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Jul 21st, 2017
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  1. var projectile : Rigidbody;
  2. var speed = 20;
  3. function Update ()
  4. {
  5.     if(Input.GetButtonDown("Fire1"))
  6.     {
  7.         var instatiatedProjectile : Rigidbody = Instantiate(
  8.             projectile, transform.position, transform.rotation);
  9.            
  10.         instatiatedProjectile.velocity =
  11.             transform.TransformDirection(Vector3(0,0,speed));
  12.            
  13.         Physics.IgnoreCollision( instantiatedProjectile.collider,
  14.             transform.root.collider );
  15.     }
  16. }
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