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- 180 HP, 0 DEF
- 7 ATK Tuff Puff
- 13 ATK Body Slam (inflicts Shrink)
- (7-2) + 7 Wind (inflicts Shrink)
- 25 ATK Lightning (inflicts 1 turn of paralysis)
- 20 + (2 x Ruff Puff count) Desperation attack
- - The first time the Tuff Puffs attack, all Life Shrooms in your inventory will be taken
- - If Huff N. Puff misses a move, he will become invisible for 3 turns
- - 2/3 of the Tuff Puffs created is invisible for 3 turns
- - When under 90 HP, Huff N. Puff will use his vanilla desperation attack (which was under 5 HP).
- - This will hit through invisibility
- - When under 40 HP, Huff N. Puff will charge and attack the same turn
- - Huff N. Puff will heal and Body Slam on the same turn if Tuff Puffs are present. If you are under 5 HP, this will turn into a Lightning attack
- STATS
- 10 HP 5 FP
- BADGES: S. Jump Charge, Quick Change, Flower Saver x2, Flower Fanatic, Power Plus, Defend Plus x2, Damage Dodge x2, All or Nothing, Mega Rush, Last Stand, Hold Fast, Star Blessing, Group Focus
- ITEMS: Spaghetti x4, Stone Cap x5, Hustle Drink
- T1: Super Jump Charge, Tattle (H: 180, M: 2, FP: 4)
- T2: Chill Out, Focus (H: 180, M: 2, FP: 4) *Guard on 5
- T3: Super Jump Charge, Focus (H: 180, M: 1, FP: 3)
- T4: Jump, Water Block (H: 150, M: 1, FP: 2)
- T5: Stone Cap, Fan Smack (H: 140, M: 1, FP: 0)
- T6: Smack (H: 154, M: 1, FP: 0)
- T7: Spaghetti, Smack (H: 148, M: 1, FP: 5) *Guard on 5
- T8: Jump, Outta Sight (H: 130, M: 1, FP: 4)
- T9: Stone Cap (H: 130, M: 1, FP: 4)
- T10: Fan Smack (H: 134, M: 1, FP: 2)
- T11: Super Jump Charge, Do Nothing (G: 134, M: 1, FP: 1)
- T12: Spaghetti, Outta Sight (H: 134, M: 10, FP: 4)
- T13: Star Beam (H: 134, M: 2, FP: 4)
- T14: Chill Out, Focus (H: 134, M: 2, FP: 4) *Guard on 5
- T15: Super Jump Charge, Focus (H: 134, M: 1, FP: 3)
- T16: Jump, Water Block (H: 104, M: 1, FP: 2)
- T17: Stone Cap, Fan Smack (H: 94, M: 1, FP: 0)
- T18: Smack (H: 108, M: 1, FP: 0)
- T19: Spaghetti, Smack (H: 102, M: 1, FP: 5) *Guard on 5
- T20: Jump, Outta Sight (H: 84, M: 1, FP: 4)
- T21: Stone Cap (H: 84, M: 1, FP: 4)
- T22: Fan Smack (H: 88, M: 1, FP: 2)
- T23: Super Jump Charge, Do Nothing (H: 88, M: 1, FP: 1)
- T24: Spaghetti, Outta Sight (H: 88, M: 10, FP: 4)
- T25: Star Beam (H: 88, M: 2, FP: 4)
- T26: Chill Out, Focus (H: 88, M: 2, FP: 4) *Guard on 5
- T27: Super Jump Charge, Focus (H: 88, M: 1, FP: 3)
- T28: Jump, Water Block (H: 58, M: 1, FP: 2)
- T29: Stone Cap, Fan Smack (H: 48, M: 1, FP: 0)
- T30: Smack (H: 62, M: 1, FP: 0)
- T31: Refresh, Smack (H: 56, M: 1, FP: 5) *Guard on 5
- T32: Chill Out, Water Block (H: 56, M: 1, FP: 4)
- T33: Super Jump Charge, Outta Sight (H: 56, M: 1, FP: 2)
- T34: Smooch (H: 62, M: 4, FP: 2)
- T35: Super Jump Charge, Focus (H: 62, M: 4, FP: 1)
- T36: Refresh, Outta Sight (H: 62, M: 9, FP: 4)
- T37: Star Beam (H: 62, M: 1, FP: 4)
- T38: Chill Out, Water Block (H: 62, M: 1, FP: 3) *Guard on 6
- T39: Hustle Drink, Turbo Charge (H: 62, M: 1: FP: 2)
- T40: Jump x2, Fan Smack [KO]
- NOTE: Like the original Huff N. Puff fight, it seems that he doesn't use his desperation move if he goes invisible beforehand. I had, again, planned to take it with a Stone Cap (see Turn 18 where he heals instead of using desperation attack). As with the other fight, I don't know how that affects his cycle, but I'm confident I would've been able to work around it had he actually used the desperation attack like he should've.
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