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dcomicboy

CLIENTBUTES.txt

Mar 15th, 2013
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  1. [SpecialFX]
  2. FireSmokeTex = "FX\Test\Smoke1.dtx"
  3. FireTex = "SFX\Test\Fire1Test\Fire1.spr"
  4. FireTex2 = "SFX\Test\Fire1Test\Fire2.spr"
  5. FireSnd = "Snd\Amb\smfire.wav"
  6. SearchBeam = "FX\Beams\SpotlightBeam.ltb"
  7. SearchSkin0 = "FX\Beams\SpotlightBeam.dtx"
  8. SearchSkin1 = "TexFX\Cubic\Falloff1.dtx"
  9. SearchRenderStyle0 = "RS\SpotlightFalloffSaturate.ltb"
  10. ChatFX = "PlayerChat"
  11.  
  12. [BreathFX]
  13. Sprite = "FX\Test\Breath.spr"
  14. MinVel = <0.0, 5.0, 0.0>
  15. MaxVel = <5.0, 10.0, 5.0>
  16. ForwardVel = 6.0
  17. Volume = 2.0
  18. Radius = 1000.0
  19. MinPStartScale = 0.5
  20. MaxPStartScale = 2.0
  21. MinPEndScale = 5.0
  22. MaxPEndScale = 7.0
  23. MinPLife = 1.0
  24. MaxPLife = 3.0
  25. PStartAlpha = 0.5
  26. PEndAlpha = 0.0
  27. NumParticles = 3
  28.  
  29. [PickupItemFX]
  30. WeaponThrowBaseVel = 16.0f
  31. WeaponThrowCurVel = 13.0f
  32. PitchRotVel = 12.0f
  33. YawRotVel = 10.0f
  34. RollRotVel = 10.0f
  35.  
  36. [Weather]
  37. RainVelLight = -3500.0
  38. RainVelNormal = -3500.0
  39. RainVelHeavy = -3500.0
  40. RainNumLightDrops = 100.0
  41. RainNumNormalDrops = 750.0
  42. RainNumHeavyDrops = 2000.0
  43. RainSplashSprite = "Sfx\Rain\Spr\RnSpl.spr"
  44. RainRingSprite = "Sfx\Rain\Spr\RnRng.spr"
  45. ThunderSound = "Snd\Amb\Thunder.wav"
  46. SnowVelLight = -450.0
  47. SnowVelNormal = -450.0
  48. SnowVelHeavy = -450.0
  49. SnowNumLightFlakes = 100.0
  50. SnowNumNormalFlakes = 300.0
  51. SnowNumHeavyFlakes = 700.0
  52. SnowParticle = "SFX\Snow\SprTex\Snow1.dtx"
  53. SnowParticleRadius = 1000.0
  54.  
  55.  
  56. [Cheats]
  57. Cheat0 = "mpsanta"
  58.  
  59.  
  60. [Camera]
  61. LetterBoxPercent = 0.70
  62.  
  63.  
  64. [Reverb]
  65. DefaultLevel = 1.0
  66. UpdatePeriod = 0.33
  67. PlayerMoveDist = 100.0
  68. IntersectSegmentLen = 2000.0
  69.  
  70. PipeSpace = 100.0
  71. PipeReflectTime = 0.005
  72. PipeDecayTime = 1.493
  73. PipeVolume = 0.1
  74. PipeDamping = 1.0
  75.  
  76. PlainSpace = 500.0
  77. PlainReflectTime = 0.005
  78. PlainDecayTime = 1.493
  79. PlainVolume = 0.2
  80. PlainDamping = 1.0
  81.  
  82. ArenaSpace = 1000.0
  83. ArenaReflectTime = 0.01
  84. ArenaDecayTime = 4.236
  85. ArenaVolume = 0.1
  86. ArenaDamping = 1.0
  87.  
  88. MountainsSpace = 2000.0 // Ignored. Is the same as IntersectSegmentLen
  89. MountainsReflectTime = 0.0
  90. MountainsDecayTime = 3.0
  91. MountainsVolume = 0.1
  92. MountainsDamping = 1.0
  93.  
  94. StoneRoomSpace = 100.0
  95. StoneRoomReflectTime = 0.005
  96. StoneRoomDecayTime = 0.6
  97. StoneRoomVolume = 0.3
  98. StoneRoomDamping = 1.0
  99.  
  100. HallwaySpace = 500.0
  101. HallwayReflectTime = 0.01
  102. HallwayDecayTime = 1.3
  103. HallwayVolume = 0.3
  104. HallwayDamping = 1.0
  105.  
  106. ConcertHallSpace = 1500.0
  107. ConcertHallReflectTime = 0.02
  108. ConcertHallDecayTime = 2.2
  109. ConcertHallVolume = 0.1
  110. ConcertHallDamping = 1.0
  111.  
  112. AuditoriumSpace = 2000.0 // Ignored. Is the same as IntersectSegmentLen
  113. AuditoriumReflectTime = 0.02
  114. AuditoriumDecayTime = 3.5
  115. AuditoriumVolume = 0.1
  116. AuditoriumDamping = 1.0
  117.  
  118. [Guns]
  119. DamageFXSound1 = "GUNS_SND_IMPACTS\MultiDing1.wav"
  120. DamageFXSound2 = "GUNS_SND_IMPACTS\MultiDing2.wav"
  121.  
  122. [Character]
  123. CharJumpSound1 = "CHARS_SND\jump1.wav"
  124. CharJumpSound2 = "CHARS_SND\jump2.wav"
  125. CharDeathSound1 = "CHARS_SND\male\death01.wav"
  126. CharDeathSound2 = "CHARS_SND\male\death02.wav"
  127. CharHeartBeatSound = "UI_SND\Heartbeat.wav"
  128.  
  129. [Interface]
  130. SelectSound = "UI_SND\select.wav"
  131. SelectChangeSound = "UI_SND\selectchange.wav"
  132. PageChangeSound = ""
  133. UnselectableSound = "UI_SND\unselectable.wav"
  134. ActivationDistance = 100.0
  135. ReviveDistance = 200.0
  136. TargetDistance = 1000.0
  137. PickupDistance = 100.0
  138.  
  139. BasicUIBGM = "Game\BGM\BGM_LOOP.mp3"
  140. WaitingRoomBGM = "Game\BGM\BGM_LOOP.mp3"
  141. LoadingScreenBGM = "Game\BGM\Map_Loading.mp3"
  142. QuarantineModeBGM = "Game\BGM\Zombie_Ambience.mp3"
  143. QuarantineModeEndBGM= "Game\BGM\QRT_Count_BGM.mp3"
  144. HQMOccupyProgressBGM = "Game\BGM\HQM_Count_BGM.mp3"
  145.  
  146. UserAllReadySound = "UI_SND\ALLREADY_LOOP.wav"
  147. RoundStartSound = "UI_SND\RoundStart.wav"
  148. RoundAlphaTeamWinSound = "UI_SND\AlphaWin.wav"
  149. RoundBravoTeamWinSound = "UI_SND\BravoWin.wav"
  150. QRTHumanWinSound = "UI_SND\Quarantine\human_win.wav"
  151. QRTInfectorWinSound = "UI_SND\Quarantine\infected_win.wav"
  152. RoundDrawSound = "UI_SND\Draw.wav"
  153.  
  154. MessageBoxSound = "UI_SND\Message.wav"
  155. WhisperMsgSound = "UI_SND\Whisper.wav"
  156. EquipClothesSound = "UI_SND\Clothes.wav"
  157. RadarOnOffSound = "UI_SND\radar.wav"
  158. ScoreWndOnOffSound = "UI_SND\Score.wav"
  159. TaticalMapOnOffSound = "UI_SND\Minimap.wav"
  160. RespawnCountSound = "UI_SND\RESPWANCOUNT.wav"
  161. SuccessToBuyAmmoSound = "UI_SND\BULLET.wav"
  162. DefusingBombSound = "GUNS_SND_ETC\T9\DEFUSING.WAV"
  163. BombDefusedSound = "GUNS_SND_ETC\T9\DEFUSED.WAV"
  164. HeatShotKillSound = "UI_SND\headshot.wav"
  165. FirstKillSound = "UI_SND\FirstKill.wav"
  166. FirstSpawnSound = "UI_SND\FirstSpawn.wav"
  167. DoubleKillSound = "UI_SND\doublekill.wav"
  168. MultiKillSound = "UI_SND\multikill.wav"
  169. UltraKillSound = "UI_SND\ultrakill.wav"
  170. FantasticKillSound = "UI_SND\fantastic.wav"
  171. UnbelievableSound = "UI_SND\Unbelievable.wav"
  172. UnbelievablePlusSound = "UI_SND\Unbelievable.wav"
  173. IceCrushSound = "UI_SND\SnowBallFight\IceCrush.wav"
  174. NutShotMaleKillSound = "UI_SND\NutShot_Male.wav"
  175. NutShotFeMaleKillSound = "UI_SND\NutShot_Female.wav"
  176.  
  177. LevelUpSound = "UI_SND\LevelUp.wav"
  178. NoticeErrorSound = "UI_SND\Notice_Error.wav"
  179. InBoxTwinkleSound = "UI_SND\Inbox_twinkle.wav"
  180. MessengerTwinkleSound = "UI_SND\Messenger_twinkle.wav"
  181. ResultWinSound = "UI_SND\Win.wav"
  182. ResultLoseSound = "UI_SND\Lose.wav"
  183. SelectItemSound = "UI_SND\ItemSelect.wav"
  184. ShopItem_EquipSound = "UI_SND\ShopItemEquip.wav"
  185. ShopItem_UnEquipSound = "UI_SND\ShopItemUnEquip.wav"
  186. Silencer_EquipSound = "UI_SND\SilencerEquip.wav"
  187. Silencer_UnEquipSound = "UI_SND\SilencerUnEquip.wav"
  188. Scope_EquipSound = "UI_SND\ScopeEquip.wav"
  189. Scope_UnEquipSound = "UI_SND\ScopeUnEquip.wav"
  190. Magazin_EquipSound = "UI_SND\MagazinEquip.wav"
  191. Magazin_UnEquipSound = "UI_SND\MagazinUnEquip.wav"
  192. StartCountSound = "UI_SND\StartCount.wav"
  193. NavigationSelectSound = "UI_SND\NavigationSelect.wav"
  194. NavigationChangeSound = "UI_SND\NavigationChange.wav"
  195. MapLoadingSound = "UI_SND\Loading.wav"
  196. MiniMissionStartSound = "UI_SND\MiniMission\Mission_Start.wav"
  197. MiniMissionCompleteSound = "UI_SND\MiniMission\Mission_Success.wav"
  198. MiniMissionFailSound = "UI_SND\MiniMission\Mission_Failed.wav"
  199. ForgeSuccessSound = "UI_SND\success.wav"
  200. ForgeClapSound = "UI_SND\clap.wav"
  201. ForgeStep1Sound = "GUNSMITH_NPC\Step1.wav"
  202. ForgeStep2Sound = "GUNSMITH_NPC\Step2.wav"
  203. ForgeStep3Sound = "GUNSMITH_NPC\Step3.wav"
  204. ForgeKnockSound = "GUNSMITH_NPC\Knock.wav"
  205.  
  206. ConvertFail = "UI_SND\failed.wav"
  207. RouletteFailPopup = "UI_SND\failed.wav"
  208. RouletteRotating = "UI_SND\roulette_action.wav"
  209. RouletteFire = "UI_SND\roulette_select.wav"
  210. RouletteStartSound = "UI_SND\roulette_start.wav"
  211.  
  212.  
  213.  
  214. TimeBombPlantedSound = "UI_SND\BombPlanted.wav"
  215. TimeBombDefusedSound = "UI_SND\BombDefused.wav"
  216. BombTimerSound1 = "UI_SND\T9COUNT1.wav"
  217. BombTimerSound2 = "UI_SND\T9COUNT2.wav"
  218. BombTimerSound3 = "UI_SND\T9COUNT3.wav"
  219. BombTimerSound4 = "UI_SND\T9COUNT4.wav"
  220. BombTimerSound5 = "UI_SND\T9COUNT5.wav"
  221. BombTimerSoundTime1 = 30.0
  222. BombTimerSoundTime2 = 20.0
  223. BombTimerSoundTime3 = 10.0
  224. BombTimerSoundTime4 = 5.0
  225. BombTimerSoundTime5 = 0.0
  226.  
  227. CaptureFlag_MeSnd = "UI_SND\CTF_SND\CaptureFlag_Me.wav"
  228. CaptureFlag_GoodSnd = "UI_SND\CTF_SND\CaptureFlag_Good.wav"
  229. CaptureFlag_BadSnd = "UI_SND\CTF_SND\CaptureFlag_Bad.wav"
  230. RecoverFlag_GoodSnd = "UI_SND\CTF_SND\RecoverFlag_Good.wav"
  231. RecoverFlag_BadSnd = "UI_SND\CTF_SND\RecoverFlag_Bad.wav"
  232. CaptureFlag_SuccessSnd = "UI_SND\CTF_SND\CaptureFlag_Success.wav"
  233. CaptureFlag_FailSnd = "UI_SND\CTF_SND\CaptureFlag_Fail.wav"
  234. CaptureFlag_ImpossibleSnd = "UI_SND\CTF_SND\CaptureFlag_Impossible.wav"
  235.  
  236. CoopMode_Message = "UI_SND\Coop_SND\Message.wav"
  237. CoopMode_Medikit = "UI_SND\Coop_SND\Medikit.wav"
  238. CoopMode_Magazine = "UI_SND\Coop_SND\Magazine.wav"
  239. CoopMode_Bulletbox = "UI_SND\Coop_SND\Bulletbox.wav"
  240. CoopMode_RoundStart = "UI_SND\Coop_SND\Round_Start.wav"
  241.  
  242. BountyHunter_IntelDropSnd = "UI_SND\BountyHunter\Intel_Drop.wav"
  243. BountyHunter_IntelGetSnd = "UI_SND\BountyHunter\Intel_Get.wav"
  244. BountyHunter_IntelGetAllSnd = "UI_SND\BountyHunter\Intel_GetAll.wav"
  245.  
  246. //Quarantine Mode
  247. QRTCountDown = "UI_SND\Quarantine\countdown\%d.wav"
  248. QRTIntroSound = "UI_SND\Quarantine\intro.wav"
  249.  
  250. Hisec_DropSnd = "UI_SND\HiSec\drop.wav"
  251. Hisec_TimerRunningOutSnd = "UI_SND\HiSec\timer_running_out.wav"
  252. Hisec_PickedUpSnd = "UI_SND\HiSec\Get.wav"
  253. Hisec_PickedUpByMeSnd = "UI_SND\HiSec\Get_Me.wav"
  254.  
  255. SabotageBomb_PickupBomb = "UI_SND\Sabotage\Me_Get.wav"
  256. SabotageBomb_TeamPickupBomb = "UI_SND\Sabotage\Ourforces_GET.wav"
  257. SabotageBomb_EnemyPickupBomb = "UI_SND\Sabotage\Enemy_Get.wav"
  258.  
  259. //Mutation
  260. MutationBoxPickup = "FX\mutation\SND\Get.wav"
  261. MutationBoxUse = "FX\mutation\SND\Fire.wav"
  262.  
  263. //HeadQuaters
  264. HQMOccupyBeginGood = "UI_SND\HeadQuaters\flag_hang_our.wav"
  265. HQMOccupyBeginBad = "UI_SND\HeadQuaters\flag_hang_enemy.wav"
  266. HQMOccupyBeginMe = "UI_SND\HeadQuaters\flag_hang_me.wav"
  267.  
  268. AllOccupyBeginGood = "SND\Death_Row\good2.wav"
  269. AllOccupyBeginBad = "SND\Death_Row\bad2.wav"
  270.  
  271. // SquadMatch
  272. BullionStatus_2 = "UI_SND\SquadMatch\gold_get.wav" // pickup
  273. BullionStatus_3 = "UI_SND\SquadMatch\bagget.wav" // save
  274. BullionStatus_5 = "UI_SND\SquadMatch\gold_Saving.wav" // save
  275. ShowOrder = "UI_SND\SquadMatch\message_menu.wav"
  276. Order1_Female = "UI_SND\SquadMatch\Female_Holdyouposition.wav"
  277. Order2_Female = "UI_SND\SquadMatch\Female_gogogo.wav"
  278. Order3_Female = "UI_SND\SquadMatch\Female_ follow me.wav"
  279. Order1_Male = "UI_SND\SquadMatch\Male_Holdyou position.wav"
  280. Order2_Male = "UI_SND\SquadMatch\Male_gogogo.wav"
  281. Order3_Male = "UI_SND\SquadMatch\Male_ follow me.wav"
  282. NPCBuy_Female = "UI_SND\SquadMatch\Female_YesSir.wav"
  283. NPCBuy_Male = "UI_SND\SquadMatch\Male_YesSir.wav"
  284. Ally_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_success.wav"
  285. Enemy_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_Fail.wav"
  286.  
  287.  
  288. // Bingo
  289. BingoRolling = "UI_SND\bingo.wav"
  290.  
  291. AmmoSupplyStationGauge = "UI_SND\perk\AmmoSupplyStation\ammosupply_gauge.wav"
  292. AmmoSupplyStationSuccess = "UI_SND\perk\AmmoSupplyStation\ammosupply_success.wav"
  293.  
  294. [World]
  295. SinglePath0 = "Worlds"
  296. SinglePath1 = "Worlds\ArtPrototype"
  297. SinglePath2 = "Worlds\ArtReference"
  298. SinglePath3 = "Worlds\LayoutPrototype"
  299. SinglePath4 = "Worlds\LayoutReference"
  300. SinglePath5 = "Worlds\PrefabPrototype"
  301. SinglePath6 = "Worlds\PropPrototype"
  302. SinglePath7 = "Worlds\RetailMultiplayer"
  303. SinglePath8 = "Worlds\RetailSingleplayer"
  304. SinglePath9 = "Worlds\EngineeringReference"
  305. SinglePath10 = "Worlds\DemoLevels"
  306. SinglePath11 = "Worlds\QATestLevels"
  307. SinglePath12 = "Worlds\Cinematics"
  308. MultiPath0 = "Worlds"
  309. MultiPath1 = "Worlds\MultiplayerPrototype"
  310. MultiPath2 = "Worlds\RetailMultiplayer"
  311.  
  312. [GlowRSMap]
  313. GlowNoGlowRS = "rs\black.ltb"
  314.  
  315.  
  316. [DebugKey0]
  317.  
  318. Name = "AILineSystems"
  319. Key = 122 // VK_F11
  320. Title0 = "Clear AI LineSystems"
  321. String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0"
  322. Title1 = "Show AIVolumes"
  323. String1 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 0.0"
  324. Title2 = "Show AI paths"
  325. String2 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 1.0"
  326. Title3 = "Show AIVolumes and paths"
  327. String3 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 1.0"
  328. Title4 = "Show PlayerInfoVolumes"
  329. String4 = "serv clearlines 0.0; serv showaiinfovolumes 1.0; serv showaivolumes 0.0; serv showaipath 0.0"
  330.  
  331.  
  332. [DebugKey1]
  333.  
  334. // Node types match AINodeTypeEnums.h
  335. // The NODE_XXX is dummy output, so that the console will show the current mode (when in spectator F2)
  336. Name = "AINodeLineSystems"
  337. Key = 122 // VK_F11
  338. Modifier = 16 // VK_SHIFT
  339. Title0 = "Clear AI LineSystems"
  340. String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0"
  341. Title1 = "Show AINodes: Cover"
  342. String1 = "NODE_COVER; serv clearlines 0.0; serv showainodes 1.0"
  343. Title2 = "Show AINodes: Vantage"
  344. String2 = "NODE_VANTAGE; serv clearlines 0.0; serv showainodes 4.0"
  345. Title3 = "Show AINodes: View"
  346. String3 = "NODE_VIEW; serv clearlines 0.0; serv showainodes 13.0"
  347. Title4 = "Show AINodes: Patrol"
  348. String4 = "NODE_PATROL; serv clearlines 0.0; serv showainodes 15.0"
  349. Title5 = "Show AINodes: Guard"
  350. String5 = "NODE_GUARD; serv clearlines 0.0; serv showainodes 16.0"
  351. Title6 = "Show AINodes: UseObject"
  352. String6 = "NODE_USEOBJECT; serv clearlines 0.0; serv showainodes 6.0"
  353. Title7 = "Show AINodes: Search"
  354. String7 = "NODE_SEARCH; serv clearlines 0.0; serv showainodes 2.0"
  355. Title8 = "Show AINodes: Backup"
  356. String8 = "NODE_BACKUP; serv clearlines 0.0; serv showainodes 8.0"
  357. Title9 = "Show AINodes: Talk"
  358. String9 = "NODE_TALK; serv clearlines 0.0; serv showainodes 18.0"
  359. Title10 = "Show AINodes: ExitLevel"
  360. String10 = "NODE_EXITLEVEL; serv clearlines 0.0; serv showainodes 19.0"
  361. Title11 = "Show AINodes: Death"
  362. String11 = "NODE_DEATH; serv clearlines 0.0; serv showainodes 20.0"
  363. Title12 = "Show AINodes: Base"
  364. String12 = "NODE_BASE; serv clearlines 0.0; serv showainodes 0.0"
  365. Title13 = "Show AINodes: Panic"
  366. String13 = "NODE_PANIC; serv clearlines 0.0; serv showainodes 3.0"
  367. Title14 = "Show AINodes: Tail"
  368. String14 = "NODE_TAIL; serv clearlines 0.0; serv showainodes 12.0"
  369. Title15 = "Show AINodes: Assassinate"
  370. String15 = "NODE_ASSASSINATE; serv clearlines 0.0; serv showainodes 14.0"
  371. Title16 = "Show AINodes: Goto"
  372. String16 = "NODE_GOTO; serv clearlines 0.0; serv showainodes 21.0"
  373. Title17 = "Show AINodes: Sensing"
  374. String17 = "NODE_SENSING; serv clearlines 0.0; serv showainodes 22.0"
  375.  
  376.  
  377. [DebugKey2]
  378.  
  379. Name = "AIInfo"
  380. Key = 120 // VK_F5
  381. Title0 = "Clear AI info"
  382. String0 = "serv aiinfo 0.0"
  383. Title1 = "Show AI info"
  384. String1 = "serv aiinfo 1.0"
  385. Title2 = "Show AI scripts"
  386. String2 = "serv aiinfo 2.0"
  387. Title3 = "Show AI goals"
  388. String3 = "serv aiinfo 3.0"
  389.  
  390. [Cinema]
  391.  
  392. MineShaftMove1 = "Game\MOVIES\1_1move.bik"
  393. MineShaftMove2 = "Game\MOVIES\1_2move.bik"
  394. MineShaftMove3 = "Game\MOVIES\2_move.bik"
  395. MineShaftMove4 = "Game\MOVIES\3_move.bik"
  396. DesertFoxMove1 = "Game\MOVIES\DesertFox_Sector1.bik"
  397. DesertFoxMove2 = "Game\MOVIES\DesertFox_Sector4.bik"
  398. DesertFoxMove3 = "Game\MOVIES\DesertFox_Ending.bik"
  399. CabinFeverMove1 = "Game\MOVIES\CabinFever_Ending01.bik"
  400. CabinFeverMove2 = "Game\MOVIES\CabinFever_Ending02.bik"
  401. CabinFeverMove3 = "Game\MOVIES\CabinFever_Ending03.bik"
  402. NemexisHQMove1 = "Game\MOVIES\NemexisHQ01.bik"
  403. NemexisHQMove2 = "Game\MOVIES\NemexisHQ02.bik"
  404. NemexisHQMove3 = "Game\MOVIES\NemexisHQ03.bik"
  405. NemexisHQMove4 = "Game\MOVIES\NemexisHQ04.bik"
  406. NemexisLabMove1 = "Game\MOVIES\NemexisLAB_Sector2.bik"
  407. NemexisLabMove2 = "Game\MOVIES\NemexisLAB_BossWin.bik"
  408. NemexisLabMove3 = "Game\MOVIES\NemexisLAB_PlayerWin.bik"
  409. NemexisLabMove4 = "Game\MOVIES\NemexisLAB_Fail.bik"
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