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Nov 17th, 2017
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  1. //// SPAWN BY HYDRA
  2. new SPAWNSF;
  3. SPAWNSF = CreateDynamicObject(19370, -1966.907714, 163.072784, 31.242479, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  4. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
  5. SPAWNSF = CreateDynamicObject(19370, -1970.092285, 163.063629, 31.242481, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  6. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
  7. SPAWNSF = CreateDynamicObject(19370, -1973.044067, 163.052047, 31.232479, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  8. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF333333);
  9. SPAWNSF = CreateDynamicObject(19370, -1973.224731, 163.039245, 31.232479, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  10. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
  11. SPAWNSF = CreateDynamicObject(19370, -1973.224731, 163.039245, 32.105140, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  12. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
  13. SPAWNSF = CreateDynamicObject(19370, -1969.862060, 163.064834, 32.078208, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  14. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
  15. SPAWNSF = CreateDynamicObject(19370, -1970.664428, 163.044769, 32.078208, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  16. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
  17. SPAWNSF = CreateDynamicObject(19370, -1966.697509, 163.073822, 32.094959, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  18. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
  19. SPAWNSF = CreateDynamicObject(19325, -1960.802368, 116.270950, 28.650949, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  20. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  21. SPAWNSF = CreateDynamicObject(19325, -1960.802368, 116.270950, 32.742191, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  22. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  23. SPAWNSF = CreateDynamicObject(19325, -1960.616210, 127.301872, 28.650949, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  24. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  25. SPAWNSF = CreateDynamicObject(19325, -1960.616210, 127.301872, 32.770938, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  26. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  27. SPAWNSF = CreateDynamicObject(19325, -1960.557006, 148.417236, 28.650949, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  28. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  29. SPAWNSF = CreateDynamicObject(19325, -1960.557006, 148.417236, 32.758201, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  30. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  31. SPAWNSF = CreateDynamicObject(19325, -1960.498046, 159.563491, 28.650949, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  32. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  33. SPAWNSF = CreateDynamicObject(19325, -1960.498046, 159.563491, 32.772338, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  34. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  35. SPAWNSF = CreateDynamicObject(19325, -1960.495361, 138.082885, 32.778209, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  36. SetDynamicObjectMaterial(SPAWNSF, 0, 18065, "ab_sfammumain", "shelf_glas", 0xFF990000);
  37. SPAWNSF = CreateDynamicObject(18762, -1972.323608, 163.411819, 34.082736, 0.999999, 89.500022, 0.000000, -1, -1, -1, 300.00, 300.00);
  38. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  39. SPAWNSF = CreateDynamicObject(4238, -1969.885131, 162.955688, 31.847490, 0.000000, 0.000000, 30.499998, -1, -1, -1, 300.00, 300.00);
  40. SetDynamicObjectMaterialText(SPAWNSF, 0, "{ff0000}Ambush", 120, "Ariel", 70, 1, 0xFFFFFFFF, 0x00000000, 1);
  41. SPAWNSF = CreateDynamicObject(4238, -1986.385253, 144.637268, 42.166122, 0.000000, 0.000000, -59.799991, -1, -1, -1, 300.00, 300.00);
  42. SetDynamicObjectMaterialText(SPAWNSF, 0, "{ff0000}Ambush", 120, "Ariel", 100, 1, 0xFFFFFFFF, 0x00000000, 0);
  43. SPAWNSF = CreateDynamicObject(4238, -1986.395507, 122.808815, 42.166122, 0.000000, 0.000000, -59.799991, -1, -1, -1, 300.00, 300.00);
  44. SetDynamicObjectMaterialText(SPAWNSF, 0, "{ff0000}Gaming", 120, "Ariel", 100, 1, 0xFFFFFFFF, 0x00000000, 0);
  45. SPAWNSF = CreateDynamicObject(4238, -1986.413940, 137.596923, 43.492012, 0.000000, 0.000000, -56.500000, -1, -1, -1, 300.00, 300.00);
  46. SetDynamicObjectMaterialText(SPAWNSF, 0, "{ff0000}A", 120, "Wingdings", 150, 0, 0x00000000, 0x00000000, 1);
  47. SPAWNSF = CreateDynamicObject(19482, -1960.487670, 137.796493, 32.610950, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  48. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_church_grass_alt", 0x00000000);
  49. SetDynamicObjectMaterialText(SPAWNSF, 0, "{FFFFFF} Welcome", 120, "Ariel", 90, 1, 0xFFFFFFFF, 0x00000000, 1);
  50. SPAWNSF = CreateDynamicObject(18762, -1967.594116, 163.411102, 34.124008, 0.999999, 89.500022, 0.000000, -1, -1, -1, 300.00, 300.00);
  51. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  52. SPAWNSF = CreateDynamicObject(18762, -1964.605468, 163.460952, 31.261024, 0.999999, 179.700012, 0.000000, -1, -1, -1, 300.00, 300.00);
  53. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  54. SPAWNSF = CreateDynamicObject(18762, -1964.609619, 163.445663, 32.140876, 0.999999, 179.700012, 0.000000, -1, -1, -1, 300.00, 300.00);
  55. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  56. SPAWNSF = CreateDynamicObject(18762, -1972.283081, 163.496673, 29.223659, 0.999999, 89.900024, 0.000000, -1, -1, -1, 300.00, 300.00);
  57. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  58. SPAWNSF = CreateDynamicObject(18762, -1967.312011, 163.506271, 29.247213, 0.999999, 89.500022, 0.200000, -1, -1, -1, 300.00, 300.00);
  59. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  60. SPAWNSF = CreateDynamicObject(18762, -1967.080932, 163.507324, 29.239229, 0.999999, 89.500022, 0.200000, -1, -1, -1, 300.00, 300.00);
  61. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  62. SPAWNSF = CreateDynamicObject(18762, -1975.289672, 163.447097, 32.054962, 0.999999, 179.700012, 0.000000, -1, -1, -1, 300.00, 300.00);
  63. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  64. SPAWNSF = CreateDynamicObject(18762, -1975.286010, 163.461486, 31.225101, 0.999999, 179.700012, 0.000000, -1, -1, -1, 300.00, 300.00);
  65. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0xFF990000);
  66. SPAWNSF = CreateDynamicObject(19370, -1965.807373, 163.078552, 31.242479, 0.000000, 0.000000, 90.300003, -1, -1, -1, 300.00, 300.00);
  67. SetDynamicObjectMaterial(SPAWNSF, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
  68. SPAWNSF = CreateDynamicObject(16132, -1979.102172, 141.065292, 36.330619, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  69. SPAWNSF = CreateDynamicObject(983, -1960.468261, 104.763633, 27.359769, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  70. SPAWNSF = CreateDynamicObject(983, -1960.443847, 98.339103, 27.359769, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  71. SPAWNSF = CreateDynamicObject(983, -1960.441040, 91.943656, 27.359769, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  72. SPAWNSF = CreateDynamicObject(983, -1960.412109, 85.561302, 27.359769, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  73. SPAWNSF = CreateDynamicObject(983, -1960.449218, 81.644111, 27.359769, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
  74. SPAWNSF = CreateDynamicObject(983, -1963.683593, 78.356796, 27.359769, 0.000000, 0.000000, 89.879966, -1, -1, -1, 300.00, 300.00);
  75. SPAWNSF = CreateDynamicObject(983, -1970.106811, 78.378540, 27.359769, 0.000000, 0.000000, 89.879966, -1, -1, -1, 300.00, 300.00);
  76. SPAWNSF = CreateDynamicObject(983, -1976.503662, 78.390449, 27.359769, 0.000000, 0.000000, 89.879966, -1, -1, -1, 300.00, 300.00);
  77. SPAWNSF = CreateDynamicObject(983, -1977.275268, 78.396133, 27.359769, 0.000000, 0.000000, 89.879966, -1, -1, -1, 300.00, 300.00);
  78. SPAWNSF = CreateDynamicObject(2773, -1959.281127, 135.524063, 27.181959, 0.000000, 0.000000, 90.839996, -1, -1, -1, 300.00, 300.00);
  79. SPAWNSF = CreateDynamicObject(2773, -1959.304199, 140.276168, 27.181959, 0.000000, 0.000000, 90.839996, -1, -1, -1, 300.00, 300.00);
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