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Spookygnu

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Sep 4th, 2016
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  1.  
  2. // Configuration file for fallujah buildings, objects and etc
  3.  
  4. #include "BIS_AddonInfo.hpp"
  5. #include "basicdefines_A3.hpp"
  6. #include "cfgPatches.hpp"
  7.  
  8.  
  9. class cfgVehicleClasses
  10. {
  11. class BGZ_Models
  12. {
  13. displayName = "BGZ Models";
  14. };
  15. };
  16. class CfgEditorCategories
  17. {
  18. class BGZModels
  19. {
  20. displayname = "BGZ Models";
  21. };
  22. };
  23. class CfgEditorSubcategories
  24. {
  25. class BGZBuildings
  26. {
  27. displayName = "BGZ Buildings";
  28. };
  29. };
  30.  
  31. class CfgDestroy
  32. {
  33. class BuildingHit
  34. {
  35. sound[] = {};
  36. };
  37. };
  38. class CfgVehicles
  39. {
  40.  
  41. class House; // declare House from ArmA 3
  42. class House_F : House // declare and define House_F, and make it inheret House
  43. {
  44. class DestructionEffects;
  45. };
  46.  
  47. class Ruins_F;
  48.  
  49. class spkg_wall1 : House_F
  50. {
  51.  
  52. scope = 2;
  53. cost = 40;
  54. vehicleClass = BGZ_Models;
  55. editorCatergory = BGZModels;
  56. editorSubCategory = BGZBuildings;
  57. model = "spooks\benghazi_models\wall_broken_quarter.p3d";
  58. displayName = "broken_wall_quarter";
  59. displayNameShort = "Wall";
  60.  
  61. };
  62.  
  63. class spkg_house_wip1 : House_F
  64. {
  65. scope = 2;
  66. cost = 40;
  67. vehicleClass = BGZ_Models;
  68. editorCatergory = BGZModels;
  69. editorSubCategory = BGZBuildings;
  70. model = "spooks\benghazi_models\house_wip1.p3d";
  71. displayName = "House_WIP1";
  72. displayNameShort = "house_WIP1";
  73. class DestructionEffects: DestructionEffects
  74. {
  75. class Ruin1
  76. {
  77. simulation = "ruin";
  78. type = "\a3\structures_f\households\house_small01\House_Small_01_V1_ruins_F";
  79. position = "";
  80. intensity = 1;
  81. interval = 1;
  82. lifeTime = 1;
  83. };
  84. };
  85. };
  86. class spkg_apartmentcomplex : House_F
  87. {
  88. scope = 2;
  89. cost = 40;
  90. vehicleClass = BGZ_Models;
  91. editorCatergory = BGZModels;
  92. editorSubCategory = BGZBuildings;
  93. model = "spooks\benghazi_models\spkg_apartmentcomplex.p3d";
  94. displayName = "Apartment Complex";
  95. displayNameShort = "AprtCmplx";
  96. class DestructionEffects: DestructionEffects
  97. {
  98. class Ruin1
  99. {
  100. simulation = "ruin";
  101. type = "\a3\structures_f\households\house_small01\House_Small_01_V1_ruins_F";
  102. position = "";
  103. intensity = 1;
  104. interval = 1;
  105. lifeTime = 1;
  106. };
  107. };
  108. };
  109. };
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