AckTimeout=1.0
  496. KeepAliveTime=0.2
  497. MaxClientRate=15000
  498. MaxInternetClientRate=10000
  499. RelevantTimeout=5.0
  500. SpawnPrioritySeconds=1.0
  501. ServerTravelPause=4.0
  502. NetServerMaxTickRate=30
  503. LanServerMaxTickRate=35
  504. DownloadManagers=IpDrv.HTTPDownload
  505. DownloadManagers=Engine.ChannelDownload
  506. NetConnectionClassName=IpDrv.TcpipConnection
  507.  
  508. [IpServer.UdpServerQuery]
  509. GameName=ut
  510.  
  511. [IpDrv.UdpBeacon]
  512. DoBeacon=True
  513. BeaconTime=0.50
  514. BeaconTimeout=5.0
  515. BeaconProduct=ut
  516. ServerBeaconPort=8777
  517. BeaconPort=9777
  518.  
  519. [TextureStreaming]
  520. PoolSize=800
  521. HysteresisLimit=20
  522. DropMipLevelsLimit=24
  523. StopIncreasingLimit=24
  524. StopStreamingLimit=12
  525. MinEvictSize=10
  526. MinFudgeFactor=1
  527. FudgeFactorIncreaseRateOfChange=0.5
  528. FudgeFactorDecreaseRateOfChange=-0.4
  529. MinRequestedMipsToConsider=11
  530. MinTimeToGuaranteeMinMipCount=0
  531. MaxTimeToGuaranteeMinMipCount=0
  532. UseTextureFileCache=TRUE
  533. LoadMapTimeLimit=5.0
  534. LightmapStreamingFactor=0.04
  535. ShadowmapStreamingFactor=0.08
  536. MaxLightMapRadius=4096
  537. MaxShadowmapRadius=4096
  538. AllowStreamingLightmaps=true
  539. TextureFileCacheBulkDataAlignment=1
  540. UseDynamicStreaming=True
  541. bEnableAsyncDefrag=False
  542. bEnableAsyncReallocation=False
  543. MaxDefragRelocations=256
  544. MaxDefragDownShift=128
  545. BoostPlayerTextures=3.0
  546. TexturePoolSizeReductionMB=40
  547. LowPCTexturePoolSizeMB=256
  548.  
  549. [StreamByURL]
  550. PostLoadPause=6.0
  551.  
  552. [UnrealEd.EditorEngine]
  553. LocalPlayerClassName=UnrealEd.EditorPlayer
  554. bUseSound=True
  555. bSubtitlesEnabled=True
  556. GridEnabled=True
  557. SnapScaleEnabled=True
  558. ScaleGridSize=5
  559. SnapVertices=False
  560. SnapDistance=10.000000
  561. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  562. RotGridEnabled=True
  563. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  564. GameCommandLine=-log
  565. FOVAngle=90.000000
  566. GodMode=True
  567. AutoSaveDir=..\..\MonkeyGame\Autosaves
  568. InvertWidgetZAxis=True
  569. UseAxisIndicator=True
  570. MatineeCurveDetail=0.1
  571. Client=WinDrv.WindowsClient
  572. CurrentGridSz=4
  573. bUseMayaCameraControls=True
  574. bPrefabsLocked=True
  575. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  576. EditorOnlyContentPackages=EditorMeshes
  577. EditorOnlyContentPackages=EditorMaterials
  578. EditorOnlyContentPackages=EditorResources
  579. EditPackagesInPath=..\..\Development\Src
  580. EditPackages=Core
  581. EditPackages=Engine
  582. EditPackages=GameFramework
  583. EditPackages=UnrealEd
  584. EditPackages=IpDrv
  585. EditPackages=OnlineSubsystemPC
  586. EditPackages=OnlineSubsystemGameSpy
  587. EditPackages=OnlineSubsystemLive
  588. EditPackages=OnlineSubsystemSteamworks
  589. EditPackages=Testing
  590. EditPackages=NTEngine
  591. bBuildReachSpecs=FALSE
  592. EditPackagesOutPath=..\..\MonkeyGame\Script
  593. FRScriptOutputPath=..\..\MonkeyGame\ScriptFinalRelease
  594. EditPackages=NTGameFramework
  595. EditPackages=MonkeyGame
  596. EditPackages=MonkeyEditor
  597. EditPackages=DLC1
  598. InEditorGameURLOptions=
  599.  
  600. [UnrealEd.UnrealEdEngine]
  601. AutoSaveIndex=0
  602. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  603. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  604. PackagesToBeFullyLoadedAtStartup=EditorResources
  605. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  606. PackagesToBeFullyLoadedAtStartup=EngineFonts
  607. PackagesToBeFullyLoadedAtStartup=EngineScenes
  608. PackagesToBeFullyLoadedAtStartup=EngineResources
  609. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  610. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  611. HiddenActorFactoryNames=ActorFactoryPlayerStart
  612. HiddenActorFactoryNames=ActorFactoryMKTripStart
  613.  
  614. [Engine.DataStoreClient]
  615. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  616. GlobalDataStoreClasses=Engine.UIDataStore_Images
  617. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  618. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  619. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  620. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  621. GlobalDataStoreClasses=Engine.UIDataStore_Color
  622. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  623. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  624. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  625. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  626. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  627.  
  628. [Engine.UIDataStore_SessionSettings]
  629. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  630.  
  631. [DevOptions.Shaders]
  632. AutoReloadChangedShaders=True
  633. bAllowMultiThreadedShaderCompile=True
  634. NumUnusedShaderCompilingThreads=1
  635. ThreadedShaderCompileThreshold=1
  636. MaxShaderJobBatchSize=30
  637. bDumpShaderPDBs=False
  638. bPromptToRetryFailedShaderCompiles=True
  639.  
  640. [DevOptions.Debug]
  641. ShowSelectedLightmap=False
  642.  
  643. [StatNotifyProviders]
  644. BinaryFileStatNotifyProvider=true
  645. XmlStatNotifyProvider=false
  646. CsvStatNotifyProvider=false
  647. StatsNotifyProvider_UDP=true
  648. PIXNamedCounterProvider=false
  649.  
  650. [StatNotifyProviders.StatNotifyProvider_UDP]
  651. ListenPort=13000
  652.  
  653. [RemoteControl]
  654. SuppressRemoteControlAtStartup=False
  655.  
  656. [LogFiles]
  657. PurgeLogsDays=3
  658.  
  659. [AnimationCompression]
  660. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveEverySecondKey
  661. TranslationCompressionFormat=0
  662. RotationCompressionFormat=1
  663. AlternativeCompressionThreshold=1.f
  664. ForceRecompression=False
  665. bOnlyCheckForMissingSkeletalMeshes=False
  666.  
  667. [IpDrv.OnlineSubsystemCommonImpl]
  668. MaxLocalTalkers=1
  669. MaxRemoteTalkers=16
  670. bIsUsingSpeechRecognition=false
  671.  
  672. [IpDrv.OnlineGameInterfaceImpl]
  673. LanAnnouncePort=14001
  674. LanQueryTimeout=5.0
  675.  
  676. [OnlineSubsystemLive.OnlineSubsystemLive]
  677. LiveSystemLinkPort=14000
  678. LanAnnouncePort=14001
  679.  
  680. [Engine.StaticMeshCollectionActor]
  681. bCookOutStaticMeshActors=TRUE
  682. MaxStaticMeshComponents=100
  683.  
  684. [Engine.StaticLightCollectionActor]
  685. bCookOutStaticLightActors=TRUE
  686. MaxLightComponents=100
  687.  
  688. [LiveSock]
  689. bUseVDP=True
  690. bUseSecureConnections=false
  691. MaxDgramSockets=64
  692. MaxStreamSockets=16
  693. DefaultRecvBufsizeInK=256
  694. DefaultSendBufsizeInK=256
  695.  
  696. [CustomStats]
  697. LD=Streaming fudge factor
  698. LD=FrameTime
  699. LD=Terrain Foliage Time
  700. LD=Foliage Render Time
  701. LD=Terrain Smooth Time
  702. LD=Terrain Render Time
  703. LD=Decal Render Time
  704. LD=Terrain Triangles
  705. LD=Foliage Instances
  706. LD=Decal Triangles
  707. LD=Decal Draw Calls
  708. LD=Static Mesh Tris
  709. LD=Skel Mesh Tris
  710. LD=Skel Verts CPU Skin
  711. LD=Skel Verts GPU Skin
  712. LD=30+ FPS
  713. LD=Total CPU rendering time
  714. LD=Total GPU rendering time
  715. LD=Occluded primitives
  716. LD=Projected shadows
  717. LD=Visible static mesh elements
  718. LD=Visible dynamic primitives
  719. LD=Texture Pool Size
  720. LD=Physical Memory Used
  721. LD=Virtual Memory Used
  722. LD=Audio Memory Used
  723. LD=Texture Memory Used
  724. LD=360 Texture Memory Used
  725. LD=Animation Memory
  726. LD=Vertex Lighting Memory
  727. LD=StaticMesh Vertex Memory
  728. LD=StaticMesh Index Memory
  729. LD=SkeletalMesh Vertex Memory
  730. LD=SkeletalMesh Index Memory
  731. LD=Decal Vertex Memory
  732. LD=Decal Index Memory
  733. LD=Decal Interaction Memory
  734. MEMLEAN=Virtual Memory Used
  735. MEMLEAN=Audio Memory Used
  736. MEMLEAN=Animation Memory
  737. MEMLEAN=FaceFX Cur Mem
  738. MEMLEAN=Vertex Lighting Memory
  739. MEMLEAN=StaticMesh Vertex Memory
  740. MEMLEAN=StaticMesh Index Memory
  741. MEMLEAN=SkeletalMesh Vertex Memory
  742. MEMLEAN=SkeletalMesh Index Memory
  743. MEMLEAN=Decal Vertex Memory
  744. MEMLEAN=Decal Index Memory
  745. MEMLEAN=Decal Interaction Memory
  746. MEMLEAN=VertexShader Memory
  747. MEMLEAN=PixelShader Memory
  748. GameThread=Async Loading Time
  749. GameThread=Audio Update Time
  750. GameThread=FrameTime
  751. GameThread=HUD Time
  752. GameThread=Input Time
  753. GameThread=Kismet Time
  754. GameThread=Move Actor Time
  755. GameThread=RHI Game Tick
  756. GameThread=RedrawViewports
  757. GameThread=Script time
  758. GameThread=Tick Time
  759. GameThread=Update Components Time
  760. GameThread=World Tick Time
  761. GameThread=Async Work Wait
  762. GameThread=PerFrameCapture
  763. GameThread=DynamicLightEnvComp Tick
  764.  
  765. [MemorySplitClassesToTrack]
  766. Class=AnimSequence
  767. Class=AudioComponent
  768. Class=AudioDevice
  769. Class=CylinderComponent
  770. Class=DecalComponent
  771. Class=DecalLifetime
  772. Class=DecalLifetimeAge
  773. Class=DecalLifetimeData
  774. Class=DecalLifetimeDataAge
  775. Class=DecalManager
  776. Class=DecalMaterial
  777. Class=Field
  778. Class=Font
  779. Class=Level
  780. Class=Material
  781. Class=MaterialInstanceConstant
  782. Class=MaterialInstanceTimeVarying
  783. Class=Model
  784. Class=ModelComponent
  785. Class=MorphTarget
  786. Class=ObjectReferencer
  787. Class=ParticleModule
  788. Class=ParticleSystemComponent
  789. Class=PathNode
  790. Class=RB_BodyInstance
  791. Class=RB_BodySetup
  792. Class=ReachSpec
  793. Class=SkeletalMesh
  794. Class=SoundCue
  795. Class=SoundNode
  796. Class=StaticMesh
  797. Class=StaticMeshActor
  798. Class=StaticMeshComponent
  799. Class=Terrain
  800. Class=TerrainComponent
  801. Class=Texture2D
  802. Class=UIRoot
  803.  
  804. [ConfigCoalesceFilter]
  805. FilterOut=MonkeyEngine.ini
  806. FilterOut=MonkeyEditor.ini
  807. FilterOut=MonkeyInput.ini
  808. FilterOut=MonkeyLightmass.ini
  809. FilterOut=MonkeyGame.ini
  810. FilterOut=MonkeyUI.ini
  811. FilterOut=MonkeyCompat.ini
  812. FilterOut=MonkeyEditorKeyBindings.ini
  813. FilterOut=MonkeyEditorUserSettings.ini
  814. FilterOut=UnrealEd.int
  815. FilterOut=Editor.int
  816. FilterOut=EditorTips.int
  817. FilterOut=WinDrv.int
  818. FilterOut=XWindow.int
  819.  
  820. [TaskPerfTracking]
  821. bUseTaskPerfTracking=FALSE
  822. RemoteConnectionIP=192.168.7.240
  823. ConnectionString=Provider=sqloledb;Data Source=TOOLBOX\SQLEXPRESS;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  824. RemoteConnectionStringOverride=Data Source=TOOLBOX\SQLEXPRESS;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  825.  
  826. [TaskPerfMemDatabase]
  827. bUseTaskPerfMemDatabase=FALSE
  828. RemoteConnectionIP=192.168.7.240
  829. ConnectionString=Provider=sqloledb;Data Source=TOOLBOX\SQLEXPRESS;Initial Catalog=PerfMem;Trusted_Connection=Yes
  830. RemoteConnectionStringOverride=Data Source=TOOLBOX\SQLEXPRESS;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  831.  
  832. [MemoryPools]
  833. FLightPrimitiveInteractionInitialBlockSize=4096
  834. FModShadowPrimitiveInteractionInitialBlockSize=4096
  835.  
  836. [SystemSettings]
  837. bUseMaxQualityMode=True
  838. StaticDecals=True
  839. DynamicDecals=True
  840. UnbatchedDecals=True
  841. DecalCullDistanceScale=1.000000
  842. DynamicLights=True
  843. DynamicShadows=True
  844. LightEnvironmentShadows=True
  845. CompositeDynamicLights=True
  846. DirectionalLightmaps=True
  847. MotionBlur=False
  848. MotionBlurPause=True
  849. DepthOfField=True
  850. AmbientOcclusion=True
  851. Bloom=True
  852. UseHighQualityBloom=True
  853. Distortion=True
  854. FilteredDistortion=True
  855. DropParticleDistortion=False
  856. SpeedTreeLeaves=True
  857. SpeedTreeFronds=True
  858. OnlyStreamInTextures=False
  859. LensFlares=True
  860. FogVolumes=True
  861. FloatingPointRenderTargets=True
  862. OneFrameThreadLag=True
  863. UseVsync=False
  864. VsyncTo60WhenUnder30=False
  865. UpscaleScreenPercentage=True
  866. Fullscreen=True
  867. AllowD3D10=True
  868. AllowD3D11=True
  869. AllowRadialBlur=True
  870. EnableSoftwareOcclusion=False
  871. EnableGPUOcclusionQueries=True
  872. EnableDepthPrePass=False
  873. EnableScreenSpaceAmbientShadows=True
  874. EnableSPUScreenSpaceAmbientShadows=True
  875. UseHighQualityLightShaftRendering=True
  876. EnableHDAO=True
  877. HDAOHighQuality=True
  878. DisableAOFiltering=False
  879. EnableSM5ShadowSystem=True
  880. EnableSM5ShadowBlur=True
  881. SM5ShadowSunWidth=0.100000
  882. SM5ShadowSunWidthWorstCase=50.000000
  883. NewShadowPenumbra=8.000000
  884. NewShadowSplitPenumbraScale=0.500000
  885. NewShadowFilterWidth=2.000000
  886. ShadowCascadeScale=1.000000
  887. NewCSMSoftTransitionDistance=600.000000
  888. NewNonCSMSoftTransitionDistance=60.000000
  889. EnableLightShafts=True
  890. EnableFXAA=True
  891. EnableSM5FXAA=False
  892. UseLowPrecisionColorBuffer=False
  893. UseHalfResAmbientShadows=False
  894. UseComputeShaderAmbientShadows=True
  895. DynamicShadowsLevel=5
  896. TextureDetailLevel=4
  897. AmbientOcclusionLevel=4
  898. LODDistanceBiasLevel=4
  899. GraphicsQualityLevel=1
  900. MassiveLODDistanceBias=0.100000
  901. StaticMeshLODDistanceBias=0.100000
  902. SkeletalMeshLODDistanceBias=0.100000
  903. ParticleSystemLODDistanceBias=0.100000
  904. CullDistanceBias=0.100000
  905. PostProcessingLevel=0
  906. OverallTextureStreamingBias=1.000000
  907. ParticleCountHardLimitScaleFactor=10.000000
  908. MaxDistanceToApplyOcclusionRotationalScaling=5000.000000
  909. TextureFilteringLevel=3
  910. bInitializeShadersOnDemand=FALSE
  911. MaxPrecachePrimitivesPerFrame=50
  912. SkeletalMeshLODBias=0
  913. ParticleLODBias=0
  914. DetailMode=2
  915. ShadowFilterQualityBias=3
  916. MaxAnisotropy=16
  917. MaxMultisamples=1
  918. MinShadowResolution=16
  919. MinPreShadowResolution=8
  920. MaxShadowResolution=4096
  921. NTEnableSurfaceDumping=False
  922. NTHighQualityCaptureMode=False
  923. NTForceAllMipsResident=False
  924. ShadowFadeResolution=1
  925. PreShadowFadeResolution=16
  926. ShadowFadeExponent=0.700000
  927. DistortionFadeResolution=1.000000
  928. DistortionMinResolution=0.000000
  929. LightFadeResolution=0
  930. LightMinResolution=0
  931. LightFadeExponent=1.000000
  932. ResX=1920
  933. ResY=1080
  934. ScreenPercentageX=100.000000
  935. ScreenPercentageY=100.000000
  936. SceneCaptureStreamingMultiplier=1.000000
  937. FoliageDrawRadiusMultiplier=1.000000
  938. ShadowTexelsPerPixel=4.000000
  939. PreShadowResolutionFactor=0.500000
  940. bEnableVSMShadows=True
  941. bEnableBranchingPCFShadows=False
  942. bAllowHardwareShadowFiltering=True
  943. bAllowBetterModulatedShadows=True
  944. bEnableForegroundShadowsOnWorld=True
  945. bEnableForegroundSelfShadowing=False
  946. ShadowFilterRadius=2.000000
  947. ShadowDepthBias=0.012000
  948. ShadowVolumeLightRadiusThreshold=1000.000000
  949. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  950. bAllowFracturedDamage=True
  951. NumFracturedPartsScale=1.000000
  952. FractureDirectSpawnChanceScale=1.000000
  953. FractureRadialSpawnChanceScale=1.000000
  954. FractureCullDistanceScale=1.000000
  955. bForceCPUAccessToGPUSkinVerts=false
  956. bDisableSkeletalInstanceWeights=false
  957. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  958. TEXTUREGROUP_WorldHighQuality=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  959. TEXTUREGROUP_WorldLowQuality=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  960. TEXTUREGROUP_WorldNormalMapHighQuality=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  961. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  962. TEXTUREGROUP_WorldNormalMapLowQuality=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  963. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  964. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  965. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  966. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  967. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  968. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  969. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  970. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  971. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  972. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  973. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  974. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  975. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  976. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  977. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  978. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  979. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  980.  
  981. [SystemSettingsEditor]
  982. bEnableForegroundSelfShadowing=False
  983. ResX=1280
  984. ResY=720
  985. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  986. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  987. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  988. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  989. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  990. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  991. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  992. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  993. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  994. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  995. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  996. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  997. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  998. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  999. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  1000. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  1001. TEXTUREGROUP_WorldHighQuality=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  1002. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  1003. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  1004.  
  1005. [Engine.PhysicsLODVerticalDestructible]
  1006. MaxDynamicChunkCount=1000
  1007. DebrisLifetime=60.0
  1008.  
  1009. [Engine.PhysicsLODVerticalEmitter]
  1010. ParticlePercentage=100
  1011.  
  1012. [Engine.OnlineSubsystem]
  1013. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1014. AsyncMinCompletionTime=0.0
  1015.  
  1016. [Engine.OnlineRecentPlayersList]
  1017. MaxRecentPlayers=100
  1018. MaxRecentParties=5
  1019.  
  1020. [VoIP]
  1021. VolumeThreshold=0.2
  1022. bHasVoiceEnabled=true
  1023.  
  1024. [FullScreenMovie]
  1025. bForceNoMovies=FALSE
  1026. LoadMapMovies=loading
  1027. SkippableMovies=01_01_Intro_Escape
  1028. SkippableMovies=01_01_CELL_INTRO
  1029. SkippableMovies=01_02_CELL_PUNCH
  1030. SkippableMovies=01_03_CELL_ESCAPE
  1031. SkippableMovies=01_04_WHERES_MY_STUFF
  1032. SkippableMovies=01_05_STAFF_AQUIRED
  1033. SkippableMovies=01_06_LOCKED_OUT
  1034. SkippableMovies=01_08_STATUE_OF_LIBERTY
  1035. SkippableMovies=01_10_ESCAPE_POD
  1036. SkippableMovies=02_01_TRIP_AWAKES_MONKEY
  1037. SkippableMovies=02_02_THROW_TRIP
  1038. SkippableMovies=02_03_THE_PLAN
  1039. SkippableMovies=02_04_TURRET_PINNED
  1040. SkippableMovies=02_05_FOLLOW_MY_ORDERS
  1041. SkippableMovies=02_07_AN_IDEA
  1042. SkippableMovies=02_08_CATCH_DRAGONFLY
  1043. SkippableMovies=02_09_ASSEMBLE_DRAGONFLY
  1044. SkippableMovies=02_10_PRETTY_COOL
  1045. SkippableMovies=02_11_CARRY_TRIP
  1046. SkippableMovies=02_12_NAME_EXCHANGE
  1047. SkippableMovies=02_13_CORRIDOOR_MASK_SPOTTED
  1048. SkippableMovies=02_14_CORRIDOOR_MASK_GRABBED
  1049. SkippableMovies=02_15_THE_FISHTANK
  1050. SkippableMovies=02_16_DYING_FISHES
  1051. SkippableMovies=03_01_RIFT_ARRIVAL
  1052. SkippableMovies=03_02_ROOF_MASK
  1053. SkippableMovies=03_03_TRIP_IN_DUMPSTER
  1054. SkippableMovies=03_04_TRIP_STALKED
  1055. SkippableMovies=03_05_PLASMA_BLOB_MASK
  1056. SkippableMovies=03_06_REUNITED
  1057. SkippableMovies=03_07_SPOTTED_POWERCELL
  1058. SkippableMovies=03_08_THEATRE_CONTROL_ROOM
  1059. SkippableMovies=03_09_STAGE_DOG_ROMEO
  1060. SkippableMovies=03_10_WATCHING_TRAPPED_DOG
  1061. SkippableMovies=03_11_SCANNING_TRAPPED_DOG
  1062. SkippableMovies=04_01_THE_CLOUD
  1063. SkippableMovies=04_02_CANT_WE_STOP
  1064. SkippableMovies=04_03_MASK_GHOSTLY_MAN
  1065. SkippableMovies=04_04_DOG_COMING
  1066. SkippableMovies=04_05_DOG_SHOWDOWN
  1067. SkippableMovies=04_06_DOG_DEFEATED
  1068. SkippableMovies=04_07_THE_BIKE
  1069. SkippableMovies=04_08_TRAVEL_MONTAGE
  1070. SkippableMovies=05_01_CAMPFIRE
  1071. SkippableMovies=05_02_CAMPIRE_SANDMAN
  1072. SkippableMovies=Ch05_03_village_arrival_w_alt_route
  1073. SkippableMovies=05_03_VILLAGE_ARRIVAL
  1074. SkippableMovies=05_04_ALT_ROUTE
  1075. SkippableMovies=05_05_TRIP_TRIES_RADIO
  1076. SkippableMovies=05_06_TRIP_SEES_VILLAGE
  1077. SkippableMovies=06_01_DESTRUCTION_SURVEY
  1078. SkippableMovies=06_02_TRIPS_HOME
  1079. SkippableMovies=06_03_OPEN_WAR_ROOM
  1080. SkippableMovies=06_04_WINDMILLS_PLAN
  1081. SkippableMovies=06_05_DOG_PEN_OPENEND
  1082. SkippableMovies=06_06_OPEN_GATE
  1083. SkippableMovies=06_07_TRIP_FINDS_DAD
  1084. SkippableMovies=07_01_BIKE_RIDE_SANDMAN
  1085. SkippableMovies=07_02_BIKE_SINK
  1086. SkippableMovies=07_03_THE_BOAT
  1087. SkippableMovies=07_04_SLAVESHIPS_SPOTTED
  1088. SkippableMovies=07_05_SANDMAN_BOAT
  1089. SkippableMovies=07_06_SANDMAN_YOU_CANT
  1090. SkippableMovies=07_07_SANDMAN_TAKE_HER_AWAY
  1091. SkippableMovies=07_08_SANDMAN_YOUR_SIDE
  1092. SkippableMovies=07_09_MONKEY_CLOCKS_SANDMAN
  1093. SkippableMovies=07_10_BLOCKAGE_REVEAL
  1094. SkippableMovies=07_11_PIGSY_ARRIVES
  1095. SkippableMovies=08_01_PIGSY_PLAN
  1096. SkippableMovies=08_02_SANDMAN_WONT_HELP
  1097. SkippableMovies=08_03_TRICKY_CLIMB
  1098. SkippableMovies=08_04_PIGSY_INTRODUCTION
  1099. SkippableMovies=08_05_ARRIVE_ON_BOAT
  1100. SkippableMovies=08_06_MAKING_A_PLAY
  1101. SkippableMovies=08_07_JEALOUS_PIG
  1102. SkippableMovies=08_08_THE_RHINO
  1103. SkippableMovies=08_10_FIREWORKS
  1104. SkippableMovies=08_11_MONKEY_PIGSY_FRIENDS
  1105. SkippableMovies=08_12_TAKING_OFF
  1106. SkippableMovies=09_01_UNDER_ATTACK
  1107. SkippableMovies=09_02_FUEL_ISSUES
  1108. SkippableMovies=09_03_ROPE_CLIMB
  1109. SkippableMovies=09_04_LANDING_CODES
  1110. SkippableMovies=10_01_PIGSY_STUCK
  1111. SkippableMovies=10_02_SPOTTED_LEVIATHAN
  1112. SkippableMovies=10_03_PLAN_MONTAGE
  1113. SkippableMovies=10_04_DEFEATED_SCORPION
  1114. SkippableMovies=10_05_SECURITY_ROOM
  1115. SkippableMovies=10_06_PIGSY_CONTROL_ROOM
  1116. SkippableMovies=10_07_TRIP_SHOCKED
  1117. SkippableMovies=10_08_PIGSY_STEALS_LEVIATHAN
  1118. SkippableMovies=10_09_MONKEY_FIGHTS_PAIN
  1119. SkippableMovies=10_10_PIGSY_SAVES_EVERYONE
  1120. SkippableMovies=11_01_Leviathan_Walking
  1121. SkippableMovies=11_02_LA_APPROACH
  1122. SkippableMovies=11_03_TERRIBLE_LEVIATHAN
  1123. SkippableMovies=11_04_SANDMAN_JUST_STOP
  1124. SkippableMovies=11_05_SANDMAN_AN_ARC
  1125. SkippableMovies=11_06_SANDMAN_ONCE_WAS
  1126. SkippableMovies=11_07_SANDMAN_ARIA
  1127. SkippableMovies=11_08_MORE_TITANS
  1128. SkippableMovies=11_09_Pigsy_sacrifice
  1129. SkippableMovies=12_01_FEAR_IN_HIS_EYES
  1130. SkippableMovies=12_02_INSIDE_WHITE_PYRAMID
  1131. SkippableMovies=12_03_SANDMAN_BLOCKS_WAY
  1132. SkippableMovies=12_04_INSIDE_RED_PYRAMID
  1133. SkippableMovies=12_05_INSIDE_THE_MASK
  1134. SkippableMovies=12_06_PLEASE_DONT_KILL_ME
  1135. SkippableMovies=03_06b_THEATRE_ENTRY
  1136. SkippableMovies=12_01_THE_END
  1137. bShouldStopMovieAtEndOfLoadMap=TRUE
  1138. SkippableMovies=DLC1_Cutscene_01
  1139. SkippableMovies=DLC1_Cutscene_02
  1140. SkippableMovies=DLC1_Cutscene_03
  1141. SkippableMovies=DLC1_Cutscene_04
  1142. SkippableMovies=DLC1_Cutscene_05
  1143. SkippableMovies=DLC1_Cutscene_06
  1144. SkippableMovies=DLC1_Cutscene_07
  1145. SkippableMovies=DLC1_Cutscene_08
  1146. SkippableMovies=DLC1_Cutscene_09
  1147.  
  1148. [IPDrv.WebConnection]
  1149. MaxValueLength=512
  1150. MaxLineLength=4096
  1151.  
  1152. [IPDrv.WebServer]
  1153. ApplicationPaths[0]=/ServerAdmin
  1154. ApplicationPaths[1]=/images
  1155. ;;Applications[0]=UWeb.HelloWeb
  1156. ;;ApplicationPaths[0]=/Hello
  1157. ListenPort=80
  1158. MaxConnections=18
  1159. ExpirationSeconds=86400
  1160. bEnabled=false
  1161.  
  1162. [IPDrv.WebResponse]
  1163. IncludePath=/Web
  1164. CharSet=iso-8859-1
  1165.  
  1166. [NTEngine.Settings]
  1167. UseNTMorphTargetCode=True
  1168. ObjectHighlightMaterialName_Occluded=NTEngineMaterials.ObjectHighlightGroup_Trip
  1169. ObjectHighlightMaterialName_Health=NTEngineMaterials.ObjectHighlightGroup_Health2
  1170. ObjectHighlightMaterialName_Interactable=NTEngineMaterials.ObjectHighlightGroup_Interactable
  1171. ObjectHighlightMaterialName_Hackable=NTEngineMaterials.ObjectHighlightGroup_Hackable
  1172. ObjectHighlightMaterialName_Handhold=NTEngineMaterials.mi_scanHighlight
  1173. ObjectHighlightMaterialName_Threat=NTEngineMaterials.ObjectHighlightGroup_Threat
  1174. ObjectHighlightMinRadius_Occluded=0
  1175. ObjectHighlightMaxRadius_Health=100000
  1176. ObjectHighlightMaxRadius_Interactable=100000
  1177. ObjectHighlightMaxRadius_Hackable=100000
  1178. ObjectHighlightMaxRadius_Handhold=100000
  1179. ObjectHighlightMaxRadius_Threat=100000
  1180. UseEdgeLib=False
  1181. ObjectHighlightMaterialName_Occluded=NTEngineMaterials.ObjectHighlightGroup_Trip
  1182. ObjectHighlightMaterialName_Health=NTEngineMaterials.mi_scanHighlight
  1183. ObjectHighlightMaterialName_Interactable=NTEngineMaterials.ObjectHighlightGroup_Interactable
  1184. ObjectHighlightMaterialName_Hackable=NTEngineMaterials.ObjectHighlightGroup_Hackable
  1185. ObjectHighlightMaterialName_Handhold=NTEngineMaterials.ObjectHighlightGroup_Handhold
  1186. ObjectHighlightMaterialName_Threat=NTEngineMaterials.ObjectHighlightGroup_Threat
  1187. ObjectHighlightMinRadius_Occluded=0
  1188. ObjectHighlightMaxRadius_Health=100000
  1189. ObjectHighlightMaxRadius_Interactable=100000
  1190. ObjectHighlightMaxRadius_Hackable=100000
  1191. ObjectHighlightMaxRadius_Handhold=100000
  1192. ObjectHighlightMaxRadius_Threat=100000
  1193.  
  1194. [TextureTracking]
  1195. TextureName=T_GD_Traffic_Crosswalk_01
  1196.  
  1197. [AnimNotify]
  1198. Trail_MaxSampleRate=200.0
  1199.  
  1200. [Engine.UIDataStore_OnlinePlayerData]
  1201. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1202.  
  1203. [Engine.LocalPlayer]
  1204. PPRecoveryTime=1.0
  1205. bEnablePostProcessOverrideRecovery=false
  1206.  
  1207. [Configuration]
  1208.  
  1209. [NTEngine.WwiseAudioDevice]
  1210. LiveEditing=1
  1211. MemoryDefaultPoolSize=2097152
  1212. MemoryLowLevelPoolSize=2097152
  1213. MemoryStreamIO=524288
  1214. PauseAll=Master_pause_all
  1215. UnpauseAll=Master_resume_all
  1216.  
  1217. [Engine.AudioDevice]
  1218. SoundGroups=(GroupName=Ambient,Properties=(Volume=1,bBleedStereo=TRUE))
  1219. SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
  1220. SoundGroups=(GroupName=Character,Properties=(Volume=1))
  1221. SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE))
  1222. SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
  1223. SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
  1224. SoundGroups=(GroupName=Item,Properties=(Volume=1))
  1225. SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFX,Cinematic,Music,Announcer,VoiceChat,Dialog))
  1226. SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  1227. SoundGroups=(GroupName=SFX,Properties=(Volume=1,bNoReverb=TRUE),ChildGroupNames=(Ambient,Character,Item,Stinger,Vehicle,Weapon))
  1228. SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  1229. SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
  1230. SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
  1231. SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
  1232. SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
  1233. SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
  1234. SoundModeNames=Default
  1235. SoundModeNames=Quiet
  1236. SoundModeNames=Loud
  1237. SoundModeNames=Slow
  1238. SoundModeNames=Quick
  1239.  
  1240. [Windows.StandardUser]
  1241. MyDocumentsSubDirName=UnrealEngine3
  1242.  
  1243. [NTEngine.LoadingIndicator]
  1244. SafeZonePercent=0.85
  1245. AspectRatio=1.0
  1246. Height=0.177
  1247. PlacementX=0.5
  1248. PlacementY=0.28
  1249. BackgroundOpacity=0.4
  1250. FadeOutTime=0.5
  1251. MinimumTimeOnScreen=2.0
  1252.  
  1253. [NTEngine.SaveDataManager]
  1254. SavePath=..\..\MonkeyGame\SaveData\
  1255. RequiredDiskSpaceKB=1024
  1256. IconSafeZonePercent=0.85
  1257. IconSizeHeightRatio=0.08
  1258. IconPlacementX=1.0
  1259. IconPlacementY=1.0
  1260.  
  1261. [NTMorpheme.NetworkInfoData]
  1262. NetworkName=monkey
  1263. TempAllocatorSizeKB=768
  1264. UnsyncedBucketIndex=0
  1265. NetworkName=trip
  1266. TempAllocatorSizeKB=384
  1267. UnsyncedBucketIndex=1
  1268. NetworkName=hacking
  1269. TempAllocatorSizeKB=64
  1270. UnsyncedBucketIndex=1
  1271. NetworkName=DLC1Pigsy
  1272. TempAllocatorSizeKB=768
  1273. UnsyncedBucketIndex=0
  1274.  
  1275. [IniVersion]
  1276. 0=1357023600.000000
  1277. 1=1357023600.000000
  1278.  
  1279. [AppCompat]
  1280. MeasuredCPUScore=77.439484
  1281. CompatLevelComposite=4
  1282. CompatLevelCPU=5
  1283. CompatLevelGPU=4
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