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Zombie rush kill all zombie - equip gun

Jul 18th, 2021
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  1. while true do
  2. wait()
  3. for i, v in pairs(workspace["Zombie Storage"]:GetChildren()) do
  4. if v:IsA("Model") then
  5. if v:FindFirstChild("Humanoid") == nil then
  6. print("no zombie humanoid")
  7. else
  8. local args = {
  9. [1] = {
  10. ["Tool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"),
  11. ["RealTool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"),
  12. ["LaserProperties"] = {
  13. [1] = {
  14. [1] = "Neon",
  15. [2] = BrickColor.new(1009),
  16. [3] = Vector3.new(-0.797796189785, 0.019244659692049, 0.60262012481689),
  17. [4] = CFrame.new(Vector3.new(-271.93441772461, 1092.0989990234, 7850.78515625), Vector3.new(-0.79783248901367, 0.019288122653961, 0.60257071256638)),
  18. [5] = Vector3.new(-278.09808349609, 1092.2476806641, 7855.4409179688),
  19. [6] = 60,
  20. [7] = true,
  21. [8] = Vector3.new(0.80234724283218, -0.31105241179466, -0.50939697027206)
  22. }
  23. },
  24. ["HumanoidTables"] = {
  25. [1] = {
  26. ["HeadHits"] = 1,
  27. ["THumanoid"] = v.Humanoid,
  28. ["BodyHits"] = 0
  29. }
  30. }
  31. }
  32. }
  33.  
  34. game:GetService("ReplicatedStorage").Remotes.WeaponEvent:FireServer(unpack(args))
  35. end end end end
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