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- Prefix: '&aDivineItems &8›› &7'
- Help:
- - '&8&m-----------&8&l[ &aDivine Items RPG &8&l]&8&m-----------'
- - '&2> &a/di get item <Tier> <Amount> &7- Get divine items.'
- - '&2> &a/di get <Gem/Enchbook/Rune/AbilityGem> <Type/Random> <Level> <Amount> &7-
- Get divine gems/books/runes.'
- - '&2> &a/di get <RepairGem/MagicDust> <Level> <Amount> &7- Get repair gem or magic
- dust'
- - '&2> &a/di get AbyssGem <Amount> &7- Get abyss gem'
- - '&2> &a/di give item <Player> <Tier> <Amount> &7- Give divine items to player.'
- - '&2> &a/di give <Gem/Enchbook/Rune/AbilityGem> <Player> <Type> <Level> <Amount>
- &7- Give divine items/gems/books/runes to player.'
- - '&2> &a/di give <RepairGem/MagicDust> <Player> <Level> <Amount> &7- Give repair
- gem or magic dust to player'
- - '&2> &a/di give AbyssGem <Player> <Amount> &7- Give abyss gem to player'
- - '&2> &a/di drop item <World> <X> <Y> <Z> <Tier> <Amount> &7- Drop divine items at
- the specified location.'
- - '&2> &a/di drop <Gem/Enchbook/Rune/AbilityGem> <World> <X> <Y> <Z> <Type> <Level>
- <Amount> &7- Drop divine gems/books/runes at the specified location.'
- - '&2> &a/di drop <RepairGem/MagicDust> <World> <X> <Y> <Z> <Level> <Amount> &7- Drop
- repair gem or magic dust at the specified location.'
- - '&2> &a/di drop AbyssGem <World> <X> <Y> <Z> <Amount> &7- Drop abyss gem at the
- specified location.'
- - '&2> &a/di set attribute <Attribute> <Value> [line] &7- Set the attribute to item.'
- - '&2> &a/di set level <Level> &7- Set the level for item.'
- - '&2> &a/di set class <Class1,Class2,Etc> &7- Set the classes for item.'
- - '&2> &a/di set ability <Ability> <Level> <LEFT/RIGHT> <true/false> <Cooldown> [line]
- &7- Set the attribute to item.'
- - '&2> &a/di set damagetype <Type> [line] &7- Set the type of damage to item.'
- - '&2> &a/di set nbt <Tag> <Value> &7- Set NBT tag to item.'
- - '&2> &a/di set transfer <true/false> [line] &7- Set the transfer state of the item.'
- - '&2> &a/di set soulbound <true/false> [line] &7- Set the soulbound state of the
- item.'
- - '&2> &a/di buff <add | reset | resetall> &7- Add/Remove buffs to player.'
- - '&2> &a/di custom save <name> &7- Save custom item.'
- - '&2> &a/di custom get <name> &7- Get custom item.'
- - '&2> &a/di custom give <name> <player> &7- Give custom item to player.'
- - '&2> &a/di add slot <Type> &7- Add empty socket slot for <Type>.'
- - '&2> &a/di add flag <ItemFlag> &7- Add flags to item.'
- - '&2> &a/di modify display <Value> &7- Modify display name of an item.'
- - '&2> &a/di modify lore <add/remove> <string> [position] &7- Modify item lore.'
- - '&2> &a/di fix &7- Repair the item in your hand.'
- - '&2> &a/di reload &7- Reload all configs.'
- Buff:
- Get: You're just got the %type% buff for %time% seconds. Your %type% has been increased
- for %value%%
- End: Your %type% buff's time ended.
- Give: You're just give the %value%% %type% buff for %time% seconds to %p.
- Invalid: '%type% can not be buffed.'
- Combat:
- Deal: '&e*** You dealed &7%s &eamount of damage to &7%e&e. ***'
- DealCrit: '&e*** &lCritical! &eYou dealed &7%s &eamount of damage to &7%e&e. ***'
- Get: '&c*** &7%e &cdealed &7%s &camount of damage to you. ***'
- GetCrit: '&d*** &lCritical! &7%e &ddealed &7%s &damount of damage to you. ***'
- DodgeEnemy: '&6*** &7%e &6has dodged your attack! ***'
- Dodge: '&6*** You has dodged &7%e &6attack! ***'
- BlockEnemy: '&6*** &7%e &6has blocked &7%d% &6damage of your attack! ***'
- Block: '&6*** You blocked &7%d% &6of &7%e &6attack! ***'
- Restrictions:
- NotOwner: '&7You &ccan not &7use this item because you are not the owner of them.'
- Level: '&7Your level is too low &7(&6%s&7) for using this item.'
- Class: '&7Your class &c(%s) &7is not allowed to use this item!'
- NoCommands: '&cYou can not type this command while holding non-transferable item.'
- Usage: '&7You should set the &6Soulbound&7 to use this item. Do &6Right-Click &7on
- this item in your inventory (press E).'
- SoulAccept: '&7Soulbound setted &asuccessfully&7!'
- SoulDecline: '&4&lCancelled.'
- Enchanting:
- Decline: '&4&lCancelled.'
- InvalidType: '&c&lERROR! Unable to apply on this item type!'
- NoSlots: '&c&lERROR! This item does not have free slots.'
- HighLevel: '&c&lERROR! This item already have this enchantment with higher level!'
- FullInventory: '&7Your inventory is full! You need &cat least 1 &7free slot to do
- that!'
- Result: '&a&l[RESULT]'
- Success:
- GEM: '&a&lSUCCESS!&f Your %item% has &fbeen improved!'
- ENCHANT: '&a&lSUCCESS!&f Your %item% &fhas been improved!'
- RUNE: '&a&lSUCCESS!&f Your %item% &fhas been improved!'
- ABILITY: '&a&lSUCCESS!&f Your %item% &fhas been improved!'
- ABYSSGEM: '&a&lSUCCESS!&f Your %item% &fnow is tradeable.'
- REPAIRGEM: '&a&lSUCCESS!&f Your %item% &fhas been repaired!'
- MAGICDUST: '&a&lSUCCESS!&f Your %item% &fsuccess rate has been improved!'
- Destroy:
- ITEM: '&c&lFAIL!&f Your %item% &fhas been destroyed.'
- SOURCE: '&c&lFAIL!&f Your %item% &fhas been destroyed.'
- CLEAR: '&c&lFAIL!&f Your %item% &fhas losed all %type%s'
- BOTH: '&c&lFAIL!&f Your %item% &fand %source% &fhas been destroyed.'
- Types:
- GEM: Gem
- ENCHANT: Enchant
- RUNE: Rune
- ABILITY: Ability
- ABYSSGEM: Abyss Gem
- REPAIRGEM: Repair Gem
- MAGICDUST: Magic Dust
- Repair:
- NoItem: '&cYou must hold an item to repair!'
- NoDurability: '&cItem dont have custom durability.'
- CantAfford: '&cYou cant afford for repair!'
- MagicDust:
- HighRate: The success rate of the item equals &c100%&7. You cant add more!
- NoStack: You can not apply Magic Dust on more than 1 item in stack!
- Scroll:
- Cooldown: Scroll is on cooldown. You need to wait &c%s &7seconds to use it again.
- Using: '&r&lUsing scroll... Don''t move.'
- Cancelled: '&4&lCancelled.'
- Indicators:
- PHYSICAL: '&c&l-%dmg%'
- POISON: '&a&l-%dmg%'
- FIRE: '&4&l-%dmg%'
- MAGIC: '&d&l-%dmg%'
- WATER: '&9&l-%dmg%'
- WIND: '&7&l-%dmg%'
- DODGE: '&b&lDodge!'
- CRIT: '&e&lCrit! -%dmg%'
- BLOCK: '&6&lBlock! -%dmg%'
- Other:
- 'true': '&aTrue'
- 'false': '&cFalse'
- Right: '&fRight'
- Left: '&fLeft'
- BrokenItem: Your item is broken! You can not use it!
- Broadcast: Player &6%p &7getting the item &6%item%&7!
- Disabled: This item is disabled!
- NoPerm: You dont have permissions to do that!
- Get: 'You received: &7<%item%&7>'
- InvalidType: '&cInvalid type! Available types: %types%'
- InvalidPlayer: '&cPlayer not found!'
- InvalidNumber: '&f%s &cis invalid number!'
- Internal: '&cInternal error! Contact administration.'
- Command:
- Set:
- Usage: '&cUsage: &f/di set <level|class|transfer|soulbound|damagetype|attribute|ability>'
- SetLevel:
- Usage: '&cUsage: &f/di set level <level> [pos]'
- SetClass:
- Usage: '&cUsage: &f/di set class <class1,class2,etc> [pos]'
- SetTransfer:
- Usage: '&cUsage: &f/di set transfer <true/false> [pos]'
- SetSoul:
- Usage: '&cUsage: &f/di set soulbound <true/false> [pos]'
- SetDamage:
- Usage: '&cUsage: &f/di set damagetype <type> <amount> [pos]'
- SetAttribute:
- Usage: '&cUsage: &f/di set attribute <type> <value> <value2> [pos]'
- SetAbility:
- Usage: '&cUsage: &f/di set ability <type> <level> <LEFT/RIGHT> <true/false> <cooldown>'
- SetNBT:
- Usage: '&cUsage: &f/di set nbt <tag> <value>'
- Give:
- Usage: '&cUsage: &f/di give <item|gem|enchant|rune|ability|scroll|repairgem|abyssgem|magicdust>'
- GiveGem:
- Usage: '&cUsage: &f/di give gem <player> <id> <level> <amount>'
- GiveEnchant:
- Usage: '&cUsage: &f/di give enchant <player> <id> <level> <amount>'
- GiveRune:
- Usage: '&cUsage: &f/di give rune <player> <id> <level> <amount>'
- GiveAbility:
- Usage: '&cUsage: &f/di giev ability <player> <id> <level> <amount>'
- GiveMagicdust:
- Usage: '&cUsage: &f/di give magicdust <player> <level> <amount>'
- GiveAbyssgem:
- Usage: '&cUsage: &f/di give abyssgem <player> <amount>'
- GiveRepairgem:
- Usage: '&cUsage: &f/di give repairgem <player> <level> <amount>'
- GiveScroll:
- Usage: '&cUsage: &f/di give scroll <player> <id> <level> <amount>'
- GiveItem:
- Usage: '&cUsage: &f/di give item <player> <tier> <amount>'
- Get:
- Usage: '&cUsage: &f/di get <item|gem|enchant|rune|ability|scroll|repairgem|abyssgem|magicdust>'
- GetGem:
- Usage: '&cUsage: &f/di get gem <id> <level> <amount>'
- GetEnchant:
- Usage: '&cUsage: &f/di get enchant <id> <level> <amount>'
- GetRune:
- Usage: '&cUsage: &f/di get rune <id> <level> <amount>'
- GetAbility:
- Usage: '&cUsage: &f/di get ability <id> <level> <amount>'
- GetMagicdust:
- Usage: '&cUsage: &f/di get magicdust <level> <amount>'
- GetAbyssgem:
- Usage: '&cUsage: &f/di get abyssgem <amount>'
- GetRepairgem:
- Usage: '&cUsage: &f/di get repairgem <level> <amount>'
- GetScroll:
- Usage: '&cUsage: &f/di get scroll <id> <level> <amount>'
- GetItem:
- Usage: '&cUsage: &f/di get item <tier> <amount>'
- Drop:
- Usage: '&cUsage: &f/di drop <item|gem|enchant|rune|ability|scroll|repairgem|abyssgem|magicdust>'
- DropGem:
- Usage: '&cUsage: &f/di drop gem <world> <x> <y> <z> <id> <level> <amount>'
- DropEnchant:
- Usage: '&cUsage: &f/di drop enchant <world> <x> <y> <z> <id> <level> <amount>'
- DropRune:
- Usage: '&cUsage: &f/di drop rune <world> <x> <y> <z> <id> <level> <amount>'
- DropAbility:
- Usage: '&cUsage: &f/di drop ability <world> <x> <y> <z> <id> <level> <amount>'
- DropMagicdust:
- Usage: '&cUsage: &f/di drop magicdust <world> <x> <y> <z> <level> <amount>'
- DropAbyssgem:
- Usage: '&cUsage: &f/di drop abyssgem <world> <x> <y> <z> <amount>'
- DropRepairgem:
- Usage: '&cUsage: &f/di drop repairgem <world> <x> <y> <z> <level> <amount>'
- DropScroll:
- Usage: '&cUsage: &f/di drop scroll <world> <x> <y> <z> <id> <level> <amount>'
- DropItem:
- Usage: '&cUsage: &f/di drop item <world> <x> <y> <z> <tier> <amount>'
- Custom:
- Usage: '&cUsage: &f/di custom <save|get|delete|give>'
- CustomSave:
- Usage: '&cUsage: &f/di custom save <name>'
- CustomGet:
- Usage: '&cUsage: &f/di custom get <name>'
- CustomDelete:
- Usage: '&cUsage: &f/di custom delete <name>'
- CustomGive:
- Usage: '&cUsage: &f/di custom give <player> <name>'
- Add:
- Usage: '&cUsage: &f/di add <slot|flag>'
- AddSlot:
- Usage: '&cUsage: &f/di add slot <type>'
- AddFlag:
- Usage: '&cUsage: &f/di add flag <flag>'
- Buff:
- Usage: '&cUsage: &f/di buff <add|reset|resetall>'
- AddBuff:
- Usage: '&cUsage: &f/di buff add <player> <type> <amount> <seconds>'
- ResetBuff:
- Usage: '&cUsage: &f/di buff reset <player> <type>'
- ResetAllBuff:
- Usage: '&cUsage: &f/di buff resetall <player>'
- Admin:
- InvalidItem: You need to hold a valid item in main hand to do this!
- NBTSet: NBT Tag &a%s &7successfully setted!
- AttributeSet: Attribute &a%s &7successfully setted!
- Set: Done!
- WrongUsage: Wrong usage! Type &a/di help&7 for help.
- Reload: All configs are reloaded!
- ItemTypes:
- ARMOR: Armor
- WEAPON: Weapon
- TOOL: Tool
- SWORD: Sword
- PICKAXE: Pickaxe
- AXE: Axe
- SPADE: Spade
- HOE: Hoe
- BOW: Bow
- SHIELD: Shield
- HELMET: Helmet
- CHESTPLATE: Chestplate
- LEGGINGS: Leggings
- BOOTS: Boots
- ELYTRA: Elytra
- IRON_HELMET: Iron Helmet
- CHAINMAIL_HELMET: Chainmail Helmet
- LEATHER_HELMET: Leather Helmet
- DIAMOND_BOOTS: Diamond Boots
- LEATHER_CHESTPLATE: Leather Chestplate
- GOLD_LEGGINGS: Gold Leggings
- DIAMOND_CHESTPLATE: Diamond Chestplate
- GOLD_CHESTPLATE: Gold Chestplate
- IRON_CHESTPLATE: Iron Chestplate
- CHAINMAIL_BOOTS: Chainmail Boots
- CHAINMAIL_CHESTPLATE: Chainmail Chestplate
- GOLD_HELMET: Gold Helmet
- CHAINMAIL_LEGGINGS: Chainmail Leggings
- GOLD_BOOTS: Gold Boots
- IRON_LEGGINGS: Iron Leggings
- LEATHER_BOOTS: Leather Boots
- LEATHER_LEGGINGS: Leather Leggings
- DIAMOND_LEGGINGS: Diamond Leggings
- IRON_BOOTS: Iron Boots
- DIAMOND_HELMET: Diamond Helmet
- IRON_AXE: Iron Axe
- FISHING_ROD: Fishing Rod
- DIAMOND_HOE: Diamond Hoe
- IRON_HOE: Iron Hoe
- DIAMOND_SPADE: Diamond Spade
- STONE_HOE: Stone Hoe
- WOOD_PICKAXE: Wood Pickaxe
- STONE_SPADE: Stone Spade
- WOOD_AXE: Wood Axe
- WOOD_SPADE: Wood Spade
- IRON_PICKAXE: Iron Pickaxe
- IRON_SPADE: Iron Spade
- SHEARS: Shears
- GOLD_SPADE: Gold Spade
- WOOD_HOE: Wood Hoe
- DIAMOND_AXE: Diamond Axe
- GOLD_PICKAXE: Gold Pickaxe
- STONE_PICKAXE: Stone Pickaxe
- GOLD_AXE: Gold Axe
- DIAMOND_PICKAXE: Diamond Pickaxe
- STONE_AXE: Stone Axe
- GOLD_HOE: Gold Hoe
- WOOD_SWORD: Wood Sword
- IRON_SWORD: Iron Sword
- GOLD_SWORD: Gold Sword
- STONE_SWORD: Stone Sword
- DIAMOND_SWORD: Diamond Sword
- EntityNames:
- ELDER_GUARDIAN: Elder Guardian
- WITHER_SKELETON: Wither Skeleton
- STRAY: Stray
- HUSK: Husk
- ZOMBIE_VILLAGER: Zombie Villager
- SKELETON_HORSE: Skeleton Horse
- ZOMBIE_HORSE: Zombie Horse
- ARMOR_STAND: Armor Stand
- DONKEY: Donkey
- MULE: Mule
- EVOKER: Evoker
- VEX: Vex
- VINDICATOR: Vindicator
- ILLUSIONER: Illusioner
- CREEPER: Creeper
- SKELETON: Skeleton
- SPIDER: Spider
- GIANT: Giant
- ZOMBIE: Zombie
- SLIME: Slime
- GHAST: Ghast
- PIG_ZOMBIE: Pig Zombie
- ENDERMAN: Enderman
- CAVE_SPIDER: Cave Spider
- SILVERFISH: Silverfish
- BLAZE: Blaze
- MAGMA_CUBE: Magma Cube
- ENDER_DRAGON: Ender Dragon
- WITHER: Wither
- BAT: Bat
- WITCH: Witch
- ENDERMITE: Endermite
- GUARDIAN: Guardian
- SHULKER: Shulker
- PIG: Pig
- SHEEP: Sheep
- COW: Cow
- CHICKEN: Chicken
- SQUID: Squid
- WOLF: Wolf
- MUSHROOM_COW: Mushroom Cow
- SNOWMAN: Snowman
- OCELOT: Ocelot
- IRON_GOLEM: Iron Golem
- HORSE: Horse
- RABBIT: Rabbit
- POLAR_BEAR: Polar Bear
- LLAMA: Llama
- PARROT: Parrot
- VILLAGER: Villager
- PLAYER: Player
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