Advertisement
Guest User

Risk of Rain Starstorm Info WIP

a guest
Jan 31st, 2020
610
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ******UPDATED 1/31/20******
  2. Starstorm detailed guide (WIP)
  3. ****GET THE SPECIAL BETA VERSION OF THE MOD HERE: https://drive.google.com/uc?id=1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A&export=download
  4.  
  5. "Wtf is it?"
  6. Starstorm is a near total overhaul of Risk of Rain that includes several new enemies, six new elites, over a dozen new items, new stages, vanilla stage variants, alternate loadouts for each default survivor, four new survivors, a new difficulty in Ethereal portals (found where artifacts normally are), and various QOL touches.
  7.  
  8. "Sounds like it fucks over the general Risky experience. Fuck you for trying to shill this."
  9. It's entirely in keeping with the spirit of vanilla /v/ rules, and vanilla as a whole i.e. Ceremonial Dagger, along with Infusion, are now balanced for Glass.
  10.  
  11. "No shit? What QOL changes are there?"
  12. Modloader already includes a TAB menu to showcase players, their item counts (sorted by whites, greens, reds, and clovers), but Starstorm includes a SHIFT menu with even more details, including information on item stacking. Other things include (from the mod page itself):
  13. -Automatic De-tilting: getting stuck on walls because the game wants you to? No thanks! Automatic de-tilting makes sure you never get completely stuck inside anything! (Disclaimer: this won't stop you from getting out of bounds!)
  14. -Better Crates: crates now remember your last selection. Use item crates now despawn as the normal use items do. No more delay from opening crates, because picking up items shouldn't be a chore! (This also means you won't waste green
  15. -Better Pick-ups: item text now follows the player who picked up the item. Picking more than one item of the same type is more efficiently displayed. No more than one item description per player can be displayed at once for much less clutter.
  16. -Better Item Stacks: hate those items that just DON'T stack? Now (currently) two of them do! Red Whip and Dio's Friend now can be stacked the way you would be expecting them to do!
  17. -Glass Item Rebalance: it's a common unwritten rule that either having Infusion or Ceremonial Dagger on a Glass run makes you a big cheater, Starstorm fixes that by rebalancing both items when the Glass artifact is enabled: Each 10 Infusion kills grant one HP, Ceremonial Daggers deal a third of their normal damage.
  18. -Faster Gold Pickup: gold now takes slightly less time to fly towards you, so you are no longer having to wait for it in front of a chest you can almost afford.
  19. -Sound Fix: all sounds are stopped when a run is finished or while returning back to main menu. This prevents several loops from being stuck and played forever even after exiting to menu.
  20. -Boss Item Chests: Yellows are now able to be dropped as command chests.
  21. -Fireworks on Command Artifact: fireworks now activate when choosing an item from a command chest.
  22.  
  23. Feature Highlights
  24. -ACTUAL RISK OF RAIN: "Storm" events will occasionally happen later in the run. The screen will turn a bit brighter and all enemies will have their stats buffed for the duration of the storm.
  25. -Ethereal Teleporters: want even more of a challenge? Big teleporters will occasionally spawn in the same locations you would find the vanilla artifacts. Turn on the "Adversity" artifact to always have the 5th stage's teleport be an Ethereal teleporter. Activating them will permanently treat that run as if it were a +1 loop and harder enemies will start spawning. Don't do it before the first loop unless you want to wipe or you somehow already have a good amount of items.
  26. -Relics: will spawn on the stage 5 temple map. These items function similarly to lunar items from the second game in that they give you an advantage at a disadvantage.
  27. -Item Activators: Equipment items will spawn on maps. Pay money to use an equipment item. Price will rise per use.
  28. -Rulesets: Want more crazy modifiers? Want only meteorites to drop? Anything is possible now with rulesets.
  29. -ALT Skins/Skills: All vanilla characters now have a skin with an alternative skill replacing one of their vanilla ones.
  30.  
  31. New Enemies
  32. -Gatekeeper: bigger and much badder version of temple guardians. They will fuck you up with their lasers when entrenched, and will occasionally summon an orbital laser strike when moving. Incredibly deadly.
  33. -Sand Crab King: originally slated to be in Risk of Rain, but left only as a drawing. Starstorm author implemented him proper. They're not very tough, but they drop a fuckload of spite bombs and can immobilize you with bubbles, leaving you open to getting missiled by volatiles, or otherwise attacked.
  34. -Exploders: small little slug-like creatures that do exactly like their name suggests. Can oneshot you with /v/ rules at nearly any stage of the game (this includes their funballs).
  35. -Squall Elvers: small worm/wyvern-like enemies that spawn in the new mountain stage 5 and on loops. They slowly home in on you and are segmented like wurms.
  36.  
  37. New Elites
  38. -Weakening: Get within range, and they reduce your armor as long as you're tethered to them.
  39. -Dazed: On getting hit by a dazed elite, your left and right buttons are temporarily switched.
  40. -Poison: Fuck these guys in particular. They leave poison clouds like the fungi in Fungal Cavern, but they last much longer.
  41. -Gilded: Gilded elites spawn with three golden spheres above their heads, and can attack you with them at long range. can melt you in seconds even during late game.
  42. -Corrosive: leaves behind a trail of acid on the ground, applies a DoT if they manage to hit you, and reduces your armor as well.
  43. -Void: Just being near a void elite will cause you to slow down immensely, and reduce your jump height greatly. A single void elite in a group of enemies can mean you're fucked if you get near them.
  44. -Ultra: Larger enemies that hit harder and have greater health pools. Ultra can be fitted atop other elites i.e. Ultra, Weakening Vagrant. Incredibly rare, (a lot more common once a couple ethereal teleporters are activated).
  45.  
  46. Alternate Loadouts
  47. ***COMMANDO***
  48. -Fatmando: functions like default. Meme character.
  49. -Specialist: his pistol fires 1 piercing round instead of the normal 2-shot double tap.
  50. -Nemesis Commando: wields a laser blade that deals bleed damage with each slash.
  51. ***ENFORCER***
  52. -Heavy: Shotgun range is extended, but initial speed is slower.
  53. -Nemesis: Z is replaced with a powerful hammer that knocks enemies back. His previous shield stance now allows you to switch to a chaingun for maximum BRRRRRRRRRRRRRTTTTTTTTTTTTT.
  54. ***BANDIT***
  55. -Reaper, the character from Hopoo's other game, Deadbolt. A much more powerful Bandit, but at greatly reduced health.
  56. ***HUNTRESS***
  57. -Arbalist: Her alt fires double each attack. Two glaives, two arrows, or two cluster arrows. Trouble is you can't cancel out of these with her blink.
  58. ***HAN-D***
  59. -R-MOR: Replaces fist strike with a rocket punch.
  60. ***ENGINEER***
  61. Fungusman: Starts with 2 fungus items but no passive regen. Meme character. Starstorm author agrees it's bad and is working on it.
  62. ***MINER***
  63. -Blacksmith: Replaces Crush with a burning blade that attacks slower, but deals blazing damage with each strike.
  64. ***SNIPER***
  65. -Assassin: Replaces standard fire with a knife that pierces enemies close together and deals bleed damage. Quick rate of fire, but incredibly risky.
  66. ***ACRID***
  67. -Acerbid: Replaces first skill with a long range spit, but loses its poison.
  68. ***MERCENARY***
  69. -Legionary. Wields a large blade that he strikes down with, dealing massive damage. MUCH slower than default Z, but greater range.
  70. ***LOADER***
  71. -Prosecutor: Kicker. Runs faster, grapple has a longer range, three kick combo that pushes enemies back on the third kick.
  72. ***CHEF***
  73. -Ninja: Faster initial speed. Replaces cleavers with ninja stars that don't return to you. Enhanced ninja stars fire it in a fan-like pattern in whatever way you're facing.
  74.  
  75. New Characters
  76. -Executioner: Melee-range hybrid. Can utilize his pistol at a range and his 4th skill allows him to rise in the air and bring down his axe similar to HAN-D. On kill, his axe will lower the cooldowns of his other abilities.
  77.  
  78. -Mule: Melee. Can stand still and wind up its melee attack for big damage. Has a ranged stun/snare. Useful to combo stun with its melee attack. Its 4th skill deploys a drone that heals for a good chunk and then disappears. Full charged melee attack on the edge of platforms can you send you flying pretty far, useful for escapes and mobility.
  79.  
  80. -Cyborg: Ranged. Can put down a marker at a location and teleport back to it with range. The 4th skill fires a slow moving energy projectile that slowly fades as it goes farther and farther, doing damage the entire time. Excellent against lines of enemies, and overloading magma worms.
  81.  
  82. -Technician: Ranged. Functions similarly to Engineer. Has a piercing ranged wrench attack. You can throw the wrenches at your tech to upgrade them. Charged mine can be upgraded 3 times to have a bigger explosion radius and an enemy magnetic pull. Turret can be upgraded 3 times as well to increase its attack speed and persists forever; even after death. Can sip an NR-G drink to temporarily boost speed and attack speed. Multiple Technicians can upgrade each other's stuff.
  83.  
  84. -Nucleator: Ranged. The further he fires his nuclear projectiles, the more damage he does. Can buff himself with radiation damage, push enemies back in front of him to get space, and launch himself in any direction.
  85.  
  86. -Baroness: Ranged. Versatile. Good at single target damage and isolating smaller threats. Has an automatic rifle you can hold down to fire, a telekinetic grab that holds enemies in stasis for you to move around for a short while, a hover-bike you can mount to get around fast (and allows for a laser that gains damage the longer you hold it down on a single target), and a laser marker that calls down a damaging orbital laser strike (very good against an early wurm).
  87.  
  88. -Chirr (WIP): Ranged. Beast tamer/minion controller. Very slow walk and climb speed, but has a higher jump and a hover you can use to move around. Has a short range stun you can use, an AOE heal that heals friends and minions, and has a skill that allows you to tame 1 enemy near you when they are below a certain threshold of health. After taming, the 4th skill allows you to drag around your minion on a tether. It's possible to tame bosses at 30% of their health when upgraded with Ancient Scepter.
  89.  
  90. New Stages
  91. -Stage 1 now has a Desolate Forest variant with many pits and ropes
  92. -Stage 4 now has a Hive Cluster variant that is a lot smaller and has bottomless pits on both sides. It now also has a new stage 4 called Overgrowth, which is a tall jungle stage that has a lot of platforms and ropes to traverse.
  93. -Stage 5 has a new map called Uncharted Mountain which has tall vertical drops and long hallways. (Also wurms)
  94.  
  95. New Items
  96. ***S TIER***
  97. -Nkota's Heritage: Red, drops a chest on level up. Very good early to essentially be an item printer (as long as you are alive). Pairs well with diaries. Falls off later as levels are harder to gain beyond 12.
  98. -Erratic Gadget: Red, every crit has double damage (400% damage). Stacking increases this by 50%.
  99. -Malice: White, attacks you do to 1 enemy will do 55% of that damage to another. Stacking increases the number of enemies that can be affected at a time. Very useful to shit on segmented enemies and provide AoE to non-AoE survivors.
  100. -Relic of Force: Relic, increases damage by 175% but decreases your attack speed by 50%. Good catch-up, but try not to stack too many unless you want your basic attack to take 30 seconds.
  101.  
  102. ***A TIER***
  103. -Droid Head: Red, user gets a drone with each elite kill.
  104. -Shell Piece: Yellow (boss item), provides immunity to damage on near death (once per stage). Good late game.
  105.  
  106. ***B TIER***
  107. -Insecticide: Red, all dealt damage becomes a poisonous DoT. Good alternative to Rusty Knife and is its own damage source.
  108. -Strange Can: Green, chance to intoxicate enemies and applies a DoT over time separate from other DoT sources.
  109.  
  110. ***C TIER***
  111. -Diary: White, good self catch-up item. Pairs well with an early Nkota's Heritage to get items fast.
  112. -Molten Coin: White, chance to apply a blazing DoT to enemies, costs $1 per proc. OK alternative to other DoT-based items.
  113.  
  114. FINAL NOTE: If mod author/mod man (Neik) is in the game, tell him what's in your crashlog if you happen to crash. Useful to troubleshoot straight from the mod author, because FUCK crashes and FUCK white screen freezing.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement