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May 19th, 2019
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  1. local anomtypes = {}
  2. anomtypes[DMG_SHOCK] = true
  3. anomtypes[DMG_BURN] = true
  4. anomtypes[DMG_ACID] = true
  5. anomtypes[DMG_BLAST] = true
  6. anomtypes[DMG_SONIC] = true
  7.  
  8. if ( entity:IsPlayer() and anomtypes[dmginfo:GetDamageType()) then
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