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- Starting Equipment: N/A
- Starting Skills:
- Fan Club: As the gladiator wins his fights, he accumulates fans. The fans interact with the Gladiator's abilities, and also grant bonus gold at the end of each fight.
- Rousing fans grants them more gold.
- Exciting their fan rouses them. Additionally, excited fans may throw things into the ring.
- Level 2
- Flourishing Strike: The Gladiator flourishes their weapon as they advance. Landing the attack demoralizes the enemy based on the amount of fans cheering the gladiator on. (From -1 to -6. CD: 3, Rousing)
- Level 3
- Inspiring Cry: The Gladiator rallies his allies, inspiring them with a +2 bonus for the next round. (CD: 4, Rousing.)
- Level 4
- For Glory!: The Gladiator calls upon their fans to cheer on his next strike, exciting them! He rallies his allies and charges towards an enemy, dealing damage depending on the amount of fans cheering him on. If he misses, he disappoints his fans, and must earn their love back.. (CD: 4, Exciting)
- Level 5
- Superstar: The Gladiator calls upon his fans to interfere with the fight, causing a variety of different effects depending on the DM's roll. Ranges from mass food tossing to anvil dropping. Always beneficial, but stronger depending on how roused the fans are. (CD: 6. Consumes the fan's excited state.)
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