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Kappy321

MQ LC BP Only HUFF N. PUFF EX

Sep 3rd, 2020
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  1. 180 HP, 0 DEF
  2. 7 ATK Tuff Puff
  3. 13 ATK Body Slam (inflicts Shrink)
  4. (7-2) + 7 Wind (inflicts Shrink)
  5. 25 ATK Lightning (inflicts 1 turn of paralysis)
  6. 20 + (2 x Ruff Puff count) Desperation attack
  7.  
  8. - The first time the Tuff Puffs attack, all Life Shrooms in your inventory will be taken
  9. - If Huff N. Puff misses a move, he will become invisible for 3 turns
  10. - 2/3 of the Tuff Puffs created is invisible for 3 turns
  11. - When under 90 HP, Huff N. Puff will use his vanilla desperation attack (which was under 5 HP).
  12. - This will hit through invisibility
  13. - When under 40 HP, Huff N. Puff will charge and attack the same turn
  14. - Huff N. Puff will heal and Body Slam on the same turn if Tuff Puffs are present. If you are under 5 HP, this will turn into a Lightning attack
  15.  
  16. STATS
  17. 10 HP 5 FP
  18. BADGES: S. Jump Charge, Quick Change, Flower Saver x2, Flower Fanatic, Power Plus, Defend Plus x2, Damage Dodge x2, All or Nothing, Mega Rush, Last Stand, Hold Fast, Star Blessing, Group Focus
  19. ITEMS: Spaghetti x4, Stone Cap x5, Hustle Drink
  20.  
  21. T1: Super Jump Charge, Tattle (H: 180, M: 2, FP: 4)
  22. T2: Chill Out, Focus (H: 180, M: 2, FP: 4) *Guard on 5
  23. T3: Super Jump Charge, Focus (H: 180, M: 1, FP: 3)
  24. T4: Jump, Water Block (H: 150, M: 1, FP: 2)
  25. T5: Stone Cap, Fan Smack (H: 140, M: 1, FP: 0)
  26. T6: Smack (H: 154, M: 1, FP: 0)
  27. T7: Spaghetti, Smack (H: 148, M: 1, FP: 5) *Guard on 5
  28. T8: Jump, Outta Sight (H: 130, M: 1, FP: 4)
  29. T9: Stone Cap (H: 130, M: 1, FP: 4)
  30. T10: Fan Smack (H: 134, M: 1, FP: 2)
  31. T11: Super Jump Charge, Do Nothing (G: 134, M: 1, FP: 1)
  32. T12: Spaghetti, Outta Sight (H: 134, M: 10, FP: 4)
  33. T13: Star Beam (H: 134, M: 2, FP: 4)
  34. T14: Chill Out, Focus (H: 134, M: 2, FP: 4) *Guard on 5
  35. T15: Super Jump Charge, Focus (H: 134, M: 1, FP: 3)
  36. T16: Jump, Water Block (H: 104, M: 1, FP: 2)
  37. T17: Stone Cap, Fan Smack (H: 94, M: 1, FP: 0)
  38. T18: Smack (H: 108, M: 1, FP: 0)
  39. T19: Spaghetti, Smack (H: 102, M: 1, FP: 5) *Guard on 5
  40. T20: Jump, Outta Sight (H: 84, M: 1, FP: 4)
  41. T21: Stone Cap (H: 84, M: 1, FP: 4)
  42. T22: Fan Smack (H: 88, M: 1, FP: 2)
  43. T23: Super Jump Charge, Do Nothing (H: 88, M: 1, FP: 1)
  44. T24: Spaghetti, Outta Sight (H: 88, M: 10, FP: 4)
  45. T25: Star Beam (H: 88, M: 2, FP: 4)
  46. T26: Chill Out, Focus (H: 88, M: 2, FP: 4) *Guard on 5
  47. T27: Super Jump Charge, Focus (H: 88, M: 1, FP: 3)
  48. T28: Jump, Water Block (H: 58, M: 1, FP: 2)
  49. T29: Stone Cap, Fan Smack (H: 48, M: 1, FP: 0)
  50. T30: Smack (H: 62, M: 1, FP: 0)
  51. T31: Refresh, Smack (H: 56, M: 1, FP: 5) *Guard on 5
  52. T32: Chill Out, Water Block (H: 56, M: 1, FP: 4)
  53. T33: Super Jump Charge, Outta Sight (H: 56, M: 1, FP: 2)
  54. T34: Smooch (H: 62, M: 4, FP: 2)
  55. T35: Super Jump Charge, Focus (H: 62, M: 4, FP: 1)
  56. T36: Refresh, Outta Sight (H: 62, M: 9, FP: 4)
  57. T37: Star Beam (H: 62, M: 1, FP: 4)
  58. T38: Chill Out, Water Block (H: 62, M: 1, FP: 3) *Guard on 6
  59. T39: Hustle Drink, Turbo Charge (H: 62, M: 1: FP: 2)
  60. T40: Jump x2, Fan Smack [KO]
  61.  
  62. NOTE: Like the original Huff N. Puff fight, it seems that he doesn't use his desperation move if he goes invisible beforehand. I had, again, planned to take it with a Stone Cap (see Turn 18 where he heals instead of using desperation attack). As with the other fight, I don't know how that affects his cycle, but I'm confident I would've been able to work around it had he actually used the desperation attack like he should've.
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