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- [SpecialFX]
- FireSmokeTex = "FX\Test\Smoke1.dtx"
- FireTex = "SFX\Test\Fire1Test\Fire1.spr"
- FireTex2 = "SFX\Test\Fire1Test\Fire2.spr"
- FireSnd = "Snd\Amb\smfire.wav"
- SearchBeam = "FX\Beams\SpotlightBeam.ltb"
- SearchSkin0 = "FX\Beams\SpotlightBeam.dtx"
- SearchSkin1 = "TexFX\Cubic\Falloff1.dtx"
- SearchRenderStyle0 = "RS\SpotlightFalloffSaturate.ltb"
- ChatFX = "PlayerChat"
- [BreathFX]
- Sprite = "FX\Test\Breath.spr"
- MinVel = <0.0, 5.0, 0.0>
- MaxVel = <5.0, 10.0, 5.0>
- ForwardVel = 6.0
- Volume = 2.0
- Radius = 1000.0
- MinPStartScale = 0.5
- MaxPStartScale = 2.0
- MinPEndScale = 5.0
- MaxPEndScale = 7.0
- MinPLife = 1.0
- MaxPLife = 3.0
- PStartAlpha = 0.5
- PEndAlpha = 0.0
- NumParticles = 3
- [PickupItemFX]
- WeaponThrowBaseVel = 16.0f
- WeaponThrowCurVel = 13.0f
- PitchRotVel = 12.0f
- YawRotVel = 10.0f
- RollRotVel = 10.0f
- [Weather]
- RainVelLight = -3500.0
- RainVelNormal = -3500.0
- RainVelHeavy = -3500.0
- RainNumLightDrops = 100.0
- RainNumNormalDrops = 750.0
- RainNumHeavyDrops = 2000.0
- RainSplashSprite = "Sfx\Rain\Spr\RnSpl.spr"
- RainRingSprite = "Sfx\Rain\Spr\RnRng.spr"
- ThunderSound = "Snd\Amb\Thunder.wav"
- SnowVelLight = -450.0
- SnowVelNormal = -450.0
- SnowVelHeavy = -450.0
- SnowNumLightFlakes = 100.0
- SnowNumNormalFlakes = 300.0
- SnowNumHeavyFlakes = 700.0
- SnowParticle = "SFX\Snow\SprTex\Snow1.dtx"
- SnowParticleRadius = 1000.0
- [Cheats]
- Cheat0 = "mpsanta"
- [Camera]
- LetterBoxPercent = 0.70
- [Reverb]
- DefaultLevel = 1.0
- UpdatePeriod = 0.33
- PlayerMoveDist = 100.0
- IntersectSegmentLen = 2000.0
- PipeSpace = 100.0
- PipeReflectTime = 0.005
- PipeDecayTime = 1.493
- PipeVolume = 0.1
- PipeDamping = 1.0
- PlainSpace = 500.0
- PlainReflectTime = 0.005
- PlainDecayTime = 1.493
- PlainVolume = 0.2
- PlainDamping = 1.0
- ArenaSpace = 1000.0
- ArenaReflectTime = 0.01
- ArenaDecayTime = 4.236
- ArenaVolume = 0.1
- ArenaDamping = 1.0
- MountainsSpace = 2000.0 // Ignored. Is the same as IntersectSegmentLen
- MountainsReflectTime = 0.0
- MountainsDecayTime = 3.0
- MountainsVolume = 0.1
- MountainsDamping = 1.0
- StoneRoomSpace = 100.0
- StoneRoomReflectTime = 0.005
- StoneRoomDecayTime = 0.6
- StoneRoomVolume = 0.3
- StoneRoomDamping = 1.0
- HallwaySpace = 500.0
- HallwayReflectTime = 0.01
- HallwayDecayTime = 1.3
- HallwayVolume = 0.3
- HallwayDamping = 1.0
- ConcertHallSpace = 1500.0
- ConcertHallReflectTime = 0.02
- ConcertHallDecayTime = 2.2
- ConcertHallVolume = 0.1
- ConcertHallDamping = 1.0
- AuditoriumSpace = 2000.0 // Ignored. Is the same as IntersectSegmentLen
- AuditoriumReflectTime = 0.02
- AuditoriumDecayTime = 3.5
- AuditoriumVolume = 0.1
- AuditoriumDamping = 1.0
- [Guns]
- DamageFXSound1 = "GUNS_SND_IMPACTS\MultiDing1.wav"
- DamageFXSound2 = "GUNS_SND_IMPACTS\MultiDing2.wav"
- [Character]
- CharJumpSound1 = "CHARS_SND\jump1.wav"
- CharJumpSound2 = "CHARS_SND\jump2.wav"
- CharDeathSound1 = "CHARS_SND\male\death01.wav"
- CharDeathSound2 = "CHARS_SND\male\death02.wav"
- CharHeartBeatSound = "UI_SND\Heartbeat.wav"
- [Interface]
- SelectSound = "UI_SND\select.wav"
- SelectChangeSound = "UI_SND\selectchange.wav"
- PageChangeSound = ""
- UnselectableSound = "UI_SND\unselectable.wav"
- ActivationDistance = 100.0
- ReviveDistance = 200.0
- TargetDistance = 1000.0
- PickupDistance = 100.0
- BasicUIBGM = "Game\BGM\BGM_LOOP.mp3"
- WaitingRoomBGM = "Game\BGM\BGM_LOOP.mp3"
- LoadingScreenBGM = "Game\BGM\Map_Loading.mp3"
- QuarantineModeBGM = "Game\BGM\Zombie_Ambience.mp3"
- QuarantineModeEndBGM= "Game\BGM\QRT_Count_BGM.mp3"
- HQMOccupyProgressBGM = "Game\BGM\HQM_Count_BGM.mp3"
- UserAllReadySound = "UI_SND\ALLREADY_LOOP.wav"
- RoundStartSound = "UI_SND\RoundStart.wav"
- RoundAlphaTeamWinSound = "UI_SND\AlphaWin.wav"
- RoundBravoTeamWinSound = "UI_SND\BravoWin.wav"
- QRTHumanWinSound = "UI_SND\Quarantine\human_win.wav"
- QRTInfectorWinSound = "UI_SND\Quarantine\infected_win.wav"
- RoundDrawSound = "UI_SND\Draw.wav"
- MessageBoxSound = "UI_SND\Message.wav"
- WhisperMsgSound = "UI_SND\Whisper.wav"
- EquipClothesSound = "UI_SND\Clothes.wav"
- RadarOnOffSound = "UI_SND\radar.wav"
- ScoreWndOnOffSound = "UI_SND\Score.wav"
- TaticalMapOnOffSound = "UI_SND\Minimap.wav"
- RespawnCountSound = "UI_SND\RESPWANCOUNT.wav"
- SuccessToBuyAmmoSound = "UI_SND\BULLET.wav"
- DefusingBombSound = "GUNS_SND_ETC\T9\DEFUSING.WAV"
- BombDefusedSound = "GUNS_SND_ETC\T9\DEFUSED.WAV"
- HeatShotKillSound = "UI_SND\headshot.wav"
- FirstKillSound = "UI_SND\FirstKill.wav"
- FirstSpawnSound = "UI_SND\FirstSpawn.wav"
- DoubleKillSound = "UI_SND\doublekill.wav"
- MultiKillSound = "UI_SND\multikill.wav"
- UltraKillSound = "UI_SND\ultrakill.wav"
- FantasticKillSound = "UI_SND\fantastic.wav"
- UnbelievableSound = "UI_SND\Unbelievable.wav"
- UnbelievablePlusSound = "UI_SND\Unbelievable.wav"
- IceCrushSound = "UI_SND\SnowBallFight\IceCrush.wav"
- NutShotMaleKillSound = "UI_SND\NutShot_Male.wav"
- NutShotFeMaleKillSound = "UI_SND\NutShot_Female.wav"
- LevelUpSound = "UI_SND\LevelUp.wav"
- NoticeErrorSound = "UI_SND\Notice_Error.wav"
- InBoxTwinkleSound = "UI_SND\Inbox_twinkle.wav"
- MessengerTwinkleSound = "UI_SND\Messenger_twinkle.wav"
- ResultWinSound = "UI_SND\Win.wav"
- ResultLoseSound = "UI_SND\Lose.wav"
- SelectItemSound = "UI_SND\ItemSelect.wav"
- ShopItem_EquipSound = "UI_SND\ShopItemEquip.wav"
- ShopItem_UnEquipSound = "UI_SND\ShopItemUnEquip.wav"
- Silencer_EquipSound = "UI_SND\SilencerEquip.wav"
- Silencer_UnEquipSound = "UI_SND\SilencerUnEquip.wav"
- Scope_EquipSound = "UI_SND\ScopeEquip.wav"
- Scope_UnEquipSound = "UI_SND\ScopeUnEquip.wav"
- Magazin_EquipSound = "UI_SND\MagazinEquip.wav"
- Magazin_UnEquipSound = "UI_SND\MagazinUnEquip.wav"
- StartCountSound = "UI_SND\StartCount.wav"
- NavigationSelectSound = "UI_SND\NavigationSelect.wav"
- NavigationChangeSound = "UI_SND\NavigationChange.wav"
- MapLoadingSound = "UI_SND\Loading.wav"
- MiniMissionStartSound = "UI_SND\MiniMission\Mission_Start.wav"
- MiniMissionCompleteSound = "UI_SND\MiniMission\Mission_Success.wav"
- MiniMissionFailSound = "UI_SND\MiniMission\Mission_Failed.wav"
- ForgeSuccessSound = "UI_SND\success.wav"
- ForgeClapSound = "UI_SND\clap.wav"
- ForgeStep1Sound = "GUNSMITH_NPC\Step1.wav"
- ForgeStep2Sound = "GUNSMITH_NPC\Step2.wav"
- ForgeStep3Sound = "GUNSMITH_NPC\Step3.wav"
- ForgeKnockSound = "GUNSMITH_NPC\Knock.wav"
- ConvertFail = "UI_SND\failed.wav"
- RouletteFailPopup = "UI_SND\failed.wav"
- RouletteRotating = "UI_SND\roulette_action.wav"
- RouletteFire = "UI_SND\roulette_select.wav"
- RouletteStartSound = "UI_SND\roulette_start.wav"
- TimeBombPlantedSound = "UI_SND\BombPlanted.wav"
- TimeBombDefusedSound = "UI_SND\BombDefused.wav"
- BombTimerSound1 = "UI_SND\T9COUNT1.wav"
- BombTimerSound2 = "UI_SND\T9COUNT2.wav"
- BombTimerSound3 = "UI_SND\T9COUNT3.wav"
- BombTimerSound4 = "UI_SND\T9COUNT4.wav"
- BombTimerSound5 = "UI_SND\T9COUNT5.wav"
- BombTimerSoundTime1 = 30.0
- BombTimerSoundTime2 = 20.0
- BombTimerSoundTime3 = 10.0
- BombTimerSoundTime4 = 5.0
- BombTimerSoundTime5 = 0.0
- CaptureFlag_MeSnd = "UI_SND\CTF_SND\CaptureFlag_Me.wav"
- CaptureFlag_GoodSnd = "UI_SND\CTF_SND\CaptureFlag_Good.wav"
- CaptureFlag_BadSnd = "UI_SND\CTF_SND\CaptureFlag_Bad.wav"
- RecoverFlag_GoodSnd = "UI_SND\CTF_SND\RecoverFlag_Good.wav"
- RecoverFlag_BadSnd = "UI_SND\CTF_SND\RecoverFlag_Bad.wav"
- CaptureFlag_SuccessSnd = "UI_SND\CTF_SND\CaptureFlag_Success.wav"
- CaptureFlag_FailSnd = "UI_SND\CTF_SND\CaptureFlag_Fail.wav"
- CaptureFlag_ImpossibleSnd = "UI_SND\CTF_SND\CaptureFlag_Impossible.wav"
- CoopMode_Message = "UI_SND\Coop_SND\Message.wav"
- CoopMode_Medikit = "UI_SND\Coop_SND\Medikit.wav"
- CoopMode_Magazine = "UI_SND\Coop_SND\Magazine.wav"
- CoopMode_Bulletbox = "UI_SND\Coop_SND\Bulletbox.wav"
- CoopMode_RoundStart = "UI_SND\Coop_SND\Round_Start.wav"
- BountyHunter_IntelDropSnd = "UI_SND\BountyHunter\Intel_Drop.wav"
- BountyHunter_IntelGetSnd = "UI_SND\BountyHunter\Intel_Get.wav"
- BountyHunter_IntelGetAllSnd = "UI_SND\BountyHunter\Intel_GetAll.wav"
- //Quarantine Mode
- QRTCountDown = "UI_SND\Quarantine\countdown\%d.wav"
- QRTIntroSound = "UI_SND\Quarantine\intro.wav"
- Hisec_DropSnd = "UI_SND\HiSec\drop.wav"
- Hisec_TimerRunningOutSnd = "UI_SND\HiSec\timer_running_out.wav"
- Hisec_PickedUpSnd = "UI_SND\HiSec\Get.wav"
- Hisec_PickedUpByMeSnd = "UI_SND\HiSec\Get_Me.wav"
- SabotageBomb_PickupBomb = "UI_SND\Sabotage\Me_Get.wav"
- SabotageBomb_TeamPickupBomb = "UI_SND\Sabotage\Ourforces_GET.wav"
- SabotageBomb_EnemyPickupBomb = "UI_SND\Sabotage\Enemy_Get.wav"
- //Mutation
- MutationBoxPickup = "FX\mutation\SND\Get.wav"
- MutationBoxUse = "FX\mutation\SND\Fire.wav"
- //HeadQuaters
- HQMOccupyBeginGood = "UI_SND\HeadQuaters\flag_hang_our.wav"
- HQMOccupyBeginBad = "UI_SND\HeadQuaters\flag_hang_enemy.wav"
- HQMOccupyBeginMe = "UI_SND\HeadQuaters\flag_hang_me.wav"
- AllOccupyBeginGood = "SND\Death_Row\good2.wav"
- AllOccupyBeginBad = "SND\Death_Row\bad2.wav"
- // SquadMatch
- BullionStatus_2 = "UI_SND\SquadMatch\gold_get.wav" // pickup
- BullionStatus_3 = "UI_SND\SquadMatch\bagget.wav" // save
- BullionStatus_5 = "UI_SND\SquadMatch\gold_Saving.wav" // save
- ShowOrder = "UI_SND\SquadMatch\message_menu.wav"
- Order1_Female = "UI_SND\SquadMatch\Female_Holdyouposition.wav"
- Order2_Female = "UI_SND\SquadMatch\Female_gogogo.wav"
- Order3_Female = "UI_SND\SquadMatch\Female_ follow me.wav"
- Order1_Male = "UI_SND\SquadMatch\Male_Holdyou position.wav"
- Order2_Male = "UI_SND\SquadMatch\Male_gogogo.wav"
- Order3_Male = "UI_SND\SquadMatch\Male_ follow me.wav"
- NPCBuy_Female = "UI_SND\SquadMatch\Female_YesSir.wav"
- NPCBuy_Male = "UI_SND\SquadMatch\Male_YesSir.wav"
- Ally_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_success.wav"
- Enemy_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_Fail.wav"
- // Bingo
- BingoRolling = "UI_SND\bingo.wav"
- AmmoSupplyStationGauge = "UI_SND\perk\AmmoSupplyStation\ammosupply_gauge.wav"
- AmmoSupplyStationSuccess = "UI_SND\perk\AmmoSupplyStation\ammosupply_success.wav"
- [World]
- SinglePath0 = "Worlds"
- SinglePath1 = "Worlds\ArtPrototype"
- SinglePath2 = "Worlds\ArtReference"
- SinglePath3 = "Worlds\LayoutPrototype"
- SinglePath4 = "Worlds\LayoutReference"
- SinglePath5 = "Worlds\PrefabPrototype"
- SinglePath6 = "Worlds\PropPrototype"
- SinglePath7 = "Worlds\RetailMultiplayer"
- SinglePath8 = "Worlds\RetailSingleplayer"
- SinglePath9 = "Worlds\EngineeringReference"
- SinglePath10 = "Worlds\DemoLevels"
- SinglePath11 = "Worlds\QATestLevels"
- SinglePath12 = "Worlds\Cinematics"
- MultiPath0 = "Worlds"
- MultiPath1 = "Worlds\MultiplayerPrototype"
- MultiPath2 = "Worlds\RetailMultiplayer"
- [GlowRSMap]
- GlowNoGlowRS = "rs\black.ltb"
- [DebugKey0]
- Name = "AILineSystems"
- Key = 122 // VK_F11
- Title0 = "Clear AI LineSystems"
- String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0"
- Title1 = "Show AIVolumes"
- String1 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 0.0"
- Title2 = "Show AI paths"
- String2 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 1.0"
- Title3 = "Show AIVolumes and paths"
- String3 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 1.0"
- Title4 = "Show PlayerInfoVolumes"
- String4 = "serv clearlines 0.0; serv showaiinfovolumes 1.0; serv showaivolumes 0.0; serv showaipath 0.0"
- [DebugKey1]
- // Node types match AINodeTypeEnums.h
- // The NODE_XXX is dummy output, so that the console will show the current mode (when in spectator F2)
- Name = "AINodeLineSystems"
- Key = 122 // VK_F11
- Modifier = 16 // VK_SHIFT
- Title0 = "Clear AI LineSystems"
- String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0"
- Title1 = "Show AINodes: Cover"
- String1 = "NODE_COVER; serv clearlines 0.0; serv showainodes 1.0"
- Title2 = "Show AINodes: Vantage"
- String2 = "NODE_VANTAGE; serv clearlines 0.0; serv showainodes 4.0"
- Title3 = "Show AINodes: View"
- String3 = "NODE_VIEW; serv clearlines 0.0; serv showainodes 13.0"
- Title4 = "Show AINodes: Patrol"
- String4 = "NODE_PATROL; serv clearlines 0.0; serv showainodes 15.0"
- Title5 = "Show AINodes: Guard"
- String5 = "NODE_GUARD; serv clearlines 0.0; serv showainodes 16.0"
- Title6 = "Show AINodes: UseObject"
- String6 = "NODE_USEOBJECT; serv clearlines 0.0; serv showainodes 6.0"
- Title7 = "Show AINodes: Search"
- String7 = "NODE_SEARCH; serv clearlines 0.0; serv showainodes 2.0"
- Title8 = "Show AINodes: Backup"
- String8 = "NODE_BACKUP; serv clearlines 0.0; serv showainodes 8.0"
- Title9 = "Show AINodes: Talk"
- String9 = "NODE_TALK; serv clearlines 0.0; serv showainodes 18.0"
- Title10 = "Show AINodes: ExitLevel"
- String10 = "NODE_EXITLEVEL; serv clearlines 0.0; serv showainodes 19.0"
- Title11 = "Show AINodes: Death"
- String11 = "NODE_DEATH; serv clearlines 0.0; serv showainodes 20.0"
- Title12 = "Show AINodes: Base"
- String12 = "NODE_BASE; serv clearlines 0.0; serv showainodes 0.0"
- Title13 = "Show AINodes: Panic"
- String13 = "NODE_PANIC; serv clearlines 0.0; serv showainodes 3.0"
- Title14 = "Show AINodes: Tail"
- String14 = "NODE_TAIL; serv clearlines 0.0; serv showainodes 12.0"
- Title15 = "Show AINodes: Assassinate"
- String15 = "NODE_ASSASSINATE; serv clearlines 0.0; serv showainodes 14.0"
- Title16 = "Show AINodes: Goto"
- String16 = "NODE_GOTO; serv clearlines 0.0; serv showainodes 21.0"
- Title17 = "Show AINodes: Sensing"
- String17 = "NODE_SENSING; serv clearlines 0.0; serv showainodes 22.0"
- [DebugKey2]
- Name = "AIInfo"
- Key = 120 // VK_F5
- Title0 = "Clear AI info"
- String0 = "serv aiinfo 0.0"
- Title1 = "Show AI info"
- String1 = "serv aiinfo 1.0"
- Title2 = "Show AI scripts"
- String2 = "serv aiinfo 2.0"
- Title3 = "Show AI goals"
- String3 = "serv aiinfo 3.0"
- [Cinema]
- MineShaftMove1 = "Game\MOVIES\1_1move.bik"
- MineShaftMove2 = "Game\MOVIES\1_2move.bik"
- MineShaftMove3 = "Game\MOVIES\2_move.bik"
- MineShaftMove4 = "Game\MOVIES\3_move.bik"
- DesertFoxMove1 = "Game\MOVIES\DesertFox_Sector1.bik"
- DesertFoxMove2 = "Game\MOVIES\DesertFox_Sector4.bik"
- DesertFoxMove3 = "Game\MOVIES\DesertFox_Ending.bik"
- CabinFeverMove1 = "Game\MOVIES\CabinFever_Ending01.bik"
- CabinFeverMove2 = "Game\MOVIES\CabinFever_Ending02.bik"
- CabinFeverMove3 = "Game\MOVIES\CabinFever_Ending03.bik"
- NemexisHQMove1 = "Game\MOVIES\NemexisHQ01.bik"
- NemexisHQMove2 = "Game\MOVIES\NemexisHQ02.bik"
- NemexisHQMove3 = "Game\MOVIES\NemexisHQ03.bik"
- NemexisHQMove4 = "Game\MOVIES\NemexisHQ04.bik"
- NemexisLabMove1 = "Game\MOVIES\NemexisLAB_Sector2.bik"
- NemexisLabMove2 = "Game\MOVIES\NemexisLAB_BossWin.bik"
- NemexisLabMove3 = "Game\MOVIES\NemexisLAB_PlayerWin.bik"
- NemexisLabMove4 = "Game\MOVIES\NemexisLAB_Fail.bik"
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