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turrtle

rainbow

Feb 4th, 2019
117
0
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  1. function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
  2.  
  3. counter = 0
  4.  
  5. while wait(0.1)do
  6. BigFrame.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
  7.  
  8. counter = counter + 0.01
  9. end
  10.  
  11. function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
  12.  
  13. counter = 0
  14.  
  15. while wait(0.1)do
  16. DragFrame.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
  17.  
  18. counter = counter + 0.01
  19. end
  20.  
  21. function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
  22.  
  23. counter = 0
  24.  
  25. while wait(0.1)do
  26. CreditFrame.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
  27.  
  28. counter = counter + 0.01
  29. end
  30.  
  31. function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
  32.  
  33. counter = 0
  34.  
  35. while wait(0.1)do
  36. EditFrame.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
  37.  
  38. counter = counter + 0.01
  39. end
  40.  
  41. function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
  42.  
  43. counter = 0
  44.  
  45. while wait(0.1)do
  46. GameFrame.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
  47.  
  48. counter = counter + 0.01
  49. end
  50.  
  51. function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
  52.  
  53. counter = 0
  54.  
  55. while wait(0.1)do
  56. OtherFrame.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
  57.  
  58. counter = counter + 0.01
  59. end
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