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- local anomtypes = {}
- anomtypes[DMG_SHOCK] = true
- anomtypes[DMG_BURN] = true
- anomtypes[DMG_ACID] = true
- anomtypes[DMG_BLAST] = true
- anomtypes[DMG_SONIC] = true
- if ( entity:IsPlayer() and anomtypes[dmginfo:GetDamageType()) then
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