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- var projectile : Rigidbody;
- var speed = 20;
- function Update ()
- {
- if(Input.GetButtonDown("Fire1"))
- {
- var instatiatedProjectile : Rigidbody = Instantiate(
- projectile, transform.position, transform.rotation);
- instatiatedProjectile.velocity =
- transform.TransformDirection(Vector3(0,0,speed));
- Physics.IgnoreCollision( instantiatedProjectile.collider,
- transform.root.collider );
- }
- }
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